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* TheProblemWithLicensedGames: The arcade version is notoriously considered a low point in the history of the games. The pacing is slow and clunky, the graphics and animation are completely hideous, the balance is some of the worst in the franchise, [[DamnYouMuscleMemory the special move mechanics are off]], and the game is rife with FakeDifficulty; given [[TheComputerIsACheatingBastard the AI's tendency to spam impossible combos with impunity]] and immediately punish even the slightest mistakes. Unsurprisingly, all of this comes from a result of a TroubledProduction from an inexperienced team being roped into cashing in on ''Franchise/MortalKombat''. Capcom's attempt to bring it to the home market was not a whole lot better, despite attempting to touch up a few of the flaws found in the arcade version.

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* TheProblemWithLicensedGames: The arcade version is notoriously considered a low point in the history of the games. The pacing is slow and clunky, the graphics and animation are completely hideous, the balance is some of the worst in the franchise, [[DamnYouMuscleMemory the special move mechanics are off]], and the game is rife with FakeDifficulty; given [[TheComputerIsACheatingBastard the AI's tendency to spam impossible combos with impunity]] and immediately punish even the slightest mistakes.mistakes, to the point where it's near-impossible to use a non-command throw on them because they'll counter it almost without fail. Unsurprisingly, all of this comes from a result of a TroubledProduction from an inexperienced team being roped into cashing in on ''Franchise/MortalKombat''. Capcom's attempt to bring it to the home market was not a whole lot better, market, despite attempting to touch up being developed in-house and fixing a few lot of the flaws found in the arcade version.version, sadly didn't fare much better.

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* TheProblemWithLicensedGames: The arcade version is notoriously considered a low point in the history of the games. The pacing is slow and clunky, the graphics and animation are completely hideous, the balance is some of the worst in the franchise, [[DamnYouMuscleMemory the special move mechanics are off]], and the game is rife with FakeDifficulty; given [[TheComputerIsACheatingBastard the AI's tendency to spam impossible combos with impunity]] and immediately punish even the slightest mistakes. Unsurprisingly, it's no surprise that all this comes from a result of a TroubledProduction from an inexperienced team being roped into cashing in on ''Franchise/MortalKombat''. Capcom's attempt to bring it to the home market was not a whole lot better, despite attempting to touch up a few of the flaws found in the arcade version as noted above.

to:

* TheProblemWithLicensedGames: The arcade version is notoriously considered a low point in the history of the games. The pacing is slow and clunky, the graphics and animation are completely hideous, the balance is some of the worst in the franchise, [[DamnYouMuscleMemory the special move mechanics are off]], and the game is rife with FakeDifficulty; given [[TheComputerIsACheatingBastard the AI's tendency to spam impossible combos with impunity]] and immediately punish even the slightest mistakes. Unsurprisingly, it's no surprise that all of this comes from a result of a TroubledProduction from an inexperienced team being roped into cashing in on ''Franchise/MortalKombat''. Capcom's attempt to bring it to the home market was not a whole lot better, despite attempting to touch up a few of the flaws found in the arcade version as noted above.version.
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* SugarWiki/HeartwarmingMoments: As opposed to the full-one DownerEnding he got in the arcade version, Zangief's console ending is a lot happier for him. There, after defeating Bison and returning to Moscow, he becomes the undisputed wrestling champion. Eventually getting bored with only winning there, he becomes a member of Guile's security team -- having since pulled a full HeelFaceTurn after realizing Bison lied to him -- and strikes up a friendly rivalry with Honda, accompanied by [[FriendshipMoment a smiling photo of them with an arm round each other]].

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* SugarWiki/HeartwarmingMoments: As opposed to the full-one DownerEnding he got in the arcade version, Zangief's console ending is a lot happier for him. happier. There, after defeating Bison and returning to Moscow, he becomes the its undisputed wrestling champion. Eventually [[VictoryIsBoring getting bored with only winning winning]] there, he becomes a member of Guile's security team -- having since pulled a full HeelFaceTurn after realizing Bison lied to him -- and strikes up a friendly rivalry with Honda, accompanied by [[FriendshipMoment a smiling photo of them the two with an arm round each other]].

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* SugarWiki/HeartwarmingMoments: As opposed to the full-one DownerEnding he got in the arcade version, Zangief's console ending is a lot happier for him. There, after defeating Bison and returning to Moscow, he becomes the undisputed wrestling champion. Eventually getting bored with only winning there, he becomes a member of Guile's security team -- having since pulled a full HeelFaceTurn after realizing Bison lied to him -- and strikes up a friendly rivalry with Honda, accompanied by [[FriendshipMoment a smiling photo of them with an arm round each other]].



* SugarWiki/NoProblemWithLicensedGames: While the arcade version is [[TheProblemWithLicensedGames pretty terrible]], fans were surprised to find that the console version was actually a pretty decent game, since it plays more like an actual ''Street Fighter'' game. It was also the first game in the series to feature EX Attacks, which would make it into the proper series and become a pretty important part of the gameplay in games they're included in.

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* SugarWiki/NoProblemWithLicensedGames: While the arcade version is [[TheProblemWithLicensedGames pretty terrible]], fans were surprised to find that the console version was actually a pretty decent game, since it plays more like an actual ''Street Fighter'' game.game -- due to being developed in-house by Capcom themselves and running on a modified version of the ''Super Street Fighter II: Turbo'' engine -- and has Dee Jay and Blanka as extra fighters instead of the generic Bison Troopers. It was also the first game in the series to feature EX Attacks, which would make it into the proper series and become a pretty important part of the gameplay in games they're included in.
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* TheProblemWithLicensedGames: The arcade version is notoriously considered a low point in the history of the games. The pacing is slow and clunky, the graphics and animation are completely hideous, the balance is some of the worst in the franchise, [[DamnYouMuscleMemory the special move mechanics are off]], and the game is rife with FakeDifficulty; given [[TheComputerIsACheatingBastard the AI's tendency to spam impossible combos with impunity]] and immediately punish even the slightest mistakes. Unsurprisingly, it's no surprise that all this comes from a result of a TroubledProduction from an inexperienced team being roped into cashing in on ''Franchise/MortalKombat''. Capcom's attempt to bring it to the home market was not a whole lot better, despite attempting to touch up a few of the flaws found in the arcade version.

to:

* TheProblemWithLicensedGames: The arcade version is notoriously considered a low point in the history of the games. The pacing is slow and clunky, the graphics and animation are completely hideous, the balance is some of the worst in the franchise, [[DamnYouMuscleMemory the special move mechanics are off]], and the game is rife with FakeDifficulty; given [[TheComputerIsACheatingBastard the AI's tendency to spam impossible combos with impunity]] and immediately punish even the slightest mistakes. Unsurprisingly, it's no surprise that all this comes from a result of a TroubledProduction from an inexperienced team being roped into cashing in on ''Franchise/MortalKombat''. Capcom's attempt to bring it to the home market was not a whole lot better, despite attempting to touch up a few of the flaws found in the arcade version.version as noted above.

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