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* ComplacentGamingSyndrome: You'd be hard pressed to find anybody who ''doesn't'' put a good chunk of the level up stat points into the {{Box|ingBattler}}er's LP (Health) in order to make him a good tank.
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* GoodBadBugs: Some enemies are designed so resistant to certain weapons types that they take only [[ScratchDamage 1 damage]] per hit from them, so it's impossible to deal more than ScratchDamage to them with those weapons, right? Wrong - the way damage is calculated for these enemies is reducing the damage they take from their resistance (for example, a thunder-resistant enemy being hit by a thunder attack/weapon) by 9,999 or 99,999 damage, and if the damage they take is 0 or lower, they take 1 damage. In other words, if you can't deal more than 10,000 damage in one hit, you'll only deal 1 damage to them. However, you can deal more than 10,000 or 100,000 damage respectively in a single hit with the right loadouts. For example, at a high enough level, using 3 Priests fully invested in STR and a Gunner using a missile with attack-boosting crystals and critical cards can deal more than 100,000 physical damage in one go. This will deal enough damage to almost certainly one-shot practically any enemy, and heavily damage even the most resistant enemies.

to:

* GoodBadBugs: Some enemies are designed so resistant to certain weapons types that they take only [[ScratchDamage 1 damage]] per hit from them, so it's impossible to deal more than ScratchDamage to them with those weapons, right? Wrong - the way damage is calculated for these enemies is reducing the damage they take from their resistance (for example, a thunder-resistant enemy being hit by a thunder attack/weapon) by 9,999 or 99,999 damage, and if the damage they take is 0 or lower, they take 1 damage. In other words, if you can't deal more than 10,000 damage in one hit, you'll you're guaranteed to only deal 1 damage to them. However, you can deal more than 10,000 or 100,000 damage respectively in a single hit with the right loadouts. For example, at a high enough level, using 3 Priests fully invested in STR and a Gunner using a missile with attack-boosting crystals and critical cards can deal more than 100,000 200,000 physical damage in one go. This will deal enough damage to almost certainly one-shot practically any enemy, and at least heavily damage even the most resistant enemies.
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None


* GoodBadBugs: Some enemies are designed so resistant to certain weapons types that they take only [[ScratchDamage 1 damage]] per hit from them, so it's impossible to deal more than ScratchDamage to them with those weapons, right? Wrong - the way damage is calculated for these enemies is reducing the damage they take from their resistance (for example, a thunder-resistant enemy being hit by a thunder attack/weapon) by 9,999 damage, and if the damage they take is 0 or lower, they take 1 damage. In other words, if you can't deal more than 10,000 damage in one hit, you'll only deal 1 damage to them. However, you can deal more than 10,000 damage in a single hit with the right loadouts. For example, at a high enough level, using 3 Priests fully invested in STR and a Gunner using a missile with attack-boosting crystals and critical cards can deal more than 80,000 physical damage in one go. This will deal enough damage to almost certainly one-shot practically any enemy, resistant or not.

to:

* GoodBadBugs: Some enemies are designed so resistant to certain weapons types that they take only [[ScratchDamage 1 damage]] per hit from them, so it's impossible to deal more than ScratchDamage to them with those weapons, right? Wrong - the way damage is calculated for these enemies is reducing the damage they take from their resistance (for example, a thunder-resistant enemy being hit by a thunder attack/weapon) by 9,999 or 99,999 damage, and if the damage they take is 0 or lower, they take 1 damage. In other words, if you can't deal more than 10,000 damage in one hit, you'll only deal 1 damage to them. However, you can deal more than 10,000 or 100,000 damage respectively in a single hit with the right loadouts. For example, at a high enough level, using 3 Priests fully invested in STR and a Gunner using a missile with attack-boosting crystals and critical cards can deal more than 80,000 100,000 physical damage in one go. This will deal enough damage to almost certainly one-shot practically any enemy, and heavily damage even the most resistant or not.enemies.
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* DemonicSpiders: Many enemies can be this regardless of the classes the player has. After some more grinding, however, they may become mere GoddamnedBats, or even less.

to:

* DemonicSpiders: Many enemies can be this regardless of the classes the player has. After some more grinding, however, they may become mere GoddamnedBats, or even less.less.
* GoodBadBugs: Some enemies are designed so resistant to certain weapons types that they take only [[ScratchDamage 1 damage]] per hit from them, so it's impossible to deal more than ScratchDamage to them with those weapons, right? Wrong - the way damage is calculated for these enemies is reducing the damage they take from their resistance (for example, a thunder-resistant enemy being hit by a thunder attack/weapon) by 9,999 damage, and if the damage they take is 0 or lower, they take 1 damage. In other words, if you can't deal more than 10,000 damage in one hit, you'll only deal 1 damage to them. However, you can deal more than 10,000 damage in a single hit with the right loadouts. For example, at a high enough level, using 3 Priests fully invested in STR and a Gunner using a missile with attack-boosting crystals and critical cards can deal more than 80,000 physical damage in one go. This will deal enough damage to almost certainly one-shot practically any enemy, resistant or not.
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* DemonicSpiders: Many enemies can be this regardless of the classes the player has. After some more grinding, however, they may become mere GoddamnedBats, or even less.
* RecurringCharacter: Surprisingly, the [[BoxingBattler Boxer]] has the most appearances in the entirety of the Dan-Ball franchise, appearing in a later game called Monster Box (which [[CoolSword Gladiator]], [[TheArcher Sniper]], and [[ProjectileSpell Magician]] also appear in), and an older game simply titled: ''"Ray Trace Fighter"'', where it fights other characters with no arms and rely solely on kicks.

to:

* DemonicSpiders: Many enemies can be this regardless of the classes the player has. After some more grinding, however, they may become mere GoddamnedBats, or even less.
* RecurringCharacter: Surprisingly, the [[BoxingBattler Boxer]] has the most appearances in the entirety of the Dan-Ball franchise, appearing in a later game called Monster Box (which [[CoolSword Gladiator]], [[TheArcher Sniper]], and [[ProjectileSpell Magician]] also appear in), and an older game simply titled: ''"Ray Trace Fighter"'', where it fights other characters with no arms and rely solely on kicks.
less.
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* RecurringCharacter: Surprisingly, the [[BoxingBattler Boxer]] has the most appearances in the entirety of the Dan-Ball franchise, appearing in another game called Monster Box (which [[CoolSword Gladiator]], [[TheArcher Sniper]], and [[ProjectileSpell Magician]] also appear in), and an even older game simply titled: ''"Ray Trace Fighter"''.

to:

* RecurringCharacter: Surprisingly, the [[BoxingBattler Boxer]] has the most appearances in the entirety of the Dan-Ball franchise, appearing in another a later game called Monster Box (which [[CoolSword Gladiator]], [[TheArcher Sniper]], and [[ProjectileSpell Magician]] also appear in), and an even older game simply titled: ''"Ray Trace Fighter"''.Fighter"'', where it fights other characters with no arms and rely solely on kicks.
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* DemonicSpiders: Many enemies can be this regardless of the classes the player has. After some more grinding, however, they may become mere GoddamnedBats, or even less.

to:

* DemonicSpiders: Many enemies can be this regardless of the classes the player has. After some more grinding, however, they may become mere GoddamnedBats, or even less.less.
* RecurringCharacter: Surprisingly, the [[BoxingBattler Boxer]] has the most appearances in the entirety of the Dan-Ball franchise, appearing in another game called Monster Box (which [[CoolSword Gladiator]], [[TheArcher Sniper]], and [[ProjectileSpell Magician]] also appear in), and an even older game simply titled: ''"Ray Trace Fighter"''.
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no longer YMMV; moving to main page


* DemonicSpiders: Many enemies can be this regardless of the classes the player has. After some more grinding, however, they may become mere GoddamnedBats, or even less.
* UnintentionallyUnwinnable: It is possible to sell all your weapons and then blow all your money, making it impossible to fight bosses to progress in the game or gain any new weapons.

to:

* DemonicSpiders: Many enemies can be this regardless of the classes the player has. After some more grinding, however, they may become mere GoddamnedBats, or even less.
* UnintentionallyUnwinnable: It is possible to sell all your weapons and then blow all your money, making it impossible to fight bosses to progress in the game or gain any new weapons.
less.
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* UnwinnableByInsanity: It is possible to sell all your weapons and then blow all your money, making it impossible to fight bosses to progress in the game or gain any new weapons.

to:

* UnwinnableByInsanity: UnintentionallyUnwinnable: It is possible to sell all your weapons and then blow all your money, making it impossible to fight bosses to progress in the game or gain any new weapons.
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Proper Wiki Word


* UnwinnablebyInsanity: It is possible to sell all your weapons and then blow all your money, making it impossible to fight bosses to progress in the game or gain any new weapons.

to:

* UnwinnablebyInsanity: UnwinnableByInsanity: It is possible to sell all your weapons and then blow all your money, making it impossible to fight bosses to progress in the game or gain any new weapons.
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None


* DemonicSpiders: Many enemies can be this regardless of the classes the player has. After some more grinding, however, they may become mere GoddamnedBats, or even less.

to:

* DemonicSpiders: Many enemies can be this regardless of the classes the player has. After some more grinding, however, they may become mere GoddamnedBats, or even less.less.
* UnwinnablebyInsanity: It is possible to sell all your weapons and then blow all your money, making it impossible to fight bosses to progress in the game or gain any new weapons.
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* AscendedFanon: The "Castle" head on the second Snowfield stage seems to be a modified version of a fan-made head of the same name from the Fan-Ball wiki, a Dan-Ball fan community.
** Same for the "Copter" species in the mountain and snowfield, except in this case it's ''exactly the same.''
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* BoringButPractical: Kiting with the Sniper's Poison Arrow.
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* DemonicSpiders: Many enemies can be this regardless of the classes the player has. After some more grinding, however, they may become mere GoddamnedBats, or even less.

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