History YMMV / StarWarsGalacticBattlegrounds

15th Aug '16 10:14:13 PM Bauglir100
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** The second mission in the Gungan campaign has the player control a small group of soldiers that travels to different Gungan tribes with the intent to recruit them to join your cause, much like the first mission of the Genghis Khan campaign.

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** The second mission in the Gungan campaign has the player control a small group of soldiers that travels to different Gungan tribes with the intent to recruit them to join your cause, much like the first mission of the Genghis Khan campaign.campaign.
* TearJerker: The first Gungan mission has Boss Gallo finish hunting for Nerfs for his village...and then Bursas attack, and he (along with the player) is forced to watch helplessly as [[DoomedHometown Otoh Sancture]] [[WatchingTroyBurn is literally torn to pieces by the hulking beasts]], until Gallo is the only one left. Sure, Marsune gives him worker Glurgs to help him rebuild the village, but it's still very unsettling considering the implications of the loss of life that was experienced just prior.
18th Jul '16 2:19:04 PM Namdsibrus
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** Most unique units can fit into this as well. Special mention goes to [[HeavilyArmoredMook the Destroyer Droid]], [[AttackItsWeakPoint the T-47 Airspeeder]], [[TheBerserker the Wookie Berserker]], [[LightningBruiser the Royal Crusader]], and the Geonosian Warrior [[DeathFromAbove (if you are a trooper or worker).]]

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** Most unique units can fit into this as well. Special mention goes to the [[EliteMooks Destroyer]] [[HeavilyArmoredMook the Destroyer Droid]], [[AttackItsWeakPoint the T-47 Airspeeder]], [[TheBerserker the Wookie Berserker]], [[LightningBruiser the Royal Crusader]], and the Geonosian Warrior [[DeathFromAbove (if you are a trooper or worker).]]
15th Jul '16 11:21:17 AM Namdsibrus
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** Jedi or Sith Masters in the standard game are an ordeal to go up against. While they cost a very large amount of nova crystals to produce, they are fast moving, have a large amount of hit points and armor, regenerate those hit points if left alone, and dish out high damage to nearly all units (mechs in particular). Worst of all, they can [[FaceHeelTurn mind trick (convert, as in Age of Empires) your own units to their side]]. Certain techs even allow them to do this to certain buildings and heavy units, meaning that Assault Mech you had moving to attack the enemy is now firing at your own infantry lines OR that Jedi Master of your own has turned to the Dark Side. AND they can gain stealth as well (though this is not quite as bad since [[UselessUsefulStealth the detection skill is surprisingly common]]). The best way to deal with them are Bounty Hunters, who have an attack bonus, and large massed groups of repeater infantry, who have [[MoreDakka a ton of blaster bolts]] and [[WeHaveReserves low unit value]], but even then, they can cause a great deal of problems.

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** Jedi or Sith Masters in the standard game are an ordeal to go up against. fight. While they cost a very large considerable amount of nova crystals to produce, they are fast moving, have great speed, a large amount of hit points and armor, can regenerate those hit points if left alone, and dish out high damage to nearly all units (mechs in particular). Worst of all, they can [[FaceHeelTurn [[EnemyExchangeProgram mind trick (convert, as in Age of Empires) your own units to their side]]. side]] [[note]]And unlike AgeOfEmpires monks, Jedi Masters, and even Knights, are quite durable [[/note]]. Certain techs even allow them to do this to certain buildings and heavy units, meaning that Assault Mech you had moving to attack the enemy is now firing at your own infantry lines lines, a Troop Center you built is now producing enemy units OR that Jedi Master of your own has [[FaceHeelTurn turned to the Dark Side. AND they Side]]. They even can gain stealth as well (though this is not quite as bad since [[UselessUsefulStealth the detection skill is surprisingly common]]). common]] but they still can jump you if you're not expecting it). The best way to deal with them are [[MageKiller Bounty Hunters, Hunters]], who have an attack bonus, bonus against them but are otherwise impractical for pitched combat, and large massed groups of repeater infantry, who have [[MoreDakka [[BeamSpam a ton of blaster bolts]] and [[WeHaveReserves low unit value]], but even then, they can cause a great deal of problems.
15th Jul '16 9:15:26 AM Namdsibrus
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Added DiffLines:

** Most unique units can fit into this as well. Special mention goes to [[HeavilyArmoredMook the Destroyer Droid]], [[AttackItsWeakPoint the T-47 Airspeeder]], [[TheBerserker the Wookie Berserker]], [[LightningBruiser the Royal Crusader]], and the Geonosian Warrior [[DeathFromAbove (if you are a trooper or worker).]]
15th Jul '16 8:58:18 AM Namdsibrus
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* DemonicSpiders: The [[BearsAreBadNews bursas]] from the Gungans campaign. They are very fast, can tear down a building in mere seconds, and are just as deadly in combat.

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* DemonicSpiders: DemonicSpiders
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The [[BearsAreBadNews bursas]] from the Gungans campaign. They are very fast, can tear down a building in mere seconds, and are just as deadly in combat.combat.
** Jedi or Sith Masters in the standard game are an ordeal to go up against. While they cost a very large amount of nova crystals to produce, they are fast moving, have a large amount of hit points and armor, regenerate those hit points if left alone, and dish out high damage to nearly all units (mechs in particular). Worst of all, they can [[FaceHeelTurn mind trick (convert, as in Age of Empires) your own units to their side]]. Certain techs even allow them to do this to certain buildings and heavy units, meaning that Assault Mech you had moving to attack the enemy is now firing at your own infantry lines OR that Jedi Master of your own has turned to the Dark Side. AND they can gain stealth as well (though this is not quite as bad since [[UselessUsefulStealth the detection skill is surprisingly common]]). The best way to deal with them are Bounty Hunters, who have an attack bonus, and large massed groups of repeater infantry, who have [[MoreDakka a ton of blaster bolts]] and [[WeHaveReserves low unit value]], but even then, they can cause a great deal of problems.
25th Dec '15 8:53:26 AM WatcherCCG
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* NoKillLikeOverkill: Units spawned by cheat codes tend to be excessively brutal. [[KillerRabbit Simon the Killer Ewok]] is lightning fast, and has shields, regenerating health, and more firepower than a dozen repeater troopers. Clone Campaigns lets you summon a [[CoolStarship Victory-class Star Destroyer or a "Blockade Runner" Corellian Corvette]], both of which can flatten forests and deal more damage than a regular air cruiser. But the king of excess is easily the Death Star, which is slower than a drunk bantha and has the longest reload interval in the game, but has max health and shields, and can wipe literally everything off the screen in one shot, even normally invulnerable resource crystals and ''the terrain of the map itself'', leaving a featureless flat plain in its wake.

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* NoKillLikeOverkill: Units spawned by cheat codes tend to be excessively brutal. [[KillerRabbit Simon the Killer Ewok]] is lightning fast, and has shields, regenerating health, and more firepower than a dozen repeater troopers. The Bongo Marauder is a boat unit with roughly the same stats and killing power. Clone Campaigns lets you summon a [[CoolStarship Victory-class Star Destroyer or a "Blockade Runner" Corellian Corvette]], both of which can flatten forests and deal more damage than a regular air cruiser. But the king of excess is easily the Death Star, which is slower than a drunk bantha and has the longest reload interval in the game, but has max health and shields, and can wipe literally everything off the screen in one shot, even normally invulnerable resource crystals and ''the terrain of the map itself'', leaving a featureless flat plain in its wake. You can also summon Decimators from the story mode, but they pale in comparison to the above units.
22nd Dec '15 5:06:35 PM WatcherCCG
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* NoKillLikeOverkill: Units spawned by cheat codes tend to be excessively brutal. [[KillerRabbit Simon the Killer Ewok]] is lightning fast, and has shields, regenerating health, and more firepower than a dozen repeater troopers. Clone Campaigns lets you summon a [[CoolStarship Victory-class Star Destroyer or a "Blockade Runner" Corellian Corvette]], both of which can flatten forests and deal more damage than a regular air cruiser. But the king of excess is easily the Death Star, which is slower than a drunk bantha and has the longest reload interval in the game, but can wipe literally everything off the map in one shot, even resource crystals and ''the terrain of the map itself''.

to:

* NoKillLikeOverkill: Units spawned by cheat codes tend to be excessively brutal. [[KillerRabbit Simon the Killer Ewok]] is lightning fast, and has shields, regenerating health, and more firepower than a dozen repeater troopers. Clone Campaigns lets you summon a [[CoolStarship Victory-class Star Destroyer or a "Blockade Runner" Corellian Corvette]], both of which can flatten forests and deal more damage than a regular air cruiser. But the king of excess is easily the Death Star, which is slower than a drunk bantha and has the longest reload interval in the game, but has max health and shields, and can wipe literally everything off the map screen in one shot, even normally invulnerable resource crystals and ''the terrain of the map itself''.itself'', leaving a featureless flat plain in its wake.
22nd Dec '15 5:03:01 PM WatcherCCG
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Added DiffLines:

* NoKillLikeOverkill: Units spawned by cheat codes tend to be excessively brutal. [[KillerRabbit Simon the Killer Ewok]] is lightning fast, and has shields, regenerating health, and more firepower than a dozen repeater troopers. Clone Campaigns lets you summon a [[CoolStarship Victory-class Star Destroyer or a "Blockade Runner" Corellian Corvette]], both of which can flatten forests and deal more damage than a regular air cruiser. But the king of excess is easily the Death Star, which is slower than a drunk bantha and has the longest reload interval in the game, but can wipe literally everything off the map in one shot, even resource crystals and ''the terrain of the map itself''.
1st Oct '15 10:00:18 PM Kimarous
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* MostAnnoyingSound: lots and lots; SWGB is fairly weak in the sound effects department. Selecting a group of Rebel tauntaun cavalry and having to listen to the same grunting sounds every time you give them a move order will drive you nuts -- almost as bad as the error sound you hear every time you do something wrong (like trying to build a building you don't have enough resources for, or hitting the "Idle Worker" button without actually having idling workers).

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* MostAnnoyingSound: lots and lots; Many, as SWGB is fairly weak in the sound effects department. Notable ones include:
**
Selecting a group of Rebel tauntaun cavalry and having to listen to the same grunting sounds every time you give them a move order will drive you nuts -- almost as bad as the grunting.
** The
error sound you hear every time you do something wrong (like trying to build a building you don't have enough resources for, or hitting the "Idle Worker" button without actually having idling workers).workers).
** "GYAHAHAAAALLLLL!!!" (the obnoxiously loud and loudly obnoxious death screech of Naboo troopers)
27th Aug '15 1:31:52 PM TempestKnight
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** Their awesomeness will be a ''little'' bit limited if the battle takes place on a non-aquatic map, but not by much.

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** Their awesomeness will be a ''little'' bit limited if the battle takes place on a non-aquatic map, but not by much.[[note]]And whatever you do, do NOT face a Gungan player when "All Techs" is selected. [[SchmuckBait Just don't]].[[/note]]
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