History YMMV / StarWarsGalacticBattlegrounds

25th Dec '15 8:53:26 AM WatcherCCG
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* NoKillLikeOverkill: Units spawned by cheat codes tend to be excessively brutal. [[KillerRabbit Simon the Killer Ewok]] is lightning fast, and has shields, regenerating health, and more firepower than a dozen repeater troopers. Clone Campaigns lets you summon a [[CoolStarship Victory-class Star Destroyer or a "Blockade Runner" Corellian Corvette]], both of which can flatten forests and deal more damage than a regular air cruiser. But the king of excess is easily the Death Star, which is slower than a drunk bantha and has the longest reload interval in the game, but has max health and shields, and can wipe literally everything off the screen in one shot, even normally invulnerable resource crystals and ''the terrain of the map itself'', leaving a featureless flat plain in its wake.

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* NoKillLikeOverkill: Units spawned by cheat codes tend to be excessively brutal. [[KillerRabbit Simon the Killer Ewok]] is lightning fast, and has shields, regenerating health, and more firepower than a dozen repeater troopers. The Bongo Marauder is a boat unit with roughly the same stats and killing power. Clone Campaigns lets you summon a [[CoolStarship Victory-class Star Destroyer or a "Blockade Runner" Corellian Corvette]], both of which can flatten forests and deal more damage than a regular air cruiser. But the king of excess is easily the Death Star, which is slower than a drunk bantha and has the longest reload interval in the game, but has max health and shields, and can wipe literally everything off the screen in one shot, even normally invulnerable resource crystals and ''the terrain of the map itself'', leaving a featureless flat plain in its wake. You can also summon Decimators from the story mode, but they pale in comparison to the above units.
22nd Dec '15 5:06:35 PM WatcherCCG
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* NoKillLikeOverkill: Units spawned by cheat codes tend to be excessively brutal. [[KillerRabbit Simon the Killer Ewok]] is lightning fast, and has shields, regenerating health, and more firepower than a dozen repeater troopers. Clone Campaigns lets you summon a [[CoolStarship Victory-class Star Destroyer or a "Blockade Runner" Corellian Corvette]], both of which can flatten forests and deal more damage than a regular air cruiser. But the king of excess is easily the Death Star, which is slower than a drunk bantha and has the longest reload interval in the game, but can wipe literally everything off the map in one shot, even resource crystals and ''the terrain of the map itself''.

to:

* NoKillLikeOverkill: Units spawned by cheat codes tend to be excessively brutal. [[KillerRabbit Simon the Killer Ewok]] is lightning fast, and has shields, regenerating health, and more firepower than a dozen repeater troopers. Clone Campaigns lets you summon a [[CoolStarship Victory-class Star Destroyer or a "Blockade Runner" Corellian Corvette]], both of which can flatten forests and deal more damage than a regular air cruiser. But the king of excess is easily the Death Star, which is slower than a drunk bantha and has the longest reload interval in the game, but has max health and shields, and can wipe literally everything off the map screen in one shot, even normally invulnerable resource crystals and ''the terrain of the map itself''.itself'', leaving a featureless flat plain in its wake.
22nd Dec '15 5:03:01 PM WatcherCCG
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* NoKillLikeOverkill: Units spawned by cheat codes tend to be excessively brutal. [[KillerRabbit Simon the Killer Ewok]] is lightning fast, and has shields, regenerating health, and more firepower than a dozen repeater troopers. Clone Campaigns lets you summon a [[CoolStarship Victory-class Star Destroyer or a "Blockade Runner" Corellian Corvette]], both of which can flatten forests and deal more damage than a regular air cruiser. But the king of excess is easily the Death Star, which is slower than a drunk bantha and has the longest reload interval in the game, but can wipe literally everything off the map in one shot, even resource crystals and ''the terrain of the map itself''.
1st Oct '15 10:00:18 PM Kimarous
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* MostAnnoyingSound: lots and lots; SWGB is fairly weak in the sound effects department. Selecting a group of Rebel tauntaun cavalry and having to listen to the same grunting sounds every time you give them a move order will drive you nuts -- almost as bad as the error sound you hear every time you do something wrong (like trying to build a building you don't have enough resources for, or hitting the "Idle Worker" button without actually having idling workers).

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* MostAnnoyingSound: lots and lots; Many, as SWGB is fairly weak in the sound effects department. Notable ones include:
**
Selecting a group of Rebel tauntaun cavalry and having to listen to the same grunting sounds every time you give them a move order will drive you nuts -- almost as bad as the grunting.
** The
error sound you hear every time you do something wrong (like trying to build a building you don't have enough resources for, or hitting the "Idle Worker" button without actually having idling workers).workers).
** "GYAHAHAAAALLLLL!!!" (the obnoxiously loud and loudly obnoxious death screech of Naboo troopers)
27th Aug '15 1:31:52 PM TempestKnight
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** Their awesomeness will be a ''little'' bit limited if the battle takes place on a non-aquatic map, but not by much.

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** Their awesomeness will be a ''little'' bit limited if the battle takes place on a non-aquatic map, but not by much.[[note]]And whatever you do, do NOT face a Gungan player when "All Techs" is selected. [[SchmuckBait Just don't]].[[/note]]
27th Aug '15 1:29:33 PM TempestKnight
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** Their awesomeness will be a ''little'' bit limited if the battle takes place on a non-aquatic map, but not by much.
27th Aug '15 1:26:10 PM TempestKnight
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** [[EpilepticTrees Makes you wonder if the game's developers designed them this way intentionally....]]

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** [[EpilepticTrees Makes you wonder if the game's developers designed them this way way]] [[TakeThatAudience intentionally....]]
27th Aug '15 1:16:01 PM TempestKnight
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** [[EpilepticTrees Makes you wonder if the game's developers designed them this way intentionally....]]
27th Aug '15 1:09:14 PM TempestKnight
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* LethalJokeCharacter: [[EthnicScrappy The Gungans]] are an entire faction of this. Not only do their buildings repair automatically [[note]]Albeit slowly[[/note]], not only can they build prefab shelters underwater [[note]]Thus giving them access to more space in certain maps[[/note]], not only are their frigates stealthed[[Albeit UselessUsefulStealth, since ''all'' frigates, regardless of faction, are stealth-detecting, but still[[/note]], but they have ''the'' most powerful Mechs and Heavy Weapons in the game, ''AND'' their elite unit is a mobile shield generator, thus giving their armies extra protection even inside enemy strongholds. A skilled Gungan player will make life hell for a non-Gungan enemy.

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* LethalJokeCharacter: [[EthnicScrappy The Gungans]] are an entire faction of this. Not only do their buildings repair automatically [[note]]Albeit slowly[[/note]], not only can they build prefab shelters underwater [[note]]Thus giving them access to more space in certain maps[[/note]], not only are their frigates stealthed[[Albeit stealthed [[note]]Albeit UselessUsefulStealth, since ''all'' frigates, regardless of faction, are stealth-detecting, but still[[/note]], ''not only are their medics able to heal more units than the medics of any other civilization,'' [[OverlyLongGag NOT ONLY DO THEIR TROOPERS HAVE GREATER RANGE THAN THOSE OF ANY OTHER CIVILIZATION]] [[note]]To the point where, depending on the enemy's limitations (or bad decisions), they can [[GameBreaker outrange fortresses and Assault Mechs]] [[/note]] but they have ''the'' most powerful Mechs and Heavy Weapons in the game, ''AND'' their elite unit is a mobile shield generator, thus giving their armies extra protection even inside enemy strongholds. A skilled Gungan player will make life hell for a non-Gungan enemy.
27th Aug '15 1:04:18 PM TempestKnight
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Added DiffLines:

* LethalJokeCharacter: [[EthnicScrappy The Gungans]] are an entire faction of this. Not only do their buildings repair automatically [[note]]Albeit slowly[[/note]], not only can they build prefab shelters underwater [[note]]Thus giving them access to more space in certain maps[[/note]], not only are their frigates stealthed[[Albeit UselessUsefulStealth, since ''all'' frigates, regardless of faction, are stealth-detecting, but still[[/note]], but they have ''the'' most powerful Mechs and Heavy Weapons in the game, ''AND'' their elite unit is a mobile shield generator, thus giving their armies extra protection even inside enemy strongholds. A skilled Gungan player will make life hell for a non-Gungan enemy.
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