History YMMV / SonicBattle

8th May '17 9:12:00 AM 313Bluestreak
Is there an issue? Send a Message


* BrokenBase: The story. Some consider it to be well-written mainly because of the character interactions and Emerl's story arc while some find it to be a waste of time mainly due to the {{flanderization}} of some characters, the long dialogue in the cutscenes, and the plot where characters fight each other to train Emerl.

to:

* BrokenBase: The story. Some consider it to be well-written mainly because of the character interactions and Emerl's story arc while some find it to be a waste of time mainly annoying due to the {{flanderization}} of some characters, the long dialogue in the cutscenes, and [[ExcusePlot the plot plot]] where characters fight each other to train Emerl.
22nd Apr '17 4:46:31 AM lalalei2001
Is there an issue? Send a Message


* GameBreaker:
** Cream's heal restores the Ichikoro Gauge by ridiculous amounts. It's not so bad as health goes either, as it exceeds Knuckles' aforementioned heal skill and is on par with most of the better ones.
** Tails and Rouge's trap specials can track the opponent. When charged to instant kill, they remove an entire plane from where one can safely stand before dying.
** Tails and Rouge also have midair attacks that can loop an airborne opponent while keeping both of them suspended, preventing them from being able to block by touching ground, until the opponent is dead.
** Emerl himself ends up being absurdly powerful, able to floor any given opponent in a single combo and pursuit attack, granted you have the right set of skills on him that are the best from each character and/or the proper stat boosts.
*** Emerl's Character Combo supers are ''guaranteed'' to kill the opponent if every hit connects (except Chaos in Story Mode). Worse, they don't count as any particular type of special attack (Shot/Power/Set), meaning that even if your opponent sets their guard to block Power-type attacks (what they're assigned to), they'll still hit. They can also be charged with the Ichikoro meter so only one hit needs to connect. On the flipside, this may leave him vulnerable to Gamma's "Recovery Mode" since he can't do anything until he finishes, and some Combo skills may finish a Shot/Power move the opponent may have already set to block, so Emerl can be left with a nasty surprise if the auto-block occurs.
** Emerl can be a game breaker from the beginning. ''Without any skills.'' The actual spin dash part of Sonic's Shot skills don't have an actual special attack value assigned to them, so either the actual skill or the failed basic version Emerl starts with (which doesn't include the shot at all) can kill anyone with a charged Ichikoro meter (this even applies to Emerl's basic trap). Similarly, his basic Ground Set can lock an opponent in hitstun if mashed often enough.
** Between movement capabilities that allow him to run circles around his opponents and powerful attacks that can quickly beat his opponents, Shadow is one of the best of the "regular" characters. This was supposed to be balanced by his weak one-shot damage and poor healing abilities (his Ichikoro charges too slowly compared to averagely healing HP), only Shadow is so fast that he'll almost never be in battle unless he wants to. He also has strong defense regarding his strength support skill being the highest in the game, but his moves are strong on their own despite his weak damage to support it (his attack support isn't that high).
** Amy's first attack, the Girl Jab, can be spammed at a solid beat when you press B well enough. Do it slow enough so you don't finish her jab combo, but fast enough that you can punch again before the opponent's lag is done and they can break free. With this, Amy can frame lock ''anyone''.
** Cream's Ground Shot launches Cheese forward into the enemy, sending them flying to land on their back. Like certain types of move that also knockdown, however, it's not powerful enough to let enemies catch themselves and leap back, which means they'll always get knocked over and have to get back to their feet. If you can time it right, you can launch Cheese at them just in time to knock them right back down (it helps if they're pinned against a wall). Rinse and repeat until you've knocked them out.
** Sonic's Ground Shot is somewhat the same, seeing as it can carry them all the way to the end of the screen for extra hits as long as it doesn't hit a wall.
** Cream's midair trap special, Air Cream Cracker is superior to its grounded version, and by far is ''the strongest'' trap special in the game. Against anyone, two-to-three of these do enough damage for a free K.O. while not even the hidden Trap skills let alone the Ultimate Trap Skill can do anything about it.

to:

* GameBreaker:
** Cream's heal restores the Ichikoro Gauge by ridiculous amounts. It's not so bad as health goes either, as
GameBreaker: So many it exceeds Knuckles' aforementioned heal skill and is on par with most of the better ones.
** Tails and Rouge's trap specials can track the opponent. When charged to instant kill, they remove an entire plane from where one can safely stand before dying.
** Tails and Rouge also have midair attacks that can loop an airborne opponent while keeping both of them suspended, preventing them from being able to block by touching ground, until the opponent is dead.
** Emerl himself ends up being absurdly powerful, able to floor any given opponent in a single combo and pursuit attack, granted you have the right set of skills on him that are the best from each character and/or the proper stat boosts.
*** Emerl's Character Combo supers are ''guaranteed'' to kill the opponent if every hit connects (except Chaos in Story Mode). Worse, they don't count as any particular type of special attack (Shot/Power/Set), meaning that even if your opponent sets their guard to block Power-type attacks (what they're assigned to), they'll still hit. They can also be charged with the Ichikoro meter so only one hit needs to connect. On the flipside, this may leave him vulnerable to Gamma's "Recovery Mode" since he can't do anything until he finishes, and some Combo skills may finish a Shot/Power move the opponent may have already set to block, so Emerl can be left with a nasty surprise if the auto-block occurs.
** Emerl can be a game breaker from the beginning. ''Without any skills.'' The actual spin dash part of Sonic's Shot skills don't have an actual special attack value assigned to them, so either the actual skill or the failed basic version Emerl starts with (which doesn't include the shot at all) can kill anyone with a charged Ichikoro meter (this even applies to Emerl's basic trap). Similarly, his basic Ground Set can lock an opponent in hitstun if mashed often enough.
** Between movement capabilities that allow him to run circles around his opponents and powerful attacks that can quickly beat his opponents, Shadow is one of the best of the "regular" characters. This was supposed to be balanced by his weak one-shot damage and poor healing abilities (his Ichikoro charges too slowly compared to averagely healing HP), only Shadow is so fast that he'll almost never be in battle unless he wants to. He also
[[GameBreaker/SonicBattle has strong defense regarding his strength support skill being the highest in the game, but his moves are strong on their its own despite his weak damage to support it (his attack support isn't that high).
** Amy's first attack, the Girl Jab, can be spammed at a solid beat when you press B well enough. Do it slow enough so you don't finish her jab combo, but fast enough that you can punch again before the opponent's lag is done and they can break free. With this, Amy can frame lock ''anyone''.
** Cream's Ground Shot launches Cheese forward into the enemy, sending them flying to land on their back. Like certain types of move that also knockdown, however, it's not powerful enough to let enemies catch themselves and leap back, which means they'll always get knocked over and have to get back to their feet. If you can time it right, you can launch Cheese at them just in time to knock them right back down (it helps if they're pinned against a wall). Rinse and repeat until you've knocked them out.
** Sonic's Ground Shot is somewhat the same, seeing as it can carry them all the way to the end of the screen for extra hits as long as it doesn't hit a wall.
** Cream's midair trap special, Air Cream Cracker is superior to its grounded version, and by far is ''the strongest'' trap special in the game. Against anyone, two-to-three of these do enough damage for a free K.O. while not even the hidden Trap skills let alone the Ultimate Trap Skill can do anything about it.
page]].



* {{Narm}}: [[spoiler:"...and shall become Gizoid, the conquerer of all..."]] is hard to take seriously, due to having an InherentlyFunnyWord in the middle of it.

to:

* {{Narm}}: [[spoiler:"...and shall become Gizoid, the conquerer conqueror of all..."]] is hard to take seriously, due to having an InherentlyFunnyWord in the middle of it.



** The fight with Rouge where Emerl has to get 10 [=KOs=] without using any special moves. It can be somewhat mitigated with a good setup however.
*** LoopholeAbuse: If you have the Character Combos from the final chapter, the game will not count these certain ones as special moves.

to:

** The fight with Rouge where Emerl has to get 10 [=KOs=] without using any special moves. It can be somewhat mitigated with a good setup however.
*** LoopholeAbuse:
however. If you have the Character Combos from the final chapter, the game will not count these certain ones as special moves.



** The first fight against Knuckles as Emerl can be this. At this point of the game, you'll have very few skill points for Emerl to use many skill cards for attacks. Many of Emerl's attacks will be slow and weak. And depending on how you arranged your skill cards, he won't be able to jump that high, or his movement could be incredibly slow. This definitely makes things a challenge when fighting the powerful and fairly quick Knuckles.

to:

** The first fight against Knuckles as Emerl can be this. At this point of the game, you'll have very few skill points for Emerl to use many skill cards for attacks. Many of Emerl's attacks will be slow and weak. And depending on how you arranged your skill cards, he won't be able to jump that high, or his movement could be incredibly slow. This definitely makes things a challenge when fighting the powerful and fairly quick Knuckles.Knuckles.
----
21st Apr '17 11:18:04 AM lalalei2001
Is there an issue? Send a Message


** Cream's heal restores the Ichikoro Gauge by ridiculous amounts (just as much as Knuckles'). It's not so bad as health goes either, as it exceeds Knuckles' aforementioned heal skill and is on par with most of the better ones.

to:

** Cream's heal restores the Ichikoro Gauge by ridiculous amounts (just as much as Knuckles').amounts. It's not so bad as health goes either, as it exceeds Knuckles' aforementioned heal skill and is on par with most of the better ones.



*** Tails and Rouge ''also have'' midair attacks can loop an airborne opponent while keeping both of them suspended, preventing them from being able to block by touching ground, until the opponent is dead.

to:

*** ** Tails and Rouge ''also have'' also have midair attacks that can loop an airborne opponent while keeping both of them suspended, preventing them from being able to block by touching ground, until the opponent is dead.



*** Emerl's Character Combo supers ''guaranteed'' to kill the opponent if every hit connects (except Chaos in Story Mode). Worse, they don't count as any particular type of special attack (Shot/Power/Set), meaning that even if your opponent sets their guard to block Power-type attacks (what they're assigned to), they'll still hit. They can also be charged with the Ichikoro meter so only one hit needs to connect. HOWEVER, on the massive flipside, this may leave him vulnerable to Gamma's "Recovery Mode" bullshit since he can't do anything until he finishes, and some Combo skills may finish a Shot/Power move the opponent may have already set to block, so Emerl can easily be left with a nasty surprise if the said auto-block occurs.
*** Emerl can be a game breaker from the ''beginning. Without any skills.'' The actual spin dash part of Sonic's Shot skills don't have an actual special attack value assigned to them, so either the actual skill or the failed basic version Emerl starts with (which doesn't include the shot at all) can kill anyone with a charged Ichikoro meter (this even applies to Emerl's basic trap). Similarly, his basic Ground Set can lock an opponent in hitstun if mashed often enough.
** Between movement capabilities that allow him to run circles around his opponents and powerful attacks that can quickly beat his opponents, Shadow is one of the best of the "regular" characters. This was supposed to be balanced by his weak one-shot damage and poor healing abilities (his Ichikoro charges too slowly compared to averagely healing HP), only Shadow is so fast that he'll almost never be in battle unless he wants to. He also on the upside, has strong defense regarding his strength support skill being the highest in the game, but his moves are strong on their own despite his weak damage to support it (his attack support isn't that high).
** Via Amy's first attack (the Girl Jab), it can be spammed at a solid beat when you press B well enough. Do it slow enough so you don't finish her jab combo, but ''fast enough that you can punch again before the opponent's lag is done and they can break free''. With this, Amy can frame lock ''anyone''.

to:

*** Emerl's Character Combo supers supers are ''guaranteed'' to kill the opponent if every hit connects (except Chaos in Story Mode). Worse, they don't count as any particular type of special attack (Shot/Power/Set), meaning that even if your opponent sets their guard to block Power-type attacks (what they're assigned to), they'll still hit. They can also be charged with the Ichikoro meter so only one hit needs to connect. HOWEVER, on On the massive flipside, this may leave him vulnerable to Gamma's "Recovery Mode" bullshit since he can't do anything until he finishes, and some Combo skills may finish a Shot/Power move the opponent may have already set to block, so Emerl can easily be left with a nasty surprise if the said auto-block occurs.
*** ** Emerl can be a game breaker from the ''beginning. Without beginning. ''Without any skills.'' The actual spin dash part of Sonic's Shot skills don't have an actual special attack value assigned to them, so either the actual skill or the failed basic version Emerl starts with (which doesn't include the shot at all) can kill anyone with a charged Ichikoro meter (this even applies to Emerl's basic trap). Similarly, his basic Ground Set can lock an opponent in hitstun if mashed often enough.
** Between movement capabilities that allow him to run circles around his opponents and powerful attacks that can quickly beat his opponents, Shadow is one of the best of the "regular" characters. This was supposed to be balanced by his weak one-shot damage and poor healing abilities (his Ichikoro charges too slowly compared to averagely healing HP), only Shadow is so fast that he'll almost never be in battle unless he wants to. He also on the upside, has strong defense regarding his strength support skill being the highest in the game, but his moves are strong on their own despite his weak damage to support it (his attack support isn't that high).
** Via Amy's first attack (the attack, the Girl Jab), it Jab, can be spammed at a solid beat when you press B well enough. Do it slow enough so you don't finish her jab combo, but ''fast fast enough that you can punch again before the opponent's lag is done and they can break free''.free. With this, Amy can frame lock ''anyone''.



*** Sonic's Ground Shot is somewhat the same, seeing as it can carry them all the way to the end of the screen for extra hits as long as it doesn't hit a wall.
*** Back to Cream however, her midair trap special, Air Cream Cracker is ''SUPERIOR'' to its grounded version, and by far is ''the strongest'' trap special in the game. Against anyone, two-to-three of these do enough damage for a free K.O. while not even the hidden Trap skills let alone the Ultimate Trap Skill can do anything about it.

to:

*** ** Sonic's Ground Shot is somewhat the same, seeing as it can carry them all the way to the end of the screen for extra hits as long as it doesn't hit a wall.
*** Back to Cream however, her ** Cream's midair trap special, Air Cream Cracker is ''SUPERIOR'' superior to its grounded version, and by far is ''the strongest'' trap special in the game. Against anyone, two-to-three of these do enough damage for a free K.O. while not even the hidden Trap skills let alone the Ultimate Trap Skill can do anything about it.
21st Apr '17 11:12:35 AM mhj0808
Is there an issue? Send a Message


* SelfImposedChallenge: If you're feeling lucky or are otherwise just confident in your skill, try to get through the whole game using nothing but Emerl's initial moveset. [[SchmuckBait You'll probably be fine, trust me]].

to:

* SelfImposedChallenge: If you're feeling lucky or are otherwise just confident in your skill, try to get through the whole game using nothing but Emerl's initial moveset. [[SchmuckBait [[BlatantLies You'll probably be fine, trust me]].fine]].
21st Apr '17 11:12:14 AM mhj0808
Is there an issue? Send a Message

Added DiffLines:

* SelfImposedChallenge: If you're feeling lucky or are otherwise just confident in your skill, try to get through the whole game using nothing but Emerl's initial moveset. [[SchmuckBait You'll probably be fine, trust me]].
20th Apr '17 9:30:05 AM Anddrix
Is there an issue? Send a Message


* HellIsThatNoise: Chaos Gamma's death animation. [[TakingYouWithMe "Initiating Recovery Mode."]]
13th Apr '17 10:35:22 AM case
Is there an issue? Send a Message

Added DiffLines:

* {{Narm}}: [[spoiler:"...and shall become Gizoid, the conquerer of all..."]] is hard to take seriously, due to having an InherentlyFunnyWord in the middle of it.
21st Mar '17 1:22:19 PM 313Bluestreak
Is there an issue? Send a Message


* BrokenBase: The story. Some consider it to be well-written mainly because of the character interactions and Emerl's story arc while some find it to be a waste of time mainly due to the {{flanderization}} of some characters as well as the long dialogue in the cutscenes.

to:

* BrokenBase: The story. Some consider it to be well-written mainly because of the character interactions and Emerl's story arc while some find it to be a waste of time mainly due to the {{flanderization}} of some characters as well as characters, the long dialogue in the cutscenes.cutscenes, and the plot where characters fight each other to train Emerl.
26th Jan '17 5:37:40 PM billybobfred
Is there an issue? Send a Message


* ThatOneAttack: For many it's Gamma's [[TakingYouWithMe Recovery Mode]]. He does spell it out for you, however, and after minimal practice it should be easy to be able to guard it. The high power makes it give you a LOT of meter.

to:

* ScrappyMechanic: The ridiculous number of storyline fights that are immediately followed by, essentially, the same fight but with twice the [=KOs=]. This may have been an attempt to increase the number of Skill Points available, but if so, there were better options.
* ThatOneAttack: For many it's Gamma's [[TakingYouWithMe Recovery Mode]]. He does spell it out for you, however, and after minimal practice it should be easy to be able to guard it. The high power makes it give you a LOT of meter. Now, when a Guard Robo or Phi has this, you're in ''real'' trouble, because they don't [[CallingYourAttacks go announcing it]].
18th Jan '17 9:09:30 PM SneaselSawashiro
Is there an issue? Send a Message


** The fight with Rouge where Emerl has to get 10 [=KOs=] without using any special moves.
*** LoopholeAbuse: If you have the Character Combos from the final chapter, the game will not count these moves as special movies.

to:

** The fight with Rouge where Emerl has to get 10 [=KOs=] without using any special moves.
moves. It can be somewhat mitigated with a good setup however.
*** LoopholeAbuse: If you have the Character Combos from the final chapter, the game will not count these moves certain ones as special movies.moves.
This list shows the last 10 events of 40. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.SonicBattle