History YMMV / SonicBattle

10th Mar '16 5:38:39 PM WaxingName
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* EnjoyTheStorySkipTheGame: The gameplay is decent but considered to be too repetitive and nothing spectacular. The game's main draw arguably comes from Emerl and his character arc throughout the game.



* PlayTheGameSkipTheStory: Arguably inverted. The gameplay is decent but nothing spectacular. The game's main draw arguably comes from Emerl and his character arc throughout the game.
12th Jan '16 7:20:14 PM SneaselSawashiro
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*** Emerl's Character Combo supers ''guaranteed'' to kill the opponent if every hit connects (except Chaos in Story Mode). Worse, they don't count as any particular type of special attack (Shot/Power/Set), meaning that even if your opponent sets their guard to block Power-type attacks (what they're assigned to), they'll still hit. They can also be charged with the Ichikoro meter so only one hit needs to connect.

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*** Emerl's Character Combo supers ''guaranteed'' to kill the opponent if every hit connects (except Chaos in Story Mode). Worse, they don't count as any particular type of special attack (Shot/Power/Set), meaning that even if your opponent sets their guard to block Power-type attacks (what they're assigned to), they'll still hit. They can also be charged with the Ichikoro meter so only one hit needs to connect. HOWEVER, on the massive flipside, this may leave him vulnerable to Gamma's "Recovery Mode" bullshit since he can't do anything until he finishes, and some Combo skills may finish a Shot/Power move the opponent may have already set to block, so Emerl can easily be left with a nasty surprise if the said auto-block occurs.
12th Jan '16 7:18:17 PM SneaselSawashiro
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*** Back to Cream however, her air Set special, Air Cream Cracker is ''SUPERIOR'' to its grounded version, and by far is ''the strongest'' Set special in the game. Against anyone, two-to-three of these do enough damage for a free K.O. while not even the hidden Set skills let alone the Ultimate Set Skill can do anything about it.
12th Jan '16 7:09:22 PM SneaselSawashiro
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** Cream's heal restores the Ichikoro Gauge by ridiculous amounts. It's not so bad as health goes, either.

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** Cream's heal restores the Ichikoro Gauge by ridiculous amounts. amounts (just as much as Knuckles'). It's not so bad as health goes, either.goes either, as it exceeds Knuckles' aforementioned heal skill and is on par with most of the better ones.



** Emerl himself ends up being absurdly powerful, able to floor any given opponent in a single combo and pursuit attack.

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** Emerl himself ends up being absurdly powerful, able to floor any given opponent in a single combo and pursuit attack.attack, granted you have the right set of skills on him that are the best from each character.



*** Emerl can be a game breaker from the ''beginning. Without any skills.'' The actual spin dash part of Sonic's Shot skills don't have a Shot/Power/Set value assigned to them, so either the actual skill or the failed basic version Emerl starts with (which doesn't include the shot at all) can kill anyone with a charge Ichikoro meter. Similarly, his basic Ground Set can lock an opponent in hitstun if mashed often enough.
** Between movement capabilities that allow him to run circles around his opponents and powerful attacks that can quickly beat his opponents, Shadow is one of the best of the "regular" characters. This was supposed to be balanced by his weak defense and healing abilities, only Shadow is so fast that he'll almost never be in battle unless he wants to.

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*** Emerl can be a game breaker from the ''beginning. Without any skills.'' The actual spin dash part of Sonic's Shot skills don't have a Shot/Power/Set value assigned to them, so either the actual skill or the failed basic version Emerl starts with (which doesn't include the shot at all) can kill anyone with a charge charged Ichikoro meter. Similarly, his basic Ground Set can lock an opponent in hitstun if mashed often enough.
** Between movement capabilities that allow him to run circles around his opponents and powerful attacks that can quickly beat his opponents, Shadow is one of the best of the "regular" characters. This was supposed to be balanced by his weak defense one-shot damage and poor healing abilities, abilities (his Ichikoro charges too slowly compared to averagely healing HP), only Shadow is so fast that he'll almost never be in battle unless he wants to.to. He also on the upside, has strong defense regarding his strength support skill being the highest in the game, but his moves are strong on their own despite his weak damage to support it (his attack support isn't that high).



*** Sonic's Ground Shot is somewhat the same, seeing as it can carry them all the way to the end of the screen for extra hits as long as it doesn't hit a wall.



** The fight between Rogue and Team Sonic at the end of the third chapter. Being forced to fight three against one is just torturous unless you stay in the air and pick them off slowly.

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** The fight between Rogue Rouge and Team Sonic at the end of the third chapter. Being forced to fight three against one is just torturous unless you stay in the air and pick them off slowly.slowly, or if they didn't set their auto-block to your Ground Power move.



** Any Phis copying Gamma, especially late-game.
** Ditto with the Guard robots. Since they don't talk, it's difficult to dodge Gamma's [[TakingYouWithMe Recovery Mode]] with no audible cue.

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** Any Phis copying Gamma, especially late-game. \n If you have any allies you can't afford to have give free K.O.s to them, then for sure you'll be having trouble trying to keep them alive since they'll never move away from his suicidal explosion. Your best hope is usually a CPU-controlled Emerl with the highest defense setting possible if you managed to unlock it (Shadow Style + Shadow Strength Support).
** Ditto with the Guard robots. Since they don't talk, it's difficult to dodge Gamma's [[TakingYouWithMe Recovery "Recovery" Mode]] with no audible cue.
26th Sep '15 4:51:33 PM 313Bluestreak
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* BrokenBase: The story. Some consider it to be well-written mainly because of the character interactions while some find it to be a waste of time mainly due to the long dialogue in the cutscenes.
26th Dec '14 6:45:38 PM Tavernier
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** Cream's Ground Shot launches Cheese forward into the enemy, sending them flying to land on their back. Unlike other launcher moves, however, it's not powerful enough to let enemies catch themselves and leap back, which means they'll always get knocked over and have to get back to their feet. If you can time it right, you can launch Cheese at them just in time to knock them right back down (it helps if they're pinned against a wall). Rinse and repeat until you've knocked them out.
28th Mar '14 3:28:12 AM Awesomekid42
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** The Sonic and Shadow fight before the final chapter. Sonic and Shadow, who have huge handicaps to make them competent fighters, against an Emerl player who's still trying to find the perfect moveset to stick with. ''Not even the unlockable combo attacks will guarantee a kill.''

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** The Sonic and Shadow fight before the final chapter. Sonic and Shadow, who have huge handicaps to make them competent fighters, against an Emerl player who's still trying to find the perfect moveset to stick with. ''Not even the unlockable combo attacks will guarantee a kill.''''
** The first fight against Knuckles as Emerl can be this. At this point of the game, you'll have very few skill points for Emerl to use many skill cards for attacks. Many of Emerl's attacks will be slow and weak. And depending on how you arranged your skill cards, he won't be able to jump that high, or his movement could be incredibly slow. This definitely makes things a challenge when fighting the powerful and fairly quick Knuckles.
23rd Dec '13 11:10:53 PM lalalei2001
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** The Rouge fight where you have to get 10 KOs without connecting with any special moves.

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** The fight with Rouge fight where you have Emerl has to get 10 KOs [=KOs=] without connecting with using any special moves.
23rd Dec '13 11:10:23 PM lalalei2001
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** The Rouge fight where you have to get 10 KOs without connecting with any special moves.
23rd Dec '13 10:57:02 PM lalalei2001
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* MoralEventHorizon: Eggman [[spoiler: making Emerl go berserk]] at the end of the game, after Emerl was nice to him and thanked him for waking him up.
This list shows the last 10 events of 25. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.SonicBattle