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* AnticlimaxBoss: The final boss in ''Advance 2'' (at least, other than True Area 53's TrueFinalBoss) is the only boss in the game to be stationary rather than [[HighSpeedBattle a chase battle]], which makes it much easier than almost all the other bosses. Though it does come off the heels of a pretty difficult BossRush.
* [[Awesome/VideoGameLevels Best Level Ever]]: The best level in the entire ''Advance'' trilogy is, by most people's estimation, [[BandLand Music Plant]] from ''Advance 2''. Its bright, colorful atmosphere plus very memorable mechanics make it a huge favorite among those who play any of the handheld games.
* BreatherLevel: Techno Base in ''Advance 2'' is easier than Sky Canyon before it, especially the boss battle. This doesn't mean Techno Base or its boss are ''easy'' by any means, but it has a lot less of the instant death.
* ContestedSequel: The second game's absolute focus on speed made an exhilarating experience that would later be expanded on by ''VideoGame/SonicRush'' and ''[[VideoGame/SonicRushAdventure Rush Adventure]]'', but was also criticized for making the levels feel on-rails and repetitive.
* EnsembleDarkhorse: Vanilla the Rabbit has little role besides being Cream's motivation in the second game, but she did star in the trilogy's SignatureScene and her design is considered attractive enough that she frequently gets to be fanart fodder.
* FranchiseOriginalSin: ''Advance 2'' is frequently cited as the earliest blueprint for the Boost Era games, which have their own share of base breaking regarding gameplay decisions ("GOTTA GO FAST!" in spite of everything). That being said, ''2'' was an acclaimed, popular game exactly for its exhilarating speed and flair.
* GameBreaker:
** Cream. She can fly anywhere she wants to, and trivializes bosses by sending out Cheese to attack from a distance. Tails and Knuckles are too, to a lesser extent, as since the levels are primarily designed for Sonic, their flight and gliding trivializes all platforming.
** Sonic's air dash, which was by all accounts pathetic in the first game, is massively buffed in the sequel. Not only is the input timing far more lenient, it roughly doubles his forward momentum, making it the most efficient way to reach max speed.
* SugarWiki/HeartwarmingMoments: The final ending in ''Advance 2'', in which we see a tear-eyed Cream [[TheGlomp glomping]] her mother upon being reunited with her after Sonic rescued her.
* HighTierScrappy: Cream is rather infamous for her game-breaking Chao, which makes defeating any enemies, and most bosses, a simple matter of hitting the B button -- as long as the enemies are onscreen, Cheese will hit them. This, coupled with the fact that her other ability is basically a copy of Tails' already overpowered flight (with the added option to cancel it at any point), gave her the dubious reputation of being basically "Tails for toddlers".
* MemeticBadass: Thanks to her GameBreaker status in her debut game, Cream is often joked as being one of the series' most powerful characters and an unstoppable force of nature that can destroy entire armies solely through her pet.
* SugarWiki/MomentOfAwesome: So what if it defies gravity? The ending to ''Advance 2'' is arguably the most badass in the series. [[spoiler:To elaborate, if one collects every Chaos Emerald with Sonic, it opens the secret last zone. Eggman kidnaps Cream's mother, Vanilla, and takes her into space. Sonic goes Super Sonic to rescue her, and he hangs onto the capsule she's trapped in as they plummet back to earth. Sonic loses his super power, the capsule breaks open, and Sonic dives to [[TakeMyHand catch a hold of Vanilla]] while falling faster as the music intensifies. Of course, Sonic saves her, but the buildup is perfect. Sonic saving the world and foiling Eggman's schemes is all well and good, but him saving a little bunny girl's mom from a villain who at that point is just doing it out of petty revenge makes the blue hedgehog feel truly heroic in a very personal way.]] That sweet ''VideoGame/MegaManX''-style guitar riff that plays when the capsule busts open adds to the awesomeness.
* {{Padding}}: It requires the seven Chaos Emeralds and a full completion to get to the TrueFinalBoss, which for ''Advance 2'' clearing the game with all of the playable characters individually as well (besides Amy due to being a SecretCharacter). Clearly Creator/{{Dimps}} thought that just using unique springs to reach the Special Stages in the first ''Advance'' was too easy. However, because the second game requires finding ''all seven'' Special Rings in a stage before finishing it to take a shot at an Emerald; missing a single one requires doing the entire stage over again.
* ScrappyMechanic: Getting the Chaos Emeralds is a large pain. In the second game it's having to collect the Special Rings in order to access the Special Stages.
* SequelDifficultySpike: ''Advance 2'' is a much more demanding, execution-focused game than its predecessor and has some very strict requirements for reaching the final boss. Because of these, it's often seen as one of the most difficult games in the series.
* SignatureScene: Ask anyone who grew up on the Gamecube and Advance era of Sonic games what they think stands out as the single most gripping moment in the ''Advance'' trilogy, and it's more than likely they'll relate [[spoiler:the ending of ''Advance 2'', where Sonic rushes to collect the capsule Vanilla's in while it's careening back down to the planet below after beating Eggman, shields the capsule with his body, loses his Super form as the capsule blows up and releases Vanilla following re-entry, and perseveres just a bit more to catch Vanilla as she's falling so he can save her.]] Does it make logical sense? Not really; [[spoiler:there's nothing to suggest Vanilla herself can't survive the fall, given her own daughter can survive a similar drop in her ending of the game.]] But is it a SugarWiki/MomentOfAwesome that truly captures the character of Sonic the Hedgehog, backed by the best music and visuals the hardware could put out? Absolutely. The scene is so iconic to the ''Advance'' trilogy and the rest of Sonic as a whole that people who recognize Vanilla in ''VideoGame/SonicRush'' and other media tend to do so as a result of that scene featuring her prominently alone.
* SpecialEffectFailure: In ''Advance 2'', Vanilla's falling sprite animation was inserted into the scene where she was kidnapped, so despite being sucked ''backwards'' into Eggman's mech, her dress and ears are all blown ''forwards''.
* TearJerker: Cream's BreakTheCutie moment when Eggman kidnaps Vanilla near the end of ''Advance 2''. The fact that Eggman does it [[EvilIsPetty out of nothing but spite]] just makes it worse.
* ThatOneBoss: The boss of Sky Canyon in the second game, which is the only boss in the trilogy with an [[OneHitKill OHKO]] attack. And yes, you have to fight it again in the BossRush. It also has a unique boss theme for the first encounter, and it's rather creepy-sounding. [[note]]That track only plays during the first half of Sonic's encounter with the machine (known as the Egg Saucer), when Knuckles is in the cockpit, and switches to the "pinch" theme after four hits. Any other time, including repeat playthroughs with Sonic, Eggman will be in the cockpit and the normal boss theme will play.[[/note]]
* ThatOneLevel: Sky Canyon in the second game can be a pain too with Sonic, as it's just as pitfall heavy as Egg Rocket. And if [[GuideDangIt you don't know about R Button Tricks]], you won't be able to beat it. And once you get to the boss, you have to hope it doesn't pull out [[ThatOneAttack its notorious]] OneHitKill.
* ThatOneSidequest: Unlocking Amy in ''Advance 2'' requires getting all seven Chaos Emeralds...''[[FakeLongevity as all four characters,]]'' which would already be bad enough if ''2'' didn't have [[ScrappyMechanic one of the worst Special Stage access requirements in the entire series]] (scouring entire stages for seven Special Rings, in a largely speed-focused game). And thanks to the new focus on speed in this game, her moveset has mostly been changed to match Sonic's, so [[BonusFeatureFailure you're more or less putting all of that effort in for a palette swap of your starting character.]]
* UnderusedGameMechanic: Running over water in ''Advance 2''. Or anything involving water for that matter, since Leaf Forest (the very first level) is the only stage to contain significant bodies of water, and even then they're still relatively rare.
* UnfortunateCharacterDesign: The FinalBoss in the second game looks rather like [[Film/WizardOfOz a giant Tin Man.]]

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