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** Many of the Super Emerald stages in S3&K are headaches, if only because their level design is ''really'' weird.



** ''"WhosLaughingNow Fat man!"''

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** ''"WhosLaughingNow Fat man!"''man!"''\
*** WMG: [[ParanoiaFuel Santa was really Eggman in disguise.]]
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** [[SonicAdventureSeries Sonic Adventure]] didn't have Super Sonic because they couldn't figure out how to pull it off (there's even a hidden message with [[ExpositionFairy Tikal]] explaining how to turn Super). Of course, there's been many games since then that they could have spent trying to figure out how to pull off SuperMode in ordinary gameplay.[[spoiler:They finally succeeded in ''SonicColors'']]. They are bringing it back for [[SonicTheHedgehog4 Sonic 4]], [[AndTheFandomRejoiced thank God.]]

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** [[SonicAdventureSeries Sonic Adventure]] didn't have Super Sonic because they couldn't figure out how to pull it off (there's even a hidden message with [[ExpositionFairy Tikal]] explaining how to turn Super). Of course, there's been many games since then that they could have spent trying to figure out how to pull off SuperMode in ordinary gameplay.[[spoiler:They finally succeeded in ''SonicColors'']].''VideoGame/SonicColors'']]. They are bringing it back for [[SonicTheHedgehog4 Sonic 4]], [[AndTheFandomRejoiced thank God.]]
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** ''"WhosLaughingNow, fat man!"''

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** ''"WhosLaughingNow, fat ''"WhosLaughingNow Fat man!"''
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** ''"WhosLaughingNow, fat man!"''
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** The moving wall in HydroCity Act 2, especially if you played the game as a kid.
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** "Blastoid" can be a bit of a {{goddamned bat|s}} in Hydrocity Zone. Especially since he will inevitably hit you at least [[RuleOfThree three times]] throughout the level. Most likely even more, considering his placement.
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** The points from destroying successive robots or bricks went 100, 200, 500, 1000, and stays at 1000. But there is a mechanic left over from [[VideoGame/SonicTheHedgehog the original Sonic The Hedgehog game]]: upon destroying the 13th object, the score jumps to 10,000. There is only one area in the original game this can be done (you can destroy 16 blocks in a row if you do it right), ''but there's also one in SonicTheHedgehog3'': in the Launch Pad zone, right near the beginning, there's an alarm that summons a flying robot. Doing a spindash in that alarm and staying there to keep setting off the alarm will summon robot after robot, which fly right into Sonic and are destroyed. [[spoiler: Since you get an extra life every 50,000 points, it's possible to rack up over 200 lives until either the life counter or score maxes out.)]]

to:

** The points from destroying successive robots or bricks went 100, 200, 500, 1000, and stays at 1000. But there is a mechanic left over from [[VideoGame/SonicTheHedgehog the original Sonic The Hedgehog game]]: upon destroying the 13th object, the score jumps to 10,000. There is only one area in the original game this can be done (you can destroy 16 blocks in a row if you do it right), ''but but there's also one in SonicTheHedgehog3'': ''[[VideoGame/Sonic3AndKnuckles Sonic The Hedgehog 3]]'': in the Launch Pad zone, right near the beginning, there's an alarm that summons a flying robot. Doing a spindash in that alarm and staying there to keep setting off the alarm will summon robot after robot, which fly right into Sonic and are destroyed. [[spoiler: Since you get an extra life every 50,000 points, it's possible to rack up over 200 lives until either the life counter or score maxes out.)]]

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* CrowningMusicOfAwesome: It's a Genesis ''Sonic'' game. [[CrowningMusic/SonicTheHedgehog So pretty much the entire soundtrack qualifies.]] What's really cool is that, rather than using the same music twice per Zone, each Act 2 features a remixed version of the Act 1 theme.

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* CrowningMusicOfAwesome: It's a Genesis ''Sonic'' game. [[CrowningMusic/SonicTheHedgehog [[AwesomeMusic/SonicTheHedgehog So pretty much the entire soundtrack qualifies.]] What's really cool is that, rather than using the same music twice per Zone, each Act 2 features a remixed version of the Act 1 theme.



* UnfortunateImplications: [[http://www.youtube.com/watch?v=XN2kXqUrkhk The commercial]] for ''Sonic & Knuckles'' featured elves pitching the game to Santa Claus, implying that the game would have been an unauthorized sequel. Fortunately, Santa had an ItWillNeverCatchOn mindset, so the elves sold the idea to Sega instead.

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* UnfortunateImplications: [[http://www.youtube.com/watch?v=XN2kXqUrkhk The commercial]] for ''Sonic & Knuckles'' featured elves pitching the game to Santa Claus, implying that the game would have been an unauthorized sequel. Fortunately, Santa had an ItWillNeverCatchOn mindset, so the elves sold the idea to Sega instead.instead.
----
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* BreatherLevel: Hidden Palace Zone.

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* BreatherLevel: Hidden Palace Zone. Mushroom Hill is also this if you lock on both games, as it's the first level of Sonic and Knuckles. It's quite easy and is shorter than most of the levels in both games. Ice Cap is also notable because it's quite short, but has difficult bosses.

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*** The soundtrack also got additional respect once word got out that {{Michael Jackson}}'s sound crew partially composed it. ''Many'' parts of each song are either heavily sampled from or inspired by his ''Dangerous'' album and standalone tracks.

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*** ** The soundtrack also got additional respect once word got out that {{Michael Jackson}}'s sound crew partially composed it. ''Many'' parts of each song are either heavily sampled from or inspired by his ''Dangerous'' album and standalone tracks.



** Orbinauts from Launch Base Zone, those black balls with four spiked balls orbiting it. Unlike their [[UndergroundMonkey ice counterparts]] in the previous level, Orbinauts are smart enough to keep the spiked balls instead of throwing them out and leaving themselves defenceless.

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** Orbinauts from Launch Base Zone, those Orbinauts, black balls orbs with four spiked balls orbiting it.their body, from the Launch Base Zone. Unlike their [[UndergroundMonkey ice counterparts]] in the previous level, Orbinauts are smart enough to keep the spiked balls instead of throwing them out and leaving themselves defenceless.



** Same goes for the ghosts in Act 2 of the same zone, especially when it is dark- they grow big and attack in numbers, and they can't be killed off permanently!

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** Same goes for the ghosts in Act 2 of the same zone, especially when it is dark- dark-- they grow big and attack in numbers, and they can't be killed off permanently!permanently! The also provide a bit of AccidentalNightmareFuel.



** Have you ever wanted to hear Sonic & Knuckles' mid-boss theme while fighting a mid-boss in standalone Sonic 3? [[http://info.sonicretro.org/Sonic_the_Hedgehog_3_bug_list#Sonic_.26_Knuckles_Mid-Boss_Music Here's how]].
*** Also, please note that this fight plays the wrong (major boss rather than mid-boss) music to begin with...

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** Have you ever wanted to hear Sonic & Knuckles' mid-boss theme while fighting a mid-boss in standalone Sonic 3? [[http://info.sonicretro.org/Sonic_the_Hedgehog_3_bug_list#Sonic_.26_Knuckles_Mid-Boss_Music Here's how]].
***
how]]. Also, please note that this fight plays the wrong (major boss rather than mid-boss) music to begin with...



* NightmareFuel: Sandopolis Act 2's ghosts

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* NightmareFuel: Sandopolis Act 2's ghostsghosts.



* StopHelpingMe: Tails, when he's tagging along with Sonic. If you get a friend (Or [[DoublePlay yourself]][[hottip:* :This is extremely easy in the PC version or via {{emulation}}]]) to control Tails with the player 2 controller, he can be ''extremely'' helpful. But if the AI controls Tails, then he'll get in your way, collapse platforms that you want to use, attack enemies and bosses half a second before you do (so they'll have MercyInvincibility by the time ''you'' hit them), and all-around make a nuisance of himself.

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* StopHelpingMe: Tails, when he's tagging along with Sonic. If you get a friend (Or (or [[DoublePlay yourself]][[hottip:* :This is extremely easy in the PC version or via {{emulation}}]]) to control Tails with the player 2 controller, he can be ''extremely'' helpful. But if the AI controls Tails, then he'll get in your way, collapse platforms that you want to use, attack enemies and bosses half a second before you do (so they'll have MercyInvincibility by the time ''you'' hit them), and all-around make a nuisance of himself.



** Both the miniboss and main boss of IceCap Zone are considered this by some players, the former because it's hard to hit, and the latter because its freezing attacks are randomized.

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** Both the miniboss and main boss of IceCap Ice Cap Zone are considered this by some players, the former because it's hard to hit, and the latter because its freezing attacks are randomized.



** IceCap Zone is another "waste a lot of time" level. There's an awful lot of those types of levels and bosses in this game, [[FridgeBrilliance which makes sense, since Robotnik's trying to prevent you from reaching the Death Egg before he relaunches it.]]

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** IceCap Ice Cap Zone is another "waste a lot of time" level. There's an awful lot of those types of levels and bosses in this game, [[FridgeBrilliance which makes sense, since Robotnik's trying to prevent you from reaching the Death Egg before he relaunches it.]]
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Not having rings doesn\'t make the level harder.


** There are a few special stages in the ''& Knuckles'' part which seem geared to make sure you don't get any rings. One in particular has blue and orange checkers...
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** Marble Garden's mini-boss can also be problematic with Knuckles. Not only his shorter jump makes it slower to reach the pod, but the spikes platform also retracts and protrudes every second, meaning you have a shorter window to properly hit the boss while using a character that takes longer to do so.

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** Marble Garden's mini-boss can also be problematic with Knuckles. Not only does his shorter jump makes make it slower harder to reach the pod, reach, but the spikes platform also retracts and protrudes every second, meaning you have a shorter window to properly hit the boss while using a character that takes longer to do so.
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** If you're playing as Tails solo, Marble Garden Act 2. Essentially it's your payment for [[{{Helicritter}} having it easy]] the rest of the levels.
** Red Eye is That One Miniboss, having two phases and can be rather tricky when trying to fight without getting hit. Other minibosses in this game tend to be easy.
** Both the miniboss and main boss of IceCap Zone are considered this by some players, the former because it's hard to hit, and the latter because its freezing attacks are randomized.


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** Red Eye is That One Miniboss, having two phases and can be rather tricky when trying to fight without getting hit. Other minibosses in this game tend to be easy.
** Both the miniboss and main boss of IceCap Zone are considered this by some players, the former because it's hard to hit, and the latter because its freezing attacks are randomized.
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** Marble Garden's boss can be annoying to defeat with Tails alone. While Knuckles faces a entirely different boss and Sonic can hop on Robotnik's head with no problem, Tails must carefully fly towards the lower part of his pod taking care to not hit either the drill in its front or the fire on its back, since his tails are the only part that can cause damage while flying.
** Marble Garden's mini-boss can also be problematic with Knuckles. Not only his shorter jump makes it slower to reach the pod, but the spikes platform also retracts and protrudes every second, meaning you have a shorter window to properly hit the boss while using a character that takes longer to do so.
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* MagnumOpus: Many consider the combined game to be the absolute high point of the series, since everything from the graphics, level design, character abilities, and even some story have been acclaimed as the best ''Sonic''.

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* MagnumOpus: Many consider the combined game to be the absolute high point of the series, series and the MagnumOpus of Sonic Team, since everything from the graphics, level design, character abilities, and even some story have been acclaimed as the very best ''Sonic''.in the series.
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moving to appropriate namespace


** The points from destroying successive robots or bricks went 100, 200, 500, 1000, and stays at 1000. But there is a mechanic left over from [[Game/SonicTheHedgehog the original Sonic The Hedgehog game]]: upon destroying the 13th object, the score jumps to 10,000. There is only one area in the original game this can be done (you can destroy 16 blocks in a row if you do it right), ''but there's also one in SonicTheHedgehog3'': in the Launch Pad zone, right near the beginning, there's an alarm that summons a flying robot. Doing a spindash in that alarm and staying there to keep setting off the alarm will summon robot after robot, which fly right into Sonic and are destroyed. [[spoiler: Since you get an extra life every 50,000 points, it's possible to rack up over 200 lives until either the life counter or score maxes out.)]]

to:

** The points from destroying successive robots or bricks went 100, 200, 500, 1000, and stays at 1000. But there is a mechanic left over from [[Game/SonicTheHedgehog [[VideoGame/SonicTheHedgehog the original Sonic The Hedgehog game]]: upon destroying the 13th object, the score jumps to 10,000. There is only one area in the original game this can be done (you can destroy 16 blocks in a row if you do it right), ''but there's also one in SonicTheHedgehog3'': in the Launch Pad zone, right near the beginning, there's an alarm that summons a flying robot. Doing a spindash in that alarm and staying there to keep setting off the alarm will summon robot after robot, which fly right into Sonic and are destroyed. [[spoiler: Since you get an extra life every 50,000 points, it's possible to rack up over 200 lives until either the life counter or score maxes out.)]]
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** Both the miniboss and main boss of IceCap Zone are considered this by some players, the former because it's hard to hit, and the latter because its freezing attacks are randomized.


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** IceCap Zone is another "waste a lot of time" level. There's an awful lot of those types of levels and bosses in this game, [[FridgeBrilliance which makes sense, since Robotnik's trying to prevent you from reaching the Death Egg before he relaunches it.]]
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** [[SonicAdventureSeries Sonic Adventure]] didn't have Super Sonic because they couldn't figure out how to pull it off (there's even a hidden message with [[ExpositionFairy Tikal]] explaining how to turn Super). Of course, there's been many games since then that they could have spent trying to figure out how to pull off SuperMode in ordinary gameplay [[spoiler:until ''SonicColors'']]. They are bringing it back for [[SonicTheHedgehog4 Sonic 4]], [[AndTheFandomRejoiced thank God.]]

to:

** [[SonicAdventureSeries Sonic Adventure]] didn't have Super Sonic because they couldn't figure out how to pull it off (there's even a hidden message with [[ExpositionFairy Tikal]] explaining how to turn Super). Of course, there's been many games since then that they could have spent trying to figure out how to pull off SuperMode in ordinary gameplay [[spoiler:until gameplay.[[spoiler:They finally succeeded in ''SonicColors'']]. They are bringing it back for [[SonicTheHedgehog4 Sonic 4]], [[AndTheFandomRejoiced thank God.]]

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** [[SonicAdventureSeries Sonic Adventure]] didn't have Super Sonic because they couldn't figure out how to pull it off (there's even a hidden message with [[ExpositionFairy Tikal]] explaining how to turn Super). Of course, there's been many games since then that they could have spent trying to figure out how to pull off SuperMode in ordinary gameplay. They are bringing it back for [[SonicTheHedgehog4 Sonic 4]], [[AndTheFandomRejoiced thank God.]]

to:

** [[SonicAdventureSeries Sonic Adventure]] didn't have Super Sonic because they couldn't figure out how to pull it off (there's even a hidden message with [[ExpositionFairy Tikal]] explaining how to turn Super). Of course, there's been many games since then that they could have spent trying to figure out how to pull off SuperMode in ordinary gameplay.gameplay [[spoiler:until ''SonicColors'']]. They are bringing it back for [[SonicTheHedgehog4 Sonic 4]], [[AndTheFandomRejoiced thank God.]]


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** Having a second player play as Tails in Sonic & Tails mode can easily dispatch most enemies and bosses, since Tails can't lose rings when hit.


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* MagnumOpus: Many consider the combined game to be the absolute high point of the series, since everything from the graphics, level design, character abilities, and even some story have been acclaimed as the best ''Sonic''.
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Just fixing a link : )


*** [[http://www.youtube.com/watch?v=WwdQeE9xc2k Ice Cap Part 2]]

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*** [[http://www.youtube.com/watch?v=WwdQeE9xc2k [[http://youtu.be/bwv2KQSXFmM Ice Cap Part 2]]
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** There are a few special stages in the ''& Knuckles'' part which seem geared to make sure you don't get any rings. One in particular has blue and orange checkers...
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Bonus Stages make Hyper Sonic broken

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** The Hyper Modes are quite powerful, but the Bonus Stages make them true game breakers. In Sonic 2, Super Sonic was more balanced since every level had a finite number of rings and hence a hard time cap on how long you could stay super. But in Sonic 3 & Knuckles, the Anti-Gravity/Glowing Sphere bonus stage allows you to earn oodles of rings with relative ease when you know how to play it. You can also manipulate the system because the Bonus Stage you go to at a Starpost is determined not randomly, but by how many rings you're carrying. By playing only the Anti-Gravity bonus stage at each Starpost, it's possible to finish every act with 999 rings, which are worth 999 seconds of super transformation time. That's over 16 minutes, and the game's timer allows you only ''10 minutes'' per act.
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** The points from destroying successive robots or bricks went 100, 200, 500, 1000, and stays at 1000. But there is a mechanic left over from [[Game/SonicTheHedgehog the original Sonic The Hedgehog game]]: upon destroying the 13th object, the score jumps to 10,000. There is only one area in the original game this can be done (you can destroy 16 blocks in a row if you do it right), ''but there's also one in SonicTheHedgehog3'': in the Launch Pad zone, right near the beginning, there's an alarm that summons a flying robot. Doing a spindash and constantly setting off the alarm will summon robot after robot, which fly right into Sonic and are destroyed. [[spoiler: Since you get an extra life every 50,000 points, it's possible to rack up over 200 lives until either the life counter or score maxes out.)]]

to:

** The points from destroying successive robots or bricks went 100, 200, 500, 1000, and stays at 1000. But there is a mechanic left over from [[Game/SonicTheHedgehog the original Sonic The Hedgehog game]]: upon destroying the 13th object, the score jumps to 10,000. There is only one area in the original game this can be done (you can destroy 16 blocks in a row if you do it right), ''but there's also one in SonicTheHedgehog3'': in the Launch Pad zone, right near the beginning, there's an alarm that summons a flying robot. Doing a spindash in that alarm and constantly staying there to keep setting off the alarm will summon robot after robot, which fly right into Sonic and are destroyed. [[spoiler: Since you get an extra life every 50,000 points, it's possible to rack up over 200 lives until either the life counter or score maxes out.)]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The points from destroying successive robots or bricks went 100, 200, 500, 1000, and stays at 1000. But there is a mechanic left over from [[Game/SonicTheHedgehog the original Sonic The Hedgehog game]]: upon destroying the 13th object, the score jumps to 10,000. There is only one area in the original game this can be done (you can destroy 16 blocks in a row if you do it right), ''but there's also one in SonicTheHedgehog3'': in the Launch Pad zone, right near the beginning, there's an alarm that summons a flying robot. Doing a spindash and constantly setting off the alarm will summon robot after robot, which fly right into Sonic and are destroyed. [[spoiler: Since you get an extra life every 50,000 points, it's possible to rack up over 200 lives until either the life counter or score maxes out.)]]
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** Scorps, the brown mechanical enemies in Sandopolis that attack by trying to sting you with their spiked tail. Their attack is almost impossible to dodge, and if you do somehow dodge it, you'll have to watch that it doesn't hit you when the tail comes back.
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* GoodBadBugs:
** In ''Sonic 3'' by itself, through some stage select hijinks, you can get the game to play music from the wrong stage.
** Have you ever wanted to hear Sonic & Knuckles' mid-boss theme while fighting a mid-boss in standalone Sonic 3? [[http://info.sonicretro.org/Sonic_the_Hedgehog_3_bug_list#Sonic_.26_Knuckles_Mid-Boss_Music Here's how]].
*** Also, please note that this fight plays the wrong (major boss rather than mid-boss) music to begin with...
** In Launch Base zone, there is a part of the level where Robotnik/Eggman in his eggmobile tries to fly off with a box. However, he only flies off if the player jumps up to a certain height. As such, if the player is playing as Sonic and Tails, he can use the 2P controller to control Tails and attack Robotnik. After 256 hits, Robotnik pops like a regular badnik and releases either a blue bird or a white chicken. See the video [[http://www.youtube.com/watch?v=fo8G_-ti170 here]]. Now we know the real reason as to why he was called ''[[IncrediblyLamePun Egg]]''[[IncrediblyLamePun man]].
*** YouJustHadToSayIt.
** When ducking, you'll scroll the screen downwards. With some precise movements, it's possible to go inside the floor, possibly skipping some sections of the level.
** And there are plenty more documented by {{YouTube}}r ORKAL (though not all of them are so benevolent):
*** [[http://www.youtube.com/watch?v=XEOsmMOc_BA Basic Techniques]]
*** [[http://www.youtube.com/watch?v=zJ5LsMeL0g8 Angel Island]]
*** [[http://www.youtube.com/watch?v=us93F4qvSVQ Hydrocity]]
*** [[http://www.youtube.com/watch?v=TxxmbcxNorA Marble Garden]]
*** [[http://www.youtube.com/watch?v=K_wHzdh26xA Carnival Night Part 1]]
*** [[http://www.youtube.com/watch?v=pKSXchTQDsY Carnival Night Part 2]]
*** [[http://www.youtube.com/watch?v=WwdQeE9xc2k Ice Cap Part 1]]
*** [[http://www.youtube.com/watch?v=WwdQeE9xc2k Ice Cap Part 2]]
*** [[http://www.youtube.com/watch?v=DrRLzXdz6L8 Launch Base Part 1]]
*** [[http://www.youtube.com/watch?v=fxuiJ8vfWoI Launch Base Part 2]]
*** [[http://www.youtube.com/watch?v=JrA6CJUvzzI Launch Base Part 3]]
*** [[http://www.youtube.com/watch?v=gFlIFKDiCr0 Mushroom Hill]]
*** [[http://www.youtube.com/watch?v=p6GVyq_Ub-c Flying Battery]]
*** [[http://www.youtube.com/watch?v=Rf0PMwXD1RI Sandopolis Part 1]]
*** [[http://www.youtube.com/watch?v=0Z1o6_fqGJE Sandopolis Part 2]]
*** [[http://www.youtube.com/watch?v=m1atT6qrRLY Lava Reef Part 1]]
*** [[http://www.youtube.com/watch?v=CyqcmNxn2OA Lava Reef Part 2]]
*** [[http://www.youtube.com/watch?v=06kF024U8EM Sky Sanctuary]]
*** [[http://www.youtube.com/watch?v=UBSTnLW3h1s Death Egg]]
*** [[http://www.youtube.com/watch?v=eJfyC8R6ta4 Glitch Potpourri]]
* MemeticMutation: MichaelJackson's involvement with the soundtrack of ''Sonic 3'' has inspired many a Sonic/MJ music mashup, with some...''[[CrowningMusicOfAwesome interesting]]'' results.

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** "Skorp", the scorpion in Sandopolis Zone. Touching the spiked ball on it's tail get Sonic hurt, and it will also use the tail and try to attack Sonic at an aimed angle. And it's ''very'' accurate.

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** "Skorp", the scorpion in Sandopolis Zone. Touching the spiked ball on it's tail get Sonic the player character hurt, and it will also use the tail and try to attack Sonic at an aimed angle. And it's ''very'' accurate.



*** [[WeaksauceWeakness Well, not until you turn the light back on.]]



* PlayerTic: So who else presses up rapidly on the control pad after beating Robotnik to make it look like Sonic or Knuckles is laughing?

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* PlayerTic: So who else presses up rapidly on the control pad after beating Robotnik to make it look like Sonic or Knuckles the player character is laughing?
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That\'s why it\'s YMMV.


** ANTICLIMAX?! That [[{{ThatOneBoss}} BEAST]] can still eat through 15 of my lives!
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** ANTICLIMAX?! That [[{{ThatOneBoss}} BEAST]] can still eat through 15 of my lives!

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Denattering


* DemonicSpiders: Chainspikes, the blue enemies in Death Egg Zone with 4 spikes.
** Don't forget Orbinauts from Launch Base Zone, those black balls with four spiked balls orbiting it. Unlike their [[UndergroundMonkey ice counterparts]] in the previous level, Orbinauts are smart enough to keep the spiked balls instead of throwing them out and leaving themselves defenceless.
* GameBreaker: If [[SuperMode Super Sonic or Super Knuckles]] broke the game, then Hyper Sonic, Hyper Knuckles, and Super Tails took the pieces and ground them into a microscopic powder. This is most likely the reason that subsequent ''Sonic'' games tended to reserve the Super Modes [[EleventhHourSuperPower solely for the final boss battle]].

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* DemonicSpiders: DemonicSpiders
**
Chainspikes, the blue enemies in Death Egg Zone with 4 spikes.
** Don't forget Orbinauts from Launch Base Zone, those black balls with four spiked balls orbiting it. Unlike their [[UndergroundMonkey ice counterparts]] in the previous level, Orbinauts are smart enough to keep the spiked balls instead of throwing them out and leaving themselves defenceless.
* GameBreaker: GameBreaker
**
If [[SuperMode Super Sonic or Super Knuckles]] broke the game, then Hyper Sonic, Hyper Knuckles, and Super Tails took the pieces and ground them into a microscopic powder. This is most likely the reason that subsequent ''Sonic'' games tended to reserve the Super Modes [[EleventhHourSuperPower solely for the final boss battle]].



* GoddamnedBats: "Skorp", the scorpion in Sandopolis Zone. Touching the spiked ball on it's tail get Sonic hurt, and it will also use the tail and try to attack Sonic at an aimed angle. And it's ''very'' accurate.

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* GoddamnedBats: GoddamnedBats:
**
"Skorp", the scorpion in Sandopolis Zone. Touching the spiked ball on it's tail get Sonic hurt, and it will also use the tail and try to attack Sonic at an aimed angle. And it's ''very'' accurate.



* ThatOneBoss: If you're playing as Tails solo, Marble Garden Act 2. Essentially it's your payment for [[{{Helicritter}} having it easy]] the rest of the levels.
** Red Eye is That One Miniboss. Other minibosses in this game tend to be easy.
* ThatOneLevel: Carnival Night Zone, Act 2. Aside from the GuideDangit mentioned above, the level seems designed to waste your time, so that you'll invariably run out the timer while fighting Robotnik (unless you use Sonic's insta-shield against him).
** You mention Carnival Night, which isn't even that bad barrel withstanding, and not Sandopolis? That level really wastes your time, and the ghosts in Act 2 really get on your nerves after a while.

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* ThatOneBoss: ThatOneBoss:
**
If you're playing as Tails solo, Marble Garden Act 2. Essentially it's your payment for [[{{Helicritter}} having it easy]] the rest of the levels.
** Red Eye is That One Miniboss.Miniboss, having two phases and can be rather tricky when trying to fight without getting hit. Other minibosses in this game tend to be easy.
* ThatOneLevel: ThatOneLevel:
**
Carnival Night Zone, Act 2. Aside from the GuideDangit mentioned above, the level seems designed to waste your time, so that you'll invariably run out the timer while fighting Robotnik (unless you use Sonic's insta-shield against him).
** You mention Carnival Night, which isn't even that bad barrel withstanding, and not Sandopolis? Sandopolis. That level really wastes your time, and the ghosts in Act 2 really get on your nerves after a while.

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