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* ObviousBeta:
** Bits of story are missing and made up for with large exposition blocks between levels, various assets are particularly unpolished (especially with Uziel[[spoiler:/Baku]], who wields a scaled-up Juggernaut, blurry textures and all), bugs persist throughout the entire game, the balance is ''extremely'' broken and filled with FakeDifficulty, and other numerous problems. As a result, Shogo feels more like you're playing an unfinished product than it probably should. Considering this game predated ''[[{{VideoGame/Blood}} Blood II]]'' by only a month during a rather tight time for Monolith and even shared the same engine, it's not hard to see why.
** The opening video for the game itself consists of early gameplay footage and 2D artwork. While the video portions seem to be at a uniform level of polish, some sequences don't appear in the game: one video shows a school-aged boy (young Sanjuro) running towards a basketball hoop; there is no sequence like this in the finished product. The 2D artwork varies in quality, including lovingly-rendered pencil drawings, profiles that are obviously character design sheets, and hastily inked and colored portraits of characters who didn't seem to make the cut (it can be inferred that one of them is Ivan Isarevich, but the others are a mystery).
** Bits of story are missing and made up for with large exposition blocks between levels, various assets are particularly unpolished (especially with Uziel[[spoiler:/Baku]], who wields a scaled-up Juggernaut, blurry textures and all), bugs persist throughout the entire game, the balance is ''extremely'' broken and filled with FakeDifficulty, and other numerous problems. As a result, Shogo feels more like you're playing an unfinished product than it probably should. Considering this game predated ''[[{{VideoGame/Blood}} Blood II]]'' by only a month during a rather tight time for Monolith and even shared the same engine, it's not hard to see why.
** The opening video for the game itself consists of early gameplay footage and 2D artwork. While the video portions seem to be at a uniform level of polish, some sequences don't appear in the game: one video shows a school-aged boy (young Sanjuro) running towards a basketball hoop; there is no sequence like this in the finished product. The 2D artwork varies in quality, including lovingly-rendered pencil drawings, profiles that are obviously character design sheets, and hastily inked and colored portraits of characters who didn't seem to make the cut (it can be inferred that one of them is Ivan Isarevich, but the others are a mystery).
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"What an Idiot!" is now Flame Bait.
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* CatharsisFactor: Finally getting to kill [[spoiler: Ishikawa]], considering he [[ChronicBackstabbingDisorder fucks you over and kills your friend,]] along with committing numerous other atrocities. He seems to get away with everything.. [[KarmaHoudiniWarranty until the end.]]
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* CatharsisFactor: Finally getting to kill [[spoiler: Ishikawa]], considering he [[ChronicBackstabbingDisorder fucks you over and kills your friend,]] along with committing numerous other atrocities. He seems to get away with everything.. everything... [[KarmaHoudiniWarranty until the end.]]end]].
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* WhatAnIdiot: In the story path where you fight the Fallen, [[spoiler: Ryo shows up at the very end as the PostFinalBoss so you can blast his SmugSnake face into bloody pieces]]. Why does he do this? To steal the Kato from right out underneath everyone's noses despite Sanjuro being right there, to the point that he makes his presence openly known solely to try to personally kill Sanjuro for interfering in his plans. Considering his machinations in the other story path that almost cause a NearVillainVictory, he basically had no reason to march down into that boss arena himself except to get his ass splattered in a massive handling of the VillainBall.
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Kill Em All is no longer a trope
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** If you take the path to [[spoiler: support Gabriel rather than fight him,]] then good ol' [[spoiler: Admiral Akkaraju]] decides the only way to claim a victory from the jaws of defeat is to [[spoiler: KillEmAll with the Kato Cannon from orbit, even if arguably Ryo is responsible for the man's SanitySlippage.]] He gets court martialed for it in this ending, big time.
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** If you take the path to [[spoiler: support Gabriel rather than fight him,]] then good ol' [[spoiler: Admiral Akkaraju]] decides the only way to claim a victory from the jaws of defeat is to [[spoiler: KillEmAll [[spoiler:kill everyone with the Kato Cannon from orbit, even if arguably Ryo is responsible for the man's SanitySlippage.]] He gets court martialed for it in this ending, big time.
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** The mission where you choose which endgame path you will go down is a bit of a nightmare. On foot, you have to fight through hordes of enemies who have powerful weapons and can kill you rather quickly. And to make matters worse, enemies will spawn in behind you as you progress and attempt to sneak up on you to kill you. And regardless of whether you side or fight the Fallen, the enemy layout remains exactly the same. If you plan to fight the fallen, it's best to simply not go to the meeting place and just shoot the guards around the building while still in your MCA so you can skip the entire area.
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** [[spoiler: Baku/Uziel's]] second fight in the same story path is this, bordering on a ZeroEffortBoss. He's only a little harder than your average [[EliteMook elite mook]], and helpfully tells you hes coming before he spawns, meaning there's no chance you'll get ambushed (which could actually make him somewhat dangerous, at least if you haven't memorized when and where he appears.)
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** [[spoiler: Baku/Uziel's]] second fight in the same story path is this, bordering on a ZeroEffortBoss. He's only a little harder than your average [[EliteMook elite mook]], and helpfully tells you hes he's coming before he spawns, meaning there's no chance you'll get ambushed (which could actually make him somewhat dangerous, at least if you haven't memorized when and where he appears.)
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* MoralEventHorizon: [[spoiler:Ryo]]'s status as the game's true BigBad is firmly cemented when [[spoiler:he kills Hank right before your eyes just because he can. He even purposefully delays the fatal shot just long enough to let Sanjuro beg for Hank's life]].
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* MoralEventHorizon: [[spoiler:Ryo]]'s status as the game's true BigBad is firmly cemented when [[spoiler:he kills Hank right before your eyes just because he can. He even purposefully delays the fatal shot just long enough to let so that he can make Sanjuro beg for Hank's life]].
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* MoralEventHorizon: [[spoiler:Ryo]]'s status as the game's true BigBad is firmly cemented when [[spoiler:he kills Hank right before your eyes just because he can]].
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* MoralEventHorizon: [[spoiler:Ryo]]'s status as the game's true BigBad is firmly cemented when [[spoiler:he kills Hank right before your eyes just because he can]].can. He even purposefully delays the fatal shot just long enough to let Sanjuro beg for Hank's life]].
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* ScrappyMechanic: The Critical Hit system. On paper it's a good idea, in practice, having enemies randomly critical hit you and killing you with just two hits is considered the thing that almost made the game unbeatable without SaveScumming.
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* UnderusedGameplayMechanic: There are only two points in the game in which you have the option to make dialogue choices- when you decide whether to tell Kura about seeing Katherine, and whether you join the Fallen.
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* UnderusedGameplayMechanic: UnderusedGameMechanic: There are only two points in the game in which you have the option to make dialogue choices- when you decide whether to tell Kura about seeing Katherine, and whether you join the Fallen.
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** [[spoiler: Baku/Uziel's]] second fight in the same story path is this, bordering on a ZeroEffortBoss. He's only a little harder than your average [[EliteMook elite mook]], and helpfully tells you hes coming before he spawns, meaning there's no chance you'll get ambushed (which could actually make him somewhat dangerous, at least if you haven't memorized when and where he appears.)
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* CatharsisFactor: Finally getting to kill [[spoiler: Ishikawa]], considering he [[ChronicBackstabbingDisorder fucks you over and kills your friend,]] along with committing numerous other atrocities. He seems to get away with everything.. [[KarmaHoudiniWarranty until the end.]]
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Darth Wiki doesn't go on YMMV. - https://tvtropes.org/pmwiki/remarks.php?trope=DarthWiki.MostAnnoyingSound
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* MostAnnoyingSound: The Squeaky Toy. Magic Claw! Magic Claw! Magic Claw!
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Approved by the thread.
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* CompleteMonster: [[ChronicBackstabbingDisorder Ryo Ishikawa]] is the [[CorruptCorporateExecutive president]] of Shogo Industries who desires Kato all for himself. [[TheChessmaster Manipulating the UCA and the Fallen to fight each other over Kato]], Ryo hopes to have both sides kill off each other so that he can monopolize Kato for his company. With [[PlayerCharacter Sanjuro Makabe]] getting in the way of his plans, he tries to kill him by sending a train of innocents and his own men out of control, and murders helpful engineer Hank Johnson in front of Sanjuro, later manipulating [[WellIntentionedExtremist Admiral Nathaniel Akkaraju]] into launching the Kato Cannon upon the planet Cronus, with zero care for the possible innocent lives lost.
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* SugarWiki/FunnyMoments: "Yes sir, you are my personal hero sir!"
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* SugarWiki/FunnyMoments: SugarWiki/FunnyMoments:
** At the end of the briefing, Sanjuro mutters "I'll see that myself if I have to," and when the Admiral asks if he has something to share, says, "Yes sir, you are my personal herosir!"sir!"
** The credits sequence, in which Sanjuro, angry about Carla not serving him because he's on duty, [[DisproportionateRetribution blows her away with a rocket launcher]].
** At the end of the briefing, Sanjuro mutters "I'll see that myself if I have to," and when the Admiral asks if he has something to share, says, "Yes sir, you are my personal hero
** The credits sequence, in which Sanjuro, angry about Carla not serving him because he's on duty, [[DisproportionateRetribution blows her away with a rocket launcher]].
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* UnderusedGameplayMechanic: There are only two points in the game in which you have the option to make dialogue choices- when you decide whether to tell Kura about seeing Katherine, and whether you join the Fallen.