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* MisbegottenMultiplayerMode: Co-op in Shodai is nowhere near as forgiving as VideoGame/RiverCityRansom was. Friendly fire is in full effect, and Unlike VideoGame/FinalFight which reduces the damage taken from an ally to a pixel of health, your partner will feel the full force of whatever stray blow collides with him. Also, if you or your partner are out of play, they need to go all the way back to Kunio's room in the second floor of the Osaka Hotel to put them back in action, which can spell ''minutes'' of dead air for the player that was unfortunate enough to have gotten knocked out. To top it all off, it's likely that the benched player will [[UnstableEquilibrium will stay under leveled while the remaining partner either gains some experience alone or accidentally knocks out the underleveled player again and causes the cycle to continue.]]
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* MisbegottenMultiplayerMode: Co-op in Shodai is nowhere near as forgiving as VideoGame/RiverCityRansom was. Friendly fire is in full effect, and Unlike VideoGame/FinalFight which reduces the damage taken from an ally to a pixel of health, your partner will feel the full force of whatever stray blow collides with him. Also, if you or your partner are out of play, they need to go all the way back to Kunio's room in the second floor of the Osaka Hotel to put them back in action, which can spell ''minutes'' of dead air for the player that was unfortunate enough to have gotten knocked out. To top it all off, it's likely that the benched player will [[UnstableEquilibrium will stay under leveled while the remaining partner either gains some experience alone or accidentally knocks out the underleveled player again and causes the cycle continue to

to:

* MisbegottenMultiplayerMode: Co-op in Shodai is nowhere near as forgiving as VideoGame/RiverCityRansom was. Friendly fire is in full effect, and Unlike VideoGame/FinalFight which reduces the damage taken from an ally to a pixel of health, your partner will feel the full force of whatever stray blow collides with him. Also, if you or your partner are out of play, they need to go all the way back to Kunio's room in the second floor of the Osaka Hotel to put them back in action, which can spell ''minutes'' of dead air for the player that was unfortunate enough to have gotten knocked out. To top it all off, it's likely that the benched player will [[UnstableEquilibrium will stay under leveled while the remaining partner either gains some experience alone or accidentally knocks out the underleveled player again and causes the cycle continue toto continue.]]
Is there an issue? Send a MessageReason:
None


* MisbegottenMultiplayerMode: Co-op in Shodai is nowhere near as forgiving as VideoGame/RiverCityRansom was. Friendly fire is in full effect, and Unlike VideoGame/FinalFight which reduces the damage taken from an ally to a pixel of health, your partner will feel the full force of whatever stray blow collides with him. To top it all off, if you or your partner are out of play, they need to go all the way back to Kunio's room in the second floor of the Osaka Hotel to put them back in action, which can spell ''minutes'' of dead air for the player that was unfortunate enough to have gotten knocked out.

to:

* MisbegottenMultiplayerMode: Co-op in Shodai is nowhere near as forgiving as VideoGame/RiverCityRansom was. Friendly fire is in full effect, and Unlike VideoGame/FinalFight which reduces the damage taken from an ally to a pixel of health, your partner will feel the full force of whatever stray blow collides with him. To top it all off, Also, if you or your partner are out of play, they need to go all the way back to Kunio's room in the second floor of the Osaka Hotel to put them back in action, which can spell ''minutes'' of dead air for the player that was unfortunate enough to have gotten knocked out.out. To top it all off, it's likely that the benched player will [[UnstableEquilibrium will stay under leveled while the remaining partner either gains some experience alone or accidentally knocks out the underleveled player again and causes the cycle continue to
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*MisbegottenMultiplayerMode: Co-op in Shodai is nowhere near as forgiving as VideoGame/RiverCityRansom was. Friendly fire is in full effect, and Unlike VideoGame/FinalFight which reduces the damage taken from an ally to a pixel of health, your partner will feel the full force of whatever stray blow collides with him. To top it all off, if you or your partner are out of play, they need to go all the way back to Kunio's room in the second floor of the Osaka Hotel to put them back in action, which can spell ''minutes'' of dead air for the player that was unfortunate enough to have gotten knocked out.
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