History YMMV / ShinMegamiTenseiIIINocturne

22nd Apr '18 2:31:58 AM BigKlingy
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* AllThereIsToKnowAboutTheCryingGame: If you've never played this game, but have heard of it, chances are you only know about the Labyrinth of Amala and the True Demon Ending. Barely any other part of the story is well-known, and even among the game' fanbase the endings besides TDE are largely forgotten.
19th Apr '18 5:29:13 PM Albert3105
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** Whenever certain types of demons try to speak with either all caps or erratic capitalizations and ellipses. Due to the lack of any effective scary audio effects when speaking to them, they completely fail to come off as scary and fearsome.

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** Whenever certain types of demons try to speak with either all caps or erratic capitalizations and ellipses. Due to the lack of any effective scary audio effects coupled with such dialogue when speaking to them, they completely fail to come off as scary and fearsome.
15th Feb '18 5:45:15 PM FujinKeima
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* BestLevelEver: The Labyrinth of Amala and the Diet Building are often as the most memorable dungeons in the game, the former for it's sheer length and difficulty and the latter for it's atmosphere, unique optical illusion gimmick and it's bosses (particularly [[ThatOneBoss Mot]])

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* BestLevelEver: The Labyrinth of Amala and the Diet Building are often cited as the most memorable dungeons in the game, the former for it's sheer length and difficulty and the latter for it's atmosphere, unique optical illusion gimmick and it's bosses (particularly [[ThatOneBoss Mot]])
15th Feb '18 5:44:31 PM FujinKeima
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* BestLevelEver: The Labyrinth of Amala and the Diet Building are often as the most memorable dungeons in the game, the former for it's sheer length and difficulty and the latter for it's atmosphere, unique optical illusion gimmick and it's bosses (particularly [[ThatOneBoss Mot]]

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* BestLevelEver: The Labyrinth of Amala and the Diet Building are often as the most memorable dungeons in the game, the former for it's sheer length and difficulty and the latter for it's atmosphere, unique optical illusion gimmick and it's bosses (particularly [[ThatOneBoss Mot]] Mot]])
15th Feb '18 5:44:08 PM FujinKeima
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* BestLevelEver: The Labyrinth of Amala and the Diet Building are often as the most memorable dungeons in the game, the former for it's sheer length and difficulty and the latter for it's atmosphere, unique optical illusion gimmick and it's bosses (particularly [[ThatOneBoss Mot]]
31st Jan '18 1:03:20 AM matteste
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* PlayTheGameSkipTheStory: While Nocturne is beloved by the fanbase for many reasons ranging from gameplay, atmosphere, and music; the story tends to not be one of said reasons. The general consensus on it ranges from ok to not really good, mainly because of the major DarknessInducedAudienceApathy that this game provides, making it hard to get attached to anyone aside from your own demons. To its credit it does raise some very real and interesting questions, but it's hard for much of it to stick when everyone's an asshole.

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* PlayTheGameSkipTheStory: While Nocturne is beloved by the fanbase for many reasons ranging from gameplay, atmosphere, and music; the story tends to not be one of said reasons. The general consensus on it ranges from ok This is generally held to not really good, mainly because of be due to the major DarknessInducedAudienceApathy games minimalist approach. Not helping matters is that this the game provides, has a serious case of DarknessInducedAudienceApathy, making it hard to get attached to anyone aside from your own demons. To its credit it does raise some very real and interesting questions, but it's hard for much of it to stick when everyone's an asshole.everyone has less than pleasant character issues, traits and ideoligies.
30th Jan '18 10:36:57 AM GreatDane112
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* PlayTheGameSkipTheStory: While Nocturne is beloved by the fanbase for many reasons ranging from gameplay, atmosphere, and music; the story tends to not be one of said reasons. The general consensus on it ranges from ok to not really good, mainly because of the major DarknessInducedAudienceApathy that this game provides, making it hard to get attached to anyone aside from your own demons. To its credit it does raise some very real and interesting questions, but it's hard for much of it to stick when everyone's an asshole.
13th Jan '18 3:35:48 AM infernape612
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** To a much greater extent, Mithra is often considered by players to be the easiest boss of the game( [[NintendoHard not particularly saying much]]). The majority of his turns are wasted on Expel or Death spells, which are inaccurate and easily blocked by that point, meaning that even after using Dragon Eye, he'll end up not doing much. He is also quite frail for such a late-game boss, as he can be killed within less than 4 turns with little trouble. The only thing that can (not necessarily) mess you up in this battle is that you can't be immune to Death AND Expel at the same time at this point of the game (though your demons certainly can).

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** To a much greater extent, Mithra is often considered by players to be the easiest boss of the game( [[NintendoHard game ([[NintendoHard not particularly saying much]]). The majority of his turns are wasted on Expel or Death spells, which are inaccurate and easily blocked by that point, meaning that even after using Dragon Eye, he'll end up not doing much. He is also quite frail for such a late-game boss, as he can be killed within less than 4 turns with little trouble. The only thing that can (not necessarily) mess you up in this battle is that you can't be immune to Death AND Expel at the same time at this point of the game (though your demons certainly can).
23rd Oct '17 2:03:19 PM finalsurvivor1
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* NewerThanTheyThink: The Fiends have existed since ''VideoGame/ShinMegamiTenseiI'', and are usually represented by the ''Revelation'' Fiends (the Riders, Mother Harlot, and Trumpeter). They actually didn't debut until this game, with the Super Famicom games using a more varied roster that included the first three non-cameo Fiends in this game. The exception is Pale Rider, who was one of the original three Fiends along with Daisoujou, the second Fiend in this game, and David. The roster for every future game would follow this game's, with the six ''Revelation'' Fiends accompanied by three or four others.
1st Oct '17 1:42:04 PM finalsurvivor1
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* FountainOfMemes: For someone who only shows up for a single boss fight outside of fusion, Matador has a surprising amount of memes:
** "I challenge you to a duel!" Despite the fact that there's more to the sentence, this is all that shows up in the one text boss, but with a comma replacing the exclamation point. Pictures of Matador saying this is a fandom joke of things getting serious.
** "I swear, by my sword and capote, that I will once again prove victorious!" A rather spectacular PreAssKickingOneLiner that is one of the last lines before the fight properly begins. Among other things, it's the image for Atlus's That One Boss page.
** Red Capote - One of his unique skills and the skill that defines the fight, which maxes out Matador's hit/evasion rate. As this was the first mainline game to be released in the West and the first game to use the Press Turn system, Matador is widely considered to be ''the'' boss for teaching players how to properly use buffs and debuffs thanks to this skill.
** As a sub-meme of the above, variants of "Get the buffs ready" occur often when talking about the Press Turn system, and if the phrase is brought up, Matador is almost always mentioned.



* MemeticMutation:

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* MemeticMutation: Other than the numerous memes spawned from Matador, we have these:



** [[WakeUpCallBoss I swear, by my sword and capote, that I shall once again prove victorious!]]. Going hand in hand, the very next thing you see when the battle begins are the words "Red Capote," which has [[ThatOneAttack a similar status.]]
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.ShinMegamiTenseiIIINocturne