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* FetishRetardant: Some of the female enemies look kinda hot (such as buxom Latinas, clad mostly in fishnets and/or pantyhose, sometimes with styled streaks), but their over-extended clenched mouths when they die... UGH...

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* FetishRetardant: Some of the female enemies look kinda hot (such as buxom Latinas, clad mostly in fishnets and/or pantyhose, sometimes with styled streaks), but their over-extended clenched mouths when they die... UGH...die though....
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** The Sledgehammer from ''Shank 2''. While its damage is somewhat tame in comparison to the other heavy weapons in the game, its fast attack speed (despite being labelled as the slowest of the heavy weapons overall) and great bonus damage towards big enemies and [[ShieldBearingMook Shield-Bearing Mooks]] allows you to mow down any kind of enemy with ease. You can even defeat all bosses in less than a minute by solely using the Sledgehammer during their whole fights.

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** The Sledgehammer from ''Shank 2''. While its base damage is somewhat tame in comparison to the other heavy weapons in the game, its fast attack speed (despite being labelled as the slowest of the heavy weapons overall) and great bonus damage towards big enemies and [[ShieldBearingMook Shield-Bearing Mooks]] allows you to mow down any kind of enemy with ease. You can even defeat all bosses in less than a minute by solely using the Sledgehammer during their whole fights.
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* ScrappyMechanic: in CoOpMultiplayer, if one character moves past the other whilst the other is standing still, he (the first) will do a rolling flip over the other. During this time, the other character cannot move, since he is acting as a fulcrum. This mechanic has caused more deaths during multiplayer than any other element.

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* ScrappyMechanic: in In CoOpMultiplayer, if one player character moves past the other whilst the other is standing still, he (the first) the former will do a rolling flip over the other. latter. During this time, the other latter character cannot move, since he is they're acting as a fulcrum. This mechanic has caused more deaths during both games' multiplayer modes than any other element.
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** "Last Resort" and "Deconstruction" from ''Shank 2'' if you play Hard Mode, not much for the enemies but because there's only ONE checkpoint in each. This, and the fact both levels are very long and choke-full of enemies and traps with few tequila bottles for replenishing health, mean that you'll have to replay the entire level from the start if you die too soon.

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** "Last Resort" and "Deconstruction" from ''Shank 2'' if you play Hard Mode, not much for the enemies but because there's only ONE checkpoint in each. This, and alongside the fact both levels are very long and choke-full of enemies and traps with few tequila bottles for replenishing health, mean means that you'll have to replay the entire level from the start if you die too soon.

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