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TRS cleanup: only inuniverse examples allowed


*** The sequel, ''[=CyberJudas=]'', is even worse. You are given the option to view the damage done by your nuclear strike. During this audio ranges from what seems to be construction for rebuilding, and a ''[[HellIsThatNoise baby crying.]]''

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*** The sequel, ''[=CyberJudas=]'', is even worse. You are given the option to view the damage done by your nuclear strike. During this audio ranges from what seems to be construction for rebuilding, and a ''[[HellIsThatNoise baby crying.]]''
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* MemeticMutation: "Your <Advisor> has resigned due to policy disagreements." [[note]]The likely event of performing extreme actions, including launching 5,000 nukes for kicks. "Policy disagreements" would be an understatement. [[/note]]
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The repeat of "You Bastard" didn't seem necessary. "Behaviour" is renamed to "behavior". Both spellings are correct, the in-game text simply uses American English for the dialogue.


--->(''upon assassination'') '''[[KarmicDeath Your ruthless behaviour has finally caught up with you.]]'''
** The end result of going through with a nuclear strike, likely a MoralEventHorizon for the player. After the missiles are launched you're treated to the sight of a city being reduced to ash before being confronted by the sound of heavy breathing and a green figure whose head slowly raises and turns into a skull as the number of people ''you'' killed tallies up beneath it. ''YouBastard.''

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--->(''upon assassination'') '''[[KarmicDeath Your ruthless behaviour behavior has finally caught up with you.]]'''
** The end result of going through with a nuclear strike, likely a MoralEventHorizon for the player. After the missiles are launched you're treated to the sight of a city being reduced to ash before being confronted by the sound of heavy breathing and a green figure whose head slowly raises and turns into a skull as the number of people ''you'' killed tallies up beneath it. ''YouBastard.''



*** The sequel, ''VideoGame/CyberJudas'', is even worse. You are given the option to view the damage done by your nuclear strike. During this audio ranges from what seems to be construction for rebuilding, and a baby crying. ''YouBastard, once again.''

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*** The sequel, ''VideoGame/CyberJudas'', ''[=CyberJudas=]'', is even worse. You are given the option to view the damage done by your nuclear strike. During this audio ranges from what seems to be construction for rebuilding, and a ''[[HellIsThatNoise baby crying. ''YouBastard, once again.''crying.]]''
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*** Sometimes, before this cutscene, you'll get a simple, yet chilling message: "Bad idea."

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*** Sometimes, before this cutscene, If you choose to drop several hundred thousand nukes, you'll get a simple, yet chilling message: message before this cutscene: "Bad idea."
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-->(''upon impeachment'') [[AC:Attention! Lockout activated! [=ShadowNetwork=] access denied!]]
-->(''upon assassination'') '''[[KarmicDeath Your ruthless behaviour has finally caught up with you.]]'''

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-->(''upon --->(''upon impeachment'') [[AC:Attention! Lockout activated! [=ShadowNetwork=] access denied!]]
-->(''upon --->(''upon assassination'') '''[[KarmicDeath Your ruthless behaviour has finally caught up with you.]]'''



*** The sequel, CyberJudas, is even worse. You are given the option to view the damage done by your nuclear strike. During this audio ranges from what seems to be construction for rebuilding, and a baby crying. ''YouBastard, once again.''

to:

*** The sequel, CyberJudas, ''VideoGame/CyberJudas'', is even worse. You are given the option to view the damage done by your nuclear strike. During this audio ranges from what seems to be construction for rebuilding, and a baby crying. ''YouBastard, once again.''

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Indentation


* GoodBadBugs: It is possible to hide out in your "War Room" like a bunker if your popularity is not high enough, only coming out briefly enough to give orders to correct the situation. It does not work every time, but does seem to improve your chances of evading assassination if you've become hated.

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* GoodBadBugs: GoodBadBugs:
**
It is possible to hide out in your "War Room" like a bunker if your popularity is not high enough, only coming out briefly enough to give orders to correct the situation. It does not work every time, but does seem to improve your chances of evading assassination if you've become hated.



* MoralEventHorizon: Playing the game as a war criminal will make your allies feel like this towards you. That is, unless there are certain circumstances, such as USSR performing something worse in comparison such as launching a nuclear strike, in which case they are the ones crossing the MoralEventHorizon.

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* MoralEventHorizon: MoralEventHorizon:
**
Playing the game as a war criminal will make your allies feel like this towards you. That is, unless there are certain circumstances, such as USSR performing something worse in comparison such as launching a nuclear strike, in which case they are the ones crossing the MoralEventHorizon.



* NightmareFuel: There are three ways to lose the game. The first, being voted out of office, isn't scary. The second, getting impeached and having access to [=ShadowNetwork=] revoked, can be pretty startling. The third and final way, being assassinated, can be quite scary as bullet holes and blood splatter the [=ShadowNetwork=] console. The latter two can be particularly jarring if you don't see them coming.

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* NightmareFuel: NightmareFuel:
**
There are three ways to lose the game. The first, being voted out of office, isn't scary. The second, getting impeached and having access to [=ShadowNetwork=] revoked, can be pretty startling. The third and final way, being assassinated, can be quite scary as bullet holes and blood splatter the [=ShadowNetwork=] console. The latter two can be particularly jarring if you don't see them coming.
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* IAmNotShazam: You are not the Shadow President in question, the game title refers to the name of the virtual command software you use to play the game.

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-->[[AC:Attention! Lockout activated! [=ShadowNetwork=] access denied!]]

to:

-->[[AC:Attention! -->(''upon impeachment'') [[AC:Attention! Lockout activated! [=ShadowNetwork=] access denied!]]denied!]]
-->(''upon assassination'') '''[[KarmicDeath Your ruthless behaviour has finally caught up with you.]]'''

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*** The sequel, CyberJudas, is even worse. You are gaven the option to view the damage done by your nuclear strike. During this audio ranges from what seems to be construction for rebuilding, and a baby crying. ''YouBastard, once again.''

to:

*** Sometimes, before this cutscene, you'll get a simple, yet chilling message: "Bad idea."
*** The sequel, CyberJudas, is even worse. You are gaven given the option to view the damage done by your nuclear strike. During this audio ranges from what seems to be construction for rebuilding, and a baby crying. ''YouBastard, once again.''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The sequel, CyberJudas, is even worse. You are gaven the option to view the damage done by your nuclear strike. During this audio ranges from what seems to be construction for rebuilding, and a baby crying. ''YouBastard, once again.''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The end result of going through with a nuclear strike, likely a MoralEventHorizon for the player. After the missiles are launched you're treated to the sight of a city being reduced to ash before being confronted by the sound of heavy breathing and a green figure whose head slowly raises and turns into a skull as the number of people ''you'' killed tallies up beneath it. ''YouBastard.''
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None

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-->[[AC:Attention! Lockout activated! [=ShadowNetwork=] access denied!]]
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None


* GameplayDerailment: Maybe; it is possible to "farm" popularity by intentionally invading other countries that you know you can conquer or by repeatedly performing surgical attacks on "rogue" nations. No matter how dubious the take-over of the nation seems, there is a good chance that you'll gain a boost to your popularity. It's like AlexanderTheGreat becoming president of the USA.

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* GameplayDerailment: Maybe; it is possible to "farm" popularity by intentionally invading other countries that you know you can conquer or by repeatedly performing surgical attacks on "rogue" nations. No matter how dubious the take-over of the nation seems, there is a good chance that you'll gain a boost to your popularity. It's like AlexanderTheGreat UsefulNotes/AlexanderTheGreat becoming president of the USA.
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None

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* NightmareFuel: There are three ways to lose the game. The first, being voted out of office, isn't scary. The second, getting impeached and having access to [=ShadowNetwork=] revoked, can be pretty startling. The third and final way, being assassinated, can be quite scary as bullet holes and blood splatter the [=ShadowNetwork=] console. The latter two can be particularly jarring if you don't see them coming.

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These aren\'t YMMV. Moving.


* AwesomeButImpractical: [[NukeEm Nuclear strikes]] are probably not the best way to end wars or solve problems, and there is a good chance that you will get nuked too. Note that due to this game being open-ended beyond the goal of "stay popular", this trope depends upon what objective the player has in mind for the game.
* TheDevTeamThinksOfEverything: There are possibly many examples...
** Invading TheFalklandIslands [[TheFalklandsWar (British Territory)]] and succeeding in conquering it may cause England to execute a [[NukeEm Nuclear Strike]] on the island in desperation.
** Invading and taking over Cuba has a chance of provoking a similar response from SovietRussia.



* VideoGameCrueltyPotential: Some examples...
** You can block trade with anybody at any time; this has the potential of turning an already impoverished country even more so.
** You can act unethically, by backing rebellions in countries and pulling people's strings to make them commit acts of violence ForTheEvulz.
** You can nuke and/or invade anybody (except yourself).
*** You can [[ForTheEvulz Carpet-nuke]] a country into [[NoKillLikeOverKill oblivion]].
*** You can conquer a country, install a new government, and conquer them again, for as long as your popularity and infamy will allow.
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* AwesomeButImpractical: [[NukeEm Nuclear strikes]] are probably not the best way to end wars or solve problems, and there is a good chance that you will get nuked too.

to:

* AwesomeButImpractical: [[NukeEm Nuclear strikes]] are probably not the best way to end wars or solve problems, and there is a good chance that you will get nuked too. Note that due to this game being open-ended beyond the goal of "stay popular", this trope depends upon what objective the player has in mind for the game.



* GameBreaker / GameplayDerailment: It is possible to "farm" popular ity by intentionally invading other countries that you know you can conquer. No matter how dubious the take-over of the nation seems, there is a good chance that you'll gain a boost to your popularity. It's like AlexanderTheGreat becoming president of the USA.

to:

* GameBreaker / GameplayDerailment: It Maybe; it is possible to "farm" popular ity popularity by intentionally invading other countries that you know you can conquer.conquer or by repeatedly performing surgical attacks on "rogue" nations. No matter how dubious the take-over of the nation seems, there is a good chance that you'll gain a boost to your popularity. It's like AlexanderTheGreat becoming president of the USA.
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Awesome but Impractical YMMV due to it being hard to quantify precisely, and to be safe.

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* AwesomeButImpractical: [[NukeEm Nuclear strikes]] are probably not the best way to end wars or solve problems, and there is a good chance that you will get nuked too.
Is there an issue? Send a MessageReason:
None


*** You can conquer a country, install a new government, and conquer them again, as long as your popularity and infamy will allow.

to:

*** You can conquer a country, install a new government, and conquer them again, for as long as your popularity and infamy will allow.
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*** You can conquer a country, install a new government, and conquer them again, as many times as you'd like.

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*** You can conquer a country, install a new government, and conquer them again, as many times long as you'd like.your popularity and infamy will allow.
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Some imaginary acts of Video Game Cruelty.

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* VideoGameCrueltyPotential: Some examples...
** You can block trade with anybody at any time; this has the potential of turning an already impoverished country even more so.
** You can act unethically, by backing rebellions in countries and pulling people's strings to make them commit acts of violence ForTheEvulz.
** You can nuke and/or invade anybody (except yourself).
*** You can [[ForTheEvulz Carpet-nuke]] a country into [[NoKillLikeOverKill oblivion]].
*** You can conquer a country, install a new government, and conquer them again, as many times as you'd like.
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None

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** The game's logic [[ArtificialStupidity does not seem sane]] at times. Besides the USSR occasionally picking bizarre target to nuke, sometimes a country decides to figuratively say "what the hell" and nuke a target just because another country did it first. HilarityEnsues as the nuclear powers freak out and start retaliating against one another with nukes and overthrow attempts against each other.
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If the USA is invaded, did you know that you have the option to \"invade yourself\"

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** If the USA is ever about to be invaded by an opposing army, the game amusingly gives you the option to "be on their side of the conflict". This means that you have a bizarre "option" to invade your-self.
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Cleaning up redundancies


** Invading TheFalklandIslands [[TheFalklandsWar (British Territory)]] and succeeding in conquering it may cause England to execute a [[NukeEm Nuclear Strike]] on the island in desperation. Obviously, taking the islands over is not taken lightly by the game's logic.

to:

** Invading TheFalklandIslands [[TheFalklandsWar (British Territory)]] and succeeding in conquering it may cause England to execute a [[NukeEm Nuclear Strike]] on the island in desperation. Obviously, taking the islands over is not taken lightly by the game's logic.

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Changed: 23

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** Invading TheFalklandIslands (British Territory) and succeeding in conquering it may cause England to execute a [[NukeEm Nuclear Strike]] on the island in desperation. Obviously, taken the islands over is not taken lightly by the game's logic.

to:

** Invading TheFalklandIslands [[TheFalklandsWar (British Territory) Territory)]] and succeeding in conquering it may cause England to execute a [[NukeEm Nuclear Strike]] on the island in desperation. Obviously, taken taking the islands over is not taken lightly by the game's logic.logic.
** Invading and taking over Cuba has a chance of provoking a similar response from SovietRussia.

Added: 574

Changed: 335

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None


* GameBreaker / GameplayDerailment: It is possible to "farm" popularity by intentionally invading other countries that you know you can conquer. No matter how dubious the take-over of the nation seems, there is a good chance that you'll gain a boost to your popularity. It's like AlexanderTheGreat becoming president of the USA.

to:

* TheDevTeamThinksOfEverything: There are possibly many examples...
** Invading TheFalklandIslands (British Territory) and succeeding in conquering it may cause England to execute a [[NukeEm Nuclear Strike]] on the island in desperation. Obviously, taken the islands over is not taken lightly by the game's logic.
* GameBreaker / GameplayDerailment: It is possible to "farm" popularity popular ity by intentionally invading other countries that you know you can conquer. No matter how dubious the take-over of the nation seems, there is a good chance that you'll gain a boost to your popularity. It's like AlexanderTheGreat becoming president of the USA.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker / GameplayDerailment: It is possible to "farm" popularity by intentionally invading other countries that you know you can conquer. No matter how dubious the take-over of the nation seems, there is a good chance that you'll gain a boost to your popularity. It's like AlexanderTheGreat becoming president of the USA.

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