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* BrokenBase: ''Franchise/TheLegendOfZelda'' Sequelitis. On the one hand, there's people who praise Arin for having the guts to criticize such a [[SacredCow highly-praised game]] as ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' at all, and agree that the 2D games were better than the 3D ones that follow ''Ocarina of Time''[='=]s formula. On the other hand, there's the people who claim many of the points he brought up were not legitimate criticisms in the slightest, and that the video was more an excuse for Arin to whine about how much he dislikes 3D ''Zelda'' games. Detractors take umbrage with criticisms such as there being too much plot, the camera placement being poor, prolonged animations like opening treasure chests, and unintuitive puzzles, believing that they're either purely up to personal taste, show a poor understanding of the game's mechanics, or are even hypocritical or just plain odd (for example, when dismissing the puzzles in OOT, he praises those in ''VideoGame/TheLegendOfZeldaI'', where "puzzles" were usually just killing everything in the room). This was made worse when Arin played the title as part of ''WebVideo/GameGrumps'', and showcased less than stellar skill. Overall, the backlash to this episode is a major reason why there hasn't been another episode of ''Sequelitis'' in the years since.

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* BrokenBase: ''Franchise/TheLegendOfZelda'' Sequelitis. On the one hand, there's people who praise Arin for having the guts to criticize such a [[SacredCow highly-praised game]] as ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' at all, and agree that the 2D games were better than the 3D ones that follow ''Ocarina of Time''[='=]s formula. On the other hand, there's the people who claim many of the points he brought up were not legitimate criticisms in the slightest, and that the video was more an excuse for Arin to whine about how much he dislikes 3D ''Zelda'' games. Detractors take umbrage with criticisms such as there being too much plot, the camera placement being poor, prolonged animations like opening treasure chests, and unintuitive puzzles, believing that they're either purely up to personal taste, show a poor understanding of the game's mechanics, or are even hypocritical or just plain odd (for example, when dismissing the puzzles in OOT, he praises those in ''VideoGame/TheLegendOfZeldaI'', where "puzzles" were usually just killing everything in the room). This was made worse when Arin played the title as part of ''WebVideo/GameGrumps'', and showcased less than stellar skill.skill -- particularly his complaints about combat being "all about waiting" were caused by his own refusal to use items that ''penetrate the enemy's defenses or stun them'' and allow you to engage them at your pace. Overall, the backlash to this episode is a major reason why there hasn't been another episode of ''Sequelitis'' in the years since.

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* HilariousInHindsight: This series is treated very differently by fans of the ''WebVideo/GameGrumps'', due to how Arin as a Let's Player is a radical antithesis to everything he says here. The most frequently-cited example is how Arin rants about characters popping up to tell you annoying and unnecessary information, as there are countless moments where an episode of Game Grumps would have gone a lot better if Arin had bothered to read the on-screen prompts or listen to the AnnoyingVideoGameHelper instead of just ignoring them and assuming he already knew what they would say.

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* HilariousInHindsight: HilariousInHindsight:
**
This series is treated very differently by fans of the ''WebVideo/GameGrumps'', due to how Arin as a Let's Player is a radical antithesis to everything he says here. The most frequently-cited example is how Arin rants about characters popping up to tell you annoying and unnecessary information, as there are countless moments where an episode of Game Grumps would have gone a lot better if Arin had bothered to read the on-screen prompts or listen to the AnnoyingVideoGameHelper instead of just ignoring them and assuming he already knew what they would say.say.
** Probably the best remembered aspect of ''Sequelitis'' is Arin arguing how well ''VideoGame/MegaManX'' teaches the mechanics of the game in its Highway level without resorting to tutorials. Then the mobile game ''VideoGame/MegaManXDive'' was released, in which [=RiCO=] repeatedly interrupts the player to explain the game's mechanics in the middle of a recreation of the very same level, in the exact same manner that Arin was condemning.
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* UnintentionallySympathetic: As noted some time later on an episode of ''Game Grumps'', the personification of ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' comes across this way, with its nice and friendly personality making Arin's enormous TheReasonYouSuckSpeech feel quite mean spirited. When Danny mentioned this, he summed the scene up as "evil wins".

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* UnintentionallySympathetic: As noted some time later on an episode of ''Game Grumps'', the personification of ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' comes across this way, with its nice and friendly personality making Arin's enormous TheReasonYouSuckSpeech feel quite mean spirited.mean-spirited. When Danny mentioned this, he summed the scene up as "evil wins".



** Roll might be annoying, but she gets beaten up and yelled at just for trying to help Megaman. Even after she starts crying Arin tells her he doesn't feel sorry for her.
** ''Skyward Sword'' gets it pretty bad here. Even though the game is depicted as well meaning, Arin repeatedly bashes it, culminating in an long speech where he expresses complete contempt with the game, which then promptly breaks down in tears.

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** Roll might be annoying, but she gets beaten up and yelled at just for trying to help Megaman. Mega Man. Even after she starts crying crying, Arin tells her he doesn't feel sorry for her.
** ''Skyward Sword'' gets it pretty bad here. Even though the game is depicted as well meaning, well-meaning, Arin repeatedly bashes it, culminating in an long speech where he expresses complete contempt with the game, which then promptly breaks down in tears.
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None


* HilariousInHindsight: This series is very differently by fans of the ''WebVideo/GameGrumps'', due to how Arin as a Let's Player is a radical antithesis to everything he says here. The most frequently-cited example is how Arin rants about characters popping up to tell you annoying and unnecessary information, as there are countless moments where an episode of Game Grumps would have gone a lot better if Arin had bothered to read the on-screen prompts or listen to the AnnoyingVideoGameHelper instead of just ignoring them and assuming he already knew what they would say.

to:

* HilariousInHindsight: This series is treated very differently by fans of the ''WebVideo/GameGrumps'', due to how Arin as a Let's Player is a radical antithesis to everything he says here. The most frequently-cited example is how Arin rants about characters popping up to tell you annoying and unnecessary information, as there are countless moments where an episode of Game Grumps would have gone a lot better if Arin had bothered to read the on-screen prompts or listen to the AnnoyingVideoGameHelper instead of just ignoring them and assuming he already knew what they would say.
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None


* BrokenBase: ''Franchise/TheLegendOfZelda'' Sequelitis. On the one hand, there's people who praise Arin for having the guts to criticize such a [[SacredCow highly-praised game]] as ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' at all. On the other hand, there's the people who claim many of the points he brought up were not legitimate criticisms in the slightest, and that the video was more an excuse for Arin to whine about how much he dislikes 3D ''Zelda'' games. Detractors take umbrage with criticisms such as there being too much plot, the camera placement being poor, prolonged animations like opening treasure chests, and unintuitive puzzles, believing that they're either purely up to personal taste, show a poor understanding of the game's mechanics, or are even hypocritical or just plain odd (for example, when dismissing the puzzles in OOT, he praises those in ''VideoGame/TheLegendOfZeldaI'', where "puzzles" were usually just killing everything in the room). This was made worse when Arin played the title as part of ''WebVideo/GameGrumps'', and showcased less than stellar skill. Overall, the backlash to this episode is a major reason why there hasn't been another episode of ''Sequelitis'' in the years since.

to:

* BrokenBase: ''Franchise/TheLegendOfZelda'' Sequelitis. On the one hand, there's people who praise Arin for having the guts to criticize such a [[SacredCow highly-praised game]] as ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' at all.all, and agree that the 2D games were better than the 3D ones that follow ''Ocarina of Time''[='=]s formula. On the other hand, there's the people who claim many of the points he brought up were not legitimate criticisms in the slightest, and that the video was more an excuse for Arin to whine about how much he dislikes 3D ''Zelda'' games. Detractors take umbrage with criticisms such as there being too much plot, the camera placement being poor, prolonged animations like opening treasure chests, and unintuitive puzzles, believing that they're either purely up to personal taste, show a poor understanding of the game's mechanics, or are even hypocritical or just plain odd (for example, when dismissing the puzzles in OOT, he praises those in ''VideoGame/TheLegendOfZeldaI'', where "puzzles" were usually just killing everything in the room). This was made worse when Arin played the title as part of ''WebVideo/GameGrumps'', and showcased less than stellar skill. Overall, the backlash to this episode is a major reason why there hasn't been another episode of ''Sequelitis'' in the years since.

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