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* GeniusBonus: Right before she [[spoiler: attempts to assassinate Sammun-Mak,]] Nefertiti cries "Sic semper tyrannis, junior!" "Sic semper tyrannis" is Latin, and can be translated to "Thus always to tyrants." It's a phrase typically attributed to Marcus Junius Brutus, the most prominent figure in the assassination of Julius Caesar.
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* {{Moe}}: Baby Amelia Earhart
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** When Stinky kissed Sam and Sal.

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** When Stinky kissed Sam "Beyond the Alley of the Dolls" gives us Girl Stinky's uncomfortably-long kiss with Sam, and later Sal.
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'''Sam:''' [[{{Bathos}} Note to self: when travelling through Max's brain, keep your eyes shut!]]

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'''Sam:''' [[{{Bathos}} Note to self: when travelling traveling through Max's brain, brain,]] ''[[HyperspaceIsAScaryPlace keep your eyes shut!]]shut!]]''
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* NightmareFuel: In "The Penal Zone", the first time you use the Teleportation power outside of the prologue, Sam finds himself in [[https://www.youtube.com/watch?v=T27uOQU-GII a twisted alternate dimension]], with a creepy skeletal version of Max [[FlamingSkulls whose head bursts into flame]].
-->'''Max:''' [[VoiceOfTheLegion ENJOYING THE RIDE, SAM?]] [[EvilLaugh HA HA HA HA!]]\\
'''Sam:''' [[{{Bathos}} Note to self: when travelling through Max's brain, keep your eyes shut!]]

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Mass fixing indentation.


* EvenBetterSequel: The first two seasons of ''Freelance Police'' were solid endeavors, but ''Devil's Playhouse'' sends things into overdrive. More complex mechanics, wackier locales, funnier jokes, an engaging mystery, and more add up to a story that many herald as one of Sam and Max's best.



* [[ItsEasySoItSucks It's Easy, So It Sucks]]: The puzzles in "The City That Dares Not Sleep" when compared to the rest of the series. Most of the chapter takes place in limited areas with a limited set of items to interact with, and even fewer items you can actually pick up[[labelnote:*]]For instance: Once inside Max, you can pick up a grand total of ''one thing'', and that ''one'' thing is all you need to solve the puzzles that give you control of Max[[/labelnote]], making most of the puzzles a simple matter of clicking scenery until something happens.
* EvenBetterSequel: The first two seasons of ''Freelance Police'' were solid endeavors, but ''Devil's Playhouse'' sends things into overdrive. More complex mechanics, wackier locales, funnier jokes, an engaging mystery, and more add up to a story that many herald as one of Sam and Max's best.

to:

* [[ItsEasySoItSucks It's Easy, So It Sucks]]: ItsEasySoItSucks: The puzzles in "The City That Dares Not Sleep" when compared to the rest of the series. Most of the chapter takes place in limited areas with a limited set of items to interact with, and even fewer items you can actually pick up[[labelnote:*]]For instance: Once inside Max, you can pick up a grand total of ''one thing'', and that ''one'' thing is all you need to solve the puzzles that give you control of Max[[/labelnote]], Max.[[/labelnote]], making most of the puzzles a simple matter of clicking scenery until something happens.
* EvenBetterSequel: The first two seasons of ''Freelance Police'' were solid endeavors, but ''Devil's Playhouse'' sends things into overdrive. More complex mechanics, wackier locales, funnier jokes, an engaging mystery, and more add up to a story that many herald as one of Sam and Max's best.
happens.



* {{Squick}}: The way Sybil's baby bump ''bounces'' when she gets on the treadmill that controls Max's legs just looks ''wrong''. To make it worse, the scene is framed so we get a nice ''looong'' close-up of it.
** Not to mention when Stinky kissed Sam and Sal.
* UglyCute: Dr. Norrington.

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* {{Squick}}: {{Squick}}:
**
The way Sybil's baby bump ''bounces'' when she gets on the treadmill that controls Max's legs just looks ''wrong''. To make it worse, the scene is framed so we get a nice ''looong'' close-up of it.
** Not to mention when When Stinky kissed Sam and Sal.
* UglyCute: UglyCute:
**
Dr. Norrington.
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**Not to mention when Stinky kissed Sam and Sal.
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* EvenBetterSequel: The first two seasons of ''Freelance Police'' were solid endeavors, but ''Devil's Playhouse'' sends things into overdrive. More complex mechanics, wackier locales, funnier jokes, an engaging mystery, and more add up to a story that many herald as one of Sam and Max's best.
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* FanFicFuel: The adventures of Past Sam & Max from the moment they stole the time-travelling elevator, right up to when Sam got turned into a giant monster with electromagnetic powers.
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* {{Squick}}: The way [[spoiler:Sybil's baby bump]] ''bounces'' when she gets on the treadmill that controls Max's legs just looks ''wrong''. To make it worse, the scene is framed so we get a nice ''looong'' close-up of it.

to:

* {{Squick}}: The way [[spoiler:Sybil's Sybil's baby bump]] bump ''bounces'' when she gets on the treadmill that controls Max's legs just looks ''wrong''. To make it worse, the scene is framed so we get a nice ''looong'' close-up of it.
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* {{Squick}}: The way Sybil's baby bump ''bounces'' when she gets on the treadmill that controls Max's legs just looks ''wrong''. To make it worse, the scene is framed so we get a nice ''looong'' close-up of it.

to:

* {{Squick}}: The way Sybil's [[spoiler:Sybil's baby bump bump]] ''bounces'' when she gets on the treadmill that controls Max's legs just looks ''wrong''. To make it worse, the scene is framed so we get a nice ''looong'' close-up of it.
Is there an issue? Send a MessageReason:
None


* {{Squick}}: The way Sybil's baby bump ''bounces'' when she gets on the treadmill that control's Max's legs just looks ''wrong''. To make it worse, the scene is framed so we get a nice ''looong'' close-up of it.

to:

* {{Squick}}: The way Sybil's baby bump ''bounces'' when she gets on the treadmill that control's controls Max's legs just looks ''wrong''. To make it worse, the scene is framed so we get a nice ''looong'' close-up of it.
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* {Squick}: The way Sybil's baby bump ''bounces'' when she gets on the treadmill that control's Max's legs just looks ''wrong''. To make it worse, the scene is framed so we get a nice ''looong'' close-up of it.

to:

* {Squick}: {{Squick}}: The way Sybil's baby bump ''bounces'' when she gets on the treadmill that control's Max's legs just looks ''wrong''. To make it worse, the scene is framed so we get a nice ''looong'' close-up of it.

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* UglyCute: Dr. Norrington.

to:

* {Squick}: The way Sybil's baby bump ''bounces'' when she gets on the treadmill that control's Max's legs just looks ''wrong''. To make it worse, the scene is framed so we get a nice ''looong'' close-up of it.
* UglyCute: Dr. Norrington.Norrington.
** The way Giant Max smiles when he remembers the various places Sam leads him pushes him into this, as well.
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* [[ItsEasySoItSucks It's Easy, So It Sucks]]: "The City That Dares Not Sleep" when compared to the rest of the series. Most of the chapter takes place in limited areas with a limited set of items to interact with, and even fewer items you can actually pick up[[labelnote:*]]For instance: Once inside Max, you can pick up a grand total of ''one thing'', and that ''one'' thing is all you need to solve the puzzles that give you control of Max[[/labelnote]], making most of the puzzles a simple matter of clicking scenery until something happens.

to:

* [[ItsEasySoItSucks It's Easy, So It Sucks]]: The puzzles in "The City That Dares Not Sleep" when compared to the rest of the series. Most of the chapter takes place in limited areas with a limited set of items to interact with, and even fewer items you can actually pick up[[labelnote:*]]For instance: Once inside Max, you can pick up a grand total of ''one thing'', and that ''one'' thing is all you need to solve the puzzles that give you control of Max[[/labelnote]], making most of the puzzles a simple matter of clicking scenery until something happens.
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None


* ItsEasySoItSucks: "The City That Dares Not Sleep" when compared to the rest of the series. Most of the chapter takes place in limited areas with a limited set of items to interact with, and even fewer items you can actually pick up[[labelnote:*]]For instance: Once inside Max, you can pick up a grand total of ''one thing'', and that ''one'' thing is all you need to solve the puzzles that give you control of Max[[/labelnote]], making most of the puzzles a simple matter of clicking scenery until something happens.

to:

* ItsEasySoItSucks: [[ItsEasySoItSucks It's Easy, So It Sucks]]: "The City That Dares Not Sleep" when compared to the rest of the series. Most of the chapter takes place in limited areas with a limited set of items to interact with, and even fewer items you can actually pick up[[labelnote:*]]For instance: Once inside Max, you can pick up a grand total of ''one thing'', and that ''one'' thing is all you need to solve the puzzles that give you control of Max[[/labelnote]], making most of the puzzles a simple matter of clicking scenery until something happens.
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* It'sEasy,SoItSucks: "The City That Dares Not Sleep" when compared to the rest of the series. Most of the chapter takes place in limited areas with a limited set of items to interact with, and even fewer items you can actually pick up[[labelnote:*]]For instance: Once inside Max, you can pick up a grand total of ''one thing'', and that ''one'' thing is all you need to solve the puzzles that give you control of Max[[/labelnote]], making most of the puzzles a simple matter of clicking scenery until something happens.

to:

* It'sEasy,SoItSucks: ItsEasySoItSucks: "The City That Dares Not Sleep" when compared to the rest of the series. Most of the chapter takes place in limited areas with a limited set of items to interact with, and even fewer items you can actually pick up[[labelnote:*]]For instance: Once inside Max, you can pick up a grand total of ''one thing'', and that ''one'' thing is all you need to solve the puzzles that give you control of Max[[/labelnote]], making most of the puzzles a simple matter of clicking scenery until something happens.
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None


* ItsEasySoItSucks: "The City That Dares Not Sleep" when compared to the rest of the series. Most of the chapter takes place in limited areas with a limited set of items to interact with, and even fewer items you can actually pick up[[labelnote:*]]For instance: Once inside Max, you can pick up a grand total of ''one thing'', and that ''one'' thing is all you need to solve the puzzles that give you control of Max[[/labelnote]], making most of the puzzles a simple matter of clicking scenery until something happens.

to:

* ItsEasySoItSucks: It'sEasy,SoItSucks: "The City That Dares Not Sleep" when compared to the rest of the series. Most of the chapter takes place in limited areas with a limited set of items to interact with, and even fewer items you can actually pick up[[labelnote:*]]For instance: Once inside Max, you can pick up a grand total of ''one thing'', and that ''one'' thing is all you need to solve the puzzles that give you control of Max[[/labelnote]], making most of the puzzles a simple matter of clicking scenery until something happens.
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* ItsEasySoItSucks: "The City That Dares Not Sleep" when compared to the rest of the series. Most of the chapter takes place in limited areas with a limited set of items to interact with, and even fewer items you can actually pick up[[labelnote:*]]For instance: Once inside Max, you can pick up a grand total of ''one thing'', and that ''one'' thing is all you need to solve the puzzles that give you control of Max[[/labelnote]], making most of the puzzles a simple matter of clicking scenery until something happens.
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SpecialEffectFailure: In "Beyond the Alley of the Dolls" the cutscene which plays when the duo first take the tunnel to [=BoscoTech=] has Sam lighting the way with a match, held in his right hand. While the light on the character models reflects this, their shadows are projected as though the light is coming from ''the left of Max'', creating the physics-bending image of Sam holding the light that's casting his shadow ''up next to his shadow''.

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* SpecialEffectFailure: In "Beyond the Alley of the Dolls" the cutscene which plays when the duo first take the tunnel to [=BoscoTech=] has Sam lighting the way with a match, held in his right hand. While the light on the character models reflects this, their shadows are projected as though the light is coming from ''the left of Max'', creating the physics-bending image of Sam holding the light that's casting his shadow ''up next to his shadow''.
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SpecialEffectFailure: In "Beyond the Alley of the Dolls" the cutscene which plays when the duo first take the tunnel to [=BoscoTech=] has Sam lighting the way with a match, held in his right hand. While the light on the character models reflects this, their shadows are projected as though the light is coming from ''the left of Max'', creating the physics-bending image of Sam holding the light that's casting his shadow ''up next to his shadow''.

to:

SpecialEffectFailure: In "Beyond the Alley of the Dolls" the cutscene which plays when the duo first take the tunnel to [=BoscoTech=] has Sam lighting the way with a match, held in his right hand. While the light on the character models reflects this, their shadows are projected as though the light is coming from ''the left of Max'', creating the physics-bending image of Sam holding the light that's casting his shadow ''up next to his shadow''.shadow''.
* UglyCute: Dr. Norrington.
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SpecialEffectsFailure: In "Beyond the Alley of the Dolls" the cutscene which plays when the duo first take the tunnel to [=BoscoTech=] has Sam lighting the way with a match, held in his right hand. While the light on the character models reflects this, their shadows are projected as though the light is coming from ''the left of Max'', creating the physics-bending image of Sam holding the light that's casting his shadow ''up next to his shadow''.

to:

SpecialEffectsFailure: SpecialEffectFailure: In "Beyond the Alley of the Dolls" the cutscene which plays when the duo first take the tunnel to [=BoscoTech=] has Sam lighting the way with a match, held in his right hand. While the light on the character models reflects this, their shadows are projected as though the light is coming from ''the left of Max'', creating the physics-bending image of Sam holding the light that's casting his shadow ''up next to his shadow''.
Is there an issue? Send a MessageReason:
None


SpecialEffectsFailure: In "Beyond the Alley of the Dolls" the cutscene which plays when the duo first take the tunnel to [=BoscoTech=] has Sam lighting the way with a match, held in his right hand. While the light on the character models reflects this, their shadows are projected as though the light is coming from ''the left of Max'', creating the phyisics-bending image of Sam holding the light that's casting his shadow ''up next to his shadow''.

to:

SpecialEffectsFailure: In "Beyond the Alley of the Dolls" the cutscene which plays when the duo first take the tunnel to [=BoscoTech=] has Sam lighting the way with a match, held in his right hand. While the light on the character models reflects this, their shadows are projected as though the light is coming from ''the left of Max'', creating the phyisics-bending physics-bending image of Sam holding the light that's casting his shadow ''up next to his shadow''.
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Typo


SpecialEffectsFailure: In "Beyond the Alley of the Dolls" the cutscene which plays when the duo first take the tunnel to [=BoscoTech=] has Sam lighting the way with a match, held in his right hand. While the light on the caracter models reflects this, their shadows are projected as though the light is coming from ''the left of Max'', creating the phyisics-bending image of Sam holding the light that's casting his shadow ''up next to his shadow''.

to:

SpecialEffectsFailure: In "Beyond the Alley of the Dolls" the cutscene which plays when the duo first take the tunnel to [=BoscoTech=] has Sam lighting the way with a match, held in his right hand. While the light on the caracter character models reflects this, their shadows are projected as though the light is coming from ''the left of Max'', creating the phyisics-bending image of Sam holding the light that's casting his shadow ''up next to his shadow''.
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None


SpecialEffectsFailure: In "Beyond the Alley of the Dolls" the cutscene which plays when the duo first take the tunnel to [=BoscoTech=] has Sam lighting the way with a match, held in his right hand. While the light on the caracter models reflects this, their shadows are projected as though the light is coming from ''the left of Max'', creating the phyisics-bending image of Sam holding the light that's casting his shadow ''up to his shadow''.

to:

SpecialEffectsFailure: In "Beyond the Alley of the Dolls" the cutscene which plays when the duo first take the tunnel to [=BoscoTech=] has Sam lighting the way with a match, held in his right hand. While the light on the caracter models reflects this, their shadows are projected as though the light is coming from ''the left of Max'', creating the phyisics-bending image of Sam holding the light that's casting his shadow ''up next to his shadow''.
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SpecialEffectsFailure: In "Beyond the Alley of the Dolls" the cutscene which plays when the duo first take the tunnel to {BoscoTech} has Sam lighting the way with a match, held in his right hand. While the light on the caracter models reflects this, their shadows are projected as though the light is coming from ''the left of Max''.

to:

SpecialEffectsFailure: In "Beyond the Alley of the Dolls" the cutscene which plays when the duo first take the tunnel to {BoscoTech} [=BoscoTech=] has Sam lighting the way with a match, held in his right hand. While the light on the caracter models reflects this, their shadows are projected as though the light is coming from ''the left of Max''.Max'', creating the phyisics-bending image of Sam holding the light that's casting his shadow ''up to his shadow''.
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SpecialEffectsFailure: In "Beyond the Alley of the Dolls" the cutscene which plays when the duo first take the tunnel to {{BoscoTech}} has Sam lighting the way with a match, held in his right hand. While the light on the caracter models reflects this, their shadows are projected as though the light is coming from ''the left of Max''.

to:

SpecialEffectsFailure: In "Beyond the Alley of the Dolls" the cutscene which plays when the duo first take the tunnel to {{BoscoTech}} {BoscoTech} has Sam lighting the way with a match, held in his right hand. While the light on the caracter models reflects this, their shadows are projected as though the light is coming from ''the left of Max''.
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None


SpecialEffectsFailure: In "Beyond the Alley of the Dolls" the cutscene which plays when the duo first take the tunnel to BoscoTech has Sam lighting the way with a match, held in his right hand. While the light on the caracter models reflects this, their shadows are projected as though the light is coming from ''the left of Max''.

to:

SpecialEffectsFailure: In "Beyond the Alley of the Dolls" the cutscene which plays when the duo first take the tunnel to BoscoTech {{BoscoTech}} has Sam lighting the way with a match, held in his right hand. While the light on the caracter models reflects this, their shadows are projected as though the light is coming from ''the left of Max''.
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None

Added DiffLines:

SpecialEffectsFailure: In "Beyond the Alley of the Dolls" the cutscene which plays when the duo first take the tunnel to BoscoTech has Sam lighting the way with a match, held in his right hand. While the light on the caracter models reflects this, their shadows are projected as though the light is coming from ''the left of Max''.

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