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* ItsEasySoItSucks: The puzzles in "The City That Dares Not Sleep" when compared to the rest of the series. Most of the chapter takes place in limited areas with a limited set of items to interact with, and even fewer items you can actually pick up[[labelnote:*]]For instance: Once inside Max, you need a grand total of ''one thing'' to solve the puzzles that give you control of Max.[[/labelnote]], making most of the puzzles a simple matter of clicking scenery or talking to someone until something happens.
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* ItsEasySoItSucks: The puzzles in "The City That Dares Not Sleep" when compared to the rest of the series. Most of the chapter takes place in limited areas with a limited set of items to interact with, and even fewer items you can actually pick up[[labelnote:*]]For instance: Once inside Max, you need a grand total of ''one thing'' to solve the puzzles that give you control of Max.him.[[/labelnote]], making most of the puzzles a simple matter of clicking scenery or talking to someone until something happens.
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* ItsEasySoItSucks: The puzzles in "The City That Dares Not Sleep" when compared to the rest of the series. Most of the chapter takes place in limited areas with a limited set of items to interact with, and even fewer items you can actually pick up[[labelnote:*]]For instance: Once inside Max, you can pick up a grand total of ''one thing'', and that ''one'' thing is all you need to solve the puzzles that give you control of Max.[[/labelnote]], making most of the puzzles a simple matter of clicking scenery until something happens.
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* ItsEasySoItSucks: The puzzles in "The City That Dares Not Sleep" when compared to the rest of the series. Most of the chapter takes place in limited areas with a limited set of items to interact with, and even fewer items you can actually pick up[[labelnote:*]]For instance: Once inside Max, you can pick up need a grand total of ''one thing'', and that ''one'' thing is all you need thing'' to solve the puzzles that give you control of Max.[[/labelnote]], making most of the puzzles a simple matter of clicking scenery or talking to someone until something happens.
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** The way Giant Max smiles when he remembers the various places Sam leads him pushes him into this, as well.
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** The way Giant Max smiles when he remembers the various places Sam leads him pushes him into this, as well.well.
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** With a bit of Subversion: the nickname comes from the name of the file of the design when was first presented in the Private Forum by Telltale: ''sam_noir2 copy.jpg''
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* FanNickname: After his Film/DirtyHarry style makeover, Sam became [[http://www.telltalegames.com/community/blogs/id-630 Noir Sam.]] It's starting to verge on MemeticMutation.
** With a bit of Subversion: the nickname comes from the name of the file of the design when was first presented in the Private Forum by Telltale: ''sam_noir2 copy.jpg''
** [[spoiler:Maxthulu or Stitch Max]] for Max's [[spoiler:Transformation into an EldritchAbomination]] in the final episode.
** With a bit of Subversion: the nickname comes from the name of the file of the design when was first presented in the Private Forum by Telltale: ''sam_noir2 copy.jpg''
** [[spoiler:Maxthulu or Stitch Max]] for Max's [[spoiler:Transformation into an EldritchAbomination]] in the final episode.
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* MagnificentBastard: [[YMMV/SamAndMaxFreelancePolice Sam]].