History YMMV / RollercoasterTycoon

11th Sep '17 9:49:58 PM cookieman
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** Most of the Silver Group, the second-to-last group in RCT Classic, has a bunch of pesky scenarios at the beginning, such as Fiasco Forest and Pickle Park. However, as you go down, you'll see scenarios such as Pacifica (an easier version of Botany Breakers), Coaster Crazy (a "Build 10 Roller Coasters with a 6.00 Excitement Rating" scenario), and even two free-money scenarios back-to-back in the form of Extreme Heights (just build intense rides and keep your guests happy) and Lucky Lake (if you can work outside of the awkward pathway at the start, this scenario won't be a problem). However, the fun ends at Rainbow Summit, which is a park that forbids advertising and won't let you build above tree height.



* SchizophrenicDifficulty: In all scenario lists (especially those of the first game), the parks are roughly arranged in order of difficulty. However, we want to emphasize "''roughly''"; every level pack has at least a few scenarios that seem unusually easy or difficult for their position in the list. (Also see the entries for ThatOneLevel and BreatherLevel.)

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* SchizophrenicDifficulty: In all scenario lists (especially those of the first game), the parks are roughly arranged in order of difficulty. However, we want to emphasize "''roughly''"; every level pack has at least a few scenarios that seem unusually easy or difficult for their position in the list. (Also see the entries for ThatOneLevel and BreatherLevel.)) The same goes for RCT Classic, where even the second-to-last group, the Silver Group, has a surprisingly amount of BreatherLevel category scenarios, especially after dealing with the hell known as [[ThatOneLevel Fiasco Forest and Pickle Park]].



** Any and all instances of parks forbidding landscape changes, scenery removal, or building above tree height. Despite the first game having only two parks that do any of these things, Rainbow Valley and Harmonic Hills, there is a good reason they're both listed under ThatOneLevel. (Thank your lucky stars that no such parks show up in Loopy Landscapes, though that pack comes with its own problems.)

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** Any and all instances of parks forbidding landscape changes, scenery removal, or building above tree height. Despite the first game having only two parks that do any of these things, Rainbow Valley and Harmonic Hills, there is a good reason they're both listed under ThatOneLevel. (Thank your lucky stars that no such parks show up in Loopy Landscapes, though that pack comes with its own problems.)) Rainbow Summit in the second game shares Harmonic Hills's "tree height" restriction and forbids advertising, but thankfully lets you change the land and remove trees, allowing you to build underground as an advantage.



** Harmonic Hills gives you a tree covered area with restrictions on landscaping, scenery removal and building above said trees. Your ride selection is worst in the series; you don't even start with ''food''. Have fun fitting 1,200 guests in there.

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** Harmonic Hills gives you a tree covered area with restrictions on landscaping, scenery removal and building above said trees. Your ride selection is worst in the series; series (RCT Classic adds insult to injury and gives you an Air Powered Vertical Coaster at the start of the scenario); you don't even start with ''food''.''food or drinks''. Have fun fitting 1,200 guests in there.
8th Sep '17 4:58:44 PM cookieman
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** In terms of RCT Classic, there are several scenarios in the "Bronze" group (the 3rd to last group) that are quite tough to accomplish, including Frightmare Hills and Woodworm Park, plus several tough "build a roller coaster with this particular excitement rating" scenarios like Pleasure Island, Octagon Park, and Ghost Town (RCT 2). What's the very last scenario that follows all of these? Infernal Views (RCT 2), and it's just a basic "Build 10 Roller Coasters with an Excitement Rating of at least 6.00" and there's no land issues at all.

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** In terms of RCT Classic, there are several scenarios in the "Bronze" group (the 3rd to last group) that are quite tough to accomplish, accomplish (see ThatOneLevel and ScrappyMechanic), including Frightmare Hills and Woodworm Park, plus several tough "build a 10 roller coaster coasters with this particular excitement rating" rating and length" scenarios like Pleasure Island, Island (land space is difficult), Octagon Park, and Ghost Town (RCT 2). What's the very last scenario that follows all of these? Infernal Views (RCT 2), and it's just a basic "Build 10 Roller Coasters with an Excitement Rating of at least 6.00" and there's no land issues at all.
1st Sep '17 5:45:20 AM cookieman
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** Sprightly Park. You start with ''$250,000'' of debt, which means you will lose over $400 every month due to the huge loan. And there's more: The rides are very old, around 30 to 70 years old, which is a lot in ''RCT''. The only thing that will save you from the horrendous debt is the entry fee of the park, since the rides are old enough to not charge any fee at all. Good thing that this isn't in ''Loopy Landscapes'' (which ''prevents'' you from charging the park entry).

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** Sprightly Park. You start with ''$250,000'' of debt, which means you will lose over $400 every month due to the huge loan. And there's more: The rides are very old, around 30 to 70 years old, which is a lot in ''RCT''. The only thing that will save you from the horrendous debt is the entry fee (thankfully in RCT Classic, this is a Pay-to-Enter park) of the park, since the rides are old enough to not charge any fee at all. Good thing that this isn't in ''Loopy Landscapes'' (which ''prevents'' you from charging the park entry).
27th Aug '17 9:37:41 AM cookieman
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** Southern Sands from ''Loopy Landscapes'', hoo boy. You get two really good rollercoasters, a nice transport ride, tons of flat space and a nice pathing system. The problem? You get the double whammy of having a harder time getting guests and increasing the park rating on top of the goal of 2,300 guests in 4 years, the highest outside of infinite money parks. If you're not judicious about cycling guests in and out, keeping the ride tickets cheap and getting high excitement ratings on your rides, the guest count will stop growing, advertising and awards be damned.

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** Southern Sands from ''Loopy Landscapes'', hoo boy. You get two really good rollercoasters, a nice transport ride, tons of flat space and a nice pathing system. The problem? You get the double whammy of having a harder time getting guests and increasing the park rating on top of the goal of 2,300 guests in 4 years, the highest outside of infinite money parks.parks in the first game. If you're not judicious about cycling guests in and out, keeping the ride tickets cheap and getting high excitement ratings on your rides, the guest count will stop growing, advertising and awards be damned.


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** Amity Airfield (and to an extent) Fungus Woods are regarded as difficult, especially for their placements, for one particular reason - their absurdly high guest requirement in four years. Amity Airfield requires '''3,000''' guests in four years, while Fungus Woods requires 2,500. Fortunately for both parks, they have a giant amount of space that you can work with.
** For Amity Airfield, you start off with a lot of unnecessary paths and buildings (unless if you want lost guests) you can get rid of so you can get a lot of money at the start, but even then, you need to also use the time to start bringing guests in and making sure you have a consistent flow. A lot of the rides you have available are also air-themed, meaning that the roller coasters that you'll be building are generally very expensive along with providing rather high nausea ratings. You're gonna have to hire a ton of Handymen to make sure the paths are clean, as vomit is a very common concern here. You will also have to make sure that you constantly advertise too along with making sure that guests stay in. It's a pay-to-enter park, so Cash Machines will be really helpful here.
** Fungus Woods is 500 short, but the park itself gives you more of a disadvantage. Unlike Amity Airfield where you have a lot of paths you can sell, Fungus Woods has the opposite. It is full of trees, meaning that every time you try to construct something, you'll be paying a lot of money. Like Amity Airfield, the ride choices are limited ... but you have much less variety, as you can only work with old-fashion rides, similar to Woodworm Park.
21st Aug '17 6:58:54 PM cookieman
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** In terms of RCT Classic, there are several scenarios in the "Bronze" group (the 3rd to last group) that are quite tough to accomplish, including Frightmare Hills and Woodworm Park, plus several tough "build a roller coaster with this particular excitement rating" scenarios like Pleasure Island, Octagon Park, and Ghost Town (RCT 2). What's the very last scenario that follows all of these? Infernal Views (RCT 2), and it's just a basic "Build 10 Roller Coasters with an Excitement Rating of at least 6.00" and there's no land issues at all.
12th Aug '17 1:26:09 PM cookieman
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*** To add to this, you can design a Shuttle Loop or similar coaster and make about 1-3 extra ones as "racing" ones (you might need to borrow some loan money), increasing the Excitement rating. Add some In-Ride Photo Sections for some extra income, and guests will be paying about quite a bit for the ride, letting you easily repay your loan with no problem. However, you might have some harder luck if you're playing a scenario like "Gentle Glen" or "old-timer" scenarios like Woodworm Park.
6th Aug '17 8:22:09 AM cookieman
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** Guests refusing to leave the park happy, after having a great time and spending all their money. Instead of leaving and giving good propaganda, they remain and whine about not having enough money for anything, lowering their happiness and finally leaving the park hungry, thirsty, tired and unhappy. Leaving you with a bad reputation. (Fortunately rectified in ''[=RCT2=]'', where you could put in an ATM for them to use.

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** Guests refusing to leave the park happy, after having a great time and spending all their money. Instead of leaving and giving good propaganda, they remain and whine about not having enough money for anything, lowering their happiness and finally leaving the park hungry, thirsty, tired and unhappy. Leaving you with a bad reputation. (Fortunately rectified in ''[=RCT2=]'', where you could put in an ATM for them to use.use.
** Guests will ride underground/indoor tracked rides like crazy in the rain. However, if you were to do the same exact thing with an outdoor flat ride (like a Twist, Swinging Ship, or Ferris Wheel) and place it underground or build something over it (this wasn't possible in RCT1) ... guests still complain that they won't ride it while it's raining, even when the ride is completely unaffected by the rain otherwise.
4th Aug '17 5:46:08 PM cookieman
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** The G forces (specifically Vertical G's and Lateral G's) can become this if you're not careful on designing your ride. If you put way too many inversions on a ride or make a ride turn too fast on a curve (especially if it's unbanked), these can really contribute negatively to the overall Excitement of the ride, sending it to about the 2s, even if it's just one portion of the ride.
27th Jul '17 8:59:23 AM cookieman
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*** One must be very careful when designing and testing a water slide, as the speed of one is much different while testing as opposed to when guests actually ride on it. You have to keep your eye on the ride to make sure that the ride goes as safely as possible.



** The two expansion packs for the second game, Wacky Worlds and Time Twister, receive a lot of hatred by many communities. This may be due to the fact that the scenery is [[ArtShift out of place]] in the game or the lack of any true changes in gameplay. As a result, many players will avoid the expansions like the plague.

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** The two expansion packs for the second game, Wacky Worlds and Time Twister, receive a lot of hatred by many communities. This may be due to the fact that the scenery is [[ArtShift out of place]] in the game or the lack of any true changes in gameplay. As a result, many players will avoid the expansions like the plague. The fact that they're completely optional in RCT Classic is also worth mentioning, as most people will just avoid buying those.
18th Jul '17 8:36:19 PM Giantsgiants
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** Also from 3 is Box Office. It is quite difficult for a scenario assumed to be a beginner one (since it's unlocked from the get-go). The park you start off with is filled with litter and vomit. The [=VIP=] for this scenario is very fussy. One speck of litter and she's out the door and you fail. The tycoon objectives take the cake though. The [=VIP=] wants to ride a roller coaster with an excitement level of 7 ''but'' she won't go on anything with an intensity level above 4 or 5. Most of the prebuilt coasters are too intense for her, so you are left to build your own coaster, which is a pain with the monorail and movie scenery lying around. Oh yeah, the other tycoon objective is to maintain a park rating of 700 for three months. In this disaster of a park, your rating tends to ebb and flow unpredictably and maintaining a good rating is easier said than done.
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