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* FunnyMoments:
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* FunnyMoments:SugarWiki/FunnyMoments:
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-->'''Sore Winner Elf:''' You soooo stupid!
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** Despite coming on the heels of a tragic scene, there's the final boss [[spoiler:having the exact same death screen as you]].
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** This could be why [[spoiler:the fight with Neo Khidr forces you to wear glasses]]
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** This could be why [[spoiler:the fight with Neo Khidr forces you to wear glasses]]glasses]].
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** This could be why [[spoiler:the fight with Neo Khidr forces you to wear glasses]]
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Correction.
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** The Guardian of the Land of Darkness, Herodotus, could also qualify. The boss of The Maya, Ponce de Leon, takes a ''lot'' of coordination and luck to defeat, especially if you aren't playing as a magic-based class, as he lays fire traps down everywhere and constantly rams you for massive damage. Herotodus, on the other hand, is a [[GiantMook giant]] AsteroidsMonster, thus the HP/MP refilling strategy works especially well in his case. The pieces transform into Gravisors when defeated in their smallest form, but those are relatively easy to dodge considering you're already running around dodging the split slimes. Considering he's the boss of the most challenging area of the game, it's quite a letdown.
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** The Guardian of the Land of Darkness, Herodotus, could also qualify. The boss of The Maya, Ponce de Leon, takes a ''lot'' of coordination and luck to defeat, especially if you aren't playing as a magic-based class, as he lays fire traps down everywhere and constantly rams you for massive damage. Herotodus, Herodotus, on the other hand, is a [[GiantMook giant]] AsteroidsMonster, thus the HP/MP refilling strategy works especially well in his case. The pieces transform into Gravisors when defeated in their smallest form, appear whenever Herodotus gets split up, but those are relatively easy to dodge considering you're already running around dodging the split slimes. Considering he's the boss of the most challenging area of the game, it's quite a letdown.
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* The Fountain, the very last boss, has a crapload of health and can kill your character in 2-3 hits, but unlike any other bosses (who move in unpredictable patterns and/or send lots of mooks after you), his attacks are well-telegraphed and easy to dodge, so if you know what you're doing, killing him is only a matter of time.
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* The Fountain, the very last boss, has a crapload of health and can kill your character in 2-3 hits, but unlike any other bosses (who move in unpredictable patterns and/or send lots of mooks after you), his attacks are well-telegraphed and easy to dodge, so if you know what you're doing, killing him is only a matter of time.
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*** They don't. Every kid chosen comes from a pool of three, so if you play as a gay character, 'their' heirs are actually the children of their siblings.
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* ThatOneBoss: Khidr, the ''first'' boss of the game, is [[WakeUpCallBoss a pretty good introduction]] to what you're in for. His attacks could put {{Touhou}} to shame in terms of BulletHell, and dodging is next to impossible since he takes up more than half the screen.
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* ThatOneBoss: Khidr, the ''first'' boss of the game, is [[WakeUpCallBoss a pretty good introduction]] to what you're in for. His attacks could put {{Touhou}} VideoGame/{{Touhou}} to shame in terms of BulletHell, and dodging is next to impossible since he takes up more than half the screen.
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* ScrappyMechanic: Charon standing at the front of the castle and taking all your gold before entering is a nuisance and means you can't save up gold from multiple playthroughs. On the bright side, you can opt to downplay this by upgrading your manor such that you pay a portion of your gold.
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* ScrappyMechanic: Charon standing at the front of the castle and taking all your gold before entering is a nuisance and means you can't save up gold from multiple playthroughs. On the bright side, you can opt to downplay this by upgrading your manor such that you pay only a portion of your gold.
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*** By separating romance from marriage; they can marry the opposite gender to produce an heir, but the person you meet together with your children at the end of the game could be a seperate character who is the same gender you're romantically involved with.
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my bad the ending shows otherwise
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*** By separating romance from marriage; they can marry the opposite gender to produce an heir, but be romantically involved with another character who is the same gender.
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** Some of the Journal Entries have those moments too, including:
*** Lampshading on item drops from unusual places.
*** The writer's encounter with Booyan and his comment on him.
*** Lampshading on item drops from unusual places.
*** The writer's encounter with Booyan and his comment on him.
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* FunnyMoments:
** The Miserly Elf's name changes depending on whether you win or lose. If you win, he is renamed "Sore Loser Elf" or possibly "Cheapskate Elf". Losing results in "Sore Winner Elf" because of how he mocks you.
-->'''Sore Winner Elf:''' You soooo stupid!
** The Miserly Elf's name changes depending on whether you win or lose. If you win, he is renamed "Sore Loser Elf" or possibly "Cheapskate Elf". Losing results in "Sore Winner Elf" because of how he mocks you.
-->'''Sore Winner Elf:''' You soooo stupid!
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* AntiClimaxBoss: Alexander, the Forest Guardian. After the Castle Guardian subjected you to BulletHell the likes of which you hadn't seen, you're likely to be all hyped up for an epic confrontation... only to find that he attacks in a very simple and easily-dodged pattern. He does spawn mooks, but that makes him easier, not harder, since it means that you can use Vampire and Siphon gear to refill your HP and MP.
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* AntiClimaxBoss: AntiClimaxBoss:
** Alexander, the Forest Guardian. After the Castle Guardian subjected you to BulletHell the likes of which you hadn't seen, you're likely to be all hyped up for an epic confrontation... only to find that he attacks in a very simple and easily-dodged pattern. He does spawn mooks, but that makes him easier, not harder, since it means that you can use Vampire and Siphon gear to refill your HP and MP.
** Alexander, the Forest Guardian. After the Castle Guardian subjected you to BulletHell the likes of which you hadn't seen, you're likely to be all hyped up for an epic confrontation... only to find that he attacks in a very simple and easily-dodged pattern. He does spawn mooks, but that makes him easier, not harder, since it means that you can use Vampire and Siphon gear to refill your HP and MP.
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* FridgeLogic: How do gay characters produce heirs?
** Medieval turkey basters.
** They adopted. Or they're transgender.
** Again for Fridge Logic: it makes sense for Charon to always be in front of the castle, since he's a psychopomp and all that, but what about the Smith, the Enchantress and the Architect? Are they immortal? Are they descendents of a long line of [[IdenticalGrandson identical people]]? Are they personifications of their jobs?
** Medieval turkey basters.
** They adopted. Or they're transgender.
** Again for Fridge Logic: it makes sense for Charon to always be in front of the castle, since he's a psychopomp and all that, but what about the Smith, the Enchantress and the Architect? Are they immortal? Are they descendents of a long line of [[IdenticalGrandson identical people]]? Are they personifications of their jobs?
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* FridgeLogic: FridgeLogic:
** How do gay characters produce heirs?
** *** Medieval turkey basters.
** *** They adopted. Or they're transgender.
*** By separating romance from marriage; they can marry the opposite gender to produce an heir, but be romantically involved with another character who is the same gender.
**Again for Fridge Logic: it It makes sense for Charon to always be in front of the castle, since he's a psychopomp and all that, but what about the Smith, the Enchantress and the Architect? Are they immortal? Are they descendents of a long line of [[IdenticalGrandson identical people]]? Are they personifications of their jobs?
** How do gay characters produce heirs?
*** By separating romance from marriage; they can marry the opposite gender to produce an heir, but be romantically involved with another character who is the same gender.
**
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* GoddamnBats: The Fireball type enemies (Charite, Pyrite, Infernite) fall with just a swing or two, but they are a pain in the butt because they constantly move around the area, making them hard to strike.
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* GoddamnBats: GoddamnBats:
** The Fireball type enemies (Charite, Pyrite, Infernite) fall with just a swing or two, but they are a pain in the butt because they constantly move around the area, making them hard to strike.
** The Fireball type enemies (Charite, Pyrite, Infernite) fall with just a swing or two, but they are a pain in the butt because they constantly move around the area, making them hard to strike.
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* ScrappyMechanic: Charon standing at the front of the castle and taking all your gold before entering is a nuisance and means you can't save up gold from multiple playthroughs.
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* GoodBadBugs : Sometimes, getting lag from playing on older computers while your playing character has nearsightedness or farsightedness will prove very, VERY useful against Khidr and the projectile-spamming enemies.
* ScrappyMechanic: Charon standing at the front of the castle and taking all your gold before entering is a nuisance and means you can't save up gold from multiple playthroughs. On the bright side, you can opt to downplay this by upgrading your manor such that you pay a portion of your gold.
* ScrappyMechanic: Charon standing at the front of the castle and taking all your gold before entering is a nuisance and means you can't save up gold from multiple playthroughs. On the bright side, you can opt to downplay this by upgrading your manor such that you pay a portion of your gold.
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* ThatOneBoss:
** Khidr, the ''first'' boss of the game, is [[WakeUpCallBoss a pretty good introduction]] to what you're in for. His attacks could put {{Touhou}} to shame in terms of BulletHell, and dodging is next to impossible since he takes up more than half the screen.
** Khidr, the ''first'' boss of the game, is [[WakeUpCallBoss a pretty good introduction]] to what you're in for. His attacks could put {{Touhou}} to shame in terms of BulletHell, and dodging is next to impossible since he takes up more than half the screen.
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* ThatOneBoss:
**ThatOneBoss: Khidr, the ''first'' boss of the game, is [[WakeUpCallBoss a pretty good introduction]] to what you're in for. His attacks could put {{Touhou}} to shame in terms of BulletHell, and dodging is next to impossible since he takes up more than half the screen.
**
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** And on older computers, both nearsightedness and farsightedness will ruin the game with lag.
*** GoodBadBugs : ... Although it will prove very, VERY useful against Khidr and the projectile-spamming enemies.
*** GoodBadBugs : ... Although it will prove very, VERY useful against Khidr and the projectile-spamming enemies.
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** And on older computers, both nearsightedness and farsightedness will ruin the game with lag.
*** GoodBadBugs : ... Although it will prove very, VERY useful against Khidr and the projectile-spamming enemies.lag.
*** GoodBadBugs : ... Although it will prove very, VERY useful against Khidr and the projectile-spamming enemies.
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* ScrappyMechanic: Charon standing at the front of the castle and taking all your gold before entering is a nuisance and means you can't save up gold from multiple playthroughs.
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** Gigantism, due to the massively increased hurtbox making it incredibly hard to dodge projectiles up close.
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** Gigantism, due to the massively increased hurtbox making it incredibly hard to dodge projectiles up close. The only compensation is a greatly increased sword strike range.
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** They adopted. Or they're transgender.
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Neo Khidr and Alexander the IV are bonus bosses and those are expected to be harder than the normal bosses in the game, so they don\'t qualify as That One Bosses.
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** And then the December 2013 update brought us ''Neo'' Khidr. Take the original Khidr, make his bullets twice as fast and twice as strong, give his arena even ''less'' room to maneuver and dodge, and finally, imagine having to use a preset Spellsword every time you challenge it. Have fun.
** Alexander the IV is absolutely horrible. Was the original Alexander not annoying enough? Try fighting him in a tight spike-filled chamber on two tiny platforms, segregated by a wall of spikes! This is all on top of the massive amount of Angers, which turns it into miserable BulletHell. In addition, you're stuck with a Hokage that dies in three hits. The final boss is nowhere near as awful as this.
** Alexander the IV is absolutely horrible. Was the original Alexander not annoying enough? Try fighting him in a tight spike-filled chamber on two tiny platforms, segregated by a wall of spikes! This is all on top of the massive amount of Angers, which turns it into miserable BulletHell. In addition, you're stuck with a Hokage that dies in three hits. The final boss is nowhere near as awful as this.
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removed \'allegory for multi-generational wars\' and moved it to WMG
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*** GoodBadBugs : ... Although it will prove very, VERY useful against Khidr and the projectile-spamming enemies.
* For most players, the story ends up being forgotten pretty early on. It subtlety turns into an allegory for multi-generational conflicts where the descendents don't know what they are fighting for.
* For most players, the story ends up being forgotten pretty early on. It subtlety turns into an allegory for multi-generational conflicts where the descendents don't know what they are fighting for.
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*** GoodBadBugs : ... Although it will prove very, VERY useful against Khidr and the projectile-spamming enemies.
* For most players, the story ends up being forgotten pretty early on. It subtlety turns into an allegory for multi-generational conflicts where the descendents don't know what they are fighting for.enemies.
* For most players, the story ends up being forgotten pretty early on. It subtlety turns into an allegory for multi-generational conflicts where the descendents don't know what they are fighting for.
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Added \'allegory for mutli-generational conficts\'
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*** GoodBadBugs : ... Although it will prove very, VERY useful against Khidr and the projectile-spamming enemies.
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*** GoodBadBugs : ... Although it will prove very, VERY useful against Khidr and the projectile-spamming enemies.enemies.
* For most players, the story ends up being forgotten pretty early on. It subtlety turns into an allegory for multi-generational conflicts where the descendents don't know what they are fighting for.
* For most players, the story ends up being forgotten pretty early on. It subtlety turns into an allegory for multi-generational conflicts where the descendents don't know what they are fighting for.
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Put it in the wrong spot.
* ThatOneAchievement: Thanatophobia, which requires you to beat the game with less than fifteen deaths without using the architect.
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* ThatOneAchievement: Thanatophobia, which requires you to beat the game with less than fifteen deaths without using the architect.
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* ThatOneAchievement: Thanatophobia, which requires you to beat the game with less than fifteen deaths without using the architect.
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** Gigantism, due to the massively increased hurtbox making it incredibly hard to dodge projectiles up close.
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*** They might be 'a' rather than 'the', and [[IRejectYourReality your characters never paid enough attention to notice they're different people.]]
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** While several classes mess with your vision, Vertigo (flips the whole screen upside down and all words are spelled backwards) is so headache-inducing to make the game almost unplayable.
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** While several classes traits mess with your vision, Vertigo (flips the whole screen upside down and all words are spelled backwards) is so headache-inducing to make the game almost unplayable.
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* FridgeBrilliance: The Prince is essentially the classic {{Roguelike}} protagonist, clearing the dungeon in one life. How else would he have left a [[TitleDrop Rogue's Legacy]]?
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* FridgeBrilliance: The Prince is essentially the classic {{Roguelike}} protagonist, clearing the dungeon in one life. [[spoiler: How else would he have left a [[TitleDrop Rogue's Legacy]]?Legacy]]?]]
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* FridgeBrilliance: The Prince is essentially the classic {{Roguelike}} protagonist, clearing the dungeon in one life. How else would he have left a [[TitleDrop Rogue's Legacy]]?
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Please present all Complete Monster candidates in this thread.
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* CompleteMonster: [[spoiler: To sate his desire for immortality, the king not only willingly emptied his royal coffers (possibly destroying the economy), but he also sacrificed his family members in order to get to the fountain of youth.]]
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This ain\'t YMMV. Moving.
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* [[spoiler: ShootTheShaggyDog: In the process of trying to "save the king", all you've actually accomplished is putting the insane Johannes out of his misery, and likely only after generations of deadly failure. The Fountain is destroyed as well, meaning you don't even get the rewards of immortality since that's no longer useful for the king.]]
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** Again for Fridge Logic: it makes sense for Charon to always be in front of the castle, since he's a psychopomp and all that, but what about the Smith, the Enchantress and the Architect? Are they immortal? Are they descendents of a long line of [[IdenticalGrandson identical people]]? Are they personifications of their jobs?