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** To give some examples, the UsefulNotes/SuperNintendo version had a great techno track and graphics, but lacking everywhere else. The Genesis version had it worse thanks to its music quality (and the Game Gear version was even sloppier). The Amiga version, while great graphically, has no music at all, and comes on 13 floppy disks. You change multiple disks just getting past the intro - which, ''obviously,'' can't be skipped.

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** To give some examples, the UsefulNotes/SuperNintendo Platform/SuperNintendo version had a great techno track and graphics, but lacking everywhere else. The Genesis version had it worse thanks to its music quality (and the Game Gear version was even sloppier). The Amiga version, while great graphically, has no music at all, and comes on 13 floppy disks. You change multiple disks just getting past the intro - which, ''obviously,'' can't be skipped.
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** The arcade version left those animations found on the [=3DO=] in, as well as others that were not shown in the [=3DO=], as that was the version where every opponent is playable, and thus leading to different scenarios, such as the Sentry crushing the decapitated head of different opponents. For another instance, the Crusher has one unique animation where he snips off the loser's head, and even ''that'' has a variation if the opponent is the Sentry or the Military, where, after the loser's head is snipped off, the camera zooms in on the Crusher while he is looking at ''you''. And if that's not enough, the Supervisor has different ways of finishing off her opponents, such as kicking off the Military's head, or even ''shattering the upper half of the Sentry's body.'' Even then, if the Sentry is the one to win against the Supervisor, he shatters her entirely with a single spin kick, leading to a situation where in the cutscene that follows, she rises no worse for wear, but then shatters again.

to:

** The arcade version left those animations found on the [=3DO=] in, as well as others that were not shown in the [=3DO=], as that the arcade version was the version where every opponent is playable, and thus leading to different scenarios, such as the Sentry crushing the decapitated head of different opponents. For another instance, the Crusher has one unique animation where he snips off the loser's head, and even ''that'' has a variation if the opponent is the Sentry or the Military, where, after the loser's head is snipped off, the camera zooms in on the Crusher while he is looking at ''you''. And if that's not enough, the Supervisor has different ways of finishing off her opponents, such as kicking off the Military's head, or even ''shattering the upper half of the Sentry's body.'' Even then, if the Sentry is the one to win against the Supervisor, he shatters her entirely with a single spin kick, leading to a situation where in the cutscene that follows, she rises no worse for wear, but then shatters again.
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** The unreleased arcade version left those animations found on the [=3DO=] in, as well as others that were not shown in the [=3DO=], as that was the version where every opponent is playable, and thus leading to different scenarios, such as the Sentry crushing the decapitated head of different opponents. For another instance, the Crusher has one unique animation where he snips off the loser's head, and even ''that'' has a variation if the opponent is the Sentry or the Military, where, after the loser's head is snipped off, the camera zooms in on the Crusher while he is looking at ''you''. And if that's not enough, the Supervisor has different ways of finishing off her opponents, such as kicking off the Military's head, or even ''shattering the upper half of the Sentry's body.'' Even then, if the Sentry is the one to win against the Supervisor, he shatters her entirely with a single spin kick, leading to a situation where in the cutscene that follows, she rises no worse for wear, but then shatters again.

to:

** The unreleased arcade version left those animations found on the [=3DO=] in, as well as others that were not shown in the [=3DO=], as that was the version where every opponent is playable, and thus leading to different scenarios, such as the Sentry crushing the decapitated head of different opponents. For another instance, the Crusher has one unique animation where he snips off the loser's head, and even ''that'' has a variation if the opponent is the Sentry or the Military, where, after the loser's head is snipped off, the camera zooms in on the Crusher while he is looking at ''you''. And if that's not enough, the Supervisor has different ways of finishing off her opponents, such as kicking off the Military's head, or even ''shattering the upper half of the Sentry's body.'' Even then, if the Sentry is the one to win against the Supervisor, he shatters her entirely with a single spin kick, leading to a situation where in the cutscene that follows, she rises no worse for wear, but then shatters again.

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** The [=3DO=] ItsAWonderfulFailure [[https://youtu.be/tu8k-yjFhFM?t=4003 scenes]] can qualify as well. While some of them are mundane and even funny due to their SpecialEffectFailure and SoundtrackDissonance, a few stand out as being surprisingly shocking or gory - particularly in the EyeScream department. The game over screen has a ''[[ScareChord loud]]'' guitar riff, showing Cyborg go limp as his exposed eye ''rolls up in its socket'', while the Sentry's animation has him crushing Cyborg's decapitated head into scrap metal, ''crushing the eye within''. The Supervisor has this one as well, decapitating Cyborg and skewering his head in a surprisingly gory fashion and gouging out one eye. For some, the subpar [=CG=] of the cutscenes end up making these scenes even more unnerving. And the unreleased arcade version left those in, as well as others that were not shown in the [=3DO=], as that was the version where every opponent is playable, and thus leading to different scenarios, such as the Sentry crushing the decapitated head of different opponents. For another instance, the Crusher has one unique animation where he snips off the loser's head, and even ''that'' has a variation if the opponent is the Sentry or the Military, where, after the loser's head is snipped off, the camera zooms in on the Crusher while he is looking at ''you''. And if that's not enough, the Supervisor has different ways of finishing off her opponents, such as kicking off the Military's head, or even ''shattering the upper half of the Sentry's body.'' Even then, if the Sentry is the one to win against the Supervisor, he shatters her with a single spin kick, and in the cutscene that follows, she is somehow back together again, but then shatters again.

to:

** The [=3DO=] ItsAWonderfulFailure [[https://youtu.be/tu8k-yjFhFM?t=4003 scenes]] can qualify as well. While some of them are mundane and even funny due to their SpecialEffectFailure and SoundtrackDissonance, a few stand out as being surprisingly shocking or gory - particularly in the EyeScream department. The game over screen has a ''[[ScareChord loud]]'' guitar riff, showing Cyborg go limp as his exposed eye ''rolls up in its socket'', while the Sentry's animation has him crushing Cyborg's decapitated head into scrap metal, ''crushing the eye within''. The Supervisor has this one as well, decapitating Cyborg and skewering his head in a surprisingly gory fashion and gouging out one eye. For some, the subpar [=CG=] of the cutscenes end up making these scenes even more unnerving. And the unnerving.
** The
unreleased arcade version left those animations found on the [=3DO=] in, as well as others that were not shown in the [=3DO=], as that was the version where every opponent is playable, and thus leading to different scenarios, such as the Sentry crushing the decapitated head of different opponents. For another instance, the Crusher has one unique animation where he snips off the loser's head, and even ''that'' has a variation if the opponent is the Sentry or the Military, where, after the loser's head is snipped off, the camera zooms in on the Crusher while he is looking at ''you''. And if that's not enough, the Supervisor has different ways of finishing off her opponents, such as kicking off the Military's head, or even ''shattering the upper half of the Sentry's body.'' Even then, if the Sentry is the one to win against the Supervisor, he shatters her entirely with a single spin kick, and leading to a situation where in the cutscene that follows, she is somehow back together again, rises no worse for wear, but then shatters again.
Is there an issue? Send a MessageReason:
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** The [=3DO=] ItsAWonderfulFailure [[https://youtu.be/tu8k-yjFhFM?t=4003 scenes]] can qualify as well. While some of them are mundane and even funny due to their SpecialEffectFailure and SoundtrackDissonance, a few stand out as being surprisingly shocking or gory - particularly in the EyeScream department. The game over screen has a ''[[ScareChord loud]]'' guitar riff, showing Cyborg go limp as his exposed eye ''rolls up in its socket'', while the Sentry's animation has him crushing Cyborg's decapitated head into scrap metal, ''crushing the eye within''. The Supervisor has this one as well, decapitating Cyborg and skewering his head in a surprisingly gory fashion and gouging out one eye. For some, the subpar [=CG=] of the cutscenes end up making these scenes even more unnerving. And the unreleased arcade version left those in, as well as others that were not shown in the [=3DO=], as that was the version where every opponent is playable, and thus leading to different scenarios, such as the Sentry crushing the decapitated head of different opponents. For another instance, the Crusher has one unique animation where he snips off the loser's head, and even ''that'' has a variation if the opponent is the Sentry or the Military, where, after the loser's head is snipped off, the camera zooms in on the Crusher while he is looking at ''you''.

to:

** The [=3DO=] ItsAWonderfulFailure [[https://youtu.be/tu8k-yjFhFM?t=4003 scenes]] can qualify as well. While some of them are mundane and even funny due to their SpecialEffectFailure and SoundtrackDissonance, a few stand out as being surprisingly shocking or gory - particularly in the EyeScream department. The game over screen has a ''[[ScareChord loud]]'' guitar riff, showing Cyborg go limp as his exposed eye ''rolls up in its socket'', while the Sentry's animation has him crushing Cyborg's decapitated head into scrap metal, ''crushing the eye within''. The Supervisor has this one as well, decapitating Cyborg and skewering his head in a surprisingly gory fashion and gouging out one eye. For some, the subpar [=CG=] of the cutscenes end up making these scenes even more unnerving. And the unreleased arcade version left those in, as well as others that were not shown in the [=3DO=], as that was the version where every opponent is playable, and thus leading to different scenarios, such as the Sentry crushing the decapitated head of different opponents. For another instance, the Crusher has one unique animation where he snips off the loser's head, and even ''that'' has a variation if the opponent is the Sentry or the Military, where, after the loser's head is snipped off, the camera zooms in on the Crusher while he is looking at ''you''. And if that's not enough, the Supervisor has different ways of finishing off her opponents, such as kicking off the Military's head, or even ''shattering the upper half of the Sentry's body.'' Even then, if the Sentry is the one to win against the Supervisor, he shatters her with a single spin kick, and in the cutscene that follows, she is somehow back together again, but then shatters again.
Is there an issue? Send a MessageReason:
None


** The [=3DO=] ItsAWonderfulFailure [[https://youtu.be/tu8k-yjFhFM?t=4003 scenes]] can qualify as well. While some of them are mundane and even funny due to their SpecialEffectFailure and SoundtrackDissonance, a few stand out as being surprisingly shocking or gory - particularly in the EyeScream department. The game over screen has a ''[[ScareChord loud]]'' guitar riff, showing Cyborg go limp as his exposed eye ''rolls up in its socket'', while the Sentry's animation has him crushing Cyborg's decapitated head into scrap metal, ''crushing the eye within''. The Supervisor has this one as well, decapitating Cyborg and skewering his head in a surprisingly gory fashion and gouging out one eye. For some, the subpar [=CG=] of the cutscenes end up making these scenes even more unnerving. And the unreleased arcade version left those in, as well as others that were not shown in the [=3DO=], as that was the version where every opponent is playable, and thus leading to different scenarios, such as Sentry crushing the decapitated head of different opponents. For another instance, the Crusher has one unique animation where he snips off the loser's head, and even ''that'' has a variation if the opponent is Sentry or Military, where, after the loser's head is snipped off, the camera zooms in on the Crusher while he is looking at ''you''.

to:

** The [=3DO=] ItsAWonderfulFailure [[https://youtu.be/tu8k-yjFhFM?t=4003 scenes]] can qualify as well. While some of them are mundane and even funny due to their SpecialEffectFailure and SoundtrackDissonance, a few stand out as being surprisingly shocking or gory - particularly in the EyeScream department. The game over screen has a ''[[ScareChord loud]]'' guitar riff, showing Cyborg go limp as his exposed eye ''rolls up in its socket'', while the Sentry's animation has him crushing Cyborg's decapitated head into scrap metal, ''crushing the eye within''. The Supervisor has this one as well, decapitating Cyborg and skewering his head in a surprisingly gory fashion and gouging out one eye. For some, the subpar [=CG=] of the cutscenes end up making these scenes even more unnerving. And the unreleased arcade version left those in, as well as others that were not shown in the [=3DO=], as that was the version where every opponent is playable, and thus leading to different scenarios, such as the Sentry crushing the decapitated head of different opponents. For another instance, the Crusher has one unique animation where he snips off the loser's head, and even ''that'' has a variation if the opponent is the Sentry or the Military, where, after the loser's head is snipped off, the camera zooms in on the Crusher while he is looking at ''you''.
Is there an issue? Send a MessageReason:
None


** The [=3DO=] ItsAWonderfulFailure [[https://youtu.be/tu8k-yjFhFM?t=4003 scenes]] can qualify as well. While some of them are mundane and even funny due to their SpecialEffectFailure and SoundtrackDissonance, a few stand out as being surprisingly shocking or gory - particularly in the EyeScream department. The game over screen has a ''[[ScareChord loud]]'' guitar riff, showing Cyborg go limp as his exposed eye ''rolls up in its socket'', while the Sentry's animation has him crushing Cyborg's decapitated head into scrap metal, ''crushing the eye within''. The Supervisor has this one as well, decapitating Cyborg and skewering his head in a surprisingly gory fashion and gouging out one eye. For some, the subpar [=CG=] of the cutscenes end up making these scenes even more unnerving. And the unreleased arcade version left those in, as well as others that were not shown in the [=3DO=], as that was the version where every opponent is playable, and thus leading to different scenarios. For instance, the Crusher has one unique animation where he snips off the loser's head, and even ''that'' has a variation where after the loser's head is snipped off, the camera zooms in on the Crusher while he is looking at ''you''.

to:

** The [=3DO=] ItsAWonderfulFailure [[https://youtu.be/tu8k-yjFhFM?t=4003 scenes]] can qualify as well. While some of them are mundane and even funny due to their SpecialEffectFailure and SoundtrackDissonance, a few stand out as being surprisingly shocking or gory - particularly in the EyeScream department. The game over screen has a ''[[ScareChord loud]]'' guitar riff, showing Cyborg go limp as his exposed eye ''rolls up in its socket'', while the Sentry's animation has him crushing Cyborg's decapitated head into scrap metal, ''crushing the eye within''. The Supervisor has this one as well, decapitating Cyborg and skewering his head in a surprisingly gory fashion and gouging out one eye. For some, the subpar [=CG=] of the cutscenes end up making these scenes even more unnerving. And the unreleased arcade version left those in, as well as others that were not shown in the [=3DO=], as that was the version where every opponent is playable, and thus leading to different scenarios. scenarios, such as Sentry crushing the decapitated head of different opponents. For another instance, the Crusher has one unique animation where he snips off the loser's head, and even ''that'' has a variation where if the opponent is Sentry or Military, where, after the loser's head is snipped off, the camera zooms in on the Crusher while he is looking at ''you''.
Is there an issue? Send a MessageReason:
None


** The [=3DO=] ItsAWonderfulFailure [[https://youtu.be/tu8k-yjFhFM?t=4003 scenes]] can qualify as well. While some of them are mundane and even funny due to their SpecialEffectFailure and SoundtrackDissonance, a few stand out as being surprisingly shocking or gory - particularly in the EyeScream department. The game over screen has a ''[[ScareChord loud]]'' guitar riff, showing Cyborg go limp as his exposed eye ''rolls up in its socket'', while the Sentry's animation has him crushing Cyborg's decapitated head into scrap metal, ''crushing the eye within''. The Supervisor has this one as well, decapitating Cyborg and skewering his head in a surprisingly gory fashion and gouging out one eye. For some, the subpar [=CG=] of the cutscenes end up making these scenes even more unnerving. And the unreleased arcade version left those in, as well as others that were not shown in the [=3DO=], as that was the version where every opponent is playable, and thus leading to different scenarios. For instance, the Crusher has one unique animation where it snips off the loser's head, and even ''that'' has a variation where the camera zooms in on the Crusher while it is looking at ''you''.

to:

** The [=3DO=] ItsAWonderfulFailure [[https://youtu.be/tu8k-yjFhFM?t=4003 scenes]] can qualify as well. While some of them are mundane and even funny due to their SpecialEffectFailure and SoundtrackDissonance, a few stand out as being surprisingly shocking or gory - particularly in the EyeScream department. The game over screen has a ''[[ScareChord loud]]'' guitar riff, showing Cyborg go limp as his exposed eye ''rolls up in its socket'', while the Sentry's animation has him crushing Cyborg's decapitated head into scrap metal, ''crushing the eye within''. The Supervisor has this one as well, decapitating Cyborg and skewering his head in a surprisingly gory fashion and gouging out one eye. For some, the subpar [=CG=] of the cutscenes end up making these scenes even more unnerving. And the unreleased arcade version left those in, as well as others that were not shown in the [=3DO=], as that was the version where every opponent is playable, and thus leading to different scenarios. For instance, the Crusher has one unique animation where it he snips off the loser's head, and even ''that'' has a variation where after the loser's head is snipped off, the camera zooms in on the Crusher while it he is looking at ''you''.
Is there an issue? Send a MessageReason:
None


** The [=3DO=] ItsAWonderfulFailure [[https://youtu.be/tu8k-yjFhFM?t=4003 scenes]] can qualify as well. While some of them are mundane and even funny due to their SpecialEffectFailure and SoundtrackDissonance, a few stand out as being surprisingly shocking or gory - particularly in the EyeScream department. The game over screen has a ''[[ScareChord loud]]'' guitar riff, showing Cyborg go limp as his exposed eye ''rolls up in its socket'', while the Sentry's animation has him crushing Cyborg's decapitated head into scrap metal, ''crushing the eye within''. The Supervisor has this one as well, decapitating Cyborg and skewering his head in a surprisingly gory fashion and gouging out one eye. For some, the subpar [=CG=] of the cutscenes end up making these scenes even more unnerving.

to:

** The [=3DO=] ItsAWonderfulFailure [[https://youtu.be/tu8k-yjFhFM?t=4003 scenes]] can qualify as well. While some of them are mundane and even funny due to their SpecialEffectFailure and SoundtrackDissonance, a few stand out as being surprisingly shocking or gory - particularly in the EyeScream department. The game over screen has a ''[[ScareChord loud]]'' guitar riff, showing Cyborg go limp as his exposed eye ''rolls up in its socket'', while the Sentry's animation has him crushing Cyborg's decapitated head into scrap metal, ''crushing the eye within''. The Supervisor has this one as well, decapitating Cyborg and skewering his head in a surprisingly gory fashion and gouging out one eye. For some, the subpar [=CG=] of the cutscenes end up making these scenes even more unnerving. And the unreleased arcade version left those in, as well as others that were not shown in the [=3DO=], as that was the version where every opponent is playable, and thus leading to different scenarios. For instance, the Crusher has one unique animation where it snips off the loser's head, and even ''that'' has a variation where the camera zooms in on the Crusher while it is looking at ''you''.
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* ObviousBeta: While ''Rise'' is somewhat playable, and ''Rise 2'' being more so, there seems to be some unfinished elements of ''Rise 2'', such as certain characters not having certain animations, nor having said animations match up with their actions. The Necroborg is a blatant example of this.
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* HilariousInHindsight: The GameOver screen telling the player '''FORGET YOU''' comes off as a PrecisionFStrike nowadays thanks to Music/CeeLoGreen.
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** Supervisor can swiftly become this as nearly every single move she has is [[ThatOneAttack gigantic, disjointed and assured to take off between a third and HALF of your health bar in one hit.]] Due to her small size she can sometimes squeak out of the corner kicking cycle and retaliate in a flash, sometimes taking the entire round back from you in a blink.
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* SugarWiki/AwesomeMusic: The soundtrack was promoted with BlatantLies--Music/BrianMay's name was [[AdvertisedExtra mentioned prominently on the packaging]], but he only contributed one very short (but ''awesome'') tune for the game. The rest of the soundtrack wasn't even rock; it was techno by Richard Joseph. Yet interestingly enough, Joseph's tunes are actually quite good in their own right, and hold up quite well 16 years later. Check out [[https://www.youtube.com/watch?v=JoSNsVbkk_U Loader]], [[https://www.youtube.com/watch?v=MR4-bSOr05o Builder]], and [[https://www.youtube.com/watch?v=yWsOTG5Jnyc Supervisor]].

to:

* SugarWiki/AwesomeMusic: The soundtrack was promoted with BlatantLies--Music/BrianMay's name was [[AdvertisedExtra mentioned prominently on the packaging]], but he only contributed one very short (but ''awesome'') tune for the game. The rest of the soundtrack wasn't even rock; it was techno by Richard Joseph. Yet interestingly enough, Joseph's tunes are actually quite good in their own right, and hold up quite well 16 many years later. Check out [[https://www.youtube.com/watch?v=JoSNsVbkk_U Loader]], [[https://www.youtube.com/watch?v=MR4-bSOr05o Builder]], and [[https://www.youtube.com/watch?v=yWsOTG5Jnyc Supervisor]].



* OvershadowedByControversy: It's hard to talk about this game without mentioning the massive disconnect between its earliest review scores and the actual product's quality, which destroyed public trust in gaming magazines.

to:

* OvershadowedByControversy: It's hard to talk about this game without mentioning the massive disconnect between its earliest review scores and the actual product's quality, which destroyed public trust in British gaming magazines.
Is there an issue? Send a MessageReason:
None


* SugarWiki/AwesomeMusic: The soundtrack was promoted with BlatantLies--Music/BrianMay's name was mentioned prominently on the packaging, but he only contributed one very short (but ''awesome'') tune for the game. The rest of the soundtrack wasn't even rock; it was techno by Richard Joseph. Yet interestingly enough, Joseph's tunes are actually quite good in their own right, and hold up quite well 16 years later. Check out [[https://www.youtube.com/watch?v=JoSNsVbkk_U Loader]], [[https://www.youtube.com/watch?v=MR4-bSOr05o Builder]], and [[https://www.youtube.com/watch?v=yWsOTG5Jnyc Supervisor]].

to:

* SugarWiki/AwesomeMusic: The soundtrack was promoted with BlatantLies--Music/BrianMay's name was [[AdvertisedExtra mentioned prominently on the packaging, packaging]], but he only contributed one very short (but ''awesome'') tune for the game. The rest of the soundtrack wasn't even rock; it was techno by Richard Joseph. Yet interestingly enough, Joseph's tunes are actually quite good in their own right, and hold up quite well 16 years later. Check out [[https://www.youtube.com/watch?v=JoSNsVbkk_U Loader]], [[https://www.youtube.com/watch?v=MR4-bSOr05o Builder]], and [[https://www.youtube.com/watch?v=yWsOTG5Jnyc Supervisor]].

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lots of bashing on this page (understandable, but still)


* SugarWiki/FunnyMoments: The [[VeryFalseAdvertising very]] [[BlatantLies false]] [[NeverTrustATrailer Advertisement]], made even funnier if you watch the version [[SuspiciouslySpecificDenial totally non edited]] by WebVideo/PlayItBogart:
--> ''It's futuristic battle action, and [[ItsEasySoItSucks strategy as never before!]]'' ''Gamers play the role of the Cyborg, and take on droids [[ArtificialStupidity in order of their technical sophistication.]]'' ''In a cinematic 3D arena, with a full 360-degree freedom of movement, Rise Of The Robots features [[WhatTheFuAreYouDoing fighting moves conceived by a martial arts expert,]]'' ''And VR-inspired backgrounds, designed by an architect.'' ''It's the first'' ''[[FightingGame combat game]]'' ''to use artificial intelligence, for advance fighter complexity. Opponents actually learn from their mistakes, and read your moves, making strategic decisions down to the last microsecond.'' ''[[FakeDifficulty There's never been robot opponents this lethal!]]'' ''There's'' ''[[ThatOneBoss Crusher Droid]],'' ''Builder Droid,'' ''[[LightningBruiser Soldier Droid!]]'' ''And the most fearless end boss to ever face down a Cyborg, [[AnticlimaxBoss The Supervisor!]]'' ''Awesome five-round bouts and more than kick and punch.'' [[note]]'''Play It Bogart''': Yeah, there's also jumping.[[/note]]. ''Multiple rounds build drama and excitement as [[ItsEasySoItSucks Gamers sweat every swing, every move.]]'' ''Rise Of The Robots redefines the fighting genre, and raises the ante on Gamers,'' ''with a futuristic motif proven in focus groups. It's another breakthrough in interactive entertainment, from JVC!''.
* GameBreaker: Full of these.
** Most fights in single player can be won by just backing your opponent into a corner and kicking them to death.
* NightmareFuel: The [[https://www.youtube.com/watch?v=2PxaNER8f9Q Genesis game over music]].

to:

* SugarWiki/FunnyMoments: The [[VeryFalseAdvertising very]] [[BlatantLies false]] [[NeverTrustATrailer Advertisement]], made even funnier if you watch the version [[SuspiciouslySpecificDenial totally non edited]] by WebVideo/PlayItBogart:
--> ''It's futuristic battle action, and [[ItsEasySoItSucks strategy as never before!]]'' ''Gamers play the role of the Cyborg, and take on droids [[ArtificialStupidity in order of their technical sophistication.]]'' ''In a cinematic 3D arena, with a full 360-degree freedom of movement, Rise Of The Robots features [[WhatTheFuAreYouDoing fighting moves conceived by a martial arts expert,]]'' ''And VR-inspired backgrounds, designed by an architect.'' ''It's the first'' ''[[FightingGame combat game]]'' ''to use artificial intelligence, for advance fighter complexity. Opponents actually learn from their mistakes, and read your moves, making strategic decisions down to the last microsecond.'' ''[[FakeDifficulty There's never been robot opponents this lethal!]]'' ''There's'' ''[[ThatOneBoss Crusher Droid]],'' ''Builder Droid,'' ''[[LightningBruiser Soldier Droid!]]'' ''And the most fearless end boss to ever face down a Cyborg, [[AnticlimaxBoss The Supervisor!]]'' ''Awesome five-round bouts and more than kick and punch.'' [[note]]'''Play It Bogart''': Yeah, there's also jumping.[[/note]]. ''Multiple rounds build drama and excitement as [[ItsEasySoItSucks Gamers sweat every swing, every move.]]'' ''Rise Of The Robots redefines the fighting genre, and raises the ante on Gamers,'' ''with a futuristic motif proven in focus groups. It's another breakthrough in interactive entertainment, from JVC!''.
* GameBreaker: Full of these.
**
Most fights in single player can be won by just backing your opponent into a corner and kicking them to death.
* NightmareFuel: NightmareFuel:
**
The [[https://www.youtube.com/watch?v=2PxaNER8f9Q Genesis game over music]].



* SoBadItsGood: The first game. Heavy controls, shallow gameplay, broken multiplayer, the characters were well detailed but feel like they were copied and pasted over the colorful yet lifeless backgrounds. And despite all that, it's a pretty fun-to-play game, as seeing how the [[ArtificialStupidity lame AI]] backs off to the corner and waits for the player to kick it to death is hilarious. The techno music of the SNES version is pretty catchy (despite not being by Music/BrianMay), and the cinematics introducing the droids (Again, in the SNES version) are surprisingly well done and spectacular.
* SurprisinglyImprovedSequel: ''Rise 2: Resurrection'' had a much wider range of characters, more moves for each, somewhat improved controls, and a number of other fixes. It was actually ''playable.'' On top of that, you can freely pick your characters this time. Unfortunately, it was still a very dull, uninteresting fighter, and wasn't good enough to get over the bad memories of the first.
** To add to this: If you are playing the single player game, the game forces you to fight through every single character, with a limited amount of continues, just to get the [[AWinnerIsYou same ending, regardless of your character.]]

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* SoBadItsGood: The first game. Heavy controls, shallow gameplay, broken multiplayer, the characters were well detailed but feel like they were copied and pasted over the colorful yet lifeless backgrounds. And despite all that, it's a pretty fun-to-play game, as seeing how the [[ArtificialStupidity lame AI]] AI backs off to the corner and waits for the player to kick it to death is hilarious. The techno music of the SNES version is pretty catchy (despite not being by Music/BrianMay), and the cinematics introducing the droids (Again, in the SNES version) are surprisingly well done and spectacular.
* SurprisinglyImprovedSequel: ''Rise 2: Resurrection'' had a much wider range of characters, more moves for each, somewhat improved controls, and a number of other fixes. It was actually ''playable.'' On top of that, you can freely pick your characters this time. Unfortunately, it was still a very dull, uninteresting fighter, and wasn't good enough to get over the bad memories of the first.
** To add to this: If you are playing the single player game, the game forces you to fight through every single character, with a limited amount of continues, just to get the [[AWinnerIsYou same ending, regardless of your character.]]
first.
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* OvershadowedByControversy: It's hard to talk about this game without mentioning the massive disconnect between its review scores and the actual product's quality, which destroyed public trust in gaming magazines.

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* OvershadowedByControversy: It's hard to talk about this game without mentioning the massive disconnect between its earliest review scores and the actual product's quality, which destroyed public trust in gaming magazines.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


** The [=3DO=] ItsAWonderfulFailure [[https://youtu.be/tu8k-yjFhFM?t=4003 scenes]] can qualify as well. While some of them are mundane and even funny due to their SpecialEffectFailure and SoundtrackDissonance, a few stand out as being surprisingly shocking or gory - particularly in the EyeScream department. The game over screen has a ''[[ScareChord loud]]'' guitar riff, showing Cyborg go limp as his exposed eye ''rolls up in its socket'', while the Sentry's animation has him crushing Cyborg's decapitated head into scrap metal, ''crushing the eye within''. The Supervisor has this one as well, decapitating Cyborg and skewering his head in a surprisingly gory fashion and gouging out one eye. For some, the subpar [=CG=] of the cutscenes end up making these scenes even more unnerving, falling smack-dab into the UncannyValley.

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** The [=3DO=] ItsAWonderfulFailure [[https://youtu.be/tu8k-yjFhFM?t=4003 scenes]] can qualify as well. While some of them are mundane and even funny due to their SpecialEffectFailure and SoundtrackDissonance, a few stand out as being surprisingly shocking or gory - particularly in the EyeScream department. The game over screen has a ''[[ScareChord loud]]'' guitar riff, showing Cyborg go limp as his exposed eye ''rolls up in its socket'', while the Sentry's animation has him crushing Cyborg's decapitated head into scrap metal, ''crushing the eye within''. The Supervisor has this one as well, decapitating Cyborg and skewering his head in a surprisingly gory fashion and gouging out one eye. For some, the subpar [=CG=] of the cutscenes end up making these scenes even more unnerving, falling smack-dab into the UncannyValley.unnerving.
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--> ''It's futuristic battle action, and [[ItsEasySoItSucks strategy as never before!]]'' ''Gamers play the role of the Cyborg, and take on droids [[ArtificialStupidity in order of their technical sophistication.]]'' ''In a cinematic 3D arena, with a full 360-degree freedom of movement, Rise Of The Robots features [[WhatTheFuAreYouDoing fighting moves conceived by a martial arts expert,]]'' ''And VR-inspired backgrounds, designed by an architect.'' ''It's the first'' ''[[FightingGame combat game]]'' ''to use artificial intelligence, for advance fighter complexity. Opponents actually learn from their mistakes, and read your moves, making strategic decisions down to the last microsecond.'' ''[[FakeDifficulty There's never been robot opponents this lethal!]]'' ''There's'' ''[[ThatOneBoss Crusher Droid]],'' ''[[EverythingIsBetterWithMonkeys Builder Droid]],'' ''[[LightningBruiser Soldier Droid!]]'' ''And the most fearless end boss to ever face down a Cyborg, [[AnticlimaxBoss The Supervisor!]]'' ''Awesome five-round bouts and more than kick and punch.'' [[note]]'''Play It Bogart''': Yeah, there's also jumping.[[/note]]. ''Multiple rounds build drama and excitement as [[ItsEasySoItSucks Gamers sweat every swing, every move.]]'' ''Rise Of The Robots redefines the fighting genre, and raises the ante on Gamers,'' ''with a futuristic motif proven in focus groups. It's another breakthrough in interactive entertainment, from JVC!''.

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--> ''It's futuristic battle action, and [[ItsEasySoItSucks strategy as never before!]]'' ''Gamers play the role of the Cyborg, and take on droids [[ArtificialStupidity in order of their technical sophistication.]]'' ''In a cinematic 3D arena, with a full 360-degree freedom of movement, Rise Of The Robots features [[WhatTheFuAreYouDoing fighting moves conceived by a martial arts expert,]]'' ''And VR-inspired backgrounds, designed by an architect.'' ''It's the first'' ''[[FightingGame combat game]]'' ''to use artificial intelligence, for advance fighter complexity. Opponents actually learn from their mistakes, and read your moves, making strategic decisions down to the last microsecond.'' ''[[FakeDifficulty There's never been robot opponents this lethal!]]'' ''There's'' ''[[ThatOneBoss Crusher Droid]],'' ''[[EverythingIsBetterWithMonkeys Builder Droid]],'' ''Builder Droid,'' ''[[LightningBruiser Soldier Droid!]]'' ''And the most fearless end boss to ever face down a Cyborg, [[AnticlimaxBoss The Supervisor!]]'' ''Awesome five-round bouts and more than kick and punch.'' [[note]]'''Play It Bogart''': Yeah, there's also jumping.[[/note]]. ''Multiple rounds build drama and excitement as [[ItsEasySoItSucks Gamers sweat every swing, every move.]]'' ''Rise Of The Robots redefines the fighting genre, and raises the ante on Gamers,'' ''with a futuristic motif proven in focus groups. It's another breakthrough in interactive entertainment, from JVC!''.
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* OvershadowedByControversy: It's hard to talk about this game without mentioning the massive disconnect between its review scores and the actual product's quality, which destroyed public trust in gaming magazines.
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** To add to this: If you are playing the single player game, the game forces you to fight through every single character, with a limited amount of continues, just to get the [[AWinnerIsYou same ending, regardless of the character you played as.]]

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** To add to this: If you are playing the single player game, the game forces you to fight through every single character, with a limited amount of continues, just to get the [[AWinnerIsYou same ending, regardless of the character you played as.your character.]]

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** To give some examples, the UsefulNotes/SuperNintendo version had a great techno track and graphics, but lacking everywhere else. The genesis version had it worse thanks to it's music quality. The Amiga version, while great graphically, has no music at all, and comes on 13 floppy disks. You change multiple disks just getting past the intro - which, ''obviously,'' can't be skipped.

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** To give some examples, the UsefulNotes/SuperNintendo version had a great techno track and graphics, but lacking everywhere else. The genesis Genesis version had it worse thanks to it's its music quality.quality (and the Game Gear version was even sloppier). The Amiga version, while great graphically, has no music at all, and comes on 13 floppy disks. You change multiple disks just getting past the intro - which, ''obviously,'' can't be skipped.


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** The [=3DO=] really has it all: No music, wonky controls, cheating AI, the aforementioned {{Padding}}, and it hard locks on the title screen after a Game Over.
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* {{Padding}}: The [=3DO=] port forces you to fight the first three opponents twice for no reason other than to extend the game's length.

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