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Changed line(s) 13 (click to see context) from:
** The Leech Queen is infuriating because players have to snipe its moving, minuscule weakspot to either stagger it (first phase) or make it vulnerable (second phase). Fail and it lunges at you, causing damage and reverting any progress that had been made. The battle can be trivialized with the Grenade Launcher, but ammo is so scarce you will probably have to stick with machine gun or handgun rounds for most of it.
to:
** The Leech Queen is infuriating because players have the player has to snipe its moving, minuscule weakspot to either stagger it (first phase) or make it vulnerable (second phase). Fail and it lunges at you, causing damage and reverting any progress that had been made. The battle can be trivialized with the Grenade Launcher, but ammo is so scarce you will probably have to stick with machine gun or handgun rounds for most of it.
Changed line(s) 15 (click to see context) from:
** T.A.L.O.S., particularly with its second form's abundance of Press X to Not Die attacks, has major irritation potential.
to:
** T.A.L.O.S., particularly with its second form's abundance of Press X to Not Die PressXToNotDie attacks, has major irritation potential.
Is there an issue? Send a MessageReason:
They are the protagonists of the game's first arc. By definition, only minor characters with little to no importance to the plot can be Ensemble Darkhorses.
Deleted line(s) 7 (click to see context) :
** Rebecca and Billy Coen both have a go in the ''VideoGame/ResidentEvil0'' scenario.
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Changed line(s) 11 (click to see context) from:
* OneSceneWonder: Ada and HUNK, two [[EnsembleDarkhorse Ensemble Darkhorses]] from the fan favorite VideoGame/ResidentEvil2, are only playable for one chapter each.
to:
* OneSceneWonder: Ada and HUNK, two [[EnsembleDarkhorse Ensemble Darkhorses]] {{Ensemble Darkhorse}}s from the fan favorite VideoGame/ResidentEvil2, ''VideoGame/ResidentEvil2'', are only playable for one chapter each.
Changed line(s) 18 (click to see context) from:
* TheyWastedAPerfectlyGoodCharacter: Nemesis was the highlight of VideoGame/ResidentEvil3Nemesis, right down to the game's name. Here it only shows up for a single chapter and doesn't even get to go OneWingedAngel before being unceremoniously killed by Jill and Carlos in a rather underwhelming boss fight.
to:
* TheyWastedAPerfectlyGoodCharacter: Nemesis was the highlight of VideoGame/ResidentEvil3Nemesis, ''VideoGame/ResidentEvil3Nemesis'', right down to the game's name. Here it title. Here, he only shows up for a single chapter and doesn't even get to go OneWingedAngel before being unceremoniously killed by Jill and Carlos in a rather underwhelming boss fight.
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None
Added DiffLines:
* OneSceneWonder: Ada and HUNK, two [[EnsembleDarkhorse Ensemble Darkhorses]] from the fan favorite VideoGame/ResidentEvil2, are only playable for one chapter each.
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None
Added DiffLines:
** The Leech Queen is infuriating because players have to snipe its moving, minuscule weakspot to either stagger it (first phase) or make it vulnerable (second phase). Fail and it lunges at you, causing damage and reverting any progress that had been made. The battle can be trivialized with the Grenade Launcher, but ammo is so scarce you will probably have to stick with machine gun or handgun rounds for most of it.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TheyWastedAPerfectlyGoodCharacter: Nemesis was the highlight of VideoGame/ResidentEvil3Nemesis, right down to the game's name. Here it only shows up for a single chapter and doesn't even get to go OneWingedAngel before being unceremoniously killed by Jill and Carlos in a rather underwhelming boss fight.
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None
Changed line(s) 6,7 (click to see context) from:
** Richard Aiken was one from the original game is featured in a chapter as a NPC partner for one of Rebecca Chambers' segments and receives a little bit of a tragic background reasoning for joining S.T.A.R.S.
** Rebecca and Billy Coen both get a go in the ''VideoGame/ResidentEvil0'' scenario and the fans to this day desperately await the day they will come back in another title in the main storyline of the series.
** Rebecca and Billy Coen both get a go in the ''VideoGame/ResidentEvil0'' scenario and the fans to this day desperately await the day they will come back in another title in the main storyline of the series.
to:
** Richard Aiken was one from the original game is featured in a chapter as a NPC partner for one of Rebecca Chambers' segments and receives a little bit of a tragic background reasoning for joining S.T.A.R.S.
** Rebecca and Billy Coen bothget have a go in the ''VideoGame/ResidentEvil0'' scenario and the fans to this day desperately await the day they will come back in another title in the main storyline of the series. scenario.
** Rebecca and Billy Coen both
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Changed line(s) 10 (click to see context) from:
* NewerThanTheyThink: ''The Umbrella Chronicles'' was actually the first game with Creator/DCDouglas voicing Albert Wesker.
to:
* NewerThanTheyThink: OlderThanTheyThink: ''The Umbrella Chronicles'' was actually the first game with Creator/DCDouglas voicing Albert Wesker.
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None
Changed line(s) 10,11 (click to see context) from:
* NewerThanTheyThink: ''The Umbrella Chronicles'' was actually the first game with Creator/DCDouglas voicing Wesker.
* ScrappyMechanic: The player must replay certain levels and score an A rank in order to unlock the final level, adding an unnecessary layer of padding in the eyes of many. This was removed in ''The Darkside Chronicles''.
* ScrappyMechanic: The player must replay certain levels and score an A rank in order to unlock the final level, adding an unnecessary layer of padding in the eyes of many. This was removed in ''The Darkside Chronicles''.
to:
* NewerThanTheyThink: ''The Umbrella Chronicles'' was actually the first game with Creator/DCDouglas voicing Albert Wesker.
* ScrappyMechanic: The player must replay certain levels and score an A rank in order to unlock the final level, adding an unnecessary layer of padding in the eyes of many. This was removed in''The ''[[VideoGame/ResidentEvilTheDarksideChronicles The Darkside Chronicles''.Chronicles]]''.
* ScrappyMechanic: The player must replay certain levels and score an A rank in order to unlock the final level, adding an unnecessary layer of padding in the eyes of many. This was removed in
Changed line(s) 15 (click to see context) from:
* ThatOneLevel: Umbrella's End Chapter 2. The once-per-level life spray is not in an immediately obvious location, and herbs are not positioned very intelligently (showered in them when you don't need them, nothing but ammo and more goddamned Hunters when you do).
to:
* ThatOneLevel: Umbrella's End Chapter 2. The once-per-level life spray First Aid Spray is not in an immediately obvious location, and herbs are not positioned very intelligently (showered in them when you don't need them, nothing but ammo and more goddamned Hunters when you do).intelligently.
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None
Changed line(s) 7 (click to see context) from:
** Rebecca and Billy Coen both get a go in the ''VideoGame/ResidentEvil0'' scenario and the fans to this day desperately await the day they will main another title in the main storyline of the series.
to:
** Rebecca and Billy Coen both get a go in the ''VideoGame/ResidentEvil0'' scenario and the fans to this day desperately await the day they will main come back in another title in the main storyline of the series.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
** Rebecca and Bill Coen both get a go in the ''VideoGame/ResidentEvil0'' scenario and the fans to this day desperately await the day they will main another title in the main storyline of the series.
to:
** Rebecca and Bill Billy Coen both get a go in the ''VideoGame/ResidentEvil0'' scenario and the fans to this day desperately await the day they will main another title in the main storyline of the series.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
** Hunters too: ''big'', agile, fast, and fond of leaping attacks.
* EnsembleDarkhorse: Fan favorite [[VideoGame/ResidentEvil2 HUNK]] is back and gets his own chapter in the game which is like an updated version of ''The 4th Survivor''. He also gets some very memorable lines in the game as well.
* EnsembleDarkhorse: Fan favorite [[VideoGame/ResidentEvil2 HUNK]] is back and gets his own chapter in the game which is like an updated version of ''The 4th Survivor''. He also gets some very memorable lines in the game as well.
to:
** Hunters too: are ''big'', agile, fast, and fond of leaping attacks.
*EnsembleDarkhorse: EnsembleDarkhorse:
** Fan favorite [[VideoGame/ResidentEvil2 HUNK]] is back and gets his own chapter in the game which is like an updated version of ''The 4th Survivor''. He also gets some very memorable lines in the game as well.
*
** Fan favorite [[VideoGame/ResidentEvil2 HUNK]] is back and gets his own chapter in the game which is like an updated version of ''The 4th Survivor''. He also gets some very memorable lines in the game as well.
Changed line(s) 10 (click to see context) from:
* ScrappyMechanic: The player must replay certain levels and score an A rank in order to unlock the final level, adding an unnecessary layer of padding in the eyes of many. Thankfully removed in ''The Darkside Chronicles''.
to:
* ScrappyMechanic: The player must replay certain levels and score an A rank in order to unlock the final level, adding an unnecessary layer of padding in the eyes of many. Thankfully This was removed in ''The Darkside Chronicles''.
Changed line(s) 13 (click to see context) from:
** T.A.L.O.S., particularly with its second form's abundance of Press X To Not Die attacks, has major irritation potential.
to:
** T.A.L.O.S., particularly with its second form's abundance of Press X To to Not Die attacks, has major irritation potential.
Changed line(s) 15 (click to see context) from:
----
to:
----
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Changed line(s) 9 (click to see context) from:
* NewerThanTheyThink: ''The Umbrella Chronicles'' was actually the first game with Creator/DCDouglas voicing Wesker.
to:
* NewerThanTheyThink: ''The Umbrella Chronicles'' was actually the first game with Creator/DCDouglas voicing Wesker. Wesker.
* ScrappyMechanic: The player must replay certain levels and score an A rank in order to unlock the final level, adding an unnecessary layer of padding in the eyes of many. Thankfully removed in ''The Darkside Chronicles''.
* ScrappyMechanic: The player must replay certain levels and score an A rank in order to unlock the final level, adding an unnecessary layer of padding in the eyes of many. Thankfully removed in ''The Darkside Chronicles''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
* NewerThanTheyThink: ''The Umbrella Chronicles'' was actually the first game with DCDouglas voicing Wesker.
to:
* NewerThanTheyThink: ''The Umbrella Chronicles'' was actually the first game with DCDouglas Creator/DCDouglas voicing Wesker.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,7 (click to see context) from:
* EnsembleDarkhorse: Fan favorite [[VideoGame/ResidentEvil2 HUNK]] is back and gets his own chapter in the game which is like an updated and better graphics version of "The 4th Survivor". He also gets some very memorable lines in the game as well.
** Richard Aiken was one from the original game is featured in a chapter as a NPC partner for one of Rebecca Chamber's segments and receives a little bit of a tragic background reasoning for joining S.T.A.R.S. He was largely thanks the the remake of the first game, but it's official now in that Richard Aiken is officially the series's {{Woobie}}
** Rebecca and Bill Coen both get a go in the VideoGame/ResidentEvil0 segment and the fans to this day desperately await the day they will main another title in the main storyline of the series.
* GoddamnedBats: The leeches in '"Train Derailment, small spiders in Mansion Incident and the roaches in Raccoon's Destruction have the potential to be like this but only a small number of them actually attack, they cause no damage unless you leave them on, and can be removed with a simple swipe of the knife. It's mainly if you're overwhelmed by other enemies at the same time that they become annoying. Played straight with the crows.
** Richard Aiken was one from the original game is featured in a chapter as a NPC partner for one of Rebecca Chamber's segments and receives a little bit of a tragic background reasoning for joining S.T.A.R.S. He was largely thanks the the remake of the first game, but it's official now in that Richard Aiken is officially the series's {{Woobie}}
** Rebecca and Bill Coen both get a go in the VideoGame/ResidentEvil0 segment and the fans to this day desperately await the day they will main another title in the main storyline of the series.
* GoddamnedBats: The leeches in '"Train Derailment, small spiders in Mansion Incident and the roaches in Raccoon's Destruction have the potential to be like this but only a small number of them actually attack, they cause no damage unless you leave them on, and can be removed with a simple swipe of the knife. It's mainly if you're overwhelmed by other enemies at the same time that they become annoying. Played straight with the crows.
to:
* EnsembleDarkhorse: Fan favorite [[VideoGame/ResidentEvil2 HUNK]] is back and gets his own chapter in the game which is like an updated and better graphics version of "The ''The 4th Survivor".Survivor''. He also gets some very memorable lines in the game as well.
** Richard Aiken was one from the original game is featured in a chapter as a NPC partner for one of RebeccaChamber's Chambers' segments and receives a little bit of a tragic background reasoning for joining S.T.A.R.S. He was largely thanks the the remake of the first game, but it's official now in that Richard Aiken is officially the series's {{Woobie}}
S.
** Rebecca and Bill Coen both get a go in theVideoGame/ResidentEvil0 segment ''VideoGame/ResidentEvil0'' scenario and the fans to this day desperately await the day they will main another title in the main storyline of the series.
* GoddamnedBats: The leeches in'"Train Train Derailment, small spiders in Mansion Incident and the roaches in Raccoon's Destruction have the potential to be like this but this. However, only a small number of them actually attack, in which they cause no damage unless you leave them on, and can be removed with a simple swipe of the knife. It's mainly if you're overwhelmed by other enemies at the same time that they become annoying. Played straight with the crows.
** Richard Aiken was one from the original game is featured in a chapter as a NPC partner for one of Rebecca
** Rebecca and Bill Coen both get a go in the
* GoddamnedBats: The leeches in
Changed line(s) 9 (click to see context) from:
* NewerThanTheyThink: ''Umbrella Chronicles'' was actually the first game with DCDouglas voicing Wesker.
to:
* NewerThanTheyThink: ''Umbrella ''The Umbrella Chronicles'' was actually the first game with DCDouglas voicing Wesker.
Changed line(s) 12 (click to see context) from:
** T-A.L.O.S, particularly with its second form's abundance of Press X To Not Die attacks, has major irritation potential.
to:
** T-A.T.A.L.O.S, S., particularly with its second form's abundance of Press X To Not Die attacks, has major irritation potential.
Is there an issue? Send a MessageReason:
None
Changed line(s) 8,19 (click to see context) from:
* {{Narm}}:
** After Plant 42 has lobbed acid at Chris and Jill and lashed out at them with its vines:
-->'''Chris:''' Be careful, [[CaptainObvious I'm sure it's dangerous]].
** The last part of the second level and almost all of the third level of Raccoon's Destruction thanks to weird dialogue and programming errors. The last part of the second level is running from a group of Hunters in a dark corridor, and during it, Carlos proclaims he won't let anything bad happen to Jill. When the level ends he suddenly shoouts "We're screwed!" as it fades out. But depending on how well you do, he can shout "We're screwed!" practically a few seconds after he heroically proclaims to protect Jill.
** As for the third level? Well first off, when Carlos and Jill hide from Nemesis inside the morgue (And summarily gun down an army of zombies thanks to making the stupid decision to hide in a frigging morgue during a ZombieApocalypse), they both step out to an empty corridor, leading to Jill randomly saying "I think so too." And no, Carlos says absolutely nothing to indicate that the coast was clear (He didn't need to) yet Jill just randomly spouts that out with no context whatsoever.
** THEN when Carlos and Jill are running around the Front Hall's balcony, they see Nemesis down below, holding a rocket launcher. Resulting dialogue:
-->'''Jill''': [[NonSequitur It looks that way.]]
-->'''Carlos''': [[OhCrap AGAIN?! Now what?!]]
** This would be a fairly standard dialogue piece on its own but a programming error leads to Jill's line coming first and as a result, lacks context and makes her look a bit schizophrenic, almost as if she says this to every big monster she comes across that doesn't go down in one bullet. And THEN it pops up in the last Nemesis encounter before the boss fight, with Jill saying the exact same line (The exact same vocal, too) with the exact same lack of context and programming error.
-->'''Jill''': [[NonSequitur It looks that way.]]
-->'''Carlos''': [[NoOneCouldSurviveThat He survived that?!]]
** Carlos' line is hilarious too considering that you blow up Nemesis' rocket launcher while he's holding it. Carlos, when you accomplish that, triumphantly claims "Even he couldn't have survived THAT!"...except you can clearly see Nemesis is merely kneeling in the classic weary pose with only the mild smoke being any indicator, and Nemesis is still clearly moving a little, therefore clearly survived THAT. I think you overestimate your chances, Carlos.
** After Plant 42 has lobbed acid at Chris and Jill and lashed out at them with its vines:
-->'''Chris:''' Be careful, [[CaptainObvious I'm sure it's dangerous]].
** The last part of the second level and almost all of the third level of Raccoon's Destruction thanks to weird dialogue and programming errors. The last part of the second level is running from a group of Hunters in a dark corridor, and during it, Carlos proclaims he won't let anything bad happen to Jill. When the level ends he suddenly shoouts "We're screwed!" as it fades out. But depending on how well you do, he can shout "We're screwed!" practically a few seconds after he heroically proclaims to protect Jill.
** As for the third level? Well first off, when Carlos and Jill hide from Nemesis inside the morgue (And summarily gun down an army of zombies thanks to making the stupid decision to hide in a frigging morgue during a ZombieApocalypse), they both step out to an empty corridor, leading to Jill randomly saying "I think so too." And no, Carlos says absolutely nothing to indicate that the coast was clear (He didn't need to) yet Jill just randomly spouts that out with no context whatsoever.
** THEN when Carlos and Jill are running around the Front Hall's balcony, they see Nemesis down below, holding a rocket launcher. Resulting dialogue:
-->'''Jill''': [[NonSequitur It looks that way.]]
-->'''Carlos''': [[OhCrap AGAIN?! Now what?!]]
** This would be a fairly standard dialogue piece on its own but a programming error leads to Jill's line coming first and as a result, lacks context and makes her look a bit schizophrenic, almost as if she says this to every big monster she comes across that doesn't go down in one bullet. And THEN it pops up in the last Nemesis encounter before the boss fight, with Jill saying the exact same line (The exact same vocal, too) with the exact same lack of context and programming error.
-->'''Jill''': [[NonSequitur It looks that way.]]
-->'''Carlos''': [[NoOneCouldSurviveThat He survived that?!]]
** Carlos' line is hilarious too considering that you blow up Nemesis' rocket launcher while he's holding it. Carlos, when you accomplish that, triumphantly claims "Even he couldn't have survived THAT!"...except you can clearly see Nemesis is merely kneeling in the classic weary pose with only the mild smoke being any indicator, and Nemesis is still clearly moving a little, therefore clearly survived THAT. I think you overestimate your chances, Carlos.
to:
* {{Narm}}:
** After Plant 42 has lobbed acid at Chris and Jill and lashed out at them with its vines:
-->'''Chris:''' Be careful, [[CaptainObvious I'm sure it's dangerous]].
** The last part of the second level and almost all of the third level of Raccoon's Destruction thanks to weird dialogue and programming errors. The last part of the second level is running from a group of Hunters in a dark corridor, and during it, Carlos proclaims he won't let anything bad happen to Jill. When the level ends he suddenly shoouts "We're screwed!" as it fades out. But depending on how well you do, he can shout "We're screwed!" practically a few seconds after he heroically proclaims to protect Jill.
** As for the third level? Well first off, when Carlos and Jill hide from Nemesis inside the morgue (And summarily gun down an army of zombies thanks to making the stupid decision to hide in a frigging morgue during a ZombieApocalypse), they both step out to an empty corridor, leading to Jill randomly saying "I think so too." And no, Carlos says absolutely nothing to indicate that the coast was clear (He didn't need to) yet Jill just randomly spouts that out with no context whatsoever.
** THEN when Carlos and Jill are running around the Front Hall's balcony, they see Nemesis down below, holding a rocket launcher. Resulting dialogue:
-->'''Jill''': [[NonSequitur It looks that way.]]
-->'''Carlos''': [[OhCrap AGAIN?! Now what?!]]
** This would be a fairly standard dialogue piece on its own but a programming error leads to Jill's line coming first and as a result, lacks context and makes her look a bit schizophrenic, almost as if she says this to every big monster she comes across that doesn't go down in one bullet. And THEN it pops up in the last Nemesis encounter before the boss fight, with Jill saying the exact same line (The exact same vocal, too) with the exact same lack of context and programming error.
-->'''Jill''': [[NonSequitur It looks that way.]]
-->'''Carlos''': [[NoOneCouldSurviveThat He survived that?!]]
** Carlos' line is hilarious too considering that you blow up Nemesis' rocket launcher while he's holding it. Carlos, when you accomplish that, triumphantly claims "Even he couldn't have survived THAT!"...except you can clearly see Nemesis is merely kneeling in the classic weary pose with only the mild smoke being any indicator, and Nemesis is still clearly moving a little, therefore clearly survived THAT. I think you overestimate your chances, Carlos.{{Narm}}: [[Narm/ResidentEvil Right here.]]
** After Plant 42 has lobbed acid at Chris and Jill and lashed out at them with its vines:
-->'''Chris:''' Be careful, [[CaptainObvious I'm sure it's dangerous]].
** The last part of the second level and almost all of the third level of Raccoon's Destruction thanks to weird dialogue and programming errors. The last part of the second level is running from a group of Hunters in a dark corridor, and during it, Carlos proclaims he won't let anything bad happen to Jill. When the level ends he suddenly shoouts "We're screwed!" as it fades out. But depending on how well you do, he can shout "We're screwed!" practically a few seconds after he heroically proclaims to protect Jill.
** As for the third level? Well first off, when Carlos and Jill hide from Nemesis inside the morgue (And summarily gun down an army of zombies thanks to making the stupid decision to hide in a frigging morgue during a ZombieApocalypse), they both step out to an empty corridor, leading to Jill randomly saying "I think so too." And no, Carlos says absolutely nothing to indicate that the coast was clear (He didn't need to) yet Jill just randomly spouts that out with no context whatsoever.
** THEN when Carlos and Jill are running around the Front Hall's balcony, they see Nemesis down below, holding a rocket launcher. Resulting dialogue:
-->'''Jill''': [[NonSequitur It looks that way.]]
-->'''Carlos''': [[OhCrap AGAIN?! Now what?!]]
** This would be a fairly standard dialogue piece on its own but a programming error leads to Jill's line coming first and as a result, lacks context and makes her look a bit schizophrenic, almost as if she says this to every big monster she comes across that doesn't go down in one bullet. And THEN it pops up in the last Nemesis encounter before the boss fight, with Jill saying the exact same line (The exact same vocal, too) with the exact same lack of context and programming error.
-->'''Jill''': [[NonSequitur It looks that way.]]
-->'''Carlos''': [[NoOneCouldSurviveThat He survived that?!]]
** Carlos' line is hilarious too considering that you blow up Nemesis' rocket launcher while he's holding it. Carlos, when you accomplish that, triumphantly claims "Even he couldn't have survived THAT!"...except you can clearly see Nemesis is merely kneeling in the classic weary pose with only the mild smoke being any indicator, and Nemesis is still clearly moving a little, therefore clearly survived THAT. I think you overestimate your chances, Carlos.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
* EnsembleDarkhorse: Fan favorite [[ResidentEvil2 HUNK]] is back and gets his own chapter in the game which is like an updated and better graphics version of "The 4th Survivor". He also gets some very memorable lines in the game as well.
to:
* EnsembleDarkhorse: Fan favorite [[ResidentEvil2 [[VideoGame/ResidentEvil2 HUNK]] is back and gets his own chapter in the game which is like an updated and better graphics version of "The 4th Survivor". He also gets some very memorable lines in the game as well.
Changed line(s) 6 (click to see context) from:
** Rebecca and Bill Coen both get a go in the {{ResidentEvil 0}} segment and the fans to this day desperately await the day they will main another title in the main storyline of the series.
to:
** Rebecca and Bill Coen both get a go in the {{ResidentEvil 0}} VideoGame/ResidentEvil0 segment and the fans to this day desperately await the day they will main another title in the main storyline of the series.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 4 (click to see context) :
* GoddamnedBats: The leeches in '"Train Derailment, small spiders in Mansion Incident and the roaches in Raccoon's Destruction have the potential to be like this but only a small number of them actually attack, they cause no damage unless you leave them on, and can be removed with a simple swipe of the knife. It's mainly if you're overwhelmed by other enemies at the same time that they become annoying. Played straight with the crows.
Added DiffLines:
* GoddamnedBats: The leeches in '"Train Derailment, small spiders in Mansion Incident and the roaches in Raccoon's Destruction have the potential to be like this but only a small number of them actually attack, they cause no damage unless you leave them on, and can be removed with a simple swipe of the knife. It's mainly if you're overwhelmed by other enemies at the same time that they become annoying. Played straight with the crows.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5 (click to see context) from:
** EnsembleDarkhorse: Fan favorite [[ResidentEvil2 HUNK]] is back and gets his own chapter in the game which is like an updated and better graphics version of "The 4th Survivor". He also gets some very memorable lines in the game as well.
to:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Rebecca and Bill Coen both get a go in the {{ResidentEvil 0}} segment and the fans to this day desperately await the day they will main another title in the main storyline of the series.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
'''Goblin 6''': Don't leave me hear....AAAAAARGHH (statics)
'''HUNK''': This is war, survival is '''your''' responsibility".
'''HUNK''': This is war, survival is '''your''' responsibility".
to:
'''HUNK''': This
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None
Added DiffLines:
** EnsembleDarkhorse: Fan favorite [[ResidentEvil2 HUNK]] is back and gets his own chapter in the game which is like an updated and better graphics version of "The 4th Survivor". He also gets some very memorable lines in the game as well.
'''Goblin 6''': Don't leave me hear....AAAAAARGHH (statics)
'''HUNK''': This is war, survival is '''your''' responsibility".
'''Goblin 6''': Don't leave me hear....AAAAAARGHH (statics)
'''HUNK''': This is war, survival is '''your''' responsibility".
Is there an issue? Send a MessageReason:
None
Changed line(s) 8 (click to see context) from:
** Jill and Carlos' reaction to seeing Nemesis very much alive after being blasted with an exploding grenade set just before the boss battle in the third level of Raccoon's Destruction:
to:
** Jill The last part of the second level and Carlos' reaction to seeing Nemesis very much alive after being blasted with an exploding grenade set just before the boss battle in almost all of the third level of Raccoon's Destruction:Destruction thanks to weird dialogue and programming errors. The last part of the second level is running from a group of Hunters in a dark corridor, and during it, Carlos proclaims he won't let anything bad happen to Jill. When the level ends he suddenly shoouts "We're screwed!" as it fades out. But depending on how well you do, he can shout "We're screwed!" practically a few seconds after he heroically proclaims to protect Jill.
** As for the third level? Well first off, when Carlos and Jill hide from Nemesis inside the morgue (And summarily gun down an army of zombies thanks to making the stupid decision to hide in a frigging morgue during a ZombieApocalypse), they both step out to an empty corridor, leading to Jill randomly saying "I think so too." And no, Carlos says absolutely nothing to indicate that the coast was clear (He didn't need to) yet Jill just randomly spouts that out with no context whatsoever.
** THEN when Carlos and Jill are running around the Front Hall's balcony, they see Nemesis down below, holding a rocket launcher. Resulting dialogue:
** As for the third level? Well first off, when Carlos and Jill hide from Nemesis inside the morgue (And summarily gun down an army of zombies thanks to making the stupid decision to hide in a frigging morgue during a ZombieApocalypse), they both step out to an empty corridor, leading to Jill randomly saying "I think so too." And no, Carlos says absolutely nothing to indicate that the coast was clear (He didn't need to) yet Jill just randomly spouts that out with no context whatsoever.
** THEN when Carlos and Jill are running around the Front Hall's balcony, they see Nemesis down below, holding a rocket launcher. Resulting dialogue:
-->'''Carlos''': [[OhCrap AGAIN?! Now what?!]]
** This would be a fairly standard dialogue piece on its own but a programming error leads to Jill's line coming first and as a result, lacks context and makes her look a bit schizophrenic, almost as if she says this to every big monster she comes across that doesn't go down in one bullet. And THEN it pops up in the last Nemesis encounter before the boss fight, with Jill saying the exact same line (The exact same vocal, too) with the exact same lack of context and programming error.
-->'''Jill''': [[NonSequitur It looks that way.]]
** This would be a fairly standard dialogue piece on its own but a programming error leads to Jill's line coming first and as a result, lacks context and makes her look a bit schizophrenic, almost as if she says this to every big monster she comes across that doesn't go down in one bullet. And THEN it pops up in the last Nemesis encounter before the boss fight, with Jill saying the exact same line (The exact same vocal, too) with the exact same lack of context and programming error.
-->'''Jill''': [[NonSequitur It looks that way.]]
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** While it'd be a standard bit of dialogue if they were the right way around, a programming error leads to Jill's line coming first and sounding very much out-of-nowhere and quite funny, actually.
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** While it'd be a standard bit of dialogue if they were the right way around, a programming error leads to Jill's Carlos' line coming first is hilarious too considering that you blow up Nemesis' rocket launcher while he's holding it. Carlos, when you accomplish that, triumphantly claims "Even he couldn't have survived THAT!"...except you can clearly see Nemesis is merely kneeling in the classic weary pose with only the mild smoke being any indicator, and sounding very much out-of-nowhere and quite funny, actually.Nemesis is still clearly moving a little, therefore clearly survived THAT. I think you overestimate your chances, Carlos.
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* DemonicSpiders: Lickers and Eliminators. They're small, agile, fast, and fond of leaping attacks.
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* DemonicSpiders: DemonicSpiders:
** Lickers and Eliminators. They're small, agile, fast, and fond of leaping attacks.
** Lickers and Eliminators. They're small, agile, fast, and fond of leaping attacks.
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* {{Narm}}: After Plant 42 has lobbed acid at Chris and Jill and lashed out at them with its vines:
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* {{Narm}}: {{Narm}}:
** After Plant 42 has lobbed acid at Chris and Jill and lashed out at them with its vines:
** After Plant 42 has lobbed acid at Chris and Jill and lashed out at them with its vines:
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*** While it'd be a standard bit of dialogue if they were the right way around, a programming error leads to Jill's line coming first and sounding very much out-of-nowhere and quite funny, actually.
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** Jill and Carlos' reaction to seeing Nemesis very much alive after being blasted with an exploding grenade set in the third level of Raccoon's Destruction:
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** Jill and Carlos' reaction to seeing Nemesis very much alive after being blasted with an exploding grenade set just before the boss battle in the third level of Raccoon's Destruction:
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** Jill and Carlos' reaction to seeing Nemesis very much alive after being blasted with an exploding grenade set in the third level of Raccoon's Destruction:
-->'''Jill''': [[NonSequitur It looks that way.]]
-->'''Carlos''': [[NoOneCouldSurviveThat He survived that?!]]
*** While it'd be a standard bit of dialogue if they were the right way around, a programming error leads to Jill's line coming first and sounding very much out-of-nowhere and quite funny, actually.
-->'''Jill''': [[NonSequitur It looks that way.]]
-->'''Carlos''': [[NoOneCouldSurviveThat He survived that?!]]
*** While it'd be a standard bit of dialogue if they were the right way around, a programming error leads to Jill's line coming first and sounding very much out-of-nowhere and quite funny, actually.
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Added line(s) 5 (click to see context) :
** Hunters too: ''big'', agile, fast, and fond of leaping attacks.
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* OlderThanTheyThink: ''Umbrella Chronicles'' was actually the first game with DCDouglas voicing Wesker, even though many people still prefer the ''[[ResidentEvil5 RES]]'' depiction.
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* OlderThanTheyThink: NewerThanTheyThink: ''Umbrella Chronicles'' was actually the first game with DCDouglas voicing Wesker, even though many people still prefer the ''[[ResidentEvil5 RES]]'' depiction.Wesker.
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* ThatOneLevel: Umbrella's End Chapter 2. The once-per-level life spray is not in an immediately obvious location, and herbs are not positioned very intelligently (showered in them when you don't need them, nothing but ammo and more goddamned Hunters when you do).
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* DemonicSpiders: Lickers and Eliminators. They're small, agile, fast, and fond of leaping attacks.
Added DiffLines:
* OlderThanTheyThink: ''Umbrella Chronicles'' was actually the first game with DCDouglas voicing Wesker, even though many people still prefer the ''[[ResidentEvil5 RES]]'' depiction.
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Fixing my mess.
Deleted line(s) 1,4 (click to see context) :
* BadassAbnormal: Wesker after taking Birkin's mutagen. He manages to finally kill the NighInvulnerable ImplacableMan Lisa Trevor, and in ''Dark Legacy'' he takes on ''two'' Ivans at once and destroys them both. Debatebly a BadassLongcoat during the opening cutscene for ''Dark Legacy''.
* BadassNormal:
** Before taking Birkin's mutagen Wesker manages to battle an Ivan, a Mr. X with armor-plating and human intelligence, to a standstill.
** Chris and Jill manage to destroy the Tyrant-Armored Lethal Organic System through sheer guts and weight of bullets.
* BadassNormal:
** Before taking Birkin's mutagen Wesker manages to battle an Ivan, a Mr. X with armor-plating and human intelligence, to a standstill.
** Chris and Jill manage to destroy the Tyrant-Armored Lethal Organic System through sheer guts and weight of bullets.
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* {{Jossed}}: EpilepticTrees grew wild over the prospect of the identity of the character played in the unlockable "special stage". Knowledge that it was a blonde-haired female pointed most directly at [[ResidentEvil2 Sherry Birkin]], or towards Rebecca, but when ''[=RE5=]'' came out, her identity was shown to be [[spoiler:Jill]] instead.
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Moved from the main page.
Added line(s) 2 (click to see context) :
* BadassAbnormal: Wesker after taking Birkin's mutagen. He manages to finally kill the NighInvulnerable ImplacableMan Lisa Trevor, and in ''Dark Legacy'' he takes on ''two'' Ivans at once and destroys them both. Debatebly a BadassLongcoat during the opening cutscene for ''Dark Legacy''.
* BadassNormal:
** Before taking Birkin's mutagen Wesker manages to battle an Ivan, a Mr. X with armor-plating and human intelligence, to a standstill.
** Chris and Jill manage to destroy the Tyrant-Armored Lethal Organic System through sheer guts and weight of bullets.
* BadassNormal:
** Before taking Birkin's mutagen Wesker manages to battle an Ivan, a Mr. X with armor-plating and human intelligence, to a standstill.
** Chris and Jill manage to destroy the Tyrant-Armored Lethal Organic System through sheer guts and weight of bullets.
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* Narm: After [=Plant42=] has lobbed acid at Chris and Jill and lashed out at them with its vines:
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* Narm: {{Jossed}}: EpilepticTrees grew wild over the prospect of the identity of the character played in the unlockable "special stage". Knowledge that it was a blonde-haired female pointed most directly at [[ResidentEvil2 Sherry Birkin]], or towards Rebecca, but when ''[=RE5=]'' came out, her identity was shown to be [[spoiler:Jill]] instead.
* {{Narm}}: After[=Plant42=] Plant 42 has lobbed acid at Chris and Jill and lashed out at them with its vines:
* {{Narm}}: After