History YMMV / Rayman1995

24th Sep '17 4:10:12 PM N8han11
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* ThatOneLevel: The game itself is NintendoHard but Allegro Presto, Mr Stone's Peaks and Eat at Joe's are among the hardest levels. Bongo Hills also qualifies because it's [[MarathonLevel so damn long, the longest level in the game in fact]], dragged out, difficult and [[GuideDangIt has hard to find cage]]s.

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* ThatOneLevel: The game itself is NintendoHard but Allegro Presto, Mr Stone's Peaks and Eat at Joe's are among the hardest levels. Bongo Hills also qualifies because it's [[MarathonLevel so damn long, the longest level in the game in fact]], dragged out, difficult and [[GuideDangIt has hard to find cage]]s.cages]].
8th Sep '17 9:44:33 PM BobRiddle
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Added DiffLines:

** Also, the toothy fish in Eat At Joe's. They're really fast and appear where they can easily knock you off the tiny platforms.
6th May '17 6:52:36 PM ChilledXSocks
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* DemonicSpiders: The Stone Men. They thow lava balls that split into bits that can harm. You have to punch them several times before they collapse... a moment before they revive themselves like [[Franchise/SuperMarioBros Dry Bones]].

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* DemonicSpiders: The Stone Men. Men in Blue Mountains. They thow lava balls rocks that split into bits harmful debris that can harm.be difficult to avoid. You have to punch them several times before they collapse... a moment before they revive themselves like [[Franchise/SuperMarioBros Dry Bones]].



** Anti-toons. They are small, which means you have to be below them to hit them (or duck after throwing your fist while they are coming towards you), and have an annoying habit of coming-and-going on tiny, often slipery platforms just to be sure you fall to your death.
** Hunters. They appear in every world, and shoot slow-moving bullets that [[DropTheHammer swing hammers at you]]. They are only vulnerable while they're reloading their weapon.
** Short Livingstones could qualify as well. They are more aggressive than their tall brethren, and can duck to avoid your fist, or block it by entering an attack stance and trying to grab you. Green Bugs in BandLand behave the same way, except they can fly.

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** Anti-toons. They are small, which appear in every world, and their small size means you have to be below them to hit them (or duck after throwing your fist while they are coming towards you), and have an annoying habit of coming-and-going on tiny, often slipery platforms just to be sure you fall to your death.
** Hunters. They appear in every world, world just like Anti-toons, and shoot slow-moving bullets that [[DropTheHammer [[AbnormalAmmo swing hammers at you]]. They are only vulnerable while they're reloading polishing their weapon.weapon after shooting it.
** Short Livingstones could qualify as well. They are more aggressive than their tall brethren, and can duck to avoid your fist, or block it by entering an attack stance and trying to grab you. Green Bugs Bugs/Crickets in BandLand behave the same way, except they can also fly.
18th Apr '17 6:00:01 PM ChilledXSocks
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* GodDamnnedBats:

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* GodDamnnedBats: GoddamnedBats:
18th Apr '17 5:59:50 PM ChilledXSocks
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* GoddamnnedBats:

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* GoddamnnedBats: GodDamnnedBats:
18th Apr '17 5:59:37 PM ChilledXSocks
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* GoddamnBats:

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* GoddamnBats: GoddamnnedBats:



** Short Livingstones could qualify as well. They are more aggressive than their tall brethren, and can duck to avoid your fist, or block it by entering an attack stance and trying to grab you.

to:

** Short Livingstones could qualify as well. They are more aggressive than their tall brethren, and can duck to avoid your fist, or block it by entering an attack stance and trying to grab you. Green Bugs in BandLand behave the same way, except they can fly.
18th Apr '17 10:52:00 AM ChilledXSocks
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* GoddamnBats: Anti-toons. They are small, which means you have to be below them to hit them (or duck after throwing your fist while they are coming towards you), and have an annoying habit of coming-and-going on tiny, often slipery platforms just to be sure you fall to your death.

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* GoddamnBats: GoddamnBats:
**
Anti-toons. They are small, which means you have to be below them to hit them (or duck after throwing your fist while they are coming towards you), and have an annoying habit of coming-and-going on tiny, often slipery platforms just to be sure you fall to your death.death.
** Hunters. They appear in every world, and shoot slow-moving bullets that [[DropTheHammer swing hammers at you]]. They are only vulnerable while they're reloading their weapon.
** Short Livingstones could qualify as well. They are more aggressive than their tall brethren, and can duck to avoid your fist, or block it by entering an attack stance and trying to grab you.
21st Aug '16 5:33:05 AM SunriseWarrior
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* MostWonderfulSound: That "YEAH!" when you finish a level. It starts off as a rather comical sound effect, but turns into one of the most gratifying sounds ever when you complete an especially difficult level.

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* MostWonderfulSound: That "YEAH!" when you finish a level. It starts off as a rather comical sound effect, comical, but turns into one of the most gratifying sounds ever when you complete an especially difficult level.
29th May '16 7:18:18 PM TheomanZero
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* PolishedPort: The UsefulNotes/SegaSaturn port, which had color transparencies, crisper sound and scene transitions unique from the UsefulNotes/PlayStation and Jaguar ports. However, its missing the password system and one negligible track of music, and the FMVs are more compressed than the [=PS1=] port. Also, all three of the PC re-releases notably have new custom-made bonus levels made by the fans and developers, as well as a level editor. The only downsides are that the soundtrack was cut down and the cut scenes had to be removed from ''Rayman Forever'' because there was too much content to fit them in.

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* PolishedPort: The UsefulNotes/SegaSaturn port, which had color transparencies, crisper sound and scene transitions unique from the UsefulNotes/PlayStation and Jaguar ports. However, its it's missing the password system and one negligible track of music, and the FMVs are more compressed than the [=PS1=] port. Also, all three of the PC re-releases notably have new custom-made bonus levels made by the fans and developers, as well as a level editor. The only downsides are that the soundtrack was cut down and the cut scenes had to be removed from ''Rayman Forever'' because there was too much content to fit them in.
29th May '16 6:41:02 PM nombretomado
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** May actually overlap with WhatCouldHaveBeen: As a beta screenshot on the PS1 box reveals, he was supposed to be a very early boss fought in the Dream Forest (perhaps even being the first boss in the game) before they moved him up and replaced him with Moskito.

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** May actually overlap with WhatCouldHaveBeen: As a beta screenshot on the PS1 [=PS1=] box reveals, he was supposed to be a very early boss fought in the Dream Forest (perhaps even being the first boss in the game) before they moved him up and replaced him with Moskito.



* PolishedPort: The UsefulNotes/SegaSaturn port, which had color transparencies, crisper sound and scene transitions unique from the UsefulNotes/PlayStation and Jaguar ports. However, its missing the password system and one negligible track of music, and the FMVs are more compressed than the PS1 port. Also, all three of the PC re-releases notably have new custom-made bonus levels made by the fans and developers, as well as a level editor. The only downsides are that the soundtrack was cut down and the cut scenes had to be removed from ''Rayman Forever'' because there was too much content to fit them in.

to:

* PolishedPort: The UsefulNotes/SegaSaturn port, which had color transparencies, crisper sound and scene transitions unique from the UsefulNotes/PlayStation and Jaguar ports. However, its missing the password system and one negligible track of music, and the FMVs are more compressed than the PS1 [=PS1=] port. Also, all three of the PC re-releases notably have new custom-made bonus levels made by the fans and developers, as well as a level editor. The only downsides are that the soundtrack was cut down and the cut scenes had to be removed from ''Rayman Forever'' because there was too much content to fit them in.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Rayman1995