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History YMMV / RatchetAndClankRiftApart

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** The Headhunter, which is simply put a sniper rifle with built-in BulletTime. This solves issues that many sniper rifles had in previous games, where they were rarely used for actual sniping due to nature of the game. Here, one can snipe even a Boss during the middle of the fight while time slows down to a crawl. Even better, not only you can still move while sniping, but you can still use Phantom Dash, which means you can dodge enemies and put a bullet in their head in return. The Raritanium Upgrades make the weapon much more potent by unlocking the ability to create weak point when the shot doesn't hit any on the enemy, and ''refunding ammo if the shot didn't hit any enemy''. Its only real disadvantage is that it becomes the last regular weapon you can get.
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** The Void Repulsor/Reactor. While its concept is interesting, the end result is a poor man's [[VideoGame/RatchetDeadlocked Holo-Shield Launcher]] with abysmal damage for a Shotgun-type weapon (especially compared to The Enforcer or the Pixelizer), yet burns through ammo absurdly quickly. On top of that, it only gains experience by shooting enemies, so using it to block enemy shots drains its ammo reserve without earning progress toward an upgrade. While the final upgrade's ability to catch shots and fire them back is a cool idea on paper, the returned shots are so weak that it's not worth the trouble to upgrade it that far.

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** The Void Repulsor/Reactor. While its concept is interesting, the end result is a poor man's [[VideoGame/RatchetDeadlocked Holo-Shield Launcher]] with abysmal damage for a Shotgun-type weapon (especially compared to The Enforcer or the Pixelizer), yet burns through ammo absurdly quickly. On top of that, it only gains experience by shooting enemies, so using it to block enemy shots drains its ammo reserve without earning progress toward an upgrade. While the final upgrade's ability to catch shots and fire them back is a cool idea on paper, the returned shots are so weak that it's not worth the trouble to upgrade it that far. Raritanium upgrades subvert it though, as they solve most of the above problems, so with Raritanium investment and at maximum level the weapon becomes decent shotgun with wider shot than The Enforcer and decent range while also providing defensive option, though the latter is still [[OvershadowedByAwesome overshadowed]] by Phantom Dash.
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* ThatOneSidequest: The game is easy enough in general even on the hardest difficulty if one uses weapons well enough, but third Bronze Challenge in local MonsterArena, Boomstick Blast, is incredibly difficult if attempted as soon as possible. In this challenge you have to use Enforcer only (or Rivet's hammer) against Goons-4-less armed either with long range guns or with jetpacks with grenade launchers, both of which like you to shoot you from afar while out of your range. The arena consisting of five separate platforms in X-shape makes this much worse, since you're exposed to gunfire while switching platforms, and Rift Tether ''does not'' provide invincibility frames. The best way to do this is to have fully maxed Enforcer with most if not all Raritanium upgrades, making maximum use of Phantom Dash which does provide invincibility frames, and/or just attempt this later when Rivet has more Nanotech.

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* ThatOneSidequest: The game is easy enough in general even on the hardest difficulty if one uses weapons well enough, but third Bronze Challenge in local MonsterArena, Boomstick Blast, is incredibly difficult on two highest difficulties if attempted as soon as possible. In this challenge you have to use Enforcer only (or Rivet's hammer) against Goons-4-less armed either with long range guns or with jetpacks with grenade launchers, both of which like you to shoot you from afar while out of your range. The arena consisting of five separate platforms in X-shape makes this much worse, since you're exposed to gunfire while switching platforms, and Rift Tether ''does not'' provide invincibility frames. The best way to do this is to have fully maxed Enforcer with most if not all Raritanium upgrades, making maximum use of Phantom Dash which does provide invincibility frames, and/or just attempt this later when Rivet has more Nanotech.
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* ThatOneSidequest: The game is easy enough in general even on the hardest difficulty if one uses weapons well enough, but third Bronze Challenge in local MonsterArena, Boomstick Blast, is incredibly difficult if attempted as soon as possible. In this challenge you have to use Enforcer only (or Rivet's hammer) against Goons-4-less armed either with long range guns or with jetpacks with grenade launchers, both of which like you to shoot you from afar while out of your range. The arena consisting of five separate platforms in X-shape makes this much worse, since you're exposed to gunfire while switching platforms, and Rift Tether ''does not'' provide invincibility frames. The best way to do this is to have fully maxed Enforcer with most if not all Raritanium upgrades, making maximum use of Phantom Dash which does provide invincibility frames, and/or just attempt this later when Rivet has more Nanotech.
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* FanartAtFirstSight: Rivet, at the time unnamed, got fanart posted on Twitter just minutes after she was briefly onscreen when the game was announced during the Playstation 5 reveal video.
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* CheeseStrategy: On Sargasso, there's a Pocket Dimension where the player is required to forge a path and platform using crates. To prevent the section from being UnintentionallyUnwinnable, the crates respawn shortly after being destroyed. However, since every crate in the game contains bolts, this means the player can rack up a huge amount of bolts from destroying the crates over and over again. If you have the Ricochet (which will always come back to you as long as it doesn't hit an enemy), you can essentially farm for bolts endlessly, making it much easier to buy the more expensive weapons from Ms. Zurkon late in the game.

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