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* StockFootageFailure: The game is notorious for using audio lifted directly from the films, and badly compressed audio which often sounds like it was ran though a walkie-talkie at that.
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* SurprisinglyImprovedInstallment: For players familiar with the "Heavy Fire" series by Teyon, it's clear Rambo is a rail shooter just like those games but with much more reason to replay it due to the unlockable weapons that have ''far'' better firing sounds with the only notable downgrade being infinite ammo for all weapons, though this obviously doesn't excuse the other issues. (Such as the large price tag and hiding the fact it was a rail shooter in the first place.)

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* SurprisinglyImprovedInstallment: SurprisinglyImprovedSequel: For players familiar with the "Heavy Fire" series by Teyon, it's clear Rambo is a rail shooter just like those games but with much more reason to replay it due to the unlockable weapons that have ''far'' better firing sounds with the only notable downgrade being infinite ammo for all weapons, though this obviously doesn't excuse the other issues. (Such as the large price tag and hiding the fact it was a rail shooter in the first place.)
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* TheProblemWithLicensedGames: Instead of some WideOpenSandbox game, a third person ''VideoGame/GearsOfWar'' clone, or even just a generic lazy as hell first person shooter, it is a $40 rail-shooter on PC and console that can be completed in only two hours with lazily implemented QTE in between the rail-shooter sections. The trailer and Steam previews outright lie by either showing [[NeverTrustATrailer trailer scenes that suggested FPS gameplay or made the game seem larger than it really is]]. The soundtrack is boring, cheap and repetitive, the perks are laughably pointless and last of all, the final level has a massive DifficultySpike, probably due to a lack of playtesting, as you will be forced to spend the entire level taking potshots against the enormous storm of lead that's being hurled your way and the "boss" of the level (an [[HellishCopter attack helicopter]]) along with ''everyone else on the screen''. All you're armed with is an [=AK-47=] and whatever perks you happened to pick up. If you sat through the rest of this game you'd most likely quit here.

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* TheProblemWithLicensedGames: Instead of some WideOpenSandbox game, a third person ''VideoGame/GearsOfWar'' clone, or even just a generic lazy as hell first person shooter, it is a $40 rail-shooter on PC and console that can be completed in only two hours with lazily implemented QTE in between the rail-shooter sections. The trailer and Steam previews outright lie by either showing [[NeverTrustATrailer trailer scenes that suggested FPS gameplay or made the game seem larger than it really is]]. The soundtrack is boring, cheap and repetitive, the perks are laughably pointless and last of all, the final level has a massive DifficultySpike, probably due to a lack of playtesting, as you will be forced to spend the entire level taking potshots against the enormous storm of lead that's being hurled your way and the "boss" of the level (an [[HellishCopter attack helicopter]]) along with ''everyone else on the screen''. All you're armed with is an [=AK-47=] and whatever perks you happened to pick up. If you sat through the rest of this game you'd most likely quit here.here.
* SurprisinglyImprovedInstallment: For players familiar with the "Heavy Fire" series by Teyon, it's clear Rambo is a rail shooter just like those games but with much more reason to replay it due to the unlockable weapons that have ''far'' better firing sounds with the only notable downgrade being infinite ammo for all weapons, though this obviously doesn't excuse the other issues. (Such as the large price tag and hiding the fact it was a rail shooter in the first place.)

Added DiffLines:

* TheProblemWithLicensedGames: Instead of some WideOpenSandbox game, a third person ''VideoGame/GearsOfWar'' clone, or even just a generic lazy as hell first person shooter, it is a $40 rail-shooter on PC and console that can be completed in only two hours with lazily implemented QTE in between the rail-shooter sections. The trailer and Steam previews outright lie by either showing [[NeverTrustATrailer trailer scenes that suggested FPS gameplay or made the game seem larger than it really is]]. The soundtrack is boring, cheap and repetitive, the perks are laughably pointless and last of all, the final level has a massive DifficultySpike, probably due to a lack of playtesting, as you will be forced to spend the entire level taking potshots against the enormous storm of lead that's being hurled your way and the "boss" of the level (an [[HellishCopter attack helicopter]]) along with ''everyone else on the screen''. All you're armed with is an [=AK-47=] and whatever perks you happened to pick up. If you sat through the rest of this game you'd most likely quit here.

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