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* FanonDiscontinuity: Most of Rainbow Six video games fans disregard the existence of ''Rainbow Six: Lone Wolf'' as the game gets rid of AI teammates which makes previous installments fun in favor of solo missions. The game's solo missions are also deemed unplayable due to the absurd requirement of stealth and if they get spotted even once, the player will get punished by OneHitKill from enemy mooks without even a chance to duck, run away, or shoot back.
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* InferredHolocaust: By the end of the ''Vegas'' duology, an entire Rainbow team was killed, and at least several hundred civilians, police and military alike are murdered, blown up, gassed and so forth. If this happened in real life, it would be the single most horrific terrorist attack in human history, and ''especially'' with a chemical weapon utilized in the process, never mind the damage to the Las Vegas strip that would live on in infamy. In the [[CrapsackWorld old Clancyverse]], this is effectively a drop in the bucket, and ''Vegas 2'' ends on the triumphant note of the mastermind being killed rather than dwelling on what he'd caused, or on the fact that [[spoiler:Bishop trying to cover for Gabriel's screw-ups [[UnwittingInstigatorOfDoom caused this to happen in the first place]].]]

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* InferredHolocaust: By the end of the ''Vegas'' duology, an entire Rainbow team was killed, and at least several hundred civilians, police and military alike are murdered, blown up, gassed and so forth. If this happened in real life, it would be the single most horrific terrorist attack in human history, and ''especially'' with a chemical weapon utilized in the process, never mind the damage to the Las Vegas strip that would live on in infamy. In the [[CrapsackWorld old Clancyverse]], this is effectively a drop in the bucket, and ''Vegas 2'' ends on the triumphant note of the mastermind being killed rather than dwelling on what he'd caused, or on the fact caused. There's also never any explanation for how a terrorist organization of Mexican revolutionaries managed to find and fund an ''entire mercenary army'', only that [[spoiler:Bishop trying to cover for Gabriel's screw-ups [[UnwittingInstigatorOfDoom caused this to happen in everyone directly involved with the first place]].]]mass-murdering operations is dead by the end; nothing is said or done about the potential of a similar high-scale attack occurring again if these groups were willing to do it practically on a whim already.
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** The late game of ''Vegas 2'' ends up rife with this every time [[spoiler:Gabriel]] is given a spotlight. Villains in Tom Clancy works having psychos among them is nothing new; [[spoiler:Gabriel]] by comparison is a PsychopathicManchild that causes one of the worst terrorist attacks in history solely because [[spoiler:he was the team screw-up at Rainbow and [[NeverMyFault blames everyone else for his failures]] that denied him a promotion.]] Any moment the character takes the screen at this point, he's ''always'' a crazy, whiny nut job that is hard to take seriously by sounding like an angry teenager bitching at their parent than any sort of actual terrorist. Many people cite [[spoiler:Gabriel]] as ''the'' moment the IP effectively JumpedTheShark into ridiculousness.

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** The late game of ''Vegas 2'' ends up rife with this every time [[spoiler:Gabriel]] is given a spotlight. Villains in Tom Clancy works having psychos among them is nothing new; [[spoiler:Gabriel]] by comparison is a PsychopathicManchild that causes one of the worst terrorist attacks in history solely because [[spoiler:he was the team screw-up at Rainbow and [[NeverMyFault blames everyone else for his failures]] that denied him a promotion.]] Any moment the character takes the screen at this point, he's ''always'' a crazy, whiny nut job that is hard to take seriously by sounding more like an angry teenager bitching at their parent parent, rather than any sort of actual terrorist. Many people cite [[spoiler:Gabriel]] as ''the'' moment the IP effectively JumpedTheShark into ridiculousness.

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** Male Bishop in ''Vegas 2'' sounds fairly normal for his character, and is genuinely distraught with events like [[spoiler:failing to stop the first chemical bomb]]. Female Bishop sounds more passively annoyed the entire game, taking some of the more emotional or shocked lines and coming off as a mix of SeenItAll and unrelenting KnightInSourArmor by comparison. Special highlight is to calling off the comms for Neville's ColdBloodedTorture; the male Bishop comes off as disturbed by listening to it, while the female Bishop comes off as having a bit of an attitude about it not being cut sooner.

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** Male Bishop in The late game of ''Vegas 2'' sounds fairly normal ends up rife with this every time [[spoiler:Gabriel]] is given a spotlight. Villains in Tom Clancy works having psychos among them is nothing new; [[spoiler:Gabriel]] by comparison is a PsychopathicManchild that causes one of the worst terrorist attacks in history solely because [[spoiler:he was the team screw-up at Rainbow and [[NeverMyFault blames everyone else for his character, and failures]] that denied him a promotion.]] Any moment the character takes the screen at this point, he's ''always'' a crazy, whiny nut job that is genuinely distraught with events hard to take seriously by sounding like [[spoiler:failing to stop an angry teenager bitching at their parent than any sort of actual terrorist. Many people cite [[spoiler:Gabriel]] as ''the'' moment the first chemical bomb]]. Female Bishop sounds more passively annoyed the entire game, taking some of the more emotional or shocked lines and coming off as a mix of SeenItAll and unrelenting KnightInSourArmor by comparison. Special highlight is to calling off the comms for Neville's ColdBloodedTorture; the male Bishop comes off as disturbed by listening to it, while the female Bishop comes off as having a bit of an attitude about it not being cut sooner.IP effectively JumpedTheShark into ridiculousness.
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** For whatever reason, both ''Vegas'' games have a habit of cutscene audio not working correctly, whether it be the start of one of the video uplink talks not having their audio start at first so Logan and Bishop reply to something that wasn't even heard, or the entire audio of the scene being desynchronized, resulting in characters talking over each other and reacting early or late.

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* {{Narm}}: The badass theme song aside, ''Lockdown'' on consoles decided to actually put gratuitous metal music in combination with CG cutscenes that are rather cheesy, creating a MoodWhiplash of some pretty horrifying terrorist operations being excessively rife with trying way too hard to be DarkerAndEdgier yet filled with awkward attempts at humor and slow-motion explosions.

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* {{Narm}}: {{Narm}}:
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The badass theme song aside, ''Lockdown'' on consoles decided to actually put gratuitous metal music in combination with CG cutscenes that are rather cheesy, creating a MoodWhiplash of some pretty horrifying terrorist operations being excessively rife with trying way too hard to be DarkerAndEdgier yet filled with awkward attempts at humor and slow-motion explosions.explosions.
** Male Bishop in ''Vegas 2'' sounds fairly normal for his character, and is genuinely distraught with events like [[spoiler:failing to stop the first chemical bomb]]. Female Bishop sounds more passively annoyed the entire game, taking some of the more emotional or shocked lines and coming off as a mix of SeenItAll and unrelenting KnightInSourArmor by comparison. Special highlight is to calling off the comms for Neville's ColdBloodedTorture; the male Bishop comes off as disturbed by listening to it, while the female Bishop comes off as having a bit of an attitude about it not being cut sooner.
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** Terrorist Hunt mode tries to save on memory in several games by not spawning all the terrorists in from the get-go. This sounds fine enough until you turn a corner and run headfirst into enemies that had no idea you were there despite a loud gunfight a room over, or are trying to secure a chokepoint only for an enemy to come in from behind -- even in rare one-way paths that can't be flanked -- because the game just decided spawning a terrorist or several in the worst possible positions. ''This'' is what will end most runs for players.

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** Terrorist Hunt mode tries to save on memory in several games by not spawning all the terrorists in from the get-go. This sounds fine enough until you turn a corner and run headfirst into enemies that had no idea you were there despite a loud gunfight a room over, or are trying to secure a chokepoint only for an enemy to come in from behind -- even in rare one-way paths that can't be flanked -- because the game just decided spawning to spawn a terrorist or several in the worst possible positions. ''This'' is what will end most runs for players.
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** Terrorist Hunt mode tries to save on memory in several games by not spawning all the terrorists in from the get-go. This sounds fine enough until you turn a corner and run headfirst into enemies that had no idea you were there despite a loud gunfight a room over, or are trying to secure a chokepoint only for an enemy to come in from behind -- even in rare one-way paths that can't be flanked -- because the game just decided spawning a terrorist or several in the worst possible positions. ''This'' is what will end most runs for players.
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None

Added DiffLines:

* InferredHolocaust: By the end of the ''Vegas'' duology, an entire Rainbow team was killed, and at least several hundred civilians, police and military alike are murdered, blown up, gassed and so forth. If this happened in real life, it would be the single most horrific terrorist attack in human history, and ''especially'' with a chemical weapon utilized in the process, never mind the damage to the Las Vegas strip that would live on in infamy. In the [[CrapsackWorld old Clancyverse]], this is effectively a drop in the bucket, and ''Vegas 2'' ends on the triumphant note of the mastermind being killed rather than dwelling on what he'd caused, or on the fact that [[spoiler:Bishop trying to cover for Gabriel's screw-ups [[UnwittingInstigatorOfDoom caused this to happen in the first place]].]]
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* UnintentionalPeriodPiece: As mentioned under the entry on WesternTerrorists, the book's view on terrorism are almost quaint, you'd think the book was written in the 80s or early 90s, not the late 90s and published in 2000, thanks to its focus on communist terrorist movements. There's no mention of Islamic Terrorism at all in the book - and while the book is pre-9/11, its not like Islamic Terrorism wasn't making the headlines at the time: the first World Trade Center attacks, the bombing of Philippine Airlines Flight 434 and the foiling of the Bojinka plot had all occurred prior to the book's writing, and the USS Cole Bombing would happen weeks after the book was released. The book's view on terrorists has them all be hostage takers who try to advance a point, with no example of terrorist who seek to cause mass casualty events to cause terror via bombings or things like the Tokyo Sarin gas attacks[[note]]The main villains are trying to kill a lot of people but are also trying to kill everyone on Earth so they are rather far from the existing model[[/note]]. And hostage taking terrorists are presented as basically the largest threat, hence the necessity for Rainbow to exist.


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* SequelDifficultySpike: For console players, the ''Vegas'' games are actually a sharp step up in difficulty from ''3'' and ''Lockdown''. Those games, even on Elite difficulty, still gave you a surprising amount of damage leeway so long as you didn't stand in front of an enemy eating up bullets, and your teammates can be incapacitated with impunity as they'll never truly die nor will you be penalized for it. ''Vegas'' on the other hand will kill you stone cold if you dare risk a confrontation outside of cover even if you're on the Recruit difficulty, being able to TakeCover and attack with a third-person perspective is more of an equalizer against [[TheComputerIsACheatingBastard super accurate AI]], and while your squadmates can be downed and revived, they can also get outright killed off, forcing a checkpoint reload if you threw them straight into the line of fire. Combine this with enemy spawn scripting regularly throwing the bastards around every other corner ready to take you down if you so much as peek a pixel out to alert them and the series actually got ''harder'' with its action-ified sequels.
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* ContestedSequel: Probably one of the most infamous cases in the Tom Clancy lineup. While the early games in the series are held as masterpieces of the tactical shooter sub-genre, ''Rainbow Six 3'' on the {{Platform/Xbox}} was a critical darling at the time despite streamlining the gameplay significantly for console players, and this led to ''Lockdown'' being designed from the ground up as a linear corridor shooter where you just tell squadmates to open or breach doors and take cover. Every game since then has been held in some kind of contempt or another as the series dove right off into the deep end of being more "tacticool" military shooters of an elite squad taking on small armies singlehandedly, even with quick deaths still around every corner, while newer fans that came in on these later games tend to prefer this versus the rather TrialAndErrorGameplay nature of the first titles in the series. And then ''VideoGame/RainbowSixSiege'' split everyone up in its own right and ''Patriot'' was cancelled, leaving the only modern avenue of ''Rainbow Six'' entirely to a multiplayer-focused tactical hero shooter title.

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* ContestedSequel: Probably one of the most infamous cases in the Tom Clancy lineup. While the early games in the series are held as masterpieces of the tactical shooter sub-genre, ''Rainbow Six 3'' on the {{Platform/Xbox}} was a critical darling at the time despite streamlining the gameplay significantly for console players, and this led to ''Lockdown'' being designed from the ground up as to take that streamlining even further, effectively becoming more of a linear corridor shooter where you just tell squadmates to open or breach doors being tactical meant "shoot first and take cover. point your squad around." Every game since then has been held in some kind of contempt or another as the series dove right off into the deep end of being more "tacticool" "movie logic" military shooters of an elite squad taking on small armies singlehandedly, even with quick deaths still around every corner, while newer fans that came in on these later games tend to prefer this versus the rather convoluted, TrialAndErrorGameplay nature of the first titles in the series. And then ''VideoGame/RainbowSixSiege'' split everyone up in its own right and ''Patriot'' was cancelled, leaving the only modern avenue of ''Rainbow Six'' entirely to a multiplayer-focused tactical hero shooter title.title that has its own can of worms.
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* ContestedSequel: Probably one of the most infamous cases in the Tom Clancy lineup. While the early games in the series are held as masterpieces of the tactical shooter sub-genre, ''Rainbow Six 3'' on the Platform/Xbox was a critical darling at the time despite streamlining the gameplay significantly for console players, and this led to ''Lockdown'' being designed from the ground up as a linear corridor shooter where you just tell squadmates to open or breach doors and take cover. Every game since then has been held in some kind of contempt or another as the series dove right off into the deep end of being more "tacticool" military shooters of an elite squad taking on small armies singlehandedly, even with quick deaths still around every corner, while newer fans that came in on these later games tend to prefer this versus the rather TrialAndErrorGameplay nature of the first titles in the series. And then ''VideoGame/RainbowSixSiege'' split everyone up in its own right and ''Patriot'' was cancelled, leaving the only modern avenue of ''Rainbow Six'' entirely to a multiplayer-focused tactical hero shooter title.

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* ContestedSequel: Probably one of the most infamous cases in the Tom Clancy lineup. While the early games in the series are held as masterpieces of the tactical shooter sub-genre, ''Rainbow Six 3'' on the Platform/Xbox {{Platform/Xbox}} was a critical darling at the time despite streamlining the gameplay significantly for console players, and this led to ''Lockdown'' being designed from the ground up as a linear corridor shooter where you just tell squadmates to open or breach doors and take cover. Every game since then has been held in some kind of contempt or another as the series dove right off into the deep end of being more "tacticool" military shooters of an elite squad taking on small armies singlehandedly, even with quick deaths still around every corner, while newer fans that came in on these later games tend to prefer this versus the rather TrialAndErrorGameplay nature of the first titles in the series. And then ''VideoGame/RainbowSixSiege'' split everyone up in its own right and ''Patriot'' was cancelled, leaving the only modern avenue of ''Rainbow Six'' entirely to a multiplayer-focused tactical hero shooter title.
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None

Added DiffLines:

* ContestedSequel: Probably one of the most infamous cases in the Tom Clancy lineup. While the early games in the series are held as masterpieces of the tactical shooter sub-genre, ''Rainbow Six 3'' on the Platform/Xbox was a critical darling at the time despite streamlining the gameplay significantly for console players, and this led to ''Lockdown'' being designed from the ground up as a linear corridor shooter where you just tell squadmates to open or breach doors and take cover. Every game since then has been held in some kind of contempt or another as the series dove right off into the deep end of being more "tacticool" military shooters of an elite squad taking on small armies singlehandedly, even with quick deaths still around every corner, while newer fans that came in on these later games tend to prefer this versus the rather TrialAndErrorGameplay nature of the first titles in the series. And then ''VideoGame/RainbowSixSiege'' split everyone up in its own right and ''Patriot'' was cancelled, leaving the only modern avenue of ''Rainbow Six'' entirely to a multiplayer-focused tactical hero shooter title.
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Revising.


* ValuesDissonance: With today's world being completely aware about climate change and environmental degradation, and their active attempts to fix it through environmentally friendly means (such as solar panels, wind turbines, and energy/hybrid vehicles) -- Tom Clancy's anti-environmentalist views, which on full display here, becomes a grim reminder on how there are folks who either pretend that climate change doesn't exist or don't care about the damage done on the environment (especially with how the characters, who aren't environmentalists, being downright unsympathetic towards environmental groups and ''never seem'' to ever bother listening to their side).

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* ValuesDissonance: Tom Clancy's anti-environmental views are full on display here - environmentalists, no matter how sensible they are (or present valid points about the state of Mother Nature), are treated with full contempt by non-environmentalist characters (especially from the Jack Ryan administration) who never bother to ''even'' listen to them. With today's world being completely aware about the dangers of climate change and environmental degradation, change, and their active attempts to fix it through environmentally friendly environmentally-friendly means (such - such as solar panels, wind turbines, and energy/hybrid vehicles) -- Tom Clancy's anti-environmentalist views, which on full display here, becomes vehicles - this comes across as downright mean-spirited, and a grim reminder on how there are folks who either pretend that climate change doesn't exist or don't care about the damage done on the environment (especially with how the characters, who aren't environmentalists, being downright unsympathetic towards environmental groups and ''never seem'' to ever bother listening to their side).
environment.
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* ValuesDissonance: With today's world being completely aware about climate change and environmental degradation, and their active attempts to fix it through environmentally friendly means (such as solar panels, wind turbines, and energy/hybrid vehicles) -- Tom Clancy's anti-environmentalist views, which on full display here, becomes a grim reminder on how there are folks who doesn't care about the damage done on the environment (especially with how he'll ''never'' portray a single environmentalist in a sympathetic light).

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* ValuesDissonance: With today's world being completely aware about climate change and environmental degradation, and their active attempts to fix it through environmentally friendly means (such as solar panels, wind turbines, and energy/hybrid vehicles) -- Tom Clancy's anti-environmentalist views, which on full display here, becomes a grim reminder on how there are folks who either pretend that climate change doesn't exist or don't care about the damage done on the environment (especially with how he'll ''never'' portray a single environmentalist in a sympathetic light).the characters, who aren't environmentalists, being downright unsympathetic towards environmental groups and ''never seem'' to ever bother listening to their side).
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* ValuesDissonance: With today's world being completely aware about climate change and environmental degradation, and their active attempts to fix it through environmentally friendly means (such as solar panels, wind turbines, and energy/hybrid vehicles) -- Tom Clancy's anti-environmentalist views, which on full display here, becomes a grim reminder on how there are folks who doesn't care about the damage done on the environment (especially with how he'll ''never'' portray a single environmentalist in a sympathetic light).

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* {{Narm}}: The badass theme song aside, ''Lockdown'' on consoles decided to actually put gratuitous metal music in combination with CG cutscenes that are rather cheesy, creating a MoodWhiplash of some pretty horrifying terrorist operations being excessively rife with trying way too hard to be DarkerAndEdgier yet filled with awkward attempts at humor and slow-motion explosions.



* ScrappyMechanic: For some reason, the ''Vegas'' games don't have subtitles, which is very frustrating because the large bulk of the plot is delivered via exposition during gameplay-including in a heavy gunfight, and most characters either speak with thick accents or communicate through radio.

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* ScrappyMechanic: ScrappyMechanic:
**
For some reason, the ''Vegas'' games don't have subtitles, which is very frustrating because the large bulk of the plot is delivered via exposition during gameplay-including in a heavy gunfight, and most characters either speak with thick accents or communicate through radio.
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* NintendoHard: OneHitKill (even with the heaviest armor you can get) gameplay combined with the inability to save mid-mission resulted in very high game difficulty. Additionally, characters killed during a mission were gone forever and would be replaced on the team roster by generic {{Red Shirt}}s with much lower stats, while injured team members had decreased stats.
** While easier than the original games, the ''Vegas'' series is still very difficult, especially if you play it like it was ''Videogame/GearsOfWar'' or ''Videogame/CallOfDuty''. The regenerating health is merely the developer's mercy for newcomers, and even with heavy armor you die after taking only 2 or 3 consecutive assault rifle hits, so use of cover is ''extremely'' important. For reference, on Normal difficulty you can survive about as much damage as you can on [[HarderThanHard Veteran]] difficulty in ''VideoGame/CallOfDuty''.
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Renamed trope


* WTHCastingAgency: As of 2018, it has been announced that Creator/MichaelBJordan has been cast as John Clark in ''Rainbow Six'' film adaptation, which has caused an uproar among fans, since John Clark is established as a white man in both the book and the game while Jordan is black. Fans have pointed that this not only goes against the original source material, but doesn't make sense in the context of the other books since Clark's physical appearance played a critical role in undercover operations in sensitive countries like Russia. Another point of criticism is that Jordan is simply too young for the role, being 31 at the time of the casting announcement while Clark is well into his 50s when he forms Rainbow.

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* WTHCastingAgency: QuestionableCasting: As of 2018, it has been announced that Creator/MichaelBJordan has been cast as John Clark in ''Rainbow Six'' film adaptation, which has caused an uproar among fans, since John Clark is established as a white man in both the book and the game while Jordan is black. Fans have pointed that this not only goes against the original source material, but doesn't make sense in the context of the other books since Clark's physical appearance played a critical role in undercover operations in sensitive countries like Russia. Another point of criticism is that Jordan is simply too young for the role, being 31 at the time of the casting announcement while Clark is well into his 50s when he forms Rainbow.
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** And, of course, the ''VideoGame/SWAT'' series, though few people realize this because the [[VideoGame/SWAT3 noticeably more popular third game]] in that series switched to ''Rainbow Six''-like first-person gameplay to [[FollowTheLeader follow its lead]].

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** And, of course, the ''VideoGame/SWAT'' ''VideoGame/{{SWAT}}'' series, though few people realize this because the [[VideoGame/SWAT3 noticeably more popular third game]] in that series switched to ''Rainbow Six''-like first-person gameplay to [[FollowTheLeader follow its lead]].
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** And, of course, the ''VideoGame/PoliceQuestSWAT'' series, though few people realize this because the [[VideoGame/SWAT3 noticeably more popular third game]] in that series switched to ''Rainbow Six''-like first-person gameplay to [[FollowTheLeader follow its lead]].

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** And, of course, the ''VideoGame/PoliceQuestSWAT'' ''VideoGame/SWAT'' series, though few people realize this because the [[VideoGame/SWAT3 noticeably more popular third game]] in that series switched to ''Rainbow Six''-like first-person gameplay to [[FollowTheLeader follow its lead]].

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