History YMMV / RainbowSix

19th Aug '16 7:20:19 AM Wooboo
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* GoodBadBugs: A bug in the End of Round Replay can sometimes cause characters' knees and legs to bend backwards in the wrong direction, taking on a digitigrade stance, leaving viewers with the rather disturbing image of their operators strutting about like heavily armed and armored ostriches.

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* GoodBadBugs: A bug in the End of Round Replay in ''Siege'' can sometimes cause characters' knees and legs to bend backwards in the wrong direction, taking on a digitigrade stance, leaving viewers with the rather disturbing image of their operators strutting about like heavily armed and armored ostriches.
17th Aug '16 7:25:43 PM Shadeblade11
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*** Gadget-wise, Twitch's Shock Drone. While the Operator's loadout is one of the best on the Attacking Side, her gadget is rather situational. It can't jump, does only 10 damage per shot and can be destroyed just as easily as the regular drones.
** '''Both'''
*** Glaz is in a pretty weird situation. On one hand, his Marksman Rifle is the only one that can pierce through the bullet proof glass on the Presidential Plane Map and can destroy barricades from a far distance in three shots. On the other hand, while its powerful, to compensate it has a significant delay between shots, making him less viable in direct combat.
*** Caveira, for similar reasons. A good Caveira player can easily get the drop on opponents with her Luison, and if successful, can quickly reveal the locations of the other Attackers. On the other hand, said ability is pretty situational and takes a long time to finish, putting herself at an exposed position, making her susceptible to a counter ambush before she can reveal their locations.
16th Aug '16 10:06:52 PM Wuz
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** When IQ activates her gadget, sometimes she will say "RED Scanning. If it runs on batteries, I see it." When she activates her gadget in a firefight, somtimes she will say the exact same quote except shouting on the top of her lungs, with her German accent, and it lasts for around five seconds.

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** When IQ activates her gadget, sometimes she will say "RED "R.E.D. Scanning. If it runs on batteries, I see it." When she activates her gadget in a firefight, somtimes sometimes she will say the exact same quote except shouting on the top of her lungs, lungs with her German accent, and it lasts for around five seconds. accent. Keep in mind that this is one of the longest quotes in the game, so imagine hearing 7 whole seconds of shouting with an awkward pause in the middle.
15th Aug '16 2:23:32 AM Wuz
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* LargeHam: In ''Siege'', Smoke's voice during his combat mode will definitely make you cringe.


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* {{Narm}}:
** In ''Siege'', Smoke's [[LargeHam voice]] during his combat mode will definitely make you cringe.
** When IQ activates her gadget, sometimes she will say "RED Scanning. If it runs on batteries, I see it." When she activates her gadget in a firefight, somtimes she will say the exact same quote except shouting on the top of her lungs, with her German accent, and it lasts for around five seconds.
11th Aug '16 12:23:35 AM Shadeblade11
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** In a way, ''Rainbow Six Siege'' is shaping up to this. It wasn't exactly reviled when it first came out, but the influx of more people playing the game gave it more appreciation as a unique take on the classic First Person Shooter.
11th Aug '16 12:07:49 AM Wooboo
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Added DiffLines:

* GoodBadBugs: A bug in the End of Round Replay can sometimes cause characters' knees and legs to bend backwards in the wrong direction, taking on a digitigrade stance, leaving viewers with the rather disturbing image of their operators strutting about like heavily armed and armored ostriches.
9th Aug '16 3:40:44 PM Shadeblade11
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*** Weapon-wise, the SASG-12, the Russian Semi-Automatic, Magazine fed Shotgun, is rather lacklustre in comparison to other semi-autos. A buff made the shotgun more viable by making the fire rate twice as fast, thankfully.
9th Aug '16 8:39:23 AM Wuz
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* MemeticBadass: The sheer amount of "Please Buff Tachanka" demands had caused the hypothesized post-buff Tachanka to be seen as some sort of messianic entity by the community, being commonly referred to as "Lord Chanka".
8th Aug '16 6:57:59 PM Shadeblade11
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*** In ''Siege'' alpha, Pulse was hated because his heartbeat sensor was practically a legal wallhack, and combined with the wall penetration and (the then-present) hitmarkers meant that it was very painful to play against him. During the beta, Pulse was Nerfed and hitmarkers were removed, greatly reducing his effectiveness. He had been buffed again, where his Heartbeat Sensor gives more information and updates every half a second, but his range is still less than favorable, not that it hinders him, basically putting him back on the High Tier if in the hands of a good Pulse player.

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*** In ''Siege'' alpha, Pulse was hated because his heartbeat sensor was practically a legal wallhack, and combined with the wall penetration and (the then-present) hitmarkers meant that it was very painful to play against him. During the beta, Pulse was Nerfed and hitmarkers were removed, greatly reducing his effectiveness. He had been buffed again, where his Heartbeat Sensor gives more information and updates every half a second, but his range is still less than favorable, not that it hinders him, basically putting him back on the High Tier if in the hands of a good Pulse player. Thankfully, Ubisoft announced that he will be given another nerf. The effective range of his heartbeat monitor being reduced again, and the transition between gadget and weapon is lengthened, where you have to do the full animation of the heartbeat monitor before you can switch back to your weapon, which leaves you open for quite a while and allows the enemy time to move.


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*** Weapon-wise, Semi-Automatic Shotguns were reviled for their incredibly powerful damage output and range. Thankfully, Ubisoft announced a nerf for them, decreasing their damage and increasing their pellet spread.
4th Aug '16 4:50:26 PM Shadeblade11
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*** Thermite and Thatcher are considered to be absolute necessities for any serious Attacker teams. Thermite is the only way for the Attackers to break through fortified walls, Thatcher is the only way the Attackers can destroy the defenders' electronics through fortified walls (which can stop Thermite from breaking through them) - and being funneled into predictable chokepoints because they can't go through fortified walls is basically exactly what the Defenders should want. Fortunately, Ubisoft nerfed Thatcher's EMPs by reducing the Area of Effect, while Thermite had his Frag Grenades replaced with Flashbangs, reducing his overall effectiveness.

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*** Thermite and Thatcher are considered to be absolute necessities for any serious Attacker teams. Thermite is the only way for the Attackers to break through fortified walls, Thatcher is the only way the Attackers can destroy the defenders' electronics through fortified walls (which can stop Thermite from breaking through them) - and being funneled into predictable chokepoints because they can't go through fortified walls is basically exactly what the Defenders should want. Fortunately, Ubisoft nerfed Thatcher's EMPs [=EMPs=] by reducing the Area of Effect, while Thermite had his Frag Grenades replaced with Flashbangs, reducing his overall effectiveness.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.RainbowSix