2 Days Left to Support a Troper-Created Project : Personal Space (discuss)

History YMMV / RainbowSix

20th May '16 12:55:51 PM VutherA
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** Thermite and Thatcher are considered to be absolute necessities for any serious Attacker teams. Thermite is the only way for the Attackers to break through fortified walls, Thatcher is the only way the Attackers can destroy the defenders' electronics through fortified walls (which can stop Thermite from breaking through them) - and being funneled into predictable chokepoints because they can't go through fortified walls is basically exactly what the Defenders should want.
20th May '16 12:47:17 PM VutherA
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*** The point of shield operators in multiplayer. Montagne will either extend his shield and basically be invincible from anything in front of the frontal angles of his body, or Blitz will be a good bit easier to hit but instead temporarily ''blind'' you on command at closer ranges (which is most of the time considering the maps all take place inside buildings). Your odds of stopping them in a remotely head-on fight are slim to none without tossing a nitro cell at them - and with all the potential methods the attacking team has to come in from different directions, they don't need to kill you either, their team can handle that just fine.

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*** The point of shield operators in multiplayer. Montagne will either extend his shield and basically be invincible from anything in front of that doesn't explode from the frontal angles of his body, or Blitz will be a good bit easier to hit but instead temporarily ''blind'' ''blinds'' you on command at closer ranges (which is most of the time considering the maps all take place inside buildings). Your odds of stopping them in a remotely head-on fight are slim to none without tossing a nitro cell at them - and with all the potential methods the attacking team has to come in from different directions, they don't need to kill you either, their team can handle that just fine.


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** Kapkan places lethal traps on doorways and windows. Extremely and blatantly obvious traps that are easily avoided by not going through doorways and windows the second you are immediately able to. This only let up for a time due to a GameBreakingBug emerging that allowed players to glitch while place the traps that they'd be completely invisible, but the bug was fortunately fixed. Kapkan's operator ability being useless against players who don't run around the map heedless of everything, unfortunately, has yet to be.
20th May '16 12:38:15 PM VutherA
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* BestKnownForTheFanservice: The aspect of ''Siege'' Operator "IQ" Monika Weiss that is discussed the most after usually being considered [[TierInducedScrappy a not very good choice to play]] is that she wears tight jeans.

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* BestKnownForTheFanservice: The aspect of ''Siege'' Operator "IQ" Monika Weiss that is used to be discussed the most after usually being considered [[TierInducedScrappy a not very good choice to play]] is that she wears tight jeans.jeans. The former part was later fixed with a patch, but you can be sure recognition of the latter part did not let up.



*** The point of shield operators in multiplayer. Montagne will either extend his shield and basically be invincible from anything in front of the frontal angles of his body, or Blitz will be a good bit easier to hit but instead temporarily ''blind'' you on command at closer ranges (which is most of the time considering the maps all take place inside buildings). Your odds of stopping them in a remotely head-on fight are slim to none without tossing a nitro cell at them - and with all the potential methods the attacking team has to come in from different directions, they don't need to kill you either, their team can handle that just fine.



* TierInducedScrappy: In Siege, shields absolutely dominate the game. They make the user nigh invincible and can only be circumvented with grenades or explosions, and only from the sides or back. As such, the shield users are hated, especially Montage, who has a full-body shield.
** In Siege alpha, Pulse was hated because his heartbeat sensor was practically a legal wallhack, and combined with the wall penetration and (the then-present) hitmarkers meant that it was very painful to play against him. During the beta, Pulse was Nerfed and hitmarkers were removed, greatly reducing his effectiveness.

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* TierInducedScrappy: In Siege, ''Siege'', shields absolutely dominate dominated the game. game in the beta. They make made the user nigh invincible and can only be circumvented with grenades or explosions, and only from the sides or back. As such, the shield users are hated, were ''hated'', especially Montage, Montagne, who has a full-body shield.
shield. The full release fixed this by greatly reducing their hip-fire accuracy and further reducing it while the shield is taking fire (making them shooting at the enemy while not aiming down their sights, which renders them far more vulnerable, unlikely to work and make the difficulty of killing them from the front more of a MutualDisadvantage).
** In Siege ''Siege'' alpha, Pulse was hated because his heartbeat sensor was practically a legal wallhack, and combined with the wall penetration and (the then-present) hitmarkers meant that it was very painful to play against him. During the beta, Pulse was Nerfed and hitmarkers were removed, greatly reducing his effectiveness.
8th Apr '16 12:51:11 PM Ghostkaiba297
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** The sixteenth level of ''Rogue Spear'': Even with the invisibility cheat code on, screw up even slightly and the terrorists will get into their cars and escape.
7th Apr '16 6:38:48 AM VutherA
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* BestKnownForTheFanservice: The aspect of ''Siege'' Operator "IQ" Monika Weiss that is discussed the most after usually being considered [[TierInducedScrappy a not very good choice to play]] is that she wears tight jeans.
9th Feb '16 7:27:45 PM semper_infidelis
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* LargeHam: In ''Siege'', Smoke's yelling while in combat mode quite fit this trope.

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* LargeHam: In ''Siege'', Smoke's yelling while in voice during his combat mode quite fit this trope.will definitely make you cringe.
31st Jan '16 9:18:18 PM semper_infidelis
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* LargeHam: In ''Siege'', Smoke's yelling while in combat mode quite fit this trope.
19th Jan '16 8:56:07 AM Illuminatus
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* HarsherInHindsight: ''Siege'' includes a level where the team raids a compound of RightWingMilitiaFanatic group on Oregon. One month after the game released, an actual Oregon militia group took over a federal building in rural Oregon.

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* HarsherInHindsight: ''Siege'' includes a level where the team raids a compound of RightWingMilitiaFanatic group on Oregon. One month after the game released, an actual Oregon militia group took over a federal building in rural Oregon.
19th Jan '16 8:55:45 AM Illuminatus
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* HarsherInHindsight: ''Siege'' includes a level where the team raids a compound of RightWingMilitiaFanatic group on Oregon. One month after the game released, an actual Oregon militia group took over a federal building in rural Oregon.
9th Jan '16 6:18:38 PM Shadeblade11
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** In ''Siege'', most of the Bomb Disarming Game Types. One notable example is Barlett University in Terrorist Hunt. The actual map normally isn't that bad if it wasn't for the perpetual poison fog that covers it whole in this variant. Couple it with obscured vision and the Bombers, it's incredibly frustrating to trek through the entire building only to be blown up by a room of C4.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.RainbowSix