YMMV / Rainbow Six

Literature
  • Accidental Aesop: Rainbow Six was intended as a screed against ecoterrorism and animal rights extremists. However, Clancy had to put the ecoterrorists in charge of a huge megacorporation to make them credible villains. The novel can instead be taken as a tract against unchecked corporate power.
  • Ensemble Darkhorse: Dmitriy Arkadeyevich Popov.
  • Magnificent Bastard: Popov, for setting things up so that if the terrorists he sponsors get defeated, he keeps the money he would have paid them. Also, at the end, he backstabs his Horizon backers and spills the beans on them to Rainbow, earning himself a full pardon. Then he uses his money to buy up the ranch of one of the deceased Horizon executives, since he knows that the land there is rich in gold, as its previous owner was concerned about the environmental impact of mining operations and wouldn't pounce on the opportunity.
  • They Wasted a Perfectly Good Plot: Multiple chapters are spent building up the ecoterrorist's American headquarters, and highlighting all the things that would make it a very tough nut to crack. It's played up as the Kilimanjaro of forced entry scenarios, a hostage taker's wet dream. And then the ecoterrorists abandon the facility and flee to a smaller outpost in the jungle. Which they then leave, in order to engage in a jungle shootout with a team made up of the deadliest special forces operators in the world, which even the protagonists recognize as a painfully lopsided scenario.

Video Games
  • Anticlimax Boss: Bastian Vanderwaal in Lockdown and Irena Morales in Vegas. Vegas 2 ends with a one-on-one quickdraw between you and Big Bad Gabriel Nowak, which might have worked, except he gives a long Motive Rant before either of you draw your pistols, and once you do he continues to rant on while you have your pistol aimed right at his head. Miguel Cabrero can be something of a Kaizo Trap though; he dropped his gun earlier, but he has another one in his holster, will pull it out once you've finished talking to him, and unlike Nowak he wastes very little time in actually pulling the trigger.
    • Right before Nowak gets his head blown off, he sicced an attack helicopter on you. So yeah, the unfair quickdraw was more or less payback. To make it even more ridiculous, prior to going to face Nowak, Bishop orders the rest of his\her team to hold position. So, Bishop basically wanted a one-on-one confrontation, and got an assault helicopter for his trouble.
      • John Brightling in Shadow Vanguard. You kill all his mooks, blow up his door, and then a cutscene shows you killing his last two bodyguards before he is captured and gives a potential sequel hook.
  • Adaptation Displacement: Seemingly very few on the internet know that there was an original Rainbow Six novel.
  • Best Known for the Fanservice: The aspect of Siege Operator "IQ" Monika Weiss that used to be discussed the most after usually being considered a not very good choice to play is that she wears tight jeans. The former part was later fixed with a patch, but you can be sure recognition of the latter part did not let up.
  • Broken Base: Between those who like the older, more tactical games (up until Raven Shield) and those who prefer to more action oriented direction that the series has taken since Lockdownnote .
    • On the other hand, a lot of critics have actually preferred the more action-oriented Vegas games, arguing that the first three were too slow paced and unforgiving.
  • Catharsis Factor: As mentioned on the main page the series had a budding mod community. Well in the wake of the September 11 attacks mods started popping up where you hunt down Bin Laden, or the Taliban in general. As one gaming magazine hinted.
  • Crowning Music of Awesome: Lockdown is remembered as being the nadir of the franchise. It's only redeeming quality is the badass rendition of the Rainbow Six theme
  • Demonic Spiders: Pretty much every enemy you encounter with their auto-aiming capabilities and their Instant Death Radius (particularly in Vegas).
    • In the first three games, Elite difficulty makes all enemies into this (they most frequently get insta-death shots, have incredible accuracy and range, automatically aim without directly facing you, etc.) In Rogue Spear and beyond, if a crouched enemy sees you, they WILL immediately headshot you.
    • Bombers in Siege and its Terrorist Hunt mode. If they know you're there, they'll beeline for you and suicide-bomb on your face, instantly killing you regardless of condition and situation. If one shoots their bomb devices they can't suicide, but they're relatively quiet compared to the other enemy types so usually the only way to know they're coming is their suit's breathing sound and potentially their gunfire. Speaking of the suit, did we mention that headshots are the only efficient way to kill them because they're otherwise extraordinarily durable against gunfire?
      • The point of shield operators in multiplayer. Montagne will either extend his shield and basically be invincible from anything that doesn't explode from the frontal angles of his body, or Blitz will be a good bit easier to hit but instead temporarily blinds you on command at closer ranges (which is most of the time considering the maps all take place inside buildings). Your odds of stopping them in a remotely head-on fight are slim to none without tossing a nitro cell at them - and with all the potential methods the attacking team has to come in from different directions, they don't need to kill you either, their team can handle that just fine.
  • Disappointing Last Level: Happens with the last few missions of the original game. Mystic Tiger, the finale, is where it really rears its ugly head, undergoing an Unexpected Gameplay Change to a sniper-filled linear gauntlet. And Yellow Knife and Deep Magic, two unexpected stealth levels in a row.
    • Any stealth level in the original games. To wit: it's Metal Gear on European Extreme. In first person, which just makes it harder.
  • Game Breaker:
    • Shield users in Siege used to be able to perform a trick with their shields - by rapidly switching between "gun down, shield up, head covered" mode and "aiming down sights, shield down, head uncovered" mode, they can achieve near-perfect accuracy with their pistols while being near-invulnerable. This is because guns used to have perfect ADS accuracy as soon as the ADS animation starts, and by rapidly switching in and out of ADS, shield users can basically get the ADS animation stuck to the first .1 seconds of it so that their shield isn't lowered that much (in third person it looks they're shaking their shields in front of their face at ridiculously high speeds), protecting their heads and giving them perfect accuracy.
    • Even more broken however, was the FBI SWAT Recruit, who can use shields but still retains the FBI SWAT's 2 speed, making them way faster than all other shield-users in the game, who are at 1 speed. Combine the two and you get an operator that rushes around the map with a shield and a pistol in hand, practically invulnerable from the front and has perfect accuracy at most ranges. Thankfully, both this and the above have been fixed.
  • Good Bad Bugs: A bug in the End of Round Replay in Siege can sometimes cause characters' knees and legs to bend backwards in the wrong direction, taking on a digitigrade stance, leaving viewers with the rather disturbing image of their operators strutting about like heavily armed and armored ostriches.
  • Harsher in Hindsight: Siege includes a level where the team raids a compound of Right-Wing Militia Fanatic group on Oregon. One month after the game released, an actual militia group took over a federal building in rural Oregon.
    • The original game had one of its terrorist organizations—a right-wing anti-immigrant group no less—motivated by their opposition to "the integration of the United Kingdom into the European Union."
  • Memetic Badass: The sheer amount of "Please Buff Tachanka" demands had caused the hypothesized post-buff Tachanka to be seen as some sort of messianic entity by the community, being commonly referred to as "Lord Chanka".
  • Memetic Loser: Tachanka in Siege. His gadget is very lackluster, and there's a lot of people making pot shots at his lack of usefulness. Some essentially sum up what everyone wants. "Please Buff Tacahanka".
  • Memetic Mutation: Please Buff Tachanka. For reasons stated above.
  • Narm:
    • In Siege, Smoke's voice during his combat mode will definitely make you cringe.
    • When IQ activates her gadget, sometimes she will say "R.E.D. Scanning. If it runs on batteries, I see it." When she activates her gadget in a firefight, sometimes she will say the exact same quote except shouting on the top of her lungs with her German accent. Keep in mind that this is one of the longest quotes in the game, so imagine hearing 7 whole seconds of shouting with an awkward pause in the middle.
  • Older Than They Think: While Rainbow Six was the first to do it in 3D first person, the British DOS game Deadline featured similar planning-based tactical real-time anti-terrorist gameplay a few years earlier, only from an XCOM-like isometric third-person perspective.
    • The fundamental concept originated with Ariolasoft's forgotten They Stole a Million, a heist game from 1986 in which the player carried out a series of robberies, first selecting team members and then planning their movements with the aid of stolen blueprints before acting them out in real time. With the exception of gunplay the concept and many of the details were identical.
    • And, of course, the Police Quest: SWAT series.
  • That One Level: The refinery level in Vegas 2 which you don't have your teammates to back you up.
    • The final level in the first game. It's really long, and there are a lot of blind corners with enemies hiding around them.
    • In Siege, most of the Bomb Disarming Game Types. One notable example is Barlett University in Terrorist Hunt. The actual map normally isn't that bad if it wasn't for the perpetual poison fog that covers it whole. Couple it with obscured vision and the Bombers, it's incredibly frustrating to trek through the entire building only to be blown up by a room of C4.
    • The sixteenth level of Rogue Spear: Even with the invisibility cheat code on, screw up even slightly and the terrorists will get into their cars and escape.
  • Tier-Induced Scrappy: There has been times where Rainbow Six Siege's balance has been questionable, especially during the alpha.
    • High Tier
      • In Siege, shields absolutely dominated the game in the beta. They made the user nigh invincible and can only be circumvented with grenades or explosions, and only from the sides or back. As such, the shield users were hated, especially Montagne, who has a full-body shield. The full release fixed this by greatly reducing their hip-fire accuracy whenever they have the shield equipped, going back to normal accuracy if its just the pistol, and further reducing it while the shield is taking fire (making them shooting at the enemy while not aiming down their sights, which renders them far more vulnerable, unlikely to work and make the difficulty of killing them from the front more of a Mutual Disadvantage).
      • Blackbeard is an absolute beast in the right hands. A poor Blackbeard won't realise that their Rifle Shield does not protect from the top like Montagne, but a good Blackbeard can be a God if angled just right in a window.
      • In Siege alpha, Pulse was hated because his heartbeat sensor was practically a legal wallhack, and combined with the wall penetration and (the then-present) hitmarkers meant that it was very painful to play against him. During the beta, Pulse was Nerfed and hitmarkers were removed, greatly reducing his effectiveness. He had been buffed again, where his Heartbeat Sensor gives more information and updates every half a second, but his range is still less than favorable, not that it hinders him, basically putting him back on the High Tier if in the hands of a good Pulse player. Thankfully, Ubisoft announced that he will be given another nerf. The effective range of his heartbeat monitor being reduced again, and the transition between gadget and weapon is lengthened, where you have to do the full animation of the heartbeat monitor before you can switch back to your weapon, which leaves you open for quite a while and allows the enemy time to move.
      • Thermite and Thatcher are considered to be absolute necessities for any serious Attacker teams. Thermite is the only way for the Attackers to break through fortified walls, Thatcher is the only way the Attackers can destroy the defenders' electronics through fortified walls (which can stop Thermite from breaking through them) - and being funneled into predictable chokepoints because they can't go through fortified walls is basically exactly what the Defenders should want. Fortunately, Ubisoft nerfed Thatcher's EMPs by reducing the Area of Effect, while Thermite had his Frag Grenades replaced with Flashbangs, reducing his overall effectiveness.
      • Weapon-wise, Semi-Automatic Shotguns were reviled for their incredibly powerful damage output and range. Thankfully, Ubisoft announced a nerf for them, decreasing their damage and increasing their pellet spread.
      • Nitro Cells are a frequent mention in nerf requests. They can be thrown at a fair distance, can be detonated instantly after deploying (leaving no time to react against it), and kill everything around them, including shields. They are frequently described as being "cheap" and many critics of the gadget say that the gadget had almost completely rendered shield operators unplayable.
    • Low Tier
      • The Spetsnaz aren't exactly popular picks in most cases, with one notable exception, but one of the four is notoriously lacking in versatility. Tachanka is notorious amongst the Rainbow Six Siege community for having the least useful gadget in comparison to everyone else. His Deployable LMG makes anyone who uses it a stationary target against anyone who's aware of their surroundings. This has gotten to the point that he is the most popular choice to buff, with comments that say "Please Buff Tachanka" in most cases.
      • Kapkan places lethal traps on doorways and windows. Extremely and blatantly obvious traps that are easily avoided by not going through doorways and windows the second you are immediately able to. This only let up for a time due to a Game-Breaking Bug emerging that allowed players to glitch while place the traps that they'd be completely invisible, but the bug was fortunately fixed. Kapkan recieved a buff made it more difficult to spot, and can be placed almost anywhere on the doors and windows, raising his effectiveness.
      • Montagne is the least popular choice for a Shield Operator on the Attacking Side due to his Extendable Shield not being incredibly effective after nerfing Shields to be unable to take Nitro Cells anymore. While his Shield is definitely creative, its lacking in usefulness.
      • Weapon-wise, the SASG-12, the Russian Semi-Automatic, Magazine fed Shotgun, is rather lacklustre in comparison to other semi-autos. A buff made the shotgun more viable by making the fire rate twice as fast, thankfully.
      • Gadget-wise, Twitch's Shock Drone. While the Operator's loadout is one of the best on the Attacking Side, her gadget is rather situational. It can't jump, does only 10 damage per shot and can be destroyed just as easily as the regular drones.
    • Both
      • Glaz is in a pretty weird situation. On one hand, his Marksman Rifle is the only one that can pierce through the bullet proof glass on the Presidential Plane Map and can destroy barricades from a far distance in three shots. On the other hand, while its powerful, to compensate it has a significant delay between shots, making him less viable in direct combat.
      • Caveira, for similar reasons. A good Caveira player can easily get the drop on opponents with her Luison, and if successful, can quickly reveal the locations of the other Attackers. On the other hand, said ability is pretty situational and takes a long time to finish, putting herself at an exposed position, making her susceptible to a counter ambush before she can reveal their locations.
  • Villain Decay: Gabriel Nowak, the Big Bad of the Rainbow Six: Vegas series, goes through this rapidly in the second game; as soon as he's revealed to be the mastermind behind the entire terrorist plot, his previously mysterious master plan and motives are rapidly revealed to be nothing more than a hissy fit thrown because he was the team screw-up.
  • Vindicated by History: Sort of happened with the PC version of Rainbow Six 3. While the game was very well received upon release, the X-Box version (released about seven months later) was much more popular and influential, with its online play being especially praised. However, thanks to the PC game's Version 2.0 mod and the shutdown of the original X-Box Live servers (meaning online play is now impossible with the X-Box version), many people retrospectively agree the PC version of 3 is the better game - as well as possibly the best tactical shooter ever made.
    • In a way, Rainbow Six Siege is shaping up to this. It wasn't exactly reviled when it first came out, but the influx of more people playing the game gave it more appreciation as a unique take on the classic First Person Shooter.

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