Follow TV Tropes

Following

History YMMV / QuestForGloryII

Go To

OR

Is there an issue? Send a MessageReason:
None


* AntiClimaxBoss: The last elemental, the water elemental, is talked up as the biggest threat but is actually the easiest to beat. With the other elementals, you have to search for something to exploit their one weakness. With the Water Elemental, you already have everything you need as a result of just playing the rest of the game. The only thing that might slow you down is needing a reminder from Aziza which element to use against it.

to:

* AntiClimaxBoss: The last elemental, the water elemental, is talked up as the biggest threat but is actually the easiest to beat. With the other elementals, you have to search for something to exploit their one weakness. With the Water Elemental, you already have everything what you need as a result of just playing the rest of the game. The only thing that might slow you down is needing a reminder from Aziza which element to use against it.
Is there an issue? Send a MessageReason:
None


* AntiClimaxBoss: The last elemental, the water elemental, is talked up as the biggest threat but is actually the easiest to beat. With the other elementals you have to search for something to exploit their one weakness. With the Water Elemental, you already have everything you need as a result of just playing the rest of the game. The only thing that might slow you down is needing a reminder from Aziza which element to use against it.

to:

* AntiClimaxBoss: The last elemental, the water elemental, is talked up as the biggest threat but is actually the easiest to beat. With the other elementals elementals, you have to search for something to exploit their one weakness. With the Water Elemental, you already have everything you need as a result of just playing the rest of the game. The only thing that might slow you down is needing a reminder from Aziza which element to use against it.
Is there an issue? Send a MessageReason:
None


* AntiClimaxBoss: The last elemental, the water elemental, is talked up as the biggest threat but is actually the easiest one to beat. With the other elementals you have to search for something to exploit their one weakness. With the Water Elemental, you already have everything you need as a result of just playing the rest of the game. The only thing that might slow you down is needing a reminder from Aziza which element to use against it.

to:

* AntiClimaxBoss: The last elemental, the water elemental, is talked up as the biggest threat but is actually the easiest one to beat. With the other elementals you have to search for something to exploit their one weakness. With the Water Elemental, you already have everything you need as a result of just playing the rest of the game. The only thing that might slow you down is needing a reminder from Aziza which element to use against it.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


** The FanRemake take that UpToEleven by turning the Ghouls into spellcasters. Oh, and they still retain their chilling claws ability.

to:

** The FanRemake take that UpToEleven up to eleven by turning the Ghouls into spellcasters. Oh, and they still retain their chilling claws ability.
Is there an issue? Send a MessageReason:
None


* AntiClimaxBoss: The last elemental, the water elemental, is talked up as the biggest threat but is actually the easiest one to beat. You already have everything you need by that point as a result of just playing the rest of the game. The only thing that might slow you down is needing a reminder from Aziza which element to use against it.

to:

* AntiClimaxBoss: The last elemental, the water elemental, is talked up as the biggest threat but is actually the easiest one to beat. You With the other elementals you have to search for something to exploit their one weakness. With the Water Elemental, you already have everything you need by that point as a result of just playing the rest of the game. The only thing that might slow you down is needing a reminder from Aziza which element to use against it.
Is there an issue? Send a MessageReason:


* {{Anvilicious}}: The message that wizards get from the Dervish ("Wizards sit and study problem while a hero solves it") and Erasmus ("What good is magic or knowledge unless you use them?") and the NonstandardGameOver that they get if they decide to stay at the Wizards' Institute of Technocery might be laying it on a bit thick... or maybe SomeAnvilsNeedToBeDropped.

to:

* {{Anvilicious}}: The message that wizards get from the Dervish ("Wizards sit and study problem while a hero solves it") and Erasmus ("What good is magic or knowledge unless you use them?") and the NonstandardGameOver that they get if they decide to stay at the Wizards' Institute of Technocery might be laying it on a bit thick... or maybe SomeAnvilsNeedToBeDropped.thick.
Is there an issue? Send a MessageReason:
Removed natter


** The street maze was one too, but since you had to navigate it without a map at the very start of the game, a lot of first-timers were put off by it. The remake gave players the ability to pick a simplified system and added landmarks and skylines to make navigation easier.
*** JustifiedTrope due to the fact it's a form of CopyProtection because the {{Feelies}} included a map of Shapeir.
Is there an issue? Send a MessageReason:
None


** Throwing skill for fighters. As in the first game, you can pick up rocks from the wilderness and throw them; however, there are no puzzles in this game that require a fighter to throw anything. (Every problem that a fighter can solve by throwing something can also be solved with brute force.) Even worse, throwing is ''essential'' in [[VideoGame/QuestForGloryIII the next game]], which means you'll either be grinding it here, or grinding it later.

to:

** Throwing skill for fighters. As in the first game, you can pick up rocks from the wilderness and throw them; them, or throw daggers at approaching enemies; however, there are no puzzles in this game that require a fighter to throw anything. (Every problem that a fighter can solve by throwing something can also be solved with brute force.) Even worse, throwing is ''essential'' in [[VideoGame/QuestForGloryIII the next game]], which means you'll either be grinding it here, or grinding it later.
Is there an issue? Send a MessageReason:
None


** Throwing skill for fighters. As in the first game, you can pick up rocks from the wilderness and throw them; however, there are no puzzles in this game that require a fighter to throw anything. (Every problem that a fighter can solve by throwing something can also be solved with brute force.)

to:

** Throwing skill for fighters. As in the first game, you can pick up rocks from the wilderness and throw them; however, there are no puzzles in this game that require a fighter to throw anything. (Every problem that a fighter can solve by throwing something can also be solved with brute force.)) Even worse, throwing is ''essential'' in [[VideoGame/QuestForGloryIII the next game]], which means you'll either be grinding it here, or grinding it later.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiClimaxBoss: The last elemental, the water elemental, is talked up as the biggest threat but is actually the easiest one to beat. You already have everything you need by that point as a result of just playing the rest of the game. The only thing that might slow you down is needing a reminder from Aziza which element to use against it.

Top