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Not a subjective trope.
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* CommonKnowledge: The "Unused Enemy" (a Reaper with boxing gloves) shown during the credits actually ''is'' used; it only appears as a punishment for when the player [[StalkedByTheBell lingers for too long without progressing]].
* EasyLevelsHardBosses: The enemies in this game are weak. Most of them take one hit to beat and the strongest foes take only four. But the bosses can be very dangerous, especially the last one, and take a lot of punishment even from the magic specials.
* EasyLevelsHardBosses: The enemies in this game are weak. Most of them take one hit to beat and the strongest foes take only four. But the bosses can be very dangerous, especially the last one, and take a lot of punishment even from the magic specials.
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* CommonKnowledge: The so-called "Unused Enemy" (a Reaper with boxing gloves) shown during the credits actually ''is'' used; it only appears as a punishment for when the player [[StalkedByTheBell lingers for too long without progressing]].
* EasyLevelsHardBosses: The enemies in this game are weak. Most of them take one hit to beat and the strongest foes take only four. But the bosses can be very dangerous, especially the last one, and take a lot of punishment even from the magic specials.progressing]].
* EasyLevelsHardBosses: The enemies in this game are weak. Most of them take one hit to beat and the strongest foes take only four. But the bosses can be very dangerous, especially the last one, and take a lot of punishment even from the magic specials.
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None
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* CommonKnowledge: The "Unused Enemy" shown during the credits actually ''is'' used; it only appears as a punishment for when the player [[StalkedByTheBell lingers for too long without progressing]].
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* CommonKnowledge: The "Unused Enemy" (a Reaper with boxing gloves) shown during the credits actually ''is'' used; it only appears as a punishment for when the player [[StalkedByTheBell lingers for too long without progressing]].
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None
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* EasyLevelsHardBosses: The enemies in this game are weak. Most of them take one hit to beat and the strongest foes take only four. But the bosses can be very dangerous, especially the last one, and take a lot of punishment even from the magic specials.
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Possible misuse
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* SoBadItsGood: The game's bizarre premise and visuals make it hard to stomach, but one may still wish to play it to see how weird it actually is.
%% * QuirkySeries: One of the weirdest. Even the stage that's a town “…controlled by the dream of a megalomania,” is only slightly more weird than the rest of the game.
%% * QuirkySeries: One of the weirdest. Even the stage that's a town “…controlled by the dream of a megalomania,” is only slightly more weird than the rest of the game.
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* SoBadItsGood: The game's bizarre premise and visuals make it hard to stomach, but one may still wish to play it to see how weird it actually is.
%% * QuirkySeries: One of the weirdest. Even the stage that's a town “…controlled by the dream of a megalomania,” is only slightly more weird than the rest of the game.is.
%% * QuirkySeries: One of the weirdest. Even the stage that's a town “…controlled by the dream of a megalomania,” is only slightly more weird than the rest of the game.
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TRS
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* WhatDoYouMeanItWasntMadeOnDrugs: ''Everything'' in the game is so bizarre you have to wonder if the developers did...''something'' while making it.
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* WidgetSeries: One of the Widgetiest. Even the stage that's a town “…controlled by the dream of a megalomania,” is only slightly more weird than the rest of the game.
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%% * WidgetSeries: QuirkySeries: One of the Widgetiest.weirdest. Even the stage that's a town “…controlled by the dream of a megalomania,” is only slightly more weird than the rest of the game.
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Added DiffLines:
* CommonKnowledge: The "Unused Enemy" shown during the credits actually ''is'' used; it only appears as a punishment for when the player [[StalkedByTheBell lingers for too long without progressing]].
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* WidgetSeries: One of the Widgetiest. Even the stage that's a literal nightmare come to life is only slightly more weird than the rest of the game.
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* WidgetSeries: One of the Widgetiest. Even the stage that's a literal nightmare come to life town “…controlled by the dream of a megalomania,” is only slightly more weird than the rest of the game.
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Added a trope from main article
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* SoBadItsGood: The game's bizarre premise and visuals make it hard-to-stomach, but one may still wish to play it to see how weird it actually is.
* WhatDoYouMeanItWasntMadeOnDrugs: ''Everything'' in the game is so bizarre you have to wonder if the developers did...''something'' while making it.
* WhatDoYouMeanItWasntMadeOnDrugs: ''Everything'' in the game is so bizarre you have to wonder if the developers did...''something'' while making it.
to:
* SoBadItsGood: The game's bizarre premise and visuals make it hard-to-stomach, hard to stomach, but one may still wish to play it to see how weird it actually is.
* WhatDoYouMeanItWasntMadeOnDrugs: ''Everything'' in the game is so bizarre you have to wonder if the developers did...''something'' while makingit.it.
* WidgetSeries: One of the Widgetiest. Even the stage that's a literal nightmare come to life is only slightly more weird than the rest of the game.
* WhatDoYouMeanItWasntMadeOnDrugs: ''Everything'' in the game is so bizarre you have to wonder if the developers did...''something'' while making
* WidgetSeries: One of the Widgetiest. Even the stage that's a literal nightmare come to life is only slightly more weird than the rest of the game.
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* BigLippedAlligatorMoment- This whole game is one bizarre set-piece after another, stage 3 probably being the most infamous.
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* BigLippedAlligatorMoment- This whole game is one bizarre set-piece after another, stage 3 probably being the most infamous.infamous.
* SoBadItsGood: The game's bizarre premise and visuals make it hard-to-stomach, but one may still wish to play it to see how weird it actually is.
* WhatDoYouMeanItWasntMadeOnDrugs: ''Everything'' in the game is so bizarre you have to wonder if the developers did...''something'' while making it.
* SoBadItsGood: The game's bizarre premise and visuals make it hard-to-stomach, but one may still wish to play it to see how weird it actually is.
* WhatDoYouMeanItWasntMadeOnDrugs: ''Everything'' in the game is so bizarre you have to wonder if the developers did...''something'' while making it.