History YMMV / PokemonRedAndBlue

5th Oct '17 2:33:33 PM Tropetastic1995
Is there an issue? Send a Message

Added DiffLines:

* TheyWastedAPerfectlyGoodPlot: The Sevii Islands ''could'' have made for a compelling post-game, had they not been required to be completed to open Cerulean Cave. While many like the setup for the ''Gold and Silver'' plot, they feel the islands could have been a bit bigger or more distinct or even feature its own version of a Pokémon League in some capacity, rather than being plain filler.
29th Aug '17 11:52:53 AM Larkmarn
Is there an issue? Send a Message


** A Mew unlucky enough to be raped and give birth to Mewtwo, according to the Pokémon Mansion journals.
26th Aug '17 4:33:33 PM Carliro
Is there an issue? Send a Message

Added DiffLines:

** A Mew unlucky enough to be raped and give birth to Mewtwo, according to the Pokémon Mansion journals.
16th Aug '17 1:16:40 PM MayIncon
Is there an issue? Send a Message


** Because of the TCG grouping some types together and misrepresentation of some of the ElementalRockPaperScissors in the anime, it is common to assume that Rock is immune to Electric instead of Ground, not helping that the most common Rock-types encountered in Gen I are part-Ground.

to:

** Because of the TCG grouping some types together and the misrepresentation of some of the ElementalRockPaperScissors in the anime, it is common to assume that Rock is immune to Electric instead of Ground, not helping that the most common Rock-types encountered in Gen I are part-Ground.
16th Aug '17 1:16:19 PM MayIncon
Is there an issue? Send a Message


* CommonKnowledge: Because of the TCG grouping some types together and misrepresentation of some of the ElementalRockPaperScissors in the anime, it is common to assume that Rock is immune to Electric instead of Ground, not helping that the most common Rock-types encountered in Gen I are part-Ground.
** Ice gets this to a lesser extent, as some fans assumed that Ice shares the same strengths and weaknesses as Water and Water/Ice is also a common type combination in Gen I. Notably, Fire didn't resist Ice until Generation II.

to:

* CommonKnowledge: CommonKnowledge:
**
Because of the TCG grouping some types together and misrepresentation of some of the ElementalRockPaperScissors in the anime, it is common to assume that Rock is immune to Electric instead of Ground, not helping that the most common Rock-types encountered in Gen I are part-Ground.
** Ice also gets this to a lesser extent, similar reaction back in the older days, as some fans assumed that Ice shares the same strengths and weaknesses as Water and Water/Ice is also a common type combination in Gen I. Notably, Fire didn't resist Ice until Generation II.
16th Aug '17 12:50:16 PM neander7hal
Is there an issue? Send a Message


** Two things people know about Red; he's ten years old, and he's a completely SilentProtagonist. Both of these are incorrect; the manual gives Red's age as eleven (though he [[NotAllowedToGrowUp being perpetually ten years old]] in the [[Anime/{{Pokemon}} animé]] doesn't help), and there are moments where he's implied to speak (such as when talking to Copycat).

to:

** Two things people know about Red; he's ten years old, and he's a completely SilentProtagonist. Both of these are incorrect; the manual gives Red's age as eleven (though he him [[NotAllowedToGrowUp being perpetually ten years old]] in the [[Anime/{{Pokemon}} animé]] doesn't help), and there are moments where he's implied to speak (such as when talking to Copycat).



* CommonKnowledge: Because of the TCG grouping some types together and misrepresentation of some of the ElementalRockPaperScissors in the anime, it is common to assume that Rock is immune to Electric instead of Ground, not helping that the most common Rock-types encountered in Gen I are part-Ground. Ice gets this to a lesser extent, as some fans assumed that Ice shares the same strengths and weaknesses as Water and Water/Ice is also a common type combination in Gen I.

to:

* CommonKnowledge: Because of the TCG grouping some types together and misrepresentation of some of the ElementalRockPaperScissors in the anime, it is common to assume that Rock is immune to Electric instead of Ground, not helping that the most common Rock-types encountered in Gen I are part-Ground.
**
Ice gets this to a lesser extent, as some fans assumed that Ice shares the same strengths and weaknesses as Water and Water/Ice is also a common type combination in Gen I.I. Notably, Fire didn't resist Ice until Generation II.
** Ghosts being good against Psychics was another anime-induced misconception that was utterly wrong, due to a glitch (see below).
9th Aug '17 5:20:15 PM N8han11
Is there an issue? Send a Message


** Charizard, despite being one of the most popular Pokémon designs in the series for its dragon-like appearance, is regarded by a segment of fans of the later games as an unofficial mascot for the widely-despised "Genwunners" - people who prefer the first generation over any other, and are often perceived as doing little but complaining about later games. Not to mention, for competitive gamers, Charizard became something of a TierInducedScrappy for several gens thanks to the rise of [[KryptoniteFactor Rock-types]] and the advent of Stealth Rock. Essentially becoming the Pokémon equivalent of ComicBook/{{Wolverine}} in terms of popularity and [[WolverinePublicity exposure]] - including being one of only two Pokémon to get ''two'' [[SuperMode Mega Evolutions]] (the other being Mewtwo, who suffers similar problems) doesn't help matters on either end of the spectrum.

to:

** Charizard, despite being one of the most popular Pokémon designs in the series for its dragon-like appearance, is regarded by a segment of fans of the later games as an unofficial mascot for the widely-despised "Genwunners" - - people who prefer the first generation over any other, and are often perceived as doing little but complaining about later games. Not to mention, for competitive gamers, Charizard became something of a TierInducedScrappy for several gens thanks to the rise of [[KryptoniteFactor Rock-types]] and the advent of Stealth Rock. Essentially becoming the Pokémon equivalent of ComicBook/{{Wolverine}} in terms of popularity and [[WolverinePublicity exposure]] - - including being one of only two Pokémon to get ''two'' [[SuperMode Mega Evolutions]] (the other being Mewtwo, who suffers similar problems) doesn't help matters on either end of the spectrum.



** Professor Oak is [[MemeticMutation commonly mocked]] for being unable to tell if the player is a boy or a girl, though he only did this in the remakes and ''[[VideoGame/PokemonGoldAndSilver HeartGold/SoulSilver]]'' -- this never happened in ''Red/Blue'' due to gender not being an option. He's not even the first professor to ask the question; when gender became an option in ''Crystal'', he never asked it (it being asked by a nondescript voice instead), and the first time a professor asked it, it was Professor Birch in ''VideoGame/PokemonRubyAndSapphire''.

to:

** Professor Oak is [[MemeticMutation commonly mocked]] for being unable to tell if the player is a boy or a girl, though he only did this in the remakes and ''[[VideoGame/PokemonGoldAndSilver HeartGold/SoulSilver]]'' -- - this never happened in ''Red/Blue'' due to gender not being an option. He's not even the first professor to ask the question; when gender became an option in ''Crystal'', he never asked it (it being asked by a nondescript voice instead), and the first time a professor asked it, it was Professor Birch in ''VideoGame/PokemonRubyAndSapphire''.



* ThatOneLevel: Silph Co. to first-time players. An ''immense'' dungeon, not helped by the labyrinthine layout of the various warp pads. The Card Key is needed to fully explore the dungeon, and there's no clues as to its location--you just have to stumble onto it. Even then, figuring out which warp pad behind which locked door leads to the end of the dungeon is trial-and-error. A veteran who remembers the location of both the Card Key as well as the proper warp to take (and who doesn't care about the plentiful experience from the various {{Mooks}} around the place) can beat the whole thing in five minutes, but to a newcomer, it's a nightmare.

to:

* ThatOneLevel: Silph Co. to first-time players. An ''immense'' dungeon, not helped by the labyrinthine layout of the various warp pads. The Card Key is needed to fully explore the dungeon, and there's no clues as to its location--you location - you just have to stumble onto it. Even then, figuring out which warp pad behind which locked door leads to the end of the dungeon is trial-and-error. A veteran who remembers the location of both the Card Key as well as the proper warp to take (and who doesn't care about the plentiful experience from the various {{Mooks}} around the place) can beat the whole thing in five minutes, but to a newcomer, it's a nightmare.



** Mew is the first Mythical Pokémon--[[PermanentlyMissableContent Pokémon only available for a limited time in (often one-time-only) real-life events]]. In Mew's case, this came about because it wasn't originally intended to be in the game at all, and was only slipped into a vacant data slot at the last moment. As such, real life events were the only way to get it (outside of GoodBadBugs). Today, an extra ''thirteen'' exist, and in an era with [=WiFi=] and patches that could be used to insert previously nonexistent species, many fans are annoyed at how behind-the-times the gimmick is presented,[[note]]in particular, all Mythicals since Mew were hardcoded into the games years before their official reveal, meaning that there's no way they were snuck in like Mew was and not planned out ahead of time (in many ways a frightening precursor to the dreaded practice of "[[DownloadableContent on-disk DLC]]"),[[/note]] and how the events are ''still'' limited-time one-time-only affairs (and some still require you to go to a real life location, which can be unreasonable if one lacks a car/understanding parents). Also, where Mew could be encountered via GoodBadBugs, no such bugs exist for the later Mythicals (ironic, since said bugs were precisely why discussion and rumours about Mew spread at all). Mew was also given to players directly; there was no (deliberate) in-game event that let you catch it since, well, you weren't meant to. Starting with ''VideoGame/PokemonBlackAndWhite'', however, most Mythicals are usually directly distributed without any fanfare or in-game event. Those who dislike Mythical Pokémon cite this as another issue with the mechanic; not only is there no skill in getting them as with Legendary Pokémon, but since you don't really own them (they usually have a gimmick OT preventing them from being nicknamed/obeying the player), there's no real incentive for players to use them, and since they're released late into a gen's lifespan, most players who've long since beaten the game [[BraggingRightsReward will have little to nothing to do with them anyway]] (owing to [[PurposelyOverpowered their banned status in postgame facilities]]).

to:

** Mew is the first Mythical Pokémon--[[PermanentlyMissableContent Pokémon - [[PermanentlyMissableContent Pokémon only available for a limited time in (often one-time-only) real-life events]]. In Mew's case, this came about because it wasn't originally intended to be in the game at all, and was only slipped into a vacant data slot at the last moment. As such, real life events were the only way to get it (outside of GoodBadBugs). Today, an extra ''thirteen'' exist, and in an era with [=WiFi=] and patches that could be used to insert previously nonexistent species, many fans are annoyed at how behind-the-times the gimmick is presented,[[note]]in particular, all Mythicals since Mew were hardcoded into the games years before their official reveal, meaning that there's no way they were snuck in like Mew was and not planned out ahead of time (in many ways a frightening precursor to the dreaded practice of "[[DownloadableContent on-disk DLC]]"),[[/note]] and how the events are ''still'' limited-time one-time-only affairs (and some still require you to go to a real life location, which can be unreasonable if one lacks a car/understanding parents). Also, where Mew could be encountered via GoodBadBugs, no such bugs exist for the later Mythicals (ironic, since said bugs were precisely why discussion and rumours about Mew spread at all). Mew was also given to players directly; there was no (deliberate) in-game event that let you catch it since, well, you weren't meant to. Starting with ''VideoGame/PokemonBlackAndWhite'', however, most Mythicals are usually directly distributed without any fanfare or in-game event. Those who dislike Mythical Pokémon cite this as another issue with the mechanic; not only is there no skill in getting them as with Legendary Pokémon, but since you don't really own them (they usually have a gimmick OT preventing them from being nicknamed/obeying the player), there's no real incentive for players to use them, and since they're released late into a gen's lifespan, most players who've long since beaten the game [[BraggingRightsReward will have little to nothing to do with them anyway]] (owing to [[PurposelyOverpowered their banned status in postgame facilities]]).
3rd Aug '17 7:29:45 PM Ferot_Dreadnaught
Is there an issue? Send a Message


** Two things people know about Red; he's ten years old, and he's a completely SilentProtagonist. Both of these are incorrect; the manual gives Red's age as eleven (though he[[NotAllowedToGrowUp being perpetually ten years old]] in the [[Anime/{{Pokemon}} animé]] doesn't help), and there are moments where he's implied to speak (such as when talking to Copycat).

to:

** Two things people know about Red; he's ten years old, and he's a completely SilentProtagonist. Both of these are incorrect; the manual gives Red's age as eleven (though he[[NotAllowedToGrowUp he [[NotAllowedToGrowUp being perpetually ten years old]] in the [[Anime/{{Pokemon}} animé]] doesn't help), and there are moments where he's implied to speak (such as when talking to Copycat).
3rd Aug '17 7:03:57 PM MagBas
Is there an issue? Send a Message


** Two things people know about Red; he's ten years old, and he's a completely SilentProtagonist. Both of these are incorrect; the manual gives Red's age as eleven (though his more well-known [[Anime/{{Pokemon}} animé]] counterpart [[NotAllowedToGrowUp being perpetually ten years old]] doesn't help), and there are moments where he's implied to speak (such as when talking to Copycat).

to:

** Two things people know about Red; he's ten years old, and he's a completely SilentProtagonist. Both of these are incorrect; the manual gives Red's age as eleven (though his more well-known [[Anime/{{Pokemon}} animé]] counterpart [[NotAllowedToGrowUp he[[NotAllowedToGrowUp being perpetually ten years old]] in the [[Anime/{{Pokemon}} animé]] doesn't help), and there are moments where he's implied to speak (such as when talking to Copycat).
3rd Aug '17 9:11:49 AM MayIncon
Is there an issue? Send a Message


** Fighting and Poison overall, and not just for being weak to the game-breaking Psychic-type. While Fighting is good against the common Normal-type, this can be easily be offset by having a Psychic or Ghost teammate to counter them. It doesn't help that Fighting-types in this generation tend to have shallow movepool to do anything else. The other type Fighting has an advantage against is Rock, which are few in number while being easily countered by Water and Grass. Poison-types on the other hand tend to have mediocre stats and are outclassed in terms of countering Grass-types as other types do that better and can fit into other roles as well.

to:

** Fighting and Poison overall, and not just for being weak to the game-breaking Psychic-type. While Fighting is good against the common Normal-type, this can be easily be offset by having a Psychic or Ghost teammate to counter them. It doesn't help that Fighting-types in this generation tend to have shallow movepool to do anything else. The other type Fighting has an advantage against is Rock, which are few in number while being easily countered by Water Water, Ground and Grass. Poison-types on the other hand tend to have mediocre stats and are outclassed in terms of countering Grass-types as other types do that better and can fit into other roles as well.
This list shows the last 10 events of 477. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.PokemonRedAndBlue