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* AlternativeJokeInterpretation: Was The Noise's ability to [[spoiler:[[HorrifyingTheHorror scare off Fake Peppino scripted]]? [[spoiler:Or was he just yelling at him for going off-script in regards to the movie his playthrough makes up]]?
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** Speaking of [[spoiler:Fake Peppino]], during the [[spoiler:chase sequence]] in The Noise's campaign, his aggressive RubberBandAI that was present in previous versions makes a comeback. However, if the player gets caught by him, [[spoiler:The Noise simply scares Fake Peppino away with a demonic roar, turning him into a ZeroEffortBoss]]. Still, some players like to challenge themselves to not get caught by [[spoiler:Fake Peppino]], [[spoiler:even if there are no consequences for doing so]].

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** Speaking of [[spoiler:Fake Peppino]], during During the [[spoiler:chase [[spoiler: Fake Peppino's chase sequence]] in The Noise's campaign, his aggressive RubberBandAI that was present in previous versions makes a comeback. However, if the player gets caught by him, [[spoiler:The Noise simply scares Fake Peppino away with a demonic roar, turning him into a ZeroEffortBoss]]. Still, some players like to challenge themselves to not get caught by [[spoiler:Fake Peppino]], [[spoiler:even if there are no consequences for doing so]].
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** Although P-ranking The Noise's third boss [[spoiler:The Doise]] is extremely easy to P-rank or beat without wasting bombs on rematches, [[spoiler:due to him being KilledOffForReal]], some people have challenged themselves to do this in his first fight, [[spoiler:when he's still alive]].

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** Although P-ranking The Noise's third boss [[spoiler:The Doise]] is extremely easy to P-rank or beat without wasting bombs on rematches, [[spoiler:due to him being KilledOffForReal]], some people have challenged themselves to do this in his first fight, [[spoiler:when he's still alive]].
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** Although P-ranking The Noise's third boss [[spoiler:The Doise]] is extremely easy to P-rank or beat without wasting bombs on rematches, [[spoiler:due to him being KilledOffForReal]], some people have challenged themselves to do this in his first fight, [[spoiler:when he's still alive]].
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* TheyWastedAPerfectlyGoodCharacter: As a result of The Doise being KilledOffForReal, he puts up no challenge during Pizzahead's BossRush. Even if you use the trick that revives him for his boss fight, he still remains dead for the boss rush.
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** Speaking of [[spoiler:Fake Peppino]], during the [[spoiler:chase sequence]] in The Noise's campaign, his aggressive RubberBandAI that was present in previous versions makes a comeback. However, if the player gets caught by him, [[spoiler:The Noise simply scares Fake Peppino away with a demonic roar, turning him into a ZeroEffortBoss]]. Still, some players like to challenge themselves to not get caught by [[spoiler:Fake Peppino]], [[spoiler:even if there are no consequences for doing so]].
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* BreatherBoss: If you play as the Noise when fighting the Vigilante, he becomes much easier, as The Noise's bombs can knock away one of his health points when two are thrown at him, making it almost impossible for him to get off an attack. Even the final quick draw section becomes easy -- in fact, the Noise cheats and shoots the Vigilante before the command to draw is even given, making it impossible to fail.

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* BreatherBoss: If you play as the Noise when fighting the Vigilante, he becomes much easier, as The Noise's bombs can knock away one of his health points when two are thrown at him, making it almost impossible for him to get off an attack. Even the final quick draw section becomes easy -- in fact, the Noise cheats and shoots the Vigilante before the command to draw is even given, making it impossible to fail. That said, he's one of the harder bosses to beat without wasting a single bomb as his boss fight requires usage of bombs to beat him.
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* AccidentalInnuendo: The Noise's second judgement ("I'm Going To Kill You") reads "I'm Coming" on the file select screen, and it just so happens to be associated with the "Psycho" Pizzaboy face, which has a SlasherSmile and is sweating profusely. Yeah... Woe betide you if you get it on [[LOL69 69%]].

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* AccidentalInnuendo: The Noise's second judgement ("I'm Going To Kill You") reads "I'm Coming" on the file select screen, and and, before an update fixed it, it just so happens happened to always be associated with the "Psycho" Pizzaboy face, which has a SlasherSmile and is sweating profusely. Yeah... Woe betide you if you get got it on [[LOL69 69%]].
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** Thanks to [[https://pizzatower.miraheze.org/wiki/Noisette/Pre-release concept art]] by [=McPig=], fans agree that Noisette is one of the few characters that Peppino can't beat due to being a {{Cloudcuckoolander}} and CombatPragmatist who can be [[BewareTheSillyOnes deadlier than her already deadly husband]] under the right circumstances.

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** Thanks to [[https://pizzatower.miraheze.org/wiki/Noisette/Pre-release concept art]] by [=McPig=], fans agree that Noisette is one of the few characters that Peppino can't beat due to being a {{Cloudcuckoolander}} and CombatPragmatist who can be [[BewareTheSillyOnes deadlier than her already deadly husband]] boyfriend]] under the right circumstances.
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** '''Bloodsauce Dungeon''' has a relatively thin vertical structure which is unintuitive to traverse, making it tricky to build up momentum and easy to fall into hot sauce. These factors make it easy to run out of time when climbing through two laps.

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** '''Bloodsauce Dungeon''' has a relatively thin vertical structure which is unintuitive to traverse, making it tricky to build up momentum and easy to fall into hot sauce. These factors make it easy to run out of time when climbing through two laps. On the Noise campaign, these problems become even worse as the level is early enough in the playthrough you're probably still adjusting to all of Noise's differences in how he controls and handles, and despite having an on-demand Super Jump, you may still flub your muscle memory compared to Peppino and find it extremely difficult to get through the vertical sections with your combos intact or with enough time left to make it on Lap 2 until you practice and learn more of The Noise's nuances.
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* CrossesTheLineTwice: When you play as The Noise, you fight [[PaletteSwap The Doise]], who after his defeat, [[KilledOffForReal dies for real]]. You can then rematch him, and all that remains is his bloody corpse, lying lifelessly on the ground. Wait, that means he's already dead -- [[MoodWhiplash hooray, a free P-Rank]]!

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* CrossesTheLineTwice: When you play as The Noise, you fight [[PaletteSwap The Doise]], who after his defeat, [[KilledOffForReal dies for real]]. You can then rematch him, and all that remains is his bloody corpse, lying lifelessly on the ground. Wait, that means he's already dead -- [[MoodWhiplash hooray, a free P-Rank]]!P-Rank]]! Furthermore, The Doise and Peddito are fan characters. Imagine having your recolor [=OCs=] being canonized just for one to be a creepypasta monster that brutally kills the other.
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* NightmareRetardant: The last stretch of the fourth boss fight loses a lot of scare value on replays. [[spoiler:As intimidating as Fake Peppino's final form ''looks'', he moves only a bit faster than Peppino's default ''walking'' speed, and with the post-launch patches removing his rubber-banding and the section being relatively straightforward to go through, it stops being tense and becomes a formality.]]

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* NightmareRetardant: The last stretch of the fourth boss fight loses a lot of scare value on replays. [[spoiler:As When playing as Peppino, [[spoiler:as intimidating as Fake Peppino's final form ''looks'', he moves only a bit faster than Peppino's default ''walking'' speed, and with the post-launch patches removing his rubber-banding and the section being relatively straightforward to go through, it stops being tense and becomes a formality.]] The Noise's version of the fight [[spoiler:restores the rubber-banding, but also completely neuters his attack - The Noise scares him away if he gets too close.]]
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** Thanks to [[https://pizzatower.miraheze.org/wiki/Noisette/Pre-release concept art]] by [=McPig=], fans agree that Noisette is one of the few characters that Peppino can't beat due to being a {{Cloudcuckoolander}} and CombatPragmatist who can be [[BewareTheSillyOnes deadlier than her already deadly husband]] under the right circumstances.
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Spelling/grammar fix(es)


** Considering how bizarrely playful the FinalBoss is towards Peppino, [[spoiler:complete with an implied obsession given his development of both Peppino-like robots and clones in the Tower, Pizzahead's FightingClown boss fight, and how we never actually see the laser cannon he had threatened to blow up Peppino's Pizza with, the whole incident might have been a huge prank (that only Pizzahead would find funny, mind you).]]

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** Considering how bizarrely playful the FinalBoss is towards Peppino, [[spoiler:complete with an implied obsession given his development of both Peppino-like robots and clones in the Tower, Pizzahead's FightingClown boss fight, and how we never actually see the laser cannon he had threatened to blow up Peppino's Pizza with, the whole incident might have been a huge prank (that only Pizzahead [[PsychopathicManchild Pizzahead]] would find funny, mind you).]]



** [[spoiler:Interpretations of Fake Peppino, as expected given his [[TheSpook enigmatic nature]], tend to go all over the place. Is he a savage skinwalker who wants to kill and replace Peppino? Is he a playful and jovial creature who idolizes Peppino and wants to be friends with him? Maybe both or something else entirely?]]

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** [[spoiler:Interpretations of Fake Peppino, as expected given his [[TheSpook enigmatic nature]], tend to go all over the place. Is he a savage skinwalker who wants to kill {{kill and replace replace}} Peppino? Is he a playful and jovial creature who idolizes Peppino and wants to be friends with him? Maybe both or something else entirely?]]



* [[AwesomeBosses/VideoGames Awesome Bosses]]: The fight against Pizzaface is a cathartic streak of fights. On top of the Pizza Tower (with a far away shot of Peppino's restaurant), Pizzaface himself [[FlunkyBoss spawns many enemies]] for you throw at him and knock life outta him, and in the second phase, [[spoiler:Pizzahead, the true main antagonist of the game, comes out of the Pizzaface mech and starts fighting you, which massively changes the tone of the fight from an epic climax to a chaotic fight against a living cartoon. Once he's defeated, he summons back the previous bosses for you to fight again intending to BossRush you, but Peppino has ''none'' of it and starts [[NoHoldsBarredBeatdown beating them up so rapidly that it drains half of the health of all the bosses]], which is especially cathartic if you didn't like the idea of a typical boss rush. Once you get to Pizzahead again, he makes many mocking moves to try and hit you, and once his last healthbar is drained, Peppino deals him the longest beatdown of them all, which climactically ends up in him crashing his head on top of the tower, and finally destroy it.]]

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* [[AwesomeBosses/VideoGames Awesome Bosses]]: The fight against Pizzaface is a cathartic streak of fights. On top of the Pizza Tower (with a far away shot of Peppino's restaurant), Pizzaface himself [[FlunkyBoss spawns many enemies]] for you to throw at him and knock life outta him, and in the second phase, [[spoiler:Pizzahead, the true main antagonist of the game, comes out of the Pizzaface mech and starts fighting you, which massively changes the tone of the fight from an epic climax to a chaotic fight against a living cartoon. Once he's defeated, he summons back the previous bosses for you to fight again intending to BossRush you, but Peppino has ''none'' of it and starts [[NoHoldsBarredBeatdown beating them up so rapidly that it drains half of the health of all the bosses]], which is especially cathartic if you didn't like the idea of a typical boss rush. Once you get to Pizzahead again, he makes many mocking moves to try and hit you, and once his last healthbar is drained, Peppino deals him the longest beatdown of them all, which climactically ends up in him crashing his head on top of the tower, and finally destroy destroying it.]]



** The Bacon Room, [[spoiler:a surprisingly spooky bacon-themed hidden room in The Pig City. The music switches to Meatophobia, the implications of a ''bacon'' room in ''Pig'' City begin to settle in, and there's a barely visible outline of a much more realistic-looking pig in the background... and then it gives you a thumbs up and goes away. The encounter isn't referenced anywhere else.]]

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** The Bacon Room, [[spoiler:a surprisingly spooky bacon-themed hidden room in The Pig City. The music switches to Meatophobia, the implications of a ''bacon'' room in ''Pig'' City begin to settle in, and there's a barely visible outline of a much more realistic-looking pig in the background... and then it gives you a thumbs up and goes away. The encounter isn't referenced anywhere else.]]else]].



** During "Unearthly Blues" (the soundtrack for John Gutter), the song abruptly shouts "MONKEY!" in response to one particular instrument, and carries on like it never happened.
* BreatherBoss: If you play as the Noise when fighting the Vigilante, he becomes much easier, as The Noise's bombs can knock away one of his health points when two are thrown at him, making it almost impossible for him to get off an attack. Even the final quick draw section becomes easy--in fact, the Noise cheats and shoots the Vigilante before the command to draw is even given, making it impossible to fail.

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** During "Unearthly Blues" (the soundtrack for John Gutter), the song abruptly shouts "MONKEY!" in response to one particular instrument, and carries on like it never happened.
happened. It's not quite a NonSequitur, as there are monkeys in the level, but it still comes out of nowhere.
* BreatherBoss: If you play as the Noise when fighting the Vigilante, he becomes much easier, as The Noise's bombs can knock away one of his health points when two are thrown at him, making it almost impossible for him to get off an attack. Even the final quick draw section becomes easy--in easy -- in fact, the Noise cheats and shoots the Vigilante before the command to draw is even given, making it impossible to fail.



* CrossesTheLineTwice: When you play as The Noise, you fight [[PaletteSwap The Doise]], who after his defeat, [[KilledOffForReal dies for real]]. You can then rematch him, and all that remains is his bloody corpse, lying lifelessly on the ground. Wait, that means he's already dead-- [[MoodWhiplash hooray, a free P-Rank]]!

to:

* CrossesTheLineTwice: When you play as The Noise, you fight [[PaletteSwap The Doise]], who after his defeat, [[KilledOffForReal dies for real]]. You can then rematch him, and all that remains is his bloody corpse, lying lifelessly on the ground. Wait, that means he's already dead-- dead -- [[MoodWhiplash hooray, a free P-Rank]]!



** Pickles appear in Deep-Dish 9 and Gnome Forest; in the former level, you play as Peppino and can generally scare them by running at Mach speed so they don't attack. However, when playing as Gustavo and Brick in the latter, the duo's heavier and less fluid moveset means that you often have to contend with the enemy's attack: If they notice you, they'll teleport directly to your location after a brief delay and then electrify themselves, forcing you to dodge and then quickly counterattack if you want to maintain your combo. While teleporting, they can't be interrupted, either--once they see you you have no choice but to dodge.

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** Pickles appear in Deep-Dish 9 and Gnome Forest; in the former level, you play as Peppino and can generally scare them by running at Mach speed so they don't attack. However, when playing as Gustavo and Brick in the latter, the duo's heavier and less fluid moveset means that you often have to contend with the enemy's attack: If they notice you, they'll teleport directly to your location after a brief delay and then electrify themselves, forcing you to dodge and then quickly counterattack if you want to maintain your combo. While teleporting, they can't be interrupted, either--once either -- once they see you you, you have no choice but to dodge.dodge or parry.
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missing period


* AccidentalInnuendo: The Noise's second judgement ("I'm Going To Kill You") reads "I'm Coming" on the file select screen, and it just so happens to be associated with the "Psycho" Pizzaboy face, which has a SlasherSmile and is sweating profusely. Yeah... Woe betide you if you get it on [[LOL69 69%]]

to:

* AccidentalInnuendo: The Noise's second judgement ("I'm Going To Kill You") reads "I'm Coming" on the file select screen, and it just so happens to be associated with the "Psycho" Pizzaboy face, which has a SlasherSmile and is sweating profusely. Yeah... Woe betide you if you get it on [[LOL69 69%]]69%]].
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None


* AccidentalInnuendo: The Noise's second judgement ("I'm Going To Kill You") reads "I'm Coming" on the file select screen, and it just so happens to be associated with the "Psycho" Pizzaboy face, which has a SlasherSmile and is sweating profusely. Yeah... Woe betide you if you get it not [[LOL69 69%]]

to:

* AccidentalInnuendo: The Noise's second judgement ("I'm Going To Kill You") reads "I'm Coming" on the file select screen, and it just so happens to be associated with the "Psycho" Pizzaboy face, which has a SlasherSmile and is sweating profusely. Yeah... Woe betide you if you get it not on [[LOL69 69%]]
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None


* AccidentalInnuendo: The Noise's second judgement ("I'm Going To Kill You") reads "I'm Coming" on the file select screen, and it just so happens to be associated with the "Psycho" Pizzaboy face, which has a SlasherSmile and is sweating profusely. Yeah...

to:

* AccidentalInnuendo: The Noise's second judgement ("I'm Going To Kill You") reads "I'm Coming" on the file select screen, and it just so happens to be associated with the "Psycho" Pizzaboy face, which has a SlasherSmile and is sweating profusely. Yeah... Woe betide you if you get it not [[LOL69 69%]]
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** Bloodsauce Dungeon has a cramped, vertical design, with enemies and hazards placed in such a way as to easily end combos if one isn't careful. While not that much harder than the other first-floor levels if played normally, it's the first major roadblock for players attempting to P-Rank the levels in order.

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** Bloodsauce Dungeon has a cramped, vertical design, with enemies and hazards placed in such a way as to easily end combos if one isn't careful. While not that much harder than the other first-floor levels if played normally, it's the first major roadblock for players attempting to P-Rank the levels in order. It's even more frustrating as The Noise, since it has a lot of high walls during the Escape sequence that requires the Super Jump to do since he can't climb up walls normally.
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* AccidentalInnuendo: The Noise's second judgement ("I'm Going To Kill You") reads "I'm Coming" on the file select screen, and it just so happens to be associated with the "Psycho" Pizzaboy face, which has a SlasherSmileand is sweating profusely. Yeah...

to:

* AccidentalInnuendo: The Noise's second judgement ("I'm Going To Kill You") reads "I'm Coming" on the file select screen, and it just so happens to be associated with the "Psycho" Pizzaboy face, which has a SlasherSmileand SlasherSmile and is sweating profusely. Yeah...
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None


* AccidentalInnuendo: The Noise's second judgement ("I'm Going To Kill You") reads "I'm Coming" on the file select screen, and it just so happens to be associated with the "Psycho" Pizzaboy face. Yeah...

to:

* AccidentalInnuendo: The Noise's second judgement ("I'm Going To Kill You") reads "I'm Coming" on the file select screen, and it just so happens to be associated with the "Psycho" Pizzaboy face.face, which has a SlasherSmileand is sweating profusely. Yeah...
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just saw this on reddit

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* AccidentalInnuendo: The Noise's second judgement ("I'm Going To Kill You") reads "I'm Coming" on the file select screen, and it just so happens to be associated with the "Psycho" Pizzaboy face. Yeah...
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None


* CrossesTheLineTwice: When you play as The Noise, you fight [[PaletteSwap The Doise]], who after his defeat, [[KilledOffForReal dies for real]]. You can then rematch him, and all that remains is his bloody corpse. Wait, that means he's already dead, [[MoodWhiplash hooray, a free P-Rank]]!

to:

* CrossesTheLineTwice: When you play as The Noise, you fight [[PaletteSwap The Doise]], who after his defeat, [[KilledOffForReal dies for real]]. You can then rematch him, and all that remains is his bloody corpse. corpse, lying lifelessly on the ground. Wait, that means he's already dead, dead-- [[MoodWhiplash hooray, a free P-Rank]]!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CrossesTheLineTwice: When you play as The Noise, you fight [[PaletteSwap The Doise]], who after his defeat, [[KilledOffForReal dies for real]]. You can then rematch him, and all that remains is his bloody corpse. Wait, that means he's already dead, [[MoodWhiplash hooray, a free P-Rank]]!
Is there an issue? Send a MessageReason:
None


** Despite appearing a whopping ''two'' times in-game (one of which is a hidden area), Noisette has proven to be surprisingly popular due to being {{The Smurfette|principle}} of the game, her endearing {{Cloudcuckoolander}} mannerisms as seen in supplemental comics, as well as for being one of the nicer characters in ''Pizza Tower''. Many fans are clamoring for her to play a larger role in a future update.

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** Despite appearing a whopping ''two'' times in-game (one of which is a hidden area), Noisette has proven to be surprisingly popular due to being {{The Smurfette|principle}} of the game, her endearing {{Cloudcuckoolander}} mannerisms as seen in supplemental comics, as well as for being one of the nicer characters in ''Pizza Tower''. Many fans are clamoring for her to play a larger role in a future update. As of The Noise update, she replaces Mr. Stick as the person you buy the boss gates from, and whenever the Noise pays her, she responds with giving him a big, sloppy kiss.
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** Happened again when ''Pizza Tower'' lost the 2023 Steam Award for Best Video Game Soundtrack to a port of ''VideoGame/TheLastOfUs Part 1'', a remaster that didn't even release in 2023. This naturally caused the fandom to riot, especially due to the growing HypeBacklash towards ''The Last of Us'' franchise as a whole, and how the port itself was widely panned by many, with some even calling it a PortingDisaster.

to:

** Happened again when ''Pizza Tower'' lost the 2023 Steam Award for Best Video Game Soundtrack to a port of ''VideoGame/TheLastOfUs Part 1'', a remaster that didn't even release in 2023. This naturally caused the fandom to riot, especially due to the growing HypeBacklash towards ''The Last of Us'' franchise as a whole, and how the port itself was widely panned by many, many in general, with some even calling it a PortingDisaster.
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sounds more like complaining more than actually talking about its difficulty


** Aside from WAR, Pizzascare is another level that is consistently disliked by the fandom. Largely due to it's annoying and convoluted gimmicks, its large and confusing layout, and overall just not being a very memorable or enjoyable level to play through, much less P-Rank.

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** Aside from WAR, Pizzascare is another level that is consistently disliked by the fandom. that's particularly challenging. Largely due to it's annoying and its convoluted gimmicks, gimmicks such as the Ghost King, its large and confusing layout, and overall overall, just not being a very memorable or enjoyable simple level to play through, [[ThatOneSidequest much less P-Rank.]]

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Added example(s)


* ThatOneLevel: '''WAR''' is easily the toughest level in the game. Other levels might be difficult to get high ranks on; this one is just hard to minimally complete. If you're not going for OneHundredPercentCompletion, it's best just to collect all the Toppins in the other levels and skip this one on your way to the FinalBoss.
** Once Peppino picks up a shotgun at the level start, it instantly triggers a countdown of a measly ''forty seconds''. If it reaches zero, it's an instant game over. Shooting or destroying monitors around the level extends this time limit by an equally measly thirty seconds each[[note]]giving the player a total time of '''4 minutes and 40 seconds''' if they can collect all the monitors on a normal run, and '''7 minutes and 10 seconds''' if the monitors given for Lap 2 are included[[/note]]. The tight time limit punishes players who still struggle with getting to the exit quickly during Pizza Time, and all but requires being proficient with Peppino's [[AdvancedMovementTechnique advanced abilities]] and controlling him at Mach 3+ if you expect to win.
** The timer does ''not'' stop while Peppino is inside a secret area, meaning you ''have'' to go as fast as possible if you want a P rank. The second secret in particular has your speed slow down to a crawl as it puts you in a cluttered labyrinth where you have to escape guided missiles from the Cardboard Tanks. One single hit and your combo is over.
** As devastating as the Shotgun is, firing it kills all of your momentum. It also overrides your default grab when equipped, which can and ''will'' [[DamnYouMuscleMemory screw with your muscle memory]] when you attempt to climb up a wall or try to squeeze a bit more distance from a jump. This isn't much of a problem in ''Don't Make A Sound'', where the distance to the exit is shorter and the only real threat is Toppins Monsters which can only slow you down, but here it can be a killer due to the strict time limit.
** Ironically, it's actually one of the easier P-Ranks, as your shotgun kills enemies quickly, there are many chances to keep your combo up, the path is straightforward (it's the only level with secrets out in the open along your main path), and if you're going for a P-Rank anyway, you're probably skilled enough that the time limit isn't much of a constraint.

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* ThatOneLevel: ThatOneLevel:
**
'''WAR''' is easily the toughest level in the game. Other levels might be difficult to get high ranks on; this one is just hard to minimally complete. If you're not going for OneHundredPercentCompletion, it's best just to collect all the Toppins in the other levels and skip this one on your way to the FinalBoss.
** *** Once Peppino picks up a shotgun at the level start, it instantly triggers a countdown of a measly ''forty seconds''. If it reaches zero, it's an instant game over. Shooting or destroying monitors around the level extends this time limit by an equally measly thirty seconds each[[note]]giving the player a total time of '''4 minutes and 40 seconds''' if they can collect all the monitors on a normal run, and '''7 minutes and 10 seconds''' if the monitors given for Lap 2 are included[[/note]]. The tight time limit punishes players who still struggle with getting to the exit quickly during Pizza Time, and all but requires being proficient with Peppino's [[AdvancedMovementTechnique advanced abilities]] and controlling him at Mach 3+ if you expect to win.
** *** The timer does ''not'' stop while Peppino is inside a secret area, meaning you ''have'' to go as fast as possible if you want a P rank. The second secret in particular has your speed slow down to a crawl as it puts you in a cluttered labyrinth where you have to escape guided missiles from the Cardboard Tanks. One single hit and your combo is over.
** *** As devastating as the Shotgun is, firing it kills all of your momentum. It also overrides your default grab when equipped, which can and ''will'' [[DamnYouMuscleMemory screw with your muscle memory]] when you attempt to climb up a wall or try to squeeze a bit more distance from a jump. This isn't much of a problem in ''Don't Make A Sound'', where the distance to the exit is shorter and the only real threat is Toppins Monsters which can only slow you down, but here it can be a killer due to the strict time limit.
** *** Ironically, it's actually one of the easier P-Ranks, as your shotgun kills enemies quickly, there are many chances to keep your combo up, the path is straightforward (it's the only level with secrets out in the open along your main path), and if you're going for a P-Rank anyway, you're probably skilled enough that the time limit isn't much of a constraint.constraint.
** Aside from WAR, Pizzascare is another level that is consistently disliked by the fandom. Largely due to it's annoying and convoluted gimmicks, its large and confusing layout, and overall just not being a very memorable or enjoyable level to play through, much less P-Rank.
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Forgot it read "Best Video Game Soundtrack." So I reworded it to make more sense.


** Happened again when ''Pizza Tower'' lost the 2023 Steam Award for Best Video Game Soundtrack to a port of ''VideoGame/TheLastOfUs Part 1'', a remaster that didn't even release in 2023 and was widely panned by many who played it, some even claiming it to be a PortingDisaster. This naturally caused the fandom to riot, especially due to the growing HypeBacklash towards ''The Last of Us'' franchise as a whole.

to:

** Happened again when ''Pizza Tower'' lost the 2023 Steam Award for Best Video Game Soundtrack to a port of ''VideoGame/TheLastOfUs Part 1'', a remaster that didn't even release in 2023 and was widely panned by many who played it, some even claiming it to be a PortingDisaster. 2023. This naturally caused the fandom to riot, especially due to the growing HypeBacklash towards ''The Last of Us'' franchise as a whole.whole, and how the port itself was widely panned by many, with some even calling it a PortingDisaster.
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** Happened again when ''Pizza Tower'' lost the 2023 Steam Award for Best Video Game Soundtrack to a port of ''VideoGame/TheLastOfUs Part 1'', a remaster that didn't even release in 2023. This naturally caused the fandom to riot, especially due to the growing HypeBacklash towards ''The Last of Us'' franchise as a whole.

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** Happened again when ''Pizza Tower'' lost the 2023 Steam Award for Best Video Game Soundtrack to a port of ''VideoGame/TheLastOfUs Part 1'', a remaster that didn't even release in 2023.2023 and was widely panned by many who played it, some even claiming it to be a PortingDisaster. This naturally caused the fandom to riot, especially due to the growing HypeBacklash towards ''The Last of Us'' franchise as a whole.
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* BreatherBoss: If you play as the Noise when fighting the Vigilante, he becomes this. The Noise’s bombs knock away one of his health points when two are thrown at him, making it almost impossible for him to get off an attack. Even the final quick draw section becomes easy- in fact, the Noise cheats and shoots the Vigilante before the command to draw is even given, making it impossible to fail.

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* BreatherBoss: If you play as the Noise when fighting the Vigilante, he becomes this. much easier, as The Noise’s bombs can knock away one of his health points when two are thrown at him, making it almost impossible for him to get off an attack. Even the final quick draw section becomes easy- in easy--in fact, the Noise cheats and shoots the Vigilante before the command to draw is even given, making it impossible to fail.

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