History YMMV / Pinball

18th Mar '17 7:56:12 AM LucaEarlgrey
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* ItsHardSoItSucks: Pinball requires careful aiming and even (gently) [[ViolationOfCommonSense rocking the machine]] just to survive for longer than 30 or so seconds per ball, and unlike in video games, real-world physics can complicate matters. As such, it's easy for newbies to dismiss pinball as cashgrabs designed to suck out customers' money.

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* ItsHardSoItSucks: Pinball requires careful aiming aiming, fast reflexes, and even (gently) [[ViolationOfCommonSense rocking the machine]] just to survive for longer than 30 or so seconds per ball, and unlike in video games, real-world physics can complicate matters. As such, it's easy for newbies to dismiss pinball as cashgrabs designed to suck out customers' money.
18th Mar '17 7:55:12 AM LucaEarlgrey
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* ItsHardSoItSucks: Pinball requires careful aiming and even (gently) [[ViolationOfCommonSense rocking the machine]] just to survive for longer than 30 or so seconds per ball, and unlike in video games, real-world physics can complicate matters. As such, it's easy for newbies to dismiss pinball as cashgrabs designed to suck out customers' money.
18th Mar '17 7:53:29 AM LucaEarlgrey
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** Outlanes, particularly for beginners; it can seem unintuitive for the ball to slide into an outline, resulting in a drain that seems quite non-preventable. While experts argue that nudging the table can easily prevent an outlane drain, nudging requires knowing exactly when the ball is about to slam into the outlane as well as being delicate with the table; a nudge too weak is the same thing as doing nothing while a nudge too strong is a [[NoFairCheating TILT]]. However, some tables have "kickbacks" that will eject the ball from an outlane (usually the left one), or other means of catching balls that are about to head into either outlane (such as the Shooting Star in ''Pinball/TalesOfTheArabianNights''); either way, anti-outlane measures often have limited activations so don't count on them saving you every time.

to:

** Outlanes, particularly for beginners; it can seem unintuitive for the ball to slide into an outline, outlane, resulting in a drain that seems quite non-preventable. While experts argue that nudging the table can easily prevent an outlane drain, nudging requires knowing exactly when the ball is about to slam into the outlane as well as being delicate with the table; a nudge too weak is the same thing as doing nothing while a nudge too strong is a [[NoFairCheating TILT]]. However, some tables have "kickbacks" that will eject the ball from an outlane (usually the left one), or other means of catching balls that are about to head into either outlane (such as the Shooting Star in ''Pinball/TalesOfTheArabianNights''); either way, anti-outlane measures often have limited activations so don't count on them saving you every time.
28th Jan '17 2:17:01 PM ZombieAladdin
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* Every pinball machine that provides unlimited balls but only allows you to play until time runs out--''Pinball/JamesBond007'', ''Pinball/FlipperFootball'', and ''Pinball/SafeCracker''--have all bombed in sales and were unpopular with people passing by putting coins in to play. (A fourth one, ''Goin' Nuts'', was scrapped before it could even be sold.) For all of these cases, the reason is the same: Newcomers get destroyed until they run out of time, whereas people dedicated to playing them well could learn to exploit time bonuses and play for way longer than it would remain interesting. ''Safe Cracker'' has since been VindicatedByHistory when individuals bought used machines for personal use and they didn't have to worry about paying per game, however.
* Plunger lanes that lead to pop bumpers are a major cause of annoyance for a lot of players, especially if the pop bumpers do not have a fixed exit and can fly out in any direction. The reason is that there is a good chance that when you begin the ball, it goes to the bumpers and rockets into the drain, without any way of saving it. Even with a ball saver (a mechanic to return the ball to you with no penalty when the game begins), the ball could bounce around in the bumpers for so long that the ball saver runs out while the ball is still there. Machines where this has been an issue include ''Pinball/BramStokersDracula'' and ''Pinball/TheWalkingDead''.

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* ** Every pinball machine that provides unlimited balls but only allows you to play until time runs out--''Pinball/JamesBond007'', ''Pinball/FlipperFootball'', and ''Pinball/SafeCracker''--have all bombed in sales and were unpopular with people passing by putting coins in to play. (A fourth one, ''Goin' Nuts'', was scrapped before it could even be sold.) For all of these cases, the reason is the same: Newcomers get destroyed until they run out of time, whereas people dedicated to playing them well could learn to exploit time bonuses and play for way longer than it would remain interesting. ''Safe Cracker'' has since been VindicatedByHistory when individuals bought used machines for personal use and they didn't have to worry about paying per game, however.
* ** Plunger lanes that lead to pop bumpers are a major cause of annoyance for a lot of players, especially if the pop bumpers do not have a fixed exit and can fly out in any direction. The reason is that there is a good chance that when you begin the ball, it goes to the bumpers and rockets into the drain, without any way of saving it. Even with a ball saver (a mechanic to return the ball to you with no penalty when the game begins), the ball could bounce around in the bumpers for so long that the ball saver runs out while the ball is still there. Machines where this has been an issue include ''Pinball/BramStokersDracula'' and ''Pinball/TheWalkingDead''.
28th Jan '17 2:16:04 PM ZombieAladdin
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Added DiffLines:

* Every pinball machine that provides unlimited balls but only allows you to play until time runs out--''Pinball/JamesBond007'', ''Pinball/FlipperFootball'', and ''Pinball/SafeCracker''--have all bombed in sales and were unpopular with people passing by putting coins in to play. (A fourth one, ''Goin' Nuts'', was scrapped before it could even be sold.) For all of these cases, the reason is the same: Newcomers get destroyed until they run out of time, whereas people dedicated to playing them well could learn to exploit time bonuses and play for way longer than it would remain interesting. ''Safe Cracker'' has since been VindicatedByHistory when individuals bought used machines for personal use and they didn't have to worry about paying per game, however.
* Plunger lanes that lead to pop bumpers are a major cause of annoyance for a lot of players, especially if the pop bumpers do not have a fixed exit and can fly out in any direction. The reason is that there is a good chance that when you begin the ball, it goes to the bumpers and rockets into the drain, without any way of saving it. Even with a ball saver (a mechanic to return the ball to you with no penalty when the game begins), the ball could bounce around in the bumpers for so long that the ball saver runs out while the ball is still there. Machines where this has been an issue include ''Pinball/BramStokersDracula'' and ''Pinball/TheWalkingDead''.
5th Jul '16 3:32:44 PM multibrawlr
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* UnpleasableFanbase: Obviously not every pinhead will obviously be satisfied with the newest games or the decisions that pinball companies make. However, the Pinside Forums house some of the worst offenders of this trope, to the point that most pinball industry figures [[WhyTheFandomCantHaveNiceThings have sworn off posting exclusive news or mingling with online members here altogether]].

to:

* UnpleasableFanbase: Obviously not every pinhead will obviously be satisfied with the newest games or the decisions that pinball companies make. However, the Pinside Forums house some of the worst offenders of this trope, to the point that most pinball industry figures [[WhyTheFandomCantHaveNiceThings have sworn off posting exclusive news or mingling with online members here altogether]].
5th Jul '16 3:31:42 PM multibrawlr
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** {{Video Mode}}s are seen by some as interrupting the flow of a pinball game and being fairly out-of-place; after all, why play ''pinball'' and end up playing a ''video game''? Creator/PatLawlor, among other pinball creators, is known for refusing to put video modes in his tables as a result.

to:

** {{Video Mode}}s are seen by some as interrupting the flow of a pinball game and being fairly out-of-place; after all, why play ''pinball'' and end up playing a ''video game''? Creator/PatLawlor, among other pinball creators, is known for refusing to put video modes in his tables as a result.result.
*UnpleasableFanbase: Obviously not every pinhead will obviously be satisfied with the newest games or the decisions that pinball companies make. However, the Pinside Forums house some of the worst offenders of this trope, to the point that most pinball industry figures [[WhyTheFandomCantHaveNiceThings have sworn off posting exclusive news or mingling with online members here altogether]].
15th May '16 11:20:46 AM TheOneWhoTropes
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* CrackIsCheaper: Both the machines themselves and to compete. To buy a brand new Star Trek Standard Edition from Stern would cost as much as buying a {{PlayStation 4}} and ''110'' games. PAPA tournaments allow players as many attempts for the high scores on the machines as long as they are willing to keep paying the fees, which leads to arms races where players throw large amounts of money into the competition to one-up their rivals. Averted with IFPA tournaments, however, where each player gets a finite amount of tries for a fixed fee. You can try DigitalPinballTables, including pinball simulator ''VideoGame/ThePinballArcade'', but playing on a simulation isn't the same as the real thing.

to:

* CrackIsCheaper: Both the machines themselves and to compete. To buy a brand new Star Trek Standard Edition from Stern would cost as much as buying a {{PlayStation UsefulNotes/{{PlayStation 4}} and ''110'' games. PAPA tournaments allow players as many attempts for the high scores on the machines as long as they are willing to keep paying the fees, which leads to arms races where players throw large amounts of money into the competition to one-up their rivals. Averted with IFPA tournaments, however, where each player gets a finite amount of tries for a fixed fee. You can try DigitalPinballTables, including pinball simulator ''VideoGame/ThePinballArcade'', but playing on a simulation isn't the same as the real thing.
29th Sep '15 6:21:00 PM LucaEarlgrey
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** {{Video Mode}}s are seen by some as interrupting the flow of a pinball game and being fairly out-of-place; after all, why play ''pinball'' and end up playing a ''video game''? Creator/PatLawlor, among other pinball creators, is known for refusing to put video modes in tables as a result.

to:

** {{Video Mode}}s are seen by some as interrupting the flow of a pinball game and being fairly out-of-place; after all, why play ''pinball'' and end up playing a ''video game''? Creator/PatLawlor, among other pinball creators, is known for refusing to put video modes in his tables as a result.
25th Sep '15 7:09:09 AM rjung
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* GermansLoveDavidHasselhoff: Pinball has long been more popular in Europe than in the United States, partially due to post-WWII love of all things Americana. During the 30-year-ban on pinball in the US, manufacturers continued to thrive solely on the strength of sales to European markets, and even today, European orders for a new game will be fulfilled first.
** In regard to individual countries, Scandinavia has latched onto pinball rather fiercely, and machines can be found in most bowling alleys, arcades, amusement centers, and convenience stores. The Polish are also crazy for pinball, with a large hardcore group that does high-quality maintenance work and writes books. Spain has traditionally been the second-largest producer of pinball machines, and is also the only country to export domestic pinball machines to the United States.
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