History YMMV / Persona3

25th Apr '17 4:38:44 AM SpaceDrake
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** In the Western fandom, Yukari is a very divisive character. In Japan, however, she's one of the more popular characters in the game. She ranked 20th in a Persona Magazine poll that counted the entire franchise, which is no mean feat. This is likely not assisted by [[ValuesDissonance cultural issues]] in the game itself it's infamously easy to [[YouLoseAtZeroTrust reverse her Social Link]] if you're playing blind, because in a few places, what would be the natural reaction for most native Anglophones is what you ''don't'' want to do in Japan, which is just amplified even further by her own attempts at staying distant [[DefrostingIceQueen until you convince her it isn't necessary]].

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** In the Western fandom, Yukari is a very divisive character. In Japan, however, she's one of the more popular characters in the game. She ranked 20th in a Persona Magazine poll that counted the entire franchise, which is no mean feat. This is likely not assisted by [[ValuesDissonance cultural issues]] in the game itself itself: it's infamously easy to [[YouLoseAtZeroTrust reverse her Social Link]] if you're playing blind, because in a few places, what would be the natural reaction for most native Anglophones is what you ''don't'' want to do in Japan, which is just amplified even further by her own attempts at staying distant [[DefrostingIceQueen until you convince her it isn't necessary]].



** Many detractors of Junpei (either because of his personality, or because the player ends up running into a long string of boss fights who exploit his weakness early on) find that he gets a lot better after he meets Chidori (and also because he serves as one of the few voices of reason in The Answer). And if the player is willing to stick with keeping him leveled after the aforementioned boss fights, he turn into a formidable heavy hitter (and the player will probably have access to skills to cover his weakness by then.)

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** Many detractors of Junpei (either because of his personality, or because the player ends up running into a long string of boss fights who exploit his weakness early on) find that he gets a lot better after he meets Chidori (and also because he serves as one of the few voices of reason in The Answer). And if the player is willing to stick with keeping him leveled after the aforementioned boss fights, he turn into a formidable heavy hitter (and the player will probably have access to skills to cover his weakness by then.)) His consistent "true bro" attitude and behavior to even the Female MC in ''[=P3P=]'' helped him even more, as he openly refuses to put the moves on her if it'd make her uncomfortable.
23rd Apr '17 12:48:23 AM LordHyper
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** While not exactly popular in Japan, Ken gets a worse rap from American audiences. His social link in ''Portable'', depsite being heavily {{Bowdlerized}} and giving him more CharacterDevelopment, still toes toward shotacon territory, which remains an apocalyptic no-no. Additionally, the localization changed his anger at himself over [[spoiler: Shinjiro's death]] to being angry over [[spoiler: not killing Shinjiro himself]], which makes him come off as unsympathetic.

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** While not exactly popular in Japan, Ken gets a worse rap from American audiences. His social link in ''Portable'', depsite being heavily {{Bowdlerized}} and giving him more CharacterDevelopment, still toes toward shotacon territory, which remains an apocalyptic no-no. Additionally, the localization changed his anger at himself over [[spoiler: Shinjiro's death]] to being angry over [[spoiler: not killing Shinjiro himself]], which makes him come off as unsympathetic.unsympathetic; the localization further doesn't help him with inconsistent and grating voice acting.



* BetterThanCanon: Some consider the Female Protagonist route in ''Portable'' this. Her Social Link with Ken gave him a [[RescuedFromTheScrappyHeap quick pull from the Scrappy Heap]], and she's even able to [[spoiler: keep Shinjiro from dying]] if she completes his Social Link.

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* BetterThanCanon: Some consider the Female Protagonist route in ''Portable'' this. Her Social Link with Ken gave him a [[RescuedFromTheScrappyHeap quick pull from the Scrappy Heap]], Heap]] (to those that weren't put-off by the romance option anyway), and she's even able to [[spoiler: keep Shinjiro from dying]] if she completes his Social Link.Link. The gameplay improvements introduced in the PSP version certainly helps.
23rd Apr '17 12:15:06 AM LordHyper
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** JerkassWoobie: Ken. [[spoiler:He lost his mother at a young age, resulting in him getting little besides pity from everyone else... and he plans on dealing with it by committing a MurderSuicide against the person who was accidentally responsible]].

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** JerkassWoobie: Ken. [[spoiler:He lost his mother at a young age, resulting in him getting little besides pity from everyone else... and he plans on dealing with it by committing a MurderSuicide against the person who was accidentally responsible]]. This ended up getting exaggerated in the American version, [[UnintentionallyUnsympathetic a bit]] [[AmericansHateTingle too much]].
23rd Apr '17 12:09:50 AM LordHyper
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* HarsherInHindsight: Some throwaway, optional news reports early in the game mention a nuclear power plant leak and home Geiger Counters becoming popular because of it. The game is, obviously, set in Japan. Since the Fukushima nuclear disaster, these lines have become ''very'' uncomfortable.

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* HarsherInHindsight: HarsherInHindsight:
**
Some throwaway, optional news reports early in the game mention a nuclear power plant leak and home Geiger Counters becoming popular because of it. The game is, obviously, set in Japan. Since the Fukushima nuclear disaster, these lines have become ''very'' uncomfortable.uncomfortable.
** Much of Tanaka's social link is spent toward trying to humble him from his shady dealings. Come ''VideoGame/{{Persona 5}}'' and he's running a shady commodities shop that possibly deals in illegal things.
22nd Apr '17 3:46:26 PM SpaceDrake
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** In the Western fandom, Yukari is a very divisive character. In Japan, however, she's one of the more popular characters in the game. She ranked 20th in a Persona Magazine poll that counted the entire franchise, which is no mean feat. This is likely not assisted by [[ValuesDissonance cultural issues]] ''in her own game''; she's infamously easy to [[YouLoseAtZeroTrust reverse her Social Link]] if you're playing blind, because in a few places, what would be the natural reaction for most Americans is what you ''don't'' want to do in Japan, which is just amplified even further by her own attempts at staying distant [[DefrostingIceQueen until you convince her it isn't necessary]].
** While not exactly popular in Japan, Ken gets a worse wrap from American audiences. His social link in ''Portable'', depsite being heavily borderlized and giving him more CharacterDevelopment, still toes toward shotacon territory. Additionally, the localization changed his anger at himself over [[spoiler: Shinjiro's death]] to being angry over [[spoiler: not killing Shinjiro himself]], which makes him come off as unsympathetic.

to:

** In the Western fandom, Yukari is a very divisive character. In Japan, however, she's one of the more popular characters in the game. She ranked 20th in a Persona Magazine poll that counted the entire franchise, which is no mean feat. This is likely not assisted by [[ValuesDissonance cultural issues]] ''in her own game''; she's in the game itself it's infamously easy to [[YouLoseAtZeroTrust reverse her Social Link]] if you're playing blind, because in a few places, what would be the natural reaction for most Americans native Anglophones is what you ''don't'' want to do in Japan, which is just amplified even further by her own attempts at staying distant [[DefrostingIceQueen until you convince her it isn't necessary]].
** While not exactly popular in Japan, Ken gets a worse wrap rap from American audiences. His social link in ''Portable'', depsite being heavily borderlized {{Bowdlerized}} and giving him more CharacterDevelopment, still toes toward shotacon territory.territory, which remains an apocalyptic no-no. Additionally, the localization changed his anger at himself over [[spoiler: Shinjiro's death]] to being angry over [[spoiler: not killing Shinjiro himself]], which makes him come off as unsympathetic.



*** What can make this somewhat more Scrappy for a lot of Western players is that the reversal/break land mines in dialogue rely on ''[[ValuesDissonance Japanese]]'' [[ValuesDissonance social cues]], and there was basically no practical way for Atlus USA to localize around them, meaning it's very easy for well-meaning players to bumble into them without intending to. A particularly aggravating example for many is stage 5 of Yukari's link: [[note]]this is when she's at her absolute emotional nadir, and at the crucial point of the scene, she needs to be comforted. The way the game describes her body language and her previous actions, as well as the general arc of the story and Yukari's pain, can easily lead many Western players to thinking the CooldownHug option is the obvious one (as it's what they'd probably do to a friend in real life!), but this is actually the ''landmine'' - you'll break her link instantly if you do this, because in Japan it's still far too forward and physical a gesture for the point your relationship is at and you end up heavily grossing her out. Instead, the seemingly weak "cheer her up" option is actually the right one - what she needs from you is an expression of solidarity and to know she's not alone, but in a way that doesn't feel invasive.[[/note]] The sheer number of players who ran into this particular problem helped influence the removal of the mechanic in later games (and it also contributed to players getting annoyed with Yukari when ''Persona 3'' was new).

to:

*** What can make this somewhat more Scrappy for a lot of Western players is that the reversal/break land mines in dialogue rely on ''[[ValuesDissonance Japanese]]'' [[ValuesDissonance social cues]], and there was basically no practical way for Atlus USA to localize around them, meaning it's very easy for well-meaning players to bumble into them without intending to. A particularly aggravating example for many is stage 5 of Yukari's link: [[note]]this is when she's at her absolute emotional nadir, and at the crucial point of the scene, she needs to be comforted. The way the game describes her body language and her previous actions, as well as the general arc of the story and Yukari's pain, can easily lead many Western players to thinking the CooldownHug option is the obvious one (as it's what they'd probably do to a friend in real life!), but this is actually the ''landmine'' - you'll break her link instantly if you do this, because in Japan it's still far too forward and physical a gesture for the point your relationship is at and at, ''and'' Yukari's own relationship issues get added on top of this, so if you hug her, you end up heavily grossing her out. Instead, the seemingly weak "cheer her up" option is actually the right one - what she needs from you is an expression of solidarity and to know she's not alone, but in a way that doesn't feel invasive.[[/note]] The sheer number of players who ran into this particular problem helped influence the removal of the mechanic in later games (and it also contributed to players getting annoyed with Yukari when ''Persona 3'' was new).
22nd Apr '17 2:43:27 AM ACW
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* CompleteMonster: [[spoiler:Shuji Ikutsuki was the Chairman of the S.E.E.S.]], the heroes, as a seemingly kind, bumbling PungeonMaster. However, as the game approached the end, his true colors start to show. He is revealed to have partaken in [[spoiler:Koutetsu Kirijo's experiment to revive Nyx]], which caused an explosion that killed hundreds, including [[YouKilledMyFather TheProtagonist's parents and Yukari's father]]. This brought about the Dark Hour, which killed even more. He performed unethical experiments [[WouldHurtAChild on children]] to produce artificial Personas, including [[spoiler:the members of Strega]]. ''VideoGame/Persona4ArenaUltimax'' reveals that he even used [[spoiler:Sho, his adopted son]], for the experiment. When [[spoiler:Sho's SplitPersonality, Minazuki]], tried to kill [[spoiler:Ikutsuki]] in self-defense, he put him in a coma and only bothered putting him on life support [[PragmaticVillainy so that he might be of use to him again]]. When the events of ''Persona 3'' begin, he manipulates the S.E.E.S. into killing the Twelve Shadows under the belief that it would extinguish the Dark Hour. However, in actuality, [[spoiler:killing the Shadows was what he needed to revive Nyx]]. Nyx, being the Death Arcana, would [[KillAllHumans wipe out humanity]]. When he was found out, [[spoiler:he reprograms Aigis into helping him capture the S.E.E.S., which consist of teenagers and a ten-year-old boy]]. When [[spoiler:Mitsuru's father]] tries to stop him, he shoots him dead before preparing to do the same to the S.E.E.S., and would have succeeded if [[spoiler:Koromaru]] didn't stop him. A [[TheSociopath sociopath]] who would [[OmnicidalManiac wipe out all life on Earth]] just to appease a God that is MadeOfEvil, [[spoiler:Ikutsuki]] stands as one of the most vile human beings in the franchise.

to:

* CompleteMonster: [[spoiler:Shuji Ikutsuki was the Chairman of the S.E.E.S.]], the heroes, as a seemingly kind, bumbling PungeonMaster. However, as the game approached the end, his true colors start to show. He is revealed to have partaken in [[spoiler:Koutetsu Kirijo's experiment to revive Nyx]], which caused an explosion that killed hundreds, including [[PlayerCharacter The Protagonist]]'s [[YouKilledMyFather TheProtagonist's parents and Yukari's father]]. This brought about the Dark Hour, which killed even more. He performed unethical experiments [[WouldHurtAChild on children]] to produce artificial Personas, including [[spoiler:the members of Strega]]. ''VideoGame/Persona4ArenaUltimax'' reveals that he even used [[spoiler:Sho, his adopted son]], for the experiment. When [[spoiler:Sho's SplitPersonality, Minazuki]], tried to kill [[spoiler:Ikutsuki]] in self-defense, he put him in a coma and only bothered putting him on life support [[PragmaticVillainy so that he might be of use to him again]]. When the events of ''Persona 3'' begin, he manipulates the S.E.E.S. into killing the Twelve Shadows under the belief that it would extinguish the Dark Hour. However, in actuality, [[spoiler:killing the Shadows was what he needed to revive Nyx]]. Nyx, being the Death Arcana, would [[KillAllHumans wipe out humanity]]. When he was found out, [[spoiler:he reprograms Aigis into helping him capture the S.E.E.S., which consist of teenagers and a ten-year-old boy]]. When [[spoiler:Mitsuru's father]] tries to stop him, he shoots him dead before preparing to do the same to the S.E.E.S., and would have succeeded if [[spoiler:Koromaru]] didn't stop him. A [[TheSociopath sociopath]] who would [[OmnicidalManiac wipe out all life on Earth]] just to appease a God that is MadeOfEvil, [[spoiler:Ikutsuki]] stands as one of the most vile human beings in the franchise.
21st Apr '17 4:07:01 PM SpaceDrake
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*** What can make this somewhat more Scrappy for a lot of Western players is that the reversal/break land mines in dialogue rely on ''[[ValuesDissonance Japanese]]'' [[ValuesDissonance social cues]], and there was basically no practical way for Atlus USA to localize around them, meaning it's very easy for well-meaning players to bumble into them without intending to. A particularly aggravating example for many is stage 5 of Yukari's link - this is when she's at her absolute emotional nadir, and at the crucial point, she needs to be comforted. The way the game describes her body language and her previous actions, as well as the general arc of the story and Yukari's pain, can easily lead many Western players to thinking the CooldownHug option is the obvious one (as it's what they'd probably do to a friend in real life!), but this is actually the ''landmine'' - you'll break her link instantly if you do this, because in Japan it's still far too forward and physical a gesture for the point your relationship is at and you end up heavily grossing her out. Instead, the seemingly weak "cheer her up" option is actually the right one - what she needs from you is an expression of solidarity and to know she's not alone, but in a way that doesn't feel invasive. The sheer number of players who ran into this particular problem helped influence the removal of the mechanic in later games.

to:

*** What can make this somewhat more Scrappy for a lot of Western players is that the reversal/break land mines in dialogue rely on ''[[ValuesDissonance Japanese]]'' [[ValuesDissonance social cues]], and there was basically no practical way for Atlus USA to localize around them, meaning it's very easy for well-meaning players to bumble into them without intending to. A particularly aggravating example for many is stage 5 of Yukari's link - this link: [[note]]this is when she's at her absolute emotional nadir, and at the crucial point, point of the scene, she needs to be comforted. The way the game describes her body language and her previous actions, as well as the general arc of the story and Yukari's pain, can easily lead many Western players to thinking the CooldownHug option is the obvious one (as it's what they'd probably do to a friend in real life!), but this is actually the ''landmine'' - you'll break her link instantly if you do this, because in Japan it's still far too forward and physical a gesture for the point your relationship is at and you end up heavily grossing her out. Instead, the seemingly weak "cheer her up" option is actually the right one - what she needs from you is an expression of solidarity and to know she's not alone, but in a way that doesn't feel invasive. [[/note]] The sheer number of players who ran into this particular problem helped influence the removal of the mechanic in later games.games (and it also contributed to players getting annoyed with Yukari when ''Persona 3'' was new).
** Relatedly, the romance mechanics in the original campaign can annoy people, especially newer fans coming in from ''4'' & ''5'' - in those games, a romance state is triggered toward the very end of a Social Link, but in ''3'', it actually triggers much earlier - typically stage 6 or so. This also means, though, that the various romantic interests can get ''jealous'' of each other unless maxed out - which is another way to bumble right into a reverse. While it's a bit more accurate to the mercurial nature of teenagers, from a gameplay standpoint it's unbelievably aggravating to deal with and adds yet another factor into 100% S-Link runs, even on NG+, and also means you have no choice ''but'' to be a [[TheCasanova Casanova]], even if you wanted to play your protag as being faithful to just one girl. Needless to say, one of ''4''[='s=] big banner improvements was changing how this worked to give the player more control and to remove jealousy, the design of which even got backported into ''[=P3P=]'''s female route.
21st Apr '17 3:50:19 PM SpaceDrake
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Added DiffLines:

** Another big one is ''Arcana Reversal'' and ''Breaking''. In ''P3'', it's possible to blow people off enough that they eventually get the idea that you don't want to hang out with them anymore; with some of the links (in particular romantic partners), it's possible to screw up social interactions so badly that you stop being friends entirely. Both require extra time to repair back into normal mode, and while in reversal it's impossible to raise the link higher, and broken links ''no longer contribute bonus EXP''. The mechanic effecitvely disappears in ''4'' & ''5'' - there are one or two reversal possibilities in dialogue in ''4'', but you more or less have to be willfully dense to stumble into them.
*** What can make this somewhat more Scrappy for a lot of Western players is that the reversal/break land mines in dialogue rely on ''[[ValuesDissonance Japanese]]'' [[ValuesDissonance social cues]], and there was basically no practical way for Atlus USA to localize around them, meaning it's very easy for well-meaning players to bumble into them without intending to. A particularly aggravating example for many is stage 5 of Yukari's link - this is when she's at her absolute emotional nadir, and at the crucial point, she needs to be comforted. The way the game describes her body language and her previous actions, as well as the general arc of the story and Yukari's pain, can easily lead many Western players to thinking the CooldownHug option is the obvious one (as it's what they'd probably do to a friend in real life!), but this is actually the ''landmine'' - you'll break her link instantly if you do this, because in Japan it's still far too forward and physical a gesture for the point your relationship is at and you end up heavily grossing her out. Instead, the seemingly weak "cheer her up" option is actually the right one - what she needs from you is an expression of solidarity and to know she's not alone, but in a way that doesn't feel invasive. The sheer number of players who ran into this particular problem helped influence the removal of the mechanic in later games.
20th Apr '17 7:02:22 PM Animeking1108
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* EnjoyTheStorySkipTheGame: For the console version, the gameplay lacks the refinements its [[VideoGame/{{Persona 4}} sequel]] and remake had, but had a decent story.



* PlayTheStorySkipTheGame: For the console version, the gameplay lacks the refinements its [[VideoGame/{{Persona 4}} sequel]] and remake had, but had a decent story.
16th Apr '17 9:09:52 PM Animeking1108
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Added DiffLines:

* PlayTheStorySkipTheGame: For the console version, the gameplay lacks the refinements its [[VideoGame/{{Persona 4}} sequel]] and remake had, but had a decent story.
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