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* AlternativeCharacterInterpretation: Sunny Funny. She's presented as [=PaRappa's=] sweet love interest you want him to be with, but for some reason not everyone thinks she's so sweet. Supposedly has to do with most of [=PaRappa's=] efforts going unacknowledged and Sunny being straight up insensitive at the start of the second game (granted, she apologizes later, but it's brought up often).

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* AlternativeCharacterInterpretation: Sunny Funny. She's presented as [=PaRappa's=] sweet love interest you want him to be with, but for interest, and while some reason not everyone thinks she's so sweet. Supposedly people see her as such, others see her as an insensitive, UngratefulBastard that never acknowledges the hard work her boyfriend puts in for her. The fact that [=PaRappa=] has to do recurring intrusive thoughts of her breaking up with most him over the smallest of things might say a lot about the state of their relationship: [=PaRappa=] constantly feels on edge around her and is scared that she'll take just about any excuse to leave him. Given [=PaRappa's=] efforts going unacknowledged and Sunny being straight up insensitive at the start {{Determinator}} status, it's hard to pin this all on his own anxiety--her lack of the second game (granted, communication with him (exacerbated by her few lines of dialogue with him in both games) also seems to be a factor. The developers must have caught onto this, because she apologizes later, but it's brought up often). to him at the end of the game.
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%%* HarsherInHindsight: [[http://www.neogaf.com/forum/showthread.php?t=781553 It seems [=PaRappa=] took Prince Fleaswallow's lesson to heart.]]

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%%* * HarsherInHindsight: In stage 3 of the first game, Prince Fleaswallow tells [=PaRappa=] that "Money money money is all you need". Over a decade later, it seems [=PaRappa=], or at least his voice actor Dred Foxx, [[http://www.neogaf.com/forum/showthread.php?t=781553 It seems [=PaRappa=] took Prince Fleaswallow's lesson to heart.]]heart]]: he scammed someone out of 100$ when given the money to voice lines for a [=PaRappa=] fan animation.



** You [X]in' awful! [[labelnote:Explanation]]Snowclone based on the "Rappin' AWFUL" part of the game's performance meter, used to demonstrate that someone is doing something poorly.[[/labelnote]]

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** You [X]in' awful! [[labelnote:Explanation]]Snowclone based on the "Rappin' AWFUL" "AWFUL" part of the game's performance U Rappin' meter, used to demonstrate that someone is doing something poorly.[[/labelnote]]
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** "[[https://www.youtube.com/watch?v=mGlCGMm8Qag chinese]]", a video of ''[=PaRappa=] 2''[='=]s multiplayer mode, has seen some exposure.
** You [X]in' awful!

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** "[[https://www.youtube.com/watch?v=mGlCGMm8Qag chinese]]", a video of ''[=PaRappa=] 2''[='=]s multiplayer mode, has seen some exposure.
exposure. It's known for being a showcase of some of the crazy things people can do in said mode, such as spam lyrics or make up new ones. This led to Colonel Noodle becoming something of a meme himself, with his "CHINESE" and other lines being incorporated into many image macros and remixes.
** You [X]in' awful!awful! [[labelnote:Explanation]]Snowclone based on the "Rappin' AWFUL" part of the game's performance meter, used to demonstrate that someone is doing something poorly.[[/labelnote]]



* ThatOneBoss: Potentially, ''any'' of the bosses, but [[MeaningfulName Cheap Cheap]] the Cooking Chicken is consistently hard for a lot of people.

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* ThatOneBoss: Potentially, ''any'' of the bosses, but [[MeaningfulName Cheap Cheap]] the Cooking Chicken is consistently hard for a lot of people.people not just due to the button timings, but the detection of said timings: even if you time the buttons perfectly your rank may still drop.
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* HilariousInHindsight: In episode 8 of the anime, a rumor is spread around that [=PaRappa=] and friends are working on a new gymnastics move called [[VideoGame/TeamFortress2 "Rocket Jumping."]]

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* HilariousInHindsight: In episode 8 of the original anime, a rumor is spread around that [=PaRappa=] and friends are working on a new gymnastics move called [[VideoGame/TeamFortress2 "Rocket Jumping."]]
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* HilariousInHindsight: In episode 8, a rumor is spread around that [=PaRappa=] and friends are working on a new gymnastics move called [[VideoGame/TeamFortress2 "Rocket Jumping."]]

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* HilariousInHindsight: In episode 8, 8 of the anime, a rumor is spread around that [=PaRappa=] and friends are working on a new gymnastics move called [[VideoGame/TeamFortress2 "Rocket Jumping."]]
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* HilariousInHindsight: In episode 8, a rumor is spread around that [=PaRappa=] and friends are working on a new gymnastics move called [[VideoGame/TeamFortress2 "Rocket Jumping."]]
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** A meme that went around in 2021 is having a [=PaRappa=] style call and response with inappropriate things. It started by mocking the impromptu rap battle in ''Film/SpaceJamANewLegacy'' with WesternAnimation/DaffyDuck saying "I thlammed by penith in the car door". The next example takes the "This is where I watched my parents die, Raphael" scene from the [[ComicBook/BatmanTeenageMutantNinjaTurtles Batman/TMNT crossover comic]]. It [[https://youtu.be/9ywnLQywz74 even has]] [[https://youtu.be/DoIrmLrpdo0 animations]]. [[https://www.youtube.com/watch?v=CMYKIHMsLY0 Another popular example]] is the "pick up the can" sequence from ''VideoGame/HalfLife2'', except [=PaRappa=] can't say "can" so he ends up coming off as being a smartass to the metro cop, who proceeds to beat him to death.

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** A meme that went around in 2021 is having a [=PaRappa=] style call and response with inappropriate things. It started by mocking the impromptu rap battle in ''Film/SpaceJamANewLegacy'' with WesternAnimation/DaffyDuck saying "I [[GroinAttack thlammed by my penith in the car door".door]]". The next example takes the "This is where I watched my parents die, Raphael" scene from the [[ComicBook/BatmanTeenageMutantNinjaTurtles Batman/TMNT crossover comic]]. It [[https://youtu.be/9ywnLQywz74 even has]] [[https://youtu.be/DoIrmLrpdo0 animations]]. [[https://www.youtube.com/watch?v=CMYKIHMsLY0 Another popular example]] is the "pick up the can" sequence from ''VideoGame/HalfLife2'', except [=PaRappa=] can't say "can" so he ends up coming off as being a smartass to the metro cop, who proceeds to beat him to death.

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Renamed some tropes.


Slurp it, suck it, I/you know we all like it.''

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Slurp it, suck it, I/you I know we you/we all like it.''



* AlternateCharacterInterpretation: Sunny Funny. She's presented as [=PaRappa's=] sweet love interest you want him to be with, but for some reason not everyone thinks she's so sweet. Supposedly has to do with most of [=PaRappa's=] efforts going unacknowledged and Sunny being straight up insensitive at the start of the second game (granted, she apologizes later, but it's brought up often).

to:

* AlternateCharacterInterpretation: AlternativeCharacterInterpretation: Sunny Funny. She's presented as [=PaRappa's=] sweet love interest you want him to be with, but for some reason not everyone thinks she's so sweet. Supposedly has to do with most of [=PaRappa's=] efforts going unacknowledged and Sunny being straight up insensitive at the start of the second game (granted, she apologizes later, but it's brought up often).



* OnceOriginalNowCommon: Newer gamers would probably look at the first game and wonder what the big deal is. It only has six stages, no customization, and can be beaten in under an hour. But when it first hit shelves back in 1997, nothing like it had ever existed before; not only did it pretty much [[TropeMakers invent]] the RhythmGame genre but its distinct art style hadn't been done in any video game either. It also defied the stereotypes about rap music at the time, due to its clean lyrics.



* SeinfeldIsUnfunny: Newer gamers would probably look at the first game and wonder what the big deal is. It only has six stages, no customization, and can be beaten in under an hour. But when it first hit shelves back in 1997, nothing like it had ever existed before; not only did it pretty much [[TropeMaker invent]] the RhythmGame genre but its distinct art style hadn't been done in any video game either. It also defied the stereotypes about rap music at the time, due to its clean lyrics.



** In ''[=PaRappa=] 1'', "[=PaRappa=]'s Live Rap With MC King Kong Mushi" sounds a little like the rap version of "[[http://en.wikipedia.org/wiki/December,_1963_%28Oh,_What_a_Night%29 December, 1963 (Oh, What a Night)]]" by Music/FrankieValliAndTheFourSeasons.

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** In ''[=PaRappa=] 1'', "[=PaRappa=]'s Live Rap With MC King Kong Mushi" sounds a little like the rap version of "[[http://en."[[https://en.wikipedia.org/wiki/December,_1963_%28Oh,_What_a_Night%29 December, 1963 (Oh, What a Night)]]" by Music/FrankieValliAndTheFourSeasons.
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* SeinfeldIsUnfunny: Newer gamers would probably look at the first game and wonder what the big deal is. It only has six stages, no customization, and can be beaten in under an hour. But when it first hit shelves back in 1997, it was a big deal, largely because there hadn't been a game like it before; rhythm games as a genre were basically non-existent and its distinct art style hadn't really been done either. It also defied the stereotypes about rap music at the time, due to its clean lyrics.

to:

* SeinfeldIsUnfunny: Newer gamers would probably look at the first game and wonder what the big deal is. It only has six stages, no customization, and can be beaten in under an hour. But when it first hit shelves back in 1997, it was a big deal, largely because there hadn't been a game nothing like it had ever existed before; rhythm games as a not only did it pretty much [[TropeMaker invent]] the RhythmGame genre were basically non-existent and but its distinct art style hadn't really been done in any video game either. It also defied the stereotypes about rap music at the time, due to its clean lyrics.
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* CriticalDissonance: The games received mostly average reviews from critics, but fan response is much more positive.

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* CriticalDissonance: The games second game received mostly average mixed reviews from critics, but fan response is much more positive.



* SeinfeldIsUnfunny: Newer gamers would probably look at the first game and wonder what the big deal is. It only has six stages, no customization, and can be beaten in under an hour. But when it first hit shelves back in 1997, it was a big deal, largely because there hadn't been a game like it before, and its distinct art style hadn't really been done either. It also defied the stereotypes about rap music, due to its clean lyrics.

to:

* SeinfeldIsUnfunny: Newer gamers would probably look at the first game and wonder what the big deal is. It only has six stages, no customization, and can be beaten in under an hour. But when it first hit shelves back in 1997, it was a big deal, largely because there hadn't been a game like it before, before; rhythm games as a genre were basically non-existent and its distinct art style hadn't really been done either. It also defied the stereotypes about rap music, music at the time, due to its clean lyrics.

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* FriendlyFandoms: With ''VideoGame/FridayNightFunkin'', another call-and-response RhythmGame featuring a rapper getting into various music battles to prove his love for his lady. Many ''[=PaRappa=]'' fans consider ''Friday Night Funkin[='=]'' a successor to this series, and the creators of the latter cited ''[=PaRappa=]'' as one of their inspirations.

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* FriendlyFandoms: FriendlyFandoms:
**
With ''VideoGame/FridayNightFunkin'', another call-and-response RhythmGame featuring a rapper getting into various music battles to prove his love for his lady. Many ''[=PaRappa=]'' fans consider ''Friday Night Funkin[='=]'' a successor to this series, and the creators of the latter cited ''[=PaRappa=]'' as one of their inspirations.inspirations.
** ''VideoGame/ScratchinMelodii'', like ''Friday Night Funkin[='=]'', is a call-and response rhythm game that takes more direct inspiration from ''[=PaRappa=]'' in its gameplay and UI; its protagonist even spends the game encountering people all over town to help complete their HumbleGoal. Because of the similarities between the three, fans cross its protagonists over under the trio name BPM.[[note]]Standing for '''B'''oyfriend, '''P'''aRappa, and '''M'''elodii[[/note]]
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* ViewerGenderConfusion: Despite being a girl, Instructor Mooselini is often confused as a boy, mostly owing to her androgynous voice and not having any noticeably feminine features aside from her easy-to-miss skirt. Possibly aware of this fact, [=NanaOn=]-Sha opted to make her sister, Instructor Moosesha, more obviously feminine, including giving her breasts, a tutu, and a BeehiveHairdo.

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* ViewerGenderConfusion: Despite being a girl, Instructor Mooselini is often confused as a boy, mostly owing to her androgynous voice and not having any noticeably feminine features aside from her easy-to-miss skirt. Possibly aware of this fact, [=NanaOn=]-Sha opted to make her sister, Instructor Moosesha, [[TertiarySexualCharacteristics more obviously feminine, feminine]], including giving her breasts, a tutu, and a BeehiveHairdo.
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Not an example. Mooses are mammals.


* ViewerGenderConfusion: Despite being a girl, Instructor Mooselini is often confused as a boy, mostly owing to her androgynous voice and not having any noticeably feminine features aside from her easy-to-miss skirt. Possibly aware of this fact, [=NanaOn=]-Sha opted to make her sister, Instructor Moosesha, more obviously feminine, including giving her [[NonMammalMammaries breasts]], a tutu, and a BeehiveHairdo.

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* ViewerGenderConfusion: Despite being a girl, Instructor Mooselini is often confused as a boy, mostly owing to her androgynous voice and not having any noticeably feminine features aside from her easy-to-miss skirt. Possibly aware of this fact, [=NanaOn=]-Sha opted to make her sister, Instructor Moosesha, more obviously feminine, including giving her [[NonMammalMammaries breasts]], breasts, a tutu, and a BeehiveHairdo.
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-->'''[=PaRappa=]:''' Alright, alright! Ladies and gentlemen, boys and girls! Thank you so much! This was all made possible 'cause I never gave up, and I always believed in my lovely Sunny Funny! Yeah! Thank you!\\

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-->'''[=PaRappa=]:''' --->'''[=PaRappa=]:''' Alright, alright! Ladies and gentlemen, boys and girls! Thank you so much! This was all made possible 'cause I never gave up, and I always believed in my lovely Sunny Funny! Yeah! Thank you!\\

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* SugarWiki/HeartwarmingMoments: Although it takes playing Cool Mode to hear the full conversation, [=PaRappa=]'s LoveConfession to Sunny at the end of Stage 6 in the first game is nothing short of adorable.

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* SugarWiki/HeartwarmingMoments: SugarWiki/HeartwarmingMoments:
**
Although it takes playing Cool Mode to hear the full conversation, [=PaRappa=]'s LoveConfession to Sunny at the end of Stage 6 in the first game is nothing short of adorable.


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** [=PaRappa=] being congratulated by his father after you beat Stage 6 of the second game.
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Per TRS Buxom Is Better has been renamed to Buxom Beauty Standard. Misuse


* ViewerGenderConfusion: Despite being a girl, Instructor Mooselini is often confused as a boy, mostly owing to her androgynous voice and not having any noticeably feminine features aside from her easy-to-miss skirt. Possibly aware of this fact, [=NanaOn=]-Sha opted to make her sister, Instructor Moosesha, more obviously feminine, including giving her [[BuxomIsBetter breasts]], a tutu, and a BeehiveHairdo.

to:

* ViewerGenderConfusion: Despite being a girl, Instructor Mooselini is often confused as a boy, mostly owing to her androgynous voice and not having any noticeably feminine features aside from her easy-to-miss skirt. Possibly aware of this fact, [=NanaOn=]-Sha opted to make her sister, Instructor Moosesha, more obviously feminine, including giving her [[BuxomIsBetter [[NonMammalMammaries breasts]], a tutu, and a BeehiveHairdo.
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Not YMMV


* StupidStatementDanceMix: The game actually encourages this as going freestyle can net you more points and allow you to create some pretty bizarre if not hilarious mixes. For example, [[https://youtu.be/AzMGJtu6Dac making Parappa rap about sex and drugs]].
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* AnnoyingVideoGameHelper: Boxy Boy's tutorials in ''[=PaRappa=] 2'', which interrupt cutscenes. They can be skipped with the start button, but it's never mentioned anywhere.

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* AnnoyingVideoGameHelper: Boxy Boy's tutorials in ''[=PaRappa=] 2'', which interrupt cutscenes. They can be skipped once they begin with the start button, but it's never or prevented from starting entirely with a cheat code. But neither are mentioned anywhere.
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* CommonKnowledge: For some reason, various online sources claim Parappa is a rat terrier. No official source gives Parappa a breed.

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