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* AluminumChristmasTrees: While the Testarossa's convertible appearance is assumed to be a case of ArtisticLicenseCars, since the real-life car is not a convertible, Ferrari did once produce a convertible version of the Testarossa named the "Testarossa Spider", which was originally commissioned and owned by then-Fiat chairman Gianni Agnelli and remains the only one of its kind.[[note]]There are unofficial kits that allow you to modify the Testarossa to be a convertible, but these are not supported by Ferrari.[[/note]] Coincidentally, it was produced in 1986, the same year ''[=OutRun=]'' was released in arcades.

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* AluminumChristmasTrees: While the Testarossa's convertible appearance is assumed to be a case of ArtisticLicenseCars, since the real-life car is not a convertible, Ferrari did once produce a convertible version of the Testarossa named the "Testarossa Spider", which was originally commissioned and owned by then-Fiat chairman Gianni Agnelli and remains the only one of its kind.[[note]]There [[note]]Despite popular demand, Ferrari refused to mass-produce the car due to design issues that would be too costly and difficult to resolve. There are unofficial kits that allow you to modify the Testarossa to be a convertible, but these are not supported by Ferrari.[[/note]] Coincidentally, it was produced in 1986, the same year ''[=OutRun=]'' was released in arcades.
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* AluminumChristmasTrees: While the Testarossa's convertible appearance is assumed to be a case of ArtisticLicenseCars, since the real-life car is not a convertible, Ferrari did once produce a convertible version of the Testarossa named the "Testarossa Spider", which was originally commissioned and owned by then-Fiat chairman Gianni Agnelli and remains the only one of its kind. Coincidentally, it was produced in 1986, the same year ''[=OutRun=]'' was released in arcades.

to:

* AluminumChristmasTrees: While the Testarossa's convertible appearance is assumed to be a case of ArtisticLicenseCars, since the real-life car is not a convertible, Ferrari did once produce a convertible version of the Testarossa named the "Testarossa Spider", which was originally commissioned and owned by then-Fiat chairman Gianni Agnelli and remains the only one of its kind. [[note]]There are unofficial kits that allow you to modify the Testarossa to be a convertible, but these are not supported by Ferrari.[[/note]] Coincidentally, it was produced in 1986, the same year ''[=OutRun=]'' was released in arcades.
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* AluminumChristmasTrees: While the Testarossa's convertible appearance is assumed to be a case of ArtisticLicenseCars, since the real-life car is not a convertible, Ferrari did once produce a convertible version of the Testarossa named the "Testarossa Spider", which was originally commissioned and owned by then-Fiat chairman Gianni Agnelli and remains the only one of its kind. Coincidentally, it was produced in 1986, the same year ''[=OutRun=]'' was released in arcades.
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* FirstInstallmentWins: Although ''[=OutRun=]'' has received several sequels, the original arcade game remains the most well-known and beloved of the games, with the rest being far more obscure. It helps that the original arcade game remains the most widely available out of the games, with the rest of the series falling into KeepCirculatingTheTapes status for various reasons. Whenever ''[=OutRun=]'' gets referenced in any media, chances are they're gonna reference the first game only.


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* SophomoreSlump: While ''[=OutRun=]'' is an arcade classic and ''[=OutRunners=]'' and ''[=OutRun 2=]'' are well-regarded {{Cult Classic}}s, ''Turbo [=OutRun=]'', the second arcade entry, is a ContestedSequel, that, while not hated, is considered to be the weak link of the series due to its gimmicky nature, DarkerAndEdgier tone, and the removal of the branching routes.
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* ComplacentGamingSyndrome: Some competitive ''[=OutRun=] 2'' players only use flagship Ferrari vehicles like Testarossa, [=F40, F50=], or even Enzo Ferrari.

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* ComplacentGamingSyndrome: Some competitive ''[=OutRun=] 2'' players only use flagship Ferrari vehicles like Testarossa, [=F40, F50=], or even Enzo Ferrari. It helps that the former two were [[FirstInstallmentWins the cars used for the first two arcade games]].
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** A special notice should go to the [[https://www.youtube.com/watch?v=qG82RMyS07Y title screen music]] for the [[UsefulNotes/Commodore64 Commodore 64]] port of ''Turbo [=OutRun=]'', a [[EpicRocking very long (and very awesome)]] remix of [[BootstrappedTheme "Magical Sound Shower"]] that incorporates sampled voice clips from the composer, Jeroen Tel.

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** A special notice should go to the [[https://www.youtube.com/watch?v=qG82RMyS07Y title screen music]] for the [[UsefulNotes/Commodore64 [[Platform/Commodore64 Commodore 64]] port of ''Turbo [=OutRun=]'', a [[EpicRocking very long (and very awesome)]] remix of [[BootstrappedTheme "Magical Sound Shower"]] that incorporates sampled voice clips from the composer, Jeroen Tel.



** The UsefulNotes/{{Xbox}} ports of ''[=OutRun=] 2'' and ''[=OutRun=] 2 SP'' (the latter included in ''[=OutRun 2006=]''). Despite the Xbox having less RAM than the Chihiro hardware that the original arcade versions ran on, Sumo Digital managed to get the ports to run with identical visual fidelity and performance, creating two of the most impressive arcade to home conversions ever!
** The UsefulNotes/PlayStation2 version of ''[=OutRun=] 2006'' deserves a mention as well. Despite being less powerful than even the Xbox, Sumo digital managed to get the game running at a flawless 60 fps at nearly all times (only lagging for a brief moment in ''2 SP''[='s=] jungle stage) with very little noticeable graphics downgrades from the Xbox version and even having widescreen + 480p support! The 2007 Japanese release ([[MarketBasedTitle renamed]] ''[=OutRun=] 2 SP'' for the whole package) improves this port even further by restoring the arcade goal animations that were missing even on the Xbox version of ''2006'' and adding new music tracks by none other than [[Music/Crush40 Jun Senoue!]]

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** The UsefulNotes/{{Xbox}} Platform/{{Xbox}} ports of ''[=OutRun=] 2'' and ''[=OutRun=] 2 SP'' (the latter included in ''[=OutRun 2006=]''). Despite the Xbox having less RAM than the Chihiro hardware that the original arcade versions ran on, Sumo Digital managed to get the ports to run with identical visual fidelity and performance, creating two of the most impressive arcade to home conversions ever!
** The UsefulNotes/PlayStation2 Platform/PlayStation2 version of ''[=OutRun=] 2006'' deserves a mention as well. Despite being less powerful than even the Xbox, Sumo digital managed to get the game running at a flawless 60 fps at nearly all times (only lagging for a brief moment in ''2 SP''[='s=] jungle stage) with very little noticeable graphics downgrades from the Xbox version and even having widescreen + 480p support! The 2007 Japanese release ([[MarketBasedTitle renamed]] ''[=OutRun=] 2 SP'' for the whole package) improves this port even further by restoring the arcade goal animations that were missing even on the Xbox version of ''2006'' and adding new music tracks by none other than [[Music/Crush40 Jun Senoue!]]
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* UnderusedGameMechanic: ''[=OutRun=] 2019'' has detailed local leaderboards for each stage and each sub-stage route, as well as a player profile system that allows multiple players to each play under their own account and register record times with such. However, the only way this feature will get any mileage is if you never turn the console off, as there's no save feature and thus all of those profiles and records get deleted when you turn the system off, or play the game on an emulator and use savestates.

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* UnderusedGameMechanic: ''[=OutRun=] 2019'' has detailed local leaderboards for each stage and each sub-stage route, as well as a player profile system that allows multiple players to each play under their own account and register record times with such. However, the only way this feature will get any mileage is if you never turn the console off, off (including doing so to change games), as there's no save feature and thus all of those profiles and records get deleted when you turn the system off, or play the game on an emulator and use savestates.
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Added DiffLines:

* UnderusedGameMechanic: ''[=OutRun=] 2019'' has detailed local leaderboards for each stage and each sub-stage route, as well as a player profile system that allows multiple players to each play under their own account and register record times with such. However, the only way this feature will get any mileage is if you never turn the console off, as there's no save feature and thus all of those profiles and records get deleted when you turn the system off, or play the game on an emulator and use savestates.
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** The [=3DS=] port of the original game introduces two new songs, [[https://www.youtube.com/watch?v=_uQKvROvU8M Camino a Mi Amor]] and [[https://www.youtube.com/watch?v=rv5ghTgSFiM Cruising Line]]. Both of which are absolutely wonderful and fit nicely with the other tunes. "Cruising Line" in particular sounds like a lost track from the arcade game.

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** The [=3DS=] port of the original game introduces two new songs, [[https://www.youtube.com/watch?v=_uQKvROvU8M Camino "Camino a Mi Amor]] Amor"]] and [[https://www.youtube.com/watch?v=rv5ghTgSFiM Cruising Line]]. Both "Cruising Line"]], both of which are absolutely wonderful and fit nicely with the other tunes. "Cruising Line" in particular sounds like a lost track from the arcade game.
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** The driving songs from original game perfectly cover different moods. [[https://www.youtube.com/watch?v=xmhYVRnsHuU Passing Breeze]] exudes the feeling of a relaxing summer drive, while [[https://www.youtube.com/watch?v=OS90-v5bj7M Splash Wave]] has the opposite mood of an intense race to the finish. In-between the two is [[https://www.youtube.com/watch?v=56uc-9Udx_E Magical Sound Shower]], an upbeat Latin tune. When the race is finished, [[https://www.youtube.com/watch?v=oBg8O0rVkps Last Wave]] wraps things up with a romantic epilogue.
** Other great songs from the series include [[https://www.youtube.com/watch?v=ItgVU7tYUJU Vivacious]] from ''Turbo [=OutRun=]'', [[https://www.youtube.com/watch?v=5oeGhvlvYro Victorious]] from ''[=OutRun=] 2019'', and [[https://www.youtube.com/watch?v=tacLuk64YbE Risky Ride]] from ''[=OutRun=] 2''.

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** The driving songs from original game perfectly cover different moods. [[https://www.youtube.com/watch?v=xmhYVRnsHuU Passing Breeze]] "Passing Breeze"]] exudes the feeling of a relaxing summer drive, while [[https://www.youtube.com/watch?v=OS90-v5bj7M Splash Wave]] "Splash Wave"]] has the opposite mood of an intense race to the finish. In-between the two is [[https://www.youtube.com/watch?v=56uc-9Udx_E Magical "Magical Sound Shower]], Shower"]], an upbeat Latin tune. When the race is finished, [[https://www.youtube.com/watch?v=oBg8O0rVkps Last Wave]] "Last Wave"]] wraps things up with a romantic epilogue.
** Other great songs from the series include [[https://www.youtube.com/watch?v=ItgVU7tYUJU Vivacious]] "Vivacious"]] from ''Turbo [=OutRun=]'', [[https://www.youtube.com/watch?v=5oeGhvlvYro Victorious]] "Victorious"]] from ''[=OutRun=] 2019'', and [[https://www.youtube.com/watch?v=tacLuk64YbE Risky Ride]] "Risky Ride"]] from ''[=OutRun=] 2''.



* ComplacentGamingSyndrome: Some competitive ''[=OutRun=] 2'' players only use flagship Ferrari vehicles like Testarossa, [=F40, F50=] or even Enzo Ferrari.

to:

* ComplacentGamingSyndrome: Some competitive ''[=OutRun=] 2'' players only use flagship Ferrari vehicles like Testarossa, [=F40, F50=] F50=], or even Enzo Ferrari.



** [=OutRun 2=] and its UpdatedRerelease [=OutRun 2006=] and [=OutRun Online Arcade =] reimagines the classic gameplay with a full-3D graphics that look great for the era. It also features multiple cars, characters, scenarios, and soundtracks that tell its story.

to:

** [=OutRun 2=] ''[=OutRun 2=]'' and its UpdatedRerelease [=OutRun 2006=] [[UpdatedRerelease updated versions]] ''[=OutRun 2006=]'' and [=OutRun ''[=OutRun Online Arcade =] reimagines Arcade=]'' reimagine the classic gameplay with a full-3D full 3D graphics that look great for the era. It also features multiple cars, characters, scenarios, and soundtracks that tell its story.



* OlderThanTheyThink: The 3DS port of the original ''[=OutRun=]'' is often hailed for running the original game at 60 FPS. However, the 1996 Sega Saturn port was the first to implement that feature, under the name "Smooth Mode". 2003's ''Sega Arcade Gallery'' for Game Boy Advance also features a relatively accurate port of the original game at 60 FPS.

to:

* OlderThanTheyThink: The 3DS port of the original ''[=OutRun=]'' is often hailed for running the original game at 60 FPS. However, the 1996 Sega Saturn port was the first to implement that feature, under the name "Smooth Mode". The developers of the 3DS version were [[https://web.archive.org/web/20150307143829/https://www.blogs.sega.com/2015/03/05/sega-3d-classics-3d-out-run-part-1/ openly inspired by the Saturn version]], though they did all the work from scratch since they didn't have the Saturn source code available to them. 2003's ''Sega Arcade Gallery'' for Game Boy Advance also features a relatively accurate port of the original game at 60 FPS.



** The Switch port, by the same development team, keeps the same features as the 3DS port while bumping the output to HD and including four additional songs (such as Step on Beat from the Genesis version, and [[{{Retraux}} a demake]] of Radiation from ''[=OutRun=] 2006'').
** The UsefulNotes/{{Xbox}} ports of [=OutRun=] 2 and [=OutRun=] 2 SP (the latter included in [=OutRun 2006=]). Despite the Xbox having less RAM than the Chihiro hardware that the original arcade versions ran on, Sumo Digital managed to get the ports to run with identical visual fidelity and performance! Creating two of the most impressive arcade to home conversions ever!
** The UsefulNotes/PlayStation2 version of [=OutRun=] 2006 deserves a mention as well. Despite being less powerful than even the Xbox, Sumo digital managed to get the game running at a flawless 60fps at nearly all times (only lagging for a brief moment in 2 SP's jungle stage) with very little noticeable graphics downgrades from the Xbox version and even having widescreen + 480p support! The 2007 Japanese release ([[MarketBasedTitle renamed]] [=OutRun=] 2 SP for the whole package) improves this port even further by restoring the arcade goal animations that were missing even on the Xbox version of 2006 and adding new music tracks by none other than [[Music/Crush40 Jun Senoue!]]
* PortingDisaster: The Genesis port could not handle the 32-bit sprite scaling of ''[=OutRunners=]'', resulting in graphics no better than the original ''[=OutRun=]''[='s=] port. Furthermore, the game can only be played in horizontal split screen, even in single player.

to:

** The Switch port, by the same development team, team as the 3DS port, keeps the same features as the 3DS port while bumping the output to HD and including four additional songs (such as Step "Step on Beat Beat" from the Genesis version, and [[{{Retraux}} a demake]] of Radiation "Radiation" from ''[=OutRun=] 2006'').
** The UsefulNotes/{{Xbox}} ports of [=OutRun=] 2 ''[=OutRun=] 2'' and [=OutRun=] ''[=OutRun=] 2 SP SP'' (the latter included in [=OutRun 2006=]). ''[=OutRun 2006=]''). Despite the Xbox having less RAM than the Chihiro hardware that the original arcade versions ran on, Sumo Digital managed to get the ports to run with identical visual fidelity and performance! Creating performance, creating two of the most impressive arcade to home conversions ever!
** The UsefulNotes/PlayStation2 version of [=OutRun=] 2006 ''[=OutRun=] 2006'' deserves a mention as well. Despite being less powerful than even the Xbox, Sumo digital managed to get the game running at a flawless 60fps 60 fps at nearly all times (only lagging for a brief moment in 2 SP's ''2 SP''[='s=] jungle stage) with very little noticeable graphics downgrades from the Xbox version and even having widescreen + 480p support! The 2007 Japanese release ([[MarketBasedTitle renamed]] [=OutRun=] ''[=OutRun=] 2 SP SP'' for the whole package) improves this port even further by restoring the arcade goal animations that were missing even on the Xbox version of 2006 ''2006'' and adding new music tracks by none other than [[Music/Crush40 Jun Senoue!]]
* PortingDisaster: The Genesis port could not handle the 32-bit sprite scaling of ''[=OutRunners=]'', resulting in graphics no better than the original ''[=OutRun=]''[='s=] port. Furthermore, the game can only be played in horizontal split screen, even in single player.



* SignatureSong: "Magical Sound Shower" from the first game is by far the series' most iconic song; whenever ''[=OutRun=]'' content is crossed over into other games, this is usually ''the'' song that is brought over.

to:

* SignatureSong: "Magical Sound Shower" from the first game is by far the series' most iconic song; whenever ''[=OutRun=]'' content is crossed over into other games, this is usually ''the'' song that is brought over. Despite that, [[CreatorsFavorite Yu Suzuki's favorite song]] is reportedly "Splash Wave", so it sometimes gets top billing instead (such as in ''VideoGame/{{Bayonetta}}'' and ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing Transformed]]'').

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* EvenBetterSequel: After several questionable spinoffs, ''[=OutRunners=]'' reintroduced the multiple routes and lighthearted atmosphere of the original game, as well as adding selectable vehicles. It also ran on Sega's latest 32-bit hardware, creating some of the finest 3D effects without using polygons.

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* EvenBetterSequel: EvenBetterSequel:
**
After several questionable spinoffs, ''[=OutRunners=]'' reintroduced the multiple routes and lighthearted atmosphere of the original game, as well as adding selectable vehicles. It also ran on Sega's latest 32-bit hardware, creating some of the finest 3D effects without using polygons.real polygons.
** [=OutRun 2=] and its UpdatedRerelease [=OutRun 2006=] and [=OutRun Online Arcade =] reimagines the classic gameplay with a full-3D graphics that look great for the era. It also features multiple cars, characters, scenarios, and soundtracks that tell its story.
Is there an issue? Send a MessageReason:


* SpiritualSuccessor: ''VideoGame/HorizonChase'' is a modern version of ''[=OutRun=]'' and ''Top Gear'' for SNES.

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* %%* SpiritualSuccessor: ''VideoGame/HorizonChase'' is a modern version of ''[=OutRun=]'' and ''Top Gear'' for SNES.

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* SugarWiki/AwesomeMusic:
** The main thing ''[=OutRun=]'' is ''remembered'' for. Most subsequent sequels keep all four tracks, and some even featured in the soundtrack of ''VideoGame/{{Bayonetta}}''. As noted on the main page, the game's sound card inspired its own ''musical subgenre''.

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* SugarWiki/AwesomeMusic:
**
SugarWiki/AwesomeMusic: The main thing ''[=OutRun=]'' is ''remembered'' remembered for. Most subsequent sequels keep all four tracks, and some even featured in the soundtrack of ''VideoGame/{{Bayonetta}}''. As noted on the main page, the game's sound card inspired its own ''musical subgenre''.musical subgenre.



* EvenBetterSequel: After several questionable spinoffs, [=OutRunners=] reintroduced the multiple routes and lighthearted atmosphere of the original game, as well as adding selectable vehicles. It also ran on Sega's latest 32-bit hardware, creating some of the finest 3D effects without using polygons.
* FriendlyFandoms: No less. Most ''[=OutRun=]'' fans are also in other racing game fandoms. We have too long to list, but ''VideoGame/NeedForSpeed'' is among them.

to:

* EvenBetterSequel: After several questionable spinoffs, [=OutRunners=] ''[=OutRunners=]'' reintroduced the multiple routes and lighthearted atmosphere of the original game, as well as adding selectable vehicles. It also ran on Sega's latest 32-bit hardware, creating some of the finest 3D effects without using polygons.
* FriendlyFandoms: No less. Most ''[=OutRun=]'' fans are also in other racing game fandoms. We have too long to list, but ''VideoGame/NeedForSpeed'' is among them.fandoms like ''VideoGame/NeedForSpeed''.



* PortingDisaster: The Genesis port could not handle the 32-bit sprite scaling of [=OutRunners=], resulting in graphics no better than the original [=OutRun=]'s port. Furthermore, the game can only be played in horizontal split screen, even in single player.
* {{Sequelitis}}: For a while when Sega didn't know what to do with the sequels, then averted with ''[=OutRun=] 2'' and its {{Updated Rerelease}}s.

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* PortingDisaster: The Genesis port could not handle the 32-bit sprite scaling of [=OutRunners=], ''[=OutRunners=]'', resulting in graphics no better than the original [=OutRun=]'s ''[=OutRun=]''[='s=] port. Furthermore, the game can only be played in horizontal split screen, even in single player.
* {{Sequelitis}}: For a while when Sega didn't know what to do with ''[=Turbo OutRun=]'' is decent on its own, but it's considered as an inferior sequel because of its gimmick focused nature that takes out the sequels, then averted with simplicity and the appeal ''[=OutRun=]'' had (like the removal of branching routes), turning into an unremarkable racing game. Spin-offs on Master System and Genesis are also looked down on for the same reason. It wasn't until ''[=OutRunnners=]'' and later ''[=OutRun=] 2'' and its {{Updated Rerelease}}s.that players are finally won back.



* SpiritualSuccessor: ''VideoGame/HorizonChase'' is a modern version of [=OutRun=] and ''Top Gear'' for SNES.
* SoBadItsGood: The [[https://www.youtube.com/watch?v=A_Mg3R1zzjo intro music]] for the [[PortingDisaster Amiga port]]. There's just something inexplicably hilarious about a game like ''Out Run'' opening with a '''loud, blaring fanfare'''.

to:

* SpiritualSuccessor: ''VideoGame/HorizonChase'' is a modern version of [=OutRun=] ''[=OutRun=]'' and ''Top Gear'' for SNES.
* SoBadItsGood: The [[https://www.youtube.com/watch?v=A_Mg3R1zzjo intro music]] for the [[PortingDisaster Amiga port]]. There's just something inexplicably hilarious about a game like ''Out Run'' ''[=OutRun=]'' opening with a '''loud, loud, blaring fanfare'''.fanfare.
Is there an issue? Send a MessageReason:
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Added DiffLines:

** The UsefulNotes/PlayStation2 version of [=OutRun=] 2006 deserves a mention as well. Despite being less powerful than even the Xbox, Sumo digital managed to get the game running at a flawless 60fps at nearly all times (only lagging for a brief moment in 2 SP's jungle stage) with very little noticeable graphics downgrades from the Xbox version and even having widescreen + 480p support! The 2007 Japanese release ([[MarketBasedTitle renamed]] [=OutRun=] 2 SP for the whole package) improves this port even further by restoring the arcade goal animations that were missing even on the Xbox version of 2006 and adding new music tracks by none other than [[Music/Crush40 Jun Senoue!]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpiritualSuccessor: ''VideoGame/HorizonChase'' is a modern version of [=OutRun=] and ''Top Gear'' for SNES.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SignatureSong: "Magical Sound Shower" from the first game is by far the series' most iconic song; whenever ''[=OutRun=]'' content is crossed over into other games, this is usually ''the'' song that is brought over.
Is there an issue? Send a MessageReason:
None


** The main thing ''[=OutRun=]'' is ''remembered'' for. Most subsequent sequels keep all four tracks, and some even featured in the soundtrack of ''VideoGame/{{Bayonetta}}''.

to:

** The main thing ''[=OutRun=]'' is ''remembered'' for. Most subsequent sequels keep all four tracks, and some even featured in the soundtrack of ''VideoGame/{{Bayonetta}}''. As noted on the main page, the game's sound card inspired its own ''musical subgenre''.
Is there an issue? Send a MessageReason:
None


** The [=3DS=] port of the original game introduces two new songs, [[https://www.youtube.com/watch?v=_uQKvROvU8M Camino a Mi Amor]] and [[https://www.youtube.com/watch?v=rv5ghTgSFiM Cruising Line]].

to:

** The [=3DS=] port of the original game introduces two new songs, [[https://www.youtube.com/watch?v=_uQKvROvU8M Camino a Mi Amor]] and [[https://www.youtube.com/watch?v=rv5ghTgSFiM Cruising Line]]. Both of which are absolutely wonderful and fit nicely with the other tunes. "Cruising Line" in particular sounds like a lost track from the arcade game.
Is there an issue? Send a MessageReason:
None


* * PortingDisaster: The Genesis port could not handle the 32-bit sprite scaling of [=OutRunners=], resulting in graphics no better than the original [=OutRun=]'s port. Furthermore, the game can only be played in horizontal split screen, even in single player.

to:

* * PortingDisaster: The Genesis port could not handle the 32-bit sprite scaling of [=OutRunners=], resulting in graphics no better than the original [=OutRun=]'s port. Furthermore, the game can only be played in horizontal split screen, even in single player.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EvenBetterSequel: After several questionable spinoffs, [=OutRunners=] reintroduced the multiple routes and lighthearted atmosphere of the original game, as well as adding selectable vehicles. It also ran on Sega's latest 32-bit hardware, creating some of the finest 3D effects without using polygons.


Added DiffLines:

* * PortingDisaster: The Genesis port could not handle the 32-bit sprite scaling of [=OutRunners=], resulting in graphics no better than the original [=OutRun=]'s port. Furthermore, the game can only be played in horizontal split screen, even in single player.
Is there an issue? Send a MessageReason:
None


* OlderThanTheyThink: The 3DS port of the original ''[=OutRun=]'' is often hailed for running the original game at 60 FPS. However, the 2003 ''Sega Arcade Gallery'' for Game Boy Advance also features a relatively accurate port of the original game at 60 FPS.

to:

* OlderThanTheyThink: The 3DS port of the original ''[=OutRun=]'' is often hailed for running the original game at 60 FPS. However, the 2003 1996 Sega Saturn port was the first to implement that feature, under the name "Smooth Mode". 2003's ''Sega Arcade Gallery'' for Game Boy Advance also features a relatively accurate port of the original game at 60 FPS.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OlderThanTheyThink: The 3DS port of the original ''[=OutRun=]'' is often hailed for running the original game at 60 FPS. However, the 2003 ''Sega Arcade Gallery'' for Game Boy Advance also features a relatively accurate port of the original game at 60 FPS.
Is there an issue? Send a MessageReason:
None


** The UsefulNotes/{{Xbox}} ports of [=OutRun=] 2 and [=OutRun=] 2 SP (the latter included in [=OutRun 2006=]). Despite the Xbox having less RAM than the Chihiro arcade hardware than the original arcade versions ran on, Sumo Digital managed to get the games to run with identical visual fidelity and performance! Creating one of the most impressive arcade to home conversions ever!

to:

** The UsefulNotes/{{Xbox}} ports of [=OutRun=] 2 and [=OutRun=] 2 SP (the latter included in [=OutRun 2006=]). Despite the Xbox having less RAM than the Chihiro arcade hardware than that the original arcade versions ran on, Sumo Digital managed to get the games ports to run with identical visual fidelity and performance! Creating one two of the most impressive arcade to home conversions ever!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The UsefulNotes/{{Xbox}} ports of [=OutRun=] 2 and [=OutRun=] 2 SP (the latter included in [=OutRun 2006=]). Despite the Xbox having less RAM than the Chihiro arcade hardware than the original arcade versions ran on, Sumo Digital managed to get the games to run with identical visual fidelity and performance! Creating one of the most impressive arcade to home conversions ever!

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