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[[center:''[[YMMV/FiveNightsAtTreasureIsland FNaTI]]'' | '''''Oblitus Casa''''']]

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[[center:''[[YMMV/FiveNightsAtTreasureIsland [[header:[[center:''[[YMMV/FiveNightsAtTreasureIsland FNaTI]]'' | '''''Oblitus Casa''''']]Casa''''']]]]
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** Dippy is one of the hardest enemies you'll face. Like Willie he can be lured by the music but unlike the mouse, he takes a different approach by attacking your window and if he breaks it, [[YouAreAlreadyDead there's nothing you can do to stop him from killing you.]] Making matters worse this is that Dippy spawns a mere camera away from the window unless you die and defeat Post Mortem but that presents its own issues.

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** Dippy is one of the hardest enemies you'll face. Like Willie he can be lured by the music but unlike the mouse, he takes a different approach by attacking your window and if he breaks it, [[YouAreAlreadyDead there's nothing you can do to stop him from killing you.]] Making matters worse this is that Dippy spawns a mere camera away from the window unless when you start the night lest you die and defeat Post Mortem but that presents its own issues.Mortem.
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* Dippy is one of the hardest enemies you'll face. Like Willie he can be lured by the music but unlike the mouse, he takes a different approach by attacking your window and if he breaks it, [[YouAreAlreadyDead there's nothing you can do to stop him from killing you.]] Making matters worse this is that Dippy spawns a mere camera away from the window unless you die and defeat Post Mortem but that presents its own issues.

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* ** Dippy is one of the hardest enemies you'll face. Like Willie he can be lured by the music but unlike the mouse, he takes a different approach by attacking your window and if he breaks it, [[YouAreAlreadyDead there's nothing you can do to stop him from killing you.]] Making matters worse this is that Dippy spawns a mere camera away from the window unless you die and defeat Post Mortem but that presents its own issues.
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Added DiffLines:

* Dippy is one of the hardest enemies you'll face. Like Willie he can be lured by the music but unlike the mouse, he takes a different approach by attacking your window and if he breaks it, [[YouAreAlreadyDead there's nothing you can do to stop him from killing you.]] Making matters worse this is that Dippy spawns a mere camera away from the window unless you die and defeat Post Mortem but that presents its own issues.


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** Night 4 is the final level before the endgame and it does not hold back. You have a total of seven enemies to deal with and [[DemonicSpiders the aforementioned Dippy is an pain to deal with especially]] since everyone else is at their max aggression (Barring the custom nights presets.)
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* GuideDangIt: Post Morten is infamous for being very confusing which is not helped by the tips only appearing when you first enter it. While the 2.0 update has made the tips for survival more clear, it still leaves out vital info such as only needing to stab YBF once since misuse of it will speed up Shade Sadie. Confounding this is that in the 2.0 version, [[spoiler: Post Morten is now required to beat the first night.]]
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** On Night 5, [[spoiler:MOTHER appears randomly to scramble your cameras alongside her [=MickMick=] form. This makes it difficult to react to her in time as she only appears for a brief moment before she breaks one of your cameras, and once she breaks it, it can't be fixed. The player can still complete the night even with broken cameras, but it's much easier to complete it with them on, especially when [=MickMick=] goes into the attic.]]

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not a moral


* {{Anvilicious}}: [[spoiler:The use of flashing images representing what Henry ''actually'' means with his vague phrasing during his speech in True Nightmare's ending. Nocturnum may as well have etched "lore" onto an anvil and dropped it onto the player.]]



** [[spoiler:Being the only other enemy on Night 5, with [=MickMick=] being the only one if he weren't there, Inkblot Face is an absolute nuisance of a secondary enemy to deal with. Not only does he distract you from his own 'entering attic' sound between [=MickMick's=], but he takes '''multiple''' steps to deter, requiring him to be weakened by the lighter multiple times over as he moves around entirely randomly.]]

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** [[spoiler:Being the only other enemy on Night 5, with [=MickMick=] being the only one if he weren't there, Inkblot Face is an absolute nuisance of a secondary enemy to deal with. Not only does he distract you from his own 'entering attic' sound between [=MickMick's=], but he takes '''multiple''' steps to deter, requiring him to be weakened by the lighter lighter multiple times over as he moves around entirely randomly.]]

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* DemonicSpiders: [[spoiler:Being the only other enemy on Night 5, with [=MickMick=] being the only one if he weren't there, Inkblot Face is an absolute nuisance of a secondary enemy to deal with. Not only does he distract you from his own 'entering attic' sound between [=MickMick's=], but he takes '''multiple''' steps to deter, requiring him to be weakened by the lighter multiple times over as he moves around entirely randomly.]]

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* DemonicSpiders: DemonicSpiders:
**
[[spoiler:Being the only other enemy on Night 5, with [=MickMick=] being the only one if he weren't there, Inkblot Face is an absolute nuisance of a secondary enemy to deal with. Not only does he distract you from his own 'entering attic' sound between [=MickMick's=], but he takes '''multiple''' steps to deter, requiring him to be weakened by the lighter multiple times over as he moves around entirely randomly.]]
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* GuideDangIt: Post Morten is infamous for being very confusing which is not helped by the tips only appearing when you first enter it. While the 2.0 update has made the tips for survival more clear, it atill leaves out vital info such as only needing to stab YBF once since misuse of it will speed up Shade Sadie. Confounding this is that in the 2.0 version, [[spoiler: Post Morten is now required to beat the first night.]]

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* GuideDangIt: Post Morten is infamous for being very confusing which is not helped by the tips only appearing when you first enter it. While the 2.0 update has made the tips for survival more clear, it atill still leaves out vital info such as only needing to stab YBF once since misuse of it will speed up Shade Sadie. Confounding this is that in the 2.0 version, [[spoiler: Post Morten is now required to beat the first night.]]

Changed: 111

Removed: 101

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* ThatOneLevel: The 2.0 version of Night 1 is this due to the fact that [[spoiler: in order to progress, you have to beat the Post Morten to get to six. While you are told how to fend off the shades, the notes [[GuideDangIt still don’t tell you vital tips]] such as misusing YBF will speed up Sadie. Making this more annoying is that no matter how well you do throughout the night, you will always be thrown into
Post Morten near the end of the night and if you die in Post Morten, you have to do the night over.]]

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* ThatOneLevel: The 2.0 version of Night 1 is this due to the fact that [[spoiler: in order to progress, you have to beat the Post Morten to get to six. ]] [[spoiler: While you are told how to fend off the shades, the notes [[GuideDangIt still don’t tell you vital tips]] such as misusing YBF will speed up Sadie. Making this more annoying is that no matter how well you do throughout the night, you will always be thrown into
into Post Morten near the end of the night and if you die in Post Morten, you have to do the night over.]]
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Added a new entry to Demonispiders

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** Shade Sadie. Unlike the other Shades, she cannot be stopped by any means. Instead, you must be quick in escaping Post Morten which is already difficult enough. What makes this worse is that one misuse of YBF speeds her up which is [[GuideDangIt something the game doesn’t tell you.]]

Added: 101

Changed: 240

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* GuideDangIt: Post Morten is infamous for being very confusing which is not helped by the tips only appearing when you first enter it. While the 2.0 update has made the tips for survival more clear, it also leaves out vital stuff such as only needing to stab YBF once since misuse of it will speed up Shade Sadie.

to:

* GuideDangIt: Post Morten is infamous for being very confusing which is not helped by the tips only appearing when you first enter it. While the 2.0 update has made the tips for survival more clear, it also atill leaves out vital stuff info such as only needing to stab YBF once since misuse of it will speed up Shade Sadie.Sadie. Confounding this is that in the 2.0 version, [[spoiler: Post Morten is now required to beat the first night.]]



* ThatOneLevel: The 2.0 version of Night 1 is this due to the fact that [[spoiler: in order to progress, you have to beat the Post Morten to get to six. While you are told how to fend off the shades, the notes [[GuideDangIt still don’t tell you vital tips]] such as misusing YBF will speed up Sadie. Making this more annoying is that you always die at 5:30 and likely die in Post Morten thus making you have to do the night over.]]

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* ThatOneLevel: The 2.0 version of Night 1 is this due to the fact that [[spoiler: in order to progress, you have to beat the Post Morten to get to six. While you are told how to fend off the shades, the notes [[GuideDangIt still don’t tell you vital tips]] such as misusing YBF will speed up Sadie. Making this more annoying is that no matter how well you do throughout the night, you will always die at 5:30 be thrown into
Post Morten near the end of the night
and likely if you die in Post Morten thus making Morten, you have to do the night over.]]
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None

Added DiffLines:

* GuideDangIt: Post Morten is infamous for being very confusing which is not helped by the tips only appearing when you first enter it. While the 2.0 update has made the tips for survival more clear, it also leaves out vital stuff such as only needing to stab YBF once since misuse of it will speed up Shade Sadie.


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* ThatOneLevel: The 2.0 version of Night 1 is this due to the fact that [[spoiler: in order to progress, you have to beat the Post Morten to get to six. While you are told how to fend off the shades, the notes [[GuideDangIt still don’t tell you vital tips]] such as misusing YBF will speed up Sadie. Making this more annoying is that you always die at 5:30 and likely die in Post Morten thus making you have to do the night over.]]
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* SequelDifficultySpike: Not the game independently, but the 2.0 version of it. [[spoiler:Night 6 is a harder version of Night 5's [=MickMick=] boss battle, rather than a harder normal night.]]
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[[center:''[[YMMV/FiveNightsAtTreasureIsland FNaTI]]'' | '''''Oblitus Casa''''']]
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Added DiffLines:

* DemonicSpiders: [[spoiler:Being the only other enemy on Night 5, with [=MickMick=] being the only one if he weren't there, Inkblot Face is an absolute nuisance of a secondary enemy to deal with. Not only does he distract you from his own 'entering attic' sound between [=MickMick's=], but he takes '''multiple''' steps to deter, requiring him to be weakened by the lighter multiple times over as he moves around entirely randomly.]]
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None

Added DiffLines:

* {{Anvilicious}}: [[spoiler:The use of flashing images representing what Henry ''actually'' means with his vague phrasing during his speech in True Nightmare's ending. Nocturnum may as well have etched "lore" onto an anvil and dropped it onto the player.]]
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* NightmareFuel: [[spoiler:All of MickMick's boss battle, the music backing it up and the subtext of MOTHER's unrelenting rage both.]]

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* NightmareFuel: [[spoiler:All of MickMick's [=MickMick's=] boss battle, the music backing it up and the subtext of MOTHER's unrelenting rage both.]]
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* NightmareFuel: [[spoiler:All of MickMick's boss battle, the music backing it up and the subtext of MOTHER's unrelenting rage both.]]
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* IronWoobie: [[spoiler:Henry Miller, who has suffered a ViciousCycle of the first game's repeating timelines (in the form of the previous versions of ''Five Nights at Treasure Island''), somehow manages to make it out undead enough to take on a physical form and assist Jake as the unseen guide in the game. Eventually, he succeeds and the cycle is finished once MOTHER is finally defeated.]]
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* {{Narm}}: The voice acting of [[spoiler:MOTHER and Henry Miller]] are both incredibly exaggerated, being done by amateur young adults who are devoted ''Five Nights at Freddy's'' fans, and the lack of enunciation in their respective cutscenes makes it impossible to make out what they're saying. Without the countless effects added to hide the amateurish quality, one notices their monologues are incredibly insincere and apathetic.
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