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* GoddamnedBoss: Bosses in this game aren't especially difficult with a decent wand, especially if you know their weaknesses. The Forgotten, however, requires the extra step of having an Evil Eye nearby to make it visible and thus vulnerable to damage, so you have to drop the item somewhere nearby just to fight it. If that weren't bad enough, the boss has attacks which can delete the item, rendering the fight unwinnable unless you happened upon a second copy in a chest somewhere. The fact that [[spoiler:the Sun quest]] is locked behind this boss just makes it worse.
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that's not a wikiword :p


* BreatherLevel: The UndergroundJungle is noted for being substantially easier than both the preceding Hiisi Base and the following Vault, as well as often being substantially more profitable, as it is chock-full of wands and health upgrades. The most dangerous things in it are the spiders, not because they can do all that much to ''you'', but because they can [[ShopliftAndDie vandalize the Holy Mountain and anger the gods]].

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* BreatherLevel: The UndergroundJungle Underground Jungle is noted for being substantially easier than both the preceding Hiisi Base and the following Vault, as well as often being substantially more profitable, as it is chock-full of wands and health upgrades. The most dangerous things in it are the spiders, not because they can do all that much to ''you'', but because they can [[ShopliftAndDie vandalize the Holy Mountain and anger the gods]].
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* BreatherLevel: The UndergroundJungle is noted for being substantially easier than both the preceding Hiisi Base and the following Vault, as well as often being substantially more profitable, as it is chock-full of wands and health upgrades. The most dangerous things in it are the spiders, not because they can do all that much to ''you'', but because they can [[ShopliftAndDie vandalize the Holy Mountain and anger the gods]].
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** "Wisp" or "Infiniwisp" is used for spell projectiles modified to have an infinite lifespan.
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** Sacrificing a chest at the mountaintop altar summons a rain of chests at the player's location which lasts for five seconds. Players discovered that reloading the game or using polymorphine before the timer ran out would reset its duration, allowing potentially an infinite amount of chests to be created. The same glitch can be used to gain extra rewards from other sacrifices, such as getting extra copies of an exclusive wand.

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** Sacrificing a chest at the The mountaintop altar summons allows the sacrifice of certain objects or creatures for a reward. Several of these include a rain event, such as a rain of chests at the player's location when sacrificing a chest, which lasts last for five 5 seconds. Players discovered that The hidden timer for this rain can be reset either via exiting and reloading the game or using polymorphine before transforming via Polymorphine. This allows the timer ran out would reset its duration, allowing player to potentially spawn an infinite amount number of chests to be created. The same glitch can be used to gain extra rewards from other sacrifices, such as getting extra copies of an exclusive wand.a single sacrifice.
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** Sacrificing a chest at the mountaintop altar summons a rain of chests at the player's location which lasts for five seconds. Players discovered that reloading the game or using polymorphine before the timer ran out would reset its duration, allowing potentially an infinite amount of chests to be created.

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** Sacrificing a chest at the mountaintop altar summons a rain of chests at the player's location which lasts for five seconds. Players discovered that reloading the game or using polymorphine before the timer ran out would reset its duration, allowing potentially an infinite amount of chests to be created. The same glitch can be used to gain extra rewards from other sacrifices, such as getting extra copies of an exclusive wand.

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** Homing death clouds. Mist-type spells typically don't deal damage directly; instead each frame that processes they tick to soak anything inside with liquid. Players discovered that adding a damage increase to the cloud would cause it to tick a small damage with ''each frame''. This could be further improved with additions such as damage fields and a homing modifier. The result is a cloud that will fly across the screen until it reaches an enemy and proceed to deal 60+ ticks of damage per second. This eventually received a {{nerf}} to reduce the damage to more reasonable levels, but is still a bit of a GameBreaker due to the fast, reliable way the clouds will seek out and kill enemies.

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** Homing death clouds. Mist-type spells typically don't deal damage directly; instead each frame that processes instead, they tick to soak anything inside in their area of effect with liquid. the relevant substance. Players discovered that adding a damage increase modifier to the spell caused the cloud would cause it to tick a small that amount of damage with ''each frame''. This could frame'', which can be further improved enhanced with additions modifiers such as damage fields and Damage Field. By adding a homing modifier.modifier, the cloud automatically seeks out enemies. The result is a cloud that will fly across the screen until it reaches an enemy and proceed to deal 60+ ticks of damage per second. This eventually received a {{nerf}} to reduce the damage to more reasonable levels, but is still a bit of a GameBreaker due to the fast, reliable way the clouds will seek out and kill enemies.



** Pacifist chests are rewarded in Holy Mountains for completing a biome without killing any enemies. However, the tracker for this only starts when the previous Holy Mountain collapses. Exiting the Holy Mountain without triggering a collapse allows the player to explore and kill to their heart content, then return and trigger the collapse to claim a the pacifist reward as well.
** Tablet surfing is a technique which can grant essentially endless levitation. Tablets are physical items that can be stood on in-game, even when in motion. Players performing this glitch throw the tablet while levitating in a manner that allows their model to briefly register as "standing" on the object. Even though the player is mid-air, the game briefly allows their levitation to regenerate as though they were standing on the ground. The player can that pick up the table and resume levitating, chaining this glitch to fly as long as desired.

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** Pacifist chests are rewarded in Holy Mountains for completing a biome without killing any enemies. However, the tracker for this only starts when the previous Holy Mountain collapses. Exiting the Holy Mountain without triggering a collapse allows the player to explore and kill to their heart content, then return and trigger the collapse to claim a the next pacifist reward as well.
** Tablet surfing is a technique which can grant essentially endless levitation. Tablets are physical items that can be stood on in-game, even when in motion. Players performing this glitch throw the tablet while levitating in a manner that allows their model to briefly register as "standing" on the object. Even though the player is mid-air, the game briefly allows their levitation to regenerate as though they were standing on the ground. The player can that then pick up the table tablet and resume levitating, chaining this glitch to fly as long as desired.desired. Though hardly the most efficient means of infinite flight, it can allow access to certain secrets without the items or abilities that would ordinarily be required.



* ViewerNameConfusion: The game interface occasionally refers to the PlayerCharacter as "Minä". Many players assume this is their name, but it's actually just the Finnish word for "me".

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* ViewerNameConfusion: The game interface occasionally refers to the PlayerCharacter as "Minä". Many players assume this is their name, but it's actually just the Finnish word for "me"."me".
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** The Heartache trick is a method of vastly increasing the health gained from a single health pickup. The Haavoittajamestari applies a "Heartache" debuff with each attack which temporarily reduces the player's health by half, stacking until the player's max health is reduced to a minimum of 10 HP. Collecting an Extra Health Max while under this debuff will increase the player's max HP to 35; as the debuffs wear off, the bonus will be double for each stack to grant potentially hundreds or thousands more HP than intended.
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** The mini-boss Kolmisilmän sydän in the Meat Realm is nicknamed "Meatball" due to looking like a legged meatball.
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** Tablet surfing is a technique which can grant essentially endless levitation. Tablets are physical items that can be stood on in-game, even when in motion. Players performing this glitch throw the tablet while levitating in a manner that allows their model to briefly register as "standing" on the object. Even though the player is mid-air, the game briefly allows their levitation to regenerate as though they were standing on the ground. The player can that pick up the table and resume levitating, chaining this glitch to fly as long as desired.
** Flasks can be used for a more limited version of tablet surfing. Spraying a safe liquid upwards while levitating generates enough liquid pixels around the player model that they can register as "swimming". This vastly reduces the levitation consumption while ascending, allowing players to levitate much further so long as they have liquid in their flask.
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** Pacifist chests are rewarded in Holy Mountains for completing a biome without killing any enemies. However, the tracker for this only starts when the previous Holy Mountain collapses. Exiting the Holy Mountain without triggering a collapse allows the player to explore and kill to their heart content, then return and trigger the collapse to claim a the pacifist reward as well.
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*** Eat Your Vegetables and Iron Stomach. Eat Your Vegetables grants a damage bonus at high satiation, but inflicts damage at low satiation. Since you explode from eating too much, viable food sources can be hard to come in some areas, and a full stomach lasts roughly eight minutes, the perk by itself is of limited usefulness. Iron Stomach removes the negative penalties of eating, allowing you to build up ridiculous amounts of satiation that will take hours to run dry and turn that into equally absurd damage. It also makes gaining satiation easier because you aren't poisoned by corpses and the like. Combined with critical boosters to create rivers of blood from the enemies you kill, you'll have that number in the thousands in no time flat.

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*** Eat Your Vegetables and Iron Stomach. Eat Your Vegetables grants a damage bonus at high satiation, but inflicts damage at low satiation. Since you explode from eating too much, viable food sources can be hard to come in some areas, and a full stomach lasts roughly eight minutes, the perk by itself is of limited usefulness. Iron Stomach removes the negative penalties of eating, allowing you to build up ridiculous amounts of satiation that will take hours to run dry and turn that into equally absurd damage. It also makes gaining satiation easier because you aren't poisoned by corpses and the like. Combined with critical boosters to create rivers of blood from the enemies you kill, you'll have that number in the thousands in no time flat. Even by itself, Iron Stomach allows you bypass the ten minute limit for beneficial potions like Worm Blood and Concentrated Mana, both of which have powerful effects only balanced by the amount you can consume.
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*** Edit Wands Everywhere. It allows you to move spells from wands outside of the Holy Mountains, which is incredibly useful as it means you no longer have to choose to carry a wand and replace one of yours to obtain their spells.

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*** Edit Tinker With Wands Everywhere. It allows you to move spells from wands outside of the Holy Mountains, which is incredibly useful as it means you no longer have to choose swap in advantageous spells without having to carry a wand and replace one of yours back to obtain their spells.an active Holy Mountain, nor do you have to bother keeping the areas active.



*** Eat Your Vegetables and Iron Stomach. Eat Your Vegetables grants a damage bonus at high satiation, but inflicts damage at low satiation. Since you explode from eating too much, the perk by itself is of limited usefulness. Iron Stomach removes the negative penalties of eating, allowing you to build up ridiculous amounts of satiation that will take hours to run dry and turn that into equally absurd damage. It also makes gaining satiation easier because you aren't poisoned by corpses and the like. Combined with critical boosters to create rivers of blood from the enemies you kill, you'll have that number in the thousands in no time flat.

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*** Eat Your Vegetables and Iron Stomach. Eat Your Vegetables grants a damage bonus at high satiation, but inflicts damage at low satiation. Since you explode from eating too much, viable food sources can be hard to come in some areas, and a full stomach lasts roughly eight minutes, the perk by itself is of limited usefulness. Iron Stomach removes the negative penalties of eating, allowing you to build up ridiculous amounts of satiation that will take hours to run dry and turn that into equally absurd damage. It also makes gaining satiation easier because you aren't poisoned by corpses and the like. Combined with critical boosters to create rivers of blood from the enemies you kill, you'll have that number in the thousands in no time flat.
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** Damned Alchemists (Kadotettu alkemisti) aren't a threat by themselves, but they emit an invincibility field that protects other monsters, and if a second one with the field is close by, they'll buff each other and be completely unkillable. Your only choice at that point is to dig around them and hope they aren't sitting somewhere important, or possibly dig under them and drop one out of range.

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** Damned Alchemists (Kadotettu alkemisti) aren't a threat by themselves, but they emit an invincibility field that protects other monsters, and if a second one with the field is close by, they'll buff each other and be completely unkillable. Your only choice at that point is to dig around them and hope they aren't sitting somewhere important, or possibly dig under them and drop one out of range. Safety Drones (Turvalennokki) are even worse because they can fly and have three layers of shielding.
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*** Concentrated Spells adds a 12.5 damage bonus to all your projectiles at the cost of slightly increasing cast delay and heavier recoil. That's four times damage on a basic Spark Bolt before criticals. While it does synergize poorly with digging and healing spells, turning the former into a jetpack and causing the latter to damage you, there are workarounds through the use of the Greek letter spells, which are exempt from the bonus.

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** Hiisi Snipers(Snipuhiisi). They have an accurate, fast attack which they can fire while still far off-screen which will knock the player out of the air. The only way to dodge is moving up and down immediately after the shot fires at long range; otherwise, the shot will probably hit you. It also goes through soft materials like snow, which also happen to block the red line-of-sight marker, making it even harder to dodge. Thus, getting targeted by a Sniper while dealing with other enemies makes the fight even more treacherous.
** Limanuljaskas (toxic slimes) aren't too dangerous, but their projectiles drip toxic sludge, and they also bleed the stuff when hurt or killed, which is a hassle to clean up, especially in the early game if you don't have a flask of water.
** Vaihdosmestari (Master of Exchange) is not especially dangerous on its own, with its sole attack being to swap positions with a target. However, this swap also triggers automatically when it takes damage. This will often result in the player taking damage from their own spell, something which can easily become lethal in late-game builds.
** Hohtava hyypiö (Glowing Creep) is incapable of attacking, just following the player around. What makes it deadly is that it generates a penetrating, explosive attack for every tick of damage it takes. Players who are not aware of this mechanic and using either ticking damage or rapid-fire wands will often inadvertently kill themselves the first time they meet this enemy.

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** Hiisi Snipers(Snipuhiisi).Snipers (Snipuhiisi). They have an accurate, fast attack which they can fire while still far off-screen which will knock the player out of the air. The only way to dodge is moving up and down immediately after the shot fires at long range; otherwise, the shot will probably hit you. It also goes through soft materials like snow, which also happen to block the red line-of-sight marker, making it even harder to dodge. Thus, getting targeted by a Sniper while dealing with other enemies makes the fight even more treacherous.
** Limanuljaskas (toxic slimes) Slimeballs (Limanuljaska) aren't too dangerous, but their projectiles drip toxic sludge, and they also bleed the stuff when hurt or killed, which is a hassle to clean up, especially in the early game if you don't have a flask of water.
** Vaihdosmestari (Master Damned Alchemists (Kadotettu alkemisti) aren't a threat by themselves, but they emit an invincibility field that protects other monsters, and if a second one with the field is close by, they'll buff each other and be completely unkillable. Your only choice at that point is to dig around them and hope they aren't sitting somewhere important, or possibly dig under them and drop one out of Exchange) range.
** Master of Exchange (Vaihdosmestari)
is not especially dangerous on its own, with its sole attack being to swap positions with a target. However, this swap also triggers automatically when it takes damage. This will often result in the player taking damage from their own spell, something which can easily become lethal in late-game builds.
** Hohtava hyypiö (Glowing Creep) is incapable of attacking, just following Glowing Creeps (Hohtava hyypiö) aren't aggressive, but they follow the player around.constantly. What makes it deadly is that it generates a penetrating, explosive attack for every tick of damage it takes. Players who are not aware of this mechanic and using either ticking damage or rapid-fire wands will often inadvertently kill themselves the first time they meet this enemy. Fortunately, a tablet will one-shot them, but this presents its own problem in the Cloudscape where objects fall right through the clouds.



** Polymorphine. This liquid is extremely dangerous, not because of what it can transform enemies into but because of what it can turn the ''player'' into. The vast majority of transformations will leave the player without their perks or wands and usually a ''lot'' less health. Additionally, unlike most other serious threats, there is almost no way to become immune to it. Having a character capable of easily defeating the boss killed by a random Hiisi due to a puddle of liquid is not a fun experience.
** The Holy Mountain has a NoFairCheating mechanic which spawns [[spoiler:a Stevari]] if the outer walls of the temple are damaged. It's a sensible precaution to prevent the player from exploiting digging tools to keep the temple active, except the failsafe isn't coded specifically to the player. Creatures like the Jättimato can easily damage a Holy Mountain before you even reach it, setting off the spawn. Having to fight off a mini-boss at the very start of a level is bad enough, but the fact that this can happen as early as the ''first'' Holy Mountain visit often makes this a death sentence. And then the devs added [[spoiler:Skoude]], making it even ''worse''.

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** Polymorphine. This liquid is extremely dangerous, not because of what it can transform enemies into but because of what it can turn the ''player'' into. The vast majority of transformations will leave the player without their perks or wands and usually a ''lot'' less health. Additionally, unlike most other serious threats, there is almost no way to become immune to it.it (the single source of immunity requires eating the corpse of a Polymorph master, and that doesn't last very long). Having a character capable of easily defeating the boss killed by a random Hiisi due to a puddle of liquid is not a fun experience.
** The Holy Mountain has a NoFairCheating mechanic which spawns [[spoiler:a Stevari]] if the outer walls of the temple are damaged. It's a sensible precaution to prevent the player from exploiting digging tools to keep the temple active, except the failsafe isn't coded specifically to the player. Creatures like the Jättimato can easily damage a Holy Mountain before you even reach it, setting off the spawn. Having to fight off a mini-boss at the very start of a level is bad enough, but the fact that this can happen as early as the ''first'' Holy Mountain visit often makes this a death sentence. There is a repelling crystal inside the Mountain which is meant to drive off worm-type creatures, but it doesn't always work. And then the devs added [[spoiler:Skoude]], making it even ''worse''.
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*** Eat Your Vegetables and Iron Stomach. Eat Your Vegetables grants a damage bonus at high satiation, but inflicts damage at low satiation. Since you explode from eating too much, the perk by itself is of limited usefulness. Iron Stomach removes the negative penalties of eating, allowing you to build up ridiculous amounts of satiation that will take hours to run dry and turn that into equally absurd damage. It also makes gaining satiation easier because you aren't poisoned by corpses and the like. Combined with critical boosters to create rivers of blood from the enemies you kill, you'll have that number in the thousands in no time flat.
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** The jungle represents another spike primarily due to the increased health of enemies. Previously encountered Hiisi all have their health doubled while Lukki have health equivalent to the strongest enemies of the last zone. Wands which previously carried a playthrough will often struggle to kill one enemy before the player takes damage. The Hiisi also use different tactics than before, spraying poison and firing off landmines.

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** The jungle represents another spike primarily due to the increased health of enemies. Previously encountered Hiisi all have their health doubled while Lukki have health equivalent to the strongest enemies of the last zone. Wands which previously carried a playthrough will often struggle to kill one enemy before the player takes damage. The New variations on the larger Hiisi are also use different tactics than before, introduced, spraying poison and firing off landmines.

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* DifficultySpike: While the first two levels aren't easy, the game's difficulty increases ''sharply'' at the Snowy Depths, the third level, introducing flying Hiisi enemies that pursue you relentlessly, Snipuhiisi with accurate and damaging long-ranged attacks, powerful [[MookMaker Hiidenkivi]] super-enemies, and so on. Additionally, many enemies from here on out are heavily-armored, so if you haven't upgraded your offensive capabilities you may not be able to meaningfully damage them at all. The devs have smoothed this spike a bit over time, but it's still very noticeable.

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* DifficultySpike: DifficultySpike:
**
While the first two levels aren't easy, the game's difficulty increases ''sharply'' at the Snowy Depths, the third level, introducing flying Hiisi enemies that pursue you relentlessly, Snipuhiisi with accurate and damaging long-ranged attacks, powerful [[MookMaker Hiidenkivi]] super-enemies, and so on. Additionally, many enemies from here on out are heavily-armored, so if you haven't upgraded your offensive capabilities you may not be able to meaningfully damage them at all. The devs have smoothed this spike a bit over time, but it's still very noticeable.noticeable.
** The jungle represents another spike primarily due to the increased health of enemies. Previously encountered Hiisi all have their health doubled while Lukki have health equivalent to the strongest enemies of the last zone. Wands which previously carried a playthrough will often struggle to kill one enemy before the player takes damage. The Hiisi also use different tactics than before, spraying poison and firing off landmines.
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** Hohtava hyypiö (Glowing Creep) is incapable of attacking, just following the player around. What makes it deadly is that it generates a penetrating, explosive attack for every tick of damage it takes. Players who are not aware of this mechanic and using either ticking damage or rapid-fire wands will often inadvertently kill themselves the first time they meet this enemy.
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** Kummitus is a special mob that can have more health than some of the mini-bosses. What makes it especially dangerous is that it spawns with a wand from one of your previous runs. Maybe that means it has a basic beginner wand, or maybe it has a wand capable of killing you in one hit from off-screen. Its one weakness is that it can be disarmed by a kick, but that still requires getting close in the first place.

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** Kummitus is a special mob that can have spawn in any biome and has more health than some of the mini-bosses. What While there's only one per run, what makes it especially dangerous is that it spawns with a wand from one of your previous runs. Maybe that means it has a basic beginner wand, or maybe it has a wand capable of killing you in one hit from off-screen. Its one weakness While it is that it especially weak to physics damage (an Emerald Tablet to the head will generally one-shot it) and can be disarmed by a kick, but that kicking it, both options still requires require getting close in the first place.place, which can be downright suicidal based on the wand it comes with.



** Sauvojen Tuntija, or the Wand collector is often nicknamed [[WesternAnimation/SpongebobSquarepants Squidward]] due to its appearance, and the fact that it stops people from collecting an easy orb.

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** Sauvojen Tuntija, or the Wand collector collector, is often nicknamed [[WesternAnimation/SpongebobSquarepants Squidward]] due to its appearance, and the fact that it stops people from collecting an easy orb.
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*** Special mention goes to the Kummitus, a special mob that can have more health than some of the mini-bosses. What makes it especially dangerous is that it spawns with a wand from one of your previous runs. Maybe that means it has a basic beginner wand, or maybe it has a wand capable of killing you in one hit from off-screen.

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*** Special mention goes to the Kummitus, ** Kummitus is a special mob that can have more health than some of the mini-bosses. What makes it especially dangerous is that it spawns with a wand from one of your previous runs. Maybe that means it has a basic beginner wand, or maybe it has a wand capable of killing you in one hit from off-screen. Its one weakness is that it can be disarmed by a kick, but that still requires getting close in the first place.
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** Vaihdosmestari (Master of Exchange) is not especially dangerous on its own, with its sole attack being to swap positions witha target. However, this swap also triggers automatically when it takes damage. This will often result in the player taking damage from their own spell, something which can easily become lethal in late-game builds.

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** Vaihdosmestari (Master of Exchange) is not especially dangerous on its own, with its sole attack being to swap positions witha with a target. However, this swap also triggers automatically when it takes damage. This will often result in the player taking damage from their own spell, something which can easily become lethal in late-game builds.
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* ThatOneAchievement: "100% Spell Progress", "100% Enemy Progress", and "100% Perk Progress" are extremely time-consuming collection achievements requiring exactly what their name implies. The game has 106 perks, 393 spells, and 171 enemies. Collecting, casting, and killing each of these takes a very long time and requires the player to delve deep into the extra zones of the game, as many of the spells and enemies can only be unlocked off the main path. At no point have any of these achievements been owned by more than 1.0% of Steam players.
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** The Greek letter spells unlocked after [[spoiler:defeating the High Alchemist]], unlimited-use spells that ''copy'' (not cast!) other spells in your possession. Giving you unlimited use of Black Holes, Circles of Vigour, Summon Taikasauva (Wands), and other enormously potent spells that are normally heavily restricted by a use limit even with the Unlimited Spells perk.

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** The Greek letter spells spells, rewarded by and unlocked after [[spoiler:defeating the High Alchemist]], are unlimited-use spells that ''copy'' (not cast!) copy other spells in your possession. Giving the wand based on position (Gamma, for example, copies the last spell). ''Copy'' is the important word there: it doesn't cast the spell like a trigger, but makes its own copy of it. This gives you unlimited use of Black Holes, Circles of Vigour, Summon Taikasauva (Wands), and other enormously potent spells that are normally heavily restricted by a use limit even with the Unlimited Spells perk.perk, even if those spells have no charges left. Pair it with Healing Bolt and you have unlimited healing for the entire game!
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* ComplacentGamingSyndrome: One of the simplest and most desirable wand combos in the early game is Laser Sabre with a Ping-Pong modifier. It serves both as a medium range weapon capable of quickly killing most early to mid-game enemies quickly and as a digging tool that can handle almost every material with ease.

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* ComplacentGamingSyndrome: One of the simplest and most desirable wand combos in the early game is Laser Sabre a Luminous Drill with a Ping-Pong modifier. It serves both as a medium range weapon capable of quickly killing most early to mid-game enemies quickly and as a digging tool that can handle almost every material with ease.



** The [[SandWorm Mato]] family, from the small Pikkumato to the massive Helvetinmato. They have a ton of HP, hurt a lot, can appear on any floor, and worst of all tunnel through materials with great ease including the Holy Mountains' bricks. This can anger the gods even if you didn't mean it.

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** The [[SandWorm Mato]] family, from the small Pikkumato to the massive Helvetinmato. They have a ton of HP, hurt a lot, lot when they manage to bite you, can appear on any floor, and worst of all tunnel through materials with great ease including the Holy Mountains' bricks. This can anger the gods even if you didn't mean it.



*** Glass Cannon. It caps your health at 50 HP, but it is so worth it, as your spells now deal 5x damage and your explosions are 5x as big. As if that wasn't enough, it ''stacks with Berserkium's effects''. Combine that with the aforementioned Explosion Immunity and have fun destroying half the biome you're in with even just a mere Bomb spell.

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*** Glass Cannon. It caps sets your health at 50 HP, HP and disables most sources that increase health, but it is so worth it, as your spells now deal 5x damage and your explosions are 5x as big. As if that wasn't enough, it ''stacks with Berserkium's effects''. Combine that with the aforementioned Explosion Immunity and have fun destroying half the biome you're in with even just a mere Bomb spell.
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** Fungal Shifting converts all instances of a material with a different material. The process is randomized so it can have ruinous outcomes like turning all Water into Acid. However, it is appealing for the potential of both eliminating dangerous materials like Polymorphine and creating more sources of rare materials like Draught of Midas.


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** Vaihdosmestari (Master of Exchange) is not especially dangerous on its own, with its sole attack being to swap positions witha target. However, this swap also triggers automatically when it takes damage. This will often result in the player taking damage from their own spell, something which can easily become lethal in late-game builds.

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