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* SpiritualAdaptation: As an AffectionateParody of '60s SpyFiction that simultaneously revels in the glamour of the setting and genre and lampoons its more dated tropes (especially the sexism), it's probably the closest we'll get to an ''Film/AustinPowers'' game.

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* SpiritualAdaptation: As an AffectionateParody of '60s SpyFiction that simultaneously revels in the glamour of the setting and genre and lampoons its more dated tropes (especially the sexism), it's probably the closest we'll get to an ''Film/AustinPowers'' game. Although it should be noted that lead designer Craig Hubbard personally disagrees with the idea that NOLF is a parody in the same vein as Austin Powers: "while the game is campy and silly, the underlying premise borders on apocalyptic. That dichotomy in tone results in a very different style of humor from a parody, where everything is in good fun and nobody, including the characters, takes anything very seriously." In the same interview, he reveals that 60s spy films and TV Series such as Our Man Flint, The Avengers, and The Spy Who Came in From the Cold were far greater inspirations for NOLF, while Austin Powers primarily lampooned Sean Connery's and Roger Moore's tenures on James Bond.
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* GeniusBonus: In one level of the first game, you can overhear a conversation between guards discussing shows like ''Series/TheManFromUncle''. Specifically mentioned are that ''Series/TheFugitive'' aired its last episode a month before and that ''Series/{{The Prisoner|1967}}'' will start airing "next Friday" - both of which match up with the setting of the game in late September 1967.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* NightmareFuel: The [[CoolAndUnusualPunishment "man-handler", which turns henchmen into human crates]], is less funny than it sounds. Especially when you see [[UncannyValley the eyes of the poor sap]] the first time the machine is seen in action. Also the entire level in [[spoiler:the Antarctic Base]], where the occasional malfunctions of the keychain light turn from slightly annoying to unsettling.

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* NightmareFuel: The [[CoolAndUnusualPunishment "man-handler", which turns henchmen into human crates]], is less funny than it sounds. Especially when you see [[UncannyValley the eyes of the poor sap]] sap the first time the machine is seen in action. Also the entire level in [[spoiler:the Antarctic Base]], where the occasional malfunctions of the keychain light turn from slightly annoying to unsettling.
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* AnticlimaxBoss: The last part of the second game, sadly. Not only is there [[spoiler:Volkov in the wheelchair]], but the very last enemy you have to confront is just a GiantMook, maybe a little more resistant than the others, but he doesn't even get an energy bar. Even [[spoiler:Isako]] may qualify; the second and last encounter with this boss is almost boring, compared to [[spoiler:the battle inside the tornado in Ohio]].

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* AnticlimaxBoss: AntiClimaxBoss: The last part of the second game, sadly. Not only is there [[spoiler:Volkov in the wheelchair]], but the very last enemy you have to confront is just a GiantMook, maybe a little more resistant than the others, but he doesn't even get an energy bar. Even [[spoiler:Isako]] may qualify; the second and last encounter with this boss is almost boring, compared to [[spoiler:the battle inside the tornado in Ohio]].

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* HilariousInHindsight: Bruno's voice is played by the same man voicing [[VideoGame/HalfLife2 male citizens/rebels]], [[VideoGame/TeamFortress2 the Sniper]], and [[VideoGame/Left4Dead boatman]], and the mimes (Gary Schwartz) are the Heavy, Demoman, and plane pilot. The art style and humor could have easily inspired ''Team Fortress 2'', and the two games are even set in [[TheSixties the same time period]].

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* HilariousInHindsight: Bruno's voice is played by the same man voicing [[VideoGame/HalfLife2 male citizens/rebels]], [[VideoGame/TeamFortress2 the Sniper]], and [[VideoGame/Left4Dead boatman]], Bruno (John Patrick Lowrie) and the mimes (Gary Schwartz) are voiced by the Heavy, Demoman, same people who, among other Creator/{{Valve|Corporation}} roles, play ''VideoGame/TeamFortress2''[='=]s Sniper (Lowrie) and plane pilot.Heavy/Demoman (Schwartz). The art style and humor could have easily inspired ''Team Fortress 2'', and the two games are even set in [[TheSixties the same time period]].


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* MisaimedRealism: The tutorial for the first game makes it clear that Cate can't haul dead bodies around to move them out of sight due to her slight frame and relatively low upper-body strength, and so introduces you to the alternative of a body-dissolving powder to simply remove them from the field, which is all well and good [[VoodooShark except that]] it doesn't at all line up with her genre-standard ability to carry [[HyperspaceArsenal a dozen weapons and hundreds of bullets for them]]; the second game would fix this by letting her actually carry bodies around, with the powder repurposed as a much faster but noticeably limited method of hiding them.
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these are set near the end of the decade too turns out


* HilariousInHindsight: Bruno's voice is played by the same man voicing [[VideoGame/HalfLife2 male citizens/rebels]], [[VideoGame/TeamFortress2 the Sniper]], and [[VideoGame/Left4Dead boatman]], and the mimes (Gary Schwartz) are the Heavy, Demoman, and plane pilot. The art style and humor could have easily inspired ''Team Fortress 2'', and the two games are even set in [[TheSixties the same time period]] (albeit at opposite ends of the decade).

to:

* HilariousInHindsight: Bruno's voice is played by the same man voicing [[VideoGame/HalfLife2 male citizens/rebels]], [[VideoGame/TeamFortress2 the Sniper]], and [[VideoGame/Left4Dead boatman]], and the mimes (Gary Schwartz) are the Heavy, Demoman, and plane pilot. The art style and humor could have easily inspired ''Team Fortress 2'', and the two games are even set in [[TheSixties the same time period]] (albeit at opposite ends of the decade).period]].
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* {{Sequelitis}}: ''Contract J.A.C.K.'' was done by Monolith as a side project to give the artists and level designers something to do while the programming team was working on building the [=LithTech Jupiter EX=] engine that would later be used as the basis for ''VideoGame/FirstEncounterAssaultRecon''. The lack of concentrated effort was reflected in the quality, and [[FranchiseKiller the franchise got canned because of it]].

to:

* {{Sequelitis}}: ''Contract J.A.C.K.'' was done by Monolith as a side project to give the artists and level designers something to do while the programming team was working on building the [=LithTech Jupiter EX=] engine that would later be used as the basis for ''VideoGame/FirstEncounterAssaultRecon''.''VideoGame/FirstEncounterAssaultRecon'' and ''VideoGame/CondemnedCriminalOrigins''. The lack of concentrated effort was reflected in the quality, and [[FranchiseKiller the franchise got canned because of it]].
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* AwesomeBosses/VideoGames: First fight with Isako in the second game. It is a tense close quarters fight with a master ninja in a small trailer park house, ''while it is floating in the middle of a tornado''. Over the course of the fight portions of the house are ripped away. While the fight may not be exceptional in regards to the tactics and skill required, the sheer insanity of the situation is memorable.

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* AwesomeBosses/VideoGames: [[AwesomeBosses/VideoGames Awesome Bosses]]: First fight with Isako in the second game. It is a tense close quarters fight with a the master ninja in a small trailer park house, ''while it is floating in the middle of a tornado''. Over the course of the fight portions of the house are ripped away. While the fight may not be exceptional in regards to the tactics and skill required, the sheer insanity of the situation is memorable.
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* AwesomeBosses/VideoGames: First fight with Isako in the second game. It is a tense close quarters fight with a master ninja in a small trailer park house, ''while it is floating in the middle of a tornado''. Over the course of the fight portions of the house are ripped away. While the fight may not be exceptional in regards to the tactics and skill required, the sheer insanity of the situation is memorable.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpiritualAdaptation: As an AffectionateParody of '60s SpyFiction that simultaneously revels in the glamour of the setting and genre and lampoons its more dated tropes (especially the sexism), it's probably the closest we'll get to an ''Film/AustinPowers'' game.
Is there an issue? Send a MessageReason:
None


* AnticlimaxBoss: The last part of the second game, sadly. Not only there's [[spoiler:Volkov in the wheelchair]] (see VillainDecay), but the very last enemy you have to confront is just a GiantMook, maybe a little more resistant than the others, but he doesn't even get an energy bar. Even [[spoiler:Isako]] may qualify; the second and last encounter with this boss is almost boring, compared to [[spoiler:the battle inside the tornado in Ohio]].

to:

* AnticlimaxBoss: The last part of the second game, sadly. Not only there's is there [[spoiler:Volkov in the wheelchair]] (see VillainDecay), wheelchair]], but the very last enemy you have to confront is just a GiantMook, maybe a little more resistant than the others, but he doesn't even get an energy bar. Even [[spoiler:Isako]] may qualify; the second and last encounter with this boss is almost boring, compared to [[spoiler:the battle inside the tornado in Ohio]].



* HilariousInHindsight: Bruno's voice is played by the same man voicing [[VideoGame/HalfLife2 male citizens/rebels]], [[VideoGame/TeamFortress2 the Sniper]], and [[VideoGame/Left4Dead boatman]], and the mimes (Gary Schwartz) are the Heavy, Demoman, and plane pilot. The art style and humor could have easily inspired ''Team Fortress 2''.

to:

* HilariousInHindsight: Bruno's voice is played by the same man voicing [[VideoGame/HalfLife2 male citizens/rebels]], [[VideoGame/TeamFortress2 the Sniper]], and [[VideoGame/Left4Dead boatman]], and the mimes (Gary Schwartz) are the Heavy, Demoman, and plane pilot. The art style and humor could have easily inspired ''Team Fortress 2''.2'', and the two games are even set in [[TheSixties the same time period]] (albeit at opposite ends of the decade).

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that's not even close to her using the same voice


** If you've played VideoGame/Left4Dead, listen to Cate's NOLF2 voice. The same VA later played Zoey, and she's using the same voice.



** [[spoiler:Volkov]] in the second game. In the first [[spoiler:he's the main BigBad, even if he is taking orders from TheManBehindTheMan]]; in the second he's stuck in a wheelchair (albeit a [[SuperWheelChair a cool one]]) and the battle with him is an AnticlimaxBoss (compared to verging on ThatOneBoss in the original thanks to being very accurate on higher difficulties).

to:

** [[spoiler:Volkov]] in the second game. In the first [[spoiler:he's the main BigBad, even if he is taking orders from TheManBehindTheMan]]; in the second he's stuck in a wheelchair (albeit a [[SuperWheelChair a cool one]]) and the battle with him is an AnticlimaxBoss (compared to verging on ThatOneBoss in the original thanks to being very accurate on higher difficulties).

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* TearJerker: An unexpected one at the end of the second episode. [[spoiler:"Abigail..."]]
* VillainDecay: [[spoiler:Volkov]] in the second game, in the first [[spoiler:he's the main BigBad, even if he is taking orders from TheManBehindTheMan]], in the second he's stuck in a wheelchair (albeit a [[SuperWheelChair a cool one]]) and the battle with him is an AnticlimaxBoss (compared to verging on ThatOneBoss in the original thanks to being very accurate on higher difficulties).
** Curiously, at first there seems to be a RetCon, since [[spoiler:you assume Volkov's condition is due to his fall in the icy pit]] near the end of the first episode, apparently ignoring the very last scene of the same game with him [[spoiler:in perfect shape, meeting the Director.]] You also might end up assuming that his first meeting with King Pierre as well as a letter you can find towards the end of the second episode, where he claims he got injured in a skiing accident ''while on vacation'', is a justification he gives to cover his failure. Then, at the end of Contract J.A.C.K. you find out that ''it's all true''.

to:

* TearJerker: An unexpected one at the end of the second episode.game. [[spoiler:"Abigail..."]]
* VillainDecay: VillainDecay:
**
[[spoiler:Volkov]] in the second game, in game. In the first [[spoiler:he's the main BigBad, even if he is taking orders from TheManBehindTheMan]], TheManBehindTheMan]]; in the second he's stuck in a wheelchair (albeit a [[SuperWheelChair a cool one]]) and the battle with him is an AnticlimaxBoss (compared to verging on ThatOneBoss in the original thanks to being very accurate on higher difficulties).
** Curiously, at first there seems to be a RetCon, since [[spoiler:you assume Volkov's condition is due to his fall in the icy pit]] near the end of the first episode, game, apparently ignoring the very last scene of the same game with him [[spoiler:in perfect shape, meeting the Director.]] You also might end up assuming that his first meeting with King Pierre as well as a letter you can find towards the end of the second episode, game, where he claims he got injured in a skiing accident ''while on vacation'', is a justification he gives to cover his failure. Then, at the end of Contract J.A.C.K. you find out that ''it's all true''.
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None

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* GoodBadBugs: The GoodOldFisticuffs duel against Armstrong in the first game has an exploit which makes the fight a breeze: When he stomps down on the ground, his hitbox is briefly lowered enough that you can jump on top of him. None of his attacks can hit you there, and since the AI considers the player being within reach, he doesn't move while you can keep karate-chopping Armstrong from above.
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** Curiously, at first there seems to be a RetCon, since [[spoiler:you assume Volkov's condition is due to his fall in the icy pit]] near the end of the first episode, apparently ignoring the very last scene of the same game with him [[spoiler:in perfect shape, meeting the Director.]] You also might end up assuming that his first meeting with King Pierre as well as a letter you can find towards the end of the second episode, where he claims he got injured in a skiing accident ''while on vacation'', is a justification he gives to cover his failure. Then, at the end of Contract J.A.C.K. you find out that ''it's all true''.

to:

** Curiously, at first there seems to be a RetCon, since [[spoiler:you assume Volkov's condition is due to his fall in the icy pit]] near the end of the first episode, apparently ignoring the very last scene of the same game with him [[spoiler:in perfect shape, meeting the Director.]] You also might end up assuming that his first meeting with King Pierre as well as a letter you can find towards the end of the second episode, where he claims he got injured in a skiing accident ''while on vacation'', is a justification he gives to cover his failure. Then, at the end of Contract J.A.C.K. you find out that ''it's all true''.true''.
----
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* CrowningMusicOfAwesome: The main theme of the first game. The theme of the second game, while good, is not at the same level, but you can hear the first theme during the ending credits.

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* CrowningMusicOfAwesome: SugarWiki/AwesomeMusic: The main theme of the first game. The theme of the second game, while good, is not at the same level, but you can hear the first theme during the ending credits.

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Removed: 219

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* HilariousInHindsight: Bruno's voice is played by the same man voicing [[VideoGame/HalfLife2 male citizens/rebels]],
[[VideoGame/TeamFortress2 the Sniper]], and [[VideoGame/Left4Dead boatman]], and the mimes (Gary Schwartz) are the Heavy, Demoman, and plane pilot. The art style and humor could have easily inspired ''Team Fortress 2''.

to:

* HilariousInHindsight: Bruno's voice is played by the same man voicing [[VideoGame/HalfLife2 male citizens/rebels]],
citizens/rebels]], [[VideoGame/TeamFortress2 the Sniper]], and [[VideoGame/Left4Dead boatman]], and the mimes (Gary Schwartz) are the Heavy, Demoman, and plane pilot. The art style and humor could have easily inspired ''Team Fortress 2''.

Added: 128

Changed: 617

Is there an issue? Send a MessageReason:
None


* HilariousInHindsight: Bruno is [[VideoGame/TeamFortress2 the Sniper]], and the mimes are the Heavy and Demoman. The art style and humor could have easily inspired Team Fortress 2.
** If you've played VideoGame/Left4Dead, listen to Cate's voice. The same VA later played Zoey, and she's using the same voice.
* HoYay: [[spoiler: "Tom Goodman" aka Melvin Blitsky and Agent Smith]] in the first game. They apparently met in a bar in Miami.

to:

* HilariousInHindsight: Bruno Bruno's voice is played by the same man voicing [[VideoGame/HalfLife2 male citizens/rebels]],
[[VideoGame/TeamFortress2 the Sniper]], and [[VideoGame/Left4Dead boatman]], and the mimes (Gary Schwartz) are the Heavy Heavy, Demoman, and Demoman. plane pilot. The art style and humor could have easily inspired Team ''Team Fortress 2.
2''.
** If you've played VideoGame/Left4Dead, listen to Cate's NOLF2 voice. The same VA later played Zoey, and she's using the same voice.
* HoYay: [[spoiler: "Tom [[spoiler:"Tom Goodman" aka Melvin Blitsky Blitzney and Agent Smith]] in the first game. They apparently met in a bar in Miami.



* VillainDecay: [[spoiler: Volkov]] in the second game, in the first [[spoiler: he's the main BigBad, even if he is taking orders from TheManBehindTheMan]], in the second he's stuck in a wheelchair (albeit a [[SuperWheelChair a cool one]]) and the battle with him is an AnticlimaxBoss (compared to verging on ThatOneBoss in the original thanks to being very accurate on higher difficulties).

to:

* VillainDecay: [[spoiler: Volkov]] [[spoiler:Volkov]] in the second game, in the first [[spoiler: he's [[spoiler:he's the main BigBad, even if he is taking orders from TheManBehindTheMan]], in the second he's stuck in a wheelchair (albeit a [[SuperWheelChair a cool one]]) and the battle with him is an AnticlimaxBoss (compared to verging on ThatOneBoss in the original thanks to being very accurate on higher difficulties).
Is there an issue? Send a MessageReason:
None


* AnticlimaxBoss - The last part of the second game, sadly. Not only there's [[spoiler:Volkov in the wheelchair]] (see VillainDecay), but the very last enemy you have to confront is just a GiantMook, maybe a little more resistant than the others, but he doesn't even get an energy bar. Even [[spoiler:Isako]] may qualify; the second and last encounter with this boss is almost boring, compared to [[spoiler:the battle inside the tornado in Ohio]].
* CrowningMusicOfAwesome - The main theme of the first game. The theme of the second game, while good, is not at the same level, but you can hear the first theme during the ending credits.
* GermansLoveDavidHasselhoff - The first game was quite successful in Germany, thanks to many positive reviews in the German gaming press, and probably also to its taking place in several German locations. So much that, while the first edition had only translated subtitles, the local publisher took the effort to also dub the game for the GOTY rerelease.
* HilariousInHindsight - Bruno is [[VideoGame/TeamFortress2 Sniper]] and the mimes are [[VideoGame/TeamFortress2 Heavy and Demoman]]. The art style and humor could have easily inspired VideoGame/TeamFortress2.

to:

* AnticlimaxBoss - AnticlimaxBoss: The last part of the second game, sadly. Not only there's [[spoiler:Volkov in the wheelchair]] (see VillainDecay), but the very last enemy you have to confront is just a GiantMook, maybe a little more resistant than the others, but he doesn't even get an energy bar. Even [[spoiler:Isako]] may qualify; the second and last encounter with this boss is almost boring, compared to [[spoiler:the battle inside the tornado in Ohio]].
* CrowningMusicOfAwesome - CrowningMusicOfAwesome: The main theme of the first game. The theme of the second game, while good, is not at the same level, but you can hear the first theme during the ending credits.
* GermansLoveDavidHasselhoff - GermansLoveDavidHasselhoff: The first game was quite successful in Germany, thanks to many positive reviews in the German gaming press, and probably also to its taking place in several German locations. So much that, while the first edition had only translated subtitles, the local publisher took the effort to also dub the game for the GOTY rerelease.
* HilariousInHindsight - HilariousInHindsight: Bruno is [[VideoGame/TeamFortress2 Sniper]] the Sniper]], and the mimes are [[VideoGame/TeamFortress2 the Heavy and Demoman]]. Demoman. The art style and humor could have easily inspired VideoGame/TeamFortress2.Team Fortress 2.



* HoYay - [[spoiler: "Tom Goodman" aka Melvin Blitsky and Agent Smith]] in the first game. They apparently met in a bar in Miami.
* NightmareFuel - The [[CoolAndUnusualPunishment "man-handler", which turns henchmen into human crates]], is less funny than it sounds. Especially when you see [[UncannyValley the eyes of the poor sap]] the first time the machine is seen in action. Also the entire level in [[spoiler:the Antarctic Base]], where the occasional malfunctions of the keychain light turn from slightly annoying to unsettling.
* {{Sequelitis}} - ''Contract Jack'' was done by Monolith as a side project to give the artists and level designers something to do while the programming team was working on building the [=LithTech Jupiter EX=] engine that would later be used as the basis for ''VideoGame/FirstEncounterAssaultRecon''. The lack of concentrated effort was reflected in the quality, and [[FranchiseKiller the franchise got canned because of it]].
* TearJerker - An unexpected one at the end of the second episode. [[spoiler:"Abigail..."]]
* VillainDecay - [[spoiler: Volkov]] in the second game, in the first [[spoiler: he's the main BigBad, even if he is taking orders from TheManBehindTheMan]], in the second he's stuck in a wheelchair (albeit a [[SuperWheelChair a cool one]]) and the battle with him is an AnticlimaxBoss (compared to verging on ThatOneBoss in the original thanks to being very accurate on higher difficulties).

to:

* HoYay - HoYay: [[spoiler: "Tom Goodman" aka Melvin Blitsky and Agent Smith]] in the first game. They apparently met in a bar in Miami.
* NightmareFuel - NightmareFuel: The [[CoolAndUnusualPunishment "man-handler", which turns henchmen into human crates]], is less funny than it sounds. Especially when you see [[UncannyValley the eyes of the poor sap]] the first time the machine is seen in action. Also the entire level in [[spoiler:the Antarctic Base]], where the occasional malfunctions of the keychain light turn from slightly annoying to unsettling.
* {{Sequelitis}} - {{Sequelitis}}: ''Contract Jack'' J.A.C.K.'' was done by Monolith as a side project to give the artists and level designers something to do while the programming team was working on building the [=LithTech Jupiter EX=] engine that would later be used as the basis for ''VideoGame/FirstEncounterAssaultRecon''. The lack of concentrated effort was reflected in the quality, and [[FranchiseKiller the franchise got canned because of it]].
* TearJerker - TearJerker: An unexpected one at the end of the second episode. [[spoiler:"Abigail..."]]
* VillainDecay - VillainDecay: [[spoiler: Volkov]] in the second game, in the first [[spoiler: he's the main BigBad, even if he is taking orders from TheManBehindTheMan]], in the second he's stuck in a wheelchair (albeit a [[SuperWheelChair a cool one]]) and the battle with him is an AnticlimaxBoss (compared to verging on ThatOneBoss in the original thanks to being very accurate on higher difficulties).
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Cut for having no context; if anyone wants to re-add, discuss it here first.


* CompleteMonster - Volkov particularly stands out for his cruelty and the way he casually kills henchmen ''just to vent his anger'' (although this is sometimes played for laughs). Also the Director and the Baroness - the latter has no FreudianExcuse, even taking into account the harsher detail of [[spoiler:her father being involved in a pedophilia scandal]]. Cate's past is similar, but she took a better path.
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** If you've played Left4Dead, listen to Cate's voice. The same VA later played Zoey, and she's using the same voice.

to:

** If you've played Left4Dead, VideoGame/Left4Dead, listen to Cate's voice. The same VA later played Zoey, and she's using the same voice.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AnticlimaxBoss - The last part of the second game, sadly. Not only there's [[spoiler:Volkov in the wheelchair]] (see VillainDecay), but the very last enemy you have to confront is just a GiantMook, maybe a little more resistant than the others, but he doesn't even get an energy bar. Even [[spoiler:Isako]] may qualify; the second and last encounter with this boss is almost boring, compared to [[spoiler:the battle inside the tornado in Ohio]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Sequelitis}} - ''Contract Jack'' was done by Monolith as a side project to give the artists and level designers something to do while the programming team was working on building the [=LithTech Jupiter EX=] engine that would later be used as the basis for ''VideoGame/FirstEncounterAssaultRecon''. The lack of concentrated effort was reflected in the quality, and [[FranchiseKiller the franchise got canned because of it]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HoYay - [[spoiler: "Tom Goodman" aka Melvin Blitsky and Agent Smith]] in the first game. They apparently met in a bar in Miami.
Is there an issue? Send a MessageReason:
None


* HilariousInHindsight - Bruno is [[{{TeamFortress2}} Sniper]] and the mimes are [[{{TeamFortress2}} Heavy and Demoman]]. The art style and humor could have easily inspired TeamFortress2.

to:

* HilariousInHindsight - Bruno is [[{{TeamFortress2}} [[VideoGame/TeamFortress2 Sniper]] and the mimes are [[{{TeamFortress2}} [[VideoGame/TeamFortress2 Heavy and Demoman]]. The art style and humor could have easily inspired TeamFortress2.VideoGame/TeamFortress2.
Is there an issue? Send a MessageReason:
None


** Curiously, at first there seems to be a RetCon, since [[spoiler:you assume Volkov's condition is due to his fall in the icy pit]] near the end of the first episode, apparently ignoring the very last scene of the same game with him [[spoiler:in perfect shape, meeting the Director.]] You also might end up assuming that his first meeting with King Pierre as well as a letter you can find towards the end of the second episode, explaining he got injured in a stupid accident ''while on vacation'', is a justification he gives to cover his failure. Then, at the end of Contract J.A.C.K. you find out that ''it's all true''.

to:

** Curiously, at first there seems to be a RetCon, since [[spoiler:you assume Volkov's condition is due to his fall in the icy pit]] near the end of the first episode, apparently ignoring the very last scene of the same game with him [[spoiler:in perfect shape, meeting the Director.]] You also might end up assuming that his first meeting with King Pierre as well as a letter you can find towards the end of the second episode, explaining where he claims he got injured in a stupid skiing accident ''while on vacation'', is a justification he gives to cover his failure. Then, at the end of Contract J.A.C.K. you find out that ''it's all true''.
Is there an issue? Send a MessageReason:
None


** Curiously, at first there seems to be a RetCon, since [[spoiler:you assume Volkov's condition is due to his fall in the icy pit]] near the end of the first episode, apparently ignoring the very last scene of the same game with him [[spoiler:in perfect shape, meeting the Director.]] You also might end up assuming that a letter you can find towards the end of the second episode, explaining he got injured in a stupid accident ''while on vacation'', is a justification he gives to cover his failure. Then, at the end of Contract J.A.C.K. you find out that ''it's all true''.

to:

** Curiously, at first there seems to be a RetCon, since [[spoiler:you assume Volkov's condition is due to his fall in the icy pit]] near the end of the first episode, apparently ignoring the very last scene of the same game with him [[spoiler:in perfect shape, meeting the Director.]] You also might end up assuming that his first meeting with King Pierre as well as a letter you can find towards the end of the second episode, explaining he got injured in a stupid accident ''while on vacation'', is a justification he gives to cover his failure. Then, at the end of Contract J.A.C.K. you find out that ''it's all true''.
Is there an issue? Send a MessageReason:
Moving CMOF to the Funny page


* CrowningMomentOfFunny - Many, but one overheard exchange early in the game sets the tone.
-->'''Street Merchant:''' You look like you need a monkey.
-->'''HARM Agent:''' Excuse me?
-->'''Street Merchant:''' I have a very fine monkey for you. Only twenty dollars, American.
-->'''HARM Agent:''' Sorry, I don't want a monkey.
-->'''Street Merchant:''' What do you mean?
-->'''HARM Agent:''' I don't want a monkey!
-->'''Street Merchant:''' Why not?
-->'''HARM Agent:''' Because I don't like monkeys, now get that filthy beast away from me!
-->'''Street Merchant:''' Are you insulting my monkey?
-->'''HARM Agent:''' I'm sure it's a perfectly excellent monkey, but I don't want it. Now please leave, I'm very busy.
-->'''Street Merchant:''' Ten dollars.
-->'''HARM Agent:''' No! I wouldn't want the dreadful thing even if it were free!
-->'''Street Merchant:''' Free? You want my children to starve?
-->'''HARM Agent:''' If they're hungry, I suggest you feed them the monkey.
-->'''Street Merchant:''' This is a valuable monkey! My wife would kill me if she knew I was offering it to you so cheap.
-->'''HARM Agent:''' You don't seem to understand, '''''I DON'T WANT A MONKEY!'''''
-->'''Street Merchant:''' Infidel.
** The ending of the airplane mission where you survive falling off said plane by stealing a Mook's parachute on the way down:
--->'''Helpless Mook''': ''[Falling towards a barn]'' Please be full of hay! Please be full of hay! Please be full of...''[CRASH!]''
*** When Dr. Schenker later encounters Cate and asks how she survived jumping off a plane without a parachute she [[DeadpanSnarker deadpans]] "Oh, a gentleman lent me his parachute on the way down. It was very nice of him".
** "That's not Cottage Cheese, that's Potato Salad!"
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* HilariousInHindsight - Bruno is [[{{TeamFortress2}} Sniper]] and the mimes are [[{{TeamFortress2}} Heavy and Demoman]]. The art style and humor could have easily inspired TeamFortress2.
** If you've played Left4Dead, listen to Cate's voice. The same VA later played Zoey, and she's using the same voice.

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