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* ViewerSpeciesConfusion: In ''Gunbrick'', all the characters are supposed to be humans, but their yellow skin and large noses that resemble beaks has left many thinking that they're ducks.

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** The ''Final Ninja'' games are filled to the brim with threatening enemies:
*** The shielded robots are only vulnerable if their laser spots you and start shooting, making them a nuisance to destroy, but going for a PacifistRun renders them a non-issue for the most part. In ''Zero'', however, they received a huge buff: not only they immediately fire at you when they spot you while keeping the original's fast fire rate, they require 5 stars instead of the original's 3 to destroy. And since you'll have to destroy them in order to get the "kill everything" bonus, expected prolonged fights against these robots. Oh, and later levels have shielded robots that fire fast-moving bullets instead of the [[PainfullySlowProjectile slow grenades]], making them a even bigger pain to deal with.
*** [[KatanasAreJustBetter Cyber Samurai.]] If they spot you, they will run toward you until they stop at a ledge while deflecting any stars that are thrown in front of them. Their katana attack on the ground is instantaneous and leaves little time to dodge. Trying to jump over them? They'll also leap and attempt to attack you in the air, and the landing is the only time you can damage them (aside from taking them out unspotted). Fortunately, they only appear in levels where going for a PacifistRun is possible, which means they aren't mandatory to defeat. However, one level in ''Zero'' has Maxwell mind-controlling a batch of Akuma's Cyber Samurai, and just like the SWAT units, they will pursue you if you try to attack them from behind. And that level has you fighting them on small platforms. Have fun!
*** Going for a PacifistRun on ''Final Ninja''? The [[TheGoomba mines]] of all things become ''this''. One hit from a mine and you'll forfeit both the no-kill bonus '''and''' the [[NoDamageRun no-hit bonus]], and unlike all enemies that simply pass by when you're invisible, mines are the only enemies that can damage you when you're invisible. Which makes mines bad news in narrow spaces for these reasons: a few levels have passageways where you cannot jump over incoming mines that leave you no choice but to take them out and forfeit the no-kill bonus, and mines [[SuperPersistentMissile chase after you]] if you set off an alarm, meaning that if you get stuck in a narrow room when the alarm is set off, you will get hit by a mine if you try to dodge it. One wonders if the no-kill bonus was replaced with a LeaveNoSurvivors bonus in ''Zero'' because of the difficulty of achieving the bonus thanks to the mines.



** Employees/Workers in ''Nitrome Must Die'' have large amounts of health, are surprisingly mobile, and can wield any of the weapon types in the game depending on what map they're on. While they're always more threatening than most other enemy types that appear on their levels, their difficulty can go from hard to hair-pulling if they happen to have a very strong weapon on hand, particularly Rockets (see below). The suited variants of the employees not only have more health, but they have a whip attack they can use to extend their melee range, and sometimes are ''carried'' by Employees to more than double their HP and firepower.

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** Employees/Workers in ''Nitrome Must Die'' have large amounts of health, are surprisingly mobile, and can wield any of the weapon types in the game depending on what map they're on. While they're always more threatening than most other enemy types that appear on their levels, their difficulty can go from hard to hair-pulling if they happen to have a very strong weapon on hand, particularly Rockets (see below). The [[EliteMook suited variants variants]] of the employees not only have more health, but they have a whip attack they can use to extend their melee range, and sometimes are ''carried'' by Employees to more than double their HP and firepower.


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* SequelDifficultySpike: Notably ''Final Ninja Zero'', where it replaced the PacifistRun bonus with a [[LeaveNoSurvivors "kill everything"]] bonus, in exchange for buffing the enemies, such as SWAT units being able to fire at you in any direction instead of the Cyber Guards' front-facing cannons, shielded robots being much tougher to destroy, and sniper units which attack cannot be avoided using invisibility and must be avoided by hiding behind pipes.
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* UnintentionalPeriodPiece: ''Oodlegobs'', being a game centered around the internet and memes, naturally has a ton of references to memes that were popular when the game released, such as the trollface, Nyan Cat, and WebVideo/LolCats.

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* UnintentionalPeriodPiece: ''Oodlegobs'', being a game centered around the internet and memes, naturally has a ton of references to memes that were popular when the game released, such as the trollface, Nyan Cat, and WebVideo/LolCats.WebOriginal/LolCats.
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* UnintentionalPeriodPiece: ''Oodlegobs'', being a game centered around the internet and memes, naturally has a ton of references to memes that were popular when the game released, such as the trollface, Nyan Cat, and WebVideo/LolCats.
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** [[SkeletonCrew Level 12]] of ''Mutiny'', where your pirates are outnumbered 5 to 11, and the skeletons aren't weak either, exacerbating your numbers disadvantages. To make things worse, the level is broken up into a series of tightly-spaced islands, making it difficult to navigate and aim your weapons properly while letting the skeletons isolate your units before ganging up on them. God help you if the CPU decides to use a [[TheComputerIsACheatingBastard banana...]]

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** [[SkeletonCrew Level 12]] of ''Mutiny'', where your pirates are outnumbered 5 to 11, and the skeletons aren't weak either, exacerbating your numbers disadvantages. To make things worse, the level is broken up into a series of tightly-spaced islands, making it difficult to navigate and aim your weapons properly while letting the skeletons isolate your units before ganging up on them. God help you if the CPU decides to use a [[TheComputerIsACheatingBastard banana...]]]]
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