History YMMV / NinjaGaiden

18th Aug '16 3:06:01 PM Ferot_Dreadnaught
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* VillainDecay: The [[FourIsDeath Malice Four]] ([[TheBrute Barbarian]], [[RingsOfDeath Bomberhead]], [[KnifeNut Basaquer]], and [[ShockAndAwe Bloody Malth]]) become ordinary {{Mook}}s throughout the stages in ''The Dark Sword of Chaos'' and can be killed with a few hits. Granted, they're located on platforms where [[DemonicSpiders they'll most likely throw players into a pit]], but [[DegradedBoss they were major bosses]] in the first game.
** Justified in a GuideDangIt: the {{Mook}}s are sub-standard clones of the original Malice Four.
** The Greater Fiends from ''Ninja Gaiden II'' served no purpose in ''III'' and ''Razor's Edge'' than simply for gameplay purposes, appearing in Ninja Trials and Test of Valor challenges, respectively. Justified since they're KilledOffForReal, yet strangely enough, [[spoiler:Cliff]], one of the tougher bosses in ''III'', is nowhere to be found in Ninja Trials mode of the same games.
18th Aug '16 3:05:26 PM Ferot_Dreadnaught
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* TheyJustDidntCare: The Greater Fiends in the DownloadableContent missions of ''Ninja Gaiden III'' were merely ported from their respective games (Doku and Alma from ''Sigma'', Alexei, Volf, Zedonius, Elizabét and Marbus from ''Sigma II''). Their models weren't polished enough to be compatible with the game's engine, making them buggy and glitchy to battle against (Marbus being the worst offender). The same applies to Genshin (in his human and Fiend forms), Van Gelfs and Lesser Fiends, who are already on-disc. ''Razor's Edge'' rectifies them for the most part, although some glitches remain, notably Elizabét and Marbus (''again'').
22nd Jun '16 8:35:20 AM gewunomox
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* SuspiciouslySimilarSong: Two of them in the arcade version - the second stage almost sounds like "Bad" by Creator/MichaelJackson and the second boss theme is very similar to "Iron Man" from Music//BlackSabbath.

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* SuspiciouslySimilarSong: Two of them in the arcade version - the second stage almost sounds like "Bad" by Creator/MichaelJackson and the second boss theme is very similar to "Iron Man" from Music//BlackSabbath.Music/BlackSabbath.
22nd Jun '16 8:29:43 AM gewunomox
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* SuspiciouslySimilarSong: Two of them in the arcade version - the second stage almost sounds like "Bad" by Creator/MichaelJackson and the second boss theme is very similar to "Iron Man" from Creator/BlackSabbath.

to:

* SuspiciouslySimilarSong: Two of them in the arcade version - the second stage almost sounds like "Bad" by Creator/MichaelJackson and the second boss theme is very similar to "Iron Man" from Creator/BlackSabbath.Music//BlackSabbath.
18th Mar '16 8:30:48 AM advent_child
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** Homunculi in the later parts of ''Ninja Gaiden III'' are essentially faster, more evasive Incendiary Kunai ninjas, with the only saving grace is they don't have projectiles. Like alchemists, they too block occasionally and might get a bead on escaping out of players' attack combos more often than not. The problem with homunculi comes if they're dismembered: doing so, and they initiate an unblockable SuicideAttack, homing straight for Ryu, forcing players to prioritize on dismembered homunculi lest they risk a chunk of health getting taken away. Fortunately, it's easy to note if a suicide homunculus will begin its strike as they start sparking bright colors; additionally, if they don't reach Ryu in time, the suicide homunculus will wind up exploding and doesn't have the effects of an ActionBomb would.

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** Homunculi Chimera in the later parts of ''Ninja Gaiden III'' are essentially faster, more evasive Incendiary Kunai ninjas, with the only saving grace is they don't have projectiles. Like alchemists, they too block occasionally and might get a bead on escaping out of players' attack combos more often than not. The problem with homunculi these Chimera comes if they're dismembered: doing so, and they initiate an unblockable SuicideAttack, homing straight for Ryu, forcing players to prioritize on dismembered homunculi Chimera lest they risk a chunk of health getting taken away. Fortunately, it's easy to note if a suicide homunculus suicide-Chimera will begin its strike as they start sparking bright colors; additionally, if they don't reach Ryu in time, the suicide homunculus suicide-Chimera will wind up exploding and doesn't have the effects of an ActionBomb would.



** Dogs, the blue bugs and the human-like homunculi (but not the ones listed on DemonicSpiders) often act as this in ''Razor's Edge''.

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** Dogs, the blue bugs and the human-like homunculi (but not the ones listed on DemonicSpiders) (pre-transformation into its "gorilla" or "snake" forms) often act as this in ''Razor's Edge''.



** The FinalBoss of ''Razor's Edge'', in sharp contrast to its vanilla version in ''III'': the first phase of it, at the very least, is notorious for being extremely cheap and unfair (never-ending homing projectiles, infinite {{Mook}} respawns of [[DemonicSpiders homunculi]]), locks out ''all'' other ninpo spells other than "True Inferno" and forces players to grind the ki gauge in order to build it up to unleash True Inferno on the boss, as it's the ''only'' attack that will damage it to allow the next phase of the fight to occur. The first phase more or less forces players to resort to overusing the cheapest techniques available in order to pass it.

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** The FinalBoss of ''Razor's Edge'', in sharp contrast to its vanilla version in ''III'': the first phase of it, at the very least, is notorious for being extremely cheap and unfair (never-ending homing projectiles, infinite {{Mook}} respawns of [[DemonicSpiders homunculi]]), Chimera]]), locks out ''all'' other ninpo spells other than "True Inferno" and forces players to grind the ki gauge in order to build it up to unleash True Inferno on the boss, as it's the ''only'' attack that will damage it to allow the next phase of the fight to occur. The first phase more or less forces players to resort to overusing the cheapest techniques available in order to pass it.
14th Mar '16 12:51:18 PM advent_child
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** Zigzagged with the FinalBoss of the Xbox ''Ninja Gaiden'': the Dark Disciple, who claimed to have the power of the "Devil Incarnate", can be taken down through repeated use of the "Flying Swallow" technique when using the True Dragon Sword, which was a GameBreaker in the original release. However, ''Ninja Gaiden Black'' re-balanced the Disiciple via {{Nerf}}ing the Flying Swallow.
** Considering roughly 70% of the game is spent chasing her down, Elizabét in ''Ninja Gaiden II'' isn't much of a challenge, either: like Doku, her attacks can be easily telegraphed and she often leaves her defenses open for exploits more than the other Greater Fiend bosses in the game. ''Sigma II'' rectified it by re-balancing her with the Greater Fiends and like the Dark Disciple, spamming the same attacks from weapons won't do any good, including the Flying Swallow.

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** Zigzagged with the FinalBoss of the Xbox ''Ninja Gaiden'': the [[spoiler:the Dark Disciple, Disciple]], who claimed to have the power of the "Devil Incarnate", can be taken down through repeated use of the "Flying Swallow" technique when using the True Dragon Sword, which was a GameBreaker in the original release. However, ''Ninja Gaiden Black'' re-balanced the Disiciple boss via {{Nerf}}ing the Flying Swallow.
** Considering roughly 70% of the game is spent chasing her down, Elizabét in ''Ninja Gaiden II'' isn't much of a challenge, either: challenge either, except her ThatOneAttack (see below): like Doku, her attacks moves can be easily telegraphed and she often leaves her defenses open for exploits more than the other Greater Fiend bosses in the game. ''Sigma II'' rectified it by re-balancing her with the Greater Fiends and like the Dark Disciple, FinalBoss of the modern ''Ninja Gaiden'', spamming the same attacks from weapons won't do any good, including the Flying Swallow.



* BrokenBase: ''Sigma II'' - some consider it inferior to ''Ninja Gaiden II'' because of the lack of gore, lessened difficulty and the removal of puzzles, but others consider it superior thanks to a more balanced stage designs, less cheap AI and the removal/revision of the most tedious passages of the original, as well as additional content. The drastically reduced number of enemies and the introduction of a semi-automatic aim for the bow can be seen as a good ''or'' bad thing depending on who you ask.
* CompleteMonster: In a series featuring demon lords and other unholy terrors as villains, BigBad [[spoiler:Clifford "Cliff" Higgins]] from the third game of the modern trilogy comes off as one of the most evil opponents Ryu has ever faced. [[spoiler:[[BitchInSheepsClothing Cliff seems like a helpful scientist working for the Japanese Defense Force]]]] at the start of the game, but reveals himself as TheMole working for the LOA, a group that wants to destroy the human race and replace it with new "perfect" god-like beings. Incidentally, he's also the grandson of the head of the LOA. [[spoiler:When Cliff's brother Theodore opposed their plans, Cliff [[CainAndAbel had him and his wife Saya killed]] in an [[MakeItLookLikeAnAccident accident]], resurrects Theodore yet [[BrainwashedAndCrazy brainwashes]] him and [[TheManBehindTheMan turns him into a terrorist]]. Under Cliff's control as the Regent of the Mask, Theodore launches a terrorist attack on London and murders the British Prime Minister. His plans come to a head when he uses LOA technology and Ryu's Dragon Sword to turn Theodore's daughter [[ChildrenAreInnocent Canna]] into an EldritchAbomination called "the Goddess", who proceeds to rampage across Tokyo and will eventually destroy humanity]]. After a fight with Ryu and a fatal injury [[spoiler:from Theodore]], the BigBad admits he did all this because he was [[DrivenByEnvy jealous of his brother and wanted to step out from under his shadow, any way he could]].
* ContestedSequel: Yosuke Hayashi's drastically different vision for ''III'' left many fans skeptical. While some players believe it's still a fun ActioNGame in its own right, if not, on par with the first two games, others prefer to pretend it never existed. Interestingly, Hayashi was already involved in [[VideoGame/MetroidOtherM another]] ContestedSequel.

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* BrokenBase: ''Sigma II'' - some consider it inferior to ''Ninja Gaiden II'' because of the lack of gore, lessened difficulty and the removal of puzzles, but others consider it superior thanks to a more balanced stage designs, less cheap AI AI, frame-rate fixes and the removal/revision of the most tedious passages of the original, as well as additional content. content of playable characters and game modes. The drastically reduced number of enemies and the introduction of a semi-automatic aim for the bow can be seen as a good ''or'' bad thing depending on who you ask.
is asked.
* CompleteMonster: In a series featuring demon lords and other unholy terrors as villains, BigBad [[spoiler:Clifford "Cliff" Higgins]] from the third game of the modern trilogy comes off as one of the most evil opponents Ryu has ever faced. [[spoiler:[[BitchInSheepsClothing Cliff seems like a helpful scientist working for the Japanese Defense Force]]]] at the start of the game, but reveals himself as TheMole working for the LOA, a group that wants to destroy the human race and replace it with new "perfect" god-like beings. Incidentally, he's also the grandson of the head of the LOA. [[spoiler:When Cliff's brother Theodore opposed their plans, Cliff [[CainAndAbel had him and his wife Saya killed]] in an [[MakeItLookLikeAnAccident accident]], resurrects Theodore yet [[BrainwashedAndCrazy brainwashes]] him and [[TheManBehindTheMan turns him into a terrorist]]. Under Cliff's control as the Regent of the Mask, Theodore launches a terrorist attack strike on London and murders the British Prime Minister. His plans come to a head when he uses LOA technology and Ryu's Dragon Sword to turn Theodore's daughter [[ChildrenAreInnocent Canna]] into an EldritchAbomination called "the Goddess", who proceeds to rampage across Tokyo and will eventually destroy humanity]]. After a fight with Ryu and a fatal injury [[spoiler:from Theodore]], the BigBad admits he did all this because he was [[DrivenByEnvy jealous of his brother and wanted to step out from under his shadow, any way he could]].
* ContestedSequel: Yosuke Hayashi's drastically different vision for ''III'' left many fans skeptical. While some players believe it's still a fun ActioNGame ActionGame in its own right, if not, on par with the first two games, others prefer to pretend it never existed. Interestingly, Hayashi was already involved in [[VideoGame/MetroidOtherM another]] ContestedSequel.



** The "ghost piranhas" infesting the labyrinth in Zarkhan for the Xbox ''Ninja Gaiden'' due to pack-like tendencies, respawning capabilities and sheer, unimaginable attack speed and tenacity. Hilariously, they were original decorative in the environment until director Tomonobu Itagaki found out about them and told the development team to make them enemies.

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** The "ghost piranhas" infesting the labyrinth in Zarkhan for the Xbox ''Ninja Gaiden'' due to pack-like tendencies, respawning capabilities and sheer, unimaginable attack speed and tenacity. Hilariously, they were original originally decorative in the environment until director Tomonobu Itagaki found out about them and told the development team to make them enemies.



** Alchemists in ''Ninja Gaiden III'' has a GroundPound-like maneuver that, while blockable, breaks guard and is hard to dodge most of the time. Furthermore, they're fast, agile, hurl homing "alchemy projectiles", block and evade often and frequently erect an "alchemy armor" of sorts that requires breaking it first before actual damage can be dealt, which light attacks from Ryu's weapons won't usually do; they also have a grab attack that not only slowly drains {{Hit Point}}s, but the ki gauge as well. Finally, in ''Razor's Edge'', the timing to perform a "Steel-on-Bone" CounterAttack is so exceptionally narrow compared to other humanoid enemies in the game that players will often opt out to dismember them instead, allowing an "Obliteration Technique" to finish them off.
** Homunculi in the later parts of ''Ninja Gaiden III'' are essentially faster, more evasive Incendiary Kunai ninjas, with the only saving grace is they don't have projectiles. Like alchemists, they too block occasionally and might get a bead on escaping out of players' attack combos more often than not. The problem with homunculi comes if they're dismembered: doing so, and they initiate an unblockable SuicideAttack, homing straight for Ryu, forcing players to prioritize on dismembered homunculi lest they risk a chunk of health getting taken away. Fortunately, it's easy to note if a suicide homunculus will begin its strike as they start sparking bright colors; additionally, if they don't reach Ryu in time, the suicide homunculus will wind up exploding and doesn't have the effects of an ActionBomb would.



** The "Eclipse Scythe" in ''III'', despite its slow attack speed, can become this if used properly. With the Dragon Sword or the Falcon's Talons, players can directly repeat successful "Steel-on-Bone" attacks on nearby enemies. The scythe, however, has the longest reach of all available weapons in the game[[note]]The scythe and claws were DownloadableContent in ''III''[[/note]], meaning "nearby enemy" entails into "any enemy within a large, encompassing radius". As long players don't screw up the initial Steel-on-Bone strike, taking down entire waves of {{Mook}}s can be done almost effortlessly.

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** The "Eclipse Scythe" in ''III'', despite its slow attack speed, can become this if used properly. With the Dragon Sword or the Falcon's Talons, players can directly repeat successful "Steel-on-Bone" Steel-on-Bone attacks on nearby enemies. The scythe, however, has the longest reach of all available weapons in the game[[note]]The scythe and claws were DownloadableContent in ''III''[[/note]], meaning "nearby enemy" entails into "any enemy within a large, encompassing radius". As long as players don't screw up the initial Steel-on-Bone strike, taking down entire waves of {{Mook}}s can be done almost effortlessly.



** Dogs, the blue bugs and homunculi often act as this in ''Razor's Edge''.

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** Dogs, the blue bugs and the human-like homunculi (but not the ones listed on DemonicSpiders) often act as this in ''Razor's Edge''.



* HilariousInHindsight: The fact the series is called ''Ninja Gaiden'' ("gaiden" meaning "side-story") due to RuleOfCool becomes hilarious these days now that [[Creator/Koei Tecmo Koei]] state it's a side-story to ''VideoGame/DeadOrAlive'', despite ''Ninja Gaiden'' [[OlderThanTheyThink having been around for a lot longer than]] ''Dead or Alive''.
** More hilarity ensues with ''Yaiba: Ninja Gaiden Z'', which is a side-story for the modern series, bringing the series full circle.
* ItsEasySoItSucks: ''Ninja Gaiden III'' is a far cry from its punishing predecessors. It would take ''Razor's Edge'' to ratchet the difficulty back up to normal, but does keep the easier "Hero" mode that can be selected at any time.

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* HilariousInHindsight: The fact the series is called ''Ninja Gaiden'' ("gaiden" meaning "side-story") due to RuleOfCool becomes hilarious these days now that [[Creator/Koei [[Creator/{{Koei}} Tecmo Koei]] state it's a side-story to ''VideoGame/DeadOrAlive'', despite ''Ninja Gaiden'' [[OlderThanTheyThink having been around for a lot longer than]] ''Dead or Alive''.
** More hilarity ensues with ''Yaiba: Ninja Gaiden Z'', which is a side-story for the modern series, bringing the series trope GaidenGame full circle.
* ItsEasySoItSucks: ''Ninja Gaiden III'' is a far cry from its punishing predecessors. It would take ''Razor's Edge'' to ratchet the difficulty back up to normal, but does keep the easier "Hero" mode as a play-style that can be selected at any time.



** [[LargeHam Why? BUSINESS OF COURSE!]][[note]]When asked by Ryu about the cloned dinosaurs, the Regent of the Mask over-exaggerates his answer with these words[[/note]]
** Lovelace Gaga[[note]]An obvious reference to the character's uncanny resemblance to Creator/LadyGaga[[/note]]

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** [[LargeHam Why? BUSINESS OF COURSE!]][[note]]When asked by Ryu about the cloned dinosaurs, dinosaurs in the Day 3 level of ''Ninja Gaiden III'', the Regent of the Mask over-exaggerates his answer with these words[[/note]]
** Lovelace Gaga[[note]]An obvious reference to the character's uncanny resemblance to Creator/LadyGaga[[/note]]Creator/LadyGaga in ''Ninja Gaiden III''[[/note]]



* PolishedPort: Played straight and subverted for ''Razor's Edge''. Apart from the addition of several weapons, upgrades, collectible items and playable characters, nearly every aspect of the ''Ninja Gaiden III'' gameplay has been improved, from combo speed to weapon responsiveness, to enemy AI, to the use of the ki bar and the Steel-on-Bone mechanic, making the game much more technical; the [=PlayStation=] 3/Xbox 360 ports also corrects the frame-rate drops from the Creator/{{Nintendo}} UsefulNotes/WiiU version. Unfortunately, the game still contains unusual bugs and glitches, such as the "[[https://www.youtube.com/watch?v=430r4wx2ldg infinite karma]]" glitch.

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* PolishedPort: Played straight and subverted for ''Razor's Edge''. Apart from the addition of several weapons, upgrades, collectible items and playable characters, nearly every aspect of the ''Ninja Gaiden III'' gameplay has been improved, from combo speed to weapon responsiveness, to enemy AI, to the use of the ki bar and the revamped Steel-on-Bone mechanic, making the game much more technical; the [=PlayStation=] 3/Xbox 360 ports also corrects the frame-rate drops from the Creator/{{Nintendo}} UsefulNotes/WiiU version. Unfortunately, the game still contains unusual bugs and glitches, such as the "[[https://www.youtube.com/watch?v=430r4wx2ldg infinite karma]]" glitch.



* SeinfeldIsUnfunny: Someone watching the plots of the NES games today will find them {{Narm}}y and overdone with their "three {{Plot Twist}}s per second", but the trilogy was considered a big leap forward for video game story-telling.

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* SeinfeldIsUnfunny: Someone watching the plots of the NES games today will find them {{Narm}}y and overdone with their "three {{Plot Twist}}s per second", but the trilogy back then was considered a big leap forward for video game story-telling.story-telling by having cut-scenes and fully-sentenced dialogue, coming all together for a coherent plot.



** Provided players wish to tackle "Ninja Trials" in ''III'' and "Test of Valor" in ''Razor's Edge'', Marbus, but for a different reason: due to the lack of a controllable boss camera angle (introduced in ''Sigma II'' but strangely absent in ''III''), players face him 50% of the time off-screen. Thankfully, ''Razor's Edge'' brought the feature back, but that doesn't mean Marbus still isn't as touch as he was in previous installments. Furthermore, he's riddled with glitches, which is noticeable when doing online Ninja Trials with a partner (human or AI).
** The FinalBoss of ''Razor's Edge'', in sharp contrast to its vanilla version in ''III'': the first phase of it, at the very least, is notorious for being extremely cheap and unfair (never-ending homing projectiles, infinite {{Mook}} respawns), locks out ''all'' other ninpo spells other than "True Inferno" and forces players to grind the ki gauge in order to build it up to unleash True Inferno on the boss, as it's the ''only'' attack that will damage it to allow the next phase of the fight to occur. The first phase more or less forces players to resort to overusing the cheapest techniques available in order to to pass it.

to:

** Provided players wish to tackle "Ninja Trials" in ''III'' and "Test of Valor" in ''Razor's Edge'', Marbus, but for a different reason: due to the lack of a controllable boss camera angle (introduced in ''Sigma II'' but strangely absent in ''III''), players face him 50% of the time off-screen. Thankfully, ''Razor's Edge'' brought the feature back, but that doesn't mean Marbus still isn't as touch tough as he was in previous installments. Furthermore, he's riddled with glitches, which is noticeable when doing online Ninja Trials with a partner (human or AI).
** The FinalBoss of ''Razor's Edge'', in sharp contrast to its vanilla version in ''III'': the first phase of it, at the very least, is notorious for being extremely cheap and unfair (never-ending homing projectiles, infinite {{Mook}} respawns), respawns of [[DemonicSpiders homunculi]]), locks out ''all'' other ninpo spells other than "True Inferno" and forces players to grind the ki gauge in order to build it up to unleash True Inferno on the boss, as it's the ''only'' attack that will damage it to allow the next phase of the fight to occur. The first phase more or less forces players to resort to overusing the cheapest techniques available in order to to pass it.



* TheyCopiedItSoItSucks: Averted with the NES trilogy - people have noted the games copy a lot of things from ''Franchise/Castlevania'', most obviously the life bars, but most players agree the ''Ninja Gaiden'' games back then were still good in their own right despite the obvious influences. What likely helps is its {{Power Up}}s are fundamentally different from the ones seen in ''Castlevania''.

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* TheyCopiedItSoItSucks: Averted with the NES trilogy - people have noted the games copy a lot of things from ''Franchise/Castlevania'', ''Franchise/{{Castlevania}}'', most obviously the life bars, but most players agree the ''Ninja Gaiden'' games back then were still good in their own right despite the obvious influences. What likely helps is its {{Power Up}}s are fundamentally different from the ones seen in ''Castlevania''.
8th Mar '16 9:38:19 AM advent_child
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** The FinalBoss in ''Ninja Gaiden III'': not that the fight isn't visually impressive, but 30% of it is fighting {{Mook}}s [[FlunkyBoss the boss sends at players]], 30% are [[PressXToNotDie quick-time events]] with the remaining 40% the ''actual'' fight. Furthermore, the latter is fundamentally the same boss fight as the Statue of Liberty boss in ''Sigma 2'', which veteran ''Ninja Gaiden'' players have no problem against, making this FinalBoss arguably the easiest one in the modern trilogy. Averted in ''Razor's Edge'' when it becomes part of ThatOneBoss for the game.

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** The FinalBoss in ''Ninja Gaiden III'': not that the fight isn't visually impressive, but 30% of it is fighting {{Mook}}s [[FlunkyBoss the boss sends at players]], 30% are [[PressXToNotDie quick-time events]] with the remaining 40% the ''actual'' fight. Furthermore, the latter is fundamentally the same boss fight as the Statue of Liberty boss in ''Sigma 2'', II'', which veteran ''Ninja Gaiden'' players have no problem against, making this FinalBoss arguably the easiest one in the modern trilogy. Averted in ''Razor's Edge'' when it becomes part of ThatOneBoss for the game.



* AuthorsSavingThrow: To say that fan reception of ''Razor's Edge'' is much more positive than the original version ''III'' is an {{Understatement}}.

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* AuthorsSavingThrow: To say that fan reception of ''Razor's Edge'' is much more positive than the original version of ''III'' is an {{Understatement}}.



* BigLippedAlligatorMoment: At the end of Day 5 in ''III'', a [[AttackOfTheFiftyFootWhatever colossal Obaba]] interrupts Ryu and Momiji who are on the way to see Joe Hayabusa via boss fight. Not only do her and the Black Spider Ninja Clan aren't connected to the rest of the plot, they're not mentioned after the end of Day 5. ''Razor's Edge'' rectifies this by briefly noting the Black Spider ninjas are in cahoots with the "Lords of Alchemy" (LOA), yet the reason remains vague.

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* BigLippedAlligatorMoment: At the end of Day 5 in ''III'', a [[AttackOfTheFiftyFootWhatever colossal Obaba]] interrupts Ryu and Momiji who are on the way to see Joe Hayabusa via a boss fight. Not only do her and the Black Spider Ninja Clan aren't connected to the rest of the plot, they're not mentioned after the end of Day 5. ''Razor's Edge'' rectifies this by briefly noting the Black Spider ninjas are in cahoots with the "Lords of Alchemy" (LOA), yet the reason remains vague.



** Birds or any sort of avian/winged enemy in the NES trilogy. A large reason why they're so terrible, at least in the first game, is due to a glitch with how the game handles enemies spawns: anything that's in the exact right spot will respawn as soon as it's taken out, causing them to infinitely respawn until players deliberately trek across the stage. The problem is, particularly in the first game, moving forward is not always a reasonable option.

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** Birds or any sort of avian/winged enemy in the NES trilogy. A large reason why they're so terrible, at least in the first game, is due to a glitch with how the game handles enemies enemy spawns: anything that's in the exact right spot position of the level will respawn as soon as it's taken out, causing them to infinitely respawn until players deliberately trek across the stage. The problem is, particularly in the first game, moving forward is not always a reasonable option.



** The Windmill technique from the NES ''Ninja Gaiden'', capable of killing every single enemy (and boss) in the game with one use. [[AwesomeButImpractical That is, if you can plow through the entire level to the boss with minimum jumping attacks or getting other power ups, as each jumping attack becomes Windmill technique and eats up your power]]...
*** You can execute a normal jump attack by holding down while you attack.

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** The Windmill technique from the NES ''Ninja Gaiden'', capable of killing every single enemy (and boss) in the game with one use. use, [[AwesomeButImpractical That that is, if you provided players can plow through the an entire level to heading towards the boss with minimum minimal jumping attacks or getting other power ups, as each jumping attack becomes triggers the Windmill technique and eats up your power]]...
ninpo power]].
*** You can It's still possible to execute a normal jump attack by holding down while you attack. attacking.



* GoddamnedBats: Actual bats for the modern games. The critters do annoying damage, and come in large packs. Explosive variants start showing up from ''Black'' onwards. Almost all the enemies start as this and become DemonicSpiders on higher difficulties.

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* GoddamnedBats: GoddamnedBats
**
Actual bats for the modern games. The games - these critters do annoying damage, and come in large packs. Explosive variants start showing up from ''Black'' ''Ninja Gaiden Black'' and onwards. Almost all the enemies start as this and become this, only to ascended into DemonicSpiders on at higher difficulties.



** Goddamned birds in the NES trilogy! The bats at least fly in a predictable pattern and usually aren't too hard to simply avoid, but the birds ''actively home in on Ryu''. And they're almost '''always''' by [[LedgeBats ledges and pits]]. And in the first game, they took three slots off your life bar, making them the most damaging non-boss hit in the game!
** The "jellyfish" in the amazon level for ''Ninja Gaiden II''. Sure, they don't move and are easy to eliminate, but they get in the way...and they just. Never. STOP. '''SPAWNING'''. Of course, you can try to swim trough them... [[MadeOfExplodium at your own risk]].
** Dogs, blue bugs and homunculi often act as this in ''Razor's Edge''.
* GoddamnedBoss: The infamous giant worm boss in the Amazonia level of ''Ninja Gaiden II''. It's not even difficult, simply horribly ill-designed: 90% of the time you'll not see it, even when you're hitting it. It was so bad that ''Sigma II'' didn't even try to make it better: they just mercifully removed it from the level, along with the entire "green tunnel" section. You won't even notice it.
** The two "armadillo" bosses in the underworld level in ''Ninja Gaiden II''. You don't know the meaning of CameraScrew until you've gone through this fight. Like the giant worm, ''Sigma II'' removed it, replacing it with a fight against Marbus.
* GoodBadBug: In ''Razor's Edge'', Kasumi has a version of the "Cicada Surge" technique called "Sakura Madoi", which allows her to evade not only melee attacks like Ryu, but also bullets and missiles, meaning it's possible to use Sakura Madoi to teleport into areas normally inaccessible, and in extreme cases, ''out of the map''. This was fixed when the re-release was ported to the Sony UsefulNotes/PlayStation3 and Microsoft UsefulNotes/Xbox360.

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** Goddamned birds Birds in the NES trilogy! The trilogy: while bats at least fly in a predictable pattern and usually aren't too hard difficult to simply avoid, but the birds ''actively home in on Ryu''. And Ryu's position'', and they're almost '''always''' by [[LedgeBats ledges and pits]]. And in In the first game, they took take three slots off your the life bar, making them the most damaging non-boss hit highest damage-dealers in the game!
game that aren't bosses!
** The "jellyfish" in the amazon Amazon level for ''Ninja Gaiden II''. Sure, II'': sure, they don't move and are easy to eliminate, eliminate with ranged weapons, but they get in the way...way and they just. Never.never. STOP. '''SPAWNING'''. Of course, you can try the alternative is simply to swim trough them... through them...[[MadeOfExplodium at your the player's own risk]].
** Dogs, the blue bugs and homunculi often act as this in ''Razor's Edge''.
* GoddamnedBoss: Two examples from ''Ninja Gaiden II''
**
The infamous giant worm boss in at the Amazonia level end of ''Ninja Gaiden II''. It's not even difficult, Amazon level. By no means is it difficult: it's simply horribly ill-designed: ill-designed, as 90% of the time you'll not fight ensures players are unable to see it, even when you're they're hitting it. It was so bad that it, due to the boss tunneling itself and popping out from any direction without a sign for players to know where. ''Sigma II'' didn't even try to make it better: they just better when Team Ninja mercifully removed it from the level, along with the entire "green tunnel" section. You won't section leading up to the boss and after defeating it. Those who haven't played ''Ninja Gaiden II'' and only ''Sigma II'' wouldn't even notice it.
its absence.
** The two "armadillo" bosses in the first underworld level in ''Ninja Gaiden II''. You don't know the meaning of CameraScrew level. The words "CameraScrew" will mean something until you've players have gone through this fight. fight, which stands in contrast to the first armadillo boss at the end of the aircraft level. Like the giant worm, above, ''Sigma II'' removed it, replacing it with a fight against Marbus.
Marbus instead.
* GoodBadBug: In ''Razor's Edge'', Kasumi has a version of the "Cicada Surge" technique called "Sakura Madoi", which allows allowing her to evade not only melee attacks like Ryu, but also bullets and missiles, meaning it's possible to use Sakura Madoi to teleport into areas normally inaccessible, and in extreme cases, ''out of the map''. This was fixed when the re-release was ported to the Sony UsefulNotes/PlayStation3 and Microsoft UsefulNotes/Xbox360.



** More hilarity ensues with ''Yaiba: Ninja Gaiden Z'', which is a side-story for the modern series, making it come full circle.

to:

** More hilarity ensues with ''Yaiba: Ninja Gaiden Z'', which is a side-story for the modern series, making it come bringing the series full circle.



** [[LargeHam Why? BUSINESS OF COURSE!]]
** Lovelace Gaga
* MostAnnoyingSound: The NES series, being very much NintendoHard, has the death jingle. Expect to hear it over ''and over '''and over.'''''

to:

** [[LargeHam Why? BUSINESS OF COURSE!]]
BUSINESS OF COURSE!]][[note]]When asked by Ryu about the cloned dinosaurs, the Regent of the Mask over-exaggerates his answer with these words[[/note]]
** Lovelace Gaga
Gaga[[note]]An obvious reference to the character's uncanny resemblance to Creator/LadyGaga[[/note]]
* MostAnnoyingSound: The NES series, being very much NintendoHard, has the death jingle. Expect to hear it over ''and over '''and over.'''''over again'''''.



** The ''Literature/WorldsOfPower'' book is filled with this, starting with the acknowledgement on the first page, "Dedicated to the ninja in everyone's dad."
** The original arcade game is rife with this at the round clear screens of each stage. Not to mention the premise; [[ExcusePlot a seemingly random]] [[GratuitousNinja ninja]] [[ExcusePlot that happens to be Ryu goes to America]] ("NINJA IN U.S.A.") [[ExcusePlot to beat the crap out of an evil cult]] full of hockey-mask wearing thugs, sumo wrestlers, normal wrestlers and otherwise, all led by "Bladedamus", a descendant of Creator/{{Nostradamus}}.
** The "don't kill me mate" scene at the beginning of ''Ninja Gaiden III'' is so overdone and theatrical it winds up being hilarious instead of a PlayerPunch. Team Ninja must have taken notes as the scene was mercifully removed in ''Razor's Edge''.
* NightmareFuel: About the only thing anybody knows about the original arcade machine is the circular saw from the continue screen.
** Not to mention the shadow of Ryu behind a window at the start of every stage in the arcade version, with creepy red eyes before he bursts through the screen and starts the level.
** Jaquio's NightmareFace in the first NES game and Baron Spider's WhiteMaskOfDoom in the second.

to:

** The ''Literature/WorldsOfPower'' book is filled with this, starting with the acknowledgement on the first page, "Dedicated to the ninja in everyone's dad."
dad".
** The original arcade game is rife with this at the round clear "round clear" screens of each stage. Not to Specific mention the premise; is its premise: [[ExcusePlot a seemingly random]] [[GratuitousNinja ninja]] [[ExcusePlot that who happens to be Ryu goes to America]] ("NINJA IN U.S.A.") [[ExcusePlot to beat the crap out of an evil cult]] full of hockey-mask wearing thugs, sumo wrestlers, normal wrestlers and otherwise, others, all led by "Bladedamus", a descendant of Creator/{{Nostradamus}}.
** The "don't kill me mate" scene at the beginning of ''Ninja Gaiden III'' is so overdone and theatrical it winds up being hilarious instead of a an intended PlayerPunch. Team Ninja must have taken notes as the scene was mercifully is removed in ''Razor's Edge''.
* NightmareFuel: NightmareFuel
**
About the only thing anybody knows about the original arcade machine is the circular saw from the continue screen.
** Not to mention *** From the same game, the shadow of Ryu behind a window at the start of every stage in the arcade version, stage, with [[RedEyesTakeWarning creepy red eyes eyes]] before he bursts through the screen and starts the level.
** Jaquio's NightmareFace in the first NES game and the Baron Spider's WhiteMaskOfDoom in the second.''The Dark Sword of Chaos''.



** Professor Bucky-Wise's OneWingedAngel transformation in the OVA. [[BodyHorror His skin peels off and he grows a second backbone as his human features fall off]] [[{{Squick}} (and his ears and eyes can be seen falling off and ''melting'' respectively) as he becomes a green skinned...]] ''[[HumanoidAbomination thing]]''. The OneWingedAngel form itself is incredibly sadistic, stabbing Ryu in the arm and crunching Irene's arm when she tries to save Ryu... [[SlasherSmile and it's smiling all throughout this]].
* OnlyTheCreatorDoesItRight: What certain fans think about the modern trilogy and one of the reasons there's so much bashing on Hayashi's games (both ''Sigmas'' and ''Ninja Gaiden 3''). Any title not directed by Itagaki can only be a pale imitation. It doesn't help that before leaving Tecmo, Itagaki specifically said he didn't like ''Sigma'', that ''Ninja Gaiden II'' was the definitive version of the game and that he was the only one legitimate enough to continue the series.
* PlayerPunch: ''Ninja Gaiden 3'' goes to great length to make you feel the pain of the enemies you kill, be it the brutal Steel-on-Bone mechanic or the moaning of enemies if you don't finish them off.
-->'''Crawling and bleeding {{mook|s}}''': ''I don't wanna die... I don't wanna die!''
* PolishedPort: Played both straight and subverted for ''Razor's Edge''. Apart from the addition of several weapons, upgrades, collectible items and a playable Ayane, nearly every single aspect of [=NG3=]'s gameplay has been improved, from combo speed to responsiveness, to enemy AI, to the use of the ki bar and the steel-on-bone mechanic, making the game much more technical overall. The PS360 version also corrects the frame-rate drops. However, the game still contains really unusual bugs and glitches.
* ScrappyMechanic: The save system in the first X-Box game makes it so that if you die, you have to restart at the last save point, no exception. Meaning if you die against a boss, you have to redo the section between the save point and the boss. And if you die at the beginning of the following chapter without having saved, you have to [[OhCrap redo the boss.]]
** The steel-on-bone mechanic in ''Ninja Gaiden 3'', not so much for the mechanic itself but because it activates pretty much randomly and interrupts combos. It has been reworked in ''Razor's Edge'', where this attack is now used to counter enemy grabs.
* SeinfeldIsUnfunny: Someone watching the plots of the NES series today will find them narmy and a bit overdone with their "three twists per second", but at the time they were a big leap forward for videogame storytelling.
* SoBadItsGood: Whatever you think of the storylines of the modern trilogy. ''Dragon Sword'' and ''III[=/=]Razor's Edge'' have a little more detailed ones. Not that this saves the latter from being a ContestedSequel, though.
* SuspiciouslySimilarSong: There's two of them in the arcade version. The second stage almost sounds like Michael Jackson's "Bad", and the second boss theme is very similar to Black Sabbath's "Iron Man".
* ThatOneAchievement: It is literally impossible to Platinum the Vita version of ''Sigma 2 Plus'', as Tag mode forces you to partner with the AI; co-op was removed. Three missions ''demand'' that the two players work in concert, which cannot happen if the second player is an AI.
* ThatOneAttack: Zedonius' flame wall in ''Ninja Gaiden II'' is unblockable ''and'' undodgeable at close range. Even some moves with invulnerability frames don't protect you! The only thing you can do against it is use a ninpo, but if you're out of it, pray he doesn't use it. The only way to evade it otherwise is to stay the hell away.
** Elizabet's Blood Orbs from the same game. Very hard to dodge, unblockable, does major damage, can stunlock you into being hit by the next orb AND heals Elizabet the more the attack damages you.

to:

** Professor Bucky-Wise's OneWingedAngel transformation in the OVA. OVA: [[BodyHorror His his skin peels off and he grows a second backbone as his human features fall off]] [[{{Squick}} (and ([[{{Squick}} his ears and eyes can be seen falling off and ''melting'' respectively) ''melting'', respectively]]) as he becomes a green skinned...]] ''[[HumanoidAbomination thing]]''. skinned HumanoidAbomination. The OneWingedAngel form apperance itself is incredibly sadistic, stabbing Ryu in the arm and crunching Irene's crushing Irene Lew's arm when she tries to save Ryu... Ryu, [[SlasherSmile and all the while it's smiling all throughout this]].
smiling]].
* OnlyTheCreatorDoesItRight: What certain fans think about the modern trilogy and one of the reasons there's so much bashing on Hayashi's games (both ''Sigmas'' (''Sigma'', ''Sigma II'' and ''Ninja Gaiden 3''). Any ''III'') - any title not directed by Itagaki can only be a pale imitation. It doesn't help that before leaving Tecmo, Itagaki specifically said he didn't like ''Sigma'', that ''Ninja Gaiden II'' was the definitive version of the game and that he was the only one legitimate enough to continue the series.
* PlayerPunch: ''Ninja Gaiden 3'' III'' goes to great length to make you players feel the pain of the enemies you they kill, be it the brutal Steel-on-Bone mechanic or the moaning of enemies if you don't finish them off.
they aren't finished off as they crawl helplessly on the ground, bleeding to death.
-->'''Crawling and bleeding {{mook|s}}''': {{Mook|s}}''': ''I don't wanna die... die...I don't wanna die!''
* PolishedPort: Played both straight and subverted for ''Razor's Edge''. Apart from the addition of several weapons, upgrades, collectible items and a playable Ayane, characters, nearly every single aspect of [=NG3=]'s the ''Ninja Gaiden III'' gameplay has been improved, from combo speed to weapon responsiveness, to enemy AI, to the use of the ki bar and the steel-on-bone Steel-on-Bone mechanic, making the game much more technical overall. The PS360 version technical; the [=PlayStation=] 3/Xbox 360 ports also corrects the frame-rate drops. However, drops from the Creator/{{Nintendo}} UsefulNotes/WiiU version. Unfortunately, the game still contains really unusual bugs and glitches.
glitches, such as the "[[https://www.youtube.com/watch?v=430r4wx2ldg infinite karma]]" glitch.
* ScrappyMechanic: The save system in the first X-Box game Xbox ''Ninja Gaiden'' makes it so that if you players die, you have to they restart at the last save point, no exception. Meaning This means if you they die against fighting a boss, you have to they must redo the any section between the save point and all the boss. And way to boss again; additional redundancy occurs if you die death happens at the beginning of the following next chapter without having saved, you have to [[OhCrap redo saved the boss.]]
game, where they must fight the boss from the previous chapter again.
** The steel-on-bone Steel-on-Bone mechanic in ''Ninja Gaiden 3'', not so much for the mechanic itself but because III'' was largely unnecessary due to it activates pretty much randomly activating in the middle of striking enemies and interrupts can interrupt combos. It has been It's reworked in ''Razor's Edge'', Edge'' where this attack Steel-on-Bone is now used as a form of CounterAttack to counter prevent enemy grabs.
* SeinfeldIsUnfunny: Someone watching the plots of the NES series games today will find them narmy {{Narm}}y and a bit overdone with their "three twists {{Plot Twist}}s per second", but at the time they were trilogy was considered a big leap forward for videogame storytelling.
video game story-telling.
* SoBadItsGood: Whatever you fans think of the storylines respective plots of the modern trilogy. installments - ''Dragon Sword'' and ''III[=/=]Razor's ''III''[=/=]''Razor's Edge'' have a little more detailed ones. Not ones, not that this saves the latter from being a ContestedSequel, though.
* SuspiciouslySimilarSong: There's two Two of them in the arcade version. The version - the second stage almost sounds like Michael Jackson's "Bad", "Bad" by Creator/MichaelJackson and the second boss theme is very similar to Black Sabbath's "Iron Man".
Man" from Creator/BlackSabbath.
* ThatOneAchievement: It is It's literally impossible to Platinum obtain the Vita platinum trophy for the Sony UsefulNotes/PlaystationVita version of ''Sigma 2 II Plus'', as Tag mode "Tag Mode" forces you players to partner with the AI; co-op AI since CooperativeMultiplayer was removed. Three At least three missions ''demand'' that the two human players work in concert, which cannot happen if the second player one of them is an AI.
AI-controlled character.
* ThatOneAttack: Two examples from ''Ninja Gaiden II''
**
Zedonius' flame wall in ''Ninja Gaiden II'' is unblockable ''and'' undodgeable cannot be avoided at close range. Even range; even some moves with invulnerability frames don't protect you! cannot provide protection! The only thing you players can do against it is use a ninpo, casting ninpo spells, but if you're out of it, ninpo stocks are out, pray he doesn't use it. The only reasonable way to truly evade it otherwise is to stay the hell away.
** Elizabet's Blood Orbs
away from the same game. Very Zedonius as much as possible.
** Elizabét's "blood orbs" are similarly
hard to dodge, unblockable, does major damage, deals the largest damage from her arsenal of attacks, can stunlock you place players into being a {{Stunlock}} such that they'll be hit by the next orb AND [[CastFromHitPoints heals Elizabet Elizabét the more the attack damages you.deals damage]].



** Bloody Malth in the first NES game throws lightning fast homing projectiles that are nearly impossible to dodge, so unless you have godlike timing, the fight is more likely going to boil down to a war of attrition. Good luck with that if you make it to him without full health.
** Murai in ''Ninja Gaiden '' deserves a special mention for being not only the first boss of the game, but being so [[WakeUpCallBoss goddamn hard to start with]].
** The first fight with Alma from the same game is often regarded as the game's toughest fight, even though there are number of fights after it.
** Speaking of which, Awakened Alma is considered to be this by many players.
** The Regent of the Mask in ''III'' and ''Razor's Edge''. He is an SNKBoss-caliber boss who blocks almost every single attack that you do, is less exploitable than other bosses, and can even NoSell any of your attack. If you make a single unthought move, he'll make you pay for it.
** Marbus in ''III'' is also this but for a different reason. Due to the lack of a controllable boss camera angle (which was introduced in ''Sigma II'' but strangely ''absent'' in this game), you face him 50% of the time off-screen. Thankfully, ''Razor's Edge'' brought that feature back. Of course, he is still a tough boss to beat. Also, he is ridden with glitches, which is noticeable when you're doing online with a partner.
** ''II'' has some pretty brutal bosses, but Zedonius takes the cake, especially the rematch against him in the underworld. All his fellow fiends are on about the same difficulty level, and are fought in very similar arenas to the original duels. Zedonius, on the other hand, takes you on on a series of rather small rock outcroppings floating in a big lake of magma. He's fireproof, you're not. And while the last battle with him forced him to use his primarily-ranged attacks in a relatively-confined space, an unwary player will quickly learn that this is no longer the case when he starts teleporting miles away to open up with his flames.
** The FinalBoss of Razor's Edge, in sharp contrast to the one from the vanilla version. The first phase of it, at the very least: it's become quite notorious for being extremely cheap and unfair, and more or less forcing the player to use cheap techniques themselves to beat it.
* ThatOneLevel: The infamous 6-2 in the first NES game. 6-1 and 6-3 are both extremely difficult as well, but 6-2 takes the cake for cheap deaths and one spot where you seemingly have to exploit a flaw in the programming to get past. If you die even once on any of the '''[[SequentialBoss three final bosses]]''', you're forced to redo the ''entire stage at 6-1 again''.
** 7-X in Ninja Gaiden III is by and far worse. For the entire thing, it's LONG, to the point that running out of time is not only a distinct possibility, it's borderline impossible to avoid running out of time ([[https://www.youtube.com/watch?v=rjPw3YAZzr4 This]] 'Perfect Run' does the stage without dying, and closes with a mere two seconds remaining on the clock!) unless something else kills you first. While there are two lives in 7-2, the first one is difficult to get without dying in the process, and there's not a single health potion in the entire slog. Specifically, 7-1 has wind currents that impede your forward progess and can cause you to plummet to your death if you're not careful. There IS a fire wheel here, but it's the only one in all three of the substages and it's VERY easy to lose it either by dying or picking something else up by accident. 7-2, among other things, has traps that look like part of the background, and 7-3 goes completely overboard with the spikes, placing them almost everywhere in screens that would not be out of place in VideoGame/IWannaBeTheGuy. Sure, losing to the final boss doesn't send you back to 7-1, but the stages being JUST that obtuse and the fact that you have finite continues in this one make it a much more problematic run, though just not one you'll have to repeat if you mess something up at the boss.
** The "Path of Zarkhan" chapter in ''Ninja Gaiden''. Not that it's particularly harder than previous chapters but you spend most of the level swimming back and forth to solve a puzzle, and after that you must go through a very long and boring swimming sequence through areas previously visited but now submerged. ''Sigma'' removed that puzzle and made the level more straightforward, but you still have to swim a lot.
** The ElevatorActionSequence in ''Sigma II'' for Rachel's chapter, mainly because of CameraScrew issues and also because [[DropTheHammer Rachel's melee weapon]] isn't very adapted to fight in narrow spaces. A canny player can use stand in the corner and charge up the Ultimate Technique over and over between fights to cheese their way past the lower difficulties, but it gets worse at higher difficulties where the upgraded flare fiends are DemonicSpiders and deal ''a lot'' of damage - often {{One Hit Kill}}s in Master Ninja. And a fully-charged Ultimate Technique is no longer a guaranteed OneHitKill for the player.
** Ayane's chapter is infamously the hardest one in ''Sigma II'', and has plunged many a player into an abyss of despair in Master Ninja, since she's the "fast but weak" character and facing a grab-bag of every enemy type in the game, even those which seem better-designed for heavier and more-powerful weapons. Prepare to see the Game Over screen ''a lot'' with her.
* TheyChangedItNowItSucks: What some fans think of ''Ninja Gaiden 3''.
** ItsTheSameNowItSucks: What other fans think of ''Ninja Gaiden 3''.
** ItsEasySoItSucks: Also what other fans think of ''Ninja Gaiden 3''.
** ItsShortSoItSucks: [[OverlyLongGag And what some fans think of]] the story mode of ''Ninja Gaiden 3''.
* TheyCopiedItSoItSucks: Largely averted with the NES trilogy. People have noted the games copy a LOT of things from ''Castlevania'', most obviously the life bars, but most people agree that the Ninja Gaiden games then were still good games in their own right despite the obvious influences. Likely helps that it's power ups are very different from Castlevania's.
* TheyJustDidntCare: The Greater Fiends in the [=DLC=] missions of ''Ninja Gaiden 3'' were merely ported from their respective games (Doku and Alma from ''Sigma''; Alexei, Volf, Zedonius, Elizebet and Marbus from ''Sigma II''). Their models were not polished enough to be compatible with the game's engine, making them really buggy and glitchy to battle with, with Marbus being the ''worst'' offender. Same thing goes for Genshin (both in his human and Fiend forms), Van Gelfs, and Lesser Fiends, who are already on disc. ''Razor's Edge'' fixes them for the most port, although some glitch remains, notable for Elizebet and (again) ''Marbus''.
* VillainDecay: The [[FourIsDeath Malice Four]] ([[TheBrute Barbarian]], [[RingsOfDeath Bomberhead]], [[KnifeNut Basaquer]], and [[ShockAndAwe Bloody Malth]]) become ordinary {{mooks}} throughout the stages in ''The Dark Sword of Chaos'' and can be killed with a few hits. Granted, they're located on platforms where [[DemonicSpiders they'll most likely throw you into a pit]], but [[DegradedBoss they were major bosses]] in the first game. Bloody Malth was even the one who [[spoiler: [[YouKilledMyFather defeated Ryu's father]]]].
** Justified in a GuideDangIt: the {{mooks}} are in fact sub-standard clones of the original Malice Four.
** The Greater Fiends who were brought up to ''III'' and ''Razor's Edge''. They were brought there because those games didn't have many of their own bosses and they have no involvement in the storyline whatsoever. Simply put, they were there for gameplay purposes. They appear in the Ninja Trials mode and ''Razor's Edge's'' Test of Valor challenges. Strangely enough, [[spoiler:Cliff Higgins]], one of the tougher ''original'' bosses, is nowhere to be found in Ninja Trials of the same games.

to:

** Bloody Malth in the first NES game throws lightning fast homing projectiles that are nearly impossible to dodge, so unless you dodge. Unless players have godlike god-like timing, the fight is more than likely going to boil down to a war of attrition. Good Meanwhile, good luck with that if you make it getting to him without the fight ensuring Ryu has full health.
health by the time players get to Bloody Malth.
** Murai in the Xbox ''Ninja Gaiden '' deserves a special mention for being Gaiden'', not only because he's the first boss of the game, but being so [[WakeUpCallBoss goddamn hard to start with]].
a WakeUpCallBoss.
** The first fight with Alma from the same game is often regarded as the game's toughest fight, even though there are number of fights after it.
** Speaking of which, Awakened Alma is considered
at that point due to be this by many players.
** The Regent of the Mask in ''III''
aerial, agile strikes, unpredictable attack patterns, high-damage maneuvers and ''Razor's Edge''. He is an SNKBoss-caliber boss who blocks high-resilience to almost every single attack that you do, all weapons in Ryu's arsenal.
*** The later [[OneWingedAngel Awakened]] Alma fight
is less exploitable than other bosses, and can even NoSell any of your attack. If you make a single unthought move, he'll make you pay for it.
** Marbus in ''III'' is also this but for a different reason. Due to the lack of a controllable boss camera angle (which was introduced in ''Sigma II'' but strangely ''absent'' in this game), you face him 50% of the time off-screen. Thankfully, ''Razor's Edge'' brought that feature back. Of course, he is still a tough boss to beat. Also, he is ridden with glitches, which is noticeable
worse when you're doing online with a partner.
these attributes are carried over.
** ''II'' has some pretty brutal bosses, but Zedonius takes the cake, especially the rematch against him in the underworld. All his fellow fiends are on about While the other three Greater Fiend bosses should have the same difficulty level, difficulty, and are fought in very similar arenas to the original duels. Zedonius, on the other hand, duels, Zedonius takes you on players on a series of rather small rock outcroppings floating in a big lake of magma. He's fireproof, you're not. And while As the last battle "[[RedBaron Ruler of Flame]]", he's fireproof; Ryu's not, and since the previous boss fight with him forced him Zedonius to use his primarily-ranged attacks in a relatively-confined space, an space of a clock tower, unwary player players will quickly learn that this is no longer the case when he starts teleporting miles away to open up with his flames.
flames.
** The Regent of the Mask in ''III'' and ''Razor's Edge'', a {{Wake Up Call|Boss}} SNKBoss who blocks almost every attack players do, is less exploitable than other bosses in the game, and can NoSell attacks. Without careful thinking on when to strike, expect to be brutally punished for it if players don't have the patience to time their attacks correctly.
** Provided players wish to tackle "Ninja Trials" in ''III'' and "Test of Valor" in ''Razor's Edge'', Marbus, but for a different reason: due to the lack of a controllable boss camera angle (introduced in ''Sigma II'' but strangely absent in ''III''), players face him 50% of the time off-screen. Thankfully, ''Razor's Edge'' brought the feature back, but that doesn't mean Marbus still isn't as touch as he was in previous installments. Furthermore, he's riddled with glitches, which is noticeable when doing online Ninja Trials with a partner (human or AI).
** The FinalBoss of Razor's Edge, ''Razor's Edge'', in sharp contrast to the one from the its vanilla version. The version in ''III'': the first phase of it, at the very least: it's become quite least, is notorious for being extremely cheap and unfair, unfair (never-ending homing projectiles, infinite {{Mook}} respawns), locks out ''all'' other ninpo spells other than "True Inferno" and forces players to grind the ki gauge in order to build it up to unleash True Inferno on the boss, as it's the ''only'' attack that will damage it to allow the next phase of the fight to occur. The first phase more or less forcing forces players to resort to overusing the player to use cheap cheapest techniques themselves available in order to beat to pass it.
* ThatOneLevel: ThatOneLevel
**
The infamous 6-2 in the first NES game. game: 6-1 and 6-3 are both extremely difficult as well, but 6-2 takes the cake for cheap deaths and one spot where you players seemingly have to exploit a flaw in the programming to get past. past it. If you players die even once on any of the '''[[SequentialBoss three final bosses]]''', you're they're forced to redo the ''entire stage at 6-1 again''.
** 7-X Stage 7 in Ninja Gaiden III ''Ancient Ship of Doom'' is by and far worse. For worse: not only is it the entire thing, it's LONG, to longest of the point that NES trilogy, but running out of time is not only a distinct possibility, it's almost always expected of players, and borderline impossible to avoid running out of time ensuring that doesn't happen ([[https://www.youtube.com/watch?v=rjPw3YAZzr4 This]] 'Perfect Run' does this "perfect run"]] accomplishes the stage without dying, and death, yet closes with a mere two seconds ''two seconds'' remaining on the clock!) unless something else kills you first. While there are two lives in 7-2, the first one is difficult to get without dying in the process, and there's not a single health potion in the entire slog. Specifically, players first.
*** More specifically,
7-1 has wind currents that impede your forward progess impeding player progress and can cause you frequent plummets off the stage to plummet to your death if you're not careful. There IS care isn't taken. While there is a fire wheel here, but "fire wheel" ninpo spell that can be acquired, it's the only one in all three of the substages sub-stages, and it's VERY incredibly easy to lose it either by through dying or picking something else up by accident. 7-2, among other things, has traps that look looking like part of the background, and background until players realize too late they took damage from it. Sure, there are two {{One Up}}s for this section, but the first one is difficult to get without dying in the process. Finally, 7-3 goes completely overboard with the spikes, placing them almost everywhere in screens that would not wouldn't be out of place in VideoGame/IWannaBeTheGuy. Sure, ''VideoGame/IWannaBeTheGuy''. Oh, and if players are looking for health potions, don't bother: there's not a single one in the entire stage. Perhaps the only saving grace is losing to the final boss doesn't FinalBoss won't send you players back to 7-1, but the stages sub-stages being JUST that so obtuse and the fact that you players have finite continues in this one game make it a much more problematic run, problematic, though just not one you'll they'll have to repeat if you they mess something up at the boss.
FinalBoss.
** The "Path of Zarkhan" chapter in the Xbox ''Ninja Gaiden''. Not Gaiden'': not that it's particularly harder than previous chapters chapters, but you players spend most of the level swimming back and forth to solve a puzzle, and after that you puzzle. Upon solving that, they must go through a very long and long, boring swimming sequence through areas previously visited but now submerged. ''Sigma'' might have removed that the puzzle and made the level more straightforward, straight-forward, but you still have to swim a lot.
the chapter favors swimming shenanigans over action sequences.
** The ElevatorActionSequence in ''Sigma II'' for Rachel's chapter, mainly because of CameraScrew issues and also because of [[DropTheHammer Rachel's melee weapon]] isn't not being very adapted adaptable to fight in narrow spaces. A canny player can use Savvy players will stand in the corner and to charge up the Ultimate Technique over and over again between fights waves to cheese their way past the lower difficulties, but it gets worse complicated at higher difficulties where the upgraded flare fiends flare-based Fiends are DemonicSpiders and deal ''a lot'' of damage - often {{One Hit Kill}}s in Master Ninja. And Furthermore, a fully-charged Ultimate Technique is no longer a guaranteed OneHitKill for the player.
on Master Ninja difficulty.
** Ayane's chapter is infamously the hardest one in ''Sigma II'', and has plunged many a player into an abyss of despair in Master Ninja, II'' is the hardest one to beat, particularly at higher difficulties, since she's the "fast "[[FragileSpeedster fast but weak" weak]]" character of the playable girls and facing the chapter sends a grab-bag of every enemy type in the game, even those which seem better-designed for heavier and heavier, more-powerful weapons. Prepare to see the Game Over "GameOver" screen ''a lot'' with her.
* TheyChangedItNowItSucks: What some fans think of ''Ninja Gaiden 3''.III''.
** ItsTheSameNowItSucks: What other fans think of ''Ninja Gaiden 3''.
III''.
** ItsEasySoItSucks: [[RunningGag Also what other fans think of of]] ''Ninja Gaiden 3''.
III''.
** ItsShortSoItSucks: [[OverlyLongGag And what some fans think of]] the story mode of for ''Ninja Gaiden 3''.
III''.
* TheyCopiedItSoItSucks: Largely averted Averted with the NES trilogy. People trilogy - people have noted the games copy a LOT lot of things from ''Castlevania'', ''Franchise/Castlevania'', most obviously the life bars, but most people players agree that the Ninja Gaiden ''Ninja Gaiden'' games back then were still good games in their own right despite the obvious influences. Likely What likely helps that it's power ups is its {{Power Up}}s are very fundamentally different from Castlevania's.
the ones seen in ''Castlevania''.
* TheyJustDidntCare: The Greater Fiends in the [=DLC=] DownloadableContent missions of ''Ninja Gaiden 3'' III'' were merely ported from their respective games (Doku and Alma from ''Sigma''; ''Sigma'', Alexei, Volf, Zedonius, Elizebet Elizabét and Marbus from ''Sigma II''). Their models were not weren't polished enough to be compatible with the game's engine, making them really buggy and glitchy to battle with, with Marbus against (Marbus being the ''worst'' offender. Same thing goes for worst offender). The same applies to Genshin (both in (in his human and Fiend forms), Van Gelfs, Gelfs and Lesser Fiends, who are already on disc. on-disc. ''Razor's Edge'' fixes rectifies them for the most port, part, although some glitch remains, notable for Elizebet glitches remain, notably Elizabét and (again) ''Marbus''.
Marbus (''again'').
* VillainDecay: The [[FourIsDeath Malice Four]] ([[TheBrute Barbarian]], [[RingsOfDeath Bomberhead]], [[KnifeNut Basaquer]], and [[ShockAndAwe Bloody Malth]]) become ordinary {{mooks}} {{Mook}}s throughout the stages in ''The Dark Sword of Chaos'' and can be killed with a few hits. Granted, they're located on platforms where [[DemonicSpiders they'll most likely throw you players into a pit]], but [[DegradedBoss they were major bosses]] in the first game. Bloody Malth was even the one who [[spoiler: [[YouKilledMyFather defeated Ryu's father]]]].
game.
** Justified in a GuideDangIt: the {{mooks}} {{Mook}}s are in fact sub-standard clones of the original Malice Four.
** The Greater Fiends who were brought up to from ''Ninja Gaiden II'' served no purpose in ''III'' and ''Razor's Edge''. They were brought there because those games didn't have many of their own bosses and they have no involvement in the storyline whatsoever. Simply put, they were there Edge'' than simply for gameplay purposes. They appear purposes, appearing in the Ninja Trials mode and ''Razor's Edge's'' Test of Valor challenges. Strangely challenges, respectively. Justified since they're KilledOffForReal, yet strangely enough, [[spoiler:Cliff Higgins]], [[spoiler:Cliff]], one of the tougher ''original'' bosses, bosses in ''III'', is nowhere to be found in Ninja Trials mode of the same games.
games.
7th Mar '16 2:00:24 PM advent_child
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* AdaptationDisplacement: Somewhat of a subversion. Most of the fans who are aware of the 2-player BeatEmUp version of the arcade believed it came before the first NES game. In reality, the arcade version was developed simultaneously with the NES version, with the two teams making their own game based on the same basic concept.

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* AdaptationDisplacement: Somewhat of a subversion. Most of the Subversion - most fans who are aware of the 2-player two-player BeatEmUp version of the arcade believed it came before the first NES UsefulNotes/NintendoEntertainmentSystem game. In reality, the arcade version was developed simultaneously with the NES version, with version; the two development teams making their own game based its core design on the same basic concept.



* AngstWhatAngst: In ''Ninja Gaiden 3'' [[spoiler: Once he's freed of the masks control of his mind, Theodore doesn't seem to be fazed at all by all of the horrible things he was forced to do, or the fact that his brother and grandfather were the ones who forced him to do it, OR the fact that his daughter is serving as the core for a giant monster ravaging Tokyo. This is later subverted in his last battle against Ryu as he implies him that he is aware of everything that was going on while he was the Regent of the Mask. He sacrifices himself not only to allow Ryu to free his daughter, but to receive his [[MercyKill "atonement"]] for his crimes as well.]]
* AntiClimaxBoss: Sort-of with the Dark Disciple, who claimed to have the power of the "Devil Incarnate", but gets punched out anyway
** He was piss easy in the original game, but ''Ninja Gaiden Black'' significantly upped the difficulty by {{nerf}}ing the Flying Swallow (a diving sword strike that would be a GameBreaker in the original, if it wasn't already NintendoHard).
** Considering that roughly 70% of the game is spent chasing her down, Elizabét in ''Ninja Gaiden II'' isn't much of a challenge. She's arguably easier than Volf.
*** Until ''Sigma II'' rectified it: like with the Dark Disciple, good ol' flying swallow spamming won't work this time!
** The FinalBoss in ''Ninja Gaiden 3''. Not that the fight isn't visually impressive, but you spend maybe 30% of it fighting fiends it sends at you, another 30% doing [=QTEs=] and 40% actually fighting it (the way you fight the Statue of Liberty in ''Sigma 2'' more or less). All in all, it is probably the easiest boss of the game.
** Doku in the modern Ninja Gaiden 1. For being built up as TheDragon of the Vigoor Emperor and as the Fiend who destroyed Ryu's village, he is an incredibly easy boss. Even on Master Ninja mode of Nina Gaiden Black, this boss is [[http://www.youtube.com/watch?v=TobceDp3fho pathetically easy]]
* AssPull: Obaba's comeback in ''Sigma II'' and ''III''. There's no explanation how she is revived.
* AuthorsSavingThrow: To say that fan reception of Ninja Gaiden 3: Razor's Edge is much more positive than that of the original version of Ninja Gaiden 3 is an understatement.
* SugarWiki/AwesomeMusic: Has its own [[AwesomeMusic/NinjaGaiden page]]. Probably the one point everyone can agree on about ''[[ContestedSequel NG3]]''.
* BigLippedAlligatorMoment: At the end of Day 5 in ''Ninja Gaiden 3'', you find yourself fighting a [[AttackOfTheFiftyFootWhatever suddenly colossal Oobaba]] (who was supposedly killed by Ayane in Sigma 2) on the way to see Ryu's father in his retreat. This is never explained, has seemingly no connection to the rest of the plot and is never mentioned again. ''Razor's Edge'' only briefly mentions that the BS Ninjas are actually working with LOA, although the reason remains vague.
* BrokenBase: ''Ninja Gaiden Sigma 2''. Some consider it inferior to ''Ninja Gaiden II'' because of the lack of gore, lessened difficulty and the removal of puzzles. Some consider it superior thanks to a more balanced stage designs, less cheap AI and the removal or revision of the most tedious passages of the original, as well as having more content. The drastically reduced number of enemies and the introduction of a semi-automatic aim for the bow can be seen a good ''or'' a bad thing depending on who you ask.
* CompleteMonster: In a series featuring demon lords and other unholy terrors as villains, [[BigBad Clifford "Cliff" Higgins]], from the third game of the New Trilogy, comes off as one of the most evil opponents Ryu Hayabusa has ever faced. When Ryu first meets Cliff, [[BitchInSheepsClothing he seems like a helpful scientist working for the Japanese Defense Force]]. However, Cliff is really a [[TheMole mole]] working for the Lords of Alchemy, a group that wants to destroy the human race and replace it with new "perfect" god-like beings; he is also the grandson of the head of the LOA. When Cliff's brother Theodore opposed Cliff's plans, Cliff [[CainAndAbel had him killed]] in an [[MakeItLookLikeAnAccident accident]]. Cliff later decides to bring his brother back to life, [[BrainwashedAndCrazy brainwashes]] him and [[TheManBehindTheMan turns him into a terrorist]]. While under Cliff's control, Theodore launches a terrorist attack on London and murders the British Prime Minister. Cliff's plans come to a head when he uses his technology and Ryu's Dragon Sword, to turn [[ChildrenAreInnocent Canna]], his own niece, into an EldritchAbomination called the Goddess. The Goddess then proceeds to go on a rampage across Tokyo and will eventually destroy the entire human race. Later after a fight with Ryu and a fatal injury at the hands of his brother, Cliff admits he did all this because he was [[DrivenByEnvy jealous of his brother and wanted to step out from under his shadow, any way he could]].
* ContestedSequel: Yosuke Hayashi's drastically different vision for ''Ninja Gaiden 3'' let many fans skeptical to say the least. Some fans think it is still a fun action game in its own right, if not on par with the first two games. Others prefer to pretend it never existed. Interestingly, Hayashi was already involved in [[VideoGame/MetroidOtherM another]] ContestedSequel...
* CounterpartComparison: In comparison to another ActionGame, ''Ninja Gaiden 3'' is seen by some fans as the ''Franchise/DevilMayCry 2'' of the modern series.
* CrossesTheLineTwice: ''Ninja Gaiden II'' is so ridiculously gory that it practically skips the offensive, and goes straight to hilarious. May or may not double as NarmCharm.
* CrowningMusicOfAwesome: ''The Ancient Ship of Doom'' has one in form of the theme from Stage 1-1. It's awesome as it's catchy.
* DemonicSpiders: The ghost piranhas (WHAT?!) infesting the labyrinth in Zarkhan for ''Ninja Gaiden'' (Xbox). Their pack tendencies, respawning capabilities and sheer, unimaginable tenacity make one question the existence of a just and loving God and ask why the game's designers hate the player so damn much. In fact, just about all of the enemies drop into this territory at higher difficulties.
** Originally, the ghost piranhas were just decorative, until Itagaki found out about them and told the team to make them enemies.
*** Their difficulty may be toned down in the sequel, but there is one chapter where you have to deal with them ''alongside'' the Water Dragon. ''Painfully'' worse in II but noticeably easier in Sigma 2.
** In the first game, especially at the highest difficulties, a good portion of the non-human {{mooks}} are this, really. The black "laser eye" fiends or the cat fiends are just ''hellish'' to fight in groups.
** ''Ninja Gaiden II'' has a ''literal'' kind with Black Spider Ninja Rasetsu, as the boss on the first level. He and his other derivatives turn into [[DegradedBoss common enemies]] later on.
** The birds in the NES games. A large reason for WHY they're so terrible, at least in the first game, is because of a glitch with how the game handles enemies spawns. Anything that is in the exact right spot will respawn as soon as it's taken out, causing them to infinitely respawn until you move, and moving forward is not always a reasonable option.
** You liked the GoddamnBats in the first Xbox game? In ''Ninja Gaiden II'', meet the giant bats! They are thrice as big, make thrice as much damage, are thrice as tough and are still unblockable. More often than not you will take damage while trying to kill them.
** In the same ''NGII'', the infamous Incendiary Kunai Ninjas are usually this when you fight them in large groups. [[BulletHell Take a guess why by looking at their name.]] Strangely, in ''Sigma 2'' they are also dreaded enemies, but for a different reason: they use their explosives less often but are much tougher and much more competent at close combat instead. Especially in higher difficulties, where their claw attacks deal huge damage.
* EightPointEight: IGN's '''3.0''' of Ninja Gaiden 3. It gained quite the backlash already. The UpdatedRerelease ''Razor's Edge'', however, got a much more decent 7.6.
* EnsembleDarkhorse: [[{{Badass}} Robert T. Sturgeon]] in ''The Dark Sword of Chaos''. A MysteriousInformant[=/=][[MysteriousProtector Protector]] with an agenda of his own, CoolShades, able to take down demonic horrors with a single gunshot, [[spoiler: who turns out to be a top United States Army operative and such an extremely loyal ally to Ryu that he makes a LastStand to guard his back in the very bowels of Hell]]? This is especially notable considering how ''[[SarcasmMode well]]'' Ryu gets along with covert government agencies...
** Rachel and Momiji. They garnered enough popularity to appear as {{playable character}}s in ''Dead or Alive 5 Ultimate'' and UpdatedRerelease versions of ''Warriors Orochi 3''.
* EvilIsSexy: Elizabét.
* FanonDiscontinuity: The third Team Ninja game.
* FashionVictimVillain: The Regent of the Mask in ''Ninja Gaiden 3''. Having for an outfit a red BadassLongcoat, a CoolMask, a [[InTheHood mysterious hood]] and a gold-plated GlovedFistOfDoom, can only make you one. To compliment it, he's armed with a RoyalRapier.

to:

* AngstWhatAngst: In ''Ninja Gaiden 3'' [[spoiler: Once he's III'', [[spoiler:upon being freed of from the masks mask's control of his mind, Theodore Higgins doesn't seem to be fazed at all by all of the horrible things he was forced to do, do as the "Regent of the Mask", or the fact that his brother and grandfather were the ones who forced him to do it, OR the fact that his daughter is serving as the core for a giant monster ravaging Tokyo. This is later subverted Subverted in his last battle duel against Ryu Hayabusa as he Theodore implies him that he is was aware of everything that was going on while he was the Regent of the Mask. He sacrifices himself not only to allow Ryu to free his daughter, but to receive his [[MercyKill "atonement"]] "[[MercyKill atonement]]" for his crimes as well.]]
well]].
* AntiClimaxBoss: Sort-of with the Dark Disciple, who claimed to have the power of the "Devil Incarnate", but gets punched out anyway
AntiClimaxBoss
** He was piss easy in the original game, but ''Ninja Gaiden Black'' significantly upped the difficulty by {{nerf}}ing the Flying Swallow (a diving sword strike that would be a GameBreaker in the original, if it wasn't already NintendoHard).
** Considering that roughly 70% of the game is spent chasing her down, Elizabét in ''Ninja Gaiden II'' isn't much of a challenge. She's arguably easier than Volf.
*** Until ''Sigma II'' rectified it: like with the Dark Disciple, good ol' flying swallow spamming won't work this time!
** The FinalBoss in ''Ninja Gaiden 3''. Not that the fight isn't visually impressive, but you spend maybe 30% of it fighting fiends it sends at you, another 30% doing [=QTEs=] and 40% actually fighting it (the way you fight the Statue of Liberty in ''Sigma 2'' more or less). All in all, it is probably the easiest boss of the game.
** Doku in the modern Ninja Gaiden 1. For being
Although he's built up as TheDragon of the Vigoor Emperor and as the Greater Fiend who destroyed Ryu's village, he the Hayabusa Village by himself, Doku in the modern ''Ninja Gaiden'' is an incredibly easy boss. due to fixed attacks patterns; unlike Alma, his maneuvers are predictable and telegraphed. Even on Master "Master Ninja" difficulty of ''[[EnhancedRemake Ninja mode of Nina Gaiden Black, this boss Black]]'' is the fight against Doku [[http://www.youtube.com/watch?v=TobceDp3fho pathetically easy]]
easy]].
** Zigzagged with the FinalBoss of the Xbox ''Ninja Gaiden'': the Dark Disciple, who claimed to have the power of the "Devil Incarnate", can be taken down through repeated use of the "Flying Swallow" technique when using the True Dragon Sword, which was a GameBreaker in the original release. However, ''Ninja Gaiden Black'' re-balanced the Disiciple via {{Nerf}}ing the Flying Swallow.
** Considering roughly 70% of the game is spent chasing her down, Elizabét in ''Ninja Gaiden II'' isn't much of a challenge, either: like Doku, her attacks can be easily telegraphed and she often leaves her defenses open for exploits more than the other Greater Fiend bosses in the game. ''Sigma II'' rectified it by re-balancing her with the Greater Fiends and like the Dark Disciple, spamming the same attacks from weapons won't do any good, including the Flying Swallow.
** The FinalBoss in ''Ninja Gaiden III'': not that the fight isn't visually impressive, but 30% of it is fighting {{Mook}}s [[FlunkyBoss the boss sends at players]], 30% are [[PressXToNotDie quick-time events]] with the remaining 40% the ''actual'' fight. Furthermore, the latter is fundamentally the same boss fight as the Statue of Liberty boss in ''Sigma 2'', which veteran ''Ninja Gaiden'' players have no problem against, making this FinalBoss arguably the easiest one in the modern trilogy. Averted in ''Razor's Edge'' when it becomes part of ThatOneBoss for the game.
* AssPull: Obaba's comeback in ''Sigma II'' and ''III''. There's no explanation The games don't bother explaining how she is revived.
revived when she's supposed to be KilledOffForReal in ''Dragon Sword''.
* AuthorsSavingThrow: To say that fan reception of Ninja Gaiden 3: Razor's Edge ''Razor's Edge'' is much more positive than that of the original version of Ninja Gaiden 3 ''III'' is an understatement.
{{Understatement}}.
* SugarWiki/AwesomeMusic: Has its own [[AwesomeMusic/NinjaGaiden page]]. Probably the one point everyone can agree on about ''[[ContestedSequel NG3]]''.
page]]
* BigLippedAlligatorMoment: At the end of Day 5 in ''Ninja Gaiden 3'', you find yourself fighting ''III'', a [[AttackOfTheFiftyFootWhatever suddenly colossal Oobaba]] (who was supposedly killed by Ayane in Sigma 2) Obaba]] interrupts Ryu and Momiji who are on the way to see Ryu's father in his retreat. This is never explained, has seemingly no connection Joe Hayabusa via boss fight. Not only do her and the Black Spider Ninja Clan aren't connected to the rest of the plot and is never plot, they're not mentioned again. after the end of Day 5. ''Razor's Edge'' only rectifies this by briefly mentions that noting the BS Ninjas Black Spider ninjas are actually working in cahoots with LOA, although the "Lords of Alchemy" (LOA), yet the reason remains vague.
* BrokenBase: ''Ninja Gaiden Sigma 2''. Some ''Sigma II'' - some consider it inferior to ''Ninja Gaiden II'' because of the lack of gore, lessened difficulty and the removal of puzzles. Some puzzles, but others consider it superior thanks to a more balanced stage designs, less cheap AI and the removal or revision removal/revision of the most tedious passages of the original, as well as having more additional content. The drastically reduced number of enemies and the introduction of a semi-automatic aim for the bow can be seen as a good ''or'' a bad thing depending on who you ask.
* CompleteMonster: In a series featuring demon lords and other unholy terrors as villains, [[BigBad Clifford BigBad [[spoiler:Clifford "Cliff" Higgins]], Higgins]] from the third game of the New Trilogy, modern trilogy comes off as one of the most evil opponents Ryu Hayabusa has ever faced. When Ryu first meets Cliff, [[BitchInSheepsClothing he [[spoiler:[[BitchInSheepsClothing Cliff seems like a helpful scientist working for the Japanese Defense Force]]. However, Cliff is really a [[TheMole mole]] Force]]]] at the start of the game, but reveals himself as TheMole working for the Lords of Alchemy, LOA, a group that wants to destroy the human race and replace it with new "perfect" god-like beings; he is beings. Incidentally, he's also the grandson of the head of the LOA. When [[spoiler:When Cliff's brother Theodore opposed Cliff's their plans, Cliff [[CainAndAbel had him and his wife Saya killed]] in an [[MakeItLookLikeAnAccident accident]]. Cliff later decides to bring his brother back to life, accident]], resurrects Theodore yet [[BrainwashedAndCrazy brainwashes]] him and [[TheManBehindTheMan turns him into a terrorist]]. While under Under Cliff's control, control as the Regent of the Mask, Theodore launches a terrorist attack on London and murders the British Prime Minister. Cliff's His plans come to a head when he uses his LOA technology and Ryu's Dragon Sword, Sword to turn Theodore's daughter [[ChildrenAreInnocent Canna]], his own niece, Canna]] into an EldritchAbomination called the Goddess. The Goddess then "the Goddess", who proceeds to go on a rampage across Tokyo and will eventually destroy the entire human race. Later after humanity]]. After a fight with Ryu and a fatal injury at [[spoiler:from Theodore]], the hands of his brother, Cliff BigBad admits he did all this because he was [[DrivenByEnvy jealous of his brother and wanted to step out from under his shadow, any way he could]].
could]].
* ContestedSequel: Yosuke Hayashi's drastically different vision for ''Ninja Gaiden 3'' let ''III'' left many fans skeptical to say the least. Some fans think it is skeptical. While some players believe it's still a fun action game ActioNGame in its own right, if not not, on par with the first two games. Others games, others prefer to pretend it never existed. Interestingly, Hayashi was already involved in [[VideoGame/MetroidOtherM another]] ContestedSequel...
ContestedSequel.
* CounterpartComparison: In comparison to another ActionGame, ''Ninja Gaiden 3'' III'' is seen by some fans as the ''Franchise/DevilMayCry 2'' ''VideoGame/DevilMayCry2'' of the modern series.
* CrossesTheLineTwice: ''Ninja Gaiden II'' is so ridiculously gory that it practically skips the offensive, offensive and goes straight to hilarious. May or may not double as NarmCharm.
* CrowningMusicOfAwesome: ''The Ancient Ship DemonicSpiders
** Birds or any sort
of Doom'' has one avian/winged enemy in form of the theme from Stage 1-1. It's awesome NES trilogy. A large reason why they're so terrible, at least in the first game, is due to a glitch with how the game handles enemies spawns: anything that's in the exact right spot will respawn as soon as it's catchy.taken out, causing them to infinitely respawn until players deliberately trek across the stage. The problem is, particularly in the first game, moving forward is not always a reasonable option.
** The "ghost piranhas" infesting the labyrinth in Zarkhan for the Xbox ''Ninja Gaiden'' due to pack-like tendencies, respawning capabilities and sheer, unimaginable attack speed and tenacity. Hilariously, they were original decorative in the environment until director Tomonobu Itagaki found out about them and told the development team to make them enemies.
*** Their difficulty is slightly toned down in the sequel, with the exception of that one chapter where players must deal with them ''alongside'' the Water Dragon boss. However, this becomes noticeably easier in ''Sigma II''.
** In the first game, especially at the highest difficulties, a good portion of the non-human {{Mook}}s turn into this. The black "laser eye-firing" fiends or the cat-based fiends are just ''hellish'' to fight in groups.
** ''Ninja Gaiden II'' has a ''literal'' kind with Black Spider Ninja Rasetsu. While he certainly doesn't count in his first appearance as a boss for the first level of the game, his derivatives turn into [[DegradedBoss common enemies]] later on, which do apply.
** Liked the GoddamnBats in the first Xbox game? In ''Ninja Gaiden II'', meet the giant bats! They are thrice as big, deal thrice as much damage, are thrice as tough and are still unblockable. More often than not, players will take damage while trying to kill them.

* DemonicSpiders: ** The ghost piranhas (WHAT?!) infesting the labyrinth in Zarkhan for ''Ninja Gaiden'' (Xbox). Their pack tendencies, respawning capabilities and sheer, unimaginable tenacity make one question the existence of a just and loving God and ask why the game's designers hate the player so damn much. In fact, just about all of the enemies drop into this territory at higher difficulties.
** Originally, the ghost piranhas were just decorative, until Itagaki found out about them and told the team to make them enemies.
*** Their difficulty may be toned down in the sequel, but there is one chapter where you have to deal with them ''alongside'' the Water Dragon. ''Painfully'' worse in II but noticeably easier in Sigma 2.
** In the first game, especially at the highest difficulties, a good portion of the non-human {{mooks}} are this, really. The black "laser eye" fiends or the cat fiends are just ''hellish'' to fight in groups.
**
infamous Incendiary Kunai ninjas from ''Ninja Gaiden II'' has a ''literal'' kind with Black Spider Ninja Rasetsu, as the boss on the first level. He and his other derivatives turn into [[DegradedBoss common enemies]] later on.
** The birds in the NES games. A large reason for WHY they're so terrible, at least in the first game, is because of a glitch with how the game handles enemies spawns. Anything that is in the exact right spot will respawn as soon as it's taken out, causing them to infinitely respawn until you move, and moving forward is not always a reasonable option.
** You liked the GoddamnBats in the first Xbox game? In ''Ninja Gaiden II'', meet the giant bats! They are thrice as big, make thrice as much damage, are thrice as tough and are still unblockable. More often than not you will take damage while trying to kill them.
** In the same ''NGII'', the infamous Incendiary Kunai Ninjas
are usually this when you fight fighting them in large groups. groups; [[BulletHell Take take a guess why by looking at their name.]] name]]. Strangely, in ''Sigma 2'' they are also dreaded enemies, II'' kept them as this despite fewer on-screen enemies at a time, but for a different reason: though they use their explosives less often but often, they turn more resilient to attacks (an "[[SpinningPiledriver Izuna Drop]]" won't be enough to kill them at higher difficulties) and are much tougher and much more competent at close combat instead. Especially in This turns especially jarring at higher difficulties, difficulties where their claw attacks deal huge damage.
* EightPointEight: IGN's '''3.0''' of Ninja ''Ninja Gaiden 3. It III'' gained quite the backlash already.a backlash. The UpdatedRerelease ''Razor's Edge'', however, got a much more decent 7.6.
* EnsembleDarkhorse: [[{{Badass}} Robert T. Sturgeon]] in ''The Dark Sword of Chaos''. A Chaos'' is a MysteriousInformant[=/=][[MysteriousProtector Protector]] with an agenda of his own, CoolShades, wears CoolShades and able to take down demonic horrors with a single gunshot, [[spoiler: who [[spoiler:who turns out to be a top United States Army operative and such an extremely loyal ally to Ryu that he makes a LastStand to guard his back in the very bowels of Hell]]? Hell]]. This is especially notable considering how ''[[SarcasmMode well]]'' Ryu gets along with covert government agencies...
** Following their respective debuts, Rachel and Momiji. They garnered enough popularity to appear [[CanonImmigrant immigrate]] as {{playable character}}s {{Playable Character}}s in ''Dead or Alive 5 Ultimate'' ''Franchise/DeadOrAlive'' and the UpdatedRerelease versions of ''Warriors Orochi 3''.
''VideoGame/WarriorsOrochi''.
* EvilIsSexy: Elizabét.
Elizabét
* FanonDiscontinuity: The third Team Ninja game.
''Ninja Gaiden III''
* FashionVictimVillain: The Regent of the Mask in ''Ninja Gaiden 3''. Having for - having an outfit consisting of a red BadassLongcoat, a CoolMask, a [[InTheHood mysterious hood]] and a gold-plated GlovedFistOfDoom, GlovedFistOfDoom can only make you him one. To compliment it, this trope, he's armed with a RoyalRapier.



** The Unlabo(u)red Flawlessness in ''Ninja Gaiden'', when used by a player skilled enough to stay alive at 15% health, can cut enemies down with shocking speed (most of them at any rate). Then again, given the [[DesperationAttack strict health requirement]] and the game's difficulty, this isn't as severe as the others listed.
** The Izuna Drop in all the games is fairly easy to execute and will instantly kill any human-sized {{mook}}. In ''Ninja Gaiden'', enemies often block and you can only do it with "katana-like" weapons so its use is restricted. However, the sequel allows its use with almost any weapon, and enemies don't guard at all. ''Sigma 2'' nerfed it slightly by making some mooks (almost all of them on Master Ninja difficulty) resilient enough to survive it.
** Ultimate Techniques are a similar case: in the first game, without absorbing essence to speed it up, it takes 4 seconds to charge a full-powered UT and their range of effect is limited. In ''Ninja Gaiden II'', it takes only 2 seconds, with some weapons' [=UTs=] being glaringly over-effective on large groups of small mooks.



** The Eclipse Scythe in ''3'', despite its slowness, can become this if used properly. With the sword or the claws, you can directly repeat a successful steel-on-bone attack on a nearby enemy; with the scythe, "nearby enemy" means "any enemy within a 5 meter radius". As long as you don't screw up the initial steel-on-bone, you can take down entire waves almost effortlessly.
*** As of ''Razor's Edge'', this scythe has taken this trope almost completely, being the only weapon that is used by players more than the Dragon Sword. Still, it has a few drawbacks (notably the limit on the number of successive [=SoB=] and the inertia after every attack).
** The new Steel-on-Bone system is this as well, though it takes some time to properly use it.
** The Hurricane Packs for the Xbox ''Ninja Gaiden'' added an "Intercept" move that allows Ryu to parry any enemy's attack and counterattack with an Ultimate Technique with the proper time. This most was so effective, that it ended up being removed in ''Ninja Gaiden Black''.

to:

** The Eclipse Scythe Unlaboured Flawlessness in ''3'', despite its slowness, the Xbox ''Ninja Gaiden'' for players skilled enough to stay alive at 15% health can become cut enemies down with shocking speed (most of them at any rate). Then again, given the [[DesperationAttack strict health requirement]] and the game's difficulty, this if used properly. With isn't as severe as the sword or others listed.
** The Izuna Drop in all modern appearances is fairly easy to execute and will instantly kill any human-sized {{Mook}}. In
the claws, you first game, enemies often block and players can directly repeat a successful steel-on-bone attack on a nearby enemy; only perform the technique with "katana-like" weapons, making its use restricted. However, the scythe, "nearby enemy" means "any enemy within a 5 meter radius". As long as you sequel ensures almost all weapons have access to an Izuna Drop of one form or another, and enemies don't screw up guard at all from it. Rectified in ''Sigma II'' by {{Nerf}}ing it slightly via making some {{Mook}}s (almost all of them on Master Ninja difficulty) resilient enough to survive it.
** "Ultimate Techniques" in
the initial steel-on-bone, you can take down entire waves almost effortlessly.
*** As of ''Razor's Edge'', this scythe has taken this trope almost completely, being
modern games are a similar case: in the only weapon that is used by players more than the Dragon Sword. Still, first game, without absorbing essence to speed it has a few drawbacks (notably the limit on the number of successive [=SoB=] and the inertia after every attack).
** The new Steel-on-Bone system is this as well, though
up, it takes seconds to charge a full-powered Ultimate Technique and their range of effect is limited. In ''Ninja Gaiden II'', it takes mere seconds to activate, with some time to properly use it.
weapons' Ultimate Techniques being ''glaringly'' over-effective on large groups of small {{Mook}}s.
** The Hurricane Packs for the Xbox ''Ninja Gaiden'' added an "Intercept" move that allows Ryu to parry any enemy's attack and counterattack with an Ultimate Technique with if players can get the proper time. timing down. This most move was so effective, that effective it ended up being removed in ''Ninja Gaiden Black''.Black''.
** The "Eclipse Scythe" in ''III'', despite its slow attack speed, can become this if used properly. With the Dragon Sword or the Falcon's Talons, players can directly repeat successful "Steel-on-Bone" attacks on nearby enemies. The scythe, however, has the longest reach of all available weapons in the game[[note]]The scythe and claws were DownloadableContent in ''III''[[/note]], meaning "nearby enemy" entails into "any enemy within a large, encompassing radius". As long players don't screw up the initial Steel-on-Bone strike, taking down entire waves of {{Mook}}s can be done almost effortlessly.
*** As of ''Razor's Edge'', the scythe has taken this trope almost completely, being the only weapon used by players more than the Dragon Sword. However, it still suffers from a few drawbacks, notably a limit to the number of successive Steel-on-Bone attacks and the inertia after every regular strike of the weapon.
** The revamped Steel-on-Bone system in ''Razor's Edge'' is this, provided players take the time to properly use it.



* GoodBadBug: In ''Razor's Edge'', Kasumi has a version of the Cicada Surge called "Sakura Madoi", which allows her to evade not only melee attacks like Ryu, but also bullets and missiles. Which means you can use it to teleport into areas that are normally inaccessible, and in extreme cases, even ''out of the map''. It was sadly fixed in the PS360 version though.
* HilariousInHindsight: The fact that it's called Ninja Gaiden (gaiden meaning something like side story) due to RuleOfCool becomes hilarious nowadays if people think it's a sidestory to ''VideoGame/DeadOrAlive'', [[OlderThanTheyThink despite the fact that Ninja Gaiden has been around for longer than DOA.]]
** Even hilarious in the case of the recently-announced ''Yaiba: Ninja Gaiden Z'', which is a sidestory for the modern series.
* ItsEasySoItSucks: ''Ninja Gaiden 3'' is a far cry from its punishing predecessors. No wonder it's being critically savaged!
** The ''Razor's Edge'' edition ratchets the difficulty back up for normal, but does include an easier mode that can be selected at any time.
* MemeticMutation: "Just a girl. Get out of here!"

to:

* GoodBadBug: In ''Razor's Edge'', Kasumi has a version of the Cicada Surge "Cicada Surge" technique called "Sakura Madoi", which allows her to evade not only melee attacks like Ryu, but also bullets and missiles. Which means you can missiles, meaning it's possible to use it Sakura Madoi to teleport into areas that are normally inaccessible, and in extreme cases, even ''out of the map''. It This was sadly fixed in when the PS360 version though.
re-release was ported to the Sony UsefulNotes/PlayStation3 and Microsoft UsefulNotes/Xbox360.
* HilariousInHindsight: The fact that it's the series is called Ninja Gaiden (gaiden ''Ninja Gaiden'' ("gaiden" meaning something like side story) "side-story") due to RuleOfCool becomes hilarious nowadays if people think these days now that [[Creator/Koei Tecmo Koei]] state it's a sidestory side-story to ''VideoGame/DeadOrAlive'', despite ''Ninja Gaiden'' [[OlderThanTheyThink despite the fact that Ninja Gaiden has having been around for a lot longer than DOA.]]
than]] ''Dead or Alive''.
** Even hilarious in the case of the recently-announced More hilarity ensues with ''Yaiba: Ninja Gaiden Z'', which is a sidestory side-story for the modern series.
series, making it come full circle.
* ItsEasySoItSucks: ''Ninja Gaiden 3'' III'' is a far cry from its punishing predecessors. No wonder it's being critically savaged!
** The
It would take ''Razor's Edge'' edition ratchets to ratchet the difficulty back up for to normal, but does include an keep the easier "Hero" mode that can be selected at any time.
* MemeticMutation: MemeticMutation
**
"Just a girl. Get out of here!"



* {{Narm}}: The ''Literature/WorldsOfPower'' book is filled with this, starting with the groaner on the first page, "Dedicated to the ninja in everyone's dad."
** The "don't kill me mate" scene at the very beginning of ''Ninja Gaiden 3'' is so overdone that for many it ends up being hilarious instead of a PlayerPunch. To the point it was removed in ''Razor's Edge''.
** The original arcade game is rife with this as well at the round clear screens of each stage. Not to mention the premise; [[ExcusePlot a seemingly random]] [[GratuitousNinja ninja]] [[ExcusePlot that happens to be Ryu goes to America]] ("NINJA IN U.S.A.") [[ExcusePlot to beat the crap out of an evil cult]] full of hockey-mask wearing thugs, sumo wrestlers, normal wrestlers and otherwise, all led by Bladedamus, a descendant of Nostradamus.

to:

* {{Narm}}: {{Narm}}
**
The ''Literature/WorldsOfPower'' book is filled with this, starting with the groaner acknowledgement on the first page, "Dedicated to the ninja in everyone's dad."
** The "don't kill me mate" scene at the very beginning of ''Ninja Gaiden 3'' is so overdone that for many it ends up being hilarious instead of a PlayerPunch. To the point it was removed in ''Razor's Edge''.
** The original arcade game is rife with this as well at the round clear screens of each stage. Not to mention the premise; [[ExcusePlot a seemingly random]] [[GratuitousNinja ninja]] [[ExcusePlot that happens to be Ryu goes to America]] ("NINJA IN U.S.A.") [[ExcusePlot to beat the crap out of an evil cult]] full of hockey-mask wearing thugs, sumo wrestlers, normal wrestlers and otherwise, all led by Bladedamus, "Bladedamus", a descendant of Nostradamus.Creator/{{Nostradamus}}.
** The "don't kill me mate" scene at the beginning of ''Ninja Gaiden III'' is so overdone and theatrical it winds up being hilarious instead of a PlayerPunch. Team Ninja must have taken notes as the scene was mercifully removed in ''Razor's Edge''.
17th Dec '15 2:24:14 PM GunarmDyne
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** Rachel and Momiji. They garnered enough popularity to appear as {{playable character}}s in ''Dead or Alive 5 Ultimate''.

to:

** Rachel and Momiji. They garnered enough popularity to appear as {{playable character}}s in ''Dead or Alive 5 Ultimate''.Ultimate'' and UpdatedRerelease versions of ''Warriors Orochi 3''.
2nd Oct '15 2:46:02 PM Kuddy
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Added DiffLines:

** Bloody Malth in the first NES game throws lightning fast homing projectiles that are nearly impossible to dodge, so unless you have godlike timing, the fight is more likely going to boil down to a war of attrition. Good luck with that if you make it to him without full health.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.NinjaGaiden