History YMMV / NinjaGaiden

8th Jan '17 10:45:17 AM ShiningDestinyKai
Is there an issue? Send a Message


* BigLippedAlligatorMoment: At the end of Day 5 in ''III'', a [[AttackOfTheFiftyFootWhatever colossal Obaba]] interrupts Ryu and Momiji who are on the way to see Joe Hayabusa via a boss fight. Not only do her and the Black Spider Ninja Clan aren't connected to the rest of the plot, they're not mentioned after the end of Day 5. ''Razor's Edge'' rectifies this by briefly noting the Black Spider ninjas are in cahoots with the "Lords of Alchemy" (LOA), yet the reason remains vague.

to:

* BigLippedAlligatorMoment: At the end of Day 5 in ''III'', a [[AttackOfTheFiftyFootWhatever colossal Obaba]] interrupts Ryu and Momiji who are on the way to see Joe Hayabusa via a boss fight. Not only do her is she and the Black Spider Ninja Clan aren't not connected to the rest of the plot, they're not never mentioned after the end of Day 5. ''Razor's Edge'' rectifies this by briefly noting the Black Spider ninjas are in cahoots with the "Lords of Alchemy" (LOA), yet the reason remains vague.
7th Dec '16 7:38:52 PM DustSnitch
Is there an issue? Send a Message


* EnsembleDarkhorse: [[{{Badass}} Robert T. Sturgeon]] in ''The Dark Sword of Chaos'' is a MysteriousInformant[=/=][[MysteriousProtector Protector]] with an agenda of his own, wears CoolShades and able to take down demonic horrors with a single gunshot, [[spoiler:who turns out to be a top United States Army operative and an extremely loyal ally to Ryu that he makes a LastStand to guard his back in the very bowels of Hell]]. This is especially notable considering how ''[[SarcasmMode well]]'' Ryu gets along with covert government agencies...

to:

* EnsembleDarkhorse: [[{{Badass}} Robert T. Sturgeon]] Sturgeon in ''The Dark Sword of Chaos'' is a MysteriousInformant[=/=][[MysteriousProtector Protector]] with an agenda of his own, wears CoolShades and able to take down demonic horrors with a single gunshot, [[spoiler:who turns out to be a top United States Army operative and an extremely loyal ally to Ryu that he makes a LastStand to guard his back in the very bowels of Hell]]. This is especially notable considering how ''[[SarcasmMode well]]'' Ryu gets along with covert government agencies...
7th Nov '16 10:55:13 AM 32_Footsteps
Is there an issue? Send a Message

Added DiffLines:

* BreatherBoss: Kelbeross in the first two NES games. Even given that only one can be damaged, they're extremely slow, they have an obvious pattern, and there's even a safe spot in the boss room where Ryu can stand [[spoiler: and it's directly in front of where Ryu starts the fight, with no obstacles in his way]] and just repeatedly slash to win. Somewhat astoundingly, the only difference between the fights is that their graphics were updated for ''Ninja Gaiden II''.
17th Sep '16 3:18:44 PM Lyendith
Is there an issue? Send a Message


** "Ultimate Techniques" in the modern games are a similar case: in the first game, without absorbing essence to speed it up, it takes seconds to charge a full-powered Ultimate Technique and their range of effect is limited. In ''Ninja Gaiden II'', it takes mere seconds to activate, with some weapons' Ultimate Techniques being ''glaringly'' over-effective on large groups of small {{Mook}}s.

to:

** "Ultimate Techniques" in the modern games are a similar case: in the first game, without absorbing essence to speed it up, it takes several seconds to charge a full-powered Ultimate Technique and their range of effect is limited. In ''Ninja Gaiden II'', it takes mere seconds half the time to activate, with some weapons' Ultimate Techniques being ''glaringly'' over-effective on large groups of small {{Mook}}s.
18th Aug '16 3:06:01 PM Ferot_Dreadnaught
Is there an issue? Send a Message


* VillainDecay: The [[FourIsDeath Malice Four]] ([[TheBrute Barbarian]], [[RingsOfDeath Bomberhead]], [[KnifeNut Basaquer]], and [[ShockAndAwe Bloody Malth]]) become ordinary {{Mook}}s throughout the stages in ''The Dark Sword of Chaos'' and can be killed with a few hits. Granted, they're located on platforms where [[DemonicSpiders they'll most likely throw players into a pit]], but [[DegradedBoss they were major bosses]] in the first game.
** Justified in a GuideDangIt: the {{Mook}}s are sub-standard clones of the original Malice Four.
** The Greater Fiends from ''Ninja Gaiden II'' served no purpose in ''III'' and ''Razor's Edge'' than simply for gameplay purposes, appearing in Ninja Trials and Test of Valor challenges, respectively. Justified since they're KilledOffForReal, yet strangely enough, [[spoiler:Cliff]], one of the tougher bosses in ''III'', is nowhere to be found in Ninja Trials mode of the same games.
18th Aug '16 3:05:26 PM Ferot_Dreadnaught
Is there an issue? Send a Message


* TheyJustDidntCare: The Greater Fiends in the DownloadableContent missions of ''Ninja Gaiden III'' were merely ported from their respective games (Doku and Alma from ''Sigma'', Alexei, Volf, Zedonius, Elizabét and Marbus from ''Sigma II''). Their models weren't polished enough to be compatible with the game's engine, making them buggy and glitchy to battle against (Marbus being the worst offender). The same applies to Genshin (in his human and Fiend forms), Van Gelfs and Lesser Fiends, who are already on-disc. ''Razor's Edge'' rectifies them for the most part, although some glitches remain, notably Elizabét and Marbus (''again'').
22nd Jun '16 8:35:20 AM gewunomox
Is there an issue? Send a Message


* SuspiciouslySimilarSong: Two of them in the arcade version - the second stage almost sounds like "Bad" by Creator/MichaelJackson and the second boss theme is very similar to "Iron Man" from Music//BlackSabbath.

to:

* SuspiciouslySimilarSong: Two of them in the arcade version - the second stage almost sounds like "Bad" by Creator/MichaelJackson and the second boss theme is very similar to "Iron Man" from Music//BlackSabbath.Music/BlackSabbath.
22nd Jun '16 8:29:43 AM gewunomox
Is there an issue? Send a Message


* SuspiciouslySimilarSong: Two of them in the arcade version - the second stage almost sounds like "Bad" by Creator/MichaelJackson and the second boss theme is very similar to "Iron Man" from Creator/BlackSabbath.

to:

* SuspiciouslySimilarSong: Two of them in the arcade version - the second stage almost sounds like "Bad" by Creator/MichaelJackson and the second boss theme is very similar to "Iron Man" from Creator/BlackSabbath.Music//BlackSabbath.
18th Mar '16 8:30:48 AM advent_child
Is there an issue? Send a Message


** Homunculi in the later parts of ''Ninja Gaiden III'' are essentially faster, more evasive Incendiary Kunai ninjas, with the only saving grace is they don't have projectiles. Like alchemists, they too block occasionally and might get a bead on escaping out of players' attack combos more often than not. The problem with homunculi comes if they're dismembered: doing so, and they initiate an unblockable SuicideAttack, homing straight for Ryu, forcing players to prioritize on dismembered homunculi lest they risk a chunk of health getting taken away. Fortunately, it's easy to note if a suicide homunculus will begin its strike as they start sparking bright colors; additionally, if they don't reach Ryu in time, the suicide homunculus will wind up exploding and doesn't have the effects of an ActionBomb would.

to:

** Homunculi Chimera in the later parts of ''Ninja Gaiden III'' are essentially faster, more evasive Incendiary Kunai ninjas, with the only saving grace is they don't have projectiles. Like alchemists, they too block occasionally and might get a bead on escaping out of players' attack combos more often than not. The problem with homunculi these Chimera comes if they're dismembered: doing so, and they initiate an unblockable SuicideAttack, homing straight for Ryu, forcing players to prioritize on dismembered homunculi Chimera lest they risk a chunk of health getting taken away. Fortunately, it's easy to note if a suicide homunculus suicide-Chimera will begin its strike as they start sparking bright colors; additionally, if they don't reach Ryu in time, the suicide homunculus suicide-Chimera will wind up exploding and doesn't have the effects of an ActionBomb would.



** Dogs, the blue bugs and the human-like homunculi (but not the ones listed on DemonicSpiders) often act as this in ''Razor's Edge''.

to:

** Dogs, the blue bugs and the human-like homunculi (but not the ones listed on DemonicSpiders) (pre-transformation into its "gorilla" or "snake" forms) often act as this in ''Razor's Edge''.



** The FinalBoss of ''Razor's Edge'', in sharp contrast to its vanilla version in ''III'': the first phase of it, at the very least, is notorious for being extremely cheap and unfair (never-ending homing projectiles, infinite {{Mook}} respawns of [[DemonicSpiders homunculi]]), locks out ''all'' other ninpo spells other than "True Inferno" and forces players to grind the ki gauge in order to build it up to unleash True Inferno on the boss, as it's the ''only'' attack that will damage it to allow the next phase of the fight to occur. The first phase more or less forces players to resort to overusing the cheapest techniques available in order to pass it.

to:

** The FinalBoss of ''Razor's Edge'', in sharp contrast to its vanilla version in ''III'': the first phase of it, at the very least, is notorious for being extremely cheap and unfair (never-ending homing projectiles, infinite {{Mook}} respawns of [[DemonicSpiders homunculi]]), Chimera]]), locks out ''all'' other ninpo spells other than "True Inferno" and forces players to grind the ki gauge in order to build it up to unleash True Inferno on the boss, as it's the ''only'' attack that will damage it to allow the next phase of the fight to occur. The first phase more or less forces players to resort to overusing the cheapest techniques available in order to pass it.
14th Mar '16 12:51:18 PM advent_child
Is there an issue? Send a Message


** Zigzagged with the FinalBoss of the Xbox ''Ninja Gaiden'': the Dark Disciple, who claimed to have the power of the "Devil Incarnate", can be taken down through repeated use of the "Flying Swallow" technique when using the True Dragon Sword, which was a GameBreaker in the original release. However, ''Ninja Gaiden Black'' re-balanced the Disiciple via {{Nerf}}ing the Flying Swallow.
** Considering roughly 70% of the game is spent chasing her down, Elizabét in ''Ninja Gaiden II'' isn't much of a challenge, either: like Doku, her attacks can be easily telegraphed and she often leaves her defenses open for exploits more than the other Greater Fiend bosses in the game. ''Sigma II'' rectified it by re-balancing her with the Greater Fiends and like the Dark Disciple, spamming the same attacks from weapons won't do any good, including the Flying Swallow.

to:

** Zigzagged with the FinalBoss of the Xbox ''Ninja Gaiden'': the [[spoiler:the Dark Disciple, Disciple]], who claimed to have the power of the "Devil Incarnate", can be taken down through repeated use of the "Flying Swallow" technique when using the True Dragon Sword, which was a GameBreaker in the original release. However, ''Ninja Gaiden Black'' re-balanced the Disiciple boss via {{Nerf}}ing the Flying Swallow.
** Considering roughly 70% of the game is spent chasing her down, Elizabét in ''Ninja Gaiden II'' isn't much of a challenge, either: challenge either, except her ThatOneAttack (see below): like Doku, her attacks moves can be easily telegraphed and she often leaves her defenses open for exploits more than the other Greater Fiend bosses in the game. ''Sigma II'' rectified it by re-balancing her with the Greater Fiends and like the Dark Disciple, FinalBoss of the modern ''Ninja Gaiden'', spamming the same attacks from weapons won't do any good, including the Flying Swallow.



* BrokenBase: ''Sigma II'' - some consider it inferior to ''Ninja Gaiden II'' because of the lack of gore, lessened difficulty and the removal of puzzles, but others consider it superior thanks to a more balanced stage designs, less cheap AI and the removal/revision of the most tedious passages of the original, as well as additional content. The drastically reduced number of enemies and the introduction of a semi-automatic aim for the bow can be seen as a good ''or'' bad thing depending on who you ask.
* CompleteMonster: In a series featuring demon lords and other unholy terrors as villains, BigBad [[spoiler:Clifford "Cliff" Higgins]] from the third game of the modern trilogy comes off as one of the most evil opponents Ryu has ever faced. [[spoiler:[[BitchInSheepsClothing Cliff seems like a helpful scientist working for the Japanese Defense Force]]]] at the start of the game, but reveals himself as TheMole working for the LOA, a group that wants to destroy the human race and replace it with new "perfect" god-like beings. Incidentally, he's also the grandson of the head of the LOA. [[spoiler:When Cliff's brother Theodore opposed their plans, Cliff [[CainAndAbel had him and his wife Saya killed]] in an [[MakeItLookLikeAnAccident accident]], resurrects Theodore yet [[BrainwashedAndCrazy brainwashes]] him and [[TheManBehindTheMan turns him into a terrorist]]. Under Cliff's control as the Regent of the Mask, Theodore launches a terrorist attack on London and murders the British Prime Minister. His plans come to a head when he uses LOA technology and Ryu's Dragon Sword to turn Theodore's daughter [[ChildrenAreInnocent Canna]] into an EldritchAbomination called "the Goddess", who proceeds to rampage across Tokyo and will eventually destroy humanity]]. After a fight with Ryu and a fatal injury [[spoiler:from Theodore]], the BigBad admits he did all this because he was [[DrivenByEnvy jealous of his brother and wanted to step out from under his shadow, any way he could]].
* ContestedSequel: Yosuke Hayashi's drastically different vision for ''III'' left many fans skeptical. While some players believe it's still a fun ActioNGame in its own right, if not, on par with the first two games, others prefer to pretend it never existed. Interestingly, Hayashi was already involved in [[VideoGame/MetroidOtherM another]] ContestedSequel.

to:

* BrokenBase: ''Sigma II'' - some consider it inferior to ''Ninja Gaiden II'' because of the lack of gore, lessened difficulty and the removal of puzzles, but others consider it superior thanks to a more balanced stage designs, less cheap AI AI, frame-rate fixes and the removal/revision of the most tedious passages of the original, as well as additional content. content of playable characters and game modes. The drastically reduced number of enemies and the introduction of a semi-automatic aim for the bow can be seen as a good ''or'' bad thing depending on who you ask.
is asked.
* CompleteMonster: In a series featuring demon lords and other unholy terrors as villains, BigBad [[spoiler:Clifford "Cliff" Higgins]] from the third game of the modern trilogy comes off as one of the most evil opponents Ryu has ever faced. [[spoiler:[[BitchInSheepsClothing Cliff seems like a helpful scientist working for the Japanese Defense Force]]]] at the start of the game, but reveals himself as TheMole working for the LOA, a group that wants to destroy the human race and replace it with new "perfect" god-like beings. Incidentally, he's also the grandson of the head of the LOA. [[spoiler:When Cliff's brother Theodore opposed their plans, Cliff [[CainAndAbel had him and his wife Saya killed]] in an [[MakeItLookLikeAnAccident accident]], resurrects Theodore yet [[BrainwashedAndCrazy brainwashes]] him and [[TheManBehindTheMan turns him into a terrorist]]. Under Cliff's control as the Regent of the Mask, Theodore launches a terrorist attack strike on London and murders the British Prime Minister. His plans come to a head when he uses LOA technology and Ryu's Dragon Sword to turn Theodore's daughter [[ChildrenAreInnocent Canna]] into an EldritchAbomination called "the Goddess", who proceeds to rampage across Tokyo and will eventually destroy humanity]]. After a fight with Ryu and a fatal injury [[spoiler:from Theodore]], the BigBad admits he did all this because he was [[DrivenByEnvy jealous of his brother and wanted to step out from under his shadow, any way he could]].
* ContestedSequel: Yosuke Hayashi's drastically different vision for ''III'' left many fans skeptical. While some players believe it's still a fun ActioNGame ActionGame in its own right, if not, on par with the first two games, others prefer to pretend it never existed. Interestingly, Hayashi was already involved in [[VideoGame/MetroidOtherM another]] ContestedSequel.



** The "ghost piranhas" infesting the labyrinth in Zarkhan for the Xbox ''Ninja Gaiden'' due to pack-like tendencies, respawning capabilities and sheer, unimaginable attack speed and tenacity. Hilariously, they were original decorative in the environment until director Tomonobu Itagaki found out about them and told the development team to make them enemies.

to:

** The "ghost piranhas" infesting the labyrinth in Zarkhan for the Xbox ''Ninja Gaiden'' due to pack-like tendencies, respawning capabilities and sheer, unimaginable attack speed and tenacity. Hilariously, they were original originally decorative in the environment until director Tomonobu Itagaki found out about them and told the development team to make them enemies.



** Alchemists in ''Ninja Gaiden III'' has a GroundPound-like maneuver that, while blockable, breaks guard and is hard to dodge most of the time. Furthermore, they're fast, agile, hurl homing "alchemy projectiles", block and evade often and frequently erect an "alchemy armor" of sorts that requires breaking it first before actual damage can be dealt, which light attacks from Ryu's weapons won't usually do; they also have a grab attack that not only slowly drains {{Hit Point}}s, but the ki gauge as well. Finally, in ''Razor's Edge'', the timing to perform a "Steel-on-Bone" CounterAttack is so exceptionally narrow compared to other humanoid enemies in the game that players will often opt out to dismember them instead, allowing an "Obliteration Technique" to finish them off.
** Homunculi in the later parts of ''Ninja Gaiden III'' are essentially faster, more evasive Incendiary Kunai ninjas, with the only saving grace is they don't have projectiles. Like alchemists, they too block occasionally and might get a bead on escaping out of players' attack combos more often than not. The problem with homunculi comes if they're dismembered: doing so, and they initiate an unblockable SuicideAttack, homing straight for Ryu, forcing players to prioritize on dismembered homunculi lest they risk a chunk of health getting taken away. Fortunately, it's easy to note if a suicide homunculus will begin its strike as they start sparking bright colors; additionally, if they don't reach Ryu in time, the suicide homunculus will wind up exploding and doesn't have the effects of an ActionBomb would.



** The "Eclipse Scythe" in ''III'', despite its slow attack speed, can become this if used properly. With the Dragon Sword or the Falcon's Talons, players can directly repeat successful "Steel-on-Bone" attacks on nearby enemies. The scythe, however, has the longest reach of all available weapons in the game[[note]]The scythe and claws were DownloadableContent in ''III''[[/note]], meaning "nearby enemy" entails into "any enemy within a large, encompassing radius". As long players don't screw up the initial Steel-on-Bone strike, taking down entire waves of {{Mook}}s can be done almost effortlessly.

to:

** The "Eclipse Scythe" in ''III'', despite its slow attack speed, can become this if used properly. With the Dragon Sword or the Falcon's Talons, players can directly repeat successful "Steel-on-Bone" Steel-on-Bone attacks on nearby enemies. The scythe, however, has the longest reach of all available weapons in the game[[note]]The scythe and claws were DownloadableContent in ''III''[[/note]], meaning "nearby enemy" entails into "any enemy within a large, encompassing radius". As long as players don't screw up the initial Steel-on-Bone strike, taking down entire waves of {{Mook}}s can be done almost effortlessly.



** Dogs, the blue bugs and homunculi often act as this in ''Razor's Edge''.

to:

** Dogs, the blue bugs and the human-like homunculi (but not the ones listed on DemonicSpiders) often act as this in ''Razor's Edge''.



* HilariousInHindsight: The fact the series is called ''Ninja Gaiden'' ("gaiden" meaning "side-story") due to RuleOfCool becomes hilarious these days now that [[Creator/Koei Tecmo Koei]] state it's a side-story to ''VideoGame/DeadOrAlive'', despite ''Ninja Gaiden'' [[OlderThanTheyThink having been around for a lot longer than]] ''Dead or Alive''.
** More hilarity ensues with ''Yaiba: Ninja Gaiden Z'', which is a side-story for the modern series, bringing the series full circle.
* ItsEasySoItSucks: ''Ninja Gaiden III'' is a far cry from its punishing predecessors. It would take ''Razor's Edge'' to ratchet the difficulty back up to normal, but does keep the easier "Hero" mode that can be selected at any time.

to:

* HilariousInHindsight: The fact the series is called ''Ninja Gaiden'' ("gaiden" meaning "side-story") due to RuleOfCool becomes hilarious these days now that [[Creator/Koei [[Creator/{{Koei}} Tecmo Koei]] state it's a side-story to ''VideoGame/DeadOrAlive'', despite ''Ninja Gaiden'' [[OlderThanTheyThink having been around for a lot longer than]] ''Dead or Alive''.
** More hilarity ensues with ''Yaiba: Ninja Gaiden Z'', which is a side-story for the modern series, bringing the series trope GaidenGame full circle.
* ItsEasySoItSucks: ''Ninja Gaiden III'' is a far cry from its punishing predecessors. It would take ''Razor's Edge'' to ratchet the difficulty back up to normal, but does keep the easier "Hero" mode as a play-style that can be selected at any time.



** [[LargeHam Why? BUSINESS OF COURSE!]][[note]]When asked by Ryu about the cloned dinosaurs, the Regent of the Mask over-exaggerates his answer with these words[[/note]]
** Lovelace Gaga[[note]]An obvious reference to the character's uncanny resemblance to Creator/LadyGaga[[/note]]

to:

** [[LargeHam Why? BUSINESS OF COURSE!]][[note]]When asked by Ryu about the cloned dinosaurs, dinosaurs in the Day 3 level of ''Ninja Gaiden III'', the Regent of the Mask over-exaggerates his answer with these words[[/note]]
** Lovelace Gaga[[note]]An obvious reference to the character's uncanny resemblance to Creator/LadyGaga[[/note]]Creator/LadyGaga in ''Ninja Gaiden III''[[/note]]



* PolishedPort: Played straight and subverted for ''Razor's Edge''. Apart from the addition of several weapons, upgrades, collectible items and playable characters, nearly every aspect of the ''Ninja Gaiden III'' gameplay has been improved, from combo speed to weapon responsiveness, to enemy AI, to the use of the ki bar and the Steel-on-Bone mechanic, making the game much more technical; the [=PlayStation=] 3/Xbox 360 ports also corrects the frame-rate drops from the Creator/{{Nintendo}} UsefulNotes/WiiU version. Unfortunately, the game still contains unusual bugs and glitches, such as the "[[https://www.youtube.com/watch?v=430r4wx2ldg infinite karma]]" glitch.

to:

* PolishedPort: Played straight and subverted for ''Razor's Edge''. Apart from the addition of several weapons, upgrades, collectible items and playable characters, nearly every aspect of the ''Ninja Gaiden III'' gameplay has been improved, from combo speed to weapon responsiveness, to enemy AI, to the use of the ki bar and the revamped Steel-on-Bone mechanic, making the game much more technical; the [=PlayStation=] 3/Xbox 360 ports also corrects the frame-rate drops from the Creator/{{Nintendo}} UsefulNotes/WiiU version. Unfortunately, the game still contains unusual bugs and glitches, such as the "[[https://www.youtube.com/watch?v=430r4wx2ldg infinite karma]]" glitch.



* SeinfeldIsUnfunny: Someone watching the plots of the NES games today will find them {{Narm}}y and overdone with their "three {{Plot Twist}}s per second", but the trilogy was considered a big leap forward for video game story-telling.

to:

* SeinfeldIsUnfunny: Someone watching the plots of the NES games today will find them {{Narm}}y and overdone with their "three {{Plot Twist}}s per second", but the trilogy back then was considered a big leap forward for video game story-telling.story-telling by having cut-scenes and fully-sentenced dialogue, coming all together for a coherent plot.



** Provided players wish to tackle "Ninja Trials" in ''III'' and "Test of Valor" in ''Razor's Edge'', Marbus, but for a different reason: due to the lack of a controllable boss camera angle (introduced in ''Sigma II'' but strangely absent in ''III''), players face him 50% of the time off-screen. Thankfully, ''Razor's Edge'' brought the feature back, but that doesn't mean Marbus still isn't as touch as he was in previous installments. Furthermore, he's riddled with glitches, which is noticeable when doing online Ninja Trials with a partner (human or AI).
** The FinalBoss of ''Razor's Edge'', in sharp contrast to its vanilla version in ''III'': the first phase of it, at the very least, is notorious for being extremely cheap and unfair (never-ending homing projectiles, infinite {{Mook}} respawns), locks out ''all'' other ninpo spells other than "True Inferno" and forces players to grind the ki gauge in order to build it up to unleash True Inferno on the boss, as it's the ''only'' attack that will damage it to allow the next phase of the fight to occur. The first phase more or less forces players to resort to overusing the cheapest techniques available in order to to pass it.

to:

** Provided players wish to tackle "Ninja Trials" in ''III'' and "Test of Valor" in ''Razor's Edge'', Marbus, but for a different reason: due to the lack of a controllable boss camera angle (introduced in ''Sigma II'' but strangely absent in ''III''), players face him 50% of the time off-screen. Thankfully, ''Razor's Edge'' brought the feature back, but that doesn't mean Marbus still isn't as touch tough as he was in previous installments. Furthermore, he's riddled with glitches, which is noticeable when doing online Ninja Trials with a partner (human or AI).
** The FinalBoss of ''Razor's Edge'', in sharp contrast to its vanilla version in ''III'': the first phase of it, at the very least, is notorious for being extremely cheap and unfair (never-ending homing projectiles, infinite {{Mook}} respawns), respawns of [[DemonicSpiders homunculi]]), locks out ''all'' other ninpo spells other than "True Inferno" and forces players to grind the ki gauge in order to build it up to unleash True Inferno on the boss, as it's the ''only'' attack that will damage it to allow the next phase of the fight to occur. The first phase more or less forces players to resort to overusing the cheapest techniques available in order to to pass it.



* TheyCopiedItSoItSucks: Averted with the NES trilogy - people have noted the games copy a lot of things from ''Franchise/Castlevania'', most obviously the life bars, but most players agree the ''Ninja Gaiden'' games back then were still good in their own right despite the obvious influences. What likely helps is its {{Power Up}}s are fundamentally different from the ones seen in ''Castlevania''.

to:

* TheyCopiedItSoItSucks: Averted with the NES trilogy - people have noted the games copy a lot of things from ''Franchise/Castlevania'', ''Franchise/{{Castlevania}}'', most obviously the life bars, but most players agree the ''Ninja Gaiden'' games back then were still good in their own right despite the obvious influences. What likely helps is its {{Power Up}}s are fundamentally different from the ones seen in ''Castlevania''.
This list shows the last 10 events of 251. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.NinjaGaiden