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Renamed one trope.


** The game's quality in general. Is it a fun --if [[ItsEasySoItSucks easy]] and very similar-- platformer with a fun gimmick, or a soulless [[StealthPun cash-grab]] with [[ItsTheSameSoItSucks little to no creativity]] and various [[UnderusedGameMechanic missed opportunities]].
* ContestedSequel: Although it's not really considered an outright terrible or even ''bad'' game, many found it to be a ''significant'' step down from the DS and Wii installments. Some fans didn't mind and still thought it was a fun and solid game on its own, while others were angered and accused Nintendo of getting less creative in its ''Mario'' titles, [[TakeAThirdOption a third subset of fans]] thought the game was tremendously unoriginal but still [[SoOkayItsAverage decent and could be fun]]; just inferior to all other 2D ''Mario'' games, with various [[UnderusedGameMechanic missed opportunities]], and ultimately forgettable and disappointing due its [[ItsTheSameSoItSucks severe unoriginality]] that undermines everything good about the game, including its throwbacks to ''Super Mario Bros. 3'' and ''Super Mario World'' in bringing back the Raccoon Leaf and the Reznors, alongside a complete lack of significant changes or improvements. How this game started reusing the [[RecycledSoundtrack same soundtrack]] from its predecessor doesn't help matters either and remains a major point of contention for many players that thought that was going too far in the reusage of content, especially considering the same thing happened to a lesser extent on the next game.

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** The game's quality in general. Is it a fun --if [[ItsEasySoItSucks easy]] and very similar-- platformer with a fun gimmick, or a soulless [[StealthPun cash-grab]] with [[ItsTheSameSoItSucks [[ItsTheSameNowItSucks little to no creativity]] and various [[UnderusedGameMechanic missed opportunities]].
* ContestedSequel: Although it's not really considered an outright terrible or even ''bad'' game, many found it to be a ''significant'' step down from the DS and Wii installments. Some fans didn't mind and still thought it was a fun and solid game on its own, while others were angered and accused Nintendo of getting less creative in its ''Mario'' titles, [[TakeAThirdOption a third subset of fans]] thought the game was tremendously unoriginal but still [[SoOkayItsAverage decent and could be fun]]; just inferior to all other 2D ''Mario'' games, with various [[UnderusedGameMechanic missed opportunities]], and ultimately forgettable and disappointing due its [[ItsTheSameSoItSucks [[ItsTheSameNowItSucks severe unoriginality]] that undermines everything good about the game, including its throwbacks to ''Super Mario Bros. 3'' and ''Super Mario World'' in bringing back the Raccoon Leaf and the Reznors, alongside a complete lack of significant changes or improvements. How this game started reusing the [[RecycledSoundtrack same soundtrack]] from its predecessor doesn't help matters either and remains a major point of contention for many players that thought that was going too far in the reusage of content, especially considering the same thing happened to a lesser extent on the next game.
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* SoOkayItsAverage: There is nothing outright ''awful'' about the game, and even the game's detractors will agree that it is a well-designed, polished, and perfectly playable 2D ''Mario'' platformer at its core, while also featuring a few saving graces in its throwbacks to ''Super Mario Bros. 3'' and ''Super Mario World'' (such as the return of the Raccoon Leaf and the Reznors), and the coin collection gimmick being well implemented in levels. However, the [[NewWorkRecycledGraphics reuse of almost all assets]], all VideoGameSettings, and [[RecycledSoundtrack soundtrack]] from ''VideoGame/NewSuperMarioBrosWii'', the [[ItsTheSameNowItSucks complete lack of new and original ideas and improvements to the core gameplay]], the [[ItsEasySoItSucks overly easy difficulty]], and the coin gimmick [[UnderusedGameMechanic not adding much to the formula alongside other significant missed opportunities]] cause it to be this for several fans and critics alike and ultimately make it forgettable, unlike its [[VideoGame/NewSuperMarioBros1 DS]] and Wii predecessors and even its [[VideoGame/NewSuperMarioBrosU Wii U successor]], being vastly considered the weakest and most unoriginal game in the ''VideoGame/NewSuperMarioBros'' sub-series by far and one of the weakest mainline ''Mario'' games, falling short of fulfilling expectations and being considered just plain mediocre by a good chunk of the fandom.

to:

* SoOkayItsAverage: There is nothing outright ''awful'' about the game, and even the game's detractors will agree that it is a well-designed, polished, and perfectly playable 2D ''Mario'' platformer at its core, while also featuring a few saving graces in its throwbacks to ''Super Mario Bros. 3'' and ''Super Mario World'' (such as the return of the Raccoon Leaf and the Reznors), and the coin collection gimmick being well implemented in levels. However, the [[NewWorkRecycledGraphics reuse of almost all assets]], all VideoGameSettings, and [[RecycledSoundtrack soundtrack]] from ''VideoGame/NewSuperMarioBrosWii'', the [[ItsTheSameNowItSucks complete lack of new and original ideas and improvements to the core gameplay]], the [[ItsEasySoItSucks overly easy difficulty]], and the coin gimmick [[UnderusedGameMechanic not adding much to the formula alongside other significant missed opportunities]] cause it to be this for several fans and critics alike and ultimately make it forgettable, unlike its [[VideoGame/NewSuperMarioBros1 DS]] and Wii predecessors and even its [[VideoGame/NewSuperMarioBrosU Wii U successor]], being vastly considered the weakest and most unoriginal game in the ''VideoGame/NewSuperMarioBros'' sub-series by far and one of the weakest mainline ''Mario'' games, falling short of fulfilling expectations and being considered just plain mediocre by a good chunk of the fandom.many fans.
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* ContestedSequel: Although it's not really considered an outright terrible or even ''bad'' game, many found it to be a ''significant'' step down from the DS and Wii installments. Some fans didn't mind and still thought it was a fun and solid game on its own, while others were angered and accused Nintendo of getting less creative in its ''Mario'' titles, [[TakeAThirdOption a third subset of fans]] thought the game was tremendously unoriginal but still [[SoOkayItsAverage decent and could be fun]]; just inferior to all other 2D ''Mario'' games, with various [[TheyWastedAPerfectlyGoodPlot missed]] [[TheyWastedAPerfectlyGoodCharacter opportunities]], and ultimately forgettable and disappointing due its [[ItsTheSameSoItSucks severe unoriginality]] that undermines everything good about the game, including its throwbacks to ''Super Mario Bros. 3'' and ''Super Mario World'' in bringing back the Raccoon Leaf and the Reznors, alongside a complete lack of significant changes or improvements. How this game started reusing the [[RecycledSoundtrack same soundtrack]] from its predecessor doesn't help matters either and remains a major point of contention for many players that thought that was going too far in the reusage of content, especially considering the same thing happened to a lesser extent on the next game.

to:

* ContestedSequel: Although it's not really considered an outright terrible or even ''bad'' game, many found it to be a ''significant'' step down from the DS and Wii installments. Some fans didn't mind and still thought it was a fun and solid game on its own, while others were angered and accused Nintendo of getting less creative in its ''Mario'' titles, [[TakeAThirdOption a third subset of fans]] thought the game was tremendously unoriginal but still [[SoOkayItsAverage decent and could be fun]]; just inferior to all other 2D ''Mario'' games, with various [[TheyWastedAPerfectlyGoodPlot missed]] [[TheyWastedAPerfectlyGoodCharacter [[UnderusedGameMechanic missed opportunities]], and ultimately forgettable and disappointing due its [[ItsTheSameSoItSucks severe unoriginality]] that undermines everything good about the game, including its throwbacks to ''Super Mario Bros. 3'' and ''Super Mario World'' in bringing back the Raccoon Leaf and the Reznors, alongside a complete lack of significant changes or improvements. How this game started reusing the [[RecycledSoundtrack same soundtrack]] from its predecessor doesn't help matters either and remains a major point of contention for many players that thought that was going too far in the reusage of content, especially considering the same thing happened to a lesser extent on the next game.
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** The game's quality in general. Is it a fun --if [[ItsEasySoItSucks easy]] and very similar-- platformer with a fun gimmick, or a soulless [[StealthPun cash-grab]] with [[ItsTheSameSoItSucks little to no creativity]] and various [[TheyWastedAPerfectlyGoodPlot missed]] [[TheyWastedAPerfectlyGoodCharacter opportunities]].

to:

** The game's quality in general. Is it a fun --if [[ItsEasySoItSucks easy]] and very similar-- platformer with a fun gimmick, or a soulless [[StealthPun cash-grab]] with [[ItsTheSameSoItSucks little to no creativity]] and various [[TheyWastedAPerfectlyGoodPlot missed]] [[TheyWastedAPerfectlyGoodCharacter [[UnderusedGameMechanic missed opportunities]].



* HilariousInHindsight: As the game ended up being by far the biggest example in the ''NSMB''/2D ''Mario'' series and ''Mario'' games as a whole of a MissionPackSequel alongside ''VideoGame/SuperMarioBrosTheLostLevels'' (and was criticized for mostly the same reasons), the name ''New'' ''[[VideoGame/SuperMarioBrosTheLostLevels Super Mario Bros. 2]]'' ended up being ironically fitting.

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* HilariousInHindsight: HarsherInHindsight: As the game ended up being by far the biggest example in the ''NSMB''/2D ''Mario'' series and ''Mario'' games as a whole of a MissionPackSequel alongside ''VideoGame/SuperMarioBrosTheLostLevels'' (and was criticized for mostly the same reasons), the name ''New'' ''[[VideoGame/SuperMarioBrosTheLostLevels Super Mario Bros. 2]]'' ended up being ironically fitting.



** One of the things that contributed the most to this game's unoriginality was its RecycledSoundtrack lifted almost completely from ''VideoGame/NewSuperMarioBrosWii'' ([[DamnedByFaintPraise with added BAHs]]), which many players thought was going too far in the reusage of content ([[TheyChangedItNowItSucks with a subset of them feeling that the original unaltered music from NSMBW was better due to them overusing the BAHs]]). The game only has '''three''' new brand new pieces of music (the World Mushroom, Flower, and Star themes)... however, all of them are actually pretty good. Especially [[https://www.youtube.com/watch?v=AWq4uHCPEe4 the World Star theme]] has an energetic but calm glittering sound that fits the Star Special World even better than the World 9 theme from ''NSMBW''. One can only imagine how much this game would have benefited if it had brand new music fitting its theme, though its similarity to ''NSMBW'' and subsequent significant unoriginality would remain in the unchanged VideoGameSettings, it still would have been a significant improvement to its originality, which is the main complaint against this game that significantly damaged it and the whole subseries.

to:

** One of the things that contributed the most to this game's unoriginality was its RecycledSoundtrack lifted almost completely from ''VideoGame/NewSuperMarioBrosWii'' ([[DamnedByFaintPraise with added BAHs]]), which many players thought was going too far in the reusage of content ([[TheyChangedItNowItSucks with a subset of them feeling that the original unaltered music from NSMBW was better due to them overusing the BAHs]]). The game only has '''three''' new brand new pieces of music (the World Mushroom, Flower, and Star themes)... themes)...however, all of them are actually pretty good. Especially [[https://www.youtube.com/watch?v=AWq4uHCPEe4 the World Star theme]] has an energetic but calm glittering sound that fits the Star Special World even better than the World 9 theme from ''NSMBW''. One can only imagine how much this game would have benefited if it had brand new music fitting its theme, though its similarity to ''NSMBW'' and subsequent significant unoriginality would remain in the unchanged VideoGameSettings, it still would have been a significant improvement to its originality, which is the [[ItsTheSameNowItSucks main complaint complaint]] against this game that significantly damaged it and the whole subseries.
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** This game's gimmick -- the sudden abundance of coins. It's [[BigLippedAlligatorMoment never explained where all these coins came from]], nor do they have any real use besides [[AndYourRewardIsClothes two title screens]] featuring [[BraggingRightsAward golden statues of Mario]]. What if the game had a shop to spend the coins in, like ''VideoGame/SuperMarioOdyssey'' or ''VideoGame/SuperMarioBrosWonder'' [[SequelDifficultySpike What if the games' levels were harder]] and just so happened to have loads of coins? What if you needed these coins to unlock the Coin Rush modes instead of actual money? Needless to say, this game could have done so much more with the sudden abundance of coins.

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** This game's gimmick -- the sudden abundance of coins. It's [[BigLippedAlligatorMoment never explained where all these coins came from]], nor do they have any real use besides [[AndYourRewardIsClothes two title screens]] featuring [[BraggingRightsAward golden statues of Mario]]. What if the game had a shop to spend the coins in, like ''VideoGame/SuperMarioOdyssey'' or ''VideoGame/SuperMarioBrosWonder'' ''VideoGame/SuperMarioBrosWonder''? [[SequelDifficultySpike What if the games' levels were harder]] and just so happened to have loads of coins? coins that were an actual challenge to collect? What if you needed these coins to unlock the Coin Rush modes instead of actual money? Needless to say, this game could have done so much more with the sudden abundance of coins.
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None


** This game's gimmick -- the sudden abundance of coins. It's [[BigLippedAlligatorMoment never explained where all these coins came from]], nor do they have any real use besides [[BraggingRightsAward two title screens featuring golden statues of Mario]]. What if the game had a shop to spend the coins in, like ''VideoGame/SuperMarioOdyssey''? [[SequelDifficultySpike What if the games' levels were harder]] and just so happened to have loads of coins? What if you needed these coins to unlock the Coin Rush modes instead of actual money? Needless to say, this game could have done so much more with the sudden abundance of coins.
** One of the things that contributed the most to this game's unoriginality was its RecycledSoundtrack lifted almost completely from ''VideoGame/NewSuperMarioBrosWii'' ([[DamnedByFaintPraise with added BAHs]]), which many players thought was going too far in the reusage of content ([[TheyChangedItNowItSucks with a subset of them feeling that the original unaltered music from NSMBW was better due to them overusing the BAHs]]). The game only has '''three''' new brand new pieces of music (the World Mushroom, Flower, and Star themes)... however, all of them are actually pretty good. Especially [[https://www.youtube.com/watch?v=AWq4uHCPEe4 the World Star theme]] has an energetic but calm glittering sound that fits the Star Special World even better than the World 9 theme from ''NSMBW''. Though not actually new, the single other introduced composition, [[VideoGame/SuperMarioWorld the Reznors Boss Battle theme]], also is a pretty neat remix of the classic theme. One can only imagine how much this game would have benefited if it had brand new music fitting its theme, though its similarity to ''NSMBW'' and subsequent significant unoriginality would remain in the unchanged VideoGameSettings, it still would have been a significant improvement to its originality, which is the main complaint against this game that significantly damaged it and the whole subseries.

to:

** This game's gimmick -- the sudden abundance of coins. It's [[BigLippedAlligatorMoment never explained where all these coins came from]], nor do they have any real use besides besides [[AndYourRewardIsClothes two title screens]] featuring [[BraggingRightsAward two title screens featuring golden statues of Mario]]. What if the game had a shop to spend the coins in, like ''VideoGame/SuperMarioOdyssey''? ''VideoGame/SuperMarioOdyssey'' or ''VideoGame/SuperMarioBrosWonder'' [[SequelDifficultySpike What if the games' levels were harder]] and just so happened to have loads of coins? What if you needed these coins to unlock the Coin Rush modes instead of actual money? Needless to say, this game could have done so much more with the sudden abundance of coins.
** One of the things that contributed the most to this game's unoriginality was its RecycledSoundtrack lifted almost completely from ''VideoGame/NewSuperMarioBrosWii'' ([[DamnedByFaintPraise with added BAHs]]), which many players thought was going too far in the reusage of content ([[TheyChangedItNowItSucks with a subset of them feeling that the original unaltered music from NSMBW was better due to them overusing the BAHs]]). The game only has '''three''' new brand new pieces of music (the World Mushroom, Flower, and Star themes)... however, all of them are actually pretty good. Especially [[https://www.youtube.com/watch?v=AWq4uHCPEe4 the World Star theme]] has an energetic but calm glittering sound that fits the Star Special World even better than the World 9 theme from ''NSMBW''. Though not actually new, the single other introduced composition, [[VideoGame/SuperMarioWorld the Reznors Boss Battle theme]], also is a pretty neat remix of the classic theme. One can only imagine how much this game would have benefited if it had brand new music fitting its theme, though its similarity to ''NSMBW'' and subsequent significant unoriginality would remain in the unchanged VideoGameSettings, it still would have been a significant improvement to its originality, which is the main complaint against this game that significantly damaged it and the whole subseries.
Is there an issue? Send a MessageReason:
None


* SoOkayItsAverage: There is nothing outright ''awful'' about the game, and even the game's detractors will agree that it is a well-designed, polished, and perfectly playable 2D ''Mario'' platformer at its core, while also featuring a few saving graces in its throwbacks to ''Super Mario Bros. 3'' and ''Super Mario World'' (such as the return of the Raccoon Leaf and the Reznors), and the coin collection gimmick being well implemented in levels. However, the [[NewWorkRecycledGraphics reuse of almost all assets]], all VideoGameSettings, and [[RecycledSoundtrack soundtrack]] from ''VideoGame/NewSuperMarioBrosWii'', the [[ItsTheSameNowItSucks complete lack of new and original ideas and improvements to the core gameplay]], the coin gimmick [[UnderusedGameMechanic not adding much to the formula]], and the [[ItsEasySoItSucks overly easy difficulty]], cause it to be this for several fans and critics alike and ultimately make it forgettable, unlike its [[VideoGame/NewSuperMarioBros1 DS]] and Wii predecessors and even its [[VideoGame/NewSuperMarioBrosU Wii U successor]], being vastly considered the weakest and most unoriginal game in the ''VideoGame/NewSuperMarioBros'' sub-series by far and one of the weakest mainline ''Mario'' games, falling short of fulfilling expectations.

to:

* SoOkayItsAverage: There is nothing outright ''awful'' about the game, and even the game's detractors will agree that it is a well-designed, polished, and perfectly playable 2D ''Mario'' platformer at its core, while also featuring a few saving graces in its throwbacks to ''Super Mario Bros. 3'' and ''Super Mario World'' (such as the return of the Raccoon Leaf and the Reznors), and the coin collection gimmick being well implemented in levels. However, the [[NewWorkRecycledGraphics reuse of almost all assets]], all VideoGameSettings, and [[RecycledSoundtrack soundtrack]] from ''VideoGame/NewSuperMarioBrosWii'', the [[ItsTheSameNowItSucks complete lack of new and original ideas and improvements to the core gameplay]], the [[ItsEasySoItSucks overly easy difficulty]], and the coin gimmick [[UnderusedGameMechanic not adding much to the formula]], and the [[ItsEasySoItSucks overly easy difficulty]], formula alongside other significant missed opportunities]] cause it to be this for several fans and critics alike and ultimately make it forgettable, unlike its [[VideoGame/NewSuperMarioBros1 DS]] and Wii predecessors and even its [[VideoGame/NewSuperMarioBrosU Wii U successor]], being vastly considered the weakest and most unoriginal game in the ''VideoGame/NewSuperMarioBros'' sub-series by far and one of the weakest mainline ''Mario'' games, falling short of fulfilling expectations.expectations and being considered just plain mediocre by a good chunk of the fandom.
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You could also have just slightly rewritten the soundtrack example and put it the Sountrack in Underused Game Mechanic too, while not plot per se, it still counts as a game mechanic and the extremely few new BGM undoubtedly count as underused and they're as the example mentions, an extremely important element of the game's contested unoriginality, so it must stay there.

Added DiffLines:

** One of the things that contributed the most to this game's unoriginality was its RecycledSoundtrack lifted almost completely from ''VideoGame/NewSuperMarioBrosWii'' ([[DamnedByFaintPraise with added BAHs]]), which many players thought was going too far in the reusage of content ([[TheyChangedItNowItSucks with a subset of them feeling that the original unaltered music from NSMBW was better due to them overusing the BAHs]]). The game only has '''three''' new brand new pieces of music (the World Mushroom, Flower, and Star themes)... however, all of them are actually pretty good. Especially [[https://www.youtube.com/watch?v=AWq4uHCPEe4 the World Star theme]] has an energetic but calm glittering sound that fits the Star Special World even better than the World 9 theme from ''NSMBW''. Though not actually new, the single other introduced composition, [[VideoGame/SuperMarioWorld the Reznors Boss Battle theme]], also is a pretty neat remix of the classic theme. One can only imagine how much this game would have benefited if it had brand new music fitting its theme, though its similarity to ''NSMBW'' and subsequent significant unoriginality would remain in the unchanged VideoGameSettings, it still would have been a significant improvement to its originality, which is the main complaint against this game that significantly damaged it and the whole subseries.

Changed: 1671

Removed: 1811

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Misuse for They Wasted A Perfectly Good Character and plot. Wario does not appear in the game, so he can't be "wasted". Soundtrack has nothing to do with plot, and the coin gimmick fits more for Underused Game Mechanic since it's more a gameplay feature than a plot-related thing.


* SoOkayItsAverage: There is nothing outright ''awful'' about the game, and even the game's detractors will agree that it is a well-designed, polished, and perfectly playable 2D ''Mario'' platformer at its core. However, the [[NewWorkRecycledGraphics reuse of almost all assets]], all VideoGameSettings, and [[RecycledSoundtrack soundtrack]] from ''VideoGame/NewSuperMarioBrosWii'', the [[ItsTheSameNowItSucks complete lack of new and original ideas and improvements to the core gameplay]], the coin gimmick [[UnderusedGameMechanic not adding much to the formula]], various [[TheyWastedAPerfectlyGoodPlot missed]] [[TheyWastedAPerfectlyGoodCharacter opportunities]], and the [[ItsEasySoItSucks overly easy difficulty]], cause it to be this for several fans and critics alike and ultimately make it forgettable, unlike its [[VideoGame/NewSuperMarioBros1 DS]] and Wii predecessors and even its [[VideoGame/NewSuperMarioBrosU Wii U successor]], being vastly considered the weakest and most unoriginal game in the ''VideoGame/NewSuperMarioBros'' sub-series by far and one of the weakest mainline ''Mario'' games, falling short of fulfilling expectations although not an outright bad game in the end, also featuring a few saving graces in its throwbacks to ''Super Mario Bros. 3'' and ''Super Mario World'' in bringing back the Raccoon Leaf and the Reznors and the coin collection gimmick being well implemented in levels (if not actually ''new'' and not adding much to the formula plus having various missed opportunities).

to:

* SoOkayItsAverage: There is nothing outright ''awful'' about the game, and even the game's detractors will agree that it is a well-designed, polished, and perfectly playable 2D ''Mario'' platformer at its core. core, while also featuring a few saving graces in its throwbacks to ''Super Mario Bros. 3'' and ''Super Mario World'' (such as the return of the Raccoon Leaf and the Reznors), and the coin collection gimmick being well implemented in levels. However, the [[NewWorkRecycledGraphics reuse of almost all assets]], all VideoGameSettings, and [[RecycledSoundtrack soundtrack]] from ''VideoGame/NewSuperMarioBrosWii'', the [[ItsTheSameNowItSucks complete lack of new and original ideas and improvements to the core gameplay]], the coin gimmick [[UnderusedGameMechanic not adding much to the formula]], various [[TheyWastedAPerfectlyGoodPlot missed]] [[TheyWastedAPerfectlyGoodCharacter opportunities]], and the [[ItsEasySoItSucks overly easy difficulty]], cause it to be this for several fans and critics alike and ultimately make it forgettable, unlike its [[VideoGame/NewSuperMarioBros1 DS]] and Wii predecessors and even its [[VideoGame/NewSuperMarioBrosU Wii U successor]], being vastly considered the weakest and most unoriginal game in the ''VideoGame/NewSuperMarioBros'' sub-series by far and one of the weakest mainline ''Mario'' games, falling short of fulfilling expectations although not an outright bad game in the end, also featuring a few saving graces in its throwbacks to ''Super Mario Bros. 3'' and ''Super Mario World'' in bringing back the Raccoon Leaf and the Reznors and the coin collection gimmick being well implemented in levels (if not actually ''new'' and not adding much to the formula plus having various missed opportunities).expectations.



* TheyWastedAPerfectlyGoodCharacter: Or rather, They Wasted a Perfectly Good ''Opportunity'' for a Character. Many have noted that game's excessive coin gimmick would've been a great opportunity to reintroduce [[Characters/WarioAndWaluigi Wario]] to the main series as a [[VideoGame/SuperMarioLand2SixGoldenCoins villain]] or [[VideoGame/SuperMario64 another playable character]] once again, due to his trademark {{Greed}} and obsession with gold. The premise seems like a perfect excuse to bring back Mario's beloved [[TheRival rival]], but alas, he's nowhere to be seen.
* TheyWastedAPerfectlyGoodPlot:

to:

* TheyWastedAPerfectlyGoodCharacter: Or rather, They Wasted a Perfectly Good ''Opportunity'' for a Character. Many have noted that game's excessive coin gimmick would've been a great opportunity to reintroduce [[Characters/WarioAndWaluigi Wario]] to UnderusedGameMechanic:
** The Mega Mushroom from
the main series as a [[VideoGame/SuperMarioLand2SixGoldenCoins villain]] or [[VideoGame/SuperMario64 another playable character]] once again, due to his trademark {{Greed}} original ''VideoGame/NewSuperMarioBros1'' returns in this game...but is totally ''wasted'' here. It only appears in ''three'' levels: 1-2, 5-6, and obsession with gold. The premise seems like a perfect excuse to bring back Mario's beloved [[TheRival rival]], but alas, he's nowhere to Mushroom-3; and none of them are built around using it-- only appearing in brief sections of the levels. On top of that, unlike the original game, it is not found in ''any'' of the Toad Houses and cannot be seen.
* TheyWastedAPerfectlyGoodPlot:
put in the reserve box either.



** One of the things that contributed the most to this game's unoriginality was its RecycledSoundtrack lifted almost completely from ''VideoGame/NewSuperMarioBrosWii'' ([[DamnedByFaintPraise with added BAHs]]), which many players thought was going too far in the reusage of content ([[TheyChangedItNowItSucks with a subset of them feeling that the original unaltered music from NSMBW was better due to them overusing the BAHs]]). Nonetheless, the game ''did'' actually add three brand new pieces of music (the World Mushroom, Flower, and Star themes)...and all of them are actually pretty good. Especially [[https://www.youtube.com/watch?v=AWq4uHCPEe4 the World Star theme]] has an energetic but calm glittering sound that fits the Star Special World even better than the World 9 theme from ''NSMBW''. Though not actually new, the single other new composition, [[VideoGame/SuperMarioWorld the Reznors Boss Battle theme]], also is a pretty neat remix of the classic theme. One can only imagine how much this game would have benefited if it had brand new music fitting its theme, though its similarity to ''NSMBW'' and subsequent significant unoriginality would remain in the unchanged VideoGameSettings, it still would have been a significant improvement to its originality, which is the main complaint against this game that significantly damaged it and the whole subseries.
* UnderusedGameMechanic: The Mega Mushroom from the original ''VideoGame/NewSuperMarioBros1'' returns in this game...but is totally ''wasted'' here. It only appears in ''three'' levels: 1-2, 5-6, and Mushroom-3; and none of them are built around using it-- only appearing in brief sections of the levels. On top of that, unlike the original game, it is not found in ''any'' of the Toad Houses and cannot be put in the reserve box either.
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** The game's quality in general. Is it a fun, if [[ItsEasySoItSucks easy]] (and very similar) platformer with a fun gimmick, or a soulless [[StealthPun cash-grab]] with [[ItsTheSameSoItSucks little to no creativity]].

to:

** The game's quality in general. Is it a fun, if fun --if [[ItsEasySoItSucks easy]] (and and very similar) similar-- platformer with a fun gimmick, or a soulless [[StealthPun cash-grab]] with [[ItsTheSameSoItSucks little to no creativity]].creativity]] and various [[TheyWastedAPerfectlyGoodPlot missed]] [[TheyWastedAPerfectlyGoodCharacter opportunities]].



* SoOkayItsAverage: There is nothing outright ''awful'' about the game, and even the game's detractors will agree that it is a well-designed, polished, and perfectly serviceable 2D ''Mario'' platformer at its core. However, the [[NewWorkRecycledGraphics reuse of almost all assets]], all VideoGameSettings, and [[RecycledSoundtrack soundtrack]] from ''VideoGame/NewSuperMarioBrosWii'', the [[ItsTheSameNowItSucks complete lack of new and original ideas and improvements to the core gameplay]], the coin gimmick [[UnderusedGameMechanic not adding much to the formula]], various [[TheyWastedAPerfectlyGoodPlot missed]] [[TheyWastedAPerfectlyGoodCharacter opportunities]], and the [[ItsEasySoItSucks overly easy difficulty]], cause it to be this for several fans and critics alike and ultimately make it forgettable, unlike its [[VideoGame/NewSuperMarioBros1 DS]] and Wii predecessors and even its [[VideoGame/NewSuperMarioBrosU Wii U successor]], being vastly considered the weakest and most unoriginal game in the ''VideoGame/NewSuperMarioBros'' sub-series by far and one of the weakest mainline ''Mario'' games, falling short of fulfilling expectations although not an outright bad game in the end, also featuring a few saving graces in its throwbacks to ''Super Mario Bros. 3'' and ''Super Mario World'' in bringing back the Raccoon Leaf and the Reznors and the coin collection gimmick being well implemented in levels (if not actually ''new'' and not adding much to the formula plus having various missed opportunities).

to:

* SoOkayItsAverage: There is nothing outright ''awful'' about the game, and even the game's detractors will agree that it is a well-designed, polished, and perfectly serviceable playable 2D ''Mario'' platformer at its core. However, the [[NewWorkRecycledGraphics reuse of almost all assets]], all VideoGameSettings, and [[RecycledSoundtrack soundtrack]] from ''VideoGame/NewSuperMarioBrosWii'', the [[ItsTheSameNowItSucks complete lack of new and original ideas and improvements to the core gameplay]], the coin gimmick [[UnderusedGameMechanic not adding much to the formula]], various [[TheyWastedAPerfectlyGoodPlot missed]] [[TheyWastedAPerfectlyGoodCharacter opportunities]], and the [[ItsEasySoItSucks overly easy difficulty]], cause it to be this for several fans and critics alike and ultimately make it forgettable, unlike its [[VideoGame/NewSuperMarioBros1 DS]] and Wii predecessors and even its [[VideoGame/NewSuperMarioBrosU Wii U successor]], being vastly considered the weakest and most unoriginal game in the ''VideoGame/NewSuperMarioBros'' sub-series by far and one of the weakest mainline ''Mario'' games, falling short of fulfilling expectations although not an outright bad game in the end, also featuring a few saving graces in its throwbacks to ''Super Mario Bros. 3'' and ''Super Mario World'' in bringing back the Raccoon Leaf and the Reznors and the coin collection gimmick being well implemented in levels (if not actually ''new'' and not adding much to the formula plus having various missed opportunities).
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* ItsEasySoItSucks: The lack of challenge has been heavily criticized. Getting to Bowser is pretty much a cakewalk. The game doesn't get noticeably difficult until you get to the bonus worlds, and even those are not as brutal as we've come to expect from this series. And of course, the sheer number of coins you can collect means that you will have an abundance of extra lives.

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* ItsEasySoItSucks: The lack of challenge has been heavily criticized.criticized by a lot of fans. Getting to Bowser is pretty much a cakewalk. The game doesn't get noticeably difficult until you get to the bonus worlds, and even those are not as brutal as we've come to expect from this series. And of course, the sheer number of coins you can collect means that you will have an abundance of extra lives.
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* UnderusedGameMechanic: The Mega Mushroom from the original ''VideoGame/NewSuperMarioBros1'' returns in this game...but is totally ''wasted'' here. It only appears in ''three'' levels: 1-2, 5-6, and Mushroom-3; and none of them are built around using it-- only appearing in brief sections of the levels. On top of that, unlike the original game, it is not found in ''any'' of the Toad Houses and cannot be put in the reserve box either.
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** Should the game have been named ''New Super Mario Bros. 2''? Does it deserve that name or should the developers have gone with the originally intended ''New Super Mario Bros. Gold'' name instead? While the developers changed the name based on the logic that it has more levels than ''VideoGame/NewSuperMarioBrosWii''[[note]]''NSMBW'' has 76 levels, ''NSMB'' has 80, and ''[=NSMB2=]'' has 81. And for the record, ''NSMBU'' has 82.[[/note]] and some fans agree with it or don't mind, other fans feel like it's a weak justification considering its nature as a bonafide MissionPackSequel and that in a similar way to ''VideoGame/SonicTheHedgehog4'' believe that if the game had been a harmless spin-off instead of an important mainline sequel the game's reusage of content would have been much more tolerated, its coin collection gimmick would have been better received, and the game would have been better received overall.

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** Should the game have been named ''New Super Mario Bros. 2''? Does it deserve that name or should the developers have gone with the originally intended ''New Super Mario Bros. Gold'' name instead? While the developers changed the name based on the logic that it has more levels than ''VideoGame/NewSuperMarioBrosWii''[[note]]''NSMBW'' has 76 levels, ''NSMB'' has 80, and ''[=NSMB2=]'' has 81. And for the record, ''NSMBU'' has 82.[[/note]] and some fans agree with it or don't mind, other fans feel like it's a weak justification considering its nature as a bonafide MissionPackSequel MissionPackSequel, it's a truly NonIndicativeName, and that in a similar way to ''VideoGame/SonicTheHedgehog4'' believe that if the game had been a harmless spin-off instead of an important mainline sequel the game's reusage of content would have been much more tolerated, its coin collection defining gimmick would have been better received, accepted, and the game would have been better received overall.

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** The game's reuse of assets from ''VideoGame/NewSuperMarioBrosWii'', such as the graphics, music, and engine, has been a major point of contention. Some don't mind it, as it gives more focus to designed unique levels without starting from scratch, while others feel it comes across as lazy and gives the game a lack of identity.
** The game's quality in general. Is it a fun, if [[ItsEasySoItSucks easy]] platformer with a fun gimmick, or a soulless [[StealthPun cash-grab]] with [[ItsTheSameSoItSucks little to no creativity]].
* ContestedSequel: Although it's not really considered an outright terrible or even ''bad'' game, many found it to be a ''significant'' step down from the DS and Wii installments. Some fans didn't mind and still thought it was a fun and solid game on its own, while others were angered and accused Nintendo of getting less creative in its ''Mario'' titles, [[TakeAThirdOption a third subset of fans]] thought the game was tremendously unoriginal but still decent and could be fun; just inferior to all other 2D ''Mario'' games, [[TheyWastedAPerfectlyGoodPlot with various missed opportunities]], and ultimately forgettable and disappointing due its severe unoriginality that undermines everything else about the game, including its throwbacks to ''Super Mario Bros. 3'' and ''Super Mario World'' in bringing back the Raccoon Leaf and the Reznors, alongside a complete lack of significant changes or improvements. How this game started reusing the [[RecycledSoundtrack same soundtrack]] from its predecessor doesn't help matters either and remains a major point of contention for many players that thought that was going too far in the reusage of content, especially considering the same thing happened to a lesser extent on the next game.

to:

** The game's reuse of assets from ''VideoGame/NewSuperMarioBrosWii'', such as the graphics, music, and engine, has been a major point of contention. Some don't mind it, as it gives more allowed the developers to focus to designed on designing unique levels without starting from scratch, scratch and release the game quickly, while others feel it comes across as lazy and gives the game a lack of identity.
** Should the game have been named ''New Super Mario Bros. 2''? Does it deserve that name or should the developers have gone with the originally intended ''New Super Mario Bros. Gold'' name instead? While the developers changed the name based on the logic that it has more levels than ''VideoGame/NewSuperMarioBrosWii''[[note]]''NSMBW'' has 76 levels, ''NSMB'' has 80, and ''[=NSMB2=]'' has 81. And for the record, ''NSMBU'' has 82.[[/note]] and some fans agree with it or don't mind, other fans feel like it's a weak justification considering its nature as a bonafide MissionPackSequel and that in a similar way to ''VideoGame/SonicTheHedgehog4'' believe that if the game had been a harmless spin-off instead of an important mainline sequel the game's reusage of content would have been much more tolerated, its coin collection gimmick would have been better received, and the game would have been better received overall.
** The game's quality in general. Is it a fun, if [[ItsEasySoItSucks easy]] (and very similar) platformer with a fun gimmick, or a soulless [[StealthPun cash-grab]] with [[ItsTheSameSoItSucks little to no creativity]].
* ContestedSequel: Although it's not really considered an outright terrible or even ''bad'' game, many found it to be a ''significant'' step down from the DS and Wii installments. Some fans didn't mind and still thought it was a fun and solid game on its own, while others were angered and accused Nintendo of getting less creative in its ''Mario'' titles, [[TakeAThirdOption a third subset of fans]] thought the game was tremendously unoriginal but still [[SoOkayItsAverage decent and could be fun; fun]]; just inferior to all other 2D ''Mario'' games, with various [[TheyWastedAPerfectlyGoodPlot with various missed missed]] [[TheyWastedAPerfectlyGoodCharacter opportunities]], and ultimately forgettable and disappointing due its [[ItsTheSameSoItSucks severe unoriginality unoriginality]] that undermines everything else good about the game, including its throwbacks to ''Super Mario Bros. 3'' and ''Super Mario World'' in bringing back the Raccoon Leaf and the Reznors, alongside a complete lack of significant changes or improvements. How this game started reusing the [[RecycledSoundtrack same soundtrack]] from its predecessor doesn't help matters either and remains a major point of contention for many players that thought that was going too far in the reusage of content, especially considering the same thing happened to a lesser extent on the next game.



* SoOkayItsAverage: There is nothing outright ''awful'' about the game, and even the game's detractors will agree that it is a well-designed, polished, and perfectly serviceable 2D ''Mario'' platformer at its core. However, the [[NewWorkRecycledGraphics reuse of almost all assets]], all VideoGameSettings, and [[RecycledSoundtrack soundtrack]] from ''VideoGame/NewSuperMarioBrosWii'', [[ItsTheSameNowItSucks the complete lack of new and original ideas and improvements to the core gameplay]], the coin gimmick [[UnderusedGameMechanic not adding much to the formula]], and the [[ItsEasySoItSucks overly easy difficulty]], cause it to be this for several fans and critics alike and ultimately make it forgettable, unlike its [[VideoGame/NewSuperMarioBros1 DS]] and Wii predecessors and even its [[VideoGame/NewSuperMarioBrosU Wii U successor]], being vastly considered the weakest and most unoriginal game in the ''VideoGame/NewSuperMarioBros'' sub-series by far and one of the weakest mainline ''Mario'' games, falling short of fulfilling expectations although not an outright bad game in the end.

to:

* SoOkayItsAverage: There is nothing outright ''awful'' about the game, and even the game's detractors will agree that it is a well-designed, polished, and perfectly serviceable 2D ''Mario'' platformer at its core. However, the [[NewWorkRecycledGraphics reuse of almost all assets]], all VideoGameSettings, and [[RecycledSoundtrack soundtrack]] from ''VideoGame/NewSuperMarioBrosWii'', the [[ItsTheSameNowItSucks the complete lack of new and original ideas and improvements to the core gameplay]], the coin gimmick [[UnderusedGameMechanic not adding much to the formula]], various [[TheyWastedAPerfectlyGoodPlot missed]] [[TheyWastedAPerfectlyGoodCharacter opportunities]], and the [[ItsEasySoItSucks overly easy difficulty]], cause it to be this for several fans and critics alike and ultimately make it forgettable, unlike its [[VideoGame/NewSuperMarioBros1 DS]] and Wii predecessors and even its [[VideoGame/NewSuperMarioBrosU Wii U successor]], being vastly considered the weakest and most unoriginal game in the ''VideoGame/NewSuperMarioBros'' sub-series by far and one of the weakest mainline ''Mario'' games, falling short of fulfilling expectations although not an outright bad game in the end.end, also featuring a few saving graces in its throwbacks to ''Super Mario Bros. 3'' and ''Super Mario World'' in bringing back the Raccoon Leaf and the Reznors and the coin collection gimmick being well implemented in levels (if not actually ''new'' and not adding much to the formula plus having various missed opportunities).



** This game's gimmick -- the sudden abundance of coins. It's never explained where all these coins came from, nor do they have any real use besides [[BraggingRightsAward two golden statues of Mario]]. What if the game had a shop to spend the coins in, like ''VideoGame/SuperMarioOdyssey''? [[SequelDifficultySpike What if the games' levels were harder]] and just so happened to have loads of coins? What if you needed these coins to unlock the Coin Rush modes instead of actual money? Needless to say, this game could have done so much more with the sudden abundance of coins.

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** This game's gimmick -- the sudden abundance of coins. It's [[BigLippedAlligatorMoment never explained where all these coins came from, from]], nor do they have any real use besides [[BraggingRightsAward two title screens featuring golden statues of Mario]]. What if the game had a shop to spend the coins in, like ''VideoGame/SuperMarioOdyssey''? [[SequelDifficultySpike What if the games' levels were harder]] and just so happened to have loads of coins? What if you needed these coins to unlock the Coin Rush modes instead of actual money? Needless to say, this game could have done so much more with the sudden abundance of coins.
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* TheyWastedAPerfectlyGoodCharacter: Or rather, They Wasted a Perfectly Good ''Opportunity'' for a Character. Many have noted that game's excessive coin gimmick would've been a great opportunity to reintroduce [[Characters/WarioAndWaluigi Wario]] to the main series as a [[VideoGame/SuperMarioLand26GoldenCoins villain]] or [[VideoGame/SuperMario64 another playable character]] once again, due to his trademark {{Greed}} and obsession with gold. The premise seems like a perfect excuse to bring back Mario's beloved [[TheRival rival]], but alas, he's nowhere to be seen.

to:

* TheyWastedAPerfectlyGoodCharacter: Or rather, They Wasted a Perfectly Good ''Opportunity'' for a Character. Many have noted that game's excessive coin gimmick would've been a great opportunity to reintroduce [[Characters/WarioAndWaluigi Wario]] to the main series as a [[VideoGame/SuperMarioLand26GoldenCoins [[VideoGame/SuperMarioLand2SixGoldenCoins villain]] or [[VideoGame/SuperMario64 another playable character]] once again, due to his trademark {{Greed}} and obsession with gold. The premise seems like a perfect excuse to bring back Mario's beloved [[TheRival rival]], but alas, he's nowhere to be seen.

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* SoOkayItsAverage: There is nothing outright ''awful'' about the game, and even the game's detractors will agree that it is a well-designed, polished, and perfectly serviceable 2D ''Mario'' platformer at its core, however, the [[NewWorkRecycledGraphics reuse of almost all assets]], all VideoGameSettings, and [[RecycledSoundtrack soundtrack]] from ''VideoGame/NewSuperMarioBrosWii'', [[ItsTheSameNowItSucks the complete lack of new and original ideas and improvements to the core gameplay]], the coin gimmick [[UnderusedGameMechanic not adding much to the formula]], and the [[ItsEasySoItSucks overly easy difficulty]], cause it to be this for several fans and critics alike and ultimately make it forgettable, unlike its [[VideoGame/NewSuperMarioBros1 DS]] and Wii predecessors and even its [[VideoGame/NewSuperMarioBrosU Wii U successor]], being vastly considered the weakest and most unoriginal game in the ''VideoGame/NewSuperMarioBros'' sub-series by far and one of the weakest mainline ''Mario'' games, falling short of fulfilling expectations although not an outright bad game in the end.

to:

* SoOkayItsAverage: There is nothing outright ''awful'' about the game, and even the game's detractors will agree that it is a well-designed, polished, and perfectly serviceable 2D ''Mario'' platformer at its core, however, core. However, the [[NewWorkRecycledGraphics reuse of almost all assets]], all VideoGameSettings, and [[RecycledSoundtrack soundtrack]] from ''VideoGame/NewSuperMarioBrosWii'', [[ItsTheSameNowItSucks the complete lack of new and original ideas and improvements to the core gameplay]], the coin gimmick [[UnderusedGameMechanic not adding much to the formula]], and the [[ItsEasySoItSucks overly easy difficulty]], cause it to be this for several fans and critics alike and ultimately make it forgettable, unlike its [[VideoGame/NewSuperMarioBros1 DS]] and Wii predecessors and even its [[VideoGame/NewSuperMarioBrosU Wii U successor]], being vastly considered the weakest and most unoriginal game in the ''VideoGame/NewSuperMarioBros'' sub-series by far and one of the weakest mainline ''Mario'' games, falling short of fulfilling expectations although not an outright bad game in the end.


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* TheyWastedAPerfectlyGoodCharacter: Or rather, They Wasted a Perfectly Good ''Opportunity'' for a Character. Many have noted that game's excessive coin gimmick would've been a great opportunity to reintroduce [[Characters/WarioAndWaluigi Wario]] to the main series as a [[VideoGame/SuperMarioLand26GoldenCoins villain]] or [[VideoGame/SuperMario64 another playable character]] once again, due to his trademark {{Greed}} and obsession with gold. The premise seems like a perfect excuse to bring back Mario's beloved [[TheRival rival]], but alas, he's nowhere to be seen.
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It cannot be said that the game is not considered mediocre as various reviews by fans here (unfortunately or not depending on personal views) say otherwise: https://www.metacritic.com/game/3ds/new-super-mario-bros-2/user-reviews


* ContestedSequel: Although it's not really considered a terrible or even ''mediocre'' game, many found it to be a ''significant'' step down from the DS and Wii installments. Some fans didn't mind and still thought it was a fun and solid game on its own, while others were angered and accused Nintendo of getting less creative in its ''Mario'' titles, [[TakeAThirdOption a third subset of fans]] thought the game was tremendously unoriginal but still decent and could be fun; just inferior to all other 2D ''Mario'' games, [[TheyWastedAPerfectlyGoodPlot with various missed opportunities]], and ultimately forgettable and disappointing due its severe unoriginality that undermines everything else about the game, including its throwbacks to ''Super Mario Bros. 3'' and ''Super Mario World'' in bringing back the Raccoon Leaf and the Reznors, alongside a complete lack of significant changes or improvements. How this game started reusing the [[RecycledSoundtrack same soundtrack]] from its predecessor doesn't help matters either and remains a major point of contention for many, especially considering the same thing happened to a lesser extent on the next game.

to:

* ContestedSequel: Although it's not really considered a an outright terrible or even ''mediocre'' ''bad'' game, many found it to be a ''significant'' step down from the DS and Wii installments. Some fans didn't mind and still thought it was a fun and solid game on its own, while others were angered and accused Nintendo of getting less creative in its ''Mario'' titles, [[TakeAThirdOption a third subset of fans]] thought the game was tremendously unoriginal but still decent and could be fun; just inferior to all other 2D ''Mario'' games, [[TheyWastedAPerfectlyGoodPlot with various missed opportunities]], and ultimately forgettable and disappointing due its severe unoriginality that undermines everything else about the game, including its throwbacks to ''Super Mario Bros. 3'' and ''Super Mario World'' in bringing back the Raccoon Leaf and the Reznors, alongside a complete lack of significant changes or improvements. How this game started reusing the [[RecycledSoundtrack same soundtrack]] from its predecessor doesn't help matters either and remains a major point of contention for many, many players that thought that was going too far in the reusage of content, especially considering the same thing happened to a lesser extent on the next game.



* ItsTheSameNowItSucks: The biggest criticism about the game. For many fans, it's a rehash of ''VideoGame/NewSuperMarioBrosWii'' with [[RecycledSoundtrack the same soundtrack]], without Yoshi, the Spin Jump/[[FanNickname Twirl]], and some power ups. It has a few features that distinguish it from the other sequels in reintroducing the Raccoon Leaf from ''Super Mario Bros. 3'', bringing back the Reznors from ''Super Mario World'', and introducing a few enemies in the Bone Goombas, the Boohemoth, Bone Piranha Plants and Big Bone Piranha Plants, but the rest of the game is very much the prior game with a gold coat of paint and Coin Rushes lacking the elements mentioned above as well as a brand new final boss fight gimmick compared to ''VideoGame/NewSuperMarioBros'' and even ''VideoGame/NewSuperMarioBrosU'', instead opting for a simpler reinterpretation of ''VideoGame/NewSuperMarioBrosWii'''s as described in [[AntiClimaxBoss Anti-Climax Boss]].

to:

* ItsTheSameNowItSucks: The biggest criticism about the game. For many fans, it's a rehash of ''VideoGame/NewSuperMarioBrosWii'' with [[RecycledSoundtrack the same soundtrack]], soundtrack]] and VideoGameSettings, without Yoshi, the Spin Jump/[[FanNickname Twirl]], and some power ups. It has a few features that distinguish it from the other sequels in reintroducing the Raccoon Leaf from ''Super Mario Bros. 3'', bringing back the Reznors from ''Super Mario World'', and introducing a few enemies in the Bone Goombas, the Boohemoth, Bone Piranha Plants and Big Bone Piranha Plants, but the rest of the game is very much the prior game with a gold coat of paint and Coin Rushes lacking the elements mentioned above as well as a brand new final boss fight gimmick compared to ''VideoGame/NewSuperMarioBros'' and even ''VideoGame/NewSuperMarioBrosU'', instead opting for a simpler reinterpretation of ''VideoGame/NewSuperMarioBrosWii'''s as described in [[AntiClimaxBoss Anti-Climax Boss]].



* SoOkayItsAverage: There is nothing necessarily ''awful'' about the game, and even the game's detractors will agree that it is a well-designed, polished, and perfectly serviceable 2D ''Mario'' platformer at its core, but the [[NewWorkRecycledGraphics reuse of almost all assets]] and [[RecycledSoundtrack soundtrack]] from ''VideoGame/NewSuperMarioBrosWii'', [[ItsTheSameNowItSucks the complete lack of new and original ideas and improvements to the core gameplay]], the coin gimmick [[UnderusedGameMechanic not adding much to the formula]], and the [[ItsEasySoItSucks overly easy difficulty]], cause it to lean into this status for fans and critics alike and make it ultimately forgettable, unlike its [[VideoGame/NewSuperMarioBros1 DS]] and Wii predecessors and even its [[VideoGame/NewSuperMarioBrosU Wii U successor]], being vastly considered the weakest game in the ''VideoGame/NewSuperMarioBros'' sub-series by far and one of the weakest mainline ''Mario'' games, falling short of fulfilling expectations though not an outright bad game in the end.

to:

* SoOkayItsAverage: There is nothing necessarily outright ''awful'' about the game, and even the game's detractors will agree that it is a well-designed, polished, and perfectly serviceable 2D ''Mario'' platformer at its core, but however, the [[NewWorkRecycledGraphics reuse of almost all assets]] assets]], all VideoGameSettings, and [[RecycledSoundtrack soundtrack]] from ''VideoGame/NewSuperMarioBrosWii'', [[ItsTheSameNowItSucks the complete lack of new and original ideas and improvements to the core gameplay]], the coin gimmick [[UnderusedGameMechanic not adding much to the formula]], and the [[ItsEasySoItSucks overly easy difficulty]], cause it to lean into be this status for several fans and critics alike and make it ultimately make it forgettable, unlike its [[VideoGame/NewSuperMarioBros1 DS]] and Wii predecessors and even its [[VideoGame/NewSuperMarioBrosU Wii U successor]], being vastly considered the weakest and most unoriginal game in the ''VideoGame/NewSuperMarioBros'' sub-series by far and one of the weakest mainline ''Mario'' games, falling short of fulfilling expectations though although not an outright bad game in the end.
Is there an issue? Send a MessageReason:
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* SoOkayItsAverage: There is nothing necessarily ''awful'' about the game, and even the game's detractors will agree that it is a well-designed, polished, and perfectly serviceable 2D ''Mario'' platformer at its core, but the [[NewWorkRecycledGraphics reuse of almost all assets]] and [[RecycledSoundtrack soundtrack]] from ''VideoGame/NewSuperMarioBrosWii'', [[ItsTheSameNowItSucks the complete lack of new and original ideas and improvements to the core gameplay]], the coin gimmick [[UnderusedGameMechanic not adding much to the formula]], and the [[ItsEasySoItSucks overly easy difficulty]], cause it to lean into this status for fans and critics alike and in turn ultimately forgettable, unlike its [[VideoGame/NewSuperMarioBros1 DS]] and Wii predecessors and even its [[VideoGame/NewSuperMarioBrosU Wii U successor]], being vastly considered the weakest game in the ''VideoGame/NewSuperMarioBros'' sub-series by far and one of the weakest mainline ''Mario'' games.

to:

* SoOkayItsAverage: There is nothing necessarily ''awful'' about the game, and even the game's detractors will agree that it is a well-designed, polished, and perfectly serviceable 2D ''Mario'' platformer at its core, but the [[NewWorkRecycledGraphics reuse of almost all assets]] and [[RecycledSoundtrack soundtrack]] from ''VideoGame/NewSuperMarioBrosWii'', [[ItsTheSameNowItSucks the complete lack of new and original ideas and improvements to the core gameplay]], the coin gimmick [[UnderusedGameMechanic not adding much to the formula]], and the [[ItsEasySoItSucks overly easy difficulty]], cause it to lean into this status for fans and critics alike and in turn make it ultimately forgettable, unlike its [[VideoGame/NewSuperMarioBros1 DS]] and Wii predecessors and even its [[VideoGame/NewSuperMarioBrosU Wii U successor]], being vastly considered the weakest game in the ''VideoGame/NewSuperMarioBros'' sub-series by far and one of the weakest mainline ''Mario'' games.games, falling short of fulfilling expectations though not an outright bad game in the end.
Is there an issue? Send a MessageReason:
None


* SoOkayItsAverage: There is nothing necessarily ''awful'' about the game, and even the game's detractors will agree that it is a well-designed, polished, and perfectly serviceable 2D ''Mario'' platformer at its core, but the [[NewWorkRecycledGraphics reuse of almost all assets]] and [[RecycledSoundtrack soundtrack]] from ''VideoGame/NewSuperMarioBrosWii'', [[ItsTheSameNowItSucks the complete lack of new and original ideas and improvements to the core gameplay]], the coin gimmick [[UnderusedGameMechanic not adding much to the formula]], and the [[ItsEasySoItSucks overly easy difficulty]], cause it to lean into this status for fans and critics alike and in turn ultimately forgettable, unlike its [[VideoGame/NewSuperMarioBros1 DS]] and Wii predecessors and even its [[VideoGame/NewSuperMarioBrosU Wii U successor]].

to:

* SoOkayItsAverage: There is nothing necessarily ''awful'' about the game, and even the game's detractors will agree that it is a well-designed, polished, and perfectly serviceable 2D ''Mario'' platformer at its core, but the [[NewWorkRecycledGraphics reuse of almost all assets]] and [[RecycledSoundtrack soundtrack]] from ''VideoGame/NewSuperMarioBrosWii'', [[ItsTheSameNowItSucks the complete lack of new and original ideas and improvements to the core gameplay]], the coin gimmick [[UnderusedGameMechanic not adding much to the formula]], and the [[ItsEasySoItSucks overly easy difficulty]], cause it to lean into this status for fans and critics alike and in turn ultimately forgettable, unlike its [[VideoGame/NewSuperMarioBros1 DS]] and Wii predecessors and even its [[VideoGame/NewSuperMarioBrosU Wii U successor]].successor]], being vastly considered the weakest game in the ''VideoGame/NewSuperMarioBros'' sub-series by far and one of the weakest mainline ''Mario'' games.
Is there an issue? Send a MessageReason:
None


* SoOkayItsAverage: There is nothing necessarily ''awful'' about the game, and even the game's detractors will agree that it is a well-designed, polished, and perfectly serviceable 2D ''Mario'' platformer at its core, but the [[NewWorkRecycledGraphics reuse of assets]] and [[RecycledSoundtrack soundtrack]] from ''VideoGame/NewSuperMarioBrosWii'', [[ItsTheSameNowItSucks the lack of new and original ideas and improvements to the core gameplay]], the coin gimmick [[UnderusedGameMechanic not adding much to the formula]], and the [[ItsEasySoItSucks overly easy difficulty]], cause it to lean into this status for fans and critics alike and become ultimately forgettable, unlike its [[VideoGame/NewSuperMarioBros1 DS]] and Wii predecessors and even its [[VideoGame/NewSuperMarioBrosU Wii U successor]].

to:

* SoOkayItsAverage: There is nothing necessarily ''awful'' about the game, and even the game's detractors will agree that it is a well-designed, polished, and perfectly serviceable 2D ''Mario'' platformer at its core, but the [[NewWorkRecycledGraphics reuse of almost all assets]] and [[RecycledSoundtrack soundtrack]] from ''VideoGame/NewSuperMarioBrosWii'', [[ItsTheSameNowItSucks the complete lack of new and original ideas and improvements to the core gameplay]], the coin gimmick [[UnderusedGameMechanic not adding much to the formula]], and the [[ItsEasySoItSucks overly easy difficulty]], cause it to lean into this status for fans and critics alike and become in turn ultimately forgettable, unlike its [[VideoGame/NewSuperMarioBros1 DS]] and Wii predecessors and even its [[VideoGame/NewSuperMarioBrosU Wii U successor]].
Is there an issue? Send a MessageReason:
None


* SoOkayItsAverage: There is nothing necessarily ''awful'' about the game, and even the game's detractors will agree that it is a well-designed, polished, and perfectly playable 2D ''Mario'' platformer at its core, but the [[NewWorkRecycledGraphics reuse of assets]] and [[RecycledSoundtrack tracks]] from ''VideoGame/NewSuperMarioBrosWii'', [[ItsTheSameNowItSucks the lack of new and original ideas]], the coin gimmick [[UnderusedGameMechanic not adding much to the formula]], and the [[ItsEasySoItSucks overly easy difficulty]], cause it to lean into this status for fans, unlike its [[VideoGame/NewSuperMarioBros1 DS]] and Wii predecessors and its [[VideoGame/NewSuperMarioBrosU Wii U successor]].

to:

* SoOkayItsAverage: There is nothing necessarily ''awful'' about the game, and even the game's detractors will agree that it is a well-designed, polished, and perfectly playable serviceable 2D ''Mario'' platformer at its core, but the [[NewWorkRecycledGraphics reuse of assets]] and [[RecycledSoundtrack tracks]] soundtrack]] from ''VideoGame/NewSuperMarioBrosWii'', [[ItsTheSameNowItSucks the lack of new and original ideas]], ideas and improvements to the core gameplay]], the coin gimmick [[UnderusedGameMechanic not adding much to the formula]], and the [[ItsEasySoItSucks overly easy difficulty]], cause it to lean into this status for fans, fans and critics alike and become ultimately forgettable, unlike its [[VideoGame/NewSuperMarioBros1 DS]] and Wii predecessors and even its [[VideoGame/NewSuperMarioBrosU Wii U successor]].
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* SoOkayItsAverage: There is nothing necessarily ''awful'' about the game, and even the game's detractors will agree that it is a well-designed, polished, and perfectly playable 2D ''Mario'' platformer at its core, but the [[NewWorkRecycledGraphics reuse of assets]] and [[RecycledSoundtrack tracks]] from ''VideoGame/NewSuperMarioBrosWii'', [[ItsTheSameSoItSucks the lack of new and original ideas]], the coin gimmick [[UnderusedGameMechanic not adding much to the formula]], and the [[ItsEasySoItSucks overly easy difficulty]], cause it to lean into this status for fans, unlike its [[VideoGame/NewSuperMarioBros1 DS]] and Wii predecessors and its [[VideoGame/NewSuperMarioBrosU Wii U successor]].

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* SoOkayItsAverage: There is nothing necessarily ''awful'' about the game, and even the game's detractors will agree that it is a well-designed, polished, and perfectly playable 2D ''Mario'' platformer at its core, but the [[NewWorkRecycledGraphics reuse of assets]] and [[RecycledSoundtrack tracks]] from ''VideoGame/NewSuperMarioBrosWii'', [[ItsTheSameSoItSucks [[ItsTheSameNowItSucks the lack of new and original ideas]], the coin gimmick [[UnderusedGameMechanic not adding much to the formula]], and the [[ItsEasySoItSucks overly easy difficulty]], cause it to lean into this status for fans, unlike its [[VideoGame/NewSuperMarioBros1 DS]] and Wii predecessors and its [[VideoGame/NewSuperMarioBrosU Wii U successor]].

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