History YMMV / NeverwinterNights

6th Feb '16 2:20:16 PM Freshmeat
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* MagnumOpus: Considered one of the best [=RPGs=] of all time.
12th Jan '16 8:16:33 AM Nevermore2002
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** Whenever you enter conversation mode, the camera will pan and zoom to a certain angle, leading to many CameraScrew situations.

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** Whenever you enter conversation mode, the camera will always pan and zoom to a certain angle, leading to many CameraScrew situations.
28th Dec '15 4:05:51 PM Folamh3
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* EnjoyTheStorySkipTheGame: Both the original and its sequel. The developers translated the ''TabletopGame/DungeonsAndDragons'' 3.0/3.5 rules as literally as they could while completely eschewing any kind of grid system (a big problem, as most of D&D's rules are based on combatants lining up on a grid) and trying their best to make combat pseudo-real-time, in stark contrast to the source material, which didn't work at all and only served to make the game mechanics frustrating and downright cryptic. The [[ArtificialStupidity abominable party AI]] didn't help things either. And yet, the games are nonetheless remembered as classics for their story and lore, and were even adopted into the ''TabletopGame/ForgottenRealms'' canon.
5th Dec '15 11:42:32 AM ThePest179
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* HarsherInHindsight: In the main game, the massacre at the academy in the beginning of the game can become this after several massacres and mass shootings at schools, particularly the Beslan school siege, the Peshawar school attacks, and the Columbine massacre.
27th Nov '15 8:43:06 PM NineTailedCat
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* ClicheStorm: The base campaign, in spades. Your hero is the newest graduate from the Academy and Neverwinter's only hope to stop the ancient SealedEvilInACan from collecting the {{Plot Coupon}}s that will let her TakeOverTheWorld, and your companions include a halfing Rogue, a half-orc Barbarian, and an elven Sorceror.

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* ClicheStorm: The base campaign, in spades. Your hero is the newest graduate from the Academy and Neverwinter's only hope to stop the ancient SealedEvilInACan from collecting the {{Plot Coupon}}s that will let her TakeOverTheWorld, and your companions include a halfing Rogue, a half-orc Barbarian, and an elven a gnome Sorceror.
29th Aug '15 7:49:09 PM Nevermore2002
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** Whenever you enter conversation mode, the camera will pan and zoom to a certain angle, leading to many CameraScrew situations.
3rd Aug '15 9:17:41 AM DrakeClawfang
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Added DiffLines:

* ClicheStorm: The base campaign, in spades. Your hero is the newest graduate from the Academy and Neverwinter's only hope to stop the ancient SealedEvilInACan from collecting the {{Plot Coupon}}s that will let her TakeOverTheWorld, and your companions include a halfing Rogue, a half-orc Barbarian, and an elven Sorceror.
3rd Aug '15 6:24:47 AM DrakeClawfang
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* MostAnnoyingSound:The quiet tinkling sound of the fairy companion that threatens your sanity.

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* MostAnnoyingSound:The MostAnnoyingSound: The quiet tinkling sound of the fairy companion that threatens your sanity.sanity.
* OneSceneWonder: For an otherwise unremarkable and unnotable NPC, the hilarious InsaneTrollLogic of the Guardian golem in ''Shadows'' makes it a very memorable encounter.



* ScrappyMechanic: Aura of Fear. Many high-level boss-type enemies, particularly Mummies and Dragons, have Auras of Fear around them that inflict the Frighten status on anyone who comes inside the aura. Characters under Fear become ''entirely uncontrollable'' and wander around aimlessly, suffering a -2 penalty to all saving throws. You need equipment to prevent Fear or a high enough Will to make your saving throw against it, and even then as long as you remain within the aura you will need to continue to roll to save against the Aura of Fear. And your henchmen? Forget them, they will pretty much always fall victim to it. Getting hit with Frightened is pretty much a death sentence any time it happens, and can make otherwise unremarkable foes into a GoddamnedBoss.

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* ScrappyMechanic: Aura of Fear. Many high-level boss-type enemies, particularly Mummies and Dragons, have Auras of Fear around them that inflict the Frighten status on anyone who comes inside the aura. Characters under Fear become ''entirely uncontrollable'' and wander around aimlessly, suffering a -2 penalty to all saving throws. You need equipment to prevent Fear or a high enough Will to make your saving throw against it, and even then as long as you remain within the aura you will need to continue to roll to save against the Aura of Fear. And your henchmen? Forget them, they will pretty much always fall victim to it. Getting hit with Frightened is pretty much a death sentence any time it happens, and can make otherwise unremarkable foes into a GoddamnedBoss. It also makes Potions of Clarity one of the most unexpectedly useful buffing potions in the game.
29th Jul '15 10:24:21 AM ThePest179
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* NightmareFuel: The Charwood. Do not adventure in this region shortly before bedtime. We mean it. It becomes more of a TearJerker once you find out the backstory, but it's still pretty scary.
12th Jan '15 11:41:48 PM Sikon
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* AdaptationDisplacement: who knows [[http://en.wikipedia.org/wiki/Neverwinter_Nights_%28AOL_game%29 this]] existed?)

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* AdaptationDisplacement: who Who knows [[http://en.wikipedia.org/wiki/Neverwinter_Nights_%28AOL_game%29 this]] existed?)existed?
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.NeverwinterNights