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* CompleteMonster: [[HistoricalVillainUpgrade Tokugawa Tsunayoshi]], the [[BigBad Shogun]], and [[GreaterScopeVillain Inugami]] the [[{{Youkai}} demonic dog]] are the ones behind the Kagami Clan massacre and endangering heaven. A man who lusts for power, Tokugawa tried to steal the Kuzuryu Muramasa held by the Kagami for its demonic power, massacring them. Coming in contact with Inugami, an [[SealedEvilInACan evil sealed]] in the sword for trying to conquer Heaven, Tokugawa made a pact with him to continue his mission to control all domains, enacting a ritual in Edo by stealing power from the Dragon God to cause a natural imbalance, opening the Gates of Heaven to bathe Inugami in its divine light to become all-powerful, sacrificing Edo in the process, while also waging a brutal war with the newly-revived Torahime and her ghost army, causing countless deaths, including killing Torahime herself.

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Dewicking Tier Induced Scrappy, which is now a disambig.


* LowTierLetdown: With his [[MechanicallyUnusualFighter unconventional weapons,]] high Spirit consumption, mostly useless ground Secret Arts, and ''completely'' useless air Secret Art, you won't find many Arashimaru fans out there. In fact, the following DLC hero Rajyaki is so much stronger she almost feels like an apology.



* TierInducedScrappy: With his [[MechanicallyUnusualFighter unconventional weapons,]] high Spirit consumption, mostly useless ground Secret Arts, and ''completely'' useless air Secret Art, you won't find many Arashimaru fans out there. In fact, the following DLC hero Rajyaki is so much stronger she almost feels like an apology.
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Now Trivia requiring official confirmation it was made in response to complaints.


* TierInducedScrappy: With his [[MechanicallyUnusualFighter unconventional weapons,]] high Spirit consumption, mostly useless ground Secret Arts, and ''completely'' useless air Secret Art, you won't find many Arashimaru fans out there. In fact, the following DLC hero Rajyaki is so much stronger she [[AuthorsSavingThrow almost feels like an apology.]]

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* TierInducedScrappy: With his [[MechanicallyUnusualFighter unconventional weapons,]] high Spirit consumption, mostly useless ground Secret Arts, and ''completely'' useless air Secret Art, you won't find many Arashimaru fans out there. In fact, the following DLC hero Rajyaki is so much stronger she [[AuthorsSavingThrow almost feels like an apology.]]

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* MST3KMantra: During the reign of Shogun Tsunayoshi Tokugawa, it was illegal to be a prostitute, sell silk, hire waitresses in your restaurant, or hurt animals. The game pretty much only paid attention to the "hurt animals" part. Justified in as much as these things are part of the JidaiGeki feeling it is attempting to emulate, and their loss would make for a poorer game.
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** Mumyo, the final boss of Arashimaru's DLC. Constantly shifting weak point, ''way'' too many attacks coming at you at once, lots of minions to attract the kunai away from him, the bone rain attack that ''will'' kill you if you don't have enough Spirit, and oh yes, in his final stage [[FakeDifficulty you literally cannot get close to him without taking damage.]] It doesn't help that Arashimaru is a ''very'' bad match for him.
* TierInducedScrappy: With his [[MechanicallyUnusualFighter unconventional weapons,]] high Spirit consumption, mostly useless ground Secret Arts, and ''completely'' useless air Secret Art, you won't find many Arashimaru fans out there. In fact, the following DLC hero Rajyaki is so much stronger she [[AuthorsSavingThrow almost feels like an apology.]]
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* SugarWiki/GeniusProgramming: ''Muramasa: The Demon Blade'' is a game lauded for its [[SugarWiki/AwesomeArt absolutely gorgeous 2D graphics]] (to give you an idea, [[http://static.giantbomb.com/uploads/original/0/5469/1100244-943228_20090806_790screen007.jpg this is a screenshot of actual gameplay footage]]). The entire game also takes up less than a gigabyte (0.62 GB, to be exact, about twice the size of ''VideoGame/WiiSports''), and 0.49 GB of that is just the soundtrack.
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The original wasn't seen as bad translation, just uninspired and underlocalized.


* PolishedPort: The Vita version adds a lot of improvements over the original Wii version. Aside from DLC characters and even prettier HD graphics, the presence of an actual jump button instead of the awkward up button to jump, as well as the ability to map the dodge roll to a shoulder button instead of having to do a quarter-circle motion, improves the gameplay immensely. The localization was also handled by Aksys (the same localization team of the ''VideoGame/BlazBlue'' series), with an eye toward a more faithful translation than Ignition's widely disliked version.

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* PolishedPort: The Vita version adds a lot of improvements over the original Wii version. Aside from DLC characters and even prettier HD graphics, the presence of an actual jump button instead of the awkward up button to jump, as well as the ability to map the dodge roll to a shoulder button instead of having to do a quarter-circle motion, improves the gameplay immensely. The localization was also handled by Aksys (the same localization team of the ''VideoGame/BlazBlue'' series), with an eye toward a more faithful translation polished localization than Ignition's widely disliked version.generally bland one.

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Don't pothole trope names when listing them in first-level bullets


* [[ThatOneAchievement That One Trophy]]: Two, actually. One for each character for seeing all three endings in [[OneHitpointWonder Fury]] [[HarderThanHard mode]].

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* [[ThatOneAchievement That One Trophy]]: ThatOneAchievement:
**
Two, actually. One for each character for seeing all three endings in [[OneHitpointWonder Fury]] [[HarderThanHard mode]].

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** Just about [[EverythingsBetterWithSpinning any sword with the spinning wide range special arts]]. Combine with another Game Breaker, Kumori Stone/Uchimori Whetstone (the highest-quality whetstone, which temporarily prevents your Spirit from decreasing), and you can pretty much [[SpamAttack press Y button for instant win]].

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** Just about [[EverythingsBetterWithSpinning [[SpectacularSpinning any sword with the spinning wide range special arts]]. Combine with another Game Breaker, Kumori Stone/Uchimori Whetstone (the highest-quality whetstone, which temporarily prevents your Spirit from decreasing), and you can pretty much [[SpamAttack press Y button for instant win]].
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* EndingFatigue: Getting the second ending with each character in "Genroku Legends" is a chore. In order to do this, the player must defeat ''all the bosses'' from the main game and then fight the final boss from their respective story again. This process can become very repetitive, especially since you must do this with four characters. And even if you do manage to beat all the bosses, your reward for doing so is [[spoiler:a very depressing and/or bittersweet ending (with the exception of Rajyaki's, which is more comedic in tone)]]
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* UglyCute: [[spoiler:Ippondatara]]'s boar form. When you're fighting him he just seems like some regular monster, [[spoiler: but then you beat him and he asks you to spare his life in exchange for information.]] Gets even more cute when he explains that he [[spoiler:transforms into the giant monster you fought, because he wants to protect his hot spring from humans. He tells you this while bathing in the hot spring himself with Momohime and Kongiku.]]

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* UglyCute: [[spoiler:Ippondatara]]'s boar form. When you're fighting him he just seems like some regular monster, [[spoiler: but [[spoiler:but then you beat him and he asks you to spare his life in exchange for information.]] Gets even more cute when he explains that he [[spoiler:transforms into the giant monster you fought, because he wants to protect his hot spring from humans. He tells you this while bathing in the hot spring himself with Momohime and Kongiku.]]
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* GoddamnedBats: Some of the flying enemies can be a real pain to deal with, considering the game's limited jump mechanics (while you can double jump and leap high enough, the enemies may fly higher than what you can normally reach). Fortunately, some aerial attacks automatically lock on to the nearest target. There's also the FlashStep move that can be performed mid-air (up to three consecutive times), which alleviates these situations a little bit.

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* GoddamnedBats: Some of the flying enemies can be a real pain to deal with, considering the game's limited jump mechanics (while you can double jump and leap high enough, the enemies may fly higher than what you can normally reach). Fortunately, some aerial attacks automatically lock on to the nearest target. There's also the FlashStep move that can be performed mid-air (up to three consecutive times), which alleviates these situations a little bit. Or if want to eliminate them using the fastest possible method, use a Quick Draw, but even that would require waiting for cooldowns and that the targets ''must be on-screen'' for them to be hit.
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* AccidentalInnuendo: Momohime plans to save Jinkuro's soul (who got eaten by the Red Oni) by offering herself as a food so that she too, can enter his stomach and merge with Jinkuro again. However, the manner in which she convinces the Oni to eat her whole can cross this line.
--> You shouldn't just chomp down on me! You should savor me in the best way possible!
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** Pheasants are fast and can dive-bomb you for a massive amount of damage (or takes nearly half of your blade's Soul Power if you block it).

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** Pheasants are fast and can dive-bomb you for a massive amount of damage (or takes nearly half of your blade's Soul Power if you block it). The problem lies with their tendency to fly faster whenever they are hit.

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* GameBreaker: Just about [[EverythingsBetterWithSpinning any sword with the spinning wide range special arts]]. Combine with another Game Breaker, Kumori Stone (the highest-quality sharpening stone, which temporarily prevents your Spirit from decreasing), and you can pretty much [[SpamAttack Press Y button for instant win]].

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* GameBreaker: GameBreaker:
**
Just about [[EverythingsBetterWithSpinning any sword with the spinning wide range special arts]]. Combine with another Game Breaker, Kumori Stone Stone/Uchimori Whetstone (the highest-quality sharpening stone, whetstone, which temporarily prevents your Spirit from decreasing), and you can pretty much [[SpamAttack Press press Y button for instant win]].
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None


*** Miike, when she's not busy being vengeful.

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*** ** Miike, when she's not busy being vengeful.
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Moved Sugar Wiki content into their subpages instead of being lumped together in this single YMMV page


* SugarWiki/AwesomeMusic: The ''whole'' soundtrack is gorgeous, with music being provided by Basiscape (Creator/HitoshiSakimoto, Creator/ManabuNamiki, Creator/MasaharuIwata). While there would be too many of them if the entire soundtrack is listed, here are some notable examples:
** "[[https://www.youtube.com/watch?v=gYEWvfVvhmY Frugal Eating]]" - While most of the game's tracks can be easily described as old-era Japanese war music, this is a simple combination of flute and drums, which brings relaxation. Fittingly enough, it plays when you are eating at the in-game restaurants.
** "[[https://www.youtube.com/watch?v=K5MtuYo_O6A Turbulent State]]" - In a game with Samurai, Ninja, Oni and all the mythical figures set in the early Centuries of Japan, this is notable for making use of an ''electric guitar, even in its intro''.
** When you are not watching cutscenes nor fighting bosses, the game demonstrates its VariableMix by setting two tracks for each stage - the Normal or Side "A" which plays outside of battles, and the more fast-paced, upbeat Battle music or "Side B" which plays during enemy encounters. When you are in the middle of a fight, the background music (A) does not get overwritten with the battle music (B), but the two play simultaneously with an almost-seamless timing (albeit the Side A track has lower volume). Once the battles end, the game discards the Battle music and returns to the normal track until it loops.
*** "Seasonal Beauties" ([[https://www.youtube.com/watch?v=wZb0k_-z00g Normal version]] and [[https://www.youtube.com/watch?v=9t_IdRMe4CE Battle version]])
*** "Womanizing" ([[https://www.youtube.com/watch?v=lkrkCHH7fsM Normal version]] and [[https://www.youtube.com/watch?v=059ROMpITG8 Battle version]])
*** "Magnificent Palace" ([[https://www.youtube.com/watch?v=2-yIiv9xLeA Normal version]] and [[https://www.youtube.com/watch?v=kq58oVeoh1M Battle version]])
*** "Scenic Beauties" ([[https://www.youtube.com/watch?v=LzS7Xy92PJM Normal version]] and [[https://www.youtube.com/watch?v=l731OYgEwog Battle version]])
*** "Brisk Winds, Bright Moon" ([[https://www.youtube.com/watch?v=V9f6jClQYDY Normal version]] and [[https://www.youtube.com/watch?v=7QIsDGMRMK0 Battle version]])
*** "Dim Twilight" ([[https://www.youtube.com/watch?v=mfmpbTItmaE Normal version]] and [[https://www.youtube.com/watch?v=tJwFhD9biC4 Battle version]])
*** "Lightning Speed" ([[https://www.youtube.com/watch?v=xdpsryL8y2Y Normal version]] and [[https://www.youtube.com/watch?v=st8Yf4rESEQ Battle version]])
* CrowningMomentOfFunny:
** Jinkuro possessing Momohime's body to get drunk, and Momohime complaining about the resulting hangover.
** The incredible nonchalance of the goal of Momohime's Act 7:
--->''Sneak into Takamagahara via the entrance in Ise Province [[MoodWhiplash and become an evil demigod]].''
** [[CatGirl Okoi-Miike the nekomata]] [[WeaksauceWeakness in the hot springs]], [[CatsHateWater panicking so much it causes a comical expression]].
** Otae showing up in front of Gonbe during the night, [[DeadAllAlong as a spirit]]. Gonbe quickly thinks she's there to send him to the afterlife.
-->'''Gonbe:''' Oh no! I pay homage to the Infinite Light! [[MadnessMantra I pay homage, I pay homage, I pay homage]]...
** If you play as Kisuke and encounter Momohime in the hot springs, he will subtly mock the girl for being too skinny. To add insult to injury, Kisuke mentions that she's not his type.



* SugarWiki/HeartwarmingMoments:
** [[spoiler:[[OneHundredAndEight When you forge the last sword]], Senji Muramasa is very touched for achieving it.]]
** In Kisuke's second ending, he successfully frees Momohime from Jinkuro's control, and acts as her personal servant in memory of her sister Torahime. This contrasts what Kisuke does to Momohime in the latter's second ending - [[spoiler:he kills her as he dies]].
** Ippondatara fights you because he wants to protect his hot spring from humans. When you defeat him and spare his life, he allows you to rest in the spring, and you can see him take a bath in boar form.



* NightmareFuel: Some of the bosses are truly awful-looking.
** ''Especially'' the giant centipede. And you have to chop everything from it, making the encounter a MarathonBoss.
** [[spoiler:Inugami]] is disturbing as hell, and he will occasionally cover the entire area in darkness, [[NothingIsScarier making you run around, trying to find or ''avoid'' him]].

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** The incredible nonchalance of the goal of Momohime's Act 7:
--->''Sneak into Takamagahara via the entrance in Ise Province [[MoodWhiplash and become an evil demigod]].''



-->'''Gonbe''': "Oh no! I pay homage to the Infinite Light! [[MadnessMantra I pay homage, I pay homage, I pay homage]]..."

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-->'''Gonbe''': "Oh -->'''Gonbe:''' Oh no! I pay homage to the Infinite Light! [[MadnessMantra I pay homage, I pay homage, I pay homage]]..."

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*** Okoi/Miike gets a Skill which prevents her from losing Spirit as long as she's blocking on the ground (which may be because [[spoiler:[[FridgeBrilliance she's a]] [[StealthPun Tortoise]] shell Cat]]).
*** Gonbe gets a Skill which instantly refills ALL of his Spirit Gauges upon doing an Area Attack (his most reliable weapon, the Sickles, can break from overuse, which immediately grants use of an Area Attack... Which will refill the Sickles' Spirit Gauge, enabling for nigh-infinite spam).

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*** Okoi/Miike gets a Skill which prevents her from losing Spirit as long as she's blocking on the ground (which may be because [[spoiler:[[FridgeBrilliance she's a]] [[StealthPun Tortoise]] shell Tortoise]]shell Cat]]).
*** Gonbe gets a Skill which instantly refills ALL of his Spirit Gauges upon doing an Area Attack (his most reliable weapon, the Sickles, can break from overuse, which immediately grants use of an Area Attack... Which which will refill the Sickles' Spirit Gauge, enabling for nigh-infinite spam).



* GoddamnBats: Some of the flying enemies can be a real pain to deal with, considering the game's limited jump mechanics (while you can double jump and leap high enough, the enemies may fly higher than what you can normally reach). Fortunately, some aerial attacks automatically lock on to the nearest target. There's also the FlashStep move that can be performed mid-air (up to three consecutive times), which alleviates these situations a little bit.

to:

* GoddamnBats: GoddamnedBats: Some of the flying enemies can be a real pain to deal with, considering the game's limited jump mechanics (while you can double jump and leap high enough, the enemies may fly higher than what you can normally reach). Fortunately, some aerial attacks automatically lock on to the nearest target. There's also the FlashStep move that can be performed mid-air (up to three consecutive times), which alleviates these situations a little bit.



* {{Moe}}: Momohime, when she's not possessed. Miike when she's not busy being vengeful.

to:

* {{Moe}}: {{Moe}}:
**
Momohime, when she's not possessed. Miike possessed.
*** Miike,
when she's not busy being vengeful.
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None


** When you are not watching cutscenes nor fighting bosses, the game demonstrates its VariableMix by setting two tracks for each stage - the Normal or Side "A" which plays outside of battles, and the more fast-paced, upbeat Battle music or "Side B" which plays during enemy encounters. The background music (A) does not get overwritten with the battle music (B), but the two play simultaneously with an almost-seamless timing (albeit the Side A track has lower volume). But once battles are ended, the game discards the Battle music and returns to the normal track until it loops.

to:

** When you are not watching cutscenes nor fighting bosses, the game demonstrates its VariableMix by setting two tracks for each stage - the Normal or Side "A" which plays outside of battles, and the more fast-paced, upbeat Battle music or "Side B" which plays during enemy encounters. The When you are in the middle of a fight, the background music (A) does not get overwritten with the battle music (B), but the two play simultaneously with an almost-seamless timing (albeit the Side A track has lower volume). But once Once the battles are ended, end, the game discards the Battle music and returns to the normal track until it loops.

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Added context for some of the Awesome Music examples


** "[[https://www.youtube.com/watch?v=gYEWvfVvhmY Frugal Eating]]"
** "[[https://www.youtube.com/watch?v=K5MtuYo_O6A Turbulent State]]"
** "Seasonal Beauties" ([[https://www.youtube.com/watch?v=wZb0k_-z00g Normal version]] and [[https://www.youtube.com/watch?v=9t_IdRMe4CE Battle version]])
** "Womanizing" ([[https://www.youtube.com/watch?v=lkrkCHH7fsM Normal version]] and [[https://www.youtube.com/watch?v=059ROMpITG8 Battle version]])
** "Magnificent Palace" ([[https://www.youtube.com/watch?v=2-yIiv9xLeA Normal version]] and [[https://www.youtube.com/watch?v=kq58oVeoh1M Battle version]])
** "Scenic Beauties" ([[https://www.youtube.com/watch?v=LzS7Xy92PJM Normal version]] and [[https://www.youtube.com/watch?v=l731OYgEwog Battle version]])
** "Brisk Winds, Bright Moon" ([[https://www.youtube.com/watch?v=V9f6jClQYDY Normal version]] and [[https://www.youtube.com/watch?v=7QIsDGMRMK0 Battle version]])
** "Dim Twilight" ([[https://www.youtube.com/watch?v=mfmpbTItmaE Normal version]] and [[https://www.youtube.com/watch?v=tJwFhD9biC4 Battle version]])
** "Lightning Speed" ([[https://www.youtube.com/watch?v=xdpsryL8y2Y Normal version]] and [[https://www.youtube.com/watch?v=st8Yf4rESEQ Battle version]])

to:

** "[[https://www.youtube.com/watch?v=gYEWvfVvhmY Frugal Eating]]"
Eating]]" - While most of the game's tracks can be easily described as old-era Japanese war music, this is a simple combination of flute and drums, which brings relaxation. Fittingly enough, it plays when you are eating at the in-game restaurants.
** "[[https://www.youtube.com/watch?v=K5MtuYo_O6A Turbulent State]]"
State]]" - In a game with Samurai, Ninja, Oni and all the mythical figures set in the early Centuries of Japan, this is notable for making use of an ''electric guitar, even in its intro''.
** When you are not watching cutscenes nor fighting bosses, the game demonstrates its VariableMix by setting two tracks for each stage - the Normal or Side "A" which plays outside of battles, and the more fast-paced, upbeat Battle music or "Side B" which plays during enemy encounters. The background music (A) does not get overwritten with the battle music (B), but the two play simultaneously with an almost-seamless timing (albeit the Side A track has lower volume). But once battles are ended, the game discards the Battle music and returns to the normal track until it loops.
***
"Seasonal Beauties" ([[https://www.youtube.com/watch?v=wZb0k_-z00g Normal version]] and [[https://www.youtube.com/watch?v=9t_IdRMe4CE Battle version]])
** *** "Womanizing" ([[https://www.youtube.com/watch?v=lkrkCHH7fsM Normal version]] and [[https://www.youtube.com/watch?v=059ROMpITG8 Battle version]])
** *** "Magnificent Palace" ([[https://www.youtube.com/watch?v=2-yIiv9xLeA Normal version]] and [[https://www.youtube.com/watch?v=kq58oVeoh1M Battle version]])
** *** "Scenic Beauties" ([[https://www.youtube.com/watch?v=LzS7Xy92PJM Normal version]] and [[https://www.youtube.com/watch?v=l731OYgEwog Battle version]])
** *** "Brisk Winds, Bright Moon" ([[https://www.youtube.com/watch?v=V9f6jClQYDY Normal version]] and [[https://www.youtube.com/watch?v=7QIsDGMRMK0 Battle version]])
** *** "Dim Twilight" ([[https://www.youtube.com/watch?v=mfmpbTItmaE Normal version]] and [[https://www.youtube.com/watch?v=tJwFhD9biC4 Battle version]])
** *** "Lightning Speed" ([[https://www.youtube.com/watch?v=xdpsryL8y2Y Normal version]] and [[https://www.youtube.com/watch?v=st8Yf4rESEQ Battle version]])

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More Sugar Wiki examples and split large paragraphs with bullets


* SugarWiki/AwesomeMusic: The ''whole'' soundtrack is gorgeous. Music is provided by Basiscape (Creator/HitoshiSakimoto, Creator/ManabuNamiki, Creator/MasaharuIwata). While there would be too many of them if the entire soundtrack is listed, here are some notable examples:
** "Seasonal Beauties" ([[https://www.youtube.com/watch?v=wZb0k_-z00g Normal version]] and [[https://www.youtube.com/watch?v=9t_IdRMe4CE Battle version]])

to:

* SugarWiki/AwesomeMusic: The ''whole'' soundtrack is gorgeous. Music is gorgeous, with music being provided by Basiscape (Creator/HitoshiSakimoto, Creator/ManabuNamiki, Creator/MasaharuIwata). While there would be too many of them if the entire soundtrack is listed, here are some notable examples:
** "Seasonal Beauties" ([[https://www.youtube.com/watch?v=wZb0k_-z00g Normal version]] and [[https://www.youtube.com/watch?v=9t_IdRMe4CE Battle version]])
examples:



** "Seasonal Beauties" ([[https://www.youtube.com/watch?v=wZb0k_-z00g Normal version]] and [[https://www.youtube.com/watch?v=9t_IdRMe4CE Battle version]])



** If you play as Kisuke and encounter Momohime in the hot springs, he will subtly mock the girl for being too skinny and not his type.
* GameBreaker: Just about [[EverythingsBetterWithSpinning any swords with the spinning wide range special arts]]. Combine with another Game Breaker, Kumori Stone (the highest-quality sharpening stone, which prevents your Spirit from decreasing), and you can pretty much [[SpamAttack Press Y button for instant win]].
** Accessory-wise, we have The Narukami Bracelet/Thunderous Bangle, which completely prevents ALL Spirit Consumption as long as it's worn. Since you get it for beating [[BonusDungeon Total Pandemonium/Night of Absolute Chaos]], it's almost a BraggingRightsReward... Except the game is skills-based, and you can never become so powerful that the game becomes a walk in the park, though being able to completely negate all damage via blocking with no risks certainly helps. Another Game-breaking accessory is the Nio Bracelet/Deva King Bracelet you get from the Dragon God (Kisuke's seventh boss) in the post game. This item adjusts the attack strength of all swords to a static 700, which becomes brutal when combined with Specials like Gale II. Only two or three swords are made worse by this item, and those are of course the very final swords obtainable, so the strength-loss is a moot point, and it's very helpful for aiding lower-level characters in cheesing past the Night of Absolute Chaos at an earlier level than the game recommends.
** The characters in the Genroku Legends also have Game Breakers, particularly the very final Skill obtainable in their Training; Okoi/Miike gets a Skill which prevents her from losing Spirit as long as she's blocking on the ground (which may be because [[spoiler:[[FridgeBrilliance she's a]] [[StealthPun Tortoise]]shell Cat]]), Gonbe gets a Skill which instantly refills ALL of his Spirit Gauges upon doing an Area Attack (his most reliable weapon, the Sickles, can break from overuse, which immediately grants use of an Area Attack... Which will refill the Sickles' Spirit Gauge, enabling for nigh-infinite spam), Arashimaru gets a Skill which makes him completely and utterly immune to damage as long as Shirohebi is out (i.e. the entire duration of his Midair Special Arts), and Rajyaki gets a skill that deals bonus damage and instantly refills a big chunk of her Demon Form gauge whenever she deals a Crushing Blow (which can be quite easy depending on which moveset it's equipped on, and the Demon Form does huge damage while being completely invincible, so spending as much time in it as possible is very powerful).
* GoddamnBats: Some of the flying enemies can be a real pain to deal with, considering the game's limited jump mechanics (while you can double jump and leap high enough, the enemies may fly higher than what you can normally reach). Fortunately, some aerial attacks automatically lock on to the nearest target.

to:

** If you play as Kisuke and encounter Momohime in the hot springs, he will subtly mock the girl for being too skinny and skinny. To add insult to injury, Kisuke mentions that she's not his type.
* GameBreaker: Just about [[EverythingsBetterWithSpinning any swords sword with the spinning wide range special arts]]. Combine with another Game Breaker, Kumori Stone (the highest-quality sharpening stone, which temporarily prevents your Spirit from decreasing), and you can pretty much [[SpamAttack Press Y button for instant win]].
** Accessory-wise, we have The Narukami Bracelet/Thunderous Bangle, which completely prevents ALL Spirit Consumption as long as it's worn. Since you get it for beating [[BonusDungeon Total Pandemonium/Night of Absolute Chaos]], it's almost a BraggingRightsReward... Except the game is skills-based, and you can never become so powerful that the game becomes a walk in the park, though being able to completely negate all damage via blocking with no risks certainly helps. helps.
**
Another Game-breaking accessory is the Nio Bracelet/Deva King Bracelet you get from the Dragon God (Kisuke's seventh boss) in the post game. This item adjusts the attack strength of all swords to a static 700, which becomes brutal when combined with Specials like Gale II. Only two or three swords are made worse by this item, and those are of course the very final swords obtainable, so the strength-loss is a moot point, and it's very helpful for aiding lower-level characters in cheesing past the Night of Absolute Chaos at an earlier level than the game recommends.
** The characters in the Genroku Legends also have Game Breakers, particularly the very final Skill obtainable in their Training; Training:
***
Okoi/Miike gets a Skill which prevents her from losing Spirit as long as she's blocking on the ground (which may be because [[spoiler:[[FridgeBrilliance she's a]] [[StealthPun Tortoise]]shell Cat]]), Tortoise]] shell Cat]]).
***
Gonbe gets a Skill which instantly refills ALL of his Spirit Gauges upon doing an Area Attack (his most reliable weapon, the Sickles, can break from overuse, which immediately grants use of an Area Attack... Which will refill the Sickles' Spirit Gauge, enabling for nigh-infinite spam), spam).
***
Arashimaru gets a Skill which makes him completely and utterly immune to damage as long as Shirohebi is out (i.e. the entire duration of his Midair Special Arts), and Arts).
***
Rajyaki gets a skill that deals bonus damage and instantly refills a big chunk of her Demon Form gauge whenever she deals a Crushing Blow (which can be quite easy depending on which moveset it's equipped on, and the Demon Form does huge damage while being completely invincible, so spending as much time in it as possible is very powerful).
* GoddamnBats: Some of the flying enemies can be a real pain to deal with, considering the game's limited jump mechanics (while you can double jump and leap high enough, the enemies may fly higher than what you can normally reach). Fortunately, some aerial attacks automatically lock on to the nearest target. There's also the FlashStep move that can be performed mid-air (up to three consecutive times), which alleviates these situations a little bit.



** In Kisuke's second ending, he successfully frees Momohime from Jinkuro's control, and acts as her personal servant in memory of her sister Torahime.

to:

** In Kisuke's second ending, he successfully frees Momohime from Jinkuro's control, and acts as her personal servant in memory of her sister Torahime. This contrasts what Kisuke does to Momohime in the latter's second ending - [[spoiler:he kills her as he dies]].
** Ippondatara fights you because he wants to protect his hot spring from humans. When you defeat him and spare his life, he allows you to rest in the spring, and you can see him take a bath in boar form.



** [[spoiler:Inugami]] is disturbing as hell.

to:

** [[spoiler:Inugami]] is disturbing as hell.hell, and he will occasionally cover the entire area in darkness, [[NothingIsScarier making you run around, trying to find or ''avoid'' him]].



* ThatOneBoss: While every boss in Fury is difficult, Gonbe's first boss is the worst. Why? It's a massive swarm of [[DemonicSpiders crows]] that, while normally wouldn't be that big a threat due to their low damage, will ''all'' kill you in a single hit. Combine this with the fact that you aren't even able to upgrade anything of Gonbe's yet and the fact that he's easily the weakest character to begin with, you have one hell of a fight.

to:

* ThatOneBoss: ThatOneBoss:
**
While every boss in Fury is difficult, Gonbe's first boss is the worst. Why? It's a massive swarm of [[DemonicSpiders crows]] that, while normally wouldn't be that big a threat due to their low damage, will ''all'' kill you in a single hit. Combine this with the fact that you aren't even able to upgrade anything of Gonbe's yet and the fact that he's easily the weakest character to begin with, you have one hell of a fight.fight.
** Technically not "One Boss", but "Two Bosses" - The battle against the two Dragons in the Enemy Lair can be very difficult, since you have to deal with two large enemies that like to spam projectiles, and unleash AreaOfEffect attacks. For a majority of the fight's duration, you may not want to stay on the ground. But since the game's mechanics don't allow you to stay indefinitely in mid-air, you will eventually be forced to go down and avoid the napalms. There's also a higher chance for your blades to constantly break from all the projectile-deflecting.

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* CrowningMomentOfFunny: Jinkuro possessing Momohime's body to get drunk, and Momohime complaining about the resulting hangover.

to:

* CrowningMomentOfFunny: CrowningMomentOfFunny:
**
Jinkuro possessing Momohime's body to get drunk, and Momohime complaining about the resulting hangover.



** If you play as Kisuke and encounter Momohime in the hot springs, he will subtly mock the girl for being too skinny and not his type.



* SugarWiki/HeartwarmingMoments: [[spoiler:[[OneHundredAndEight When you forge the last sword]], Senji Muramasa is very touched for achieving it.]]

to:

* SugarWiki/HeartwarmingMoments: SugarWiki/HeartwarmingMoments:
**
[[spoiler:[[OneHundredAndEight When you forge the last sword]], Senji Muramasa is very touched for achieving it.]]]]
** In Kisuke's second ending, he successfully frees Momohime from Jinkuro's control, and acts as her personal servant in memory of her sister Torahime.



* NightmareFuel: Some of the bosses are truly awful-looking. ''Especially'' the giant centipede. ''*shudder*''

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* NightmareFuel: Some of the bosses are truly awful-looking.
**
''Especially'' the giant centipede. ''*shudder*''And you have to chop everything from it, making the encounter a MarathonBoss.
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Added DiffLines:

** "Dim Twilight" ([[https://www.youtube.com/watch?v=mfmpbTItmaE Normal version]] and [[https://www.youtube.com/watch?v=tJwFhD9biC4 Battle version]])
** "Lightning Speed" ([[https://www.youtube.com/watch?v=xdpsryL8y2Y Normal version]] and [[https://www.youtube.com/watch?v=st8Yf4rESEQ Battle version]])

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Added some Awesome Music examples


* SugarWiki/AwesomeMusic: The ''whole'' soundtrack is gorgeous. Music is provided by Basiscape (Creator/HitoshiSakimoto, Creator/ManabuNamiki, Creator/MasaharuIwata).

to:

* SugarWiki/AwesomeMusic: The ''whole'' soundtrack is gorgeous. Music is provided by Basiscape (Creator/HitoshiSakimoto, Creator/ManabuNamiki, Creator/MasaharuIwata). While there would be too many of them if the entire soundtrack is listed, here are some notable examples:
** "Seasonal Beauties" ([[https://www.youtube.com/watch?v=wZb0k_-z00g Normal version]] and [[https://www.youtube.com/watch?v=9t_IdRMe4CE Battle version]])
** "[[https://www.youtube.com/watch?v=gYEWvfVvhmY Frugal Eating]]"
** "[[https://www.youtube.com/watch?v=K5MtuYo_O6A Turbulent State]]"
** "Womanizing" ([[https://www.youtube.com/watch?v=lkrkCHH7fsM Normal version]] and [[https://www.youtube.com/watch?v=059ROMpITG8 Battle version]])
** "Magnificent Palace" ([[https://www.youtube.com/watch?v=2-yIiv9xLeA Normal version]] and [[https://www.youtube.com/watch?v=kq58oVeoh1M Battle version]])
** "Scenic Beauties" ([[https://www.youtube.com/watch?v=LzS7Xy92PJM Normal version]] and [[https://www.youtube.com/watch?v=l731OYgEwog Battle version]])
** "Brisk Winds, Bright Moon" ([[https://www.youtube.com/watch?v=V9f6jClQYDY Normal version]] and [[https://www.youtube.com/watch?v=7QIsDGMRMK0 Battle version]])
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*** The characters in the Genroku Legends also have Game Breakers, particularly the very final Skill obtainable in their Training; Okoi/Miike gets a Skill which prevents her from losing Spirit as long as she's blocking on the ground (which may be because [[spoiler:[[FridgeBrilliance she's a]] [[StealthPun Tortoise]]shell Cat]]), Gonbe gets a Skill which instantly refills ALL of his Spirit Gauges upon doing an Area Attack (his most reliable weapon, the Sickles, can break from overuse, which immediately grants use of an Area Attack... Which will refill the Sickles' Spirit Gauge, enabling for nigh-infinite spam), Arashimaru gets a Skill which makes him completely and utterly immune to damage as long as Shirohebi is out (i.e. the entire duration of his Midair Special Arts), and Rajyaki gets a skill that deals bonus damage and instantly refills a big chunk of her Demon Form gauge whenever she deals a Crushing Blow (which can be quite easy depending on which moveset it's equipped on, and the Demon Form does huge damage while being completely invincible, so spending as much time in it as possible is very powerful).

to:

*** ** The characters in the Genroku Legends also have Game Breakers, particularly the very final Skill obtainable in their Training; Okoi/Miike gets a Skill which prevents her from losing Spirit as long as she's blocking on the ground (which may be because [[spoiler:[[FridgeBrilliance she's a]] [[StealthPun Tortoise]]shell Cat]]), Gonbe gets a Skill which instantly refills ALL of his Spirit Gauges upon doing an Area Attack (his most reliable weapon, the Sickles, can break from overuse, which immediately grants use of an Area Attack... Which will refill the Sickles' Spirit Gauge, enabling for nigh-infinite spam), Arashimaru gets a Skill which makes him completely and utterly immune to damage as long as Shirohebi is out (i.e. the entire duration of his Midair Special Arts), and Rajyaki gets a skill that deals bonus damage and instantly refills a big chunk of her Demon Form gauge whenever she deals a Crushing Blow (which can be quite easy depending on which moveset it's equipped on, and the Demon Form does huge damage while being completely invincible, so spending as much time in it as possible is very powerful).

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* GameBreaker: Just about [[EverythingsBetterWithSpinning any swords with the spinning wide range special arts]]. Combine with another Game Breaker (the highest-quality sharpening stone, which prevents your Spirit from decreasing), and you can pretty much [[SpamAttack Press Y button for instant win]].

to:

* GameBreaker: Just about [[EverythingsBetterWithSpinning any swords with the spinning wide range special arts]]. Combine with another Game Breaker Breaker, Kumori Stone (the highest-quality sharpening stone, which prevents your Spirit from decreasing), and you can pretty much [[SpamAttack Press Y button for instant win]].



* GoddamnBats: Pheasants and poison moths. Tengu can also be pretty annoying, since they usually show up in areas with differing elevation, which makes chasing them down or avoiding their attacks a pain.
** Kite ninjas as well, as they love to fly just out of reach while pelting you with shuriken and bombs, and have a nasty habit of blowing up in your face when they die.

to:

* GoddamnBats: Some of the flying enemies can be a real pain to deal with, considering the game's limited jump mechanics (while you can double jump and leap high enough, the enemies may fly higher than what you can normally reach). Fortunately, some aerial attacks automatically lock on to the nearest target.
**
Pheasants are fast and can dive-bomb you for a massive amount of damage (or takes nearly half of your blade's Soul Power if you block it).
** Poison moths. You'd better not get close to them for long enough, as a simple contact after attacking them will
poison moths. your character.
**
Tengu can also be pretty annoying, since they usually show up in areas with differing elevation, which makes chasing them down or avoiding their attacks a pain.
** Kite ninjas as well, as they love to fly just out of reach while pelting you with shuriken and bombs, and have a nasty habit of blowing up in your face when they die.die, leaving you about a split-second to dodge out of harm's way.

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