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* SugarWiki/AwesomeMusic: Arguably the best part of the whole game, keeping in track with the franchise's record of great music. [[https://www.youtube.com/watch?v=A1Dlrq2rDSE Quan Chi]]'s boss theme is an intense, threatening tune, [[https://www.youtube.com/watch?v=A1Dlrq2rDSE Shinnok]]'s subsequent fight having a track that is somehow both ethereal and groovy, until [[https://www.youtube.com/watch?v=VR6_Kex6NWM it picks up the pace during the Corrupted Shinnok phase]].

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* SugarWiki/AwesomeMusic: Arguably the best part of the whole game, keeping in track with the franchise's record of great music. [[https://www.youtube.com/watch?v=A1Dlrq2rDSE Quan Chi]]'s boss theme is an intense, threatening tune, [[https://www.youtube.com/watch?v=A1Dlrq2rDSE Shinnok]]'s subsequent fight having a track that is somehow both ethereal and groovy, until it [[https://www.youtube.com/watch?v=VR6_Kex6NWM it picks up the pace kicks into high gear]] during the Corrupted Shinnok phase]].phase, as short (and difficult) as it is.
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* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=A1Dlrq2rDSE Quan Chi.]]

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* SugarWiki/AwesomeMusic: Arguably the best part of the whole game, keeping in track with the franchise's record of great music. [[https://www.youtube.com/watch?v=A1Dlrq2rDSE Quan Chi.]]Chi]]'s boss theme is an intense, threatening tune, [[https://www.youtube.com/watch?v=A1Dlrq2rDSE Shinnok]]'s subsequent fight having a track that is somehow both ethereal and groovy, until [[https://www.youtube.com/watch?v=VR6_Kex6NWM it picks up the pace during the Corrupted Shinnok phase]].
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** Level 7 has the same problem with Level 4; it is incredibly easy to get lost in the map because of multiple instances of GuideDangIt; the camera hides lower platforms leading to pivotal locations, making it seem like half of the map is pitfalls and therefore making the level rather tedious. This level even contains a GameBreakingBug; if you have the misfortune of mistiming a jump above an electric fence, you will land on top of the fence; and therefore, Sub-Zero will be stuck being ''infinitely juggled by the fence, taking chip damage with every hit.'' The most insulting element is that Sub-Zero is stuck in midair once this glitch occurs, and can only enter a death state when he falls out of the map or is on the ground - therefore, you are stuck on this fence ''even after your health goes to zero'', at which point you're going to want to reset the entire level to escape the glitch.

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** Level 7 has the same problem with Level 4; it is incredibly also easy to get lost in the map in, because of multiple instances of GuideDangIt; the camera hides lower platforms leading to pivotal locations, making it seem like half of the map is pitfalls and therefore making the level rather tedious. This level even contains a GameBreakingBug; if you have the misfortune of mistiming a jump above an electric fence, you will land on top of the fence; and therefore, Sub-Zero will be stuck being ''infinitely juggled by the fence, taking chip damage with every hit.'' The most insulting element is that Sub-Zero is stuck in midair once this glitch occurs, and can only enter a death state when he falls out of the map or is on the ground - therefore, you are stuck on this fence ''even after your health goes to zero'', at which point you're going to want to reset the entire level to escape the glitch.
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** Level 7 has the same problem with Level 4; it is incredibly easy to get lost in the map because of multiple instances of GuideDangIt; the camera hides lower platforms leading to pivotal locations, making it seem like half of the map is pitfalls and therefore making the level rather tedious. This level even contains a GameBreakingBug; if you have the misfortune of mistiming a jump above an electric fence, you will land on top of the fence; and therefore, Sub-Zero will be stuck being infinitely juggled by the fence. The most insulting element is that Sub-Zero is stuck in midair once this glitch occurs, and can only enter a death state when he falls out of the map or is on the ground - therefore, you are stuck on this fence ''even after your health goes to zero'', at which point you're gonna want to reset the entire level to escape the glitch.

to:

** Level 7 has the same problem with Level 4; it is incredibly easy to get lost in the map because of multiple instances of GuideDangIt; the camera hides lower platforms leading to pivotal locations, making it seem like half of the map is pitfalls and therefore making the level rather tedious. This level even contains a GameBreakingBug; if you have the misfortune of mistiming a jump above an electric fence, you will land on top of the fence; and therefore, Sub-Zero will be stuck being infinitely ''infinitely juggled by the fence. fence, taking chip damage with every hit.'' The most insulting element is that Sub-Zero is stuck in midair once this glitch occurs, and can only enter a death state when he falls out of the map or is on the ground - therefore, you are stuck on this fence ''even after your health goes to zero'', at which point you're gonna going to want to reset the entire level to escape the glitch.
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** Level 7 has the same problem with Level 4; it is incredibly easy to get lost in the map because of multiple instances of GuideDangIt; the camera hides lower platforms leading to pivotal locations, making it seem like half of the map is pitfalls because there is absolutely no indication of said paths existing. This level even contains a GameBreakingBug; if you have the misfortune of mistiming a jump above an electric fence, you will be stuck bouncing on the fence ''even after your health goes to zero'', meaning that you need to reset the entire level to escape the glitch.

to:

** Level 7 has the same problem with Level 4; it is incredibly easy to get lost in the map because of multiple instances of GuideDangIt; the camera hides lower platforms leading to pivotal locations, making it seem like half of the map is pitfalls because there is absolutely no indication of said paths existing. and therefore making the level rather tedious. This level even contains a GameBreakingBug; if you have the misfortune of mistiming a jump above an electric fence, you will land on top of the fence; and therefore, Sub-Zero will be stuck bouncing being infinitely juggled by the fence. The most insulting element is that Sub-Zero is stuck in midair once this glitch occurs, and can only enter a death state when he falls out of the map or is on the ground - therefore, you are stuck on this fence ''even after your health goes to zero'', meaning that you need at which point you're gonna want to reset the entire level to escape the glitch.

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* ThatOneLevel:
** Level 2 is probably the game's hardest level based on its multiple platforming elements and ThatOneBoss.
** Even Level 1 can be this due to its incredibly annoying traps.

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* ThatOneLevel:
ThatOneLevel: Pretty much every level in the entire game is difficult, but here are the worst offenders:
** Level 2 is probably the game's hardest level based on its multiple platforming elements elements, the worst ones having to be the windmills (it is nigh-impossible to time your jump perfectly) and the falling platforms, due to there being such a small time window to get it right as well as the clunky controls hindering you. On top of all of this, it contains ThatOneBoss.
** Even Level 1 can be this due to its incredibly annoying traps.traps, most notably the ceiling pillars which can crush you instantly. Often times you will find yourself between two of them; once you get chipped by one, you will helplessly stagger ''into the other one'' and die.


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** Level 7 has the same problem with Level 4; it is incredibly easy to get lost in the map because of multiple instances of GuideDangIt; the camera hides lower platforms leading to pivotal locations, making it seem like half of the map is pitfalls because there is absolutely no indication of said paths existing. This level even contains a GameBreakingBug; if you have the misfortune of mistiming a jump above an electric fence, you will be stuck bouncing on the fence ''even after your health goes to zero'', meaning that you need to reset the entire level to escape the glitch.
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** Level 4 is absolutely hellish in that it is incredibly confusing - every single area looks exactly the same, making it hard to figure out where you are going. In the rooms with the rope, an enemy will often be at the other side, and ''God forbid'' he hits you while you are in mid-air.

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** Level 4 is absolutely hellish in that it is incredibly confusing - every single area looks exactly the same, making it hard to figure out where you are going. In the rooms with the rope, an enemy will often be at the other side, and ''God ''Elder Gods forbid'' he hits you while you are in mid-air.
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** Level 4 is absolutely hellish in that it is incredibly confusing - every single area looks exactly the same, making it hard to figure out where you are going. In the rooms with the rope, an enemy will often be at the other side, and ''God forbid'' he hits you while you are in mid-air.
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-->''NO...THE AMULET! NNNOOOOOO! [[OneWingedAngel WUUUAAAAAAAA-]]''

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-->''NO...THE AMULET! NNNOOOOOO! [[OneWingedAngel WUUUAAAAAAAA-]]''RWUUUAAAAAAAA-]]''
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** Every other actor has their own fair share of hammy cheesiness, and yet all of them still make it into their own special kind, both in body movement and voice. Even in-game, the ham is still prevalent, especially in Shinnok's voice:
-->''DIIIIE, LIN KUEIII!''
-->''NO...THE AMULET! NNNOOOOOO! [[OneWingedAngel WUUUAAAAAAAA-]]''


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-->''[[WebVideo/{{Retsupurae}} Ohhhh, my!~]]''
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* EnjoyTheStorySkipTheGame: While the game is certainly ''functional'', it is such an extreme case of NintendoHard that you would be far better off just watching the cutscenes, which tell a very interesting narrative which goes into the backstory of Bi-Han, Shinnok and Quan Chi, all of which blend perfectly well with the mainline games and even helped the latter two become {{Canon Immigrant}}s. It helps that said cutscenes are ''drowning'' in HamAndCheese, making the story even better.
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Not a subjective trope


* GuideDangIt: Several bosses and instant death traps require you to either be psychic, or to die at least once figuring out. The most egregious one is probably [[ThatOneBoss Fujin]], thanks to an instant-death final tornado attack when he's defeated. Surviving it requires Sub-Zero to flee to the other side of the platform and duck to grab on... something you don't do anywhere else in the game, and which is not explained in any way.
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Not a subjective trope.


* GiantSpaceFleaFromNowhere: At one point in the game, Sub-Zero fights a [[DinosaursAreDragons fire-breathing dinosaur]]. Where did it come from? Not really explained. It was never brought up earlier, and it's never shown or mentioned after it's killed.
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* HamAndCheese: Rich Divizio's portrayal of Quan Chi. He's far and away the best actor in the game, and is clearly having the time of his life.

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* HamAndCheese: Rich Divizio's portrayal of Quan Chi. He's far and away the best actor in the this game, and is clearly having the time of his life.



* {{Narm}}: The [=FMVs=]... are kind of laughable, one example being the DeathThrows that play whenever Sub-Zero [[https://youtube.com/watch?v=gAgoABAwwNIfalls drops down a bottomless pit;]] they are quite melodramatic and look very cheap, and some of them use the exact same animations. They surrender to {{camp}} completely by the time you get to the [[https://youtube.com/watch?v=d887L9UK4RE outtakes:]] while the cast all had a great time on set, they were clearly on the verge of {{corpsing}} most of the time.

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* {{Narm}}: The [=FMVs=]... are kind of laughable, one example being the DeathThrows that play whenever Sub-Zero [[https://youtube.com/watch?v=gAgoABAwwNIfalls drops down a bottomless pit;]] they are pit.]] The acting is quite melodramatic and the scenes look very cheap, and cheap; some of them use the exact same animations. They surrender to {{camp}} completely by the time you get to the [[https://youtube.com/watch?v=d887L9UK4RE outtakes:]] while the cast all had a great time on set, they were clearly on the verge of {{corpsing}} most of the time.



* SoBadItsGood: The acting in the [=PS1=] cutscenes is just so unintentionally silly that it's worth a watch on [=YouYube=]. Some of the death animations when Sub-Zero falls ("AAAAAAAAAH") are pretty funny, too.

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* SoBadItsGood: The acting in the [=PS1=] cutscenes is just so unintentionally silly that it's worth a watch on [=YouYube=].[=YouTube=]. Some of the death animations when Sub-Zero falls ("AAAAAAAAAH") are pretty funny, too.
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* {{Narm}}: The [=FMVs=]... are kind of laughable, one example being the DeathThrows that play whenever Sub-Zero [[https://youtube.com/watch?v=gAgoABAwwNIfalls down a bottomless pit;]] they are quite melodramatic and look very cheap, and some of them use the exact same animations. They surrender to {{camp}} completely by the time you get to the [[https://youtube.com/watch?v=d887L9UK4RE outtakes:]] while the cast all had a great time on set, they were clearly on the verge of {{corpsing}} most of the time.

to:

* {{Narm}}: The [=FMVs=]... are kind of laughable, one example being the DeathThrows that play whenever Sub-Zero [[https://youtube.com/watch?v=gAgoABAwwNIfalls drops down a bottomless pit;]] they are quite melodramatic and look very cheap, and some of them use the exact same animations. They surrender to {{camp}} completely by the time you get to the [[https://youtube.com/watch?v=d887L9UK4RE outtakes:]] while the cast all had a great time on set, they were clearly on the verge of {{corpsing}} most of the time.
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* {{Narm}}: The [=FMVs=]... are kind of laughable, one example being the cutscenes that play whenever Sub-Zero [[https://youtube.com/watch?v=gAgoABAwwNIfalls down a bottomless pit;]] they are quite melodramatic and look very cheap, and some of them use the exact same animations. They surrender to {{camp}} completely by the time you get to the [[https://youtube.com/watch?v=d887L9UK4RE outtakes:]] while the cast all had a great time on set, they were clearly on the verge of {{corpsing}} most of the time.

to:

* {{Narm}}: The [=FMVs=]... are kind of laughable, one example being the cutscenes DeathThrows that play whenever Sub-Zero [[https://youtube.com/watch?v=gAgoABAwwNIfalls down a bottomless pit;]] they are quite melodramatic and look very cheap, and some of them use the exact same animations. They surrender to {{camp}} completely by the time you get to the [[https://youtube.com/watch?v=d887L9UK4RE outtakes:]] while the cast all had a great time on set, they were clearly on the verge of {{corpsing}} most of the time.
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None


* {{Narm}}: The [=FMVs=]... are kind of laughable, one example being the cutscenes that play whenever Sub-Zero falls down a bottomless pit. They are quite overdramatic and look very cheap, even using the exact same animation. They sink completely into this by the time you get to the bloopers, showing that while the cast all had a great time on set, they were left {{Corpsing}} multiple times.

to:

* {{Narm}}: The [=FMVs=]... are kind of laughable, one example being the cutscenes that play whenever Sub-Zero falls [[https://youtube.com/watch?v=gAgoABAwwNIfalls down a bottomless pit. They pit;]] they are quite overdramatic melodramatic and look very cheap, even using and some of them use the exact same animation. animations. They sink completely into this surrender to {{camp}} completely by the time you get to the bloopers, showing that [[https://youtube.com/watch?v=d887L9UK4RE outtakes:]] while the cast all had a great time on set, they were left {{Corpsing}} multiple times.clearly on the verge of {{corpsing}} most of the time.



* SoBadItsGood: The acting in the PS1 version's cutscenes is just so unintentionally silly that it at least make the game bearable to get through. Some of the death animation when Sub-Zero falls are pretty funny too.

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* SoBadItsGood: The acting in the PS1 version's [=PS1=] cutscenes is just so unintentionally silly that it at least make the game bearable to get through. it's worth a watch on [=YouYube=]. Some of the death animation animations when Sub-Zero falls ("AAAAAAAAAH") are pretty funny funny, too.
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* SoBadItsGood: The acting in the PS1 version's cutscenes is just so unintentionally silly that it at least make the game bearable to get through. Some of the death animation when Sub-Zero falls are pretty funny too.

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* BigLippedAlligatorMoment: At one point in the game, Sub-Zero fights a [[DinosaursAreDragons fire-breathing dinosaur]]. Where did it come from? Not really explained. It was never brought up earlier, and it's never shown or mentioned after it's killed.



* GiantSpaceFleaFromNowhere: At one point in the game, Sub-Zero fights a [[DinosaursAreDragons fire-breathing dinosaur]]. Where did it come from? Not really explained. It was never brought up earlier, and it's never shown or mentioned after it's killed.



* ScrappyMechanic:
** The transition from a fighting game to an action game brought multiple issues:

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* ScrappyMechanic:
**
ScrappyMechanic: The transition from a fighting game to an action game brought multiple issues:



** Shinnok can also be this if you want to actually defeat him rather than just stealing his amulet. At first he fires projectiles which don't do a lot of damage on their own, but the number he launches racks up damage very quickly. He is also hard to even hit since when he's no attacking his DeflectorShields will block all of your attack and damage you if you touch it. Taking his amulet causes him to break out his OneWingedAngel where he becomes an AdvancingBossOfDoom that kills you in three hits, but his long reach means if he hits you once you get hit as soon as you get back up, meaning that getting near him in instant death. The game expects you run away at this point so the portals that would normally take you to the opposite ends of the stage will take to the ending. This means the only reliable way to beat him is spam the Polar Blast and hope you have enough restorative items to use it enough to beat him before he reaches you.

to:

** Shinnok can also be this if you want to actually defeat him rather than just stealing his amulet. At first he fires projectiles which don't do a lot of damage on their own, but the number he launches racks up damage very quickly. He is also hard to even hit since when he's no attacking his DeflectorShields will block all of your attack and damage you if you touch it. Taking his amulet causes him to break out his OneWingedAngel where he becomes an AdvancingBossOfDoom that kills you in three hits, but his long reach means if he hits you once you you'll get hit as soon as you get back up, meaning that getting near him in instant death. The game expects you run away at this point so the portals that would normally take you to the opposite ends of the stage will take to the ending. This means the only reliable way to beat him is spam the Polar Blast and hope you have enough restorative items to use it enough to beat him before he reaches you.
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* SpecialEffectFailure: Sub-Zero's climbing animation. His arms don't quite touch the rope and his legs don't move ''period''. It's often joked that he looks like he's juggling (or, as WebVideo/Retsupurae put it once, "plate-spinning").

to:

* SpecialEffectFailure: Sub-Zero's climbing animation. His arms don't quite touch the rope and his legs don't move ''period''. It's often joked that he looks like he's juggling (or, as WebVideo/Retsupurae WebVideo/{{Retsupurae}} put it once, "plate-spinning").plate-spinning).
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* SpecialEffectFailure: Sub-Zero's climbing animation. His arms don't quite touch the rope and his legs don't move ''period''. It's often joked that he looks like he's juggling.

to:

* SpecialEffectFailure: Sub-Zero's climbing animation. His arms don't quite touch the rope and his legs don't move ''period''. It's often joked that he looks like he's juggling.juggling (or, as WebVideo/Retsupurae put it once, "plate-spinning").
Is there an issue? Send a MessageReason:
None


* {{Narm}}: The [=FMVs=]... are kind of laughable, one example being the cutscenes that play whenever Sub-Zero falls down a bottomless pit. They are quite overdramatic and look very cheap, even using the exact same animation.

to:

* {{Narm}}: The [=FMVs=]... are kind of laughable, one example being the cutscenes that play whenever Sub-Zero falls down a bottomless pit. They are quite overdramatic and look very cheap, even using the exact same animation. They sink completely into this by the time you get to the bloopers, showing that while the cast all had a great time on set, they were left {{Corpsing}} multiple times.
Is there an issue? Send a MessageReason:
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Added DiffLines:

See also the franchise-wide pages for:
* [[AndTheFandomRejoiced/MortalKombat And The Fandom Rejoiced]]
* [[Monster/MortalKombat Complete Monster]]
* [[EnsembleDarkhorse/MortalKombat Ensemble Darkhorse]]
* [[HilariousInHindsight/MortalKombat Hilarious In Hindsight]]
* [[NauseaFuel/MortalKombat Nausea Fuel]]
* [[TheScrappy/MortalKombat The Scrappy]]
* [[Woobie/MortalKombat The Woobie]]
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!![[center: [[YMMV/MortalKombat Main page]] | [[YMMV/MortalKombat1 MK1]] | [[YMMV/MortalKombat2 MK2]] | [[YMMV/MortalKombat3 MK3]] | [[YMMV/MortalKombat4 MK4]] | [[YMMV/MortalKombatDeadlyAlliance Deadly Alliance]] | [[YMMV/MortalKombatDeception Deception]] | [[YMMV/MortalKombatArmageddon Armageddon]] | [[YMMV/MortalKombatVsDCUniverse MK vs. DC Universe]] | [[YMMV/MortalKombat9 MK9]] | [[YMMV/MortalKombatX MKX]] | [[YMMV/MortalKombat11 MK11]]\\
[-Spinoffs: [[YMMV/MortalKombatMythologiesSubZero MKM: Sub-Zero]] | [[YMMV/MortalKombatSpecialForces Special Forces]] | [[YMMV/MortalKombatShaolinMonks Shaolin Monks]]\\
Non-videogame media: [[YMMV/MortalKombatTheMovie Mortal Kombat: The Movie]] | [[YMMV/MortalKombatTheJourneyBegins The Journey Begins]] | [[YMMV/MortalKombatAnnihilation Annihilation]] | [[YMMV/MortalKombatConquest Conquest]] | [[YMMV/MortalKombatDefendersOfTheRealm Defenders Of The Realm]] | [[YMMV/MalibuComicsMortalKombat Malibu Comics]] | [[YMMV/MortalKombatLegacy Legacy]] | [[YMMV/MortalKombatRebirth Rebirth]]\\
Series-wide pages: [[AndTheFandomRejoiced/MortalKombat And The Fandom Rejoiced]] | [[Monster/MortalKombat Complete Monster]] | [[EnsembleDarkhorse/MortalKombat Ensemble Darkhorse]] | [[HilariousInHindsight/MortalKombat Hilarious In Hindsight]] | [[NauseaFuel/MortalKombat Nausea Fuel]] | [[TheScrappy/MortalKombat The Scrappy]] | [[Woobie/MortalKombat The Woobie]]\\
Game-specific pages: [[Fridge/MortalKombatMythologiesSubZero Fridge]] | [[Funny/MortalKombatMythologiesSubZero Funny Moments]]-]]]
----

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!![[center: Main games: [[YMMV/MortalKombat1 MK1]] | [[YMMV/MortalKombat2 MK2]] | [[YMMV/MortalKombat3 MK3]] | [[YMMV/MortalKombat4 MK4]] | [[YMMV/MortalKombatDeadlyAlliance Deadly Alliance]] | [[YMMV/MortalKombatDeception Deception]] | [[YMMV/MortalKombatArmageddon Armageddon]] | [[YMMV/MortalKombatVsDCUniverse MK vs. DC Universe]] | [[YMMV/MortalKombat9 MK9]] | [[YMMV/MortalKombatX MKX]] | [[YMMV/MortalKombat11 MK11]]\\

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!![[center: [[YMMV/MortalKombat Main games: page]] | [[YMMV/MortalKombat1 MK1]] | [[YMMV/MortalKombat2 MK2]] | [[YMMV/MortalKombat3 MK3]] | [[YMMV/MortalKombat4 MK4]] | [[YMMV/MortalKombatDeadlyAlliance Deadly Alliance]] | [[YMMV/MortalKombatDeception Deception]] | [[YMMV/MortalKombatArmageddon Armageddon]] | [[YMMV/MortalKombatVsDCUniverse MK vs. DC Universe]] | [[YMMV/MortalKombat9 MK9]] | [[YMMV/MortalKombatX MKX]] | [[YMMV/MortalKombat11 MK11]]\\



Series-wide pages: [[AndTheFandomRejoiced/MortalKombat And The Fandom Rejoiced]] | [[Monster/MortalKombat Complete Monster]] | [[EnsembleDarkhorse/MortalKombat Ensemble Darkhorse]] | [[Fridge/MortalKombat Fridge]] | [[Funny/MortalKombat Funny Moments]] | [[Heartwarming/MortalKombat Heartwarming Moments]] | [[HilariousInHindsight/MortalKombat Hilarious In Hindsight]] | [[Awesome/MortalKombat Moment of Awesome]] | [[NauseaFuel/MortalKombat Nausea Fuel]] | [[NightmareFuel/MortalKombat Nightmare Fuel]] | [[TheScrappy/MortalKombat The Scrappy]] | [[TearJerker/MortalKombat Tear Jerker]] | [[Woobie/MortalKombat The Woobie]]-]]]

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Series-wide pages: [[AndTheFandomRejoiced/MortalKombat And The Fandom Rejoiced]] | [[Monster/MortalKombat Complete Monster]] | [[EnsembleDarkhorse/MortalKombat Ensemble Darkhorse]] | [[Fridge/MortalKombat Fridge]] | [[Funny/MortalKombat Funny Moments]] | [[Heartwarming/MortalKombat Heartwarming Moments]] | [[HilariousInHindsight/MortalKombat Hilarious In Hindsight]] | [[Awesome/MortalKombat Moment of Awesome]] | [[NauseaFuel/MortalKombat Nausea Fuel]] | [[NightmareFuel/MortalKombat Nightmare Fuel]] | [[TheScrappy/MortalKombat The Scrappy]] | [[TearJerker/MortalKombat Tear Jerker]] | [[Woobie/MortalKombat The Woobie]]-]]]Woobie]]\\
Game-specific pages: [[Fridge/MortalKombatMythologiesSubZero Fridge]] | [[Funny/MortalKombatMythologiesSubZero Funny Moments]]-]]]
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Series-wide pages: [[AndTheFandomRejoiced/MortalKombat And The Fandom Rejoiced]] | [[Monster/MortalKombat Complete Monster]] | [[EnsembleDarkhorse/MortalKombat Ensemble Darkhorse]] | [[Fridge/MortalKombat Fridge]] | [[Funny/MortalKombat Funny Moments]] | [[Heartwarming/MortalKombat Heartwarming Moments]] | [[Awesome/MortalKombat Moment of Awesome]] | [[NauseaFuel/MortalKombat Nausea Fuel]] | [[NightmareFuel/MortalKombat Nightmare Fuel]] | [[TheScrappy/MortalKombat The Scrappy]] | [[TearJerker/MortalKombat Tear Jerker]] | [[Woobie/MortalKombat The Woobie]]]]-]

to:

Series-wide pages: [[AndTheFandomRejoiced/MortalKombat And The Fandom Rejoiced]] | [[Monster/MortalKombat Complete Monster]] | [[EnsembleDarkhorse/MortalKombat Ensemble Darkhorse]] | [[Fridge/MortalKombat Fridge]] | [[Funny/MortalKombat Funny Moments]] | [[Heartwarming/MortalKombat Heartwarming Moments]] | [[HilariousInHindsight/MortalKombat Hilarious In Hindsight]] | [[Awesome/MortalKombat Moment of Awesome]] | [[NauseaFuel/MortalKombat Nausea Fuel]] | [[NightmareFuel/MortalKombat Nightmare Fuel]] | [[TheScrappy/MortalKombat The Scrappy]] | [[TearJerker/MortalKombat Tear Jerker]] | [[Woobie/MortalKombat The Woobie]]]]-]Woobie]]-]]]
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!![[center: Main games: [[YMMV/MortalKombat1 MK1]] | [[YMMV/MortalKombat2 MK2]] | [[YMMV/MortalKombat3 MK3]] | [[YMMV/MortalKombat4 MK4]] | [[YMMV/MortalKombatDeadlyAlliance Deadly Alliance]] | [[YMMV/MortalKombatDeception Deception]] | [[YMMV/MortalKombatArmageddon Armageddon]] | [[YMMV/MortalKombat9 MK9]] | [[YMMV/MortalKombatX MKX]] | [[YMMV/MortalKombat11 MK11]]\\
[-Spinoffs: [[YMMV/MortalKombatMythologiesSubZero MKM: Sub-Zero]] | [[YMMV/MortalKombatSpecialForces Special Forces]] | [[YMMV/MortalKombatShaolinMonks Shaolin Monks]] | [[YMMV/MortalKombatVsDCUniverse MK vs. DC Universe]]\\

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!![[center: Main games: [[YMMV/MortalKombat1 MK1]] | [[YMMV/MortalKombat2 MK2]] | [[YMMV/MortalKombat3 MK3]] | [[YMMV/MortalKombat4 MK4]] | [[YMMV/MortalKombatDeadlyAlliance Deadly Alliance]] | [[YMMV/MortalKombatDeception Deception]] | [[YMMV/MortalKombatArmageddon Armageddon]] | [[YMMV/MortalKombatVsDCUniverse MK vs. DC Universe]] | [[YMMV/MortalKombat9 MK9]] | [[YMMV/MortalKombatX MKX]] | [[YMMV/MortalKombat11 MK11]]\\
[-Spinoffs: [[YMMV/MortalKombatMythologiesSubZero MKM: Sub-Zero]] | [[YMMV/MortalKombatSpecialForces Special Forces]] | [[YMMV/MortalKombatShaolinMonks Shaolin Monks]] | [[YMMV/MortalKombatVsDCUniverse MK vs. DC Universe]]\\Monks]]\\



Series-wide pages: [[AndTheFandomRejoiced/MortalKombat And The Fandom Rejoiced]] | [[Monster/MortalKombat Complete Monster]] | [[EnsembleDarkhorse/MortalKombat Ensemble Darkhorse]] | [[NauseaFuel/MortalKombat Nausea Fuel]] | [[NightmareFuel/MortalKombat Nightmare Fuel]] | [[TheScrappy/MortalKombat The Scrappy]] | [[Woobie/MortalKombat The Woobie]]]]-]

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Series-wide pages: [[AndTheFandomRejoiced/MortalKombat And The Fandom Rejoiced]] | [[Monster/MortalKombat Complete Monster]] | [[EnsembleDarkhorse/MortalKombat Ensemble Darkhorse]] | [[Fridge/MortalKombat Fridge]] | [[Funny/MortalKombat Funny Moments]] | [[Heartwarming/MortalKombat Heartwarming Moments]] | [[Awesome/MortalKombat Moment of Awesome]] | [[NauseaFuel/MortalKombat Nausea Fuel]] | [[NightmareFuel/MortalKombat Nightmare Fuel]] | [[TheScrappy/MortalKombat The Scrappy]] | [[TearJerker/MortalKombat Tear Jerker]] | [[Woobie/MortalKombat The Woobie]]]]-]



* HarsherInHindsight: After Bi-Han returns with Shinnok's Amulet, he asks Raiden about what Quan Chi meant by him being tainted with evil what that meant for his future. The thunder god told him that "But only you can control your destiny. Not even the gods can alter your chosen path in life." These words would likely haunt Raiden in light of what happened in ''VideoGame/MortalKombat9'' in which he sent a message to himself into the past to alter the timeline in order to thwart Shao Kahn's victory in [[VideoGame/MortalKombatArmageddon the Battle of Armageddon]] and ended up unwittingly bringing about several heroes' death in the process.

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* HarsherInHindsight: After Bi-Han returns with Shinnok's Amulet, he asks Raiden about what Quan Chi meant by him being tainted with evil what that meant for his future. The thunder god told him that "But ''"But only you can control your destiny. Not even the gods can alter your chosen path in life." "'' These words would likely haunt Raiden in light of what happened in ''VideoGame/MortalKombat9'' in which he sent a message to himself into the past to alter the timeline in order to thwart Shao Kahn's victory in [[VideoGame/MortalKombatArmageddon the Battle of Armageddon]] and ended up unwittingly bringing about several heroes' death in the process.

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!![[center: [-[[AndTheFandomRejoiced/MortalKombat And The Fandom Rejoiced]] | [[Monster/MortalKombat The Complete Monster]] | [[EnsembleDarkhorse/MortalKombat Ensemble Darkhorse]] | [[NauseaFuel/MortalKombat Nausea Fuel]] | [[NightmareFuel/MortalKombat Nightmare Fuel]] | [[TheScrappy/MortalKombat The Scrappy]] | [[Woobie/MortalKombat The Woobie]]]]-]

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!![[center: [-[[AndTheFandomRejoiced/MortalKombat Main games: [[YMMV/MortalKombat1 MK1]] | [[YMMV/MortalKombat2 MK2]] | [[YMMV/MortalKombat3 MK3]] | [[YMMV/MortalKombat4 MK4]] | [[YMMV/MortalKombatDeadlyAlliance Deadly Alliance]] | [[YMMV/MortalKombatDeception Deception]] | [[YMMV/MortalKombatArmageddon Armageddon]] | [[YMMV/MortalKombat9 MK9]] | [[YMMV/MortalKombatX MKX]] | [[YMMV/MortalKombat11 MK11]]\\
[-Spinoffs: [[YMMV/MortalKombatMythologiesSubZero MKM: Sub-Zero]] | [[YMMV/MortalKombatSpecialForces Special Forces]] | [[YMMV/MortalKombatShaolinMonks Shaolin Monks]] | [[YMMV/MortalKombatVsDCUniverse MK vs. DC Universe]]\\
Non-videogame media: [[YMMV/MortalKombatTheMovie Mortal Kombat: The Movie]] | [[YMMV/MortalKombatTheJourneyBegins The Journey Begins]] | [[YMMV/MortalKombatAnnihilation Annihilation]] | [[YMMV/MortalKombatConquest Conquest]] | [[YMMV/MortalKombatDefendersOfTheRealm Defenders Of The Realm]] | [[YMMV/MalibuComicsMortalKombat Malibu Comics]] | [[YMMV/MortalKombatLegacy Legacy]] | [[YMMV/MortalKombatRebirth Rebirth]]\\
Series-wide pages: [[AndTheFandomRejoiced/MortalKombat
And The Fandom Rejoiced]] | [[Monster/MortalKombat The Complete Monster]] | [[EnsembleDarkhorse/MortalKombat Ensemble Darkhorse]] | [[NauseaFuel/MortalKombat Nausea Fuel]] | [[NightmareFuel/MortalKombat Nightmare Fuel]] | [[TheScrappy/MortalKombat The Scrappy]] | [[Woobie/MortalKombat The Woobie]]]]-]

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* EnsembleDarkhorse:
** Quan Chi. [[CreatorsFavorite The creators just love this guy]], and so do a lot of fans.
** Sareena, who is most likely the best example of this next to [[CanonImmigrant Quan Chi]]. Despite debuting in an unpopular spin-off, there was quite a bit of fan interest to see her return for future games. [[WhatCouldHaveBeen After several attempts]] to make it into the series proper, she's finally made playable in ''[[VideoGame/MortalKombatArmageddon Armageddon]]'', where she proves to be a [[ShipTease valuable]] [[BattleCouple ally]] of Younger Sub-Zero and is made into a top-tier character.



* ScrappyMechanic: The transition from a fighting game to an action game brought multiple issues:

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* ScrappyMechanic: ScrappyMechanic:
**
The transition from a fighting game to an action game brought multiple issues:



* VindicatedByHistory: While this game still has plenty of flaws as noted above, it is at least something of [[CultClassic Cult Class-]]... er, "Kult Klassic" that has contributed to the mythos of the series (Details concerning the Netherrealm including [[SatanicArchetype Shinnok]], [[DivineConflict his past with the other Elder gods]], and his [[MacGuffin Sacred Amulet]]), added new characters (Fujin and [[EnsembleDarkhorse Sareena]]), and [[CanonImmigrant introduced]] Quan Chi, who originally debuted in ''WesternAnimation/MortalKombatDefendersOfTheRealm'', as a canonical character. The same could not be said for ''VideoGame/MortalKombatSpecialForces'', which has [[CanonDiscontinuity been virtually retconned out]] (save for [[UnexpectedCharacter a surprise appearance]] by [[EnsembleDarkhorse Tremor]] both in the Bonus Challenge Tower of the UsefulNotes/{{PlayStation Vita}} port of ''VideoGame/MortalKombat9'' and ''VideoGame/MortalKombatX'' proper, as well as Tasia featuring in the ''MKX'' prequel comics).

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* VindicatedByHistory: Downplayed. While this game still has plenty of flaws as noted above, it is at least something of [[CultClassic Cult Class-]]... er, "Kult Klassic" that has contributed to the mythos of the series (Details concerning the Netherrealm including [[SatanicArchetype Shinnok]], [[DivineConflict his past with the other Elder gods]], and his [[MacGuffin Sacred Amulet]]), added new characters (Fujin and [[EnsembleDarkhorse Sareena]]), and [[CanonImmigrant introduced]] Quan Chi, who originally debuted in ''WesternAnimation/MortalKombatDefendersOfTheRealm'', as a canonical character. The same could not be said for ''VideoGame/MortalKombatSpecialForces'', which has [[CanonDiscontinuity been virtually retconned out]] (save for [[UnexpectedCharacter a surprise appearance]] by [[EnsembleDarkhorse Tremor]] both in the Bonus Challenge Tower of the UsefulNotes/{{PlayStation Vita}} port of ''VideoGame/MortalKombat9'' and ''VideoGame/MortalKombatX'' proper, as well as Tasia featuring in the ''MKX'' prequel comics).comics).
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!![[center: [-[[AndTheFandomRejoiced/MortalKombat And The Fandom Rejoiced]] | [[Monster/MortalKombat The Complete Monster]] | [[EnsembleDarkhorse/MortalKombat Ensemble Darkhorse]] | [[NauseaFuel/MortalKombat Nausea Fuel]] | [[NightmareFuel/MortalKombat Nightmare Fuel]] | [[TheScrappy/MortalKombat The Scrappy]] | [[Woobie/MortalKombat The Woobie]]]]-]
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