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* ContestedSequel: ''Monstrum 2'' is considered an extremely poor sequel, as well as a downgrade in comparison to the original game. For one, the game is ''exclusively'' multiplayer, having no single-player campaign or even bots to populate the empty servers. Not only that, the game was released with minimal advertising, guaranteeing that the player count would be very small. On top of those things, the game ended up turning into another ''VideoGame/DeadByDaylight'' clone, which are notorious for dying out extremely quickly. These factors ultimately led to a mediocre experience, with the eventual decline of the game becoming so bad that the servers were pulled for low player counts.

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* ContestedSequel: ''Monstrum 2'' is considered an extremely poor sequel, as well as a downgrade in comparison to the original game. For one, the game is ''exclusively'' multiplayer, having no single-player campaign or even bots to populate the empty servers. Not only that, the game was released with minimal advertising, guaranteeing that the player count would be very small. On top of those things, the game ended up turning into another ''VideoGame/DeadByDaylight'' clone, which are notorious for dying out extremely quickly. These factors ultimately led to a mediocre experience, with the eventual decline of the game becoming so bad that the servers were pulled for low player counts.counts, not even a ''full year'' after the game was released.
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* ContestedSequel: ''Monstrum 2'' is considered an extremely poor sequel, as well as a downgrade in comparison to the original game. For one, the game is ''exclusively'' multiplayer, having no single-player campaign or even bots to populate the empty servers. Not only that, the game was released with minimal advertising, guaranteeing that the player count would be very small. On top of those things, the game ended up turning into another ''VideoGame/DeadByDaylight'' clone, which is notorious for dying out extremely quickly. These factors ultimately led to a mediocre experience, with the eventual decline of the game becoming so bad that the servers were pulled for low player counts.

to:

* ContestedSequel: ''Monstrum 2'' is considered an extremely poor sequel, as well as a downgrade in comparison to the original game. For one, the game is ''exclusively'' multiplayer, having no single-player campaign or even bots to populate the empty servers. Not only that, the game was released with minimal advertising, guaranteeing that the player count would be very small. On top of those things, the game ended up turning into another ''VideoGame/DeadByDaylight'' clone, which is are notorious for dying out extremely quickly. These factors ultimately led to a mediocre experience, with the eventual decline of the game becoming so bad that the servers were pulled for low player counts.
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* ContestedSequel: ''Monstrum 2'' is considered an extremely poor sequel, as well as a downgrade in comparison to the original game. For one, the game is ''exclusively'' multiplayer, having no single-player campaign or even bots to populate the empty servers. Not only that, the game was released with minimal advertising, guaranteeing that the player count would be very small. On top of those things, the game ended up turning into another ''VideoGame/DeadByDaylight'' clone, which is notorious for dying out extremely quickly. These factors ultimately led to a mediocre experience, with the eventual decline of the game becoming so bad that the servers were pulled for low player counts.
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* ObviousBeta: Despite being released from Early Access, [[http://themonstrum.wikia.com/wiki/Glitches/Bugs Monstrum still suffers from several bugs, some of which can be gamebreaking]].
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* ThatOneLevel: The Submarine ending. Its FetchQuest is the most complex, then you have to play HitAndRunTactics with the monster for a while in an enclosed area (and God help you if it's the [[InstantDeathRadius Fiend]]).

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* ThatOneLevel: The Submarine ending. Its FetchQuest is the most complex, complex (and the sub headlights are unique in that there's only one on the entire ship, compared to all other key items that have 2 copies), then you have to play HitAndRunTactics with the monster for a while in an enclosed area (and God help you if it's the [[InstantDeathRadius Fiend]]).
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* SugarWiki/MomentOfAwesome: The Helicopter ending, for multiple reasons:
** The monster puts-up a better fight than in the Life Raft and Submarine endings.
** The player gets the last laugh -- using the Helicopter to slam the [=Brute/Hunter=] into a crate, or jerking the Helicopter out of the Fiend's telekinesis.
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* SugarWiki/FunnyMoments: One of the Fiend's {{Game Over}}s? Psychically making you high-five it - to "congratulate" you on your failure - before finishing you off. Not what you'd expect from such a serious-looking wraith.

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* SugarWiki/FunnyMoments: One of the Fiend's {{Game Over}}s? Psychically Telekinetically making you high-five it - -- to "congratulate" you on for your failure - -- before finishing you off. Not what you'd expect from such a serious-looking wraith.
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* SugarWiki/FunnyMoments: One of the ways the Fiend kills you? By telekinetically making you high-five it -- as a sarcastic congratulation for your failure -- before finishing you off. Not what you'd expect from a serious-looking wraith.
* ParanoiaFuel: Facing the Hunter? Good luck walking past the vents.
* ThatOneLevel: The Submarine ending. Its FetchQuest is the most complex, and then you have to play HitAndRunTactics with the monster for a few minutes in an enclosed area (and God help you if it's the [[InstantDeathRadius Fiend]]).

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* SugarWiki/FunnyMoments: One of the ways the Fiend kills you? By telekinetically Fiend's {{Game Over}}s? Psychically making you high-five it -- as a sarcastic congratulation for - to "congratulate" you on your failure -- - before finishing you off. Not what you'd expect from such a serious-looking wraith.
* ParanoiaFuel: Facing the Hunter? Good luck Have fun walking past the vents.
* ThatOneLevel: The Submarine ending. Its FetchQuest is the most complex, and then you have to play HitAndRunTactics with the monster for a few minutes while in an enclosed area (and God help you if it's the [[InstantDeathRadius Fiend]]).

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* CrowningMomentOfFunny: One of the ways the Fiend kills you? By telekinetically making you high-five it -- as a sarcastic congratulation for your failure -- before finishing you off. Not what you'd expect from a serious-looking wraith.

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* CrowningMomentOfFunny: SugarWiki/FunnyMoments: One of the ways the Fiend kills you? By telekinetically making you high-five it -- as a sarcastic congratulation for your failure -- before finishing you off. Not what you'd expect from a serious-looking wraith.



* ThatOneLevel: The Submarine ending. Its FetchQuest is the most complex, and then you have to play HitAndRunTactics with the monster for a few minutes in an enclosed area (and God help you if it's the [[InstantDeathRadius Fiend]]).

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* ThatOneLevel: The Submarine ending. Its FetchQuest is the most complex, and then you have to play HitAndRunTactics with the monster for a few minutes in an enclosed area (and God help you if it's the [[InstantDeathRadius Fiend]]).Fiend]]).
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* CrowningMomentOfFunny: One of the ways the Fiend kills you? By telekinetically making you high-five it -- as a sarcastic congratulation for your failure -- before finishing you off. Not what you'd expect from a serious-looking wraith.
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None

Added DiffLines:

* ParanoiaFuel: Facing the Hunter? Good luck walking past the vents.
* ThatOneLevel: The Submarine ending. Its FetchQuest is the most complex, and then you have to play HitAndRunTactics with the monster for a few minutes in an enclosed area (and God help you if it's the [[InstantDeathRadius Fiend]]).

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