History YMMV / MonkeyIsland2LeChucksRevenge

19th Jun '17 5:41:31 PM legoking831
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* NotSoCrazyAnymore: During the RubeGoldbergDevice sequence, one of the questions you can ask [=LeChuck=] is "Why are adventure games so expensive?", and his response is "Scanned VGA art is expensive." This is obviously alluding to the fact that when the game was originally released in 1992, scanning images into a computer was an extremely novel concept, and this was one of the earliest examples of a game using completely hand-painted backgrounds that were scanned (some digital cleanup was applied, of course; still, this was a major selling point when the game first came out). This used to be something much more time-consuming and tedious. Nowadays his comment can be a bit jarring if you're a contemporary player who's been used to the fact that scanners are now pretty much ''everywhere'' and affordable to the point that many own one the size of a standard sheet of paper in their own home.

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* NotSoCrazyAnymore: During the RubeGoldbergDevice sequence, one of the questions you can ask [=LeChuck=] is "Why are adventure games so expensive?", and his response is "Scanned VGA art is expensive." This is obviously alluding to the fact that when the game was originally released in 1992, 1991, scanning images into a computer was an extremely novel concept, and this was one of the earliest examples of a game using completely hand-painted backgrounds that were scanned (some digital cleanup was applied, of course; still, this was a major selling point when the game first came out). This used to be something much more time-consuming and tedious. Nowadays his comment can be a bit jarring if you're a contemporary player who's been used to the fact that scanners are now pretty much ''everywhere'' and affordable to the point that many own one the size of a standard sheet of paper in their own home.
15th Jun '17 5:39:27 PM legoking831
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* NotSoCrazyAnymore: During the RubeGoldbergDevice sequence, one of the questions you can ask [=LeChuck=] is "Why are adventure games so expensive?", and his response is "Scanned VGA art is expensive." This is obviously alluding to the fact that when the game was originally released in 1992, scanning images into a computer was an extremely novel concept, and this was one of the earliest examples of a game using completely hand-painted backgrounds that were scanned (some digital cleanup was applied, of course; still, this was a major selling point when the game first came out). This used to be something much more time-consuming and tedious. Nowadays his comment can be a bit jarring if you're a contemporary player who's been used to the fact that scanners are now pretty much ''everywhere'' and affordable to the point that many own one the size of a standard sheet of paper in their own home.
26th Apr '17 7:57:33 PM smalltime
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* ScrappyMechanic: [=LeChuck=] constantly [[spoiler:using his vodoo doll to send Guybrush to some random other room or hallway]] while you're trying to solve the final puzzle. [[spoiler:Sometimes he can even show up the second Guybrush gets there.]]

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* ScrappyMechanic: [=LeChuck=] constantly [[spoiler:using his vodoo voodoo doll to send Guybrush to some random other room or hallway]] while you're trying to solve the final puzzle. [[spoiler:Sometimes he can even show up the second Guybrush gets there.]]
26th Apr '17 7:56:29 PM smalltime
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* ScrappyMechanic: [=LeChuck=] constantly [[spoiler:using his vodoo doll to send Guybrush to some random other room or hallway]] while you're trying to solve the final puzzle. [[spoiler:Sometimes he can even show up the second Guybrush gets there.]]
19th Nov '16 6:51:03 PM legoking831
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* PortingDisaster: In contrast to the pretty well-done Amiga port of the first game (so much so, in fact, that most Amiga fans have overwhelmingly preferred it to the original DOS version, though mileage tends to vary among people less partial to the Amiga), the Amiga port of this one was pretty lackluster. Although the smooth scrolling was a nice touch and much of the detail was retained in the backgrounds despite the smaller pallette, many background animations were lost as were extra effects, and only a very small percentage of the game's music was translated (almost less than a third, leading to silence in way more areas than should be excusable). On top of that, [=iMuse=] was ENTIRELY left out of this port, which was one of the game's flagship features! Compared to the praise the original's Amiga port gets, you'd be hard pressed to find anyone who will recommend this one.

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* PortingDisaster: In contrast to the pretty well-done Amiga port of the first game (so much so, in fact, that most Amiga fans have overwhelmingly preferred it to the original DOS version, though mileage tends to vary among people less partial to the Amiga), the Amiga port of this one was pretty lackluster. Although the smooth scrolling was a nice touch and much of the detail was retained in the backgrounds despite the smaller pallette, many background animations were lost as were extra effects, and only a very small percentage of the game's music was translated (almost less than a third, leading to silence in way more areas than should be excusable). What little music survived was pretty lackluster, and seemed really hastily cobbled together, such as Jojo's piano song which barely even sounds anything like a piano. On top of that, [=iMuse=] was ENTIRELY left out of this port, which was one of the game's flagship features! Compared to the praise the original's Amiga port gets, you'd be hard pressed to find anyone who will recommend this one.
19th Nov '16 6:47:56 PM legoking831
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Added DiffLines:

* PortingDisaster: In contrast to the pretty well-done Amiga port of the first game (so much so, in fact, that most Amiga fans have overwhelmingly preferred it to the original DOS version, though mileage tends to vary among people less partial to the Amiga), the Amiga port of this one was pretty lackluster. Although the smooth scrolling was a nice touch and much of the detail was retained in the backgrounds despite the smaller pallette, many background animations were lost as were extra effects, and only a very small percentage of the game's music was translated (almost less than a third, leading to silence in way more areas than should be excusable). On top of that, [=iMuse=] was ENTIRELY left out of this port, which was one of the game's flagship features! Compared to the praise the original's Amiga port gets, you'd be hard pressed to find anyone who will recommend this one.
9th Oct '16 4:58:20 AM erforce
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* HilariousInHindsight: A pirate gloating about having a bucket of mud... isn't that a bit like [[Film/PiratesOfTheCaribbean a pirate gloating about having a jar of dirt]]?

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* HilariousInHindsight: HilariousInHindsight:
**
A pirate gloating about having a bucket of mud... isn't that a bit like [[Film/PiratesOfTheCaribbean [[Film/PiratesOfTheCaribbeanDeadMansChest a pirate gloating about having a jar of dirt]]?
12th Feb '16 4:36:01 PM Plactus
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** [[https://www.youtube.com/watch?v=YpVF2t39jEc Woodtick]] has a cool theme with variations for each side area and seamless transitions, including a StylisticSuck [[https://www.youtube.com/watch?v=TrEezdtNiFU piano version for when Jojo the Monkey is playing in the bar]].
29th Jan '16 2:14:25 PM Plactus
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* {{Squick}}: Seeing Governor Phatt, his grotesquely obese body lying in bed, with some ugly goo being constantly fed to him through tubes.



* {{Squick}}: Seeing Governor Phatt, his grotesquely obese body lying in bed, with some ugly goo being constantly fed to him through tubes.

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* {{Squick}}: Seeing Governor Phatt, his grotesquely obese body lying in bed, with some ugly goo being constantly fed UnwinnableByInsanity: Early versions allowed Guybrush to him through tubes.get the 6000 pieces of eight needed to hire Kate Capsize one at a time by polishing the peg leg of one of the Men of Low Moral Fiber.[[note]]It would stop giving money once you reach a certain amount, but you could delay that by buying things from the antique dealer, which could later be sold back at full price.[[/note]] Doing this bypassed learning the trick to winning the spitting contest, which was later needed to escape from a death trap. The special edition fixes this by capping the number of pieces of eight Guybrush could earn this way far, far lower.
22nd Jan '16 3:05:15 AM PRH
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* {{Squick}}: Seeing Governor Phatt, his grotesquely obese body lying in bed, with food being constantly fed to him through tubes.

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* {{Squick}}: Seeing Governor Phatt, his grotesquely obese body lying in bed, with food some ugly goo being constantly fed to him through tubes.
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