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* CrowningMusicOfAwesome: The music played during Supercoin (which is by no means [[https://www.youtube.com/watch?v=nJiPVba9jKo exclusive to]] [[https://www.youtube.com/watch?v=lO2fWH91PXc this show]]). The game will own your ass up one side and down the other, but at least you get to listen to some [[https://www.youtube.com/watch?v=12hqO_xllgI killer music]] while it does.

to:

* CrowningMusicOfAwesome: SugarWiki/AwesomeMusic:
**
The music played during Supercoin (which is by no means [[https://www.youtube.com/watch?v=nJiPVba9jKo exclusive to]] [[https://www.youtube.com/watch?v=lO2fWH91PXc this show]]). The game will own your ass up one side and down the other, but at least you get to listen to some [[https://www.youtube.com/watch?v=12hqO_xllgI killer music]] while it does.
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* TheyCopiedItSoItSucks: Early in development, the show was going to be a ripoff of ''Series/TheCube'' — a more elaborately produced British stunt game that had been shopped around to CBS and FOX around the same time ''MTWI''[='s=] pilots were taped. It ended up being changed significantly later in development and even post-production, with the final product more influenced by ''Series/WhoWantsToBeAMillionaire'' and ''Series/BeatTheClock''. Despite this, the show gained a significant {{Hatedom}} by some fans of ''The Cube'' for this reason, especially on GameShow website [[http://buzzerblog.flashgameshows.com/ BuzzerBlog]]...whom some have argued has taken it to HateDumb levels.

to:

* TheyCopiedItSoItSucks: Early in development, the show was going to be a ripoff of ''Series/TheCube'' — a more elaborately produced British stunt game that had been shopped around to CBS and FOX around the same time ''MTWI''[='s=] pilots were taped. It ended up being changed significantly later in development and even post-production, with the final product more influenced by ''Series/WhoWantsToBeAMillionaire'' and ''Series/BeatTheClock''. Despite this, the show gained a significant {{Hatedom}} by many detractors among some fans of ''The Cube'' for this reason, especially on GameShow website [[http://buzzerblog.flashgameshows.com/ BuzzerBlog]]...whom some have argued has taken it to HateDumb levels.BuzzerBlog]].
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Added DiffLines:

*** [[InvertedTrope On the other hand]], Apolo DOES have his fans who believe that his relatively more laid back hosting style is a welcome change from Guy's overcaffeinated personality which got irritating for some people.

Changed: 1570

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* AccidentalInnuendo: Does the Christmas 2010 game "[[GroinAttack Deck the Balls]]" [[DoesThisRemindYouOfAnything remind you of anything]]?
* CrowningMusicOfAwesome: The music played during Supercoin (which is by no means [[http://www.youtube.com/watch?v=nJiPVba9jKo exclusive to]] [[http://www.youtube.com/watch?v=lO2fWH91PXc this show]]). The game will own your ass up one side and down the other, but at least you get to listen to some [[http://www.youtube.com/watch?v=12hqO_xllgI killer music]] while it does.
** Based on its increased usage outside of Supercoin of late (it's practically become the show's second theme song), it seems even the producers are aware of this.
** However a certain episode also revealed that they have more than one soundtrack for said game available. All are equally epic, thankfully.
* EarWorm: "Get Up", the TitleThemeTune introduced part-way into Season 1.
* GrowingTheBeard: Tweaks were done to the show's format and production near the halfway point of season 1; the show began trying to avert WhoWantsToBeWhoWantsToBeAMillionaire (with less tensity/padding and a brighter, revised set with a grandstand-style seating area instead of the stereotypical "theater in the round"), and the show experimented with new formats (such as a CelebrityEdition and the "Last Man Standing" format).

to:

* * AccidentalInnuendo: Does the Christmas 2010 game "[[GroinAttack Deck the Balls]]" [[DoesThisRemindYouOfAnything remind you of anything]]?
* * CrowningMusicOfAwesome: The music played during Supercoin (which is by no means [[http://www.youtube.com/watch?v=nJiPVba9jKo exclusive to]] [[http://www.youtube.com/watch?v=lO2fWH91PXc this show]]). The game will own your ass up one side and down the other, but at least you get to listen to some [[http://www.youtube.com/watch?v=12hqO_xllgI killer music]] while it does.
** ** Based on its increased usage outside of Supercoin of late (it's practically become the show's second theme song), it seems even the producers are aware of this.
** ** However a certain episode also revealed that they have more than one soundtrack for said game available. All are equally epic, thankfully.
* * EarWorm: "Get Up", the TitleThemeTune introduced part-way into Season 1.
* * GrowingTheBeard: Tweaks were done to the show's format and production near the halfway point of season 1; the show began trying to avert WhoWantsToBeWhoWantsToBeAMillionaire (with less tensity/padding and a brighter, revised set with a grandstand-style seating area instead of the stereotypical "theater in the round"), and the show experimented with new formats (such as a CelebrityEdition and the "Last Man Standing" format).



* MostAnnoyingSound: In GSN's revival, [[PunctuatedForEmphasis "Every! Second! Counts!"]] being chanted before ''every! Single! Game!''
* ReplacementScrappy: If the victory song is anything ''but'' "Get Up", it's bound to fall into this Trope.

to:

* * MostAnnoyingSound: In GSN's revival, [[PunctuatedForEmphasis "Every! Second! Counts!"]] being chanted before ''every! Single! Game!''
* * ReplacementScrappy: If the victory song is anything ''but'' "Get Up", it's bound to fall into this Trope.



* SurpriseDifficulty: Although the games are played using typical household items, quite a few of them have proven to be very difficult.
* ThatOneLevel: [[http://www.hulu.com/watch/137539/minute-to-win-it-super-coin Supercoin]] is the only known Level 10 game. Out of anyone who have played it (with it either forced upon them as a bonus level for winning a group competition, being a lucky audience member, or being the few to make it this far in an actual game), it has never been won.
* TheyChangedItNowItSucks: The Summer episodes added a "Million-Dollar Mission" at the end of each show, where a selected audience member got a free shot at Supercoin. People complained that it smacked too much of ''Series/DealOrNoDeal'', and the contestants chosen from the audience to play it typically were of the kind you'd see on ''Deal''...well, if the show was still on.
** Though ''Minute''[='s=] Million-Dollar Mission was ''far'' superior to ''Deal''[='s=] in that you still had to '''earn''' that cash (and with Supercoin, earn it you '''shall'''), whereas ''Deal'' was all but giving the money away.
** In another aversion, some thought the competitive "Last Man Standing" episodes (10 contestants, eliminate the worst performing player after each game, winner gets $100,000 and a chance to also play ''that'' game for $1,000,000) were also a great idea
* TheyCopiedItSoItSucks: Early in development, the show was going to be a ripoff of ''Series/TheCube'' — a more elaborately produced British stunt game that had been shopped around to CBS and FOX around the same time ''MTWI''[='s=] pilots were taped. It ended up being changed significantly later in development and even post-production, with the final product more influenced by ''Series/WhoWantsToBeAMillionaire'' and ''Series/BeatTheClock''. Despite this, the show gained a significant {{Hatedom}} by some fans of ''The Cube'' for this reason, especially on GameShow website [[http://buzzerblog.flashgameshows.com/ BuzzerBlog]]...whom some have argued has taken it to HateDumb levels.

to:

* * SurpriseDifficulty: Although the games are played using typical household items, quite a few of them have proven to be very difficult.
* * ThatOneLevel: [[http://www.hulu.com/watch/137539/minute-to-win-it-super-coin Supercoin]] is the only known Level 10 game. Out of anyone who have played it (with it either forced upon them as a bonus level for winning a group competition, being a lucky audience member, or being the few to make it this far in an actual game), it has never been won.
* * TheyChangedItNowItSucks: The Summer episodes added a "Million-Dollar Mission" at the end of each show, where a selected audience member got a free shot at Supercoin. People complained that it smacked too much of ''Series/DealOrNoDeal'', and the contestants chosen from the audience to play it typically were of the kind you'd see on ''Deal''...well, if the show was still on.
** Though
on.[[labelnote:However...]]Though ''Minute''[='s=] Million-Dollar Mission was ''far'' superior to ''Deal''[='s=] in that you still had to '''earn''' that cash (and with Supercoin, earn it you '''shall'''), whereas ''Deal'' was all but giving the money away.
** In another aversion,
away.[[/labelnote]]
** [[InvertedTrope On the other hand]],
some thought the competitive "Last Man Standing" episodes (10 contestants, eliminate the worst performing player after each game, winner gets $100,000 and a chance to also play ''that'' game for $1,000,000) were also a great idea
*
good idea.
*
TheyCopiedItSoItSucks: Early in development, the show was going to be a ripoff of ''Series/TheCube'' — a more elaborately produced British stunt game that had been shopped around to CBS and FOX around the same time ''MTWI''[='s=] pilots were taped. It ended up being changed significantly later in development and even post-production, with the final product more influenced by ''Series/WhoWantsToBeAMillionaire'' and ''Series/BeatTheClock''. Despite this, the show gained a significant {{Hatedom}} by some fans of ''The Cube'' for this reason, especially on GameShow website [[http://buzzerblog.flashgameshows.com/ BuzzerBlog]]...whom some have argued has taken it to HateDumb levels.
Is there an issue? Send a MessageReason:
None


** However, as quickly as it did that, it also developed SeasonalRot just as quickly: by Season 2, ''MTWI'' began to show signs of ''DealOrNoDeal'' syndrome - it became flooded with library pop music, increasingly obnoxious contestants, sob stories for just about everyone ("You haven't seen your dad for 10 years, now turn around!" *cue lots of crying, hugging, and [[{{Padding}} not playing]]*), generous amounts of {{Filler}}, the manifestation of ViewersAreGoldfish, and liberal use of {{Commercial Break Cliffhanger}}s at the drop of a hat. The foreign versions, unsurprisingly, managed to avert this and are still much like the American version was in its prime.

to:

** However, as quickly as it did that, it also developed SeasonalRot just as quickly: by Season 2, ''MTWI'' began to show signs of ''DealOrNoDeal'' ''Series/DealOrNoDeal'' syndrome - it became flooded with library pop music, increasingly obnoxious contestants, sob stories for just about everyone ("You haven't seen your dad for 10 years, now turn around!" *cue lots of crying, hugging, and [[{{Padding}} not playing]]*), generous amounts of {{Filler}}, the manifestation of ViewersAreGoldfish, and liberal use of {{Commercial Break Cliffhanger}}s at the drop of a hat. The foreign versions, unsurprisingly, managed to avert this and are still much like the American version was in its prime.



* TheyCopiedItSoItSucks: Early in development, the show was going to be a ripoff of ''Series/TheCube'' — a more elaborately produced British stunt game that had been shopped around to CBS and FOX around the same time ''MTWI''[='s=] pilots were taped. It ended up being changed significantly later in development and even post-production, with the final product more influenced by ''WhoWantsToBeAMillionaire'' and ''Series/BeatTheClock''. Despite this, the show gained a significant {{Hatedom}} by some fans of ''The Cube'' for this reason, especially on GameShow website [[http://buzzerblog.flashgameshows.com/ BuzzerBlog]]...whom some have argued has taken it to HateDumb levels.

to:

* TheyCopiedItSoItSucks: Early in development, the show was going to be a ripoff of ''Series/TheCube'' — a more elaborately produced British stunt game that had been shopped around to CBS and FOX around the same time ''MTWI''[='s=] pilots were taped. It ended up being changed significantly later in development and even post-production, with the final product more influenced by ''WhoWantsToBeAMillionaire'' ''Series/WhoWantsToBeAMillionaire'' and ''Series/BeatTheClock''. Despite this, the show gained a significant {{Hatedom}} by some fans of ''The Cube'' for this reason, especially on GameShow website [[http://buzzerblog.flashgameshows.com/ BuzzerBlog]]...whom some have argued has taken it to HateDumb levels.

Changed: 15

Removed: 8

Is there an issue? Send a MessageReason:
None


----



* GrowingTheBeard: Tweaks were done to the show's format and production near the halfway point of season 1; the show began trying to avert WhoWantsToBeWhoWantsToBeAMillionaire (with less tensity/padding and a brighter, revised set with a grandstand-style seating area instead of the stereotypical "theater in the round"), and the show experimented with new formsts (such as a CelebrityEdition and the "Last Man Standing" format).
** By its return in the summer, the show began to do more celebrity specials, a few more Last Man Standing episodes, and episodes with teams (usually couples) playing together (either taking turns having a go, or playing a cooperative game), and toying around with a Million-Dollar Mission to force people into playing their {{Unwinnable}} trap of a FinalBoss. Ratings also improved greatly upon its move to a weekday timeslot in NBC's Summer lineup as a lead-in to the popular ''AmericasGotTalent'', from its original Sunday-night slot. Fans will tell you that the end of Season 1 was the best — the contestants were relatively normal, the atmosphere was lighthearted, and the show was extremely fast-paced.

to:

* GrowingTheBeard: Tweaks were done to the show's format and production near the halfway point of season 1; the show began trying to avert WhoWantsToBeWhoWantsToBeAMillionaire (with less tensity/padding and a brighter, revised set with a grandstand-style seating area instead of the stereotypical "theater in the round"), and the show experimented with new formsts formats (such as a CelebrityEdition and the "Last Man Standing" format).
** By its return in the summer, the show began to do more celebrity specials, a few more Last Man Standing episodes, and episodes with teams (usually couples) playing together (either taking turns having a go, or playing a cooperative game), and toying around with a Million-Dollar Mission to force people into playing their {{Unwinnable}} trap of a FinalBoss. Ratings also improved greatly upon its move to a weekday timeslot in NBC's Summer lineup as a lead-in to the popular ''AmericasGotTalent'', ''Series/AmericasGotTalent'', from its original Sunday-night slot. Fans will tell you that the end of Season 1 was the best — the contestants were relatively normal, the atmosphere was lighthearted, and the show was extremely fast-paced.



* TheyChangedItNowItSucks: The Summer episodes added a "Million-Dollar Mission" at the end of each show, where a selected audience member got a free shot at Supercoin. People complained that it smacked too much of ''DealOrNoDeal'', and the contestants chosen from the audience to play it typically were of the kind you'd see on ''Deal''...well, if the show was still on.

to:

* TheyChangedItNowItSucks: The Summer episodes added a "Million-Dollar Mission" at the end of each show, where a selected audience member got a free shot at Supercoin. People complained that it smacked too much of ''DealOrNoDeal'', ''Series/DealOrNoDeal'', and the contestants chosen from the audience to play it typically were of the kind you'd see on ''Deal''...well, if the show was still on.



* TheyCopiedItSoItSucks: Early in development, the show was going to be a ripoff of ''Series/TheCube'' — a more elaborately produced British stunt game that had been shopped around to CBS and FOX around the same time ''MTWI''[='s=] pilots were taped. It ended up being changed significantly later in development and even post-production, with the final product more influenced by ''WhoWantsToBeAMillionaire'' and ''BeatTheClock''. Despite this, the show gained a significant {{Hatedom}} by some fans of ''The Cube'' for this reason, especially on GameShow website [[http://buzzerblog.flashgameshows.com/ BuzzerBlog]]...whom some have argued has taken it to HateDumb levels.
----

to:

* TheyCopiedItSoItSucks: Early in development, the show was going to be a ripoff of ''Series/TheCube'' — a more elaborately produced British stunt game that had been shopped around to CBS and FOX around the same time ''MTWI''[='s=] pilots were taped. It ended up being changed significantly later in development and even post-production, with the final product more influenced by ''WhoWantsToBeAMillionaire'' and ''BeatTheClock''.''Series/BeatTheClock''. Despite this, the show gained a significant {{Hatedom}} by some fans of ''The Cube'' for this reason, especially on GameShow website [[http://buzzerblog.flashgameshows.com/ BuzzerBlog]]...whom some have argued has taken it to HateDumb levels.
----
levels.
Is there an issue? Send a MessageReason:
None


** However, as quickly as it did that, it also developed SeasonalRot just as quickly: by Season 2, ''MTWI'' began to show signs of ''DealOrNoDeal'' syndrome - it became flooded with library pop music, increasingly obnoxious contestants, sob stories for just about everyone ("You haven't seen your dad for 10 years, now turn around!" *cue lots of crying and hugging and [[{{Padding}} not getting on with the game]]*), generous amounts of {{Filler}}, the manifestation of ViewersAreGoldfish, and liberal use of {{Commercial Break Cliffhanger}}s at the drop of a hat. The foreign versions, unsurprisingly, managed to avert this and are still much like the American version was in its prime.
* ItsTheSameNowItSucks: Other than the new host, top dollar amount, location (in New York now), and theme song, GSN's revival is literally the same show, right down to the obnoxious {{padding}}.

to:

** However, as quickly as it did that, it also developed SeasonalRot just as quickly: by Season 2, ''MTWI'' began to show signs of ''DealOrNoDeal'' syndrome - it became flooded with library pop music, increasingly obnoxious contestants, sob stories for just about everyone ("You haven't seen your dad for 10 years, now turn around!" *cue lots of crying and hugging crying, hugging, and [[{{Padding}} not getting on with the game]]*), playing]]*), generous amounts of {{Filler}}, the manifestation of ViewersAreGoldfish, and liberal use of {{Commercial Break Cliffhanger}}s at the drop of a hat. The foreign versions, unsurprisingly, managed to avert this and are still much like the American version was in its prime.
* ItsTheSameNowItSucks: Other **Unfortunately, other than the new host, top dollar amount, location (in New York now), and theme song, GSN's revival is [[ItsTheSameNowItSucks literally the same show, show]], right down to the obnoxious {{padding}}.padding.
Is there an issue? Send a MessageReason:
None


** Apolo Anton Ohno somehow manages to be an even worse host than Guy Fieri. At least Guy had a little personality and provided the show's name; Apolo's just bland and uninteresting.

to:

** Apolo Anton Ohno somehow manages to be an even worse host than Guy Fieri. At least Guy had a little personality and provided the show's name; Apolo's just bland and uninteresting.uninteresting and provided the quickly annoying "Every second counts!" catchphrase.
Is there an issue? Send a MessageReason:
Adding a bit of trivia according to Who Wants To Be A Millionaire that I remembered from a little while back


** Apolo Anton Ohno somehow manages to be an even worse host than Guy Fieri. At least Guy had a little personality; Apolo's just bland and uninteresting.

to:

** Apolo Anton Ohno somehow manages to be an even worse host than Guy Fieri. At least Guy had a little personality; personality and provided the show's name; Apolo's just bland and uninteresting.
Is there an issue? Send a MessageReason:
Whoops! Wrong Pot Hole!


* MostAnnoyingSound: In GSN's revival, [[PunctuatedWithEmphasis "Every! Second! Counts!"]] being chanted before ''every! Single! Game!''

to:

* MostAnnoyingSound: In GSN's revival, [[PunctuatedWithEmphasis [[PunctuatedForEmphasis "Every! Second! Counts!"]] being chanted before ''every! Single! Game!''

Added: 485

Changed: 1

Is there an issue? Send a MessageReason:
Now that\'s it\'s officially premiered, I\'m reverting the edits, seeing as how the complaints still stand. ESPECIALLY the \"Every second counts\" one.


** However, as quickly as it did that, it also developed SeasonalRot just as quickly: by Season 2, ''MTWI'' began to show signs of ''DealOrNoDeal'' syndrome - it became flooded with library pop music, increasingly obnoxious contestants, sob stories for just about everyone ("You haven't seen your dad for 10 years, now turn around!" *cue lots of crying and hugging and [[{{Padding}} not getting on with the game]]*), generous amounts of {{Filler}}, the manifestation of ViewersAreGoldfish, and liberal use of {{Commercial Break Cliffhanger}}s at the drop of a hat. The foreign versions, unsurprisingly, managed to avert this and are still much like the American version was in its prime.

to:

** However, as quickly as it did that, it also developed SeasonalRot just as quickly: by Season 2, ''MTWI'' began to show signs of ''DealOrNoDeal'' syndrome - it became flooded with library pop music, increasingly obnoxious contestants, sob stories for just about everyone ("You haven't seen your dad for 10 years, now turn around!" *cue lots of crying and hugging and [[{{Padding}} not getting on with the game]]*), generous amounts of {{Filler}}, the manifestation of ViewersAreGoldfish, and liberal use of {{Commercial Break Cliffhanger}}s at the drop of a hat. The foreign versions, unsurprisingly, managed to avert this and are still much like the American version was in its prime. prime.
* ItsTheSameNowItSucks: Other than the new host, top dollar amount, location (in New York now), and theme song, GSN's revival is literally the same show, right down to the obnoxious {{padding}}.
* MostAnnoyingSound: In GSN's revival, [[PunctuatedWithEmphasis "Every! Second! Counts!"]] being chanted before ''every! Single! Game!''


Added DiffLines:

** Apolo Anton Ohno somehow manages to be an even worse host than Guy Fieri. At least Guy had a little personality; Apolo's just bland and uninteresting.
Is there an issue? Send a MessageReason:
GSN has shown only one preview of MTWI. A little unfair to put YMMV entries regarding Ohno until the season premieres/progresses.


* ItsTheSameNowItSucks: Other than the new host, top dollar amount, location (in New York now), and theme song, GSN's revival is literally the same show, right down to the obnoxious {{padding}}.
* MostAnnoyingSound: In GSN's revival, "Every! Second! Counts!" being chanted before ''every! Single! Game!''



** Apolo Anton Ohno somehow manages to be an even worse host than Guy Fieri. At least Guy had a little personality; Apolo's just bland and uninteresting.
Is there an issue? Send a MessageReason:
None


* ItsTheSameNowItSucks: Other than host, money, location (in New York now), and theme song, GSN's revival is literally the same show, right down to the {{padding}}.

to:

* ItsTheSameNowItSucks: Other than the new host, money, top dollar amount, location (in New York now), and theme song, GSN's revival is literally the same show, right down to the obnoxious {{padding}}.

Added: 153

Changed: 28

Is there an issue? Send a MessageReason:
None


* ItsTheSameNowItSucks: Other than host, money, location (in New York now), and theme song, it's literally the same show, right down to the padding.
* MostAnnoyingSound: In GSN's revival, "Every! Second! Counts!" being chanted before ''every single game''.

to:

* ItsTheSameNowItSucks: Other than host, money, location (in New York now), and theme song, it's GSN's revival is literally the same show, right down to the padding.
{{padding}}.
* MostAnnoyingSound: In GSN's revival, "Every! Second! Counts!" being chanted before ''every single game''.''every! Single! Game!''


Added DiffLines:

** Apolo Anton Ohno somehow manages to be an even worse host than Guy Fieri. At least Guy had a little personality; Apolo's just bland and uninteresting.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ItsTheSameNowItSucks: Other than host, money, location (in New York now), and theme song, it's literally the same show, right down to the padding.
Is there an issue? Send a MessageReason:
None


** However, as quickly as it did that, it also developed SeasonalRot just as quickly: by Season 2, ''MTWI'' began to show signs of ''DealOrNoDeal'' syndrome — increasingly obnoxious contestants, sob stories for just about everyone ("You haven't seen your dad for 10 years, now turn around!" *cue lots of crying and hugging and [[{{Padding}} not getting on with the game]]), generous amounts of {{Filler}}, the manifestation of ViewersAreGoldfish, and liberal use of {{Commercial Break Cliffhanger}}s at the drop of a hat. The foreign versions, unsurprisingly, managed to avert this and are still much like the American version was in its prime.

to:

** However, as quickly as it did that, it also developed SeasonalRot just as quickly: by Season 2, ''MTWI'' began to show signs of ''DealOrNoDeal'' syndrome - it became flooded with library pop music, increasingly obnoxious contestants, sob stories for just about everyone ("You haven't seen your dad for 10 years, now turn around!" *cue lots of crying and hugging and [[{{Padding}} not getting on with the game]]), game]]*), generous amounts of {{Filler}}, the manifestation of ViewersAreGoldfish, and liberal use of {{Commercial Break Cliffhanger}}s at the drop of a hat. The foreign versions, unsurprisingly, managed to avert this and are still much like the American version was in its prime.

Added: 1352

Changed: 1635

Removed: 629

Is there an issue? Send a MessageReason:
None


* GrowingTheBeard: Nearing the end of its initial run of episode, the producers began to make improvements to the show's style and pacing, such as some tweaks to the set design (among other things, the audience seating got changed from a theater in the round to a grandstand style layout), a looser feel throughout, an experimental "Last Man Standing" episode, and a little less padding. By its return in the summer, the show began to do more celebrity specials, a few more Last Man Standing episodes, and episodes with teams (usually couples) playing together (either taking turns having a go, or playing a cooperative game), and toying around with a Million-Dollar Mission to force people into playing their {{Unwinnable}} trap of a FinalBoss. Ratings also improved greatly upon its move to a weekday timeslot in NBC's Summer lineup as a lead-in to the popular ''AmericasGotTalent'', from its original Sunday-night slot.

to:

* GrowingTheBeard: Nearing the end of its initial run of episode, the producers began to make improvements Tweaks were done to the show's style format and pacing, such as some tweaks to production near the halfway point of season 1; the show began trying to avert WhoWantsToBeWhoWantsToBeAMillionaire (with less tensity/padding and a brighter, revised set design (among other things, the audience with a grandstand-style seating got changed from a theater area instead of the stereotypical "theater in the round to round"), and the show experimented with new formsts (such as a grandstand style layout), a looser feel throughout, an experimental CelebrityEdition and the "Last Man Standing" episode, and a little less padding. By format).
**By
its return in the summer, the show began to do more celebrity specials, a few more Last Man Standing episodes, and episodes with teams (usually couples) playing together (either taking turns having a go, or playing a cooperative game), and toying around with a Million-Dollar Mission to force people into playing their {{Unwinnable}} trap of a FinalBoss. Ratings also improved greatly upon its move to a weekday timeslot in NBC's Summer lineup as a lead-in to the popular ''AmericasGotTalent'', from its original Sunday-night slot. Fans will tell you that the end of Season 1 was the best — the contestants were relatively normal, the atmosphere was lighthearted, and the show was extremely fast-paced.
** However, as quickly as it did that, it also developed SeasonalRot just as quickly: by Season 2, ''MTWI'' began to show signs of ''DealOrNoDeal'' syndrome — increasingly obnoxious contestants, sob stories for just about everyone ("You haven't seen your dad for 10 years, now turn around!" *cue lots of crying and hugging and [[{{Padding}} not getting on with the game]]), generous amounts of {{Filler}}, the manifestation of ViewersAreGoldfish, and liberal use of {{Commercial Break Cliffhanger}}s at the drop of a hat. The foreign versions, unsurprisingly, managed to avert this and are still much like the American version was in its prime.



* SeasonalRot: Fans will tell you that the end of Season 1 was the best — the contestants were relatively normal, the atmosphere was lighthearted, and the show was extremely fast-paced. But by Season 2, ''MTWI'' began to show signs of ''DealOrNoDeal'' syndrome — increasingly obnoxious contestants, sob stories for just about everyone, generous amounts of {{Filler}}, the manifestation of ViewersAreGoldfish, and liberal use of {{Commercial Break Cliffhanger}}s at the drop of a hat. The foreign versions, unsurprisingly, managed to avert this and are still much like the American version was in its prime.

to:

* SeasonalRot: Fans will tell you that ** Some people actually liked the end of Season 1 was the best — the contestants were relatively normal, the atmosphere was lighthearted, and the show was extremely fast-paced. But by Season 2, ''MTWI'' began to show signs of ''DealOrNoDeal'' syndrome — increasingly obnoxious contestants, sob stories for just about everyone, generous amounts of {{Filler}}, the manifestation of ViewersAreGoldfish, and liberal use of {{Commercial Break Cliffhanger}}s at the drop of a hat. The foreign versions, unsurprisingly, managed to avert this and are still much like the American version was in its prime.original funk-inspired theme music better.



** After a good aversion halfway through season one (lightening up the show, reducing the padding, making it an all around better package), the changes on the summer episodes made the show unwatchable for this troper. Getting rid of the nice, jazzy theme tune for a generic pop piece, using library and pop music throughout the entire show, bringing back unbearable padding and Deal Or No Deal-esque dramatics ("You haven't seen your dad for 10 years, now turn around!" *cue lots of crying and hugging and not getting on with the game), and ditching the nice beeping for the clock at the beginning of each game for a bizarre hum.
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* MostannoyingSound: In GSN's revival, "Every! Second! Counts!" being chanted before ''every single game''.

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* MostannoyingSound: MostAnnoyingSound: In GSN's revival, "Every! Second! Counts!" being chanted before ''every single game''.
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* MostannoyingSound: In GSN's revival, "Every! Second! Counts!" being chanted before ''every single game''.

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* EarWorm: "Get Up", the TitleThemeTune for Season 2.
* GrowingTheBeard: Near the end of Season 1, the producers began to make improvements to the show's style and pacing, such as some tweaks to the set design (among other things, the audience seating got changed from a theater in the round to a grandstand style layout), a looser feel throughout, an experimental "Last Man Standing" episode, and a little less padding. By the Summer-themed Season 2, the show began to do more celebrity specials, a few more Last Man Standing episodes, and episodes with teams (usually couples) playing together (either taking turns having a go, or playing a cooperative game), and toying around with a Million-Dollar Mission to force people into playing their {{Unwinnable}} trap of a FinalBoss. Ratings also improved greatly upon its move to a weekday timeslot in NBC's Summer lineup as a lead-in to the popular ''AmericasGotTalent'', from its original Sunday-night slot.

to:

* EarWorm: "Get Up", the TitleThemeTune for introduced part-way into Season 2.
1.
* GrowingTheBeard: Near Nearing the end of Season 1, its initial run of episode, the producers began to make improvements to the show's style and pacing, such as some tweaks to the set design (among other things, the audience seating got changed from a theater in the round to a grandstand style layout), a looser feel throughout, an experimental "Last Man Standing" episode, and a little less padding. By its return in the Summer-themed Season 2, summer, the show began to do more celebrity specials, a few more Last Man Standing episodes, and episodes with teams (usually couples) playing together (either taking turns having a go, or playing a cooperative game), and toying around with a Million-Dollar Mission to force people into playing their {{Unwinnable}} trap of a FinalBoss. Ratings also improved greatly upon its move to a weekday timeslot in NBC's Summer lineup as a lead-in to the popular ''AmericasGotTalent'', from its original Sunday-night slot.



* SeasonalRot: Fans will tell you that Season 2 was the best — the contestants were relatively normal, the atmosphere was lighthearted, and the show was extremely fast-paced. But by Season 3, ''MTWI'' began to show signs of ''DealOrNoDeal'' syndrome — increasingly obnoxious contestants, sob stories for just about everyone, generous amounts of {{Filler}}, the manifestation of ViewersAreGoldfish, and liberal use of {{Commercial Break Cliffhanger}}s at the drop of a hat. The foreign versions, unsurprisingly, managed to avert this and are still much like the American version was in its prime.

to:

* SeasonalRot: Fans will tell you that the end of Season 2 1 was the best — the contestants were relatively normal, the atmosphere was lighthearted, and the show was extremely fast-paced. But by Season 3, 2, ''MTWI'' began to show signs of ''DealOrNoDeal'' syndrome — increasingly obnoxious contestants, sob stories for just about everyone, generous amounts of {{Filler}}, the manifestation of ViewersAreGoldfish, and liberal use of {{Commercial Break Cliffhanger}}s at the drop of a hat. The foreign versions, unsurprisingly, managed to avert this and are still much like the American version was in its prime.



* TheyChangedItNowItSucks: Season 2 added a "Million-Dollar Mission", where a supposedly randomly-selected audience member (actually pre-chosen before the show) got a free shot at Supercoin. People complained that it smacked too much of ''DealOrNoDeal'', and the contestants chosen from the audience to play it typically were of the kind you'd see on ''Deal''...well, if the show was still on.

to:

* TheyChangedItNowItSucks: Season 2 The Summer episodes added a "Million-Dollar Mission", Mission" at the end of each show, where a supposedly randomly-selected selected audience member (actually pre-chosen before the show) got a free shot at Supercoin. People complained that it smacked too much of ''DealOrNoDeal'', and the contestants chosen from the audience to play it typically were of the kind you'd see on ''Deal''...well, if the show was still on.



** In another aversion, some thought the competitive "Last Man Standing" episodes (10 contestants, eliminate the worst performing player after each game, winner gets $100,000 and a chance to also play ''Impossible BonusRound 2K10'' for $1,000,000) were actually a good change of pace.
** At the beginning of Season 3, the Season 2 TitleThemeTune "Get Up" (see EarWorm) was eschewed for a new song. Cue outraged "the new theme song suks i liked the old one better" comments from the fans. They quickly brought it back for the rest of Season 3, but it's been replaced yet again with Season 4, with no current indication if it'll get changed back (though "Get Up" is still the show's official ThemeSong).
** After a good aversion halfway through season one (lightening up the show, reducing the padding, making it an all around better package), season two's (the summer season) changes made the show unwatchable for this troper. Getting rid of the nice, jazzy theme tune for a generic pop piece, using library and pop music throughout the entire show, bringing back unbearable padding and Deal Or No Deal-esque dramatics ("You haven't seen your dad for 10 years, now turn around!" *cue lots of crying and hugging and not getting on with the game), and ditching the nice beeping for the clock at the beginning of each game for a bizarre hum.

to:

** In another aversion, some thought the competitive "Last Man Standing" episodes (10 contestants, eliminate the worst performing player after each game, winner gets $100,000 and a chance to also play ''Impossible BonusRound 2K10'' ''that'' game for $1,000,000) were actually also a good change of pace.
** At the beginning of Season 3, the Season 2 TitleThemeTune "Get Up" (see EarWorm) was eschewed for a new song. Cue outraged "the new theme song suks i liked the old one better" comments from the fans. They quickly brought it back for the rest of Season 3, but it's been replaced yet again with Season 4, with no current indication if it'll get changed back (though "Get Up" is still the show's official ThemeSong).
great idea
** After a good aversion halfway through season one (lightening up the show, reducing the padding, making it an all around better package), season two's (the summer season) the changes on the summer episodes made the show unwatchable for this troper. Getting rid of the nice, jazzy theme tune for a generic pop piece, using library and pop music throughout the entire show, bringing back unbearable padding and Deal Or No Deal-esque dramatics ("You haven't seen your dad for 10 years, now turn around!" *cue lots of crying and hugging and not getting on with the game), and ditching the nice beeping for the clock at the beginning of each game for a bizarre hum.
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None

Added DiffLines:

** After a good aversion halfway through season one (lightening up the show, reducing the padding, making it an all around better package), season two's (the summer season) changes made the show unwatchable for this troper. Getting rid of the nice, jazzy theme tune for a generic pop piece, using library and pop music throughout the entire show, bringing back unbearable padding and Deal Or No Deal-esque dramatics ("You haven't seen your dad for 10 years, now turn around!" *cue lots of crying and hugging and not getting on with the game), and ditching the nice beeping for the clock at the beginning of each game for a bizarre hum.
Is there an issue? Send a MessageReason:
None


* TheyCopiedItSoItSucks: Early in development, the show was going to be a ripoff of ''TheCube'' — a more elaborately produced British stunt game that had been shopped around to CBS and FOX around the same time ''MTWI''[='s=] pilots were taped. It ended up being changed significantly later in development and even post-production, with the final product more influenced by ''WhoWantsToBeAMillionaire'' and ''BeatTheClock''. Despite this, the show gained a significant {{Hatedom}} by some fans of ''The Cube'' for this reason, especially on GameShow website [[http://buzzerblog.flashgameshows.com/ BuzzerBlog]]...whom some have argued has taken it to HateDumb levels.

to:

* TheyCopiedItSoItSucks: Early in development, the show was going to be a ripoff of ''TheCube'' ''Series/TheCube'' — a more elaborately produced British stunt game that had been shopped around to CBS and FOX around the same time ''MTWI''[='s=] pilots were taped. It ended up being changed significantly later in development and even post-production, with the final product more influenced by ''WhoWantsToBeAMillionaire'' and ''BeatTheClock''. Despite this, the show gained a significant {{Hatedom}} by some fans of ''The Cube'' for this reason, especially on GameShow website [[http://buzzerblog.flashgameshows.com/ BuzzerBlog]]...whom some have argued has taken it to HateDumb levels.
Is there an issue? Send a MessageReason:
None


* GrowingTheBeard: Near the end of Season 1, the producers began to make improvements to the show's style and pacing, such as some tweaks to the set design (among other things, the audience seating got changed from a theater in the round to a grandstand style layout), a looser feel throughout, an experimental "Last Man Standing" episode, and a little less padding. By the Summer-themed Season 2, the show began to do more celebrity specials, a few more Last Man Standing episodes, and episodes with teams (usually couples) playing together (either taking turns having a go, or playing a cooperative game), and toying around with a Million-Dollar Mission to force people into playing their {{Unwinnable}} trap of a FinalBoss. Ratings also improved greatly upon its move to a weekday timeslot in NBC's Summer lineup as a lead-in to the popular ''[[AmericasGotTalent America's Got Talent]]'', from its original Sunday-night slot.
* ReplacementScrappy: If the victory song is anything ''but'' "Get Up", it's bound to fall into this trope.
* SeasonalRot: Fans will tell you that season 2 was the best of them all. The contestants were relatively normal, the atmosphere was lighthearted, and the show was extremely fast paced. But by season 3 the show began to show signs of ''DealOrNoDeal'' syndrome, with increasingly obnoxious contestants, sob stories for just about everyone, generous amounts of {{Filler}}, the manifestation of ViewersAreGoldfish, and liberal use of {{Commercial Break Cliffhanger}}s at the drop of a hat. The foreign versions, unsurprisingly, managed to avert this and are still much like the American version was in its prime.

to:

* GrowingTheBeard: Near the end of Season 1, the producers began to make improvements to the show's style and pacing, such as some tweaks to the set design (among other things, the audience seating got changed from a theater in the round to a grandstand style layout), a looser feel throughout, an experimental "Last Man Standing" episode, and a little less padding. By the Summer-themed Season 2, the show began to do more celebrity specials, a few more Last Man Standing episodes, and episodes with teams (usually couples) playing together (either taking turns having a go, or playing a cooperative game), and toying around with a Million-Dollar Mission to force people into playing their {{Unwinnable}} trap of a FinalBoss. Ratings also improved greatly upon its move to a weekday timeslot in NBC's Summer lineup as a lead-in to the popular ''[[AmericasGotTalent America's Got Talent]]'', ''AmericasGotTalent'', from its original Sunday-night slot.
* ReplacementScrappy: If the victory song is anything ''but'' "Get Up", it's bound to fall into this trope.
Trope.
* SeasonalRot: Fans will tell you that season Season 2 was the best of them all. The — the contestants were relatively normal, the atmosphere was lighthearted, and the show was extremely fast paced. fast-paced. But by season 3 the show Season 3, ''MTWI'' began to show signs of ''DealOrNoDeal'' syndrome, with syndrome — increasingly obnoxious contestants, sob stories for just about everyone, generous amounts of {{Filler}}, the manifestation of ViewersAreGoldfish, and liberal use of {{Commercial Break Cliffhanger}}s at the drop of a hat. The foreign versions, unsurprisingly, managed to avert this and are still much like the American version was in its prime.



** At the beginning of Season 3, the Season 2 TitleThemeTune "Get Up" (see EarWorm) was eschewed for a new song. Cue outraged "the new theme song suks i liked the old one better" comments from the fans. They quickly brought it back for the rest of season 3, but it's been replaced yet again with season 4, with no current indication if it'll get changed back (though "Get Up" is still the show's official ThemeSong).
* TheyCopiedItSoItSucks: Early in development, the show was going to be a ripoff of ''TheCube'' — a more elaborately produced British stunt show that had been shopped around to CBS and FOX around the same time the show's pilots were being filmed. It ended up being changed significantly later in development and even post-production, with the final product more influenced by ''WhoWantsToBeAMillionaire'' and ''BeatTheClock''. Despite this, the show has gained a significant {{Hatedom}} by some fans of ''The Cube'' for this reason, especially on the GameShow website [[http://buzzerblog.flashgameshows.com/ BuzzerBlog]]...whom some have argued has taken it to HateDumb levels.

to:

** At the beginning of Season 3, the Season 2 TitleThemeTune "Get Up" (see EarWorm) was eschewed for a new song. Cue outraged "the new theme song suks i liked the old one better" comments from the fans. They quickly brought it back for the rest of season Season 3, but it's been replaced yet again with season Season 4, with no current indication if it'll get changed back (though "Get Up" is still the show's official ThemeSong).
* TheyCopiedItSoItSucks: Early in development, the show was going to be a ripoff of ''TheCube'' — a more elaborately produced British stunt show game that had been shopped around to CBS and FOX around the same time the show's ''MTWI''[='s=] pilots were being filmed.taped. It ended up being changed significantly later in development and even post-production, with the final product more influenced by ''WhoWantsToBeAMillionaire'' and ''BeatTheClock''. Despite this, the show has gained a significant {{Hatedom}} by some fans of ''The Cube'' for this reason, especially on the GameShow website [[http://buzzerblog.flashgameshows.com/ BuzzerBlog]]...whom some have argued has taken it to HateDumb levels.
Is there an issue? Send a MessageReason:
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* SeasonalRot: Fans will tell you that season 2 was the best of them all. The contestants were relatively normal, the atmosphere was lighthearted, and the show was extremely fast paced. But by season 3 the show began to show signs of ''DealOrNoDeal'' syndrome, with increasingly obnoxious contestants, sob stories for just about everyone, generous amounts of {{Filler}}, the manifestation of ViewersAreGoldfish, and liberal use of {{CommercialBreakCliffhanger}}s at the drop of a hat. The foreign versions, unsurprisingly, managed to avert this and are still much like the American version was in its prime.

to:

* SeasonalRot: Fans will tell you that season 2 was the best of them all. The contestants were relatively normal, the atmosphere was lighthearted, and the show was extremely fast paced. But by season 3 the show began to show signs of ''DealOrNoDeal'' syndrome, with increasingly obnoxious contestants, sob stories for just about everyone, generous amounts of {{Filler}}, the manifestation of ViewersAreGoldfish, and liberal use of {{CommercialBreakCliffhanger}}s {{Commercial Break Cliffhanger}}s at the drop of a hat. The foreign versions, unsurprisingly, managed to avert this and are still much like the American version was in its prime.
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Added DiffLines:

* SeasonalRot: Fans will tell you that season 2 was the best of them all. The contestants were relatively normal, the atmosphere was lighthearted, and the show was extremely fast paced. But by season 3 the show began to show signs of ''DealOrNoDeal'' syndrome, with increasingly obnoxious contestants, sob stories for just about everyone, generous amounts of {{Filler}}, the manifestation of ViewersAreGoldfish, and liberal use of {{CommercialBreakCliffhanger}}s at the drop of a hat. The foreign versions, unsurprisingly, managed to avert this and are still much like the American version was in its prime.

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This was actually AFTER the Xmas episodes. Also, Season 4 seems to have brought it back.


* ReplacementScrappy: If the victory song is anything ''but'' "Get Up", it's bound to fall into this trope.



** At the beginning of Season 3, the Season 2 TitleThemeTune "Get Up" (see EarWorm) was eschewed for a new song. Cue outraged "the new theme song suks i liked the old one better" comments from the fans. However, this may or may not have been justified since these ''were'' ChristmasEpisode(s) at first.

to:

** At the beginning of Season 3, the Season 2 TitleThemeTune "Get Up" (see EarWorm) was eschewed for a new song. Cue outraged "the new theme song suks i liked the old one better" comments from the fans. However, this may or may not have They quickly brought it back for the rest of season 3, but it's been justified since these ''were'' ChristmasEpisode(s) at first.replaced yet again with season 4, with no current indication if it'll get changed back (though "Get Up" is still the show's official ThemeSong).
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** In addition, the "Last Man Standing" format (specials that eliminated the worst performing player after each game, giving the winner $100,000 and a chance to also play Supercoin for $1,000,000) were actually praised by fans for being a nice change of pace for the show as it began to loosen itself up.

to:

** In addition, another aversion, some thought the competitive "Last Man Standing" format (specials that eliminated episodes (10 contestants, eliminate the worst performing player after each game, giving the winner gets $100,000 and a chance to also play Supercoin ''Impossible BonusRound 2K10'' for $1,000,000) were actually praised by fans for being a nice good change of pace for the show as it began to loosen itself up.pace.
Is there an issue? Send a MessageReason:
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** At the beginning of Season 3, the Season 2 TitleThemeTune "Get Up" (see EarWorm) was eschewed for a new song. Cue outraged "the new theme song suks i liked the old one better" comments from the fans. Apparently the producers were listening, as they recently brought "Get Up" back.

to:

** At the beginning of Season 3, the Season 2 TitleThemeTune "Get Up" (see EarWorm) was eschewed for a new song. Cue outraged "the new theme song suks i liked the old one better" comments from the fans. Apparently the producers were listening, as they recently brought "Get Up" back.However, this may or may not have been justified since these ''were'' ChristmasEpisode(s) at first.

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A NBC game show where contestants must preform deceptively simple tasks in said time limit.

to:

A NBC game show where contestants must preform deceptively simple tasks in said time limit.
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* CrowningMusicOfAwesome: The music played during Supercoin (which is by no means [[http://www.youtube.com/watch?v=nJiPVba9jKo exclusive to]] [[http://www.youtube.com/watch?v=lO2fWH91PXc this show]]). The game will own your ass up one side and down the other, but at least you get to listen to some [[http://www.youtube.com/watch?v=12hqO_xllgI killer music]] while it does.
** Based on its increased usage outside of Supercoin of late (it's practically become the show's second theme song), it seems even the producers are aware of this.
** However a certain episode also revealed that they have more than one soundtrack for said game available. All are equally epic, thankfully.




to:

* ThatOneLevel: [[http://www.hulu.com/watch/137539/minute-to-win-it-super-coin Supercoin]] is the only known Level 10 game. Out of anyone who have played it (with it either forced upon them as a bonus level for winning a group competition, being a lucky audience member, or being the few to make it this far in an actual game), it has never been won.



** In the beginning of season 3, the season 2 TitleThemeTune "Get Up" (see EarWorm) was eschewed for a new song. Cue outraged "the new theme song suks i liked the old one better" comments from the fans. Apparently the producers were listening, as they recently brought "Get Up" back.
* TheyCopiedItSoItSucks: Early in development, the show was going to be a ripoff of ''TheCube'' - a more elaborately produced British stunt show that had been shopped around to CBS and FOX around the same time the show's pilots were being filmed. It ended up being changed significantly later in development and even post-production, with the final product more influenced by ''WhoWantsToBeAMillionaire'' and ''BeatTheClock''. Despite this, the show has gained a significant {{Hatedom}} by some fans of ''The Cube'' for this reason, especially on the GameShow website [[http://buzzerblog.flashgameshows.com/ BuzzerBlog]]...whom some have argued has taken it to HateDumb levels.

to:

** In ** At the beginning of season Season 3, the season Season 2 TitleThemeTune "Get Up" (see EarWorm) was eschewed for a new song. Cue outraged "the new theme song suks i liked the old one better" comments from the fans. Apparently the producers were listening, as they recently brought "Get Up" back.
* TheyCopiedItSoItSucks: Early in development, the show was going to be a ripoff of ''TheCube'' - a more elaborately produced British stunt show that had been shopped around to CBS and FOX around the same time the show's pilots were being filmed. It ended up being changed significantly later in development and even post-production, with the final product more influenced by ''WhoWantsToBeAMillionaire'' and ''BeatTheClock''. Despite this, the show has gained a significant {{Hatedom}} by some fans of ''The Cube'' for this reason, especially on the GameShow website [[http://buzzerblog.flashgameshows.com/ BuzzerBlog]]...whom some have argued has taken it to HateDumb levels.levels.
----
Is there an issue? Send a MessageReason:
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* TheyCopiedItSoItSucks: Early in development, the show was going to be a ripoff of ''TheCube'' - a more elaborate British stunt show utilizing visual and production gimmicks that had been shopped around to CBS and FOX around the same time the show's pilots were being filmed. It ended up being changed significantly later in development and even post-production, with the final product more influenced by ''WhoWantsToBeAMillionaire'' and ''BeatTheClock''. Despite this, the show has gained a significant {{Hatedom}} by some fans of ''The Cube'' for this reason, especially on the GameShow website [[http://buzzerblog.flashgameshows.com/ BuzzerBlog]]...whom some have argued has taken it to HateDumb levels.

to:

* TheyCopiedItSoItSucks: Early in development, the show was going to be a ripoff of ''TheCube'' - a more elaborate elaborately produced British stunt show utilizing visual and production gimmicks that had been shopped around to CBS and FOX around the same time the show's pilots were being filmed. It ended up being changed significantly later in development and even post-production, with the final product more influenced by ''WhoWantsToBeAMillionaire'' and ''BeatTheClock''. Despite this, the show has gained a significant {{Hatedom}} by some fans of ''The Cube'' for this reason, especially on the GameShow website [[http://buzzerblog.flashgameshows.com/ BuzzerBlog]]...whom some have argued has taken it to HateDumb levels.

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