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* MagnificentBastard: [[CharmPerson Gene]] is [[BigBad the leader]] of the rogue FOX unit and the insurrection at San Hieronymo. A participant in the Successor Project to create a replacement for the Boss and the Perfect Battle Commander, Gene's natural charisma was enhanced to give him a CompellingVoice. Using this he was able to sway the disillusioned Red Army soldiers to his side, even those resistant to his powers. Wanting Big Boss to join him in forging "Army's Heaven", Gene is nevertheless ruthless in his goals, forcing Big Boss' and his own men to slaughter each other to escape when cornered. When confronted at the finale Gene reveals to Big Boss he knew Cunningham was a traitor all along and played along with him so he could enact his real plan to use Metal Gear to attack the USA and trigger a new world war. Defeated by Big Boss, Gene acknowledges him as the Boss' true successor and gave him a microfilm containing all his resources and contacts he was planning to build his new home for soldiers.

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* HilariousInHindsight: Possibly intentional given how much ''Peace Walker'' borrows from this game gameplay-wise, but three of the major characters in ''Portable Ops'' are a man Big Boss defeated in combat and thusly recruited played by Robin Atkin Downes, an antagonist played by Steve Blum, and a girl who [[spoiler:sometimes acts as your ally, but is partnered with Steve Blum's character and pilots the Metal Gear of the week in a boss battle]] played by Tara Strong. ''Peace Walker'' has characters who fit this exact same description, voice actors and all. (They have differing voice actors in the Japanese track, however.)



* SoOkayItsAverage: At worst, the game is regarded as enjoyable or at least accepted as part of the series, except it delivered far less than was promised.

to:

* SoOkayItsAverage: At worst, the game is regarded as enjoyable or at least accepted as part of the series, except it delivered far less than was promised.just one that doesn't stand out as havings that much of its own tone or identity separate from other ''Metal Gear'' games.
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* GoodBadBugs: The ability to have your squadmates hiding in boxes capture enemies doesn't check to see if you dragged multiple enemies, meaning its possible to capture an entire level's worth of guards by knocking them out and then dragging near the hiding team member then calling it in, which takes significantly less time then dragging them all to the truck individually.

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* GoodBadBugs: The ability to have your squadmates hiding in boxes capture enemies doesn't check to see if you dragged multiple enemies, meaning its it's possible to capture an entire level's worth of guards by knocking them out and then dragging near the hiding team member then calling it in, which takes significantly less time then dragging them all to the truck individually.
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* GoodBadBugs: The ability to have your squadmates hiding in boxes capture enemies doesn't check to see if you dragged multiple enemies, meaning its possible to capture an entire level's worth of guards by knocking them out and then dragging near the hiding team member then calling it in, which takes significantly less time then dragging them all to the truck individually.

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* ContestedSequel: ''Portable Ops'' bears the distinction for being the only mainline ''Metal Gear Solid'' game not directed by Kojima himself and has a peculiar position in the series' canon as a result. Initially advertised as the "missing link" between the events of ''Metal Gear Solid 3'' and the original ''VideoGame/{{Metal Gear|1}}'', it essentially tied up all the loose ends between those two games (showing how Big Boss first formed [=FOXHOUND=], met Roy Campbell and Frank Jaeger, and obtained the funds for Outer Heaven) and even foreshadowed the events of ''Metal Gear Solid 4''. However, despite the positive reception it received during its release, Kojima went on to direct the next UsefulNotes/{{PlayStation Portable}} game in the series, ''Peace Walker'', which he wrote as a direct continuation of ''Metal Gear Solid 3'', ignoring everything that happened in ''Portable Ops'' aside from a single reference in which Kazuhira Miller tells Snake that they can finally "[[DiscontinuityNod leave all the crap in San Hieronymo behind]].

to:

* ContestedSequel: ''Portable Ops'' bears the distinction for being the only mainline ''Metal Gear Solid'' game not directed by Kojima himself and has a peculiar position in the series' canon as a result. Initially advertised as the "missing link" between the events of ''Metal Gear Solid 3'' and the original ''VideoGame/{{Metal Gear|1}}'', it essentially tied up all the loose ends between those two games (showing how Big Boss first formed [=FOXHOUND=], met Roy Campbell and Frank Jaeger, and obtained the funds for Outer Heaven) and even foreshadowed the events of ''Metal Gear Solid 4''. However, despite the positive reception it received during upon its release, Kojima went on to direct the next UsefulNotes/{{PlayStation Portable}} game in the series, ''Peace Walker'', which he wrote as a direct continuation of ''Metal Gear Solid 3'', ignoring everything that happened in ''Portable Ops'' aside from a single reference in which Kazuhira Miller tells Snake that they can finally "[[DiscontinuityNod leave all the crap in San Hieronymo behind]].



* SuspiciouslySimilarSong: [[https://youtu.be/PXkgn3QUA2w Calling To The Night]] is often compared to Celine Dion's "My Heart Will Go On". Reasons for this include a similar opening motif with a piano and a high-pitched instrument, a dramatic key change when the percussion kicks in and a soaring chorus. [[Creator/HideoKojima Hideo Kojima]] is known to like Titanic, so this may not be coincidence.

to:

* SuspiciouslySimilarSong: [[https://youtu.be/PXkgn3QUA2w Calling To The Night]] "Calling to the Night"]] is often compared to Celine Dion's "My Heart Will Go On". Reasons for this include a similar opening motif with a piano and a high-pitched instrument, a dramatic key change when the percussion kicks in and a soaring chorus. [[Creator/HideoKojima Hideo Kojima]] Kojima is known to like Titanic, ''Film/{{Titanic|1997}}'', so this may not be coincidence.
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* SuspiciouslySimilarSong: [[https://youtu.be/PXkgn3QUA2w Calling To The Night]] is often compared to Celine Dion's "My Heart Will Go On". Reasons for this include a similar opening motif with a piano and a high-pitched instrument, a dramatic key change when the percussion kicks in and a soaring chorus. [[Creator/HideoKojima Hideo Kojima]] is known to like [[Film/Titanic1997]], so this may not be coincidence.

to:

* SuspiciouslySimilarSong: [[https://youtu.be/PXkgn3QUA2w Calling To The Night]] is often compared to Celine Dion's "My Heart Will Go On". Reasons for this include a similar opening motif with a piano and a high-pitched instrument, a dramatic key change when the percussion kicks in and a soaring chorus. [[Creator/HideoKojima Hideo Kojima]] is known to like [[Film/Titanic1997]], Titanic, so this may not be coincidence.
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None


* SuspiciouslySimilarSong: [[https://youtu.be/PXkgn3QUA2w Calling To The Night]] is often compared to Celine Dion's "My Heart Will Go On". Reasons for this include a similar opening motif with a piano and a high-pitched instrument, a dramatic key change when the percussion kicks in and a soaring chorus. [[Creator/HideoKojima Hideo Kojima]] is known to like [[Film/Titanic]], so this may not be coincidence.

to:

* SuspiciouslySimilarSong: [[https://youtu.be/PXkgn3QUA2w Calling To The Night]] is often compared to Celine Dion's "My Heart Will Go On". Reasons for this include a similar opening motif with a piano and a high-pitched instrument, a dramatic key change when the percussion kicks in and a soaring chorus. [[Creator/HideoKojima Hideo Kojima]] is known to like [[Film/Titanic]], [[Film/Titanic1997]], so this may not be coincidence.
Is there an issue? Send a MessageReason:
None

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* SuspiciouslySimilarSong: [[https://youtu.be/PXkgn3QUA2w Calling To The Night]] is often compared to Celine Dion's "My Heart Will Go On". Reasons for this include a similar opening motif with a piano and a high-pitched instrument, a dramatic key change when the percussion kicks in and a soaring chorus. [[Creator/HideoKojima Hideo Kojima]] is known to like [[Film/Titanic]], so this may not be coincidence.
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* SignatureScene: [[spoiler:Jonathan's Death]].

to:

* SignatureScene: [[spoiler:Jonathan's Death]].death]].
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* AuthorsSavingThrow: In June 2016, Creator/{{Konami}} finally re-released both ''Portable Ops'' and ''Portable Ops Plus'' for the UsefulNotes/PlayStationVita and [=PlayStation=] TV due to fan demand.

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* AuthorsSavingThrow: In June 2016, Creator/{{Konami}} finally re-released both ''Portable Ops'' and ''Portable Ops Plus'' for the UsefulNotes/PlayStationVita UsefulNotes/{{PlayStation Vita}} and [=PlayStation=] TV due to fan demand.
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* SignatureScene: [[spoiler:Jonathan's Death]].

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* ScrappyMechanic: Whose bright idea was it to have your teammates die permanently in combat? Fortunately, this was remedied to be more tolerable in [[VideoGame/MetalGearSolidPeaceWalker the sequel]].

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* ScrappyMechanic: ScrappyMechanic:
**
Whose bright idea was it to have your teammates die permanently in combat? Fortunately, this was remedied to be more tolerable in [[VideoGame/MetalGearSolidPeaceWalker the sequel]].sequel]].
** The game's controls are clunky and awkward at best, mostly down to the PSP's single analogue stick layout.
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* SoOkayItsAverage: At worst, the game is regarded as enjoyable or at least accepted as part of the series, except it delivered far less than was promised.

to:

* SoOkayItsAverage: At worst, the game is regarded as enjoyable or at least accepted as part of the series, except it delivered far less than was promised.promised.
* VindicatedByHistory: With certain [[VideoGame/MetalGearRisingRevengeance contested]] [[VideoGame/MetalGearSurvive titles]] in the franchise, depending on who you ask, it's now considered as probably the best of the non-Kojima ''Metal Gear'' games, as it's the one that held truest to the series' core concept.
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Not YMMV


* RecycledScript: Grab ''VideoGame/MetalGearSolid''. Replace Solid Snake with Naked Snake, Liquid Snake with Gene, [=FOXHOUND=] with FOX, Deepthroat with Ghost, and some other changes and you'll get the script of ''Portable Ops''.
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* SoOkayItsAverage: At worst, the game is regarded as enjoyable or at least accepted as part of the series, except it delivered far less than was promised.
* VillainSue: Gene. CompellingVoice[=/=]CharmPerson, beats up a one of the strongest characters in battle and has them as one of their minions, is an evil counterpart to Big Boss like Liquid is to Solid Snake, is a SuperSoldier/ultimate battlefield commander, has SuperSpeed, and created his own upgraded version of CQC. Not even Ocelot or [[VideoGame/MetalGearRisingRevengeance Steven Armstrong]] were this bad.

to:

* SoOkayItsAverage: At worst, the game is regarded as enjoyable or at least accepted as part of the series, except it delivered far less than was promised.
* VillainSue: Gene. CompellingVoice[=/=]CharmPerson, beats up a one of the strongest characters in battle and has them as one of their minions, is an evil counterpart to Big Boss like Liquid is to Solid Snake, is a SuperSoldier/ultimate battlefield commander, has SuperSpeed, and created his own upgraded version of CQC. Not even Ocelot or [[VideoGame/MetalGearRisingRevengeance Steven Armstrong]] were this bad.
promised.
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* ContestedSequel: ''Portable Ops'' bears the distinction for being the only mainline ''Metal Gear Solid'' game not directed by Kojima himself and has a peculiar position in the series' canon as a result. Initially advertised as the "missing link" between the events of ''Metal Gear Solid 3'' and the original ''VideoGame/{{Metal Gear|1}}'', it essentially tied up all the loose ends between those two games (showing how Big Boss first formed [=FOXHOUND=], met Roy Campbell and Frank Jaeger, and obtained the funds for Outer Heaven) and even foreshadowed the events of ''Metal Gear Solid 4''. However, despite the positive reception it received during its release, Kojima went on to direct the next UsefulNotes/{{PlayStation Portable}} game in the series, ''Peace Walker'', which he wrote as a direct continuation of ''Metal Gear Solid 3'', ignoring everything that happened in ''Portable Ops'' aside from a single reference in which Kazuhira Miller tells Snake that they can finally "[[DiscontinuityNod leave all the crap in San Hieronymo behind.

to:

* ContestedSequel: ''Portable Ops'' bears the distinction for being the only mainline ''Metal Gear Solid'' game not directed by Kojima himself and has a peculiar position in the series' canon as a result. Initially advertised as the "missing link" between the events of ''Metal Gear Solid 3'' and the original ''VideoGame/{{Metal Gear|1}}'', it essentially tied up all the loose ends between those two games (showing how Big Boss first formed [=FOXHOUND=], met Roy Campbell and Frank Jaeger, and obtained the funds for Outer Heaven) and even foreshadowed the events of ''Metal Gear Solid 4''. However, despite the positive reception it received during its release, Kojima went on to direct the next UsefulNotes/{{PlayStation Portable}} game in the series, ''Peace Walker'', which he wrote as a direct continuation of ''Metal Gear Solid 3'', ignoring everything that happened in ''Portable Ops'' aside from a single reference in which Kazuhira Miller tells Snake that they can finally "[[DiscontinuityNod leave all the crap in San Hieronymo behind.behind]].

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* BrokenBase: The canonicity of ''Portable Ops'' is heavily debated. Some fans still consider the game to be canon because it expands upon some of the details that was referenced in the ending timeline of ''VideoGame/{{Metal Gear Solid 3|Snake Eater}}'' and the core story foreshadows the events of ''VideoGame/{{Metal Gear Solid 4|Guns of the Patriots}}''. Others consider ''Portable Ops'' to be non-canon because Creator/HideoKojima didn't direct the game. Not helping matters is how the game has been seen by Konami and Creator/HideoKojima since the release of ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]''.[[note]]It is barely acknowledged in official Konami press and media, it wasn't included the compilations ''Metal Gear Solid: HD Collection'' and ''Metal Gear Solid: The Legacy Collection'', and Kojima considers it to be a spinoff.[[/note]]

to:

* BrokenBase: The canonicity of ''Portable Ops'' is heavily debated. Some fans still consider the game to be canon because it expands upon some of the details that was referenced in the ending timeline of ''VideoGame/{{Metal Gear Solid 3|Snake Eater}}'' and the core story foreshadows the events of ''VideoGame/{{Metal Gear Solid 4|Guns of the Patriots}}''. Others consider ''Portable Ops'' to be non-canon because Creator/HideoKojima didn't direct the game. Not helping matters is how the game has been seen by Konami and Creator/HideoKojima Kojima since the release of ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]''.[[note]]It is barely acknowledged in official Konami press and media, it wasn't included the compilations ''Metal Gear Solid: HD Collection'' and ''Metal Gear Solid: The Legacy Collection'', and Kojima considers it to be a spinoff.[[/note]]

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* BrokenBase: The canonicity of ''Portable Ops'' is heavily debated. Some fans still consider the game to be canon because it expands upon some of the details that was referenced in the ending timeline of ''VideoGame/{{Metal Gear Solid 3|Snake Eater}}'' and the core story foreshadows the events of ''VideoGame/{{Metal Gear Solid 4|Guns of the Patriots}}''. Others consider ''Portable Ops'' to be non-canon because Creator/HideoKojima didn't direct the game. Officially, the game ''is'' canon, but Kojima has said other games can and will take liberties with it.
* ContestedSequel: ''Portable Ops'' bears the distinction for being the only mainline ''Metal Gear Solid'' game not directed by Kojima himself and has a peculiar position in the series' canon as a result. Initially advertised as the "missing link" between the events of ''Metal Gear Solid 3'' and the original ''VideoGame/{{Metal Gear|1}}'', it essentially tied up all the loose ends between those two games (showing how Big Boss first formed [=FOXHOUND=], met Roy Campbell and Frank Jaeger, and obtained the funds for Outer Heaven) and even foreshadowed the events of ''Metal Gear Solid 4''. However, despite the positive reception it received during its release, Kojima was unsatisfied with ''Portable Ops'' and went on to direct the next UsefulNotes/{{PlayStation Portable}} game in the series, ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]'', which he wrote as a direct continuation of ''Metal Gear Solid 3'', ignoring everything that happened in ''Portable Ops'' aside from a single reference in which Kazuhira Miller tells Snake that they can finally "[[DiscontinuityNod leave all the crap in San Hieronymo behind.]]"

to:

* BrokenBase: The canonicity of ''Portable Ops'' is heavily debated. Some fans still consider the game to be canon because it expands upon some of the details that was referenced in the ending timeline of ''VideoGame/{{Metal Gear Solid 3|Snake Eater}}'' and the core story foreshadows the events of ''VideoGame/{{Metal Gear Solid 4|Guns of the Patriots}}''. Others consider ''Portable Ops'' to be non-canon because Creator/HideoKojima didn't direct the game. Officially, Not helping matters is how the game ''is'' canon, but has been seen by Konami and Creator/HideoKojima since the release of ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]''.[[note]]It is barely acknowledged in official Konami press and media, it wasn't included the compilations ''Metal Gear Solid: HD Collection'' and ''Metal Gear Solid: The Legacy Collection'', and Kojima has said other games can and will take liberties with it.
considers it to be a spinoff.[[/note]]
* ContestedSequel: ''Portable Ops'' bears the distinction for being the only mainline ''Metal Gear Solid'' game not directed by Kojima himself and has a peculiar position in the series' canon as a result. Initially advertised as the "missing link" between the events of ''Metal Gear Solid 3'' and the original ''VideoGame/{{Metal Gear|1}}'', it essentially tied up all the loose ends between those two games (showing how Big Boss first formed [=FOXHOUND=], met Roy Campbell and Frank Jaeger, and obtained the funds for Outer Heaven) and even foreshadowed the events of ''Metal Gear Solid 4''. However, despite the positive reception it received during its release, Kojima was unsatisfied with ''Portable Ops'' and went on to direct the next UsefulNotes/{{PlayStation Portable}} game in the series, ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]'', ''Peace Walker'', which he wrote as a direct continuation of ''Metal Gear Solid 3'', ignoring everything that happened in ''Portable Ops'' aside from a single reference in which Kazuhira Miller tells Snake that they can finally "[[DiscontinuityNod leave all the crap in San Hieronymo behind.]]"

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%%
%%DeaderThanDisco has nothing to do with how the design team treats it. It's about fan perception. No fans are embarrassed to have enjoyed it, and in fact fans WANTED it included in the compilations mentioned in the entry. Please stop re-adding it.
%%

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* DeaderThanDisco: This has been the game's overall treatment since the release of ''Peace Walker''. It is barely acknowledged in official Konami press and media, it wasn't included the compilations ''Metal Gear Solid: HD Collection'' and ''Metal Gear Solid: The Legacy Collection'', and Kojima considers it to be a spinoff since he didn't write the story or direct ''Portable Ops''.

to:

* DeaderThanDisco: This %%
%%DeaderThanDisco
has been nothing to do with how the game's overall treatment since the release of ''Peace Walker''. It is barely acknowledged in official Konami press design team treats it. It's about fan perception. No fans are embarrassed to have enjoyed it, and media, in fact fans WANTED it wasn't included in the compilations ''Metal Gear Solid: HD Collection'' and ''Metal Gear Solid: The Legacy Collection'', and Kojima considers it to be a spinoff since he didn't write mentioned in the story or direct ''Portable Ops''.entry. Please stop re-adding it.
%%

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* DeaderThanDisco: This has been the game's overall treatment since the release of ''Peace Walker''. It is barely acknowledged in official Konami press and media. In addition, Kojima considers it to be a spinoff since he didn't write the story or direct ''Portable Ops''.

to:

* DeaderThanDisco: This has been the game's overall treatment since the release of ''Peace Walker''. It is barely acknowledged in official Konami press and media. In addition, media, it wasn't included the compilations ''Metal Gear Solid: HD Collection'' and ''Metal Gear Solid: The Legacy Collection'', and Kojima considers it to be a spinoff since he didn't write the story or direct ''Portable Ops''.

Changed: 15

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* VillainSue: Gene. CompellingVoice[=/=]CharmPerson, beats up a one of the strongest ''Metal Gear'' characters in battle and has them as one of their minions, is an evil counterpart to Big Boss like Liquid is to Solid Snake, is a SuperSoldier/ultimate battlefield commander, has SuperSpeed, and created his own upgraded version of CQC. Not even Ocelot or [[VideoGame/MetalGearRisingRevengeance Steven Armstrong]] were this bad.

to:

* VillainSue: Gene. CompellingVoice[=/=]CharmPerson, beats up a one of the strongest ''Metal Gear'' characters in battle and has them as one of their minions, is an evil counterpart to Big Boss like Liquid is to Solid Snake, is a SuperSoldier/ultimate battlefield commander, has SuperSpeed, and created his own upgraded version of CQC. Not even Ocelot or [[VideoGame/MetalGearRisingRevengeance Steven Armstrong]] were this bad.

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* JerkassWoobie: Cunningham is pretty much a big jerk and somewhat two-faced towards FOX and the CIA, but considering what he had to put up with (being forced into a desk job after his leg was amputated, not to mention learning that the CIA basically left The Boss to die, which in his views was an insult to the memory of the Mother of Special Forces), it's kinda hard to blame him for what he did.

to:

* JerkassWoobie: While Cunningham is pretty much a big jerk and somewhat two-faced towards FOX and the CIA, but considering what he had to put up with (being forced into a desk job after his leg was amputated, not to mention learning that the CIA basically left The Boss to die, which in his views was an insult to the memory of the Mother of Special Forces), it's kinda hard to blame him for what he did.
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* VillainSue: Gene. CompellingVoice[=/=]CharmPerson, beats up a one of the strongest ''Metal Gear'' characters in battle and has them as one of their minions, is an evil counterpart to Big Boss like Liquid is to Solid Snake, is a SuperSoldier/ultimate battlefield commander, has SuperSpeed, and created his own upgraded version of CQC. Not even Ocelot or [VideoGame/MetalGearRisingRevengeance Steven Armstrong]] were this bad.

to:

* VillainSue: Gene. CompellingVoice[=/=]CharmPerson, beats up a one of the strongest ''Metal Gear'' characters in battle and has them as one of their minions, is an evil counterpart to Big Boss like Liquid is to Solid Snake, is a SuperSoldier/ultimate battlefield commander, has SuperSpeed, and created his own upgraded version of CQC. Not even Ocelot or [VideoGame/MetalGearRisingRevengeance [[VideoGame/MetalGearRisingRevengeance Steven Armstrong]] were this bad.

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* SugarWiki/AwesomeMusic: [[AwesomeMusic/MetalGear See here]].



* CrowningMusicOfAwesome: [[AwesomeMusic/MetalGear See here.]]

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* VillainSue: Gene. CompellingVoice[=/=]CharmPerson, beats up a one of the strongest ''Metal Gear'' characters in battle and has them as one of their minions, is an evil counterpart to Big Boss like Liquid is to Solid Snake, is a SuperSoldier/ultimate battlefield commander, has SuperSpeed, and created his own upgraded version of CQC. Not even Ocelot or Steven Armstrong were this bad.

to:

* VillainSue: Gene. CompellingVoice[=/=]CharmPerson, beats up a one of the strongest ''Metal Gear'' characters in battle and has them as one of their minions, is an evil counterpart to Big Boss like Liquid is to Solid Snake, is a SuperSoldier/ultimate battlefield commander, has SuperSpeed, and created his own upgraded version of CQC. Not even Ocelot or [VideoGame/MetalGearRisingRevengeance Steven Armstrong Armstrong]] were this bad.

Changed: 10

Is there an issue? Send a MessageReason:
None


* ContestedSequel: ''Portable Ops'' bears the distinction for being the only mainline ''Metal Gear Solid'' game not directed by Kojima himself and has a peculiar position in the series' canon as a result. Initially advertised as the "missing link" between the events of ''Metal Gear Solid 3'' and the original ''VideoGame/{{Metal Gear|1}}'', it essentially tied up all the loose ends between those two games (showing how Big Boss first formed [=FOXHOUND=], met Roy Campbell and Frank Jaeger, and obtained the funds for Outer Heaven) and even foreshadowed the events of ''Metal Gear Solid 4''. However, despite the generally positive reception it received during its release, Kojima was unsatisfied with ''Portable Ops'' and went on to direct the next UsefulNotes/{{PlayStation Portable}} game in the series, ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]'', which he wrote as a direct continuation of ''Metal Gear Solid 3'', ignoring everything that happened in ''Portable Ops'' aside from a single reference in which Kazuhira Miller tells Snake that they can finally "[[DiscontinuityNod leave all the crap in San Hieronymo behind.]]"

to:

* ContestedSequel: ''Portable Ops'' bears the distinction for being the only mainline ''Metal Gear Solid'' game not directed by Kojima himself and has a peculiar position in the series' canon as a result. Initially advertised as the "missing link" between the events of ''Metal Gear Solid 3'' and the original ''VideoGame/{{Metal Gear|1}}'', it essentially tied up all the loose ends between those two games (showing how Big Boss first formed [=FOXHOUND=], met Roy Campbell and Frank Jaeger, and obtained the funds for Outer Heaven) and even foreshadowed the events of ''Metal Gear Solid 4''. However, despite the generally positive reception it received during its release, Kojima was unsatisfied with ''Portable Ops'' and went on to direct the next UsefulNotes/{{PlayStation Portable}} game in the series, ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]'', which he wrote as a direct continuation of ''Metal Gear Solid 3'', ignoring everything that happened in ''Portable Ops'' aside from a single reference in which Kazuhira Miller tells Snake that they can finally "[[DiscontinuityNod leave all the crap in San Hieronymo behind.]]"
Is there an issue? Send a MessageReason:
None


* DeaderThanDisco: This has been the game overall treatment since the release of ''Peace Walker''. It is barely acknowledged in official Konami press and media. In addition, Kojima considers it to be a spinoff since he didn't write the story or direct ''Portable Ops''.

to:

* DeaderThanDisco: This has been the game game's overall treatment since the release of ''Peace Walker''. It is barely acknowledged in official Konami press and media. In addition, Kojima considers it to be a spinoff since he didn't write the story or direct ''Portable Ops''.

Changed: 110

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* DeaderThanDisco: This has been the game's overall treatment since the release of ''Peace Walker''. It is barely acknowledged in official Konami press and media.

to:

* DeaderThanDisco: This has been the game's game overall treatment since the release of ''Peace Walker''. It is barely acknowledged in official Konami press and media. In addition, Kojima considers it to be a spinoff since he didn't write the story or direct ''Portable Ops''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AuthorsSavingThrow: In June 2016, Creator/{{Konami}} finally re-released both ''Portable Ops'' and ''Portable Ops Plus'' for the UsefulNotes/PlayStationVita and [=PlayStation=] TV due to fan demand.


Added DiffLines:

* DeaderThanDisco: This has been the game's overall treatment since the release of ''Peace Walker''. It is barely acknowledged in official Konami press and media.

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