Follow TV Tropes

Following

History YMMV / MetalGearSolidPortableOps

Go To

OR

Changed: 15

Is there an issue? Send a MessageReason:
None


* ContestedSequel: ''Portable Ops'' bears the distinction for being the only mainline ''Metal Gear Solid'' game not directed by Kojima himself and has a peculiar position in the series' canon as a result. Initially advertised as the "missing link" between the events of ''Metal Gear Solid 3'' and the original ''VideoGame/{{Metal Gear|1}}'', it essentially tied up all the loose ends between those two games (showing how Big Boss first formed [=FOXHOUND=], met Roy Campbell and Frank Jaeger, and obtained the funds for Outer Heaven) and even foreshadowed the events of ''Metal Gear Solid 4''. However, despite the positive reception it received upon its release, Kojima went on to direct the next UsefulNotes/{{PlayStation Portable}} game in the series, ''Peace Walker'', which he wrote as a direct continuation of ''Metal Gear Solid 3'', ignoring everything that happened in ''Portable Ops'' aside from a single reference in which Kazuhira Miller tells Snake that they can finally "[[DiscontinuityNod leave all the crap in San Hieronymo behind]]".

to:

* ContestedSequel: ''Portable Ops'' bears the distinction for being the only mainline ''Metal Gear Solid'' game not directed by Kojima himself and has a peculiar position in the series' canon as a result. Initially advertised as the "missing link" between the events of ''Metal Gear Solid 3'' and the original ''VideoGame/{{Metal Gear|1}}'', it essentially tied up all the loose ends between those two games (showing how Big Boss first formed [=FOXHOUND=], met Roy Campbell and Frank Jaeger, and obtained the funds for Outer Heaven) and even foreshadowed the events of ''Metal Gear Solid 4''. However, despite the positive reception it received upon its release, Kojima went on to direct the next UsefulNotes/{{PlayStation Platform/{{PlayStation Portable}} game in the series, ''Peace Walker'', which he wrote as a direct continuation of ''Metal Gear Solid 3'', ignoring everything that happened in ''Portable Ops'' aside from a single reference in which Kazuhira Miller tells Snake that they can finally "[[DiscontinuityNod leave all the crap in San Hieronymo behind]]".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Even with the Squad system, the four items slots per character can feel a bit too restrictive.
** Searching guards, usually something useful in an MGS game, is pretty pointless since all they do is drop massive boxes of ammo that you won't need most of the time, especially once you get enough tech level to start producing your own ammo, notably Plus seems to have realized this, as enemies instead drop randomzied items from a pool of almost every item in the game and copies of their current weapon instead, making searching enemies actually useful. (And re-balancing the ammo counts for weapons so that those now-rare massive boxes of ammo are actually something you'll want to find and are appropriately rare.)
Is there an issue? Send a MessageReason:
None


** In Plus, there is no way to bring gear into runs regardless of difficulty, this means alot of Portable Ops' weapons will barely be used since they very rarely spawn (Such as the Mac 10 or M870) since most weapons you acquire will be from enemies that don't use them, this also means the only way to use unique guns from unique characters (Old Snakes's M4 and Raiden's Socom for instance) is to have them "die" in a run, complete that run, then rescue them from a level in a run after that. (Since they'll have another copy of their unique weapon on them.)

to:

** In Plus, there is no way to bring gear into runs regardless of difficulty, this means alot a lot of Portable Ops' weapons will barely be used since they very rarely spawn (Such (such as the Mac 10 or M870) since most weapons you acquire will be from enemies that don't use them, this also means the only way to use unique guns from unique characters (Old Snakes's M4 and Raiden's Socom for instance) is to have them "die" in a run, complete that run, then rescue them from a level in a run after that. (Since (since they'll have another copy of their unique weapon on them.)
Is there an issue? Send a MessageReason:
None


** It hits you that ''VideoGame/{{Metal Gear Solid 3|Snake Eater}}'' benefited greatly from giving you not only an abundance of slots for food, but also a significant amount of animals, fruit and sometimes even enemy rations on individual soldiers and storehouses per area. This basically ensured, by hunting and foraging, that Snake would never go hungry, and it also prevented other negative side effects like keeping his aim from shaking. By contrast, Portable Ops has no animals to hunt whatsoever. This means that operatives have their initial stamina bar, and can find some rations in each map with which to replenish it, but that's it. Oh, and the penalty for full stamina depletion? The character becomes knocked out and unusable for the rest of the mission. This is even more annoying with a squad of four members (you may even be discouraged to use some of them when they don't have their stamina depleted if they just stay in their cardboard box). The health and stamina bars of each operative can be gradually upgraded, but it hardly helps with the fundamental issue of the stamina mechanic being a real drag. As a result, most players rely on Snake due to his large stamina bar and only use other characters to a limited extent.

to:

** It hits you that ''VideoGame/{{Metal Gear Solid 3|Snake Eater}}'' benefited greatly from giving you not only an abundance of slots for food, but also a significant amount of animals, fruit and sometimes even enemy rations on individual soldiers and storehouses per area. This basically ensured, by hunting and foraging, that Snake would never go hungry, and it also prevented other negative side effects like keeping his aim from shaking. By contrast, Portable Ops has no animals fauna or flora to hunt whatsoever. This means that operatives have their initial stamina bar, and can find some rations in each map with which to replenish it, but that's it. Oh, and the penalty for full stamina depletion? The character becomes knocked out and unusable for the rest of the mission. This is even more annoying with a squad of four members (you may even be discouraged to use some of them when they don't have their stamina depleted if they just stay in their cardboard box). The health and stamina bars of each operative can be gradually upgraded, but it hardly helps with the fundamental issue of the stamina mechanic being a real drag. As a result, most players rely on Snake due to his large stamina bar and only use other characters to a limited extent.
Is there an issue? Send a MessageReason:
None


** It hits you that MGS3 benefited greatly from giving you not only an abundance of slots for food, but also a significant amount of animals, fruit and sometimes even enemy rations on individual soldiers and storehouses per area. This basically ensured, by hunting and foraging, that Snake would never go hungry, and prevented other negative side effects like keeping his aim from shaking. By contrast, Portable Ops has no animals to hunt whatsoever. This means that operatives have their initial stamina bar, and can find some rations in each map with which to replenish it, but that's it. Oh, and the penalty for full stamina depletion? The character becomes knocked out and unusable for the rest of the mission. This is even more annoying with a squad of four members (you may even be discouraged to use some of them when they don't have their stamina depleted if they just stay in their cardboard box). The health and stamina bars of each operative can be gradually upgraded, but it hardly helps with the fundamental issue of the stamina mechanic being a real drag. As a result, most players rely on Snake due to his large stamina bar and only use other characters to a limited extent.

to:

** It hits you that MGS3 ''VideoGame/{{Metal Gear Solid 3|Snake Eater}}'' benefited greatly from giving you not only an abundance of slots for food, but also a significant amount of animals, fruit and sometimes even enemy rations on individual soldiers and storehouses per area. This basically ensured, by hunting and foraging, that Snake would never go hungry, and it also prevented other negative side effects like keeping his aim from shaking. By contrast, Portable Ops has no animals to hunt whatsoever. This means that operatives have their initial stamina bar, and can find some rations in each map with which to replenish it, but that's it. Oh, and the penalty for full stamina depletion? The character becomes knocked out and unusable for the rest of the mission. This is even more annoying with a squad of four members (you may even be discouraged to use some of them when they don't have their stamina depleted if they just stay in their cardboard box). The health and stamina bars of each operative can be gradually upgraded, but it hardly helps with the fundamental issue of the stamina mechanic being a real drag. As a result, most players rely on Snake due to his large stamina bar and only use other characters to a limited extent.

Added: 1189

Changed: 150

Is there an issue? Send a MessageReason:
None


** The game's controls are clunky and awkward at best, mostly down to the PSP's single analogue stick layout.
** In Plus, there is no way to bring gear into runs regardless of difficulty, this means alot of Portable Ops' weapons will barely be used since they very rarely spawn (Such as the Mac 10 or M870) since most weapons you acquire will be from enemies that don't use them, this also means the only way to use unique guns from unique characters (Old Snakes's M4 and Raiden's Socom for instance) is to have them "die" in a run, complete that run, then rescue them from a level in a run after that. (Since they'll have another copy of their unique weapon on them.)

to:

** The game's controls are clunky and awkward at best, mostly down to the PSP's single analogue stick layout.
layout. Better on the PS Vita or (hacked to whitelist the game to be playable) PSTV where you can map the D-pad (digital camera control) to the right stick.
** In Plus, there is no way to bring gear into runs regardless of difficulty, this means alot of Portable Ops' weapons will barely be used since they very rarely spawn (Such as the Mac 10 or M870) since most weapons you acquire will be from enemies that don't use them, this also means the only way to use unique guns from unique characters (Old Snakes's M4 and Raiden's Socom for instance) is to have them "die" in a run, complete that run, then rescue them from a level in a run after that. (Since they'll have another copy of their unique weapon on them.) )
** It hits you that MGS3 benefited greatly from giving you not only an abundance of slots for food, but also a significant amount of animals, fruit and sometimes even enemy rations on individual soldiers and storehouses per area. This basically ensured, by hunting and foraging, that Snake would never go hungry, and prevented other negative side effects like keeping his aim from shaking. By contrast, Portable Ops has no animals to hunt whatsoever. This means that operatives have their initial stamina bar, and can find some rations in each map with which to replenish it, but that's it. Oh, and the penalty for full stamina depletion? The character becomes knocked out and unusable for the rest of the mission. This is even more annoying with a squad of four members (you may even be discouraged to use some of them when they don't have their stamina depleted if they just stay in their cardboard box). The health and stamina bars of each operative can be gradually upgraded, but it hardly helps with the fundamental issue of the stamina mechanic being a real drag. As a result, most players rely on Snake due to his large stamina bar and only use other characters to a limited extent.
Is there an issue? Send a MessageReason:
Now trivia and requires Word Of God


* AuthorsSavingThrow: In June 2016, Creator/{{Konami}} finally re-released both ''Portable Ops'' and ''Portable Ops Plus'' for the UsefulNotes/{{PlayStation Vita}} and [=PlayStation=] TV due to fan demand.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In Plus, there is no way to bring gear into runs regardless of difficulty, this means alot of Portable Ops' weapons will barely be used since they very rarely spawn (Such as the Mac 10 or M870) since most weapons you acquire will be from enemies that don't use them, this also means the only way to use unique guns from unique characters (Old Snakes's M4 and Raiden's Socom for instance) is to have them "die" in a run, complete that run, then rescue them from a level in a run after that. (Since they'll have another copy of their unique weapon on them.)

Changed: 47

Is there an issue? Send a MessageReason:
None


* HilariousInHindsight: Possibly intentional given how much ''Peace Walker'' borrows from this game gameplay-wise, but three of the major characters in ''Portable Ops'' are a man Big Boss defeated in combat and thusly recruited played by Robin Atkin Downes, an antagonist played by Steve Blum, and a girl who [[spoiler:sometimes acts as your ally, but is partnered with Steve Blum's character and pilots the Metal Gear of the week in a boss battle]] played by Tara Strong. ''Peace Walker'' has characters who fit this exact same description, voice actors and all. (They have differing voice actors in the Japanese track, however.)

to:

* HilariousInHindsight: Possibly intentional given how much ''Peace Walker'' borrows from this game gameplay-wise, but three of the major characters in ''Portable Ops'' are a man Big Boss defeated in combat and thusly recruited played by Robin Atkin Downes, Creator/RobinAtkinDownes, an antagonist played by Steve Blum, Creator/SteveBlum, and a girl who [[spoiler:sometimes acts as your ally, but is partnered with Steve Blum's character and pilots the Metal Gear of the week in a boss battle]] played by Tara Strong.Creator/TaraStrong. ''Peace Walker'' has characters who fit this exact same description, voice actors and all. (They They have differing voice actors in the Japanese track, version, however.)



* SoOkayItsAverage: At worst, the game is regarded as enjoyable or at least accepted as part of the series, just one that doesn't stand out as havings that much of its own tone or identity separate from other ''Metal Gear'' games.

to:

* SoOkayItsAverage: At worst, the game is regarded as enjoyable or at least accepted as part of the series, just one that doesn't stand out as havings having that much of its own tone or identity separate from other ''Metal Gear'' games.
Is there an issue? Send a MessageReason:
None


* ContestedSequel: ''Portable Ops'' bears the distinction for being the only mainline ''Metal Gear Solid'' game not directed by Kojima himself and has a peculiar position in the series' canon as a result. Initially advertised as the "missing link" between the events of ''Metal Gear Solid 3'' and the original ''VideoGame/{{Metal Gear|1}}'', it essentially tied up all the loose ends between those two games (showing how Big Boss first formed [=FOXHOUND=], met Roy Campbell and Frank Jaeger, and obtained the funds for Outer Heaven) and even foreshadowed the events of ''Metal Gear Solid 4''. However, despite the positive reception it received upon its release, Kojima went on to direct the next UsefulNotes/{{PlayStation Portable}} game in the series, ''Peace Walker'', which he wrote as a direct continuation of ''Metal Gear Solid 3'', ignoring everything that happened in ''Portable Ops'' aside from a single reference in which Kazuhira Miller tells Snake that they can finally "[[DiscontinuityNod leave all the crap in San Hieronymo behind]].

to:

* ContestedSequel: ''Portable Ops'' bears the distinction for being the only mainline ''Metal Gear Solid'' game not directed by Kojima himself and has a peculiar position in the series' canon as a result. Initially advertised as the "missing link" between the events of ''Metal Gear Solid 3'' and the original ''VideoGame/{{Metal Gear|1}}'', it essentially tied up all the loose ends between those two games (showing how Big Boss first formed [=FOXHOUND=], met Roy Campbell and Frank Jaeger, and obtained the funds for Outer Heaven) and even foreshadowed the events of ''Metal Gear Solid 4''. However, despite the positive reception it received upon its release, Kojima went on to direct the next UsefulNotes/{{PlayStation Portable}} game in the series, ''Peace Walker'', which he wrote as a direct continuation of ''Metal Gear Solid 3'', ignoring everything that happened in ''Portable Ops'' aside from a single reference in which Kazuhira Miller tells Snake that they can finally "[[DiscontinuityNod leave all the crap in San Hieronymo behind]].behind]]".
Is there an issue? Send a MessageReason:
None


* BrokenBase: The canonicity of ''Portable Ops'' is heavily debated. Some fans still consider the game to be canon because it expands upon some of the details that was referenced in the ending timeline of ''VideoGame/{{Metal Gear Solid 3|Snake Eater}}'' and the core story foreshadows the events of ''VideoGame/{{Metal Gear Solid 4|Guns of the Patriots}}''. Others consider ''Portable Ops'' to be non-canon because Creator/HideoKojima didn't direct the game. Not helping matters is how the game has been seen by Konami and Kojima since the release of ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]''.[[note]]It is barely acknowledged in official Konami press and media, it wasn't included the compilations ''Metal Gear Solid: HD Collection'' and ''Metal Gear Solid: The Legacy Collection'', and Kojima considers it to be a spinoff.[[/note]]

to:

* BrokenBase: The canonicity of ''Portable Ops'' is heavily debated. Some fans still consider the game to be canon because it expands upon some of the details that was referenced in the ending timeline of ''VideoGame/{{Metal Gear Solid 3|Snake Eater}}'' and the core story foreshadows the events of ''VideoGame/{{Metal Gear Solid 4|Guns of the Patriots}}''. Others consider ''Portable Ops'' to be non-canon because Creator/HideoKojima didn't direct the game. Not helping matters is how the game has been seen by Konami and Kojima since the release of ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]''.[[note]]It is barely acknowledged in official Konami press and media, it wasn't included in the compilations ''Metal Gear Solid: HD Collection'' and ''Metal Gear Solid: The Legacy Collection'', and Kojima considers it to be a spinoff.[[/note]]

Top