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Changed line(s) 6,7 (click to see context) from:
*** Bypasse Top Man's MercyInvincibility
*** Destroy the traps on Hard Man's stage
*** Destroy the traps on Hard Man's stage
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*** Bypasse Bypass Top Man's MercyInvincibility
*** Destroy the traps on Hard Man's stageMercyInvincibility
*** Destroy the traps on Hard Man's stage
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*** Is the only weapon that can break the crash blocks
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** [[spoiler:Doc Robot]] from the third game is slightly more balanced than the hilariously broken [[spoiler:Wily Saucer]] from the second game, but it's still saying something that they have a huge advantage over playing the regular 8 Robot Masters. They possess [[spoiler:all of the weapons from the Mega Man 2 Robot Masters, including the aforementioned Crash Bombs and Flash Stopper]], and in case of the latter, they can even switch weapons around (which [[spoiler:Flash Man couldn't do originally]], upping their versatility significantly. And the [[spoiler:Flash Stopper refills itself just like the previous game too]]. This is on top of how the Mega Man 3 Robot Masters have limited energy with some of their specials ...
to:
** [[spoiler:Doc Robot]] from the third game is slightly more balanced than the hilariously broken [[spoiler:Wily Saucer]] from the second game, but it's still saying something that they have a huge advantage over playing the regular 8 Robot Masters. They possess [[spoiler:all of the weapons from the Mega Man 2 Robot Masters, including the aforementioned Crash Bombs Bombers and Flash Time Stopper]], and in case of the latter, they can even switch weapons around (which [[spoiler:Flash Man couldn't do originally]], upping their versatility significantly. And the [[spoiler:Flash [[spoiler:Time Stopper refills itself just like the previous game too]]. This is on top of how the Mega Man 3 Robot Masters have limited energy with some of their specials ...
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Per TRS, this is YMMV
Added DiffLines:
* SequelDifficultySpike: ''A Day in the Limelight 3''. The level designs are more difficult and demanding, and some of the abilities of the playable Robot Masters run on limited ammo that do not regenerate over time.
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Changed line(s) 14 (click to see context) from:
** [[spoiler:Doc Robot]] from the third game is slightly more balanced than the hilariously broken [[spoiler:Wily Saucer]] from the second game, but it's still saying something that they have a huge advantage over playing the regular 8 Robot Masters. They possess [[spoiler:all of the weapons from the Mega Man 2 Robot Masters, including the aforementioned Crash Bombs and Flash Stopper]], and in case of the latter, they can even switch weapons around (which [[spoiler:Flash Man]] couldn't do originally]], upping their versatility significantly. And the [[spoiler:Flash Stopper refills itself just like the previous game too]]. This is on top of how the Mega Man 3 Robot Masters have limited energy with some of their specials ...
to:
** [[spoiler:Doc Robot]] from the third game is slightly more balanced than the hilariously broken [[spoiler:Wily Saucer]] from the second game, but it's still saying something that they have a huge advantage over playing the regular 8 Robot Masters. They possess [[spoiler:all of the weapons from the Mega Man 2 Robot Masters, including the aforementioned Crash Bombs and Flash Stopper]], and in case of the latter, they can even switch weapons around (which [[spoiler:Flash Man]] Man couldn't do originally]], upping their versatility significantly. And the [[spoiler:Flash Stopper refills itself just like the previous game too]]. This is on top of how the Mega Man 3 Robot Masters have limited energy with some of their specials ...
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** [[spoiler:Doc Robot]] from the third game is slightly more balanced than the hilariously broken [[spoiler:Wily Saucer]] from the second game, but it's still saying something that they have a huge advantage over playing the regular 8 Robot Masters. They possess [[spoiler:all of the weapons from the Mega Man 2 Robot Masters, including the aforementioned Crash Bombs and Flash Stopper]], and in case of the latter, they can even switch weapons around (which [[spoiler:Flash Man]] couldn't do originally]], upping their versatility significantly. And the [[spoiler:Flash Stopper refills itself just like the previous game too]]. This is on top of how the Mega Man 3 Robot Masters have limited energy with some of their specials ...