Follow TV Tropes

Following

History YMMV / MegaManRockForce

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HilariousInHindsight: One of the Robot Masters is named Fuse Man, and is weak to electric attacks. Come 2018, and it's revealed one Robot Master in ''VideoGame/MegaMan11'' is also named Fuse Man, and uses electric attacks himself.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneLevel:
** War Man's stage can wear out its welcome in a hurry due to the [[DamageSpongeBoss Sniper Joe]] spam, the [[GrenadeSpam planes]], and how easy it is to screw up the stomper puzzles and have one die due to enemy fire or fall in a pit. Of course, if you make it to War Man himself...well, see ThatOneBoss above.
** Even for the final level, Justice Man's stage is patently ridiculous. It combines gimmicks and enemies from all 8 of the original Robot Master stages, usually in very nerve-wracking ways that require extreme precision over spikes and bottomless pits. Special mention goes to the mine cart room and the second shot reflector/light bulb puzzle. It's also a MarathonLevel, ''and'' it contains the BossRush AND the FinalBoss. Hope you brought plenty of extra lives and E-Tanks...
Is there an issue? Send a MessageReason:
None


* AwesomeMusic: Special mention goes to the title screen, Weapon Get, Shock Man's level, Photon Man's level, Charade Man's new level theme, Power Man's level, and Death Man's boss theme.

to:

* AwesomeMusic: Special mention goes to the title screen, Weapon Get, Shock Man's level, Photon Man's level, Charade Man's new level theme, Plague Man's level, Power Man's level, and Death Man's boss theme.
Is there an issue? Send a MessageReason:
None


* DarknessInducedAudienceApathy[=/=]SuddenDownerEnding:

to:

* DarknessInducedAudienceApathy[=/=]SuddenDownerEnding: DarknessInducedAudienceApathy:
Is there an issue? Send a MessageReason:
None


* {{Narm}}: The game's overly serious tone and [[OffModel presentation]] in the early updates was not done too well, to put it kindly.

to:

* {{Narm}}: The game's overly serious tone and [[OffModel presentation]] in the early updates was did not done too gel well, to put it kindly.

Added: 479

Changed: 3

Is there an issue? Send a MessageReason:
None


* TheScrappy: Justice Man, due to his overall design being an uninspired Mega Man PaletteSwap and boarding on CopyCatSue at points, his status as a SailorEarth, [[spoiler:the fact that he was the cause for the game's original DownerEnding]], and [[ArsonMurderAndJaywalking his ridiculous name]].

to:

* TheScrappy: Justice Man, due to his overall design being an uninspired Mega Man PaletteSwap and boarding bordering on CopyCatSue at points, his status as a SailorEarth, [[spoiler:the fact that he was the cause for the game's original DownerEnding]], and [[ArsonMurderAndJaywalking his ridiculous name]].name]].
* UnintentionallyUnsympathetic: The Robot Masters in earlier versions attacked people, and there was little explanation for why, but the player was expected to sympathize with them [[spoiler:after they were killed]]. Later updates [[AuthorsSavingThrow rectified]] this, by making it clear that they were revolting due to the expiration date law, and Crypt Man noting that he and his comrades were trying to keep human casualties to a minimum, making them much easier to feel for.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Narm}}: The game's overly serious tone and [[OffModel presentation]] in the early updates was not done too well, to put it kindly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GrowingTheBeard: The result of each update.
Is there an issue? Send a MessageReason:
None


* EpilepticTrees: [=GoldwaterDLS=] invoked this kind of reaction in regards to the Splash Woman statues.

to:

* EpilepticTrees: [=GoldwaterDLS=] invoked [[IntentionalAudienceReaction this kind of reaction reaction]] in regards to the Splash Woman statues.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EpilepticTrees: [=GoldwaterDLS=] invoked this kind of reaction in regards to the Splash Woman statues.
Is there an issue? Send a MessageReason:
None


* SavedByTheFans: After fan outcry over their deaths not making any sense in the original ending, the Robot Masters' fates were changed to having their IC Chips retrieved, and they go on to live in the later versions of the ending.

to:

* SavedByTheFans: After fan outcry over their deaths not making any sense in the original ending, the Robot Masters' fates were changed to having their IC Chips circuit boards retrieved, and they go on to live in the later versions of the ending.
Is there an issue? Send a MessageReason:
None


* CultClassic: In comparison to other Mega Man fan games like ''[[VideoGame/MegaManUnlimited Unlimited]]'' and ''[[VideoGame/MegaManRevolution Revolution]]'', ''Rock Force'' didn't get much press coverage and is liked by certain fan circles. [=GoldwaterDLS=] is perfectly fine with this, since the lack of attention [[TropesAreNotBad allows him to focus on refining the game to make it even better]].

to:

* CultClassic: In comparison to other Mega Man fan games like ''[[VideoGame/MegaManUnlimited Unlimited]]'' and ''[[VideoGame/MegaManRevolution Revolution]]'', ''Rock Force'' didn't get much press coverage and is liked by certain fan circles. [=GoldwaterDLS=] is perfectly fine with this, since the lack of attention [[TropesAreNotBad allows him to focus on refining the game to and make it even better]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CultClassic: In comparison to other Mega Man fan games like ''[[VideoGame/MegaManUnlimited Unlimited]]'' and ''[[VideoGame/MegaManRevolution Revolution]]'', ''Rock Force'' didn't get much press coverage and is liked by certain fan circles. [=GoldwaterDLS=] is perfectly fine with this, since the lack of attention [[TropesAreNotBad allows him to focus on refining the game to make it even better]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SavedByTheFans: After fan outcry over their deaths not making any sense in the original ending, the Robot Masters' fates were changed to having their IC Chips retrieved, and they go on to live in the later versions of the ending.
Is there an issue? Send a MessageReason:
None


** After defeating the first 8 Robot Masters, the members of the Rock Force will show up in later later levels to help Mega Man out, usually by providing Mega Man with healing items or by clearing a path for him. Elec Man's cameo in Terror Man's stage, however, has him running away from the speeding remains of Wily Machine 4 in sheer terror, then hiding in a nearby nook while quaking like a leaf and cowering every time [[WesternAnimation/MegaMan the Skullker]] passes overhead. It almost makes you want to give him a hug.

to:

** After defeating the first 8 Robot Masters, the members of the Rock Force will show up in later later levels to help Mega Man out, usually by providing Mega Man with healing items or by clearing a path for him. Elec Man's cameo in Terror Man's stage, however, has him running away from the speeding remains of [[VideoGame/MegaMan4 Wily Machine 4 4]] in sheer terror, then hiding in a nearby nook while quaking like a leaf and cowering every time [[WesternAnimation/MegaMan the Skullker]] passes overhead. It almost makes you want to give him a hug.

Added: 858

Changed: 472

Is there an issue? Send a MessageReason:
None


** Occasionally after defeating the first 8 Robot Masters, a Rock Force member may show up to help out by clearing an obstacle blocking Mega Man's path for him. If you're quick on the draw with the Phantom Fuse, you can destroy the obstacle before they can, [[DevelopersForesight which changes their reactions]] and makes them all sulky and depressed that they didn't get to do their thing.

to:

** Occasionally after Some of the Rock Force members have unique animations for sliding tat are funny to watch. Cut Man, for example, looks absolutely giddy to be sliding around, while Bomb Man slides by curling up into the fetal position with a mortified look on his face.
** After
defeating the first 8 Robot Masters, the members of the Rock Force will show up in later later levels to help Mega Man out, usually by providing Mega Man with healing items or by clearing a path for him. Elec Man's cameo in Terror Man's stage, however, has him running away from the speeding remains of Wily Machine 4 in sheer terror, then hiding in a nearby nook while quaking like a leaf and cowering every time [[WesternAnimation/MegaMan the Skullker]] passes overhead. It almost makes you want to give him a hug.
** Occasionally,
a Rock Force member may show up to help out by clearing clear an obstacle blocking Mega Man's path for him. If you're quick on the draw with the Phantom Fuse, you can destroy the obstacle before they can, [[DevelopersForesight which changes their reactions]] and makes them all sulky and depressed that they didn't get to do their thing.
Is there an issue? Send a MessageReason:
None


** Occasionally after defeating the first 8 Robot Masters, a Rock Force member may show up to help out by clearing an obstacle blocking Mega Man's path for him. If you're quick on the draw with the Phantom Fuse, you can destroy the obstacle before they can, [[DeveloperForesight which changes their reactions]] and makes them all sulky and depressed that they didn't get to do their thing.

to:

** Occasionally after defeating the first 8 Robot Masters, a Rock Force member may show up to help out by clearing an obstacle blocking Mega Man's path for him. If you're quick on the draw with the Phantom Fuse, you can destroy the obstacle before they can, [[DeveloperForesight [[DevelopersForesight which changes their reactions]] and makes them all sulky and depressed that they didn't get to do their thing.

Added: 389

Changed: 1252

Is there an issue? Send a MessageReason:
None


* FunnyMoments: Charade Man has a few:
** Before you select his stage, his portrait can change between several different options, including one where he's grabbing the edges of the frame, one where he's wearing a [[NiceHat fedora]], and one where he appears as [[{{Crossdresser}} Charade Woman]]. [[spoiler:He reprises this last role in the [[WhereAreTheyNow post-ending sequence]], leading to an UnsettlingGenderReveal for an audience member--specifically, Blizzard Man.]]
** When you select his stage, there's a chance that when Charade Man leaps into the air to do his opening pose, [[EpicFail he misses his jump and falls off the screen]].
** Instead of "Ready", the beginning of the stage says "Break a Leg".
** The first room with the dancing robot performers is filled with {{Vaudeville Hook}}s.
** The final room before the boss (and the second with the dancing robot performers) contains ([[MadeOfExplodium explosive]]) ProducePelting.

to:

* FunnyMoments: Charade FunnyMoments:
**Charade
Man has a few:
** *** Before you select his stage, his portrait can change between several different options, including one where he's grabbing the edges of the frame, one where he's wearing a [[NiceHat fedora]], and one where he appears as [[{{Crossdresser}} Charade Woman]]. [[spoiler:He reprises this last role in the [[WhereAreTheyNow post-ending sequence]], leading to an UnsettlingGenderReveal for an audience member--specifically, Blizzard Man.]]
** *** When you select his stage, there's a chance that when Charade Man leaps into the air to do his opening pose, [[EpicFail he misses his jump and falls off the screen]].
** *** Instead of "Ready", the beginning of the stage says "Break a Leg".
** *** The first room with the dancing robot performers is filled with {{Vaudeville Hook}}s.
**
Hook}}s trying to pull you off-stage. The final room before the boss (and the second with the dancing robot performers) one contains ([[MadeOfExplodium explosive]]) ProducePelting.


Added DiffLines:

** Occasionally after defeating the first 8 Robot Masters, a Rock Force member may show up to help out by clearing an obstacle blocking Mega Man's path for him. If you're quick on the draw with the Phantom Fuse, you can destroy the obstacle before they can, [[DeveloperForesight which changes their reactions]] and makes them all sulky and depressed that they didn't get to do their thing.

Added: 478

Changed: 265

Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: The much happier Retcon'd ending seems to be this, as many fans were ''[[DarknessInducedAudienceApathy not]] [[InternetBackdraft pleased]]'' with the previous ending, a SuddenDownerEnding.

to:

* AuthorsSavingThrow: The much happier Retcon'd ending seems More exposition was added to be this, as many fans were ''[[DarknessInducedAudienceApathy not]] [[InternetBackdraft pleased]]'' the plot to make it easier to sympathize with the previous ending, robots, and the ending was revised after complaints about how needlessly dark and sudden it was.
** Crypt Man, in the intro, makes it clear that while his comrades got triggerhappy in their takeovers, they legitimately wanted to avoid needlessly harming people.
** The Robot Masters aren't killed, which solves
a SuddenDownerEnding.glaring continuity error, and better explains why [[spoiler:Justice Man]] can't come back (his Integrated Circuit became too damaged to fix).
** The ending's tone is much more hopeful [[spoiler:and shows that the Robot Masters go on to do what they wanted to do]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EnsembleDarkhorse: Charade Man, primarily due to the numerous amusing easter eggs associated with him.
Is there an issue? Send a MessageReason:
None


** If the last Robot Master was in a cardinal direction, you get Flare Man. He shakes the ground ''any'' time his feet come down on it, which not only makes you [[ScrappyMechanic lose your charge shot]] if you had one prepared but ''makes you slide backward'', which tends to result in Mega Man getting pulled right into him and comboed for even ''more'' damage. [[SarcasmMode Yeah, that's ''real'' fair.]] One of his attacks even causes ''three'' quakes in succession. Heaven help you if you get cornered less than half a screen away from him (which is very easy to do, considering there is no real pattern to how he jumps)....
** If the last Robot Master was in a corner, you get War Man. He has a shield that lets him deflect anything other than his weakness, deals a ridiculous amount of damage with his attacks, and can easily trap you in a corner because he's too big to jump over. If your Mega Man and start spamming his weakness[[note]]Crypt Cloak[[/note]], then he starts jumping around and causing quakes like Flare Man, although thankfully these ones don't make you slide back. It still hurts to get tagged by them, though.

to:

** If the last Robot Master was in a cardinal direction, you get Flare Man. He shakes the ground ''any'' time his feet come down on it, which not only makes you [[ScrappyMechanic lose your charge shot]] if you had one prepared but ''makes you slide backward'', which tends to result in Mega Man getting pulled right into him and comboed for even ''more'' damage. [[SarcasmMode Yeah, that's ''real'' real fair.]] One of his attacks even causes ''three'' quakes in succession. Heaven help you if you get cornered less than half a screen away from him (which is very easy to do, considering there is no real pattern to how he jumps)....
** If the last Robot Master was in a corner, you get War Man. He has a shield that lets him deflect anything other than his weakness, deals a ridiculous amount of damage with his attacks, and can easily trap you in a corner because he's too big to jump over. If your you're Mega Man and start spamming his weakness[[note]]Crypt Cloak[[/note]], then he starts jumping around and causing quakes like Flare Man, although thankfully these ones don't make you slide back. It still hurts to get tagged by them, though.

Added: 582

Changed: 295

Is there an issue? Send a MessageReason:
None


** Tornado Man - Mid tier, leaning towards top. His normal attack is similar to Cut Man's and functions about the same (minus the piercing capabilities), but has the ability to block bullets. His screen clearing attack, however, decimates everything at the cost of some refillable weapon energy. His air mobility is great on tricky platforming segments that you don't feel like attempting; you can simply jump high and float your way across most obstacles. Pogo-stomping enemies to maintain loft is also very fun.

to:

** Tornado Man - Mid tier, leaning towards top. His normal attack is similar to Cut Man's and functions about the same (minus the piercing capabilities), but has the ability to block bullets. His screen clearing attack, however, decimates everything at the cost of some refillable weapon energy.energy, and can boost his already considerable jump height as a bonus. His air mobility is great on tricky platforming segments that you don't feel like attempting; you can simply jump high and float your way across most obstacles. Pogo-stomping enemies to maintain loft is also very fun.



* ItsEasySoItSucks: Early versions of the game were ridiculously easy, with SpikesOfDoom only damaging Mega Man instead of instantly killing him, and Eddie pretty much rendering the game almost impossible to lose due to giving out a huge amount of E-Tanks, 1UPs and large weapon energy pick-ups.

to:

* ItsEasySoItSucks: Early versions of the game were ridiculously easy, with SpikesOfDoom only damaging Mega Man instead of instantly killing him, him[[note]]Though the ''earliest'' versions of the game had VideoGame/MegaMan1 style spikes by default, no ChargedAttack for Mega Man, and the virus effect in Virus Man's stage ''completely'' shut down his Mega Buster[[/note]], and Eddie pretty much rendering the game almost impossible to lose due to giving out a huge amount of E-Tanks, 1UPs and large weapon energy pick-ups.



* ScrappyMechanic: Early versions of the [[InterfaceScrew virus effect]] in Virus Man's stage were too strong; Mega Man couldn't fire his buster ''at all'' during it, and while his normal movement was reversed, his slide was ''not''. This was quickly fixed, and while the virus effect is still unpleasant to deal with, it's more manageable now.
* ScrappyWeapon: Averted. All the Robot Master weapons have their uses one way or another. Four of them are listed under GameBreaker above, Photon Flare works well as a screen-clearing move, and the other three are {{Utility Weapon}}s.



* TheScrappy: Justice Man, due to his overall design being an uninspired Mega Man PaletteSwap and boarding on CopyCatSue at points, his status as a SailorEarth, [[spoiler:the fact that he was the cause for the game's DownerEnding]], and [[ArsonMurderAndJaywalking his ridiculous name]].

to:

* TheScrappy: Justice Man, due to his overall design being an uninspired Mega Man PaletteSwap and boarding on CopyCatSue at points, his status as a SailorEarth, [[spoiler:the fact that he was the cause for the game's original DownerEnding]], and [[ArsonMurderAndJaywalking his ridiculous name]].
Is there an issue? Send a MessageReason:
None


** Virus Outbreak is one of the best shield weapons ever conceived for a classic Mega Man game; the shield is very low-cost and durable, and the "throw" works like the Water Shield's, except that it's slower and comes back. It rivals the [[VideoGame/MegaMan9 Jewel Satellite]] in shield usefulness.

to:

** Virus Outbreak is one of the best shield weapons ever conceived for a classic Mega Man game; the shield is very low-cost and durable, and the "throw" works like the Water Shield's, except that it's slower and comes back.back to re-form the shield again. It rivals the [[VideoGame/MegaMan9 Jewel Satellite]] in shield usefulness.
Is there an issue? Send a MessageReason:
None


* GameBreaker: Phantom Fuse and Circuit Breaker. The former can be directed and the latter fires in two directions at the same time. Both of them do ludicrous damage, being able to OneHitKill pretty much everything except bosses, including most mini bosses.

to:

* GameBreaker: Phantom Fuse and Circuit Breaker. The former can be directed (and has a wide blast radius), and the latter is low-cost and fires in two directions at the same time. Both of them do ludicrous damage, being able to OneHitKill pretty much everything except bosses, including most mini bosses. They're also explosive weapons, so they're key to breaking down certain barriers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Virus Outbreak is one of the best shield weapons ever conceived for a classic Mega Man game; the shield is very low-cost and durable, and the "throw" works like the Water Shield's, except that it's slower and comes back. It rivals the [[VideoGame/MegaMan9 Jewel Satellite]] in shield usefulness.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** While Pulse Man's attacks aren't all that painful, he can make situations where it's nearly impossible to dodge at all if he throws out ''four'' bouncing projectiles that take up a good amount of space on the screen, coupled by the fact that all of his jumps are {{Shockwave Stomp}}s and also having a large projectile that removes whatever dodging space you had left.

Added: 571

Changed: 112

Is there an issue? Send a MessageReason:
None


* GoddamnedBoss: Virus Man. If any of his attacks hit you, he screws up your controls and makes you unable to charge your buster.

to:

* GoddamnedBoss: GoddamnedBoss:
**
Virus Man. If any of his attacks hit you, he screws up your controls and makes you unable to charge your buster.buster.
** The proper (and second) fight against Shock Man. He's not difficult to handle, but what makes him annoying is that the battle is essentially electric jump rope where ''all'' of his attacks force you to jump repeatedly and with good timing to avoid taking damage, and ''every time'' he lands on the ground he shocks the entire floor. One of them even has him jump then bounce three times in succession, each time he lands triggering the conductive floor.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The ending of the latest version of the game contains quite a few humorous scenes featuring both the eight opposing Robot Masters and the members of the Rock Force, as well as some text-only appearances by some of the cast of ''VideoGame/MegaMan6''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The behavior of the Rock Force members during the weapons demonstrations. Bomb Man is annoyed at Mega Man stealing his thunder when the latter demonstrates Phantom Fuse, for example.
Is there an issue? Send a MessageReason:
None


* ReplacementScrappy: [[spoiler:Justice Man]] to Dr. Wily, for the reasons mentioned below.

to:

* ReplacementScrappy: [[spoiler:Justice Man]] to Dr. Wily, for the reasons mentioned below.Wily.

Top