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Curse my spelling errors!


** In the GameMod ''Cutstuff Community Classes'', [[WeaksauceWeakness certain attacks delt to certain classes]] will trigger a weakness effect, signified by a large impact sound and an exclamation mark icon appearing above the victim. ''All'' attacks delt to [[AuthorAvatar Copy Robot]] triggers said weakness effect.

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** In the GameMod ''Cutstuff Community Classes'', [[WeaksauceWeakness certain attacks delt dealt to certain classes]] will trigger a weakness effect, signified by a large impact sound and an exclamation mark icon appearing above the victim. ''All'' attacks delt dealt to [[AuthorAvatar Copy Robot]] triggers said weakness effect.
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* CrowningMomentOfFunny:
** Top Man's map has an EasterEgg that changes the background music when triggered. What song is it? An 8-bit demake of "You Spin Me Round (Like a Record)".
** In the GameMod ''Cutstuff Community Classes'', [[WeaksauceWeakness certain attacks delt to certain classes]] will trigger a weakness effect, signified by a large impact sound and an exclamation mark icon appearing above the victim. ''All'' attacks delt to [[AuthorAvatar Copy Robot]] triggers said weakness effect.
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** A more recent one that sparked is "[=LMSGames=]", ''MarioParty''-styled minigames mostly focusing on survival.
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* GoddamnedBats: Any of the flying enemies in the official Co-op GameMod. They respawn, are often tricky to hit, and worse of all, they often ''attack you from behind''. The Swallown in Toad Man's stage are the worst, since they travel so fast that she and her childern will probably suicide dive bomb you before you can shoot them down.

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* GoddamnedBats: Any of the flying enemies in the official Co-op GameMod. They respawn, are often tricky to hit, and worse of all, they often ''attack you from behind''. The Swallown in Toad Man's stage are the worst, since they travel so fast that she and her childern children will probably suicide dive bomb you before you can shoot them down.
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* ScrappyLevel: [=MM1CUT=] or [=MM7SPR=]? Chances are that people will vote off these maps. Not to mention...
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* GoddamnedBats: Any of the flying enemies in the official Co-op GameMod. They respawn, are often tricky to hit, and worse of all, they often ''attack you from behind''. The Swallown in Toad Man's stage are the worst, since they travel so fast that she and her childern will probably suicide dive bomb you before you can shoot them down.
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*** Firstly, his attacks. Considering [[spoiler:he stole the powers of all the ''VideoGame/MegaMan8'' Robot Masters, he now has what are basically hyper-charged versions of them]]. And they do hurt, though they vary in dodging ease - the meteor shower is usually ''laughably'' easy to dodge, but the multi-tornado storm is a ''nightmare'' to dodge.

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*** Firstly, his attacks. Considering [[spoiler:he stole the powers of all the ''VideoGame/MegaMan8'' Robot Masters, he now has what are basically hyper-charged versions of them]]. And they do hurt, though they vary in dodging ease - the meteor shower is and multi-tornado are usually ''laughably'' easy to dodge, but the multi-tornado storm is bomb spread and freezing wave are a ''nightmare'' to dodge.
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*** When he's being used as a skin and bot, he gains an ominous arua around his sprite whenever he moves around, but the worst part is his lines when being used as a bot, saying things like "Another planet ripe for the glory of evil." and "You will let me in. In the end, they always do.". ''Brrrrr.''
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* NightmareFuel:
** Some of the Chaos Generator effects can be unnerving.
*** Jelly World. This effect causes the whole level to wobble up and down, [[TremorTrampoline making everyone bounce]]. ''Endlessly''. And it's not just the level you're on, the ''skybox'' even violently jumps up and down. Just imagine what it would be like to drive around or work while everything is bouncing up and down nonstop.
*** The ''Evil Yashichi''. It's the Yashichi from ''VideoGame/MegaMan1''... that kills on contact, and floats towards players slowly. Oh yeah, and don't try hiding, as it can also '''pass through solid walls'''. [[SarcasmMode Sweet dreams!]]
** The [[spoiler:Evil Robot]] is made of this.
*** First of all, you're playing a normal deathmatch game inside Wily Tower against all of the Robot Masters from ''VideoGame/MegaMan8''. Seems normal, but then the game appears to freeze and then... [[spoiler:the ceiling ''suddenly'' explodes without warning and the Evil Robot comes decending down]]. It's pretty jarring when the other bosses in the game showed the results screen for the previous botmatch before fighting them.
*** And then while the camera is panning around the [[spoiler:Evil Robot]] during the cutscene, [[spoiler:'''[[JumpScare IT SUDDENLY CUTS TO A CLOSE UP OF HIS SPRITE COMPLETE WITH A LOUD SOUND EFFECT]]''' '''AJASDGKHKJASDHKJ''']]. Doesn't help that there was no music playing until then.
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*** Unlike the boss fight against [[spoiler: Gamma]], no weapon of the [[spoiler: Evil Robot]] can OHKO you even with cheats enabled, so go as nuts as you like with GodMode.
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** Then there's [[spoiler: Gamma]], who, while a FinalBoss, is ''incredibly'' difficult to defeat without the use of cheats. Let us count all the myriad ways this boss is difficult...

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** Then there's [[spoiler: Gamma]], who, while a FinalBoss, FinalBoss (at least until v3), is ''incredibly'' difficult to defeat without the use of cheats. Let us count all the myriad ways this boss is difficult...
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*** Being many times the size of your character of choice, he can crush you underfoot; as with the above boss, God Mode will '''not''' save you!

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*** Being many times the size of your character of choice, he can crush you underfoot; as with the above boss, God Mode will '''not''' save you! you, but then there's '''''Super'' God Mode'''.
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* BreatherLevel: Anything past [[spoiler: Gamma]], especially considering how the next two bosses to follow [[spoiler: (Wily Capsule and the Evil Robot)]] cannot penetrate through the GodMode cheat if it's enabled.


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*** Unlike the boss fight against [[spoiler: Gamma]], no weapon of the [[spoiler: Evil Robot]] can OHKO you even with cheats enabled, so go as nuts as you like with GodMode.

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* CrowningMusicOfAwesome: The [[http://www.youtube.com/watch?v=bNRhJHJEw3Y final boss theme]] introduced in v3a, which plays when you fight [[spoiler:the Evil Robot]].



** As of version 3, and the intro of the Mega Man 8 campaign, we now have [[spoiler:the Evil Robot, ''IN SPACE'']]. Granted, he's incredibly fun to fight and the battle itself is ''epic'', but holy hell, is he ''hard''. He may not have any attacks that screw you over even in God mode unlike the above examples, but if you're not using cheats, you're in for one hell of a ride:
*** Firstly, his attacks. Considering [[spoiler:he stole the powers of all eight robot masters, he now has what are basically hyper-charged versions of them]]. And they do hurt, though they vary in dodging ease - the meteor shower is usually ''laughably'' easy to dodge, but the multi-tornado storm is a ''nightmare'' to dodge.

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** As of version 3, and the intro of the Mega Man 8 ''VideoGame/MegaMan8'' campaign, we now have [[spoiler:the Evil Robot, ''IN SPACE'']]. Granted, he's incredibly fun to fight and the battle itself is ''epic'', but holy hell, is he ''hard''. He may not have any attacks that screw you over even in God mode unlike the above examples, but if you're not using cheats, you're in for one hell of a ride:
*** Firstly, his attacks. Considering [[spoiler:he stole the powers of all eight robot masters, the ''VideoGame/MegaMan8'' Robot Masters, he now has what are basically hyper-charged versions of them]]. And they do hurt, though they vary in dodging ease - the meteor shower is usually ''laughably'' easy to dodge, but the multi-tornado storm is a ''nightmare'' to dodge.



*** Once he's lost a lot of health, he'll start using ''two attacks at once''. To be more specific, after the first attack, he'll fire the second one ''while the first is still in effect''. Generally he'll use attacks that take a while to end, and then follow up with a quicker one to try and catch you off-guard while you're trying to dodge the first one. This can be very hard to juggle.
*** The arena is [[spoiler:in space]], with an invisible boundary indicated by the highlighted corners. You can also fly, which is ''vital'' for avoiding his attacks, as you're faster when you're not touching anything. Unfortunately, it's difficult to tell if you're near a wall in the heat of the moment, and if you either fly up into the ceiling or into a wall, there's a good chance you'll be briefly stuck, long enough for an attack to nail you hard.

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*** Once he's lost a lot of health, he'll start using ''two ''[[TurnsRed two attacks at once''.once]]''. To be more specific, after the first attack, he'll fire the second one ''while the first is still in effect''. Generally he'll use attacks that take a while to end, and then follow up with a quicker one to try and catch you off-guard while you're trying to dodge the first one. This can be very hard to juggle.
*** The arena is [[spoiler:in space]], with an invisible boundary indicated by the highlighted corners. You can also fly, which is ''vital'' for avoiding his attacks, as you're faster when you're not touching anything. Unfortunately, it's difficult to tell if you're near a wall in the heat of the moment, and if you either fly up into the ceiling or into a wall, there's a good chance you'll be briefly stuck, long enough for an attack to nail you hard.hard.
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*** Finally, if you fail to [[spoiler: successfully pull off the Rush Coil-Top Spin maneuver in time, Gamma]] will get right back up and have a third of his health bar refill.

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*** Finally, if you fail to [[spoiler: successfully pull off the Rush Coil-Top Spin maneuver in time, Gamma]] will get right back up and have a third of his health bar refill.refill.
** As of version 3, and the intro of the Mega Man 8 campaign, we now have [[spoiler:the Evil Robot, ''IN SPACE'']]. Granted, he's incredibly fun to fight and the battle itself is ''epic'', but holy hell, is he ''hard''. He may not have any attacks that screw you over even in God mode unlike the above examples, but if you're not using cheats, you're in for one hell of a ride:
*** Firstly, his attacks. Considering [[spoiler:he stole the powers of all eight robot masters, he now has what are basically hyper-charged versions of them]]. And they do hurt, though they vary in dodging ease - the meteor shower is usually ''laughably'' easy to dodge, but the multi-tornado storm is a ''nightmare'' to dodge.
*** He cannot be damaged most of the time, instead, you have to wait until he starts charging up his fist, and charge up your own [[spoiler:Duo fist]] as well, and ''then'' wait for the small opening when you can bitch-smack him. This isn't so hard, but, if one of the longer-lasting attacks are still in effect, especially late into the fight, you could mess up the timing, and he'll hit you for at ''least'' half your health.
*** Once he's lost a lot of health, he'll start using ''two attacks at once''. To be more specific, after the first attack, he'll fire the second one ''while the first is still in effect''. Generally he'll use attacks that take a while to end, and then follow up with a quicker one to try and catch you off-guard while you're trying to dodge the first one. This can be very hard to juggle.
*** The arena is [[spoiler:in space]], with an invisible boundary indicated by the highlighted corners. You can also fly, which is ''vital'' for avoiding his attacks, as you're faster when you're not touching anything. Unfortunately, it's difficult to tell if you're near a wall in the heat of the moment, and if you either fly up into the ceiling or into a wall, there's a good chance you'll be briefly stuck, long enough for an attack to nail you hard.
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*** However, he does become much easier to beat if if you learn how to exploit a bug in his AI to get him stuck on the walls. This would make him a sitting duck... if he didn't have his army of normal metools backing him up...
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** For starters, he has tons of HP, is only vulnerable for short periods of time, and can summon lesser Metools to help him. Scared yet? [[ItGotWorse But then]], there's his nasty ability to jump and [[OneHitKill instantly crush the player]], and ''[[UpToEleven not even God Mode protects you from said crushing attack]]''.

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** For starters, he has tons of HP, is only vulnerable for short periods of time, and can summon lesser Metools to help him. Scared yet? [[ItGotWorse But then]], then, there's his nasty ability to jump and [[OneHitKill instantly crush the player]], and ''[[UpToEleven not even God Mode protects you from said crushing attack]]''.
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* ScrappyMechanic: The wave bikes in Wave Man's stage. They travel very fast, and when you crash into a wall, you can sometimes ''die instantly'' instead of being thrown up into the air first because of server lag.
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* ComplacentGamingSyndrome: First it was Roboenza, then Rage Roboenza, (which came to an end when several [[BigNameFan Big Name Fans]] expressed their hatred for it on the forums) now it's Classes.

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* ComplacentGamingSyndrome: First it was Roboenza, then Rage Roboenza, (which came to an end when several [[BigNameFan Big Name Fans]] expressed their hatred for it on the forums) forums), then it was Classes, and now it's Classes.Saxton Hale.
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** Then there's [[spoiler: Gamma]], who, while a FinalBoss, is incredibly difficult to defeat without the use of cheats. Let us count all the myriad ways this boss in difficult...

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** Then there's [[spoiler: Gamma]], who, while a FinalBoss, is incredibly ''incredibly'' difficult to defeat without the use of cheats. Let us count all the myriad ways this boss in is difficult...

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*** The arena is in a cross shape, with pits of spikes taking up the corners of the arena. This can be a detriment to you if [[spoiler: Gamma]] ends up trapping you and you have nowhere to run around him, which means either getting stomped into jelly or making a dive into spikes.

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*** The arena is in a cross shape, with pits of spikes taking up the corners of the arena. This can be a detriment to you if [[spoiler: Gamma]] ends up trapping you and you have nowhere to run around him, which means either getting stomped into jelly or making a dive into spikes. Particularly jarring if you're trying to go for items and ammo around the arena and you find him bearing down on you seconds later.



*** Protoman's vague hints. While it is helpful to know that you need to use your strongest weapons against the Final Boss, you might not exactly be aware of what you can use. [[spoiler: Fans of [[VideoGame/MegaMan3]] will know right off the bat that Gamma's weakness was the Hard Knuckle, but a fully charged Atomic Fire shot or the Ballade Cracker isn't nearly as obvious]]. Protoman also tells you to use a close range attack, but you only have so many of them. [[spoiler: The one you need to use is a well-timed Top Spin, in lieu of using Rush Coil moments prior]].
*** [[spoiler: Gamma's]] weak point. You should probably know by now that his weak point is [[spoiler: his forehead]], but that alone is hard to hit. Only three of your vast arsenal of weapons can hit it.

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*** Protoman's vague hints. While it is helpful to know that you need to use your strongest weapons against the Final Boss, you might not exactly be aware of what you can use. [[spoiler: Fans of [[VideoGame/MegaMan3]] ''VideoGame/MegaMan3'' will know right off the bat that Gamma's weakness was the Hard Knuckle, Knuckle (in his first form anyway), but a fully charged Atomic Fire shot or the Ballade Cracker isn't nearly as obvious]]. Protoman also tells you to use a close range attack, but you only have so many of them. [[spoiler: The one you need to use is a well-timed Top Spin, in lieu of using Rush Coil moments prior]].
*** [[spoiler: Gamma's]] weak point. You should probably know by now that his weak point is [[spoiler: his forehead]], but that alone is hard to hit. Only three of your vast arsenal of weapons can hit it.it, and finishing him off takes a well timed melee weapon that you might not have used all that much throughout the game anyways.
*** Finally, if you fail to [[spoiler: successfully pull off the Rush Coil-Top Spin maneuver in time, Gamma]] will get right back up and have a third of his health bar refill.
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*** Oh yeah, and the Metool Daddy is a 3d hitbox represented by a 2d sprite, and the sprite is in the center of the hitbox, meaning when he jumps at you, he's closer to you than he appears!!

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*** Oh yeah, and the Metool Daddy is a 3d hitbox represented by a 2d sprite, and the sprite is in the center of the hitbox, meaning when he jumps at you, he's closer to you than he appears!!appears!!
** Then there's [[spoiler: Gamma]], who, while a FinalBoss, is incredibly difficult to defeat without the use of cheats. Let us count all the myriad ways this boss in difficult...
*** Like with the Metool Daddy above, he can cause tremors which damage your character. But while the Metool Daddy's landing tremors have a bit of a cooldown after landing, he can cause a tremor with ''every single step he takes''.
*** Being many times the size of your character of choice, he can crush you underfoot; as with the above boss, God Mode will '''not''' save you!
*** The arena is in a cross shape, with pits of spikes taking up the corners of the arena. This can be a detriment to you if [[spoiler: Gamma]] ends up trapping you and you have nowhere to run around him, which means either getting stomped into jelly or making a dive into spikes.
*** [[spoiler: Gamma's]] attacks are also pretty harsh. He doesn't have many of them, but boy, do they '''hurt'''. They cover a better part of the battlefield and can knock your health down greatly if they connect.
*** Protoman's vague hints. While it is helpful to know that you need to use your strongest weapons against the Final Boss, you might not exactly be aware of what you can use. [[spoiler: Fans of [[VideoGame/MegaMan3]] will know right off the bat that Gamma's weakness was the Hard Knuckle, but a fully charged Atomic Fire shot or the Ballade Cracker isn't nearly as obvious]]. Protoman also tells you to use a close range attack, but you only have so many of them. [[spoiler: The one you need to use is a well-timed Top Spin, in lieu of using Rush Coil moments prior]].
*** [[spoiler: Gamma's]] weak point. You should probably know by now that his weak point is [[spoiler: his forehead]], but that alone is hard to hit. Only three of your vast arsenal of weapons can hit it.
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** For starters, he has tons of HP, is only vulnerable for short periods of time, and can summon lesser Metools to help him. Scared yet? [[ItGotWorse But then]], there's his nasty ability to jump and [[OneHitKill instantly crush the player]], and ''[[BeyondTheImpossible not even God Mode protects you from said crushing attack]]''.

to:

** For starters, he has tons of HP, is only vulnerable for short periods of time, and can summon lesser Metools to help him. Scared yet? [[ItGotWorse But then]], there's his nasty ability to jump and [[OneHitKill instantly crush the player]], and ''[[BeyondTheImpossible ''[[UpToEleven not even God Mode protects you from said crushing attack]]''.

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Alphabeticalising (sic) the order, mainly


* ComplacentGamingSyndrome: First it was Roboenza, then Rage Roboenza, (which came to an end when several [[BigNameFan Big Name Fans]] expressed their hatred for it on the forums) now it's Classes.
* FlameBait: Roleplay. Mentioning it is a great way to induce [=PTSD=] in a veteran community member.



** For starters, he has tons of HP, is only vulnerable for short periods of time, and can summon lesser Metools to help him. Scared yet? [[ItGotWorse But then]], there's his nasty ability to jump and [[OneHitKill instantly crush the player]], and said crushing attack even ''[[NoFairCheating ignores the God Mode cheat]]''.

to:

** For starters, he has tons of HP, is only vulnerable for short periods of time, and can summon lesser Metools to help him. Scared yet? [[ItGotWorse But then]], there's his nasty ability to jump and [[OneHitKill instantly crush the player]], and ''[[BeyondTheImpossible not even God Mode protects you from said crushing attack even ''[[NoFairCheating ignores the God Mode cheat]]''.attack]]''.



*** Oh yeah, and the Metool Daddy is a 3d hitbox represented by a 2d sprite, and the sprite is in the center of the hitbox, meaning when he jumps at you, he's closer to you than he appears!!
* FlameBait: Roleplay. Mentioning it is a great way to induce [=PTSD=] in a veteran community member.
* ComplacentGamingSyndrome: First it was Roboenza, then Rage Roboenza, (which came to an end when several [[BigNameFan Big Name Fans]] expressed their hatred for it on the forums) now it's Classes.

to:

*** Oh yeah, and the Metool Daddy is a 3d hitbox represented by a 2d sprite, and the sprite is in the center of the hitbox, meaning when he jumps at you, he's closer to you than he appears!!
* FlameBait: Roleplay. Mentioning it is a great way to induce [=PTSD=] in a veteran community member.
* ComplacentGamingSyndrome: First it was Roboenza, then Rage Roboenza, (which came to an end when several [[BigNameFan Big Name Fans]] expressed their hatred for it on the forums) now it's Classes.
appears!!
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*** Oh yeah, and the Metool Daddy is a 3d hitbox represented by a 2d sprite, and the sprite is in the center of the hitbox, meaning when he jumps at you, he's closer to you than he appears!!
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* FlameBait: Roleplay. Mentioning it is a great way to induce [=PTSD=] in a veteran community member.

to:

* FlameBait: Roleplay. Mentioning it is a great way to induce [=PTSD=] in a veteran community member.member.
* ComplacentGamingSyndrome: First it was Roboenza, then Rage Roboenza, (which came to an end when several [[BigNameFan Big Name Fans]] expressed their hatred for it on the forums) now it's Classes.
Is there an issue? Send a MessageReason:
None


* FlameBait: Roleplay. Mentioning it is a great way to induce [=PTSD=] in a veteran.

to:

* FlameBait: Roleplay. Mentioning it is a great way to induce [=PTSD=] in a veteran.veteran community member.
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*** Oh, and everytime you die and retry, you have to sit through the BaitAndSwitchBoss scene which cannot be skipped.

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*** Oh, and everytime you die and retry, you have to sit through the BaitAndSwitchBoss scene which cannot be skipped.skipped.
* FlameBait: Roleplay. Mentioning it is a great way to induce [=PTSD=] in a veteran.
Is there an issue? Send a MessageReason:
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** For starters, he has tons of HP, is only vulnerable for short periods of time, and can summon lesser Metools to help him. Scared yet? [[ItGotWorse But then]], there's his nasty ability to jump and [[OneHitKill instantly crush the player]], and said crushing attack even ''[[NoFairCheating laughs at the God Mode cheat]]''.

to:

** For starters, he has tons of HP, is only vulnerable for short periods of time, and can summon lesser Metools to help him. Scared yet? [[ItGotWorse But then]], there's his nasty ability to jump and [[OneHitKill instantly crush the player]], and said crushing attack even ''[[NoFairCheating laughs at ignores the God Mode cheat]]''.
Is there an issue? Send a MessageReason:
None


** For starters, he has tons of HP, is only vulnerable for short periods of time, can summon lesser Metools to help him. Scared yet? [[ItGotWorse But then]], there's his nasty ability to jump and [[OneHitKill instantly crush the player]], and said crushing attack even ''[[NoFairCheating laughs at the God Mode cheat]]''.

to:

** For starters, he has tons of HP, is only vulnerable for short periods of time, and can summon lesser Metools to help him. Scared yet? [[ItGotWorse But then]], there's his nasty ability to jump and [[OneHitKill instantly crush the player]], and said crushing attack even ''[[NoFairCheating laughs at the God Mode cheat]]''.

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