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Yes, this game has enough Scrappy Mechanics for its own page.


* ScrappyMechanic:
** The above-mentioned broken advantages on PvP bonuses.
** Many a player would want to tear their hair out over the game's prize roulette, especially with the daily reward turned into another roulette game. In other words, get used to getting a lot of meager prizes like one measly Command Point or various field supplies that you probably don't need[[note]]unless you need items to add to the Quartermaster bonus during battles or to sell off for Silver[[/note]]. Even if there are 3 main prizes, the cursor likes to stop ''just beside'' a top prize just to tease you.
*** The rewards for Incursion fights, while not involving a roulette, are just as infuriating, especially with the high chance of getting an outmoded and useless [=PvP=] armory item or [=PvP=] challenge tokens over a very small chance to get the desired weapon instead.[[note]] With the former, the issues are that the bonuses are simply dwarfed in comparison with newer armory bonus items, as well as selling for a mere 30 Silver each. As for the latter, they're practically useless outside of [=PvP=] and are unsellable, which means the only way you can use them is to actually use them in [=PvP=].[[/note]]
*** With the advent of Daily Missions (a series of missions that change every day), the prize roulette has become even more frustrating than ever, especially on days that offer a chance at Limited Edition weapons. There, the chance of getting the most underwhelming prize possible over a weapon is far greater than usual. One roulette has 8 E-ISO and 1 consumable, and the cursor is most likely to stop on the latter most of the time.
** Lockbox collections. The idea of recruiting an exclusive hero is nothing short of a gambling mechanic, relying on pure luck to obtain the hero with the least amount of boxes opened. Forums are even rife with debate about statistical and probability equations on how many boxes are required to get the desired chance of completing the set. Buying more boxes with gold makes the hero even more costly than the regular heroes which require less using the current gold/command point exchange rate. Then there is also a chance that you can wind up getting a duplicate comic book cover[[note]]which nets you a mere 10,000 Silver for each duplicate[[/note]], making it a Scrappy Mechanic ''in'' a Scrappy Mechanic.
*** Season 8 of PVP introduces a type of lockbox that can only be gained by winning five daily matches in PVP, the PVP daily roulette (which requires winning those five matches), or [[BribingYourWayToVictory paying for them in gold.]] Given the aforementioned frustration caused by armory bonuses and prize roulettes, this manages to combine all three of these Scrappy Mechanics into one!
*** [=SpecOps=] 14 introduced the "Bonus Bar", Playdom's attempt to ease the players' beef with the mechanic: getting duplicate comic book covers will fill up the bar, which will ensure that the next cover will NOT be a duplicate.
** PVP Season 9 introduces the PVP tasks, which requires players to collect PVP roulette rewards in order to attain an overpowered item blueprint. Said PVP rewards can be bought for a hefty sum of gold and the blueprint can't be achieved outside PVP. Also, the revamped PVP rating reward system may or may not be in your favor.
** When you combine characters with huge wings ''(like Angel and Phoenix Five Phoenix)'' with front line placement and the fact that they rise and fall in place, you get an annoyance that can end up blocking you from selecting your intended target if you're not careful.
*** Targeting can be done by clicking on the portraits at the top edge or names at the bottom of the screen, though it doesn't change how annoying things look.
** New features like Incursions (with the randomness of what opponents you'll face) and Heroic Battles (TrickBoss and LuckBasedMission battles, sometimes a combination of both) are nothing compared to the true {{padding}} in getting OneHundredPercentCompletion for Season 2: recruiting heroes. [=SpecOps=] and PVP heroes, the most expensive of them all[[note]]and the "currency" needed to buy them concerns another ScrappyMechanic, detailed above[[/note]], are involved, with in-game roles both big and small. It's not like anyone (even the players who'd been there since the game's conception) would have these heroes at the start, especially the PVP heroes. Completing Season 1 seems trivial in comparison.
** [=CovertOps=] heroes, which looked like mini-[=SpecOps=] events but turned out to be DoubleUnlock. Finishing these quests unlocks each of these heroes for ''purchase'', instead of simply being unlocked, period.
** Cower, causing your character to just stand there.
** Disoriented, causing your single-target attacks to hit an ally.
** Stun, causing you to lose your turn.
** Depower, causing offensive actions to no longer apply statuses.
** Grinding for command points, as you're more likely to get junk items instead.
** If you lose your Agent, you may not use items for the rest of the fight.
** Mystic Shroud, preventing debuffs, becomes this in Incursions and PvP.

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* ScrappyMechanic:
**
ScrappyMechanic: The above-mentioned broken advantages on PvP bonuses.
** Many a player would want to tear their hair out over the game's prize roulette, especially with the daily reward turned into another roulette game. In other words, get used to getting a lot of meager prizes like one measly Command Point or various field supplies that you probably don't need[[note]]unless you need items to add to the Quartermaster bonus during battles or to sell off for Silver[[/note]]. Even if there are 3 main prizes, the cursor likes to stop ''just beside'' a top prize just to tease you.
*** The rewards for Incursion fights, while not involving a roulette, are just as infuriating, especially with the high chance of getting an outmoded
list is long and useless [=PvP=] armory item or [=PvP=] challenge tokens over a very small chance to get the desired weapon instead.[[note]] With the former, the issues are that the bonuses are simply dwarfed in comparison with newer armory bonus items, as well as selling for a mere 30 Silver each. As for the latter, they're practically useless outside of [=PvP=] and are unsellable, which means the only way you can use them is to actually use them in [=PvP=].[[/note]]
*** With the advent of Daily Missions (a series of missions that change every day), the prize roulette has become even more frustrating than ever, especially on days that offer a chance at Limited Edition weapons. There, the chance of getting the most underwhelming prize possible over a weapon is far greater than usual. One roulette has 8 E-ISO and 1 consumable, and the cursor is most likely to stop on the latter most of the time.
** Lockbox collections. The idea of recruiting an exclusive hero is nothing short of a gambling mechanic, relying on pure luck to obtain the hero with the least amount of boxes opened. Forums are even rife with debate about statistical and probability equations on how many boxes are required to get the desired chance of completing the set. Buying more boxes with gold makes the hero even more costly than the regular heroes which require less using the current gold/command point exchange rate. Then there is also a chance that you can wind up getting a duplicate comic book cover[[note]]which nets you a mere 10,000 Silver for each duplicate[[/note]], making it a Scrappy Mechanic ''in'' a Scrappy Mechanic.
*** Season 8 of PVP introduces a type of lockbox that can only be gained by winning five daily matches in PVP, the PVP daily roulette (which requires winning those five matches), or [[BribingYourWayToVictory paying for them in gold.]] Given the aforementioned frustration caused by armory bonuses and prize roulettes, this manages to combine all three of these Scrappy Mechanics into one!
*** [=SpecOps=] 14 introduced the "Bonus Bar", Playdom's attempt to ease the players' beef with the mechanic: getting duplicate comic book covers will fill up the bar, which will ensure that the next cover will NOT be a duplicate.
** PVP Season 9 introduces the PVP tasks, which requires players to collect PVP roulette rewards in order to attain an overpowered item blueprint. Said PVP rewards can be bought for a hefty sum of gold and the blueprint can't be achieved outside PVP. Also, the revamped PVP rating reward system may or may not be in your favor.
** When you combine characters with huge wings ''(like Angel and Phoenix Five Phoenix)'' with front line placement and the fact that they rise and fall in place, you get an annoyance that can end up blocking you from selecting your intended target if you're not careful.
*** Targeting can be done by clicking on the portraits at the top edge or names at the bottom of the screen, though it doesn't change how annoying things look.
** New features like Incursions (with the randomness of what opponents you'll face) and Heroic Battles (TrickBoss and LuckBasedMission battles, sometimes a combination of both) are nothing compared to the true {{padding}} in getting OneHundredPercentCompletion for Season 2: recruiting heroes. [=SpecOps=] and PVP heroes, the most expensive of them all[[note]]and the "currency" needed to buy them concerns another ScrappyMechanic, detailed above[[/note]], are involved, with in-game roles both big and small. It's not like anyone (even the players who'd been there since the game's conception) would have these heroes at the start, especially the PVP heroes. Completing Season 1 seems trivial in comparison.
** [=CovertOps=] heroes, which looked like mini-[=SpecOps=] events but turned out
still growing. It had to be DoubleUnlock. Finishing these quests unlocks each of these heroes for ''purchase'', instead of simply being unlocked, period.
** Cower, causing your character to just stand there.
** Disoriented, causing your single-target attacks to hit an ally.
** Stun, causing you to lose your turn.
** Depower, causing offensive actions to no longer apply statuses.
** Grinding for command points, as you're more likely to get junk items instead.
** If you lose your Agent, you may not use items for the rest of the fight.
** Mystic Shroud, preventing debuffs, becomes this in Incursions and PvP.
given [[ScrappyMechanic/MarvelAvengersAlliance its own page]].
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** Cower, causing your character to just stand there.
** Disoriented, causing your single-target attacks to hit an ally.
** Stun, causing you to lose your turn.
** Depower, causing offensive actions to no longer apply statuses.
** Grinding for command points, as you're more likely to get junk items instead.
** If you lose your Agent, you may not use items for the rest of the fight.
** Mystic Shroud, preventing debuffs, becomes this in Incursions and PvP.
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None


** Deadpool falls into this for a couple of reasons: Two Heroic Battles involving him where he's the biggest hindrance to your progress (the Cable/Deadpool Battle being the most infamous, since there was a chance that he could make you ''instantly lose'',) and the whole PVP Season 13 debacle ''(for those not in the know, Playdom had extended the tournament to fix a character that was causing a huge imbalance in the PVP tournament, much to the ire of the players.)'' Said character? Deadpool. The fact that in one instance [[DudeNotFunny he makes fun of the player for losing because of a mess that he caused]] does ''not'' help.

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** Deadpool falls into this for a couple of reasons: Two Heroic Battles involving him where he's the biggest hindrance to your progress (the Cable/Deadpool Battle being the most infamous, since there was a chance that he could make you ''instantly lose'',) and the whole PVP Season 13 debacle ''(for those not in the know, Playdom had extended the tournament to fix a character that was causing a huge imbalance in the PVP tournament, much to the ire of the players.)'' Said character? Deadpool. The fact that in one instance [[DudeNotFunny he makes fun of the player for losing because of a mess that he caused]] caused does ''not'' help.
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* DudeNotFunny: Mission 7.2, when Nick Fury talks about the "mutant problem". It led to a reply from Kitty Pryde (in-universe, a Jew, granddaughter of a victim of the Holocaust), and Fury's attempts to be a DeadpanSnarker with the topic only make things worse.
** Magneto and Professor Xavier have this reaction to Tony joking about letting Bastion and the Sentinels attack the Brotherhood.
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** Iron Man states in his premium mission that "Doom's a lot of things, but he's not a hacker." This calls to mind the pre-release information of what Doom's intended role seemed to be in ''Film/FantasticFour2015'' along with a common reaction to it.
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** While several players complained about the web-head goons in Special Op 29 being [[DemonicSpider Demonic Spiders]], several others pointed out the limits of their Spider Sense including not working against attacks that hit all enemies, debuffs that prevent evasion including those that Hawkeye and Black Widow (which are mandatory characters) have, counter attacks and the True Strike effect. Also, bleeding attacks, which activate whenever the opponent act turn their Spider Sense against them and items with that effect in case your moves get locked out are easily available. Heroes with multi target attacks that staggers like Hulk, Ant-Mant and Anti-Venom shut them down. And if you happened to have a Symbiote on your side, he just [[NoSell No Selled]] the Spider Sense. So while they are [[EliteMook Elite Mooks]] that will give a player who just started a bad time, a player who managed to build a decent selection of heroes can easily manage them.
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those are not game breakers anymore


** Captain America. A highly powerful and versatile character who can block attacks to any ally at any moment, and with his "Shield Guard" ability, he can even retaliate such attacks. His WWII costume (which is actually from ''Film/CaptainAmericaTheFirstAvenger'') starts with "Shield Guard" activated.
** Mockingbird. Decent and balanced base stats, can change classes and thus gain multiple class-advantage buffs, has a good chance to gain turns when changing classes, inflict multiple debuffs, guarantee crit and hit, deadly crits, and by far the best exploit attack in the game (Mocking Blow). She gets even more deadly when buffed by a P5!Emma Frost.
** The Human Torch is also a bane in PVP. Fun to use, frustrating to fight against. He is immune to ground attacks, is healed by fire attacks, counters melee moves with 'Burning' status, has a very high evasion especially against ranged attacks, and massive damage potential with his Fireball. The Annihilus costume can can also summon the Annihilation Wave as an additional attack anytime during battle.
** ScarletWitch and her ConfusionFu-based skillset can utterly screw with opposition putting up shields that heal and reverse debuffs when attacked, cause enemy attacks to backfire for potent damage and afflict random buffs for your team while also randomly debuffing enemies. On the offence, she has a killer Hex & Arcane Blast combo which does massive damage and causes random afflictions on the target. Pairing her up behind a human wall type hero, e.g. Captain America, to ensure maximum survival is a sure way to cause a lot of chaos in the enemy ranks.



** While in the normal game, Captain Britain is a fairly standard FlyingBrick Bruiser with a little more 'mobility' in the sense that he has a chance to get extra turns once per round when he attacks an enemy with any of the four stat-reducing debuffs, in PvP, when controlled by the [[TheComputerisaCheatingBastard AI]] that gets higher proc rates for all their specials, he becomes [[CaptainObvious a rather]] [[SuperPowerLottery overpowered]] monster in that he's pretty much guaranteed to get an extra turn every round.
** Comicbook/GhostRider applies the Sin debuff, which reduces Defense, on each attacking enemy, and has several moves taking advantage of it, such as Penance Stare (hugely devastating with a lot of Sins), and Burn Out, a Quick Action ability which gives GR a stack of Vengeance for each Sin, amplifying his Attack. Simple as it sounds, and double as effective.
** Phoenix, after the revamp, became a pain in the ass. She starts with her "Phoenix Fire" L9 ability locked, but her "Death and Rebirth" passive revives her teammates after being defeated and enables her to use the aforementioned locked ability. Her "White Crown" costume also reapplies the "Death and Rebirth" passive on her after she uses "Phoenix Fire". To make matters worse, the AI engages in "Phoenix Fire" in the turn right after "Death and Rebirth" is consumed.



** Rescue's four abilities allow her to 1) prevent counter-attacks and follow-up attacks from her target, as well as granting her an extra turn, 2) protect the team from any attacks that aren't subtle, and reduce the damage her attacker does at the same time, 3) heal everyone on her team for three rounds, and 4) both remove debuffs from herself, and remove all positive buffs from the entire opposing team. On top of that, her passive ability gives a random chance to remove any debuffs from her team on their turn. She's a nightmare to face in PVP.
** After his revamp, Cyclops became a formidable offense/support PVP opponent. He opens the fight by boosting his team's evasion and adding a counterattack passive. Any damage done to his teammates triggers him to boost that target's stats, making hard-hitting squishies like Phoenix and tanks like Wolverine even more terrifying. His Exploit Weakness/Optic Blast combo is also very effective against Blasters and Bruisers alike, while his ''Mega Optic Blast'' also has a chance to stun the entire enemy team. To top all of that, his Phoenix 5's passive may turn Cyclops' or his party's attacks as critical hits ''AND'' ignore defense.
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more specific


** The web-head goons in Special Op 29. They dodge many of your attacks then get another turn to attack, they add webbed to you with most of their attacks and some can stun you (not even counting web counters).

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** The web-head goons in Special Op 29. They dodge many of your attacks then get another turn to attack, they add webbed to you with most of their melee attacks and some can stun you (not even counting web counters).
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the first entry already points that some heroes are more frequent in PVP


** Don't play the drinking game if you're counting every single time you run into a Pestilence!Beast/Red Hulk team in PVP. You'll die of alcohol poisoning.
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The number of covers required is the same for all lockbox heroes : 8. The number of duplicates to fill the bar is the same too : it\'s equal to the number of covers you already have.


*** [=SpecOps=] 14 introduced the "Bonus Bar", Playdom's attempt to ease the players' beef with the mechanic: getting duplicate comic book covers [[note]]the number required is different for each Lockbox villain[[/note]] will fill up the bar, which will ensure that the next cover will NOT be a duplicate.

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*** [=SpecOps=] 14 introduced the "Bonus Bar", Playdom's attempt to ease the players' beef with the mechanic: getting duplicate comic book covers [[note]]the number required is different for each Lockbox villain[[/note]] will fill up the bar, which will ensure that the next cover will NOT be a duplicate.
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might as well remove this since Spider-Man will be part of the MCU


* JustHereForGodzilla: Since this game takes several elements from Franchise/MarvelCinematicUniverse, some players only play this game to see what if ''Film/XMen'', ''Franchise/SpiderMan'', and ''Film/FantasticFour'' become part of MCU.

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* JustHereForGodzilla: Since this game takes several elements from Franchise/MarvelCinematicUniverse, some players only play this game to see what if ''Film/XMen'', ''Franchise/SpiderMan'', ''Film/XMen'' and ''Film/FantasticFour'' become part of MCU.
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** The web-head goons in Special Op 29. They dodge many of your attacks then get another turn to attack, they add webbed to you with most of their attacks and some can stun you (not even counting web counters).
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No longer true. After reaching level 300, you not longer get stat gains, but do now get 1 Gold after earning the XP that would have levelled you up.


** Items that require gold are even harder to get, since you only get 1 free gold per level-up. Your Agent Level maxes out at 300, meaning your gradual free supply of gold also stops.

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** Items that require gold are even harder to get, since you only get 1 free gold per level-up. Your Agent Level maxes out at 300, meaning your gradual free supply of gold also stops.
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* ArchivePanic: Brand new players start off facing 12 lengthy chapters in Season 1 and 7 in Season 2, each with six missions apiece, and an ever-expanding roster of heroes at daunting price-points. And Season 2's chapters are still in production...

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* ArchivePanic: Brand new players start off facing 12 lengthy chapters in Season 1 and 7 9 in Season 2, each with six missions apiece, and an ever-expanding roster of heroes at daunting price-points. And Season 2's chapters are still in production...
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** The fanfare that plays after recruiting a new hero. Especially if it's a hero you got for free, such as the ones you get for completing a Spec Ops.
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** SO 27 had as a group boss Karn, one of the toughest group bosses they have had yet with resistance to a lot of over time effects and some brutal One Hit Kill attacks. However, a bug led to him taking a lot of damage from Static Charge attacks. Teaming Thor and Storm with appropriate A ISO and E ISO along with agent gear led to the ability to win a lot of silver before the bug was fixed late in the SO** In an attempt to balance out PvP, Playdom introduced a Level Cap system in September 2014's Beta Tournament, which put everyone at a certain level. Unfortunately, while this was supposed to apply to the weapons as well, those that were 'Custom' were unaffected, doing the exact same damage they were before, resulting in a ''lot'' of [[ThereIsNoKillLikeOverkill hilarious]] one-hit-kills by Agents. However, this ''does'' have the side effect of making PvP progress for some players a lot easier and less frustrating to go through, while others......[[GameBreaker aren't]] [[ItsEasySoItSucks as amused.]]

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\n** SO 27 had as a group boss Karn, one of the toughest group bosses they have had yet with resistance to a lot of over time effects and some brutal One Hit Kill attacks. However, a bug led to him taking a lot of damage from Static Charge attacks. Teaming Thor and Storm with appropriate A ISO and E ISO along with agent gear led to the ability to win a lot of silver before the bug was fixed late in the SO** SO.
**
In an attempt to balance out PvP, Playdom introduced a Level Cap system in September 2014's Beta Tournament, which put everyone at a certain level. Unfortunately, while this was supposed to apply to the weapons as well, those that were 'Custom' were unaffected, doing the exact same damage they were before, resulting in a ''lot'' of [[ThereIsNoKillLikeOverkill hilarious]] one-hit-kills by Agents. However, this ''does'' have the side effect of making PvP progress for some players a lot easier and less frustrating to go through, while others......[[GameBreaker aren't]] [[ItsEasySoItSucks as amused.]]

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** In an attempt to balance out PvP, Playdom introduced a Level Cap system in September 2014's Beta Tournament, which put everyone at a certain level. Unfortunately, while this was supposed to apply to the weapons as well, those that were 'Custom' were unaffected, doing the exact same damage they were before, resulting in a ''lot'' of [[ThereIsNoKillLikeOverkill hilarious]] one-hit-kills by Agents. However, this ''does'' have the side effect of making PvP progress for some players a lot easier and less frustrating to go through, while others......[[GameBreaker aren't]] [[ItsEasySoItSucks as amused.]]

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** SO 27 had as a group boss Karn, one of the toughest group bosses they have had yet with resistance to a lot of over time effects and some brutal One Hit Kill attacks. However, a bug led to him taking a lot of damage from Static Charge attacks. Teaming Thor and Storm with appropriate A ISO and E ISO along with agent gear led to the ability to win a lot of silver before the bug was fixed late in the SO** In an attempt to balance out PvP, Playdom introduced a Level Cap system in September 2014's Beta Tournament, which put everyone at a certain level. Unfortunately, while this was supposed to apply to the weapons as well, those that were 'Custom' were unaffected, doing the exact same damage they were before, resulting in a ''lot'' of [[ThereIsNoKillLikeOverkill hilarious]] one-hit-kills by Agents. However, this ''does'' have the side effect of making PvP progress for some players a lot easier and less frustrating to go through, while others......[[GameBreaker aren't]] [[ItsEasySoItSucks as amused.]]

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* AdaptationDisplacement: All the characters have their most usual design in comic books, and alternate costumes for designs from other media (such as those from the Marvel Cinematic Universe) or alternate designs in comic that are also noteworthy (such as Grey Hulk, or Daredevil with yellow suit). Heimdall and Falcon's base designs are lifted straight from the MCU films ''Film/{{Thor}}'' and ''Film/CaptainAmericaTheWinterSoldier'' respectively, bypassing the comics outfits. The fact that both heroes were introduced in Spec Ops based on MCU movies probably has something to do with it.

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* AdaptationDisplacement: All the characters have their most usual design in comic books, and alternate costumes for designs from other media (such as those from the Marvel Cinematic Universe) or alternate designs in comic that are also noteworthy (such as Grey Hulk, or Daredevil with yellow suit). Heimdall Heimdall, Falcon, and Falcon's Scott Lang's base designs are lifted straight from the MCU films ''Film/{{Thor}}'' ''Film/{{Thor}}'', ''Film/CaptainAmericaTheWinterSoldier'', and ''Film/CaptainAmericaTheWinterSoldier'' ''Film/AntMan'', respectively, bypassing the comics outfits. The fact that both these heroes were introduced in Spec Ops based on MCU movies probably has something to do with it.


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** Yellowjacket, normally one of Hank Pym's many identities, is Darren Cross in this version, similar to the Marvel Cinematic Universe version of the character.
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** Scrapper Iso-Saurs, for quickly literally bleeding your whole team dry in a few hits.
** Bruiser Test Subjects. They increase their defense each time they're attacked, and they can stun you!

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That Hulkbuster vs Hulk epic fight deserves special mention.


*** S-Colossus, B-Cyclops and B-Storm removes the bosses' class advantages and set up Storm's ''Protective Shroud'' and ''Tornado'' ASAP. Focus fire on Toad while Colossus guards. If you won Storm's ''Wind Shear'' ISO-8 from this, repeating this battle will be significantly easier.

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*** **** S-Colossus, B-Cyclops and B-Storm removes the bosses' class advantages and set up Storm's ''Protective Shroud'' and ''Tornado'' ASAP. Focus fire on Toad while Colossus guards. If you won Storm's ''Wind Shear'' ISO-8 from this, repeating this battle will be significantly easier.easier.
*** Similar to Iron Man vs Thunderball above, [[Film/AvengersAgeOfUltron Hulkbuster vs Epic Hulk]] in [=SpecOps=] 26 tie-in. The fight forces you to use a Blaster/Bruiser IM against a Tac-Hulk, who often starts the fight with as much as 4 turns with the class advantage, and another 4 turns ''every round''. The first goal is to endure Hulk's onslaught of attacks for 3 turns until Xavier turns him into a Bruiser, but that is no walk in the park. Hulkbuster's random shield procs are very essential to survive. Fortunately, the armor heals itself after 3 rounds, and by this point Hulk should have been turned into a Bruiser. Dampen Hulk's damage with Weakened while using a shield augment to his L2 and recovering EISO to keep IM's shields and health up.

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** Don't play the drinking game if you're counting every single time you run into a Pestilence!Beast/Red Hulk team in PVP. You'll die of alcohol poisoning.



** [[Comicbook/RunAways Molly Hayes]] has been met with overwhelming approval from the fanbase, due to her being a BadassAdorable. Several players have even taken note of her abilities, which not only works quite well in tandem with other characters, but can cause a LOT of damage in the process. [[https://www.youtube.com/watch?v=Ejor6G5WF_I Observe.]]

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** [[Comicbook/RunAways Molly Hayes]] has been met with overwhelming approval from the fanbase, due to her being a BadassAdorable. Several players have even taken note of her abilities, which not only works quite well in tandem with other characters, but can cause a LOT of damage in the process. [[https://www.youtube.com/watch?v=Ejor6G5WF_I Observe.]]]]



** '''The Cosmic Cube''' is one of the most game-breaking items in PvP to date. Aside from imparting the "Reality Hacking" buff on everyone when the match begins ''(which means that any attack, even counters, have a 20% chance of whiffing)'', it can also allow the Agent to use two more attacks: "The Light Fantastic" ''(which heals the entire party and debuffs in the process)'' and "Blackest Void" ''(which can cause your ENTIRE team to attack each other instead of the enemy)''. Combine this with the Mystic weapon ''(which prevents ANY Debuffs whatsoever from affecting the team for the first turn)'', and you've got a truly aggravating experience from start to finish. [[LostForever Sure hope you've completed the sidequest for the item]]!

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** '''The Cosmic Synthetic Cube''' is one of the most game-breaking items in PvP to date. Aside from imparting the "Reality Hacking" buff on everyone when the match begins ''(which means that any attack, even counters, have a 20% chance of whiffing)'', it can also allow the Agent to use two more attacks: "The Light Fantastic" ''(which heals the entire party and debuffs in the process)'' and "Blackest Void" ''(which can cause your ENTIRE team to attack each other instead of the enemy)''. Combine this with the Mystic weapon ''(which prevents ANY Debuffs whatsoever from affecting the team for the first turn)'', and you've got a truly aggravating experience from start to finish. [[LostForever Sure hope you've completed the sidequest for the item]]!
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Not true anymore. Reworded \'Character Tiers\' to be more general.


* CharacterTiers: Some heroes are definitely stronger than others, especially in [=PvP=]. The topmost tier (heroes who show up frequently if the player has them) is usually Captain America, Rescue, Psylocke, Thane, Emma Frost, Human Torch, Mockingbird, Brown-Suit Wolverine, Dr. Doom, Blue-Suit Quicksilver, Age of Apocalype Beast and Rogue, various combinations of the Warriors Three and the empowered-up Deadpool. Bottommost tier (heroes you almost never see used) is usually Spider-Woman, Mr. Fantastic, Thing and Luke Cage. The spaces in-between, though, are a bit more open to debate, especially since the metagame changes at different character levels and Playdom sometimes comes along and buffs weaker characters up to higher tiers.

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* CharacterTiers: Some heroes are definitely stronger than others, especially in [=PvP=]. The topmost tier (heroes who show up frequently if the player has them) is usually Captain America, Rescue, Psylocke, Thane, Emma Frost, Human Torch, Mockingbird, Brown-Suit Wolverine, Dr. Doom, Blue-Suit Quicksilver, Age of Apocalype Beast and Rogue, various combinations of the Warriors Three and the empowered-up Deadpool. Bottommost tier (heroes you almost never see used) is usually Spider-Woman, Mr. Fantastic, Thing and Luke Cage. The spaces in-between, though, are a bit more open to debate, especially since the metagame changes at different character levels and Playdom Playdom, however sometimes comes along and buffs weaker characters up to higher tiers.tiers. What heroes occupy the higher ranks are subject to change from season to season, but the general consensus is that if a character finds a Hammer of the Worthy, their usefulness shoots up quite a bit, due to having unavoidable debuffs.

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* ViewerGenderConfusion: You could be forgiven for thinking Angel was a woman.

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* ViewerGenderConfusion: ViewerGenderConfusion:
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You could be forgiven for thinking Angel was a woman.woman.
** In a case of Writer Gender Confusion, at one point in the game, [[ComicBook/{{Runaways}} Karolina Dean]] is referred to as "gender-fluid" - apparently one of the game's writers got her confused with her fiancée [[GenderBender Xavin]].
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** [[http://static.tvtropes.org/pmwiki/pub/images/c0f7f60405832622901654e0894b9042.png This picture]] has Jessica Drew wielding a hammer. As of Chapter 8 Season 2, she becomes new Worthy: Kuurth, Breaker of Stone.
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** [[http://static.tvtropes.org/pmwiki/pub/images/c0f7f60405832622901654e0894b9042.png picture This picture]] has Jessica Drew wielding a hammer. As of Chapter 8 Season 2, she becomes new Worthy: Kuurth, Breaker of Stone.

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** [[http://static.tvtropes.org/pmwiki/pub/images/c0f7f60405832622901654e0894b9042.png picture This picture]] has Jessica Drew wielding a hammer. As of Chapter 8 Season 2, she becomes new Worthy: Kuurth, Breaker of Stone.
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** [[http://static.tvtropes.org/pmwiki/pub/images/c0f7f60405832622901654e0894b9042.png picture This picture]] has Jessica Drew wielding a hammer. As of Chapter 8 Season 2, she becomes new Worthy: Kuurth, Breaker of Stone.
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*** With the advent of Daily Missions (a series of missions that change every day), the prize roulette has become even more frustrating than ever, especially on days that offer a chance at Limited Edition weapons. There, the chance of getting the most underwhelming prize possible over a weapon is far greater than usual.

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*** With the advent of Daily Missions (a series of missions that change every day), the prize roulette has become even more frustrating than ever, especially on days that offer a chance at Limited Edition weapons. There, the chance of getting the most underwhelming prize possible over a weapon is far greater than usual. One roulette has 8 E-ISO and 1 consumable, and the cursor is most likely to stop on the latter most of the time.

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*** The rewards for Incursion fighs, while not involving a roulette, are just as infuriating, especially with the high chance of getting an outmoded and useless [=PvP=] armory item or [=PvP=] challenge tokens over a very small chance to get the desired weapon instead.[[note]] With the former, the issues are that the bonuses are simply dwarfed in comparison with newer armory bonus items, as well as selling for a mere 30 Silver each. As for the latter, they're practically useless outside of [=PvP=] and are unsellable, which means the only way you can use them is to actually use them in [=PvP=].[[/note]]

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*** The rewards for Incursion fighs, fights, while not involving a roulette, are just as infuriating, especially with the high chance of getting an outmoded and useless [=PvP=] armory item or [=PvP=] challenge tokens over a very small chance to get the desired weapon instead.[[note]] With the former, the issues are that the bonuses are simply dwarfed in comparison with newer armory bonus items, as well as selling for a mere 30 Silver each. As for the latter, they're practically useless outside of [=PvP=] and are unsellable, which means the only way you can use them is to actually use them in [=PvP=].[[/note]][[/note]]
*** With the advent of Daily Missions (a series of missions that change every day), the prize roulette has become even more frustrating than ever, especially on days that offer a chance at Limited Edition weapons. There, the chance of getting the most underwhelming prize possible over a weapon is far greater than usual.
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** Sabretooth was often ridiculed not because of his tier, but because he was an odd choice for an unlockable "hero". [[spoiler:Sabretooth winds up getting affected by the Inversion in ''ComicBook/{{AXIS}}'', and, at the end of the storyline, one of the few who never switched back.]]
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** In the last leg of PvP Season 18, Playdom tossed players a bone to cope with the surge of Tactician Armored opponents who are [[GameBreaker exploiting the Momentary Advantage/Snappy Service combo to get an absurd number of turns]] - a little item known as ''Weather Control'', specifically its "Fire Tornado" attack, a quick action that can cause Exhausted on an entire team! Best of all, that attack is Catastophic, which means that defensive teams that hide behind walls such as Groot or effects such as Reality Hacking weren't safe from it. Better yet, if the player is using Pestilence!Beast, it will backfire on them as they can't get rid of Exhausted. Even better still, if the CPU-controlled opponent happens to have one themselves, they won't spam "Fire Tornado" constantly to keep the player under their thumb, which keeps it from being a complete GameBreaker on defense itself. In one smart little package, Playdom managed to solve many of the balance problems players were having with PvP.

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